fix(skin creation): Fix first skin creation issues

This commit is contained in:
Jérémie N'gadi
2017-09-26 21:49:26 +02:00
parent 05f47e8c33
commit 10943d3e98
+9 -9
View File
@@ -131,17 +131,17 @@ function OpenMenu(submitCb, cancelCb, restrict)
TriggerEvent('skinchanger:getData', function(components, maxVals)
for i=1, #elements, 1 do
if elements[i].textureof ~= nil then
local newData = {max = maxVals[elements[i].name]}
if data.current.name == elements[i].textureof then
newData.value = 0
end
menu.update({name = elements[i].name}, newData)
local newData = {}
newData.max = maxVals[elements[i].name]
if elements[i].textureof ~= nil and data.current.name == elements[i].textureof then
newData.value = 0
end
menu.update({name = elements[i].name}, newData)
end
menu.refresh()
@@ -292,7 +292,7 @@ AddEventHandler('playerSpawned', function()
ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
if skin == nil then
OpenSaveableMenu(nil, nil, nil)
TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
else
TriggerEvent('skinchanger:loadSkin', skin)
end