Code cleanup, fixed cases of shadowing upvalue

This commit is contained in:
ElPumpo
2020-04-19 20:02:06 +02:00
parent fe1f55f268
commit 083dcddfe2
2 changed files with 121 additions and 176 deletions
+103 -154
View File
@@ -73,159 +73,128 @@ function UpdateSocietyMoneyHUDElement(money)
end
function OpenBossMenu(society, close, options)
local isBoss = nil
local options = options or {}
options = options or {}
local elements = {}
ESX.TriggerServerCallback('esx_society:isBoss', function(result)
isBoss = result
ESX.TriggerServerCallback('esx_society:isBoss', function(isBoss)
if isBoss then
local defaultOptions = {
withdraw = true,
deposit = true,
wash = true,
employees = true,
grades = true
}
for k,v in pairs(defaultOptions) do
if options[k] == nil then
options[k] = v
end
end
if options.withdraw then
table.insert(elements, {label = _U('withdraw_society_money'), value = 'withdraw_society_money'})
end
if options.deposit then
table.insert(elements, {label = _U('deposit_society_money'), value = 'deposit_money'})
end
if options.wash then
table.insert(elements, {label = _U('wash_money'), value = 'wash_money'})
end
if options.employees then
table.insert(elements, {label = _U('employee_management'), value = 'manage_employees'})
end
if options.grades then
table.insert(elements, {label = _U('salary_management'), value = 'manage_grades'})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boss_actions_' .. society, {
title = _U('boss_menu'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'withdraw_society_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'withdraw_society_money_amount_' .. society, {
title = _U('withdraw_amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_society:withdrawMoney', society, amount)
end
end, function(data2, menu2)
menu2.close()
end)
elseif data.current.value == 'deposit_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'deposit_money_amount_' .. society, {
title = _U('deposit_amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_society:depositMoney', society, amount)
end
end, function(data2, menu2)
menu2.close()
end)
elseif data.current.value == 'wash_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'wash_money_amount_' .. society, {
title = _U('wash_money_amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_society:washMoney', society, amount)
end
end, function(data2, menu2)
menu2.close()
end)
elseif data.current.value == 'manage_employees' then
OpenManageEmployeesMenu(society)
elseif data.current.value == 'manage_grades' then
OpenManageGradesMenu(society)
end
end, function(data, menu)
if close then
close(data, menu)
end
end)
end
end, society)
while isBoss == nil do
Citizen.Wait(100)
end
if not isBoss then
return
end
local defaultOptions = {
withdraw = true,
deposit = true,
wash = true,
employees = true,
grades = true
}
for k,v in pairs(defaultOptions) do
if options[k] == nil then
options[k] = v
end
end
if options.withdraw then
table.insert(elements, {label = _U('withdraw_society_money'), value = 'withdraw_society_money'})
end
if options.deposit then
table.insert(elements, {label = _U('deposit_society_money'), value = 'deposit_money'})
end
if options.wash then
table.insert(elements, {label = _U('wash_money'), value = 'wash_money'})
end
if options.employees then
table.insert(elements, {label = _U('employee_management'), value = 'manage_employees'})
end
if options.grades then
table.insert(elements, {label = _U('salary_management'), value = 'manage_grades'})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boss_actions_' .. society, {
title = _U('boss_menu'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'withdraw_society_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'withdraw_society_money_amount_' .. society, {
title = _U('withdraw_amount')
}, function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:withdrawMoney', society, amount)
end
end, function(data, menu)
menu.close()
end)
elseif data.current.value == 'deposit_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'deposit_money_amount_' .. society, {
title = _U('deposit_amount')
}, function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:depositMoney', society, amount)
end
end, function(data, menu)
menu.close()
end)
elseif data.current.value == 'wash_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'wash_money_amount_' .. society, {
title = _U('wash_money_amount')
}, function(data, menu)
local amount = tonumber(data.value)
if amount == nil then
ESX.ShowNotification(_U('invalid_amount'))
else
menu.close()
TriggerServerEvent('esx_society:washMoney', society, amount)
end
end, function(data, menu)
menu.close()
end)
elseif data.current.value == 'manage_employees' then
OpenManageEmployeesMenu(society)
elseif data.current.value == 'manage_grades' then
OpenManageGradesMenu(society)
end
end, function(data, menu)
if close then
close(data, menu)
end
end)
end
function OpenManageEmployeesMenu(society)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'manage_employees_' .. society, {
title = _U('employee_management'),
align = 'top-left',
elements = {
{label = _U('employee_list'), value = 'employee_list'},
{label = _U('recruit'), value = 'recruit'}
}
}, function(data, menu)
{label = _U('recruit'), value = 'recruit'}
}}, function(data, menu)
if data.current.value == 'employee_list' then
OpenEmployeeList(society)
end
if data.current.value == 'recruit' then
elseif data.current.value == 'recruit' then
OpenRecruitMenu(society)
end
end, function(data, menu)
menu.close()
end)
end
function OpenEmployeeList(society)
ESX.TriggerServerCallback('esx_society:getEmployees', function(employees)
local elements = {
@@ -263,15 +232,11 @@ function OpenEmployeeList(society)
menu.close()
OpenManageEmployeesMenu(society)
end)
end, society)
end
function OpenRecruitMenu(society)
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
local elements = {}
for i=1, #players, 1 do
@@ -290,15 +255,13 @@ function OpenRecruitMenu(society)
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'recruit_confirm_' .. society, {
title = _U('do_you_want_to_recruit', data.current.name),
align = 'top-left',
elements = {
{label = _U('no'), value = 'no'},
{label = _U('no'), value = 'no'},
{label = _U('yes'), value = 'yes'}
}
}, function(data2, menu2)
}}, function(data2, menu2)
menu2.close()
if data2.current.value == 'yes' then
@@ -311,19 +274,14 @@ function OpenRecruitMenu(society)
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end)
end
function OpenPromoteMenu(society, employee)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {}
for i=1, #job.grades, 1 do
@@ -351,15 +309,11 @@ function OpenPromoteMenu(society, employee)
menu.close()
OpenEmployeeList(society)
end)
end, society)
end
function OpenManageGradesMenu(society)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {}
for i=1, #job.grades, 1 do
@@ -376,7 +330,6 @@ function OpenManageGradesMenu(society)
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'manage_grades_amount_' .. society, {
title = _U('salary_amount')
}, function(data2, menu2)
@@ -394,17 +347,13 @@ function OpenManageGradesMenu(society)
OpenManageGradesMenu(society)
end, society, data.current.value, amount)
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end)
end, society)
end
AddEventHandler('esx_society:openBossMenu', function(society, close, options)
+18 -22
View File
@@ -16,7 +16,7 @@ MySQL.ready(function()
local result = MySQL.Sync.fetchAll('SELECT * FROM jobs', {})
for i=1, #result, 1 do
Jobs[result[i].name] = result[i]
Jobs[result[i].name] = result[i]
Jobs[result[i].name].grades = {}
end
@@ -31,18 +31,17 @@ AddEventHandler('esx_society:registerSociety', function(name, label, account, da
local found = false
local society = {
name = name,
label = label,
account = account,
name = name,
label = label,
account = account,
datastore = datastore,
inventory = inventory,
data = data
data = data
}
for i=1, #RegisteredSocieties, 1 do
if RegisteredSocieties[i].name == name then
found = true
RegisteredSocieties[i] = society
found, RegisteredSocieties[i] = true, society
break
end
end
@@ -61,9 +60,9 @@ AddEventHandler('esx_society:getSociety', function(name, cb)
end)
RegisterServerEvent('esx_society:withdrawMoney')
AddEventHandler('esx_society:withdrawMoney', function(society, amount)
AddEventHandler('esx_society:withdrawMoney', function(societyName, amount)
local xPlayer = ESX.GetPlayerFromId(source)
local society = GetSociety(society)
local society = GetSociety(societyName)
amount = ESX.Math.Round(tonumber(amount))
if xPlayer.job.name == society.name then
@@ -71,7 +70,6 @@ AddEventHandler('esx_society:withdrawMoney', function(society, amount)
if amount > 0 and account.money >= amount then
account.removeMoney(amount)
xPlayer.addMoney(amount)
xPlayer.showNotification(_U('have_withdrawn', ESX.Math.GroupDigits(amount)))
else
xPlayer.showNotification(_U('invalid_amount'))
@@ -83,19 +81,18 @@ AddEventHandler('esx_society:withdrawMoney', function(society, amount)
end)
RegisterServerEvent('esx_society:depositMoney')
AddEventHandler('esx_society:depositMoney', function(society, amount)
AddEventHandler('esx_society:depositMoney', function(societyName, amount)
local xPlayer = ESX.GetPlayerFromId(source)
local society = GetSociety(society)
local society = GetSociety(societyName)
amount = ESX.Math.Round(tonumber(amount))
if xPlayer.job.name == society.name then
if amount > 0 and xPlayer.getMoney() >= amount then
TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account)
xPlayer.removeMoney(amount)
xPlayer.showNotification(_U('have_deposited', ESX.Math.GroupDigits(amount)))
account.addMoney(amount)
end)
xPlayer.showNotification(_U('have_deposited', ESX.Math.GroupDigits(amount)))
else
xPlayer.showNotification(_U('invalid_amount'))
end
@@ -116,8 +113,8 @@ AddEventHandler('esx_society:washMoney', function(society, amount)
MySQL.Async.execute('INSERT INTO society_moneywash (identifier, society, amount) VALUES (@identifier, @society, @amount)', {
['@identifier'] = xPlayer.identifier,
['@society'] = society,
['@amount'] = amount
['@society'] = society,
['@amount'] = amount
}, function(rowsChanged)
xPlayer.showNotification(_U('you_have', ESX.Math.GroupDigits(amount)))
end)
@@ -135,7 +132,6 @@ AddEventHandler('esx_society:putVehicleInGarage', function(societyName, vehicle)
TriggerEvent('esx_datastore:getSharedDataStore', society.datastore, function(store)
local garage = store.get('garage') or {}
table.insert(garage, vehicle)
store.set('garage', garage)
end)
@@ -221,7 +217,7 @@ ESX.RegisterServerCallback('esx_society:getEmployees', function(source, cb, soci
end)
ESX.RegisterServerCallback('esx_society:getJob', function(source, cb, society)
local job = json.decode(json.encode(Jobs[society]))
local job = json.decode(json.encode(Jobs[society]))
local grades = {}
for k,v in pairs(job.grades) do
@@ -306,15 +302,15 @@ end)
ESX.RegisterServerCallback('esx_society:getOnlinePlayers', function(source, cb)
local xPlayers = ESX.GetPlayers()
local players = {}
local players = {}
for i=1, #xPlayers, 1 do
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
table.insert(players, {
source = xPlayer.source,
source = xPlayer.source,
identifier = xPlayer.identifier,
name = xPlayer.name,
job = xPlayer.job
name = xPlayer.name,
job = xPlayer.job
})
end