feat(es_extended/client/actions): add debug prints

This commit is contained in:
Kasey FItton
2024-12-15 23:53:43 +00:00
parent 5e5e4d315f
commit 023dfa509b
@@ -49,6 +49,10 @@ function Actions:TrackPed()
ESX.SetPlayerData("ped", newPed)
TriggerEvent("esx:playerPedChanged", newPed)
if Config.EnableDebug then
print("[DEBUG] Player ped changed:", newPed)
end
end
end
@@ -58,6 +62,10 @@ function Actions:TrackPauseMenu()
if isActive ~= self.inPauseMenu then
self.inPauseMenu = isActive
TriggerEvent("esx:pauseMenuActive", isActive)
if Config.EnableDebug then
print("[DEBUG] Pause menu active:", isActive)
end
end
end
@@ -71,6 +79,10 @@ function Actions:EnterVehicle()
TriggerServerEvent("esx:enteringVehicle", plate, self.seat, netId)
self:SetVehicleStatus()
if Config.EnableDebug then
print("[DEBUG] Entering vehicle:", self.vehicle, plate, self.seat, netId)
end
end
function Actions:ResetVehicleData()
@@ -87,6 +99,10 @@ function Actions:EnterAborted()
TriggerEvent("esx:enteringVehicleAborted")
TriggerServerEvent("esx:enteringVehicleAborted")
if Config.EnableDebug then
print("[DEBUG] Entering vehicle aborted")
end
end
function Actions:WarpEnter()
@@ -100,6 +116,10 @@ function Actions:WarpEnter()
self:SetVehicleStatus()
TriggerEvent("esx:enteredVehicle", self.vehicle, plate, self.seat, displayName, netId)
TriggerServerEvent("esx:enteredVehicle", plate, self.seat, displayName, netId)
if Config.EnableDebug then
print("[DEBUG] Entered vehicle:", self.vehicle, plate, self.seat, displayName, netId)
end
end
function Actions:ExitVehicle()
@@ -111,6 +131,10 @@ function Actions:ExitVehicle()
TriggerEvent("esx:exitedVehicle", self.vehicle, plate, self.seat, displayName, netId)
TriggerServerEvent("esx:exitedVehicle", plate, self.seat, displayName, netId)
if Config.EnableDebug then
print("[DEBUG] Exited vehicle:", self.vehicle, plate, self.seat, displayName, netId)
end
self:ResetVehicleData()
end
end
@@ -144,6 +168,10 @@ function Actions:TrackSeat()
self.seat = newSeat
ESX.SetPlayerData("seat", self.seat)
TriggerEvent("esx:vehicleSeatChanged", self.seat)
if Config.EnableDebug then
print("[DEBUG] Vehicle seat changed:", self.seat)
end
end
end
@@ -156,6 +184,10 @@ function Actions:TrackWeapon()
self.currentWeapon = newWeapon
ESX.SetPlayerData("weapon", self.currentWeapon)
TriggerEvent("esx:weaponChanged", self.currentWeapon)
if Config.EnableDebug then
print("[DEBUG] Weapon changed:", self.currentWeapon)
end
end
end