correction in the camera spawn getting stuck for not finding the player's coordinates
Thanks to KASH and XxFri3ndlyxX
If you are updating ESX, be sure to update the remaining scripts!
Instrukcja w języku Polskim znajduje się tutaj.
Required changes:
- es_extended: (
es_extended/client/main.lua)
Replace this code:
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
TriggerServerEvent('esx:onPlayerJoined')
break
end
end
end)
with:
RegisterNetEvent('esx:kashloaded')
AddEventHandler('esx:kashloaded', function()
if isFirstSpawn then
TriggerServerEvent('esx:onPlayerJoined')
end
end)
- es_extended: (
es_extended/server/main.lua)
Change this code in onPlayerJoined(playerId) function:
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = string.sub(v, 9)
break
end
end
to:
for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
if string.match(v, 'license:') then
identifier = v
break
end
end
Read carefully...
You MUST incerase the character limit in the
userstable for rowidentifierto 48.
Do not use essentialsmode, mapmanager and spawnmanager!
Pay ATTENTION: You have to call the resource 'esx_kashacters' in order for the javascript to work!*
How it works
What this script does it manipulates ESX for loading characters So when you are choosing your character it changes your Rockstar license which is normally license: to Char: this prevents ESX from loading another character because it is looking for you exact license. So when you choose your character it will change it from Char: to your normal Rockstar license (license:). When creating a new character it will spawn you without an exact license which creates a new database entry for your license.