mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 20:01:35 +00:00
8d48036060
Close menu before starting the test
416 lines
10 KiB
Lua
416 lines
10 KiB
Lua
ESX = nil
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local CurrentAction = nil
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local CurrentActionMsg = nil
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local CurrentActionData = nil
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local Licenses = {}
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local CurrentTest = nil
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local CurrentTestType = nil
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local CurrentVehicle = nil
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local CurrentCheckPoint, DriveErrors = 0, 0
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local LastCheckPoint = -1
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local CurrentBlip = nil
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local CurrentZoneType = nil
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local IsAboveSpeedLimit = false
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local LastVehicleHealth = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function DrawMissionText(msg, time)
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ClearPrints()
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BeginTextCommandPrint('STRING')
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AddTextComponentSubstringPlayerName(msg)
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EndTextCommandPrint(time, true)
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end
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function StartTheoryTest()
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CurrentTest = 'theory'
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SendNUIMessage({
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openQuestion = true
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})
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ESX.SetTimeout(200, function()
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SetNuiFocus(true, true)
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end)
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end
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function StopTheoryTest(success)
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CurrentTest = nil
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SendNUIMessage({
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openQuestion = false
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})
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SetNuiFocus(false)
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if success then
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TriggerServerEvent('esx_dmvschool:addLicense', 'dmv')
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ESX.ShowNotification(_U('passed_test'))
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else
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ESX.ShowNotification(_U('failed_test'))
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end
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end
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function StartDriveTest(type)
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ESX.Game.SpawnVehicle(Config.VehicleModels[type], Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Pos.h, function(vehicle)
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CurrentTest = 'drive'
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CurrentTestType = type
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CurrentCheckPoint = 0
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LastCheckPoint = -1
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CurrentZoneType = 'residence'
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DriveErrors = 0
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IsAboveSpeedLimit = false
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CurrentVehicle = vehicle
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LastVehicleHealth = GetEntityHealth(vehicle)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleFuelLevel(vehicle, 100.0)
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DecorSetFloat(vehicle, "_FUEL_LEVEL", GetVehicleFuelLevel(vehicle))
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end)
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end
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function StopDriveTest(success)
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if success then
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TriggerServerEvent('esx_dmvschool:addLicense', CurrentTestType)
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ESX.ShowNotification(_U('passed_test'))
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else
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ESX.ShowNotification(_U('failed_test'))
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end
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CurrentTest = nil
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CurrentTestType = nil
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end
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function SetCurrentZoneType(type)
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CurrentZoneType = type
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end
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function OpenDMVSchoolMenu()
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local ownedLicenses = {}
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for i=1, #Licenses, 1 do
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ownedLicenses[Licenses[i].type] = true
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end
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local elements = {}
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if not ownedLicenses['dmv'] then
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table.insert(elements, {
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label = (('%s: <span style="color:green;">%s</span>'):format(_U('theory_test'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['dmv'])))),
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value = 'theory_test'
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})
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end
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if ownedLicenses['dmv'] then
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if not ownedLicenses['drive'] then
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table.insert(elements, {
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label = (('%s: <span style="color:green;">%s</span>'):format(_U('road_test_car'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive'])))),
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value = 'drive_test',
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type = 'drive'
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})
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end
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if not ownedLicenses['drive_bike'] then
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table.insert(elements, {
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label = (('%s: <span style="color:green;">%s</span>'):format(_U('road_test_bike'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive_bike'])))),
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value = 'drive_test',
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type = 'drive_bike'
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})
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end
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if not ownedLicenses['drive_truck'] then
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table.insert(elements, {
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label = (('%s: <span style="color:green;">%s</span>'):format(_U('road_test_truck'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive_truck'])))),
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value = 'drive_test',
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type = 'drive_truck'
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})
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end
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'dmvschool_actions', {
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title = _U('driving_school'),
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elements = elements,
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align = 'bottom-right'
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}, function(data, menu)
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if data.current.value == 'theory_test' then
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menu.close()
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ESX.TriggerServerCallback('esx_dmvschool:canYouPay', function(haveMoney)
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if haveMoney then
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StartTheoryTest()
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else
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end, 'dmv')
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elseif data.current.value == 'drive_test' then
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menu.close()
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ESX.TriggerServerCallback('esx_dmvschool:canYouPay', function(haveMoney)
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if haveMoney then
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StartDriveTest(data.current.type)
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else
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ESX.ShowNotification(_U('not_enough_money'))
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end
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end, data.current.type)
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end
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end, function(data, menu)
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menu.close()
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CurrentAction = 'dmvschool_menu'
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CurrentActionMsg = _U('press_open_menu')
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CurrentActionData = {}
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end)
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end
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RegisterNUICallback('question', function(data, cb)
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SendNUIMessage({
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openSection = 'question'
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})
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cb()
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end)
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RegisterNUICallback('close', function(data, cb)
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StopTheoryTest(true)
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cb()
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end)
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RegisterNUICallback('kick', function(data, cb)
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StopTheoryTest(false)
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cb()
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end)
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AddEventHandler('esx_dmvschool:hasEnteredMarker', function(zone)
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if zone == 'DMVSchool' then
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CurrentAction = 'dmvschool_menu'
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CurrentActionMsg = _U('press_open_menu')
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CurrentActionData = {}
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end
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end)
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AddEventHandler('esx_dmvschool:hasExitedMarker', function(zone)
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CurrentAction = nil
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ESX.UI.Menu.CloseAll()
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end)
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RegisterNetEvent('esx_dmvschool:loadLicenses')
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AddEventHandler('esx_dmvschool:loadLicenses', function(licenses)
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Licenses = licenses
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end)
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-- Create Blips
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Citizen.CreateThread(function()
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local blip = AddBlipForCoord(Config.Zones.DMVSchool.Pos.x, Config.Zones.DMVSchool.Pos.y, Config.Zones.DMVSchool.Pos.z)
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SetBlipSprite (blip, 408)
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SetBlipDisplay(blip, 4)
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SetBlipScale (blip, 1.2)
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SetBlipAsShortRange(blip, true)
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BeginTextCommandSetBlipName("STRING")
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AddTextComponentString(_U('driving_school_blip'))
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EndTextCommandSetBlipName(blip)
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end)
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local coords = GetEntityCoords(PlayerPedId())
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for k,v in pairs(Config.Zones) do
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if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
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DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false)
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end
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end
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end
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end)
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-- Enter / Exit marker events
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(100)
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then
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isInMarker = true
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currentZone = k
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_dmvschool:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_dmvschool:hasExitedMarker', LastZone)
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end
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end
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end)
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-- Block UI
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1)
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if CurrentTest == 'theory' then
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local playerPed = PlayerPedId()
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DisableControlAction(0, 1, true) -- LookLeftRight
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DisableControlAction(0, 2, true) -- LookUpDown
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DisablePlayerFiring(playerPed, true) -- Disable weapon firing
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DisableControlAction(0, 142, true) -- MeleeAttackAlternate
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DisableControlAction(0, 106, true) -- VehicleMouseControlOverride
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else
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Citizen.Wait(500)
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end
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end
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end)
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-- Key Controls
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentAction then
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ESX.ShowHelpNotification(CurrentActionMsg)
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if IsControlJustReleased(0, 38) then
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if CurrentAction == 'dmvschool_menu' then
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OpenDMVSchoolMenu()
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end
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CurrentAction = nil
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end
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else
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Citizen.Wait(500)
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end
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end
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end)
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-- Drive test
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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if CurrentTest == 'drive' then
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local playerPed = PlayerPedId()
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local coords = GetEntityCoords(playerPed)
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local nextCheckPoint = CurrentCheckPoint + 1
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if Config.CheckPoints[nextCheckPoint] == nil then
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if DoesBlipExist(CurrentBlip) then
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RemoveBlip(CurrentBlip)
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end
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CurrentTest = nil
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ESX.ShowNotification(_U('driving_test_complete'))
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if DriveErrors < Config.MaxErrors then
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StopDriveTest(true)
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else
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StopDriveTest(false)
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end
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else
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if CurrentCheckPoint ~= LastCheckPoint then
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if DoesBlipExist(CurrentBlip) then
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RemoveBlip(CurrentBlip)
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end
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CurrentBlip = AddBlipForCoord(Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z)
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SetBlipRoute(CurrentBlip, 1)
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LastCheckPoint = CurrentCheckPoint
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end
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local distance = GetDistanceBetweenCoords(coords, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, true)
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if distance <= 100.0 then
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DrawMarker(1, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.5, 1.5, 1.5, 102, 204, 102, 100, false, true, 2, false, false, false, false)
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end
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if distance <= 3.0 then
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Config.CheckPoints[nextCheckPoint].Action(playerPed, CurrentVehicle, SetCurrentZoneType)
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CurrentCheckPoint = CurrentCheckPoint + 1
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end
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end
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else
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-- not currently taking driver test
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Citizen.Wait(500)
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end
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end
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end)
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-- Speed / Damage control
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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if CurrentTest == 'drive' then
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local playerPed = PlayerPedId()
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if IsPedInAnyVehicle(playerPed, false) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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local speed = GetEntitySpeed(vehicle) * Config.SpeedMultiplier
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local tooMuchSpeed = false
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for k,v in pairs(Config.SpeedLimits) do
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if CurrentZoneType == k and speed > v then
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tooMuchSpeed = true
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if not IsAboveSpeedLimit then
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DriveErrors = DriveErrors + 1
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IsAboveSpeedLimit = true
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ESX.ShowNotification(_U('driving_too_fast', v))
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ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors))
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end
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end
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end
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if not tooMuchSpeed then
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IsAboveSpeedLimit = false
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end
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local health = GetEntityHealth(vehicle)
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if health < LastVehicleHealth then
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DriveErrors = DriveErrors + 1
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ESX.ShowNotification(_U('you_damaged_veh'))
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ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors))
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-- avoid stacking faults
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LastVehicleHealth = health
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Citizen.Wait(1500)
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end
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end
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else
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-- not currently taking driver test
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Citizen.Wait(500)
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end
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end
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end)
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