Files
esx_core-esx-framework/client/main.lua
T

246 lines
6.8 KiB
Lua

ESX = nil
isInShopMenu = false
local spawnedVehicles = {}
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while not ESX.GetPlayerData().job do
Citizen.Wait(10)
end
ESX.PlayerData = ESX.GetPlayerData()
end)
function OpenBoatShop(shop)
isInShopMenu = true
local playerPed = PlayerPedId()
local elements = {}
for k,v in ipairs(Config.Vehicles) do
table.insert(elements, {
label = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
name = v.label,
model = v.model,
price = v.price,
props = v.props or nil
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
title = _U('boat_shop'),
align = 'top-left',
elements = elements
}, function (data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', {
title = _U('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
align = 'top-left',
elements = {
{label = _U('confirm_no'), value = 'no'},
{label = _U('confirm_yes'), value = 'yes'}
}}, function (data2, menu2)
if data2.current.value == 'yes' then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
if bought then
ESX.ShowNotification(_U('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
DeleteSpawnedVehicles()
isInShopMenu = false
ESX.UI.Menu.CloseAll()
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
else
ESX.ShowNotification(_U('boat_shop_nomoney'))
menu2.close()
end
end, props)
else
menu2.close()
end
end, function (data2, menu2)
menu2.close()
end)
end, function (data, menu)
menu.close()
isInShopMenu = false
DeleteSpawnedVehicles()
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
end, function (data, menu)
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end
end)
end)
-- spawn first vehicle
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
if Config.Vehicles[1].props then
ESX.Game.SetVehicleProperties(vehicle, Config.Vehicles[1].props)
end
end)
end
function OpenBoatGarage(garage)
ESX.TriggerServerCallback('esx_boat:getGarage', function (ownedBoats)
if #ownedBoats == 0 then
ESX.ShowNotification(_U('garage_noboats'))
else
-- get all available boats
local elements = {}
for i=1, #ownedBoats, 1 do
ownedBoats[i] = json.decode(ownedBoats[i])
table.insert(elements, {
label = getVehicleLabelFromHash(ownedBoats[i].model),
vehicleProps = ownedBoats[i]
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
title = _U('garage'),
align = 'top-left',
elements = elements
}, function (data, menu)
-- make sure the spawn point isn't blocked
local playerPed = PlayerPedId()
local vehicleProps = data.current.vehicleProps
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
ESX.ShowNotification(_U('garage_taken'))
ESX.Game.SpawnVehicle(vehicleProps.model, garage.SpawnPoint, garage.SpawnPoint.w, function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
end)
menu.close()
else
ESX.ShowNotification(_U('garage_blocked'))
end
end, function (data, menu)
menu.close()
CurrentAction = 'garage_out'
CurrentActionMsg = _U('garage_open')
end)
end
end)
end
function OpenLicenceMenu(shop)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
title = _U('license_menu'),
align = 'top-left',
elements = {
{label = _U('license_buy_no'), value = 'no'},
{label = _U('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'}
}}, function (data, menu)
if data.current.value == 'yes' then
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
if boughtLicense then
ESX.ShowNotification(_U('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
menu.close()
OpenBoatShop(shop) -- parse current shop
else
ESX.ShowNotification(_U('license_nomoney'))
end
end)
else
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
menu.close()
end
end, function (data, menu)
CurrentAction = 'boat_shop'
CurrentActionMsg = _U('boat_shop_open')
menu.close()
end)
end
function StoreBoatInGarage(vehicle, teleportCoords)
local vehicleProps = ESX.Game.GetVehicleProperties(vehicle)
ESX.TriggerServerCallback('esx_boat:storeVehicle', function (rowsChanged)
if rowsChanged > 0 then
ESX.Game.DeleteVehicle(vehicle)
ESX.ShowNotification(_U('garage_stored'))
local playerPed = PlayerPedId()
ESX.Game.Teleport(playerPed, teleportCoords, function()
SetEntityHeading(playerPed, teleportCoords.w)
end)
else
ESX.ShowNotification(_U('garage_notowner'))
end
end, vehicleProps.plate)
end
-- Key controls
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isInShopMenu then
DisableControlAction(0, 75, true) -- Disable exit vehicle
DisableControlAction(27, 75, true) -- Disable exit vehicle
else
Citizen.Wait(500)
end
end
end)
function DeleteSpawnedVehicles()
while #spawnedVehicles > 0 do
local vehicle = spawnedVehicles[1]
ESX.Game.DeleteVehicle(vehicle)
table.remove(spawnedVehicles, 1)
end
end
function getVehicleLabelFromHash(hash)
local model = string.lower(GetDisplayNameFromVehicleModel(hash))
for i=1, #Config.Vehicles, 1 do
if Config.Vehicles[i].model == model then
return Config.Vehicles[i].label
end
end
return 'Unknown model [' .. model .. ']'
end