mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:01:32 +00:00
148 lines
4.3 KiB
Lua
148 lines
4.3 KiB
Lua
ESX = exports['es_extended']:getSharedObject()
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if ESX.GetConfig().Multichar then
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Citizen.CreateThread(function()
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while NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() do
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Citizen.Wait(5)
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DoScreenFadeOut(0)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent("esx_multicharacter:SetupCharacters")
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break
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end
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end)
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AddEventHandler("onClientMapStart", function()
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exports.spawnmanager:spawnPlayer()
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Citizen.Wait(5000)
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exports.spawnmanager:setAutoSpawn(false)
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end)
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local cam, cam2 = nil, nil
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RegisterNetEvent('esx_multicharacter:SetupCharacters')
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AddEventHandler('esx_multicharacter:SetupCharacters', function()
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ESX.PlayerLoaded = false
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ESX.PlayerData = {}
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ESX.UI.HUD.SetDisplay(0.0)
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DisplayHud(false)
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DisplayRadar(false)
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ShutdownLoadingScreen()
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Citizen.Wait(100)
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while not IsScreenFadedOut() do
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Citizen.Wait(10)
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end
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SetTimecycleModifier('hud_def_blur')
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FreezeEntityPosition(PlayerPedId(), true)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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DoScreenFadeIn(500)
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end)
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RegisterNetEvent('esx_multicharacter:SetupUI')
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AddEventHandler('esx_multicharacter:SetupUI', function(Characters)
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NetworkConcealPlayer(PlayerId(), 1, 0)
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Citizen.Wait(500)
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SetNuiFocus(true, true)
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SendNUIMessage({
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action = "openui",
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characters = Characters,
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})
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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TriggerEvent('esx:loadingScreenOff')
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end)
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RegisterNetEvent('esx_multicharacter:SpawnCharacter')
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AddEventHandler('esx_multicharacter:SpawnCharacter', function(spawn, isNew, skin)
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local pos = spawn
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SetTimecycleModifier('default')
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exports.spawnmanager:spawnPlayer({
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x = spawn.x,
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y = spawn.y,
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z = spawn.z + 0.25,
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heading = spawn.heading,
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model = `mp_m_freemode_01`,
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skipFade = true
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}, function()
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DoScreenFadeIn(500)
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Citizen.Wait(500)
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NetworkConcealPlayer(PlayerId(), 0, 0)
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cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
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PointCamAtCoord(cam2, pos.x,pos.y,pos.z+200)
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SetCamActiveWithInterp(cam2, cam, 900, true, true)
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Citizen.Wait(900)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x,pos.y,pos.z+200, 300.00,0.00,0.00, 100.00, false, 0)
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PointCamAtCoord(cam, pos.x,pos.y,pos.z+2)
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SetCamActiveWithInterp(cam, cam2, 3700, true, true)
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Citizen.Wait(3700)
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PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
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RenderScriptCams(false, true, 500, true, true)
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PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
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if isNew then
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if skin.sex == 0 then
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TriggerEvent('skinchanger:loadDefaultModel', true)
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else
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TriggerEvent('skinchanger:loadDefaultModel', false)
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end
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elseif skin then TriggerEvent('skinchanger:loadSkin', skin) end
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Citizen.Wait(500)
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FreezeEntityPosition(PlayerPedId(), false)
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon.
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SetCamActive(cam, false)
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DestroyCam(cam, true)
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DisplayHud(true)
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DisplayRadar(true)
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end)
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end)
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RegisterNetEvent('esx_multicharacter:ReloadCharacters')
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AddEventHandler('esx_multicharacter:ReloadCharacters', function()
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent("esx_multicharacter:SetupCharacters")
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end)
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RegisterNUICallback("CharacterChosen", function(data, cb)
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SetNuiFocus(false,false)
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DoScreenFadeOut(500)
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TriggerServerEvent('esx_multicharacter:CharacterChosen', data.charid, data.ischar)
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if not data.ischar then TriggerEvent('esx_identity:showRegisterIdentity') end
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while not IsScreenFadedOut() do
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Citizen.Wait(10)
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end
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cb("ok")
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end)
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RegisterNUICallback("DeleteCharacter", function(data, cb)
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SetNuiFocus(false,false)
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DoScreenFadeOut(500)
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TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.charid)
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while not IsScreenFadedOut() do
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Citizen.Wait(10)
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end
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cb("ok")
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end)
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RegisterNetEvent('esx:onPlayerLogout')
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AddEventHandler('esx:onPlayerLogout', function()
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DoScreenFadeOut(0)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent('esx_skin:resetFirstSpawn')
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end)
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end
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