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59a90b4a5f8e3e16e1da3473f7e608e381abc61a
self.setJob in es_extended/server/classes/player.lua decodes skin data, which means skin data should be a string and not a table. When creating shops in run time and setting this job, it would throw error. Modified so it's a string and also added compatibility to parse skin_data directly into the job grade.
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