Selt 49c31bcb61 fix(es_extended/server/main): skip unknown weapons when loading a loadout
ESX.GetWeaponLabel asserts on a name that is not in Config.Weapons, so it
never returns a falsy value and the `if label then` check below it can never
skip anything. The assert propagates out of loadESXPlayer, which means the
player object is never created and esx:playerLoaded never fires - the player
is stuck on the loading screen and hits the same error on every reconnect.

This happens whenever a saved loadout holds a weapon the config no longer
knows, for example after changing sv_enforceGameBuild or after removing a
weapon from shared/weapons.lua.

Wrapping the lookup keeps GetWeaponLabel itself untouched and lets the
existing check do what it was written for.
2026-07-27 16:17:26 +02:00
2025-07-28 11:38:03 +02:00
2025-10-01 22:16:13 -05:00
2026-05-25 12:12:51 +02:00

ESX Legacy

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Official Repo For core resources for esx-legacy
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