Kremu
f27abcfa2b
Merge branch 'esx-framework:dev' into dev
2025-07-31 14:10:07 +02:00
Kenshin13
e2f018d915
Merge pull request #1690 from esx-framework/ambient-peds
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fix(es_extended/shared/config/adjustments): enable ambient peds & veh
2025-07-30 14:10:25 +02:00
Kenshin13
23f78ae6e4
fix(es_extended/shared/config/adjustments): enable ambient peds & vehicles by default
2025-07-30 14:05:55 +02:00
Kr3mu
f01025d506
New event name: esx:jobsRefreshed,
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Removed prints
2025-07-30 10:44:24 +02:00
Kr3mu
01a5703c50
Used booleans instead of promise
2025-07-29 15:46:59 +02:00
Kr3mu
19e697b211
Changed to promise and deleted ESX.JobsLoaded
2025-07-29 15:34:09 +02:00
Kr3mu
ef74169620
Added ESX.JobsLoaded and esx:jobsLoaded
2025-07-28 16:42:15 +02:00
Kenshin13
4fbdb16de2
Merge pull request #1687 from esx-framework/feat-notification-sound
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feat(esx_notify): add toggle for notification sound playback
2025-07-28 13:51:08 +02:00
RodericAguilar
55bb0d223f
Update fxmanifest.lua
2025-07-28 13:40:27 +02:00
RodericAguilar
cd0874dc6b
refactor(esx_notify): move sound toggle to config and apply camelCase
2025-07-28 11:54:56 +02:00
RodericAguilar
6cae839f8f
feat(esx_notify): add toggle for notification sound playback
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This PR adds support for enabling or disabling the notification sound in `esx_notify`.
A new variable `NotificationSoundEnabled` (default: true) controls whether a sound should be played when a notification is shown.
```lua
---@type boolean Whether the notification sound should be played
local NotificationSoundEnabled = true
```
- [x] My commit messages and PR title follow the [Conventional Commits](https://www.conventionalcommits.org/en/v1.0.0/ ) standard.
- [ ] My changes have been tested locally and function as expected.
- [x] My PR does not introduce any breaking changes.
- [x] I have provided a clear explanation of what my PR does, including the reasoning behind the changes and any relevant context.
2025-07-28 08:42:26 +02:00
Kremu
3d963acced
Merge pull request #1684 from drizzylol04/patch-1
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Update adjustments.lua
2025-07-27 20:07:59 +02:00
Kenshin13
deb40b0155
Merge branch 'dev' into pr/1684
2025-07-27 20:05:29 +02:00
Kenshin13
d3dc0aa957
Merge pull request #1685 from esx-framework/chore
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chore: bump manifest version
2025-07-27 20:01:44 +02:00
Kenshin13
3d6b3263ab
Merge branch 'main' into dev
2025-07-27 19:55:34 +02:00
Talking Ben
0cf07b5827
Update adjustments.lua
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WORLD_VEHICLE_BOAT_IDLE_MARQUIS is listed twice
2025-07-27 13:51:29 -04:00
Kenshin13
6e7e8d5ed8
Merge pull request #1683 from esx-framework/chore-custominv
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chore(es_extended/shared/config/main): replace missleading comment
2025-07-27 18:51:47 +02:00
Kenshin13
756aae3dc1
chore(es_extended/shared/config/main): replace missleading comment
2025-07-27 18:35:35 +02:00
Kenshin13
0ed6a829b9
Merge pull request #1682 from Kr3mu/dev
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refactor(esx_mutlicharacter) Replaced old image of esx_multicharacter.
2025-07-27 18:29:11 +02:00
Kr3mu
85ad455645
Replaced old image of esx_multicharacter
2025-07-26 20:12:49 +02:00
Manifest Bumper
3a9e0f316e
chore: bump manifest version to 1.13.0
2025-07-26 17:05:56 +00:00
Manifest Bumper
72a1397823
chore: bump manifest version to 13.13.0
1.13.0
2025-07-26 17:04:08 +00:00
Kenshin13
64ff97d60d
Merge pull request #1671 from Kenshiin13/add-refresh-items
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feat(es_extended): refresh/add items during runtime
13.13.0
2025-07-25 15:55:16 +02:00
Kenshin13
513003fe08
fix(es_extended/server/functions): return new item count on refresh
2025-07-25 11:58:30 +02:00
Kenshin13
60e1d7e7c8
refactor(es_extended/server/functions): use numeric loop
2025-07-25 11:50:11 +02:00
Kenshin13
71143e96d8
fix(es_extended/server/modules/commands): use translate
2025-07-25 11:47:40 +02:00
Kenshin13
a95427830c
refactor(es_extended/server/functions): implement requested changes
2025-07-25 11:43:50 +02:00
Kenshin13
a903a6d7a2
fix(es_extended/server/modules/commands): cmd only for esx inv
2025-07-23 11:11:33 +02:00
Kenshin13
c702f70985
Merge pull request #1676 from JK-Scripts/dev
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[Fix] Player Logout Fix
2025-07-22 14:00:35 +02:00
Fezz
2200bb9e1c
Update main.lua
2025-07-22 12:28:35 +01:00
Fezz
1225c08107
Update main.lua
2025-07-22 12:19:02 +01:00
Fezz
6198cd23b0
Update main.lua
2025-07-21 22:01:27 +01:00
Kenshin13
b41953c007
Merge pull request #1673 from Mr-Snaeky/Mr-Snaeky-patch-1
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Create ar.lua
2025-07-21 22:23:38 +02:00
Fezz
98610a6117
Update main.lua
2025-07-21 14:37:25 +01:00
Fezz
197f3c1fb3
Update main.lua
2025-07-21 14:18:42 +01:00
Fezz
55c3464464
Player Logout Fix
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Fixes the error with esx:playerlogout
2025-07-21 14:13:37 +01:00
Mr-Snaeky
c433ed1da7
Create ar.lua
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Added Arabic localization for character selection system.
2025-07-18 21:23:06 +02:00
Kenshin13
c64a3b5def
Merge pull request #1668 from cjosephdc/patch-1
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Update callback.lua
2025-07-13 13:06:18 +02:00
Kenshin13
84f10fd176
Merge pull request #1661 from Zykem/feat/nuiready-await
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fix(esx_multicharacter): Await nuiReady before setting up characters
2025-07-13 13:02:26 +02:00
Fezz
c9c0d7a212
Merge pull request #1670 from Kenshiin13/ped-density
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feat(es_extended): Add configurable density multipliers for peds and vehicles
2025-07-13 12:00:38 +01:00
Fezz
d2c1f514ec
Merge pull request #1669 from Kenshiin13/fix-secure-event
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fix(es_extended): remove usage of SecureNetEvent where it's not needed
2025-07-13 11:59:35 +01:00
Fezz
b623c38ff1
Merge pull request #1666 from Kenshiin13/fix-veh-spawn-dim
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fix(es_extended/server/modules/onesync): decouple player proximity from veh spawning
2025-07-13 11:54:10 +01:00
Kenshin13
2e5c761607
feat(es_extended/server/functions): replace AddItem with AddItems
2025-07-13 10:37:58 +02:00
Kenshin13
4ce2864e88
fix(es_extended/server/functions): add correct default values for addItem
2025-07-13 10:23:49 +02:00
Kenshin13
c9c6a28063
feat(es_extended): refresh/add items during runtime
2025-07-13 10:11:50 +02:00
Kenshin13
ddaf864bde
feat(es_extended): Add configurable density multipliers for peds and vehicles
2025-07-13 09:04:12 +02:00
Kenshin13
d93ee8eeb6
fix(es_extended): remove usage of SecureNetEvent where it's not needed
2025-07-13 08:49:36 +02:00
cjosephdc
ec092ceba4
Update callback.lua
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This PR modifies the Callbacks:Execute method to improve error handling when a callback fails.
2025-07-11 11:54:10 +08:00
Kenshin13
04b1d32c9d
Refactor vehicle type selection in SpawnVehicle
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Simplified the logic for determining vehicleType by selecting the first available player instead of iterating through all players. I will fix ESX.GetExtendedPlayers to filter out stale player objects.
2025-07-06 16:53:25 +02:00
Kenshin13
e2a92a9052
Fix nil value error in GetClosestPlayer usage
2025-07-06 16:50:51 +02:00