fix _U to TranslateCap

This commit is contained in:
Taavi
2022-12-05 15:16:40 +08:00
committed by GitHub
parent 04ebf295f6
commit fa8b7d6068
+15 -15
View File
@@ -1095,7 +1095,7 @@ function ESX.ShowInventory()
for i=1, #(ESX.PlayerData.accounts) do
if ESX.PlayerData.accounts[i].money > 0 then
local formattedMoney = _U('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
local formattedMoney = TranslateCap('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
elements[#elements+1] = {
@@ -1171,7 +1171,7 @@ function ESX.ShowInventory()
if element.usable then
elements2[#elements2+1] = {
icon = "fas fa-utensils",
title = _U('use'),
title = TranslateCap('use'),
action = 'use',
type = element.type,
value = element.value
@@ -1182,7 +1182,7 @@ function ESX.ShowInventory()
if player ~= -1 and distance <= 3.0 then
elements2[#elements2+1] = {
icon = "fas fa-hands",
title = _U('give'),
title = TranslateCap('give'),
action = 'give',
type = element.type,
value = element.value
@@ -1191,7 +1191,7 @@ function ESX.ShowInventory()
elements2[#elements2+1] = {
icon = "fas fa-trash",
title = _U('remove'),
title = TranslateCap('remove'),
action = 'remove',
type = element.type,
value = element.value
@@ -1201,7 +1201,7 @@ function ESX.ShowInventory()
if element.type == 'item_weapon' and element.canGiveAmmo and element.ammo > 0 and player ~= -1 and distance <= 3.0 then
elements2[#elements2+1] = {
icon = "fas fa-gun",
title = _U('giveammo'),
title = TranslateCap('giveammo'),
action = 'give_ammo',
type = element.type,
value = element.value
@@ -1210,7 +1210,7 @@ function ESX.ShowInventory()
elements2[#elements2+1] = {
icon = "fas fa-arrow-left",
title = _U('return'),
title = TranslateCap('return'),
action = 'return'
}
@@ -1265,15 +1265,15 @@ function ESX.ShowInventory()
TriggerServerEvent('esx:giveInventoryItem', selectedPlayerId, type, item, quantity)
ESX.CloseContext()
else
ESX.ShowNotification(_U('amount_invalid'))
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end)
end
else
ESX.ShowNotification(_U('in_vehicle'))
ESX.ShowNotification(TranslateCap('in_vehicle'))
end
else
ESX.ShowNotification(_U('players_nearby'))
ESX.ShowNotification(TranslateCap('players_nearby'))
ESX.CloseContext()
end
end)
@@ -1307,7 +1307,7 @@ function ESX.ShowInventory()
Wait(1000)
TriggerServerEvent('esx:removeInventoryItem', type, item, quantity)
else
ESX.ShowNotification(_U('amount_invalid'))
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end)
end
@@ -1340,20 +1340,20 @@ function ESX.ShowInventory()
TriggerServerEvent('esx:giveInventoryItem', GetPlayerServerId(closestPlayer), 'item_ammo', item, quantity)
ESX.CloseContext()
else
ESX.ShowNotification(_U('noammo'))
ESX.ShowNotification(TranslateCap('noammo'))
end
else
ESX.ShowNotification(_U('amount_invalid'))
ESX.ShowNotification(TranslateCap('amount_invalid'))
end
end)
else
ESX.ShowNotification(_U('noammo'))
ESX.ShowNotification(TranslateCap('noammo'))
end
else
ESX.ShowNotification(_U('players_nearby'))
ESX.ShowNotification(TranslateCap('players_nearby'))
end
else
ESX.ShowNotification(_U('in_vehicle'))
ESX.ShowNotification(TranslateCap('in_vehicle'))
end
end
end)