Fixed esx:onPlayerDeath trigger final time

This commit is contained in:
ElPumpo
2018-07-18 19:48:23 +02:00
parent 6551c4ef03
commit f90ca1f03a
+14 -27
View File
@@ -75,7 +75,7 @@ AddEventHandler('playerSpawned', function()
end)
AddEventHandler('baseevents:onPlayerDied', function(killerType, deathCoords)
local playerPed = GetPlayerPed(-1)
local playerPed = PlayerPedId()
local data = {
killed = false,
@@ -88,46 +88,33 @@ AddEventHandler('baseevents:onPlayerDied', function(killerType, deathCoords)
TriggerServerEvent('esx:onPlayerDeath', data)
end)
AddEventHandler('baseevents:onPlayerKilled', function(killerPed, data)
local playerPed = GetPlayerPed(-1)
AddEventHandler('baseevents:onPlayerKilled', function(killerId, data)
local playerPed = PlayerPedId()
-- corrected table childs
-- snake text; killerpos actually is the victim
local victimCoords = data.killerpos
local weaponHash = data.weaponhash
data.killerpos = nil
data.weaponhash = nil
local killerPed = GetPlayerPed(GetPlayerFromServerId(killerId))
local killerCoords = GetEntityCoords(killerPed)
local distance = GetDistanceBetweenCoords(victimCoords[1], victimCoords[2], victimCoords[3], killerCoords, false)
table.insert(data, {
victimCoords = victimCoords,
weaponHash = weaponHash,
deathCause = GetPedCauseOfDeath(playerPed)
deathCause = GetPedCauseOfDeath(playerPed),
killed = true,
killerId = killerId,
killerCoords = { table.unpack(killerCoords) },
distance = ESX.Round(distance)
})
if killerPed == -1 then -- player died by AI, we cannot provide as much info because of baseevents setting 'killerPed' to '-1'
table.insert(data, {
killed = false
})
else -- if the killer isn't AI
killerPed = GetPlayerPed(GetPlayerFromServerId(killerPed))
local killerCoords = GetEntityCoords(killerPed)
--local distance = GetDistanceBetweenCoords(table.unpack(killerCoords), table.unpack(data.victimCoords), false)
local distance = 2
table.insert(data, {
killed = true,
killerPed = killerPed,
killerCoords = killerCoords,
distance = ESX.Round(distance)
})
end
TriggerEvent('esx:onPlayerDeath', data)
TriggerServerEvent('esx:onPlayerDeath', data)
end)
AddEventHandler('esx:onPlayerDeath', function()