mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
Implemented authorized vehicles, added cloakroom, moved circles
This commit is contained in:
+206
-195
@@ -34,7 +34,7 @@ Citizen.CreateThread(function()
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Citizen.Wait(0)
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end
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Citizen.Wait(5000)
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Citizen.Wait(1000)
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PlayerData = ESX.GetPlayerData()
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end)
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@@ -88,36 +88,32 @@ function GetRandomWalkingNPC()
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end
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function ClearCurrentMission()
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if DoesBlipExist(CurrentCustomerBlip) then
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RemoveBlip(CurrentCustomerBlip)
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end
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if DoesBlipExist(CurrentCustomerBlip) then
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RemoveBlip(CurrentCustomerBlip)
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end
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if DoesBlipExist(DestinationBlip) then
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RemoveBlip(DestinationBlip)
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end
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CurrentCustomer = nil
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CurrentCustomerBlip = nil
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DestinationBlip = nil
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IsNearCustomer = false
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CustomerIsEnteringVehicle = false
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CustomerEnteredVehicle = false
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TargetCoords = nil
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if DoesBlipExist(DestinationBlip) then
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RemoveBlip(DestinationBlip)
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end
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CurrentCustomer = nil
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CurrentCustomerBlip = nil
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DestinationBlip = nil
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IsNearCustomer = false
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CustomerIsEnteringVehicle = false
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CustomerEnteredVehicle = false
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TargetCoords = nil
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end
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function StartTaxiJob()
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ShowLoadingPromt(_U('taking_service') .. 'Taxi/Uber', 5000, 3)
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ClearCurrentMission()
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ShowLoadingPromt(_U('taking_service') .. 'Taxi/Uber', 5000, 3)
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ClearCurrentMission()
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OnJob = true
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OnJob = true
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end
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function StopTaxiJob()
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local playerPed = GetPlayerPed(-1)
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local playerPed = PlayerPedId()
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if IsPedInAnyVehicle(playerPed, false) and CurrentCustomer ~= nil then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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@@ -133,141 +129,152 @@ function StopTaxiJob()
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DrawSub(_U('mission_complete'), 5000)
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end
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function OpenCloakroom()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'taxi_cloakroom',
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{
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title = _U('cloakroom_menu'),
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align = 'top-left',
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elements = {
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{ label = _U('wear_citizen'), value = 'wear_citizen' },
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{ label = _U('wear_work'), value = 'wear_work'}
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}
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}, function(data, menu)
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if data.current.value == 'wear_citizen' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin)
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TriggerEvent('skinchanger:loadSkin', skin)
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end)
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elseif data.current.value == 'wear_citizen' then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin.sex == 0 then
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male)
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else
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TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female)
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end
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end)
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end
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end, function(data, menu)
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menu.close()
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CurrentAction = 'cloakroom'
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CurrentActionMsg = _U('cloakroom_prompt')
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CurrentActionData = {}
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end)
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end
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function OpenVehicleSpawnerMenu()
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ESX.UI.Menu.CloseAll()
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local elements = {}
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if Config.EnableSocietyOwnedVehicles then
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ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
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for i=1, #vehicles, 1 do
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table.insert(elements, {
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label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']',
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value = vehicles[i]
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})
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end
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('spawn_veh'),
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 5.0) then
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ESX.ShowNotification(_U('spawnpoint_blocked'))
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return
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end
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menu.close()
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local vehicleProps = data.current.value
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ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Heading, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'taxi', vehicleProps)
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end, function(data, menu)
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CurrentAction = 'vehicle_spawner'
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CurrentActionMsg = _U('spawner_prompt')
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CurrentActionData = {}
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menu.close()
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end)
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end, 'taxi')
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else -- not society vehicles
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('spawn_veh'),
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align = 'top-left',
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elements = Config.AuthorizedVehicles
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}, function(data, menu)
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if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 5.0) then
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ESX.ShowNotification(_U('spawnpoint_blocked'))
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return
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end
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menu.close()
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ESX.Game.SpawnVehicle(data.current.model, Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Heading, function(vehicle)
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local playerPed = PlayerPedId()
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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end, function(data, menu)
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CurrentAction = 'vehicle_spawner'
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CurrentActionMsg = _U('spawner_prompt')
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CurrentActionData = {}
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menu.close()
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end)
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end
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end
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function OpenTaxiActionsMenu()
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local elements = {
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{label = _U('deposit_stock'), value = 'put_stock'},
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{label = _U('take_stock'), value = 'get_stock'}
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}
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local elements = {
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{label = _U('spawn_veh'), value = 'spawn_vehicle'},
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{label = _U('deposit_stock'), value = 'put_stock'},
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{label = _U('take_stock'), value = 'get_stock'}
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}
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if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' then
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table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
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end
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if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' then
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table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'taxi_actions',
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{
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title = 'Taxi',
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align = 'top-left',
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elements = elements
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}, function(data, menu)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'taxi_actions',
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{
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title = 'Taxi',
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align = 'top-left',
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elements = elements
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},
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function(data, menu)
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if data.current.value == 'put_stock' then
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OpenPutStocksMenu()
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elseif data.current.value == 'get_stock' then
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OpenGetStocksMenu()
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elseif data.current.value == 'boss_actions' then
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TriggerEvent('esx_society:openBossMenu', 'taxi', function(data, menu)
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menu.close()
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end)
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end
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if data.current.value == 'put_stock' then
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OpenPutStocksMenu()
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end
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if data.current.value == 'get_stock' then
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OpenGetStocksMenu()
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end
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if data.current.value == 'spawn_vehicle' then
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if not ESX.Game.IsSpawnPointClear(Config.Zones.VehicleSpawnPoint.Pos, 5.0) then
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ESX.ShowNotification(_U('spawnpoint_blocked'))
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return
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end
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if Config.EnableSocietyOwnedVehicles then
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local elements = {}
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ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles)
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for i=1, #vehicles, 1 do
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table.insert(elements, {label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']', value = vehicles[i]})
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end
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('spawn_veh'),
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align = 'top-left',
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elements = elements
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},
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function(data, menu)
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menu.close()
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local vehicleProps = data.current.value
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ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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local playerPed = GetPlayerPed(-1)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'taxi', vehicleProps)
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end,
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function(data, menu)
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menu.close()
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end
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)
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end, 'taxi')
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else
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menu.close()
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if Config.MaxInService == -1 then
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local playerPed = GetPlayerPed(-1)
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local coords = Config.Zones.VehicleSpawnPoint.Pos
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ESX.Game.SpawnVehicle('taxi', coords, 225.0, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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else
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ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
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if canTakeService then
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local playerPed = GetPlayerPed(-1)
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local coords = Config.Zones.VehicleSpawnPoint.Pos
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ESX.Game.SpawnVehicle('taxi', coords, 225.0, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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else
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ESX.ShowNotification(_U('full_service') .. inServiceCount .. '/' .. maxInService)
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end
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end, 'taxi')
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end
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end
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end
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if data.current.value == 'boss_actions' then
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TriggerEvent('esx_society:openBossMenu', 'taxi', function(data, menu)
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menu.close()
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end)
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end
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'taxi_actions_menu'
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CurrentActionMsg = _U('press_to_open')
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CurrentActionData = {}
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end
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)
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end, function(data, menu)
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menu.close()
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CurrentAction = 'taxi_actions_menu'
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CurrentActionMsg = _U('press_to_open')
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CurrentActionData = {}
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end)
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end
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function OpenMobileTaxiActionsMenu()
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@@ -449,70 +456,71 @@ end
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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PlayerData = xPlayer
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PlayerData = xPlayer
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end)
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RegisterNetEvent('esx:setJob')
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AddEventHandler('esx:setJob', function(job)
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PlayerData.job = job
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PlayerData.job = job
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end)
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AddEventHandler('esx_taxijob:hasEnteredMarker', function(zone)
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if zone == 'TaxiActions' then
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CurrentAction = 'taxi_actions_menu'
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CurrentActionMsg = _U('press_to_open')
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CurrentActionData = {}
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end
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if zone == 'VehicleSpawner' then
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CurrentAction = 'vehicle_spawner'
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CurrentActionMsg = _U('spawner_prompt')
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CurrentActionData = {}
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elseif zone == 'VehicleDeleter' then
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local playerPed = PlayerPedId()
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if zone == 'VehicleDeleter' then
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if IsPedInAnyVehicle(playerPed, false) and GetPedInVehicleSeat(vehicle, -1) == playerPed then
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CurrentAction = 'delete_vehicle'
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CurrentActionMsg = _U('store_veh')
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CurrentActionData = { vehicle = vehicle }
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end
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elseif zone == 'TaxiActions' then
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CurrentAction = 'taxi_actions_menu'
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CurrentActionMsg = _U('press_to_open')
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CurrentActionData = {}
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local playerPed = GetPlayerPed(-1)
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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if IsPedInAnyVehicle(playerPed, false) then
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CurrentAction = 'delete_vehicle'
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CurrentActionMsg = _U('store_veh')
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CurrentActionData = { vehicle = vehicle }
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end
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end
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elseif zone == 'Cloakroom' then
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CurrentAction = 'cloakroom'
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CurrentActionMsg = _U('cloakroom_prompt')
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CurrentActionData = {}
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end
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end)
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AddEventHandler('esx_taxijob:hasExitedMarker', function(zone)
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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ESX.UI.Menu.CloseAll()
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CurrentAction = nil
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end)
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RegisterNetEvent('esx_phone:loaded')
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AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts)
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local specialContact = {
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name = 'Taxi',
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number = 'taxi',
|
||||
base64Icon = 'data:image/png;base64,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',
|
||||
}
|
||||
|
||||
local specialContact = {
|
||||
name = 'Taxi',
|
||||
number = 'taxi',
|
||||
base64Icon = 'data:image/png;base64,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',
|
||||
}
|
||||
|
||||
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
||||
|
||||
TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon)
|
||||
end)
|
||||
|
||||
-- Create Blips
|
||||
Citizen.CreateThread(function()
|
||||
local blip = AddBlipForCoord(Config.Zones.TaxiActions.Pos.x, Config.Zones.TaxiActions.Pos.y, Config.Zones.TaxiActions.Pos.z)
|
||||
|
||||
local blip = AddBlipForCoord(Config.Zones.TaxiActions.Pos.x, Config.Zones.TaxiActions.Pos.y, Config.Zones.TaxiActions.Pos.z)
|
||||
|
||||
SetBlipSprite (blip, 198)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale (blip, 1.0)
|
||||
SetBlipColour (blip, 5)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString("Taxi")
|
||||
EndTextCommandSetBlipName(blip)
|
||||
SetBlipSprite (blip, 198)
|
||||
SetBlipDisplay(blip, 4)
|
||||
SetBlipScale (blip, 1.0)
|
||||
SetBlipColour (blip, 5)
|
||||
SetBlipAsShortRange(blip, true)
|
||||
|
||||
BeginTextCommandSetBlipName("STRING")
|
||||
AddTextComponentString(_U('blip_taxi'))
|
||||
EndTextCommandSetBlipName(blip)
|
||||
end)
|
||||
|
||||
-- Display markers
|
||||
@@ -523,7 +531,7 @@ Citizen.CreateThread(function()
|
||||
|
||||
if PlayerData.job ~= nil and PlayerData.job.name == 'taxi' then
|
||||
|
||||
local coords = GetEntityCoords(GetPlayerPed(-1))
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
|
||||
for k,v in pairs(Config.Zones) do
|
||||
if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then
|
||||
@@ -544,7 +552,7 @@ Citizen.CreateThread(function()
|
||||
|
||||
if PlayerData.job ~= nil and PlayerData.job.name == 'taxi' then
|
||||
|
||||
local coords = GetEntityCoords(GetPlayerPed(-1))
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local isInMarker = false
|
||||
local currentZone = nil
|
||||
|
||||
@@ -578,7 +586,7 @@ Citizen.CreateThread(function()
|
||||
|
||||
Citizen.Wait(0)
|
||||
|
||||
local playerPed = GetPlayerPed(-1)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if OnJob then
|
||||
|
||||
@@ -791,14 +799,16 @@ Citizen.CreateThread(function()
|
||||
|
||||
if CurrentAction ~= nil then
|
||||
|
||||
SetTextComponentFormat('STRING')
|
||||
AddTextComponentString(CurrentActionMsg)
|
||||
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
|
||||
ESX.ShowHelpNotification(CurrentActionMsg)
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and PlayerData.job ~= nil and PlayerData.job.name == 'taxi' then
|
||||
|
||||
if CurrentAction == 'taxi_actions_menu' then
|
||||
OpenTaxiActionsMenu()
|
||||
elseif CurrentAction == 'cloakroom' then
|
||||
OpenCloakroom()
|
||||
elseif CurrentAction == 'vehicle_spawner' then
|
||||
OpenVehicleSpawnerMenu()
|
||||
elseif CurrentAction == 'delete_vehicle' then
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
@@ -806,6 +816,7 @@ Citizen.CreateThread(function()
|
||||
if Config.EnableSocietyOwnedVehicles then
|
||||
local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
|
||||
TriggerServerEvent('esx_society:putVehicleInGarage', 'taxi', vehicleProps)
|
||||
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
|
||||
else
|
||||
if GetEntityModel(CurrentActionData.vehicle) == GetHashKey('taxi') then
|
||||
ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
|
||||
|
||||
+32
-8
@@ -6,26 +6,50 @@ Config.EnablePlayerManagement = false
|
||||
Config.EnableSocietyOwnedVehicles = false
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.AuthorizedVehicles = {
|
||||
|
||||
{
|
||||
model = 'taxi',
|
||||
label = 'Taxi'
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Config.Zones = {
|
||||
|
||||
TaxiActions = {
|
||||
Pos = {x = 915.039, y = -162.187, z = 73.684},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Type = 1
|
||||
VehicleSpawner = {
|
||||
Pos = {x = 915.039, y = -162.187, z = 73.684},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Type = 1
|
||||
},
|
||||
|
||||
VehicleSpawnPoint = {
|
||||
Pos = {x = 911.108, y = -177.867, z = 74.283},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Type = -1
|
||||
Pos = {x = 911.108, y = -177.867, z = 74.283},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Type = -1,
|
||||
Heading = 225.0
|
||||
},
|
||||
|
||||
VehicleDeleter = {
|
||||
Pos = {x = 908.317, y = -183.070, z = 73.201},
|
||||
Size = {x = 3.0, y = 3.0, z = 1.0},
|
||||
Color = {r = 255, g = 0, b = 0},
|
||||
Type = 1
|
||||
},
|
||||
|
||||
TaxiActions = {
|
||||
Pos = {x = 903.32, y = -170.55, z = 73.00},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Type = 1
|
||||
},
|
||||
|
||||
Cloakroom = {
|
||||
Pos = {x = 894.88, y = -180.23, z = 73.50},
|
||||
Size = {x = 1.5, y = 1.5, z = 1.0},
|
||||
Color = {r = 204, g = 204, b = 0},
|
||||
Type = 1
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+14
-4
@@ -1,13 +1,24 @@
|
||||
Locales['br'] = {
|
||||
['taking_service'] = 'Pegando serviço: ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~cloakroom~s~.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~garage~s~.',
|
||||
['store_veh'] = 'Pressione ~INPUT_CONTEXT~ para guardar o veículo',
|
||||
['spawn_veh'] = 'pegar veículo',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['only_taxi'] = 'Você só pode guardar taxis.',
|
||||
|
||||
['taking_service'] = 'Pegando serviço: ',
|
||||
['full_service'] = 'Serviço completo: ',
|
||||
['amount_invalid'] = 'Valor inválido',
|
||||
['press_to_open'] = 'Pressione ~INPUT_CONTEXT~ para acessar o menu',
|
||||
['billing'] = 'Faturamento',
|
||||
['invoice_amount'] = 'Valor da fatura',
|
||||
['no_players_near'] = 'Nenhum jogador nas proximidades',
|
||||
['store_veh'] = 'Pressione ~INPUT_CONTEXT~ para guardar o veículo',
|
||||
['drive_search_pass'] = 'Dirigindo em busca de ~y~passageiros',
|
||||
['customer_found'] = 'Você ~g~encontrou~s~ um passageiro, dirija até o destino',
|
||||
['client_unconcious'] = 'Seu passageiro está ~r~insconsciente~w~. Procure por outro.',
|
||||
@@ -16,8 +27,6 @@ Locales['br'] = {
|
||||
['take_me_to'] = '~w~Leve me para~y~ %s',
|
||||
['close_to_client'] = 'Você está perto do passageiro, aproximisse dele',
|
||||
['return_to_veh'] = 'Volte para o seu veículo para continuar a missão',
|
||||
['only_taxi'] = 'Você só pode guardar taxis.',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['must_in_taxi'] = 'Você deve estar em um táxi para começar a missão',
|
||||
['must_in_vehicle'] = 'Você deve estar em um veículo para começar a missão',
|
||||
['have_earned'] = 'Você ganhou ~g~$%s~s~',
|
||||
@@ -33,4 +42,5 @@ Locales['br'] = {
|
||||
['have_withdrawn'] = 'você retirou ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'você depositou ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'você não tem espaço suficiente em seu inventário!',
|
||||
['blip_taxi'] = 'taxi',
|
||||
}
|
||||
+14
-4
@@ -1,13 +1,24 @@
|
||||
Locales['de'] = {
|
||||
['taking_service'] = 'Service annehmen: ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~cloakroom~s~.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~garage~s~.',
|
||||
['store_veh'] = 'Drücke ~INPUT_CONTEXT~ um das Fahrzeug zu parken',
|
||||
['spawn_veh'] = 'Fahrzeug spawnen',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['only_taxi'] = 'Du kannst nur Taxis parken.',
|
||||
|
||||
['taking_service'] = 'Service annehmen: ',
|
||||
['full_service'] = 'Voller Service: ',
|
||||
['amount_invalid'] = 'Betrag ungültig',
|
||||
['press_to_open'] = 'Drücke ~INPUT_CONTEXT~ um das Menü zu öffnen',
|
||||
['billing'] = 'Rechnung',
|
||||
['invoice_amount'] = 'Rechnugsbetrag',
|
||||
['no_players_near'] = 'Kein Spieler in der Nähe',
|
||||
['store_veh'] = 'Drücke ~INPUT_CONTEXT~ um das Fahrzeug zu parken',
|
||||
['drive_search_pass'] = 'Auf der Suche nach ~y~Passagieren',
|
||||
['customer_found'] = 'du hast einen Passagier ~g~gefunden~s~ , Fahre in zum Ziel',
|
||||
['client_unconcious'] = 'dein Passagier ist ~r~bewusstlos~s~. Suche nach einem anderen.',
|
||||
@@ -16,8 +27,6 @@ Locales['de'] = {
|
||||
['take_me_to'] = '~s~Bring mich nach~y~ %s',
|
||||
['close_to_client'] = 'du bist nahe an dem Passagier, du musst noch näher ran',
|
||||
['return_to_veh'] = 'bitte kehre zu deinem Fahezeug zurück umd die Mission fortzuführen',
|
||||
['only_taxi'] = 'Du kannst nur Taxis parken.',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['must_in_taxi'] = 'Du musst in einem Taxis sein umd die Mission starten zu können',
|
||||
['must_in_vehicle'] = 'Du musst in einem Fahrzeug sein um die Mission starten zu können',
|
||||
['have_earned'] = 'verdient ~g~$%s~s~',
|
||||
@@ -33,4 +42,5 @@ Locales['de'] = {
|
||||
['have_withdrawn'] = 'you have withdrawn ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'you have deposited ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!',
|
||||
['blip_taxi'] = 'taxi',
|
||||
}
|
||||
+14
-4
@@ -1,13 +1,24 @@
|
||||
Locales['en'] = {
|
||||
['taking_service'] = 'taking service: ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~cloakroom~s~.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~garage~s~.',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['spawn_veh'] = 'spawn vehicle',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['only_taxi'] = 'you can only store taxis.',
|
||||
|
||||
['taking_service'] = 'taking service: ',
|
||||
['full_service'] = 'full service: ',
|
||||
['amount_invalid'] = 'amount invalid',
|
||||
['press_to_open'] = 'press ~INPUT_CONTEXT~ to access the menu',
|
||||
['billing'] = 'billing',
|
||||
['invoice_amount'] = 'invoice amount',
|
||||
['no_players_near'] = 'no players nearby',
|
||||
['store_veh'] = 'press ~INPUT_CONTEXT~ to store the vehicle',
|
||||
['drive_search_pass'] = 'driving in search of ~y~passengers',
|
||||
['customer_found'] = 'you have ~g~found~s~ a customer, drive until last',
|
||||
['client_unconcious'] = 'your client is ~r~unconscious~s~. Look for another one.',
|
||||
@@ -16,8 +27,6 @@ Locales['en'] = {
|
||||
['take_me_to'] = '~s~Take me to ~y~%s',
|
||||
['close_to_client'] = 'you are too far from the client, get close to them',
|
||||
['return_to_veh'] = 'please return to your vehicle to continue the mission',
|
||||
['only_taxi'] = 'you can only store taxis.',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['must_in_taxi'] = 'you must be in a taxi to start the mission',
|
||||
['must_in_vehicle'] = 'you must be in a vehicle to begin the mission',
|
||||
['have_earned'] = 'you have earned ~g~$%s~s~',
|
||||
@@ -33,4 +42,5 @@ Locales['en'] = {
|
||||
['have_withdrawn'] = 'you have withdrawn ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'you have deposited ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'you do ~r~not~s~ have enough ~y~free space~s~ in your inventory!',
|
||||
['blip_taxi'] = 'taxi',
|
||||
}
|
||||
+15
-5
@@ -1,13 +1,24 @@
|
||||
Locales['fi'] = {
|
||||
['taking_service'] = 'Aloitetaan työ: ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~cloakroom~s~.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~garage~s~.',
|
||||
['store_veh'] = 'paina ~INPUT_CONTEXT~ laittaaksesi auto talliin',
|
||||
['spawn_veh'] = 'spawnaa ajoneuvo',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['only_taxi'] = 'Voit vain tallettaa taxeja',
|
||||
|
||||
['taking_service'] = 'Aloitetaan työ: ',
|
||||
['full_service'] = 'täysi palvelu: ',
|
||||
['amount_invalid'] = 'virheellinen summa',
|
||||
['press_to_open'] = 'paina ~INPUT_CONTEXT~ avataksesi valikko',
|
||||
['billing'] = 'Laskutus',
|
||||
['invoice_amount'] = 'laskun määrä',
|
||||
['no_players_near'] = 'ei pelaajia lähellä',
|
||||
['store_veh'] = 'paina ~INPUT_CONTEXT~ laittaaksesi auto talliin',
|
||||
['drive_search_pass'] = 'Ajele ympäriinsä etsi uusia ~y~asiakkaita',
|
||||
['customer_found'] = 'Sinä ~g~löysit~s~ asiakkaan, aja lähemmäksi',
|
||||
['client_unconcious'] = 'Sinun asiakkaasi on ~r~tajuton~s~. Etsi uusi.',
|
||||
@@ -16,8 +27,6 @@ Locales['fi'] = {
|
||||
['take_me_to'] = '~s~Vie minut~y~ %s',
|
||||
['close_to_client'] = 'Olet asiakkaan lähellä, mene lähemmäksi',
|
||||
['return_to_veh'] = 'Mene takaisin ajoneuvoon, jatkaaksesi töitä',
|
||||
['only_taxi'] = 'Voit vain tallettaa taxeja',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['must_in_taxi'] = 'Sinun pitää olla taxissa että voit alottaa työn',
|
||||
['must_in_vehicle'] = 'Sinun pitää olla ajoneuvossa että voit alottaa työn',
|
||||
['have_earned'] = 'Sinä tienasit ~g~€%s~s~',
|
||||
@@ -33,4 +42,5 @@ Locales['fi'] = {
|
||||
['have_withdrawn'] = 'sinä nostit ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'sinä talletit ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'sinulla ~r~ei ole~s~ enempää ~y~vapaata tilaa~s~ repussasi!',
|
||||
}
|
||||
['blip_taxi'] = 'taxi',
|
||||
}
|
||||
+15
-5
@@ -1,13 +1,24 @@
|
||||
Locales['fr'] = {
|
||||
['taking_service'] = 'prise de service : ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~cloakroom~s~.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~garage~s~.',
|
||||
['store_veh'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
|
||||
['spawn_veh'] = 'sortir véhicule',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['only_taxi'] = 'vous ne pouvez ranger que les taxi',
|
||||
|
||||
['taking_service'] = 'prise de service : ',
|
||||
['full_service'] = 'service complet : ',
|
||||
['amount_invalid'] = 'montant invalide',
|
||||
['press_to_open'] = 'appuyez sur ~INPUT_CONTEXT~ pour accéder au menu',
|
||||
['billing'] = 'facuration',
|
||||
['invoice_amount'] = 'montant de la facture',
|
||||
['no_players_near'] = 'aucun joueur à proximité',
|
||||
['store_veh'] = 'appuyez sur ~INPUT_CONTEXT~ pour ranger le véhicule',
|
||||
['drive_search_pass'] = 'conduisez à la recherche de ~y~passagers',
|
||||
['customer_found'] = 'vous avez ~g~trouvé~s~ un client, conduisez jusqu\'à ce dernier',
|
||||
['client_unconcious'] = 'votre client est ~r~inconscient~w~. Cherchez-en un autre.',
|
||||
@@ -16,8 +27,6 @@ Locales['fr'] = {
|
||||
['take_me_to'] = '~w~Emmenez-moi à~y~ %s',
|
||||
['close_to_client'] = 'vous êtes à proximité du client, approchez-vous de lui',
|
||||
['return_to_veh'] = 'veuillez remonter dans votre véhicule pour continuer la mission',
|
||||
['only_taxi'] = 'vous ne pouvez ranger que les taxi',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['must_in_taxi'] = 'vous devez être dans un taxi pour commencer la mission',
|
||||
['must_in_vehicle'] = 'vous devez être dans un véhicule pour commencer la mission',
|
||||
['have_earned'] = 'vous avez gagné ~g~$%s~s~',
|
||||
@@ -33,4 +42,5 @@ Locales['fr'] = {
|
||||
['have_withdrawn'] = 'vous avez pris ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'vous avez déposé ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'vous n\'avez pas assez ~y~de place~s~ dans votre inventaire!',
|
||||
}
|
||||
['blip_taxi'] = 'taxi',
|
||||
}
|
||||
+15
-5
@@ -1,13 +1,24 @@
|
||||
Locales['pl'] = {
|
||||
['taking_service'] = 'przyjmowanie usługi: ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'cloakroom',
|
||||
['cloakroom_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~cloakroom~s~.',
|
||||
['wear_citizen'] = 'citizen wear',
|
||||
['wear_work'] = 'taxi wear',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'press ~INPUT_CONTEXT~ to open the ~y~garage~s~.',
|
||||
['store_veh'] = 'naciśnij ~INPUT_CONTEXT~ aby zdać pojazd',
|
||||
['spawn_veh'] = 'sprowadź pojazd',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['only_taxi'] = 'możesz przechowywać tylko taksówki.',
|
||||
|
||||
['taking_service'] = 'przyjmowanie usługi: ',
|
||||
['full_service'] = 'pełny serwis: ',
|
||||
['amount_invalid'] = 'wartość nieprawidłowa',
|
||||
['press_to_open'] = 'naciśnij ~INPUT_CONTEXT~ aby wejść do menu',
|
||||
['billing'] = 'rachunek',
|
||||
['invoice_amount'] = 'wartość należności',
|
||||
['no_players_near'] = 'brak graczy w pobliżu',
|
||||
['store_veh'] = 'naciśnij ~INPUT_CONTEXT~ aby zdać pojazd',
|
||||
['drive_search_pass'] = 'jazda w poszukiwaniu ~y~pasażerów',
|
||||
['customer_found'] = '~g~Znalazłeś~s~ klienta, jedź do niego',
|
||||
['client_unconcious'] = 'twój jest ~r~nieprzytomny xD~s~. Poszukaj innego.',
|
||||
@@ -16,8 +27,6 @@ Locales['pl'] = {
|
||||
['take_me_to'] = '~s~Weź mnie do~y~ %s',
|
||||
['close_to_client'] = 'jesteś blisko klienta, podjedź do niego bliżej',
|
||||
['return_to_veh'] = 'proszę wróć do swojego pojazdu aby kontynuować misję',
|
||||
['only_taxi'] = 'możesz przechowywać tylko taksówki.',
|
||||
['spawnpoint_blocked'] = 'there is a vehicle blocking the spawnpoint!',
|
||||
['must_in_taxi'] = 'musisz być w taksówce aby rozpocząć misję',
|
||||
['must_in_vehicle'] = 'musisz być w pojeździe aby rozpocząć misję',
|
||||
['have_earned'] = 'zarobiłeś ~g~$%s~s~',
|
||||
@@ -33,4 +42,5 @@ Locales['pl'] = {
|
||||
['have_withdrawn'] = 'wyciągnąłeś/aś ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'zdeponowałeś/aś ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = '~r~Nie~s~ masz wystarczająco ~y~wolnego miejsca~s~ w swoim ekwipunku!',
|
||||
}
|
||||
['blip_taxi'] = 'taxi',
|
||||
}
|
||||
+13
-4
@@ -1,13 +1,23 @@
|
||||
Locales['sv'] = {
|
||||
['taking_service'] = 'du deltog tjänst: ',
|
||||
-- cloakroom
|
||||
['cloakroom_menu'] = 'omklädningsrum',
|
||||
['cloakroom_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~omklädningsrummet~s~.',
|
||||
['wear_citizen'] = 'civila kläder',
|
||||
['wear_work'] = 'taxikläder',
|
||||
|
||||
-- garage
|
||||
['spawner_prompt'] = 'tryck ~INPUT_CONTEXT~ för att öppna ~y~garaget~s~.',
|
||||
['store_veh'] = 'tryck ~INPUT_CONTEXT~ för att ~y~spara~s~ fordonet.',
|
||||
['spawn_veh'] = 'plocka ut taxi',
|
||||
['spawnpoint_blocked'] = 'det är ett fordon som blockerar spawnpointen!',
|
||||
['only_taxi'] = 'du kan endast lagra ~y~taxi fordon~s~ här..',
|
||||
['taking_service'] = 'du deltog tjänst: ',
|
||||
['full_service'] = 'du kan inte delta tjänst: ',
|
||||
['amount_invalid'] = 'ogiltig mängd!',
|
||||
['press_to_open'] = 'tryck ~INPUT_CONTEXT~ för att öppna menyn.',
|
||||
['billing'] = 'skapa räkning',
|
||||
['invoice_amount'] = 'faktureringsbelopp',
|
||||
['no_players_near'] = 'det finns ingen spelare i närheten!',
|
||||
['store_veh'] = 'tryck ~INPUT_CONTEXT~ för att ~y~spara~s~ fordonet.',
|
||||
['drive_search_pass'] = 'åk runt för att hitta ~y~kunder~s~',
|
||||
['customer_found'] = 'du har ~g~hittat~s~ en kund!',
|
||||
['client_unconcious'] = 'din kund är ~r~medvetslös~s~. Hitta en ny.',
|
||||
@@ -16,8 +26,6 @@ Locales['sv'] = {
|
||||
['take_me_to'] = '~s~Ta mig till ~y~%s~s~',
|
||||
['close_to_client'] = 'åk närmare din kund!',
|
||||
['return_to_veh'] = 'vänligen återvänd till ditt fordon och återuppta körningen.',
|
||||
['only_taxi'] = 'du kan endast lagra ~y~taxi fordon~s~ här..',
|
||||
['spawnpoint_blocked'] = 'det är ett fordon som blockerar spawnpointen!',
|
||||
['must_in_taxi'] = 'du måste vara i en ~y~taxi~s~ för att starta uppdraget.',
|
||||
['must_in_vehicle'] = 'du måste vara i ett ~b~fordon~s~ för att starta uppdraget.',
|
||||
['have_earned'] = 'du har tjärnat ~g~%s SEK~s~',
|
||||
@@ -33,4 +41,5 @@ Locales['sv'] = {
|
||||
['have_withdrawn'] = 'du har tagit ut ~y~x%s~s~ ~b~%s~s~',
|
||||
['have_deposited'] = 'du har lagrat ~y~x%s~s~ ~b~%s~s~',
|
||||
['player_cannot_hold'] = 'du har ~r~inte~s~ tillräckligt med ~y~utrymme~s~ för att hålla det!',
|
||||
['blip_taxi'] = 'taxifirman',
|
||||
}
|
||||
Reference in New Issue
Block a user