improvement(client): Conceal vehicles while selecting character

This commit is contained in:
Linden
2021-05-23 05:12:49 +10:00
committed by GitHub
parent 02a8ad23be
commit f27a94ef71
+8 -2
View File
@@ -53,13 +53,19 @@ if ESX.GetConfig().Multichar then
for i=1, #players do
if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], true, true) end
end
local vehicles == ESX.Game.GetVehicles()
for i=1, #vehicles do
NetworkConcealEntity(vehicles[i], true)
end
Citizen.Wait(500)
end
local players = GetActivePlayers()
for i=1, #players do
if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], false, false) end
end
Citizen.Wait(5000)
for i=1, #vehicles do
NetworkConcealEntity(vehicles[i], false)
end
Citizen.Wait(10000)
canRelog = true
end)
end