This commit is contained in:
Taavi
2022-10-09 21:52:22 +08:00
committed by GitHub
parent 755bb0f8aa
commit e81ec7570c
+196 -173
View File
@@ -64,15 +64,19 @@ end
function OpenBossMenu(society, close, options)
options = options or {}
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-user", title = TranslateCap('boss_menu')}
}
ESX.TriggerServerCallback('esx_society:isBoss', function(isBoss)
if isBoss then
local defaultOptions = {
checkBal = true,
withdraw = true,
deposit = true,
wash = true,
employees = true,
salary = true,
grades = true
}
@@ -82,266 +86,283 @@ function OpenBossMenu(society, close, options)
end
end
if options.checkBal then
elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('check_society_balance'), value = "check_society_balance"}
end
if options.withdraw then
table.insert(elements, {label = TranslateCap('withdraw_society_money'), value = 'withdraw_society_money'})
elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('withdraw_society_money'), value = "withdraw_society_money"}
end
if options.deposit then
table.insert(elements, {label = TranslateCap('deposit_society_money'), value = 'deposit_money'})
elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('deposit_society_money'), value = "deposit_money"}
end
if options.wash then
table.insert(elements, {label = TranslateCap('wash_money'), value = 'wash_money'})
elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('wash_money'), value = "wash_money"}
end
if options.employees then
table.insert(elements, {label = TranslateCap('employee_management'), value = 'manage_employees'})
elements[#elements+1] = {icon = "fas fa-users", title = TranslateCap('employee_management'), value = "manage_employees"}
end
if options.salary then
elements[#elements+1] = {icon = "fas fa-wallet", title = TranslateCap('salary_management'), value = "manage_salary"}
end
if options.grades then
table.insert(elements, {label = TranslateCap('salary_management'), value = 'manage_grades'})
elements[#elements+1] = {icon = "fas fa-scroll", title = TranslateCap('grade_management'), value = "manage_grades"}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boss_actions_' .. society, {
title = TranslateCap('boss_menu'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value == 'withdraw_society_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'withdraw_society_money_amount_' .. society, {
title = TranslateCap('withdraw_amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_society:withdrawMoney', society, amount)
end
end, function(data2, menu2)
menu2.close()
end)
elseif data.current.value == 'deposit_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'deposit_money_amount_' .. society, {
title = TranslateCap('deposit_amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_society:depositMoney', society, amount)
end
end, function(data2, menu2)
menu2.close()
end)
elseif data.current.value == 'wash_money' then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'wash_money_amount_' .. society, {
title = TranslateCap('wash_money_amount')
}, function(data2, menu2)
local amount = tonumber(data2.value)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
menu2.close()
TriggerServerEvent('esx_society:washMoney', society, amount)
end
end, function(data2, menu2)
menu2.close()
end)
elseif data.current.value == 'manage_employees' then
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "check_society_balance" then
TriggerServerEvent('esx_society:checkSocietyBalance', society)
elseif element.value == "withdraw_society_money" then
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('withdraw_amount'), description = "Withdraw money from the society account"},
{icon = "fas fa-wallet", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount to withdraw..", inputMin = 1, inputMax = 250000, name = "withdraw"},
{icon = "fas fa-check", title = "Confirm", value = "confirm"}
}
ESX.RefreshContext(elements)
elseif element.value == "confirm" then
local amount = tonumber(menu.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
TriggerServerEvent('esx_society:withdrawMoney', society, amount)
ESX.CloseContext()
end
elseif element.value == "deposit_money" then
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('deposit_amount'), description = "Deposit some money into the society account"},
{icon = "fas fa-wallet", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount to deposit..", inputMin = 1, inputMax = 250000, name = "deposit"},
{icon = "fas fa-check", title = "Confirm", value = "confirm2"}
}
ESX.RefreshContext(elements)
elseif element.value == "confirm2" then
local amount = tonumber(menu.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
TriggerServerEvent('esx_society:depositMoney', society, amount)
ESX.CloseContext()
end
elseif element.value == "wash_money" then
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('wash_money_amount'), description = "Deposit some money into the money wash"},
{icon = "fas fa-wallet", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount to wash..", inputMin = 1, inputMax = 250000, name = "wash"},
{icon = "fas fa-check", title = "Confirm", value = "confirm3"}
}
ESX.RefreshContext(elements)
elseif element.value == "confirm3" then
local amount = tonumber(menu.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
else
TriggerServerEvent('esx_society:washMoney', society, amount)
ESX.CloseContext()
end
elseif element.value == "manage_employees" then
OpenManageEmployeesMenu(society)
elseif data.current.value == 'manage_grades' then
elseif element.value == "manage_salary" then
OpenManageSalaryMenu(society)
elseif element.value == "manage_grades" then
OpenManageGradesMenu(society)
end
end, function(data, menu)
if close then
close(data, menu)
end
end)
end
end, society)
end
function OpenManageEmployeesMenu(society)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'manage_employees_' .. society, {
title = TranslateCap('employee_management'),
align = 'top-left',
elements = {
{label = TranslateCap('employee_list'), value = 'employee_list'},
{label = TranslateCap('recruit'), value = 'recruit'}
}}, function(data, menu)
if data.current.value == 'employee_list' then
local elements = {
{unselectable = true, icon = "fas fa-users", title = TranslateCap('employee_management')},
{icon = "fas fa-users", title = TranslateCap('employee_list'), value = "employee_list"},
{icon = "fas fa-users", title = TranslateCap('recruit'), value = "recruit"}
}
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "employee_list" then
OpenEmployeeList(society)
elseif data.current.value == 'recruit' then
OpenRecruitMenu(society)
elseif element.value == "recruit" then
OpenRecruitMenu(society)
end
end, function(data, menu)
menu.close()
end)
end
function OpenEmployeeList(society)
ESX.TriggerServerCallback('esx_society:getEmployees', function(employees)
local elements = {
head = {TranslateCap('employee'), TranslateCap('grade'), TranslateCap('actions')},
rows = {}
{unselectable = true, icon = "fas fa-user", title = "Employees"}
}
for i=1, #employees, 1 do
local gradeLabel = (employees[i].job.grade_label == '' and employees[i].job.label or employees[i].job.grade_label)
table.insert(elements.rows, {
data = employees[i],
cols = {
employees[i].name,
gradeLabel,
'{{' .. TranslateCap('promote') .. '|promote}} {{' .. TranslateCap('fire') .. '|fire}}'
}
})
elements[#elements+1] = {icon = "fas fa-user", title = employees[i].name .. " | " ..gradeLabel, gradeLabel = gradeLabel, data = employees[i]}
end
ESX.UI.Menu.Open('list', GetCurrentResourceName(), 'employee_list_' .. society, elements, function(data, menu)
local employee = data.data
elements[#elements+1] = {icon = "fas fa-arrow-left", title = "Return", value = "return"}
if data.value == 'promote' then
menu.close()
OpenPromoteMenu(society, employee)
elseif data.value == 'fire' then
ESX.ShowNotification(TranslateCap('you_have_fired', employee.name))
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "return" then
OpenManageEmployeesMenu(society)
else
local elements2 = {
{unselectable = true, icon = "fas fa-user", title = element.title},
{icon = "fas fa-user", title = "Promote", value = "promote"},
{icon = "fas fa-user", title = "Fire", value = "fire"},
{icon = "fas fa-arrow-left", title = "Return", value = "return"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
local employee = element.data
if element2.value == "promote" then
ESX.CloseContext()
OpenPromoteMenu(society, employee)
elseif element2.value == "fire" then
ESX.ShowNotification(TranslateCap('you_have_fired', employee.name))
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenEmployeeList(society)
end, employee.identifier, 'unemployed', 0, 'fire')
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenEmployeeList(society)
end, employee.identifier, 'unemployed', 0, 'fire')
elseif element2.value == "return" then
OpenEmployeeList(society)
end
end)
end
end, function(data, menu)
menu.close()
OpenManageEmployeesMenu(society)
end)
end, society)
end
function OpenRecruitMenu(society)
ESX.TriggerServerCallback('esx_society:getOnlinePlayers', function(players)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-user", title = TranslateCap('recruiting')}
}
for i=1, #players, 1 do
if players[i].job.name ~= society then
table.insert(elements, {
label = players[i].name,
value = players[i].source,
name = players[i].name,
identifier = players[i].identifier
})
elements[#elements+1] = {icon = "fas fa-user", title = players[i].name, value = players[i].source, name = players[i].name, identifier = players[i].identifier}
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'recruit_' .. society, {
title = TranslateCap('recruiting'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'recruit_confirm_' .. society, {
title = TranslateCap('do_you_want_to_recruit', data.current.name),
align = 'top-left',
elements = {
{label = TranslateCap('no'), value = 'no'},
{label = TranslateCap('yes'), value = 'yes'}
}}, function(data2, menu2)
menu2.close()
elements[#elements+1] = {icon = "fas fa-arrow-left", title = "Return", value = "return"}
if data2.current.value == 'yes' then
ESX.ShowNotification(TranslateCap('you_have_hired', data.current.name))
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "return" then
OpenManageEmployeesMenu(society)
else
local elements2 = {
{unselectable = true, icon = "fas fa-user", title = "Confirm"},
{icon = "fas fa-times", title = TranslateCap('no'), value = "no"},
{icon = "fas fa-check", title = TranslateCap('yes'), value = "yes"},
}
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.value == "yes" then
ESX.ShowNotification(TranslateCap('you_have_hired', element.name))
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenRecruitMenu(society)
end, data.current.identifier, society, 0, 'hire')
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenRecruitMenu(society)
end, element.identifier, society, 0, 'hire')
end
end)
end
end)
end)
end
function OpenPromoteMenu(society, employee)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-user", title = TranslateCap('promote_employee', employee.name)}
}
for i=1, #job.grades, 1 do
local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
table.insert(elements, {
label = gradeLabel,
value = job.grades[i].grade,
selected = (employee.job.grade == job.grades[i].grade)
})
elements[#elements+1] = {icon = "fas fa-user", title = gradeLabel, value = job.grades[i].grade, selected = (employee.job.grade == job.grades[i].grade)}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'promote_employee_' .. society, {
title = TranslateCap('promote_employee', employee.name),
align = 'top-left',
elements = elements
}, function(data, menu)
menu.close()
ESX.ShowNotification(TranslateCap('you_have_promoted', employee.name, data.current.label))
elements[#elements+1] = {icon = "fas fa-arrow-left", title = "Return", value = "return"}
ESX.TriggerServerCallback('esx_society:setJob', function()
ESX.OpenContext("right", elements, function(menu,element)
if element.value == "return" then
OpenEmployeeList(society)
end, employee.identifier, society, data.current.value, 'promote')
end, function(data, menu)
menu.close()
else
ESX.ShowNotification(TranslateCap('you_have_promoted', employee.name, element.title))
ESX.TriggerServerCallback('esx_society:setJob', function()
OpenEmployeeList(society)
end, employee.identifier, society, element.value, 'promote')
end
end, function(menu)
OpenEmployeeList(society)
end)
end, society)
end
function OpenManageGradesMenu(society)
function OpenManageSalaryMenu(society)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('salary_management')}
}
for i=1, #job.grades, 1 do
local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
table.insert(elements, {
label = ('%s - <span style="color:green;">%s</span>'):format(gradeLabel, TranslateCap('money_generic', ESX.Math.GroupDigits(job.grades[i].salary))),
elements[#elements+1] = {
icon = "fas fa-wallet",
title = ('%s - <span style="color:green;">%s</span>'):format(gradeLabel, TranslateCap('money_generic', ESX.Math.GroupDigits(job.grades[i].salary))),
value = job.grades[i].grade
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'manage_grades_' .. society, {
title = TranslateCap('salary_management'),
align = 'top-left',
elements = elements
}, function(data, menu)
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'manage_grades_amount_' .. society, {
title = TranslateCap('salary_amount')
}, function(data2, menu2)
ESX.OpenContext("right", elements, function(menu,element)
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = element.title, description = "Change a grade salary amount", value = element.value},
{icon = "fas fa-wallet", title = "Amount", input = true, inputType = "number", inputPlaceholder = "Amount to change grade salary..", inputMin = 1, inputMax = Config.MaxSalary, name = "gradesalary"},
{icon = "fas fa-check", title = "Confirm", value = "confirm"}
}
local amount = tonumber(data2.value)
ESX.RefreshContext(elements)
if element.value == "confirm" then
local amount = tonumber(menu.eles[2].inputValue)
if amount == nil then
ESX.ShowNotification(TranslateCap('invalid_amount'))
elseif amount > Config.MaxSalary then
ESX.ShowNotification(TranslateCap('invalid_amount_max'))
else
menu2.close()
ESX.CloseContext()
ESX.TriggerServerCallback('esx_society:setJobSalary', function()
OpenManageGradesMenu(society)
end, society, data.current.value, amount)
OpenManageSalaryMenu(society)
end, society, menu.eles[1].value, amount)
end
end, function(data2, menu2)
menu2.close()
end)
end, function(data, menu)
menu.close()
end
end)
end, society)
end
function OpenManageGradesMenu(society)
ESX.TriggerServerCallback('esx_society:getJob', function(job)
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = TranslateCap('grade_management')}
}
for i=1, #job.grades, 1 do
local gradeLabel = (job.grades[i].label == '' and job.label or job.grades[i].label)
elements[#elements+1] = {icon = "fas fa-wallet", title = ('%s'):format(gradeLabel), value = job.grades[i].grade}
end
ESX.OpenContext("right", elements, function(menu,element)
local elements = {
{unselectable = true, icon = "fas fa-wallet", title = element.title, description = "Change a grade label", value = element.value},
{icon = "fas fa-wallet", title = "Label", input = true, inputType = "text", inputPlaceholder = "Label to change job grade label..", name = "gradelabel"},
{icon = "fas fa-check", title = "Confirm", value = "confirm"}
}
ESX.RefreshContext(elements)
if element.value == "confirm" then
local label = tostring(menu.eles[2].inputValue)
ESX.TriggerServerCallback('esx_society:setJobLabel', function()
OpenManageGradesMenu(society)
end, society, menu.eles[1].value, label)
end
end)
end, society)
end
@@ -349,3 +370,5 @@ end
AddEventHandler('esx_society:openBossMenu', function(society, close, options)
OpenBossMenu(society, close, options)
end)
if ESX.PlayerLoaded then RefreshBussHUD() end