Fixed some cases of shadowing upvalue

This commit is contained in:
ElPumpo
2020-04-14 10:42:03 +02:00
parent 26ac44b35b
commit e772031094
3 changed files with 12 additions and 11 deletions
+5 -4
View File
@@ -944,7 +944,7 @@ ESX.ShowInventory = function()
}, function(data, menu)
menu.close()
local player, distance = ESX.Game.GetClosestPlayer()
local elements = {}
elements = {}
if data.current.usable then
table.insert(elements, {label = _U('use'), action = 'use', type = data.current.type, value = data.current.value})
@@ -975,10 +975,11 @@ ESX.ShowInventory = function()
local playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
if #playersNearby > 0 then
local players, elements = {}, {}
local players = {}
elements = {}
for k,player in ipairs(playersNearby) do
players[GetPlayerServerId(player)] = true
for k,playerNearby in ipairs(playersNearby) do
players[GetPlayerServerId(playerNearby)] = true
end
ESX.TriggerServerCallback('esx:getPlayerNames', function(returnedPlayers)
+3 -3
View File
@@ -255,8 +255,8 @@ AddEventHandler('esx:setJob', function(job)
end)
RegisterNetEvent('esx:spawnVehicle')
AddEventHandler('esx:spawnVehicle', function(vehicle)
local model = (type(vehicle) == 'number' and vehicle or GetHashKey(vehicle))
AddEventHandler('esx:spawnVehicle', function(vehicleName)
local model = (type(vehicleName) == 'number' and vehicleName or GetHashKey(vehicleName))
if IsModelInCdimage(model) then
local playerPed = PlayerPedId()
@@ -266,7 +266,7 @@ AddEventHandler('esx:spawnVehicle', function(vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
end)
else
TriggerEvent('chat:addMessage', { args = { '^1SYSTEM', 'Invalid vehicle model.' } })
TriggerEvent('chat:addMessage', {args = {'^1SYSTEM', 'Invalid vehicle model.'}})
end
end)
+4 -4
View File
@@ -166,7 +166,7 @@ end
ESX.SavePlayer = function(xPlayer, cb)
local asyncTasks = {}
table.insert(asyncTasks, function(cb)
table.insert(asyncTasks, function(cb2)
MySQL.Async.execute('UPDATE users SET accounts = @accounts, job = @job, job_grade = @job_grade, `group` = @group, loadout = @loadout, position = @position, inventory = @inventory WHERE identifier = @identifier', {
['@accounts'] = json.encode(xPlayer.getAccounts(true)),
['@job'] = xPlayer.job.name,
@@ -177,7 +177,7 @@ ESX.SavePlayer = function(xPlayer, cb)
['@identifier'] = xPlayer.getIdentifier(),
['@inventory'] = json.encode(xPlayer.getInventory(true))
}, function(rowsChanged)
cb()
cb2()
end)
end)
@@ -194,9 +194,9 @@ ESX.SavePlayers = function(cb)
local xPlayers, asyncTasks = ESX.GetPlayers(), {}
for i=1, #xPlayers, 1 do
table.insert(asyncTasks, function(cb)
table.insert(asyncTasks, function(cb2)
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
ESX.SavePlayer(xPlayer, cb)
ESX.SavePlayer(xPlayer, cb2)
end)
end