refactor GetVehicleProperties

This commit is contained in:
Csoki
2022-11-21 18:52:11 +01:00
parent 9dcfef33aa
commit e6138558d9
+141 -156
View File
@@ -666,164 +666,149 @@ function ESX.Game.GetVehicleInDirection()
end
function ESX.Game.GetVehicleProperties(vehicle)
if DoesEntityExist(vehicle) then
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
local customPrimaryColor = nil
if hasCustomPrimaryColor then
local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
customPrimaryColor = {r, g, b}
end
local customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
local customXenonColor = nil
if customXenonColorR and customXenonColorG and customXenonColorB then
customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
end
local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
local customSecondaryColor = nil
if hasCustomSecondaryColor then
local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
customSecondaryColor = {r, g, b}
end
local extras = {}
for extraId = 0, 12 do
if DoesExtraExist(vehicle, extraId) then
local state = IsVehicleExtraTurnedOn(vehicle, extraId)
extras[tostring(extraId)] = state
end
end
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
['2'] = {0, 4}, -- Bike and cycle.
['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
}
if TyresIndex[numWheels] then
for tyre, idx in pairs(TyresIndex[numWheels]) do
if IsVehicleTyreBurst(vehicle, idx, false) then
tyreBurst[tostring(idx)] = true
else
tyreBurst[tostring(idx)] = false
end
end
end
for windowId = 0, 7 do -- 13
if not IsVehicleWindowIntact(vehicle, windowId) then
windowsBroken[tostring(windowId)] = true
else
windowsBroken[tostring(windowId)] = false
end
end
local numDoors = GetNumberOfVehicleDoors(vehicle)
if numDoors and numDoors > 0 then
for doorsId = 0, numDoors do
if IsVehicleDoorDamaged(vehicle, doorsId) then
doorsBroken[tostring(doorsId)] = true
else
doorsBroken[tostring(doorsId)] = false
end
end
end
return {
model = GetEntityModel(vehicle),
doorsBroken = doorsBroken,
windowsBroken = windowsBroken,
tyreBurst = tyreBurst,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = colorPrimary,
color2 = colorSecondary,
customPrimaryColor = customPrimaryColor,
customSecondaryColor = customSecondaryColor,
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColor(vehicle),
customXenonColor = customXenonColor,
neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modDoorR = GetVehicleMod(vehicle, 47),
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
modLightbar = GetVehicleMod(vehicle, 49)
}
else
if not DoesEntityExist(vehicle) then
return
end
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
local customPrimaryColor = nil
if hasCustomPrimaryColor then
customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
end
local customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
local customXenonColor = nil
if customXenonColorR and customXenonColorG and customXenonColorB then
customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
end
local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
local customSecondaryColor = nil
if hasCustomSecondaryColor then
customSecondaryColor = {GetVehicleCustomSecondaryColour(vehicle)}
end
local extras = {}
for extraId = 0, 12 do
if DoesExtraExist(vehicle, extraId) then
extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
end
end
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
['2'] = {0, 4}, -- Bike and cycle.
['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
}
if TyresIndex[numWheels] then
for tyre, idx in pairs(TyresIndex[numWheels]) do
tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
end
end
for windowId = 0, 7 do -- 13
windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
end
local numDoors = GetNumberOfVehicleDoors(vehicle)
if numDoors and numDoors > 0 then
for doorsId = 0, numDoors do
doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
end
end
return {
model = GetEntityModel(vehicle),
doorsBroken = doorsBroken,
windowsBroken = windowsBroken,
tyreBurst = tyreBurst,
plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
color1 = colorPrimary,
color2 = colorSecondary,
customPrimaryColor = customPrimaryColor,
customSecondaryColor = customSecondaryColor,
pearlescentColor = pearlescentColor,
wheelColor = wheelColor,
wheels = GetVehicleWheelType(vehicle),
windowTint = GetVehicleWindowTint(vehicle),
xenonColor = GetVehicleXenonLightsColor(vehicle),
customXenonColor = customXenonColor,
neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
extras = extras,
tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
modSpoilers = GetVehicleMod(vehicle, 0),
modFrontBumper = GetVehicleMod(vehicle, 1),
modRearBumper = GetVehicleMod(vehicle, 2),
modSideSkirt = GetVehicleMod(vehicle, 3),
modExhaust = GetVehicleMod(vehicle, 4),
modFrame = GetVehicleMod(vehicle, 5),
modGrille = GetVehicleMod(vehicle, 6),
modHood = GetVehicleMod(vehicle, 7),
modFender = GetVehicleMod(vehicle, 8),
modRightFender = GetVehicleMod(vehicle, 9),
modRoof = GetVehicleMod(vehicle, 10),
modEngine = GetVehicleMod(vehicle, 11),
modBrakes = GetVehicleMod(vehicle, 12),
modTransmission = GetVehicleMod(vehicle, 13),
modHorns = GetVehicleMod(vehicle, 14),
modSuspension = GetVehicleMod(vehicle, 15),
modArmor = GetVehicleMod(vehicle, 16),
modTurbo = IsToggleModOn(vehicle, 18),
modSmokeEnabled = IsToggleModOn(vehicle, 20),
modXenon = IsToggleModOn(vehicle, 22),
modFrontWheels = GetVehicleMod(vehicle, 23),
modBackWheels = GetVehicleMod(vehicle, 24),
modPlateHolder = GetVehicleMod(vehicle, 25),
modVanityPlate = GetVehicleMod(vehicle, 26),
modTrimA = GetVehicleMod(vehicle, 27),
modOrnaments = GetVehicleMod(vehicle, 28),
modDashboard = GetVehicleMod(vehicle, 29),
modDial = GetVehicleMod(vehicle, 30),
modDoorSpeaker = GetVehicleMod(vehicle, 31),
modSeats = GetVehicleMod(vehicle, 32),
modSteeringWheel = GetVehicleMod(vehicle, 33),
modShifterLeavers = GetVehicleMod(vehicle, 34),
modAPlate = GetVehicleMod(vehicle, 35),
modSpeakers = GetVehicleMod(vehicle, 36),
modTrunk = GetVehicleMod(vehicle, 37),
modHydrolic = GetVehicleMod(vehicle, 38),
modEngineBlock = GetVehicleMod(vehicle, 39),
modAirFilter = GetVehicleMod(vehicle, 40),
modStruts = GetVehicleMod(vehicle, 41),
modArchCover = GetVehicleMod(vehicle, 42),
modAerials = GetVehicleMod(vehicle, 43),
modTrimB = GetVehicleMod(vehicle, 44),
modTank = GetVehicleMod(vehicle, 45),
modDoorR = GetVehicleMod(vehicle, 47),
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
modLightbar = GetVehicleMod(vehicle, 49)
}
end
function ESX.Game.SetVehicleProperties(vehicle, props)