mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-30 09:01:35 +00:00
Merge branch 'dev' into main
This commit is contained in:
@@ -5,7 +5,7 @@ jobs:
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name: Lint Resource
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||||
runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v3
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- name: Lint
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uses: iLLeniumStudios/fivem-lua-lint-action@v2
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with:
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@@ -20,7 +20,7 @@ end
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function OnTime(d, h, m)
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for i=1, #Jobs, 1 do
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for i = 1, #Jobs, 1 do
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if Jobs[i].h == h and Jobs[i].m == m then
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Jobs[i].cb(d, h, m)
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end
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@@ -1,9 +0,0 @@
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root = true
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[*]
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indent_size = 4
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indent_style = tab
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end_of_line = crlf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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@@ -77,8 +77,7 @@ function ESX.ShowNotification(message, type, length)
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print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
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end
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function ESX.TextUI(message, type)
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if GetResourceState("esx_textui") ~= "missing" then
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return exports["esx_textui"]:TextUI(message, type)
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@@ -155,9 +154,9 @@ if GetResourceState("esx_context") ~= "missing" then
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end
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function ESX.RefreshContext(...)
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exports["esx_context"]:Refresh(...)
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exports["esx_context"]:Refresh(...)
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end
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else
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else
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function ESX.OpenContext()
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print("[^1ERROR^7] Tried to ^5open^7 context menu, but ^5esx_context^7 is missing!")
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end
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@@ -358,7 +357,7 @@ end
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function ESX.Game.SpawnObject(object, coords, cb, networked)
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networked = networked == nil and true or networked
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if networked then
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if networked then
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ESX.TriggerServerCallback('esx:Onesync:SpawnObject', function(NetworkID)
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if cb then
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local obj = NetworkGetEntityFromNetworkId(NetworkID)
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@@ -366,7 +365,7 @@ function ESX.Game.SpawnObject(object, coords, cb, networked)
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while not DoesEntityExist(obj) do
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obj = NetworkGetEntityFromNetworkId(NetworkID)
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Wait(0)
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Tries += 1
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Tries = Tries + 1
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if Tries > 250 then
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break
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end
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@@ -374,7 +373,7 @@ function ESX.Game.SpawnObject(object, coords, cb, networked)
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cb(obj)
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end
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end, object, coords, 0.0)
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else
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else
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local model = type(object) == 'number' and object or joaat(object)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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CreateThread(function()
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@@ -402,19 +401,19 @@ function ESX.Game.DeleteObject(object)
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DeleteObject(object)
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end
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function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked)
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local model = type(vehicle) == 'number' and vehicle or joaat(vehicle)
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function ESX.Game.SpawnVehicle(vehicleModel, coords, heading, cb, networked)
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local model = type(vehicleModel) == 'number' and vehicleModel or joaat(vehicleModel)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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networked = networked == nil and true or networked
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local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
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if not vector or not playerCoords then
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if not vector or not playerCoords then
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return
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end
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local dist = #(playerCoords - vector)
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if dist > 424 then -- Onesync infinity Range (https://docs.fivem.net/docs/scripting-reference/onesync/)
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local executingResource = GetInvokingResource() or "Unknown"
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return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executing_resource))
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return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executingResource))
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end
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CreateThread(function()
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||||
@@ -482,7 +481,7 @@ end
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function ESX.Game.GetPlayers(onlyOtherPlayers, returnKeyValue, returnPeds)
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local players, myPlayer = {}, PlayerId()
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for k, player in ipairs(GetActivePlayers()) do
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for _, player in ipairs(GetActivePlayers()) do
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local ped = GetPlayerPed(player)
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if DoesEntityExist(ped) and ((onlyOtherPlayers and player ~= myPlayer) or not onlyOtherPlayers) then
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@@ -560,7 +559,7 @@ function ESX.Game.GetClosestEntity(entities, isPlayerEntities, coords, modelFilt
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if modelFilter then
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filteredEntities = {}
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for k, entity in pairs(entities) do
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||||
for _, entity in pairs(entities) do
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if modelFilter[GetEntityModel(entity)] then
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filteredEntities[#filteredEntities + 1] = entity
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end
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@@ -583,7 +582,7 @@ function ESX.Game.GetVehicleInDirection()
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local playerCoords = GetEntityCoords(playerPed)
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local inDirection = GetOffsetFromEntityInWorldCoords(playerPed, 0.0, 5.0, 0.0)
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local rayHandle = StartExpensiveSynchronousShapeTestLosProbe(playerCoords, inDirection, 10, playerPed, 0)
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local numRayHandle, hit, endCoords, surfaceNormal, entityHit = GetShapeTestResult(rayHandle)
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local _, hit, _, _, entityHit = GetShapeTestResult(rayHandle)
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if hit == 1 and GetEntityType(entityHit) == 2 then
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local entityCoords = GetEntityCoords(entityHit)
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@@ -610,10 +609,10 @@ function ESX.Game.GetVehicleProperties(vehicle)
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local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
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local customXenonColor = nil
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if hasCustomXenonColor then
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if hasCustomXenonColor then
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customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
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end
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local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
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local customSecondaryColor = nil
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if hasCustomSecondaryColor then
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@@ -627,6 +626,11 @@ function ESX.Game.GetVehicleProperties(vehicle)
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end
|
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end
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local driftTyresEnabled = false
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if type(GetDriftTyresEnabled(vehicle) == "boolean") and GetDriftTyresEnabled(vehicle) then
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driftTyresEnabled = true
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||||
end
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||||
local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
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local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
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||||
@@ -638,7 +642,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
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||||
}
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if TyresIndex[numWheels] then
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for tyre, idx in pairs(TyresIndex[numWheels]) do
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for _, idx in pairs(TyresIndex[numWheels]) do
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tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
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end
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end
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@@ -675,7 +679,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
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||||
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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||||
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dashboardColor = dashboardColor,
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||||
interiorColor = interiorColor,
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@@ -689,6 +693,7 @@ function ESX.Game.GetVehicleProperties(vehicle)
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||||
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||||
neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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extras = extras,
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dirftTyresEnabled = driftTyresEnabled,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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@@ -715,7 +720,9 @@ function ESX.Game.GetVehicleProperties(vehicle)
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
|
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modCustomFrontWheels = GetVehicleModVariation(vehicle, 23),
|
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modBackWheels = GetVehicleMod(vehicle, 24),
|
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modCustomBackWheels = GetVehicleModVariation(vehicle, 24),
|
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modPlateHolder = GetVehicleMod(vehicle, 25),
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modVanityPlate = GetVehicleMod(vehicle, 26),
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@@ -822,6 +829,10 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
|
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end
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||||
end
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if props.driftTyresEnabled then
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SetDriftTyresEnabled(vehicle, true)
|
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end
|
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if props.neonColor ~= nil then
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SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
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end
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@@ -897,10 +908,16 @@ function ESX.Game.SetVehicleProperties(vehicle, props)
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end
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if props.modFrontWheels ~= nil then
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SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
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end
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if props.modCustomFrontWheels ~= nil then
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SetVehicleMod(vehicle, 23, props.modCustomFrontWheels, false)
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end
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if props.modBackWheels ~= nil then
|
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SetVehicleMod(vehicle, 24, props.modBackWheels, false)
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end
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if props.modCustomBackWheels ~= nil then
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SetVehicleMod(vehicle, 24, props.modCustomBackWheels, false)
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end
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if props.modPlateHolder ~= nil then
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SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
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end
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@@ -1027,6 +1044,17 @@ function ESX.Game.Utils.DrawText3D(coords, text, size, font)
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ClearDrawOrigin()
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end
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||||
---@param account string Account name (money/bank/black_money)
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||||
---@return table|nil
|
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function ESX.GetAccount(account)
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for i = 1, #ESX.PlayerData.accounts, 1 do
|
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if ESX.PlayerData.accounts[i].name == account then
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return ESX.PlayerData.accounts[i]
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end
|
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end
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return nil
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end
|
||||
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function ESX.ShowInventory()
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if not Config.EnableDefaultInventory then
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return
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@@ -1038,7 +1066,7 @@ function ESX.ShowInventory()
|
||||
}
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local currentWeight = 0
|
||||
|
||||
for i=1, #(ESX.PlayerData.accounts) do
|
||||
for i = 1, #(ESX.PlayerData.accounts) do
|
||||
if ESX.PlayerData.accounts[i].money > 0 then
|
||||
local formattedMoney = TranslateCap('locale_currency', ESX.Math.GroupDigits(ESX.PlayerData.accounts[i].money))
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local canDrop = ESX.PlayerData.accounts[i].name ~= 'bank'
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@@ -1056,7 +1084,7 @@ function ESX.ShowInventory()
|
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end
|
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end
|
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for k, v in ipairs(ESX.PlayerData.inventory) do
|
||||
for _, v in ipairs(ESX.PlayerData.inventory) do
|
||||
if v.count > 0 then
|
||||
currentWeight = currentWeight + (v.weight * v.count)
|
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|
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@@ -1073,21 +1101,15 @@ function ESX.ShowInventory()
|
||||
end
|
||||
end
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|
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for k, v in ipairs(Config.Weapons) do
|
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for _, v in ipairs(Config.Weapons) do
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local weaponHash = joaat(v.name)
|
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|
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if HasPedGotWeapon(playerPed, weaponHash, false) then
|
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local ammo, label = GetAmmoInPedWeapon(playerPed, weaponHash)
|
||||
|
||||
if v.ammo then
|
||||
label = ('%s - %s %s'):format(v.label, ammo, v.ammo.label)
|
||||
else
|
||||
label = v.label
|
||||
end
|
||||
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
|
||||
|
||||
elements[#elements+1] = {
|
||||
icon = 'fas fa-gun',
|
||||
title = label,
|
||||
title = v.ammo and ('%s - %s %s'):format(v.label, ammo, v.ammo.label) or v.label,
|
||||
count = 1,
|
||||
type = 'item_weapon',
|
||||
value = v.name,
|
||||
@@ -1105,13 +1127,13 @@ function ESX.ShowInventory()
|
||||
icon = "fas fa-weight",
|
||||
title = "Current Weight: "..currentWeight
|
||||
}
|
||||
|
||||
|
||||
ESX.CloseContext()
|
||||
|
||||
ESX.OpenContext("right", elements, function(menu,element)
|
||||
ESX.OpenContext("right", elements, function(_, element)
|
||||
local player, distance = ESX.Game.GetClosestPlayer()
|
||||
|
||||
elements2 = {}
|
||||
local elements2 = {}
|
||||
|
||||
if element.usable then
|
||||
elements2[#elements2+1] = {
|
||||
@@ -1159,7 +1181,7 @@ function ESX.ShowInventory()
|
||||
action = 'return'
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elements2, function(menu2,element2)
|
||||
ESX.OpenContext("right", elements2, function(_, element2)
|
||||
local item, type = element2.value, element2.type
|
||||
|
||||
if element2.action == "give" then
|
||||
@@ -1167,11 +1189,11 @@ function ESX.ShowInventory()
|
||||
|
||||
if #playersNearby > 0 then
|
||||
local players = {}
|
||||
elements3 = {
|
||||
local elements3 = {
|
||||
{unselectable = true, icon = "fas fa-users", title = "Nearby Players"}
|
||||
}
|
||||
|
||||
for k, playerNearby in ipairs(playersNearby) do
|
||||
for _, playerNearby in ipairs(playersNearby) do
|
||||
players[GetPlayerServerId(playerNearby)] = true
|
||||
end
|
||||
|
||||
@@ -1184,7 +1206,7 @@ function ESX.ShowInventory()
|
||||
}
|
||||
end
|
||||
|
||||
ESX.OpenContext("right", elements3, function(menu3,element3)
|
||||
ESX.OpenContext("right", elements3, function(_, element3)
|
||||
local selectedPlayer, selectedPlayerId = GetPlayerFromServerId(element3.playerId), element3.playerId
|
||||
playersNearby = ESX.Game.GetPlayersInArea(GetEntityCoords(playerPed), 3.0)
|
||||
playersNearby = ESX.Table.Set(playersNearby)
|
||||
@@ -1203,7 +1225,7 @@ function ESX.ShowInventory()
|
||||
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elementsG, function(menuG,elementG)
|
||||
ESX.OpenContext("right", elementsG, function(menuG, _)
|
||||
local quantity = tonumber(menuG.eles[2].inputValue)
|
||||
|
||||
if quantity and quantity > 0 and element.count >= quantity then
|
||||
@@ -1242,7 +1264,7 @@ function ESX.ShowInventory()
|
||||
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elementsR, function(menuR,elementR)
|
||||
ESX.OpenContext("right", elementsR, function(menuR, _)
|
||||
local quantity = tonumber(menuR.eles[2].inputValue)
|
||||
|
||||
if quantity and quantity > 0 and element.count >= quantity then
|
||||
@@ -1277,7 +1299,7 @@ function ESX.ShowInventory()
|
||||
{icon = "fas fa-check-double", title = "Confirm", val = "confirm"}
|
||||
}
|
||||
|
||||
ESX.OpenContext("right", elementsGA, function(menuGA,elementGA)
|
||||
ESX.OpenContext("right", elementsGA, function(menuGA, _)
|
||||
local quantity = tonumber(menuGA.eles[2].inputValue)
|
||||
|
||||
if quantity and quantity > 0 then
|
||||
@@ -1342,4 +1364,4 @@ function ESX.GetVehicleType(model)
|
||||
}
|
||||
|
||||
return types[vehicleType] or "automobile"
|
||||
end
|
||||
end
|
||||
|
||||
@@ -76,11 +76,11 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
|
||||
end
|
||||
|
||||
if Config.DisableVehicleSeatShuff then
|
||||
AddEventHandler('esx:enteredVehicle', function(vehicle, plate, seat)
|
||||
AddEventHandler('esx:enteredVehicle', function(vehicle, _, seat)
|
||||
if seat == 0 then
|
||||
SetPedIntoVehicle(ESX.PlayerData.ped, vehicle, 0)
|
||||
SetPedConfigFlag(ESX.PlayerData.ped, 184, true)
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -174,7 +174,7 @@ AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
|
||||
'WORLD_HUMAN_PAPARAZZI'
|
||||
}
|
||||
|
||||
for i, v in pairs(scenarios) do
|
||||
for _, v in pairs(scenarios) do
|
||||
SetScenarioTypeEnabled(v, false)
|
||||
end
|
||||
end
|
||||
@@ -218,7 +218,7 @@ AddEventHandler('esx:restoreLoadout', function()
|
||||
local ammoTypes = {}
|
||||
RemoveAllPedWeapons(ESX.PlayerData.ped, true)
|
||||
|
||||
for k, v in ipairs(ESX.PlayerData.loadout) do
|
||||
for _, v in ipairs(ESX.PlayerData.loadout) do
|
||||
local weaponName = v.name
|
||||
local weaponHash = joaat(weaponName)
|
||||
|
||||
@@ -227,7 +227,7 @@ AddEventHandler('esx:restoreLoadout', function()
|
||||
|
||||
local ammoType = GetPedAmmoTypeFromWeapon(ESX.PlayerData.ped, weaponHash)
|
||||
|
||||
for k2, v2 in ipairs(v.components) do
|
||||
for _, v2 in ipairs(v.components) do
|
||||
local componentHash = ESX.GetWeaponComponent(weaponName, v2).hash
|
||||
GiveWeaponComponentToPed(ESX.PlayerData.ped, weaponHash, componentHash)
|
||||
end
|
||||
@@ -241,9 +241,9 @@ AddEventHandler('esx:restoreLoadout', function()
|
||||
end)
|
||||
|
||||
-- Credit: https://github.com/LukeWasTakenn, https://github.com/LukeWasTakenn/luke_garages/blob/master/client/client.lua#L331-L352
|
||||
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
|
||||
if not value then
|
||||
return
|
||||
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, _, value)
|
||||
if not value then
|
||||
return
|
||||
end
|
||||
|
||||
local netId = bagName:gsub('entity:', '')
|
||||
@@ -254,12 +254,12 @@ AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
local vehicle = NetToVeh(tonumber(netId))
|
||||
local timer = GetGameTimer()
|
||||
local timer2 = GetGameTimer()
|
||||
while NetworkGetEntityOwner(vehicle) ~= PlayerId() do
|
||||
Wait(0)
|
||||
if GetGameTimer() - timer > 10000 then
|
||||
if GetGameTimer() - timer2 > 10000 then
|
||||
return
|
||||
end
|
||||
end
|
||||
@@ -315,17 +315,17 @@ if not Config.OxInventory then
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:addWeapon')
|
||||
AddEventHandler('esx:addWeapon', function(weapon, ammo)
|
||||
AddEventHandler('esx:addWeapon', function()
|
||||
print("[^1ERROR^7] event ^5'esx:addWeapon'^7 Has Been Removed. Please use ^5xPlayer.addWeapon^7 Instead!")
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:addWeaponComponent')
|
||||
AddEventHandler('esx:addWeaponComponent', function(weapon, weaponComponent)
|
||||
AddEventHandler('esx:addWeaponComponent', function()
|
||||
print("[^1ERROR^7] event ^5'esx:addWeaponComponent'^7 Has Been Removed. Please use ^5xPlayer.addWeaponComponent^7 Instead!")
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setWeaponAmmo')
|
||||
AddEventHandler('esx:setWeaponAmmo', function(weapon, weaponAmmo)
|
||||
AddEventHandler('esx:setWeaponAmmo', function()
|
||||
print("[^1ERROR^7] event ^5'esx:setWeaponAmmo'^7 Has Been Removed. Please use ^5xPlayer.addWeaponAmmo^7 Instead!")
|
||||
end)
|
||||
|
||||
@@ -338,7 +338,7 @@ if not Config.OxInventory then
|
||||
RegisterNetEvent('esx:removeWeapon')
|
||||
AddEventHandler('esx:removeWeapon', function(weapon)
|
||||
local playerPed = ESX.PlayerData.ped
|
||||
RemoveWeaponFromPed(ESX.PlayerData.ped, joaat(weapon))
|
||||
RemoveWeaponFromPed(playerPed, joaat(weapon))
|
||||
SetPedAmmo(ESX.PlayerData.ped, joaat(weapon), 0)
|
||||
end)
|
||||
|
||||
@@ -377,7 +377,7 @@ if not Config.OxInventory then
|
||||
local pickupObject = CreateWeaponObject(weaponHash, 50, coords.x, coords.y, coords.z, true, 1.0, 0)
|
||||
SetWeaponObjectTintIndex(pickupObject, tintIndex)
|
||||
|
||||
for k, v in ipairs(components) do
|
||||
for _, v in ipairs(components) do
|
||||
local component = ESX.GetWeaponComponent(name, v)
|
||||
GiveWeaponComponentToWeaponObject(pickupObject, component.hash)
|
||||
end
|
||||
@@ -468,7 +468,7 @@ if not Config.OxInventory then
|
||||
while true do
|
||||
local Sleep = 1500
|
||||
local playerCoords = GetEntityCoords(ESX.PlayerData.ped)
|
||||
local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
|
||||
local _, closestDistance = ESX.Game.GetClosestPlayer(playerCoords)
|
||||
|
||||
for pickupId, pickup in pairs(pickups) do
|
||||
local distance = #(playerCoords - pickup.coords)
|
||||
@@ -708,4 +708,4 @@ end
|
||||
|
||||
RegisterNetEvent('esx:updatePlayerData', function(key, val)
|
||||
ESX.SetPlayerData(key, val)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -7,34 +7,34 @@ local clientCallbacks = {}
|
||||
---@param callback function
|
||||
---@param ... any
|
||||
ESX.TriggerServerCallback = function(eventName, callback, ...)
|
||||
serverRequests[RequestId] = callback
|
||||
serverRequests[RequestId] = callback
|
||||
|
||||
TriggerServerEvent('esx:triggerServerCallback', eventName, RequestId, GetInvokingResource() or "unknown", ...)
|
||||
TriggerServerEvent('esx:triggerServerCallback', eventName, RequestId, GetInvokingResource() or "unknown", ...)
|
||||
|
||||
RequestId = RequestId + 1
|
||||
RequestId = RequestId + 1
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:serverCallback', function(requestId, invoker, ...)
|
||||
if not serverRequests[requestId] then
|
||||
return print(('[^1ERROR^7] Server Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
|
||||
end
|
||||
if not serverRequests[requestId] then
|
||||
return print(('[^1ERROR^7] Server Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
|
||||
end
|
||||
|
||||
serverRequests[requestId](...)
|
||||
serverRequests[requestId] = nil
|
||||
serverRequests[requestId](...)
|
||||
serverRequests[requestId] = nil
|
||||
end)
|
||||
|
||||
---@param eventName string
|
||||
---@param callback function
|
||||
ESX.RegisterClientCallback = function(eventName, callback)
|
||||
clientCallbacks[eventName] = callback
|
||||
clientCallbacks[eventName] = callback
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:triggerClientCallback', function(eventName, requestId, invoker, ...)
|
||||
if not clientCallbacks[eventName] then
|
||||
return print(('[^1ERROR^7] Client Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
|
||||
end
|
||||
if not clientCallbacks[eventName] then
|
||||
return print(('[^1ERROR^7] Client Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
|
||||
end
|
||||
|
||||
clientCallbacks[eventName](function(...)
|
||||
TriggerServerEvent('esx:clientCallback', requestId, invoker, ...)
|
||||
end, ...)
|
||||
end)
|
||||
clientCallbacks[eventName](function(...)
|
||||
TriggerServerEvent('esx:clientCallback', requestId, invoker, ...)
|
||||
end, ...)
|
||||
end)
|
||||
|
||||
@@ -1,56 +1,57 @@
|
||||
local npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
|
||||
|
||||
local function checkPhone()
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
|
||||
local phoneItem <const> = ESX.SearchInventory('phone')
|
||||
npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0)
|
||||
local phoneItem <const> = ESX.SearchInventory('phone')
|
||||
npwd:setPhoneDisabled((phoneItem and phoneItem.count or 0) <= 0)
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded', checkPhone)
|
||||
|
||||
AddEventHandler('onClientResourceStart', function(resource)
|
||||
if resource ~= 'npwd' then
|
||||
return
|
||||
end
|
||||
if resource ~= 'npwd' then
|
||||
return
|
||||
end
|
||||
|
||||
npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
|
||||
npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
|
||||
|
||||
if ESX.PlayerLoaded then
|
||||
checkPhone()
|
||||
end
|
||||
if ESX.PlayerLoaded then
|
||||
checkPhone()
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onClientResourceStop', function(resource)
|
||||
if resource == 'npwd' then
|
||||
npwd = nil
|
||||
end
|
||||
if resource == 'npwd' then
|
||||
npwd = nil
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:onPlayerLogout', function()
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
|
||||
npwd:setPhoneVisible(false)
|
||||
npwd:setPhoneDisabled(true)
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:removeInventoryItem', function(item, count)
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
|
||||
if item == 'phone' and count == 0 then
|
||||
npwd:setPhoneDisabled(true)
|
||||
end
|
||||
if item == 'phone' and count == 0 then
|
||||
npwd:setPhoneDisabled(true)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:addInventoryItem', function(item)
|
||||
if not npwd or item ~= 'phone' then
|
||||
return
|
||||
end
|
||||
if not npwd or item ~= 'phone' then
|
||||
return
|
||||
end
|
||||
|
||||
npwd:setPhoneDisabled(false)
|
||||
end)
|
||||
npwd:setPhoneDisabled(false)
|
||||
end)
|
||||
|
||||
@@ -77,7 +77,7 @@ function ESX.DumpTable(table, nb)
|
||||
end
|
||||
|
||||
s = '{\n'
|
||||
for k,v in pairs(table) do
|
||||
for k, v in pairs(table) do
|
||||
if type(k) ~= 'number' then k = '"'..k..'"' end
|
||||
for i = 1, nb, 1 do
|
||||
s = s .. " "
|
||||
|
||||
@@ -13,12 +13,12 @@ end
|
||||
|
||||
function ESX.Table.Set(t)
|
||||
local set = {}
|
||||
for k,v in ipairs(t) do set[v] = true end
|
||||
for _, v in ipairs(t) do set[v] = true end
|
||||
return set
|
||||
end
|
||||
|
||||
function ESX.Table.IndexOf(t, value)
|
||||
for i=1, #t, 1 do
|
||||
for i = 1, #t, 1 do
|
||||
if t[i] == value then
|
||||
return i
|
||||
end
|
||||
@@ -38,7 +38,7 @@ function ESX.Table.LastIndexOf(t, value)
|
||||
end
|
||||
|
||||
function ESX.Table.Find(t, cb)
|
||||
for i=1, #t, 1 do
|
||||
for i = 1, #t, 1 do
|
||||
if cb(t[i]) then
|
||||
return t[i]
|
||||
end
|
||||
@@ -48,7 +48,7 @@ function ESX.Table.Find(t, cb)
|
||||
end
|
||||
|
||||
function ESX.Table.FindIndex(t, cb)
|
||||
for i=1, #t, 1 do
|
||||
for i = 1, #t, 1 do
|
||||
if cb(t[i]) then
|
||||
return i
|
||||
end
|
||||
@@ -60,7 +60,7 @@ end
|
||||
function ESX.Table.Filter(t, cb)
|
||||
local newTable = {}
|
||||
|
||||
for i=1, #t, 1 do
|
||||
for i = 1, #t, 1 do
|
||||
if cb(t[i]) then
|
||||
table.insert(newTable, t[i])
|
||||
end
|
||||
@@ -72,7 +72,7 @@ end
|
||||
function ESX.Table.Map(t, cb)
|
||||
local newTable = {}
|
||||
|
||||
for i=1, #t, 1 do
|
||||
for i = 1, #t, 1 do
|
||||
newTable[i] = cb(t[i], i)
|
||||
end
|
||||
|
||||
@@ -95,7 +95,7 @@ function ESX.Table.Clone(t)
|
||||
local meta = getmetatable(t)
|
||||
local target = {}
|
||||
|
||||
for k,v in pairs(t) do
|
||||
for k, v in pairs(t) do
|
||||
if type(v) == 'table' then
|
||||
target[k] = ESX.Table.Clone(v)
|
||||
else
|
||||
@@ -111,7 +111,7 @@ end
|
||||
function ESX.Table.Concat(t1, t2)
|
||||
local t3 = ESX.Table.Clone(t1)
|
||||
|
||||
for i=1, #t2, 1 do
|
||||
for i = 1, #t2, 1 do
|
||||
table.insert(t3, t2[i])
|
||||
end
|
||||
|
||||
@@ -119,12 +119,11 @@ function ESX.Table.Concat(t1, t2)
|
||||
end
|
||||
|
||||
function ESX.Table.Join(t, sep)
|
||||
local sep = sep or ','
|
||||
local str = ''
|
||||
|
||||
for i=1, #t, 1 do
|
||||
for i = 1, #t, 1 do
|
||||
if i > 1 then
|
||||
str = str .. sep
|
||||
str = str .. (sep or ',')
|
||||
end
|
||||
|
||||
str = str .. t[i]
|
||||
|
||||
@@ -2,22 +2,22 @@ local TimeoutCount = 0
|
||||
local CancelledTimeouts = {}
|
||||
|
||||
ESX.SetTimeout = function(msec, cb)
|
||||
local id <const> = TimeoutCount + 1
|
||||
local id <const> = TimeoutCount + 1
|
||||
|
||||
SetTimeout(msec, function()
|
||||
if CancelledTimeouts[id] then
|
||||
CancelledTimeouts[id] = nil
|
||||
return
|
||||
end
|
||||
|
||||
cb()
|
||||
end)
|
||||
SetTimeout(msec, function()
|
||||
if CancelledTimeouts[id] then
|
||||
CancelledTimeouts[id] = nil
|
||||
return
|
||||
end
|
||||
|
||||
TimeoutCount = id
|
||||
cb()
|
||||
end)
|
||||
|
||||
return id
|
||||
TimeoutCount = id
|
||||
|
||||
return id
|
||||
end
|
||||
|
||||
ESX.ClearTimeout = function(id)
|
||||
CancelledTimeouts[id] = true
|
||||
end
|
||||
CancelledTimeouts[id] = true
|
||||
end
|
||||
|
||||
@@ -4,7 +4,8 @@ Config.DiscordLogs = {
|
||||
test = '',
|
||||
Chat = '',
|
||||
UserActions = '',
|
||||
Resources = ''
|
||||
Resources = '',
|
||||
Paycheck = ''
|
||||
},
|
||||
|
||||
Colors = { -- https://www.spycolor.com/
|
||||
|
||||
@@ -18,9 +18,23 @@ Config.Accounts = {
|
||||
|
||||
Config.StartingAccountMoney = {bank = 50000}
|
||||
|
||||
Config.DefaultSpawn = {x = -269.4, y = -955.3, z = 31.2, heading = 205.8}
|
||||
|
||||
Config.DefaultSpawns = { -- If you want to have more spawn positions and select them randomly uncomment commented code or add more locations
|
||||
{x = 222.2027, y = -864.0162, z = 30.2922, heading = 1.0},
|
||||
--{x = 224.9865, y = -865.0871, z = 30.2922, heading = 1.0},
|
||||
--{x = 227.8436, y = -866.0400, z = 30.2922, heading = 1.0},
|
||||
--{x = 230.6051, y = -867.1450, z = 30.2922, heading = 1.0},
|
||||
--{x = 233.5459, y = -868.2626, z = 30.2922, heading = 1.0}
|
||||
}
|
||||
|
||||
Config.AdminGroups = {
|
||||
['owner'] = true,
|
||||
['admin'] = true
|
||||
}
|
||||
|
||||
|
||||
Config.EnablePaycheck = true -- enable paycheck
|
||||
Config.LogPaycheck = false -- Logs paychecks to a nominated Discord channel via webhook (default is false)
|
||||
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
|
||||
Config.MaxWeight = 24 -- the max inventory weight without backpack
|
||||
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
|
||||
@@ -33,6 +47,8 @@ Config.Multichar = GetResourceState("esx_multicharacter") ~= "mis
|
||||
Config.Identity = true -- Select a characters identity data before they have loaded in (this happens by default with multichar)
|
||||
Config.DistanceGive = 4.0 -- Max distance when giving items, weapons etc.
|
||||
|
||||
Config.AdminLogging = false -- Logs the usage of certain commands by those with group.admin ace permissions (default is false)
|
||||
|
||||
Config.DisableHealthRegeneration = false -- Player will no longer regenerate health
|
||||
Config.DisableVehicleRewards = false -- Disables Player Recieving weapons from vehicles
|
||||
Config.DisableNPCDrops = false -- stops NPCs from dropping weapons on death
|
||||
|
||||
@@ -976,5 +976,18 @@ Config.Weapons = {
|
||||
{name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PRECISIONRIFLE_CLIP_01`},
|
||||
}
|
||||
},
|
||||
{name = 'WEAPON_METALDETECTOR', label = TranslateCap('weapon_metaldetector'), components = {}}
|
||||
{name = 'WEAPON_METALDETECTOR', label = TranslateCap('weapon_metaldetector'), components = {}},
|
||||
{name = 'WEAPON_PISTOLXM3', label = TranslateCap('weapon_pistolxm3'), ammo = {label = TranslateCap('ammo_rounds'), hash = `AMMO_PISTOL`}, tints = Config.DefaultWeaponTints,
|
||||
components = {
|
||||
{name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_PISTOLXM3_CLIP_01`},
|
||||
{name = 'suppressor', label = TranslateCap('component_suppressor'), hash = `COMPONENT_PISTOLXM3_SUPP`}
|
||||
}
|
||||
},
|
||||
{name = 'WEAPON_ACIDPACKAGE', label = TranslateCap('weapon_acidpackage'), components = {}},
|
||||
{name = 'WEAPON_CANDYCANE', label = TranslateCap('weapon_candycane'), components = {}},
|
||||
{name = 'WEAPON_RAILGUNXM3', label = TranslateCap('weapon_railgunxm3'), ammo = {label = TranslateCap('ammo_rounds'), hash = `AMMO_RAILGUN`}, tints = Config.DefaultWeaponTints,
|
||||
components = {
|
||||
{name = 'clip_default', label = TranslateCap('component_clip_default'), hash = `COMPONENT_RAILGUNXM3_CLIP_01`},
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
CREATE DATABASE IF NOT EXISTS `es_extended`;
|
||||
|
||||
|
||||
ALTER DATABASE `es_extended`
|
||||
DEFAULT CHARACTER SET UTF8MB4;
|
||||
|
||||
ALTER DATABASE `es_extended`
|
||||
DEFAULT COLLATE UTF8MB4_UNICODE_CI;
|
||||
|
||||
USE `es_extended`;
|
||||
|
||||
CREATE TABLE `users` (
|
||||
`identifier` VARCHAR(60) NOT NULL,
|
||||
`accounts` LONGTEXT NULL DEFAULT NULL,
|
||||
@@ -21,7 +22,6 @@ CREATE TABLE `users` (
|
||||
PRIMARY KEY (`identifier`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
|
||||
CREATE TABLE `items` (
|
||||
`name` VARCHAR(50) NOT NULL,
|
||||
`label` VARCHAR(50) NOT NULL,
|
||||
@@ -32,7 +32,6 @@ CREATE TABLE `items` (
|
||||
PRIMARY KEY (`name`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
|
||||
CREATE TABLE `job_grades` (
|
||||
`id` INT NOT NULL AUTO_INCREMENT,
|
||||
`job_name` VARCHAR(50) DEFAULT NULL,
|
||||
@@ -46,7 +45,6 @@ CREATE TABLE `job_grades` (
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
|
||||
INSERT INTO `job_grades` VALUES (1,'unemployed',0,'unemployed','Unemployed',200,'{}','{}');
|
||||
|
||||
CREATE TABLE `jobs` (
|
||||
@@ -56,5 +54,4 @@ CREATE TABLE `jobs` (
|
||||
PRIMARY KEY (`name`)
|
||||
) ENGINE=InnoDB;
|
||||
|
||||
|
||||
INSERT INTO `jobs` VALUES ('unemployed','Unemployed');
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
chunk: chunk,
|
||||
};
|
||||
|
||||
if (i == str.length - 1) data.end = true;
|
||||
if (i === str.length - 1) data.end = true;
|
||||
|
||||
$.post("http://" + namespace + "/__chunk", JSON.stringify(data));
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ function _U() {
|
||||
}
|
||||
|
||||
// Has the locale file been set?
|
||||
if (locale.length == 0) {
|
||||
if (locale.length === 0) {
|
||||
console.log('locale.js: no locale has been set');
|
||||
return 'locale.js: no locale has been set';
|
||||
}
|
||||
@@ -32,7 +32,7 @@ function _U() {
|
||||
}
|
||||
|
||||
// Do we need to format the string?
|
||||
if (args.length == 1) {
|
||||
if (args.length === 1) {
|
||||
return capitalize(locale[string]);
|
||||
} else {
|
||||
return formatString(args);
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
Locales = {}
|
||||
|
||||
function Translate(str, ...) -- Translate string
|
||||
if not str then
|
||||
local currentResourceName = GetCurrentResourceName()
|
||||
print(("[^1ERROR^7] Resource ^5%s^7 You did not specify a parameter for the Translate function or the value is nil!"):format(currentResourceName))
|
||||
return 'Given translate function parameter is nil!'
|
||||
end
|
||||
if Locales[Config.Locale] then
|
||||
if Locales[Config.Locale][str] then
|
||||
return string.format(Locales[Config.Locale][str], ...)
|
||||
|
||||
@@ -1,228 +0,0 @@
|
||||
Locales['br'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'inventário %s / %s',
|
||||
['use'] = 'usar',
|
||||
['give'] = 'dar',
|
||||
['remove'] = 'remover',
|
||||
['return'] = 'voltar',
|
||||
['give_to'] = 'dar para',
|
||||
['amount'] = 'quantidade',
|
||||
['giveammo'] = 'dar munição',
|
||||
['amountammo'] = 'quantidade de munição',
|
||||
['noammo'] = 'voce não tem todas essas munições!',
|
||||
['gave_item'] = 'voce deu %sx %s para %s',
|
||||
['received_item'] = 'voce recebeu %sx %s de %s',
|
||||
['gave_weapon'] = 'você deu %s para %s',
|
||||
['gave_weapon_ammo'] = 'você deu ~o~%sx %s para %s de %s',
|
||||
['gave_weapon_withammo'] = 'você deu %s com ~o~%sx %s para %s',
|
||||
['gave_weapon_hasalready'] = '%s já tem um(a) %s',
|
||||
['gave_weapon_noweapon'] = 'não tem essa arma %s',
|
||||
['received_weapon'] = 'você recebeu %s de %s',
|
||||
['received_weapon_ammo'] = 'você recebeu ~o~%sx %s para a sua(o seu) %s de %s',
|
||||
['received_weapon_withammo'] = 'você recebeu %s com ~o~%sx %s de %s',
|
||||
['received_weapon_hasalready'] = '%s tentou lhe dar uma %s, mas você já tem um(a)',
|
||||
['received_weapon_noweapon'] = '%s tentou lhe dar munição para %s, mas você não tem um(a)',
|
||||
['gave_account_money'] = 'voce deu $%s (%s) para %s',
|
||||
['received_account_money'] = 'voce recebeu $%s (%s) de %s',
|
||||
['amount_invalid'] = 'quantidade inválida',
|
||||
['players_nearby'] = 'nenhum cidadão por perto',
|
||||
['ex_inv_lim'] = 'ação não e possivel, excedendo o limite de estoque para %s',
|
||||
['imp_invalid_quantity'] = 'ação impossível, quantidade inválida',
|
||||
['imp_invalid_amount'] = 'ação impossível, valor invalido',
|
||||
['threw_standard'] = 'você jogou %sx %s',
|
||||
['threw_account'] = 'você jogou $%s %s',
|
||||
['threw_weapon'] = 'você jogou %s',
|
||||
['threw_weapon_ammo'] = 'você jogou %s com ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'você já esta com essa arma',
|
||||
['threw_cannot_pickup'] = 'você não pode pegar porque seu inventário está cheio!',
|
||||
['threw_pickup_prompt'] = 'pressione E para pegar',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'exibir inventario',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'voce recebeu seu salário: $%s ',
|
||||
['received_help'] = 'voce recebeu seu cheque de bem-estar: $%s ',
|
||||
['company_nomoney'] = 'a empresa em que voce esta empregado esta muito pobre para pagar seu salário',
|
||||
['received_paycheck'] = 'recebeu dinheiro',
|
||||
['bank'] = 'banco',
|
||||
['account_bank'] = 'banco',
|
||||
['account_black_money'] = 'dinheiro sujo',
|
||||
['account_money'] = 'dinheiro',
|
||||
|
||||
['act_imp'] = 'ação impossível',
|
||||
['in_vehicle'] = 'voce não pode dar nada para alguem no veículo',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'spawn um carro',
|
||||
['command_car_car'] = 'nome do carro',
|
||||
['command_cardel'] = 'excluir veículo',
|
||||
['command_cardel_radius'] = 'optional, delete every vehicle within the specified radius',
|
||||
['command_clear'] = 'limpar o chat',
|
||||
['command_clearall'] = 'limpar o chat para todos',
|
||||
['command_clearinventory'] = 'remover todos os itens do inventário',
|
||||
['command_clearloadout'] = 'remova todas as armas do carregamento',
|
||||
['command_giveaccountmoney'] = 'dar dinheiro da conta',
|
||||
['command_giveaccountmoney_account'] = 'conta',
|
||||
['command_giveaccountmoney_amount'] = 'amount',
|
||||
['command_giveaccountmoney_invalid'] = 'conta inválida',
|
||||
['command_giveitem'] = 'dar item',
|
||||
['command_giveitem_item'] = 'item',
|
||||
['command_giveitem_count'] = 'count',
|
||||
['command_giveweapon'] = 'dar arma',
|
||||
['command_giveweapon_weapon'] = 'arma',
|
||||
['command_giveweapon_ammo'] = 'ammo count',
|
||||
['command_giveweapon_hasalready'] = 'player already has that weapon',
|
||||
['command_giveweaponcomponent'] = 'give weapon component',
|
||||
['command_giveweaponcomponent_component'] = 'component name',
|
||||
['command_giveweaponcomponent_invalid'] = 'invalid weapon component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'player already has that weapon component',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'player does not have that weapon',
|
||||
['command_save'] = 'save a player to database',
|
||||
['command_saveall'] = 'save all players to database',
|
||||
['command_setaccountmoney'] = 'set account money for a player',
|
||||
['command_setaccountmoney_amount'] = 'amount of money to set',
|
||||
['command_setcoords'] = 'teleport to coordinates',
|
||||
['command_setcoords_x'] = 'x axis',
|
||||
['command_setcoords_y'] = 'y axis',
|
||||
['command_setcoords_z'] = 'z axis',
|
||||
['command_setjob'] = 'atribuir um trabalho a um usuario',
|
||||
['command_setjob_job'] = 'o trabalho que voce deseja atribuir',
|
||||
['command_setjob_grade'] = 'o nivel de emprego',
|
||||
['command_setjob_invalid'] = 'the job, grade or both are invalid',
|
||||
['command_setgroup'] = 'set player group',
|
||||
['command_setgroup_group'] = 'group name',
|
||||
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
|
||||
['commanderror_invaliditem'] = 'item invalido',
|
||||
['commanderror_invalidweapon'] = 'invalid weapon',
|
||||
['commanderror_console'] = 'that command can not be run from console',
|
||||
['commanderror_invalidcommand'] = '/%s is not an valid command!',
|
||||
['commanderror_invalidplayerid'] = 'there is no player online matching that server id',
|
||||
['commandgeneric_playerid'] = 'o ID do jogador',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = 'R$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'faca',
|
||||
['weapon_nightstick'] = 'cacetete',
|
||||
['weapon_hammer'] = 'martelo',
|
||||
['weapon_bat'] = 'bastao',
|
||||
['weapon_golfclub'] = 'golf club',
|
||||
['weapon_crowbar'] = 'pe de cabra',
|
||||
['weapon_pistol'] = 'pistola',
|
||||
['weapon_combatpistol'] = 'pistola de combate',
|
||||
['weapon_appistol'] = 'ap pistola',
|
||||
['weapon_pistol50'] = 'pistola .50',
|
||||
['weapon_microsmg'] = 'micro smg',
|
||||
['weapon_smg'] = 'smg',
|
||||
['weapon_assaultsmg'] = 'smg de assalto',
|
||||
['weapon_assaultrifle'] = 'rifle de assalto',
|
||||
['weapon_carbinerifle'] = 'carabina rifle',
|
||||
['weapon_advancedrifle'] = 'rifle avançado',
|
||||
['weapon_mg'] = 'mg',
|
||||
['weapon_combatmg'] = 'combate mg',
|
||||
['weapon_pumpshotgun'] = 'espingarda',
|
||||
['weapon_sawnoffshotgun'] = 'espingarda serrada',
|
||||
['weapon_assaultshotgun'] = 'espingarda de assalto',
|
||||
['weapon_bullpupshotgun'] = 'espingarda de bullpup',
|
||||
['weapon_stungun'] = 'arma de choque',
|
||||
['weapon_sniperrifle'] = 'sniper rifle',
|
||||
['weapon_heavysniper'] = 'heavy sniper',
|
||||
['weapon_grenadelauncher'] = 'lançador de granada',
|
||||
['weapon_rpg'] = 'lançador de foguetes',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'granada',
|
||||
['weapon_stickybomb'] = 'bomba pegajosa',
|
||||
['weapon_smokegrenade'] = 'granada de fumaça',
|
||||
['weapon_bzgas'] = 'bz gas',
|
||||
['weapon_molotov'] = 'molotov',
|
||||
['weapon_fireextinguisher'] = 'extintor',
|
||||
['weapon_petrolcan'] = 'galao de combustivel',
|
||||
['weapon_ball'] = 'bola',
|
||||
['weapon_snspistol'] = 'sns pistol',
|
||||
['weapon_bottle'] = 'garrafa',
|
||||
['weapon_gusenberg'] = 'gusenberg sweeper',
|
||||
['weapon_specialcarbine'] = 'carabina especial',
|
||||
['weapon_heavypistol'] = 'heavy pistol',
|
||||
['weapon_bullpuprifle'] = 'bullpup rifle',
|
||||
['weapon_dagger'] = 'punhal',
|
||||
['weapon_vintagepistol'] = 'vintage pistol',
|
||||
['weapon_firework'] = 'fogos de artificio',
|
||||
['weapon_musket'] = 'mosquete',
|
||||
['weapon_heavyshotgun'] = 'heavy shotgun',
|
||||
['weapon_marksmanrifle'] = 'marksman rifle',
|
||||
['weapon_hominglauncher'] = 'homing launcher',
|
||||
['weapon_proxmine'] = 'mina de proximidade',
|
||||
['weapon_snowball'] = 'bola de neve',
|
||||
['weapon_flaregun'] = 'sinalizador',
|
||||
['weapon_combatpdw'] = 'combat pdw',
|
||||
['weapon_marksmanpistol'] = 'marksman pistol',
|
||||
['weapon_knuckle'] = 'soco ingles',
|
||||
['weapon_hatchet'] = 'machado',
|
||||
['weapon_railgun'] = 'railgun',
|
||||
['weapon_machete'] = 'facão',
|
||||
['weapon_machinepistol'] = 'machine pistol',
|
||||
['weapon_switchblade'] = 'canivete',
|
||||
['weapon_revolver'] = 'heavy revolver',
|
||||
['weapon_dbshotgun'] = 'espingarda de cano duplo',
|
||||
['weapon_compactrifle'] = 'compact rifle',
|
||||
['weapon_autoshotgun'] = 'auto shotgun',
|
||||
['weapon_battleaxe'] = 'battle axe',
|
||||
['weapon_compactlauncher'] = 'compact launcher',
|
||||
['weapon_minismg'] = 'mini smg',
|
||||
['weapon_pipebomb'] = 'bomba caseira',
|
||||
['weapon_poolcue'] = 'taco de sinuca',
|
||||
['weapon_wrench'] = 'chave de cano',
|
||||
['weapon_flashlight'] = 'laterna',
|
||||
['gadget_parachute'] = 'paraquedas',
|
||||
['weapon_flare'] = 'flare',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'aderência padrão',
|
||||
['component_clip_extended'] = 'aderência prolongada',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
['component_flashlight'] = 'lanterna',
|
||||
['component_scope'] = 'mira',
|
||||
['component_scope_advanced'] = 'mira avançada',
|
||||
['component_suppressor'] = 'supressor',
|
||||
['component_grip'] = 'grip',
|
||||
['component_luxary_finish'] = 'acabamento de arma de luxo',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
+331
-325
@@ -1,359 +1,365 @@
|
||||
Locales['cs'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventář ( Váha %s / %s )',
|
||||
['use'] = 'Použít',
|
||||
['give'] = 'Darovat',
|
||||
['remove'] = 'Odhodit',
|
||||
['return'] = 'Vrátit',
|
||||
['give_to'] = 'Darováno',
|
||||
['amount'] = 'Počet',
|
||||
['giveammo'] = 'Podat náboje',
|
||||
['amountammo'] = 'Počet nábojů',
|
||||
['noammo'] = 'Nedostatek!',
|
||||
['gave_item'] = 'Daroval %sx %s pro %s',
|
||||
['received_item'] = 'Získáno %sx %s od %s',
|
||||
['gave_weapon'] = 'Předání %s pro %s',
|
||||
['gave_weapon_ammo'] = 'Darování ~o~%sx %s do %s pro %s',
|
||||
['gave_weapon_withammo'] = 'Darování %s s ~o~%sx %s pro %s',
|
||||
['gave_weapon_hasalready'] = '%s již vlastní %s',
|
||||
['gave_weapon_noweapon'] = '%s nemá tuto zbraň',
|
||||
['received_weapon'] = 'Obdrženo %s od %s',
|
||||
['received_weapon_ammo'] = 'Obdrženo ~o~%sx %s pro zbraň %s od %s',
|
||||
['received_weapon_withammo'] = 'Obdrženo %s s ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s se snažil darovat %s, ale již tuto zbraň máš',
|
||||
['received_weapon_noweapon'] = '%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań',
|
||||
['gave_account_money'] = 'Darováno $%s (%s) pro %s',
|
||||
['received_account_money'] = 'Získáno $%s (%s) od %s',
|
||||
['amount_invalid'] = 'Špatné množství',
|
||||
['players_nearby'] = 'Žádný hráč není poblíž',
|
||||
['ex_inv_lim'] = 'Nelze sebrat,protože máš plné kapsy %s',
|
||||
['imp_invalid_quantity'] = 'Neplatné množství',
|
||||
['imp_invalid_amount'] = 'Nelze provést, neplatné množství',
|
||||
['threw_standard'] = 'Zahozeno %sx %s',
|
||||
['threw_account'] = 'Zahozeno $%s %s',
|
||||
['threw_weapon'] = 'Zahozeno %s',
|
||||
['threw_weapon_ammo'] = 'Zahozeno %s s ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Již vlastníš tuto zbraň',
|
||||
['threw_cannot_pickup'] = 'Kapsy máš plné, nemůžeš sebrat!',
|
||||
['threw_pickup_prompt'] = 'Zmáčkni E pro sebrání!',
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventář ( Váha %s / %s )',
|
||||
['use'] = 'Použít',
|
||||
['give'] = 'Darovat',
|
||||
['remove'] = 'Odhodit',
|
||||
['return'] = 'Vrátit',
|
||||
['give_to'] = 'Darováno',
|
||||
['amount'] = 'Počet',
|
||||
['giveammo'] = 'Podat náboje',
|
||||
['amountammo'] = 'Počet nábojů',
|
||||
['noammo'] = 'Nedostatek!',
|
||||
['gave_item'] = 'Daroval %sx %s pro %s',
|
||||
['received_item'] = 'Získáno %sx %s od %s',
|
||||
['gave_weapon'] = 'Předání %s pro %s',
|
||||
['gave_weapon_ammo'] = 'Darování ~o~%sx %s do %s pro %s',
|
||||
['gave_weapon_withammo'] = 'Darování %s s ~o~%sx %s pro %s',
|
||||
['gave_weapon_hasalready'] = '%s již vlastní %s',
|
||||
['gave_weapon_noweapon'] = '%s nemá tuto zbraň',
|
||||
['received_weapon'] = 'Obdrženo %s od %s',
|
||||
['received_weapon_ammo'] = 'Obdrženo ~o~%sx %s pro zbraň %s od %s',
|
||||
['received_weapon_withammo'] = 'Obdrženo %s s ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s se snažil darovat %s, ale již tuto zbraň máš',
|
||||
['received_weapon_noweapon'] = '%s se snažil ti dát náboje %s, ale nemáš potřebnou zbrań',
|
||||
['gave_account_money'] = 'Darováno $%s (%s) pro %s',
|
||||
['received_account_money'] = 'Získáno $%s (%s) od %s',
|
||||
['amount_invalid'] = 'Špatné množství',
|
||||
['players_nearby'] = 'Žádný hráč není poblíž',
|
||||
['ex_inv_lim'] = 'Nelze sebrat,protože máš plné kapsy %s',
|
||||
['imp_invalid_quantity'] = 'Neplatné množství',
|
||||
['imp_invalid_amount'] = 'Nelze provést, neplatné množství',
|
||||
['threw_standard'] = 'Zahozeno %sx %s',
|
||||
['threw_account'] = 'Zahozeno $%s %s',
|
||||
['threw_weapon'] = 'Zahozeno %s',
|
||||
['threw_weapon_ammo'] = 'Zahozeno %s s ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Již vlastníš tuto zbraň',
|
||||
['threw_cannot_pickup'] = 'Kapsy máš plné, nemůžeš sebrat!',
|
||||
['threw_pickup_prompt'] = 'Zmáčkni E pro sebrání!',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Otevřít inventář',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Otevřít inventář',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Obdržel jsi: $%s',
|
||||
['received_help'] = 'Obdržel jsi svůj podíl: $%s',
|
||||
['company_nomoney'] = 'Firma kde pracujete je příliš chudá, aby vám zaplatila',
|
||||
['received_paycheck'] = 'Obdržena platba',
|
||||
['bank'] = 'Banka',
|
||||
['account_bank'] = 'V bance',
|
||||
['account_black_money'] = 'Špináve peníze',
|
||||
['account_money'] = 'V kapse',
|
||||
-- Salary related
|
||||
['received_salary'] = 'Obdržel jsi: $%s',
|
||||
['received_help'] = 'Obdržel jsi svůj podíl: $%s',
|
||||
['company_nomoney'] = 'Firma kde pracujete je příliš chudá, aby vám zaplatila',
|
||||
['received_paycheck'] = 'Obdržena platba',
|
||||
['bank'] = 'Banka',
|
||||
['account_bank'] = 'V bance',
|
||||
['account_black_money'] = 'Špináve peníze',
|
||||
['account_money'] = 'V kapse',
|
||||
|
||||
['act_imp'] = 'Nelze provést',
|
||||
['in_vehicle'] = 'Nelze provést, hráč je v autě',
|
||||
['act_imp'] = 'Nelze provést',
|
||||
['in_vehicle'] = 'Nelze provést, hráč je v autě',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Přivolat si hráče k sobě',
|
||||
['command_car'] = 'Spawnout vozidlo',
|
||||
['command_car_car'] = 'Zadej jméno vozidla nebo spawnname',
|
||||
['command_cardel'] = 'Odstranění vozidla v okolí',
|
||||
['command_cardel_radius'] = 'Odstranění vozidla v určeném dosahu',
|
||||
['command_clear'] = 'Vymazat text v chatu',
|
||||
['command_clearall'] = 'Vymazat chet pro všechny hráče',
|
||||
['command_clearinventory'] = 'Vymazat všechny věci z invetáře hráče',
|
||||
['command_clearloadout'] = 'Vymazat všechny zbraně z inventáře hráče',
|
||||
['command_freeze'] = 'Zmrazit hráče',
|
||||
['command_unfreeze'] = 'Odmrazit hráče',
|
||||
['command_giveaccountmoney'] = 'Poslat peníze na účet ',
|
||||
['command_giveaccountmoney_account'] = 'Převést peníze na účet',
|
||||
['command_giveaccountmoney_amount'] = 'Částka k poslání',
|
||||
['command_giveaccountmoney_invalid'] = 'Neplátné jméno',
|
||||
['command_giveitem'] = 'Darovat věc hráči',
|
||||
['command_giveitem_item'] = 'Název věci',
|
||||
['command_giveitem_count'] = 'Množství',
|
||||
['command_giveweapon'] = 'Dát zbraň hráči',
|
||||
['command_giveweapon_weapon'] = 'Název zbraně',
|
||||
['command_giveweapon_ammo'] = 'Množství náboje',
|
||||
['command_giveweapon_hasalready'] = 'Hráč již má tuto zbraň',
|
||||
['command_giveweaponcomponent'] = 'Darovat přídavek na zbraň',
|
||||
['command_giveweaponcomponent_component'] = 'Název zbraně',
|
||||
['command_giveweaponcomponent_invalid'] = 'Špatné jméno přídavku',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Hráč již má tento přídavek',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Hráč nemá tuto zbrań',
|
||||
['command_goto'] = 'Teleportování sebe k hráči',
|
||||
['command_kill'] = 'Zabití hráče',
|
||||
['command_save'] = 'Uložení dat hráče',
|
||||
['command_saveall'] = 'Uložení veškerých dat hráče',
|
||||
['command_setaccountmoney'] = 'Nastavení určeného počtu peněz',
|
||||
['command_setaccountmoney_amount'] = 'Počet peněz',
|
||||
['command_setcoords'] = 'Teleportování na určené souřadnice',
|
||||
['command_setcoords_x'] = 'Hodnota X',
|
||||
['command_setcoords_y'] = 'Hodnota Y',
|
||||
['command_setcoords_z'] = 'Hodnota Z',
|
||||
['command_setjob'] = 'Nastavit práci hráči',
|
||||
['command_setjob_job'] = 'Název práce',
|
||||
['command_setjob_grade'] = 'Pozice ve firmě',
|
||||
['command_setjob_invalid'] = 'Špatné zadání práce,hodnosti nebo i obou hodnot',
|
||||
['command_setgroup'] = 'Nastavení práv hráči',
|
||||
['command_setgroup_group'] = 'Název skupiny',
|
||||
['commanderror_argumentmismatch'] = 'Chybný počet hodnot (správně %s, potřebných %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Chybně zadaná hodnot #%s (správně, špatně)',
|
||||
['commanderror_invaliditem'] = 'Špatný předmět',
|
||||
['commanderror_invalidweapon'] = 'Špatná zbraň',
|
||||
['commanderror_console'] = 'příkaz nelze být zpracován v konzoli',
|
||||
['commanderror_invalidcommand'] = 'Špatný příakz - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Hráč není dostupný',
|
||||
['commandgeneric_playerid'] = 'Id hráče',
|
||||
['command_giveammo_noweapon_found'] = '%s nemá tuto zbraň',
|
||||
['command_giveammo_weapon'] = 'Název zbraně',
|
||||
['command_giveammo_ammo'] = 'Počet nábojů',
|
||||
-- Commands
|
||||
['command_bring'] = 'Přivolat si hráče k sobě',
|
||||
['command_car'] = 'Spawnout vozidlo',
|
||||
['command_car_car'] = 'Zadej jméno vozidla nebo spawnname',
|
||||
['command_cardel'] = 'Odstranění vozidla v okolí',
|
||||
['command_cardel_radius'] = 'Odstranění vozidla v určeném dosahu',
|
||||
['command_clear'] = 'Vymazat text v chatu',
|
||||
['command_clearall'] = 'Vymazat chet pro všechny hráče',
|
||||
['command_clearinventory'] = 'Vymazat všechny věci z invetáře hráče',
|
||||
['command_clearloadout'] = 'Vymazat všechny zbraně z inventáře hráče',
|
||||
['command_freeze'] = 'Zmrazit hráče',
|
||||
['command_unfreeze'] = 'Odmrazit hráče',
|
||||
['command_giveaccountmoney'] = 'Poslat peníze na účet ',
|
||||
['command_giveaccountmoney_account'] = 'Převést peníze na účet',
|
||||
['command_giveaccountmoney_amount'] = 'Částka k poslání',
|
||||
['command_giveaccountmoney_invalid'] = 'Neplátné jméno',
|
||||
['command_giveitem'] = 'Darovat věc hráči',
|
||||
['command_giveitem_item'] = 'Název věci',
|
||||
['command_giveitem_count'] = 'Množství',
|
||||
['command_giveweapon'] = 'Dát zbraň hráči',
|
||||
['command_giveweapon_weapon'] = 'Název zbraně',
|
||||
['command_giveweapon_ammo'] = 'Množství náboje',
|
||||
['command_giveweapon_hasalready'] = 'Hráč již má tuto zbraň',
|
||||
['command_giveweaponcomponent'] = 'Darovat přídavek na zbraň',
|
||||
['command_giveweaponcomponent_component'] = 'Název zbraně',
|
||||
['command_giveweaponcomponent_invalid'] = 'Špatné jméno přídavku',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Hráč již má tento přídavek',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Hráč nemá tuto zbrań',
|
||||
['command_goto'] = 'Teleportování sebe k hráči',
|
||||
['command_kill'] = 'Zabití hráče',
|
||||
['command_save'] = 'Uložení dat hráče',
|
||||
['command_saveall'] = 'Uložení veškerých dat hráče',
|
||||
['command_setaccountmoney'] = 'Nastavení určeného počtu peněz',
|
||||
['command_setaccountmoney_amount'] = 'Počet peněz',
|
||||
['command_setcoords'] = 'Teleportování na určené souřadnice',
|
||||
['command_setcoords_x'] = 'Hodnota X',
|
||||
['command_setcoords_y'] = 'Hodnota Y',
|
||||
['command_setcoords_z'] = 'Hodnota Z',
|
||||
['command_setjob'] = 'Nastavit práci hráči',
|
||||
['command_setjob_job'] = 'Název práce',
|
||||
['command_setjob_grade'] = 'Pozice ve firmě',
|
||||
['command_setjob_invalid'] = 'Špatné zadání práce,hodnosti nebo i obou hodnot',
|
||||
['command_setgroup'] = 'Nastavení práv hráči',
|
||||
['command_setgroup_group'] = 'Název skupiny',
|
||||
['commanderror_argumentmismatch'] = 'Chybný počet hodnot (správně %s, potřebných %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Chybně zadaná hodnot #%s (správně, špatně)',
|
||||
['commanderror_invaliditem'] = 'Špatný předmět',
|
||||
['commanderror_invalidweapon'] = 'Špatná zbraň',
|
||||
['commanderror_console'] = 'příkaz nelze být zpracován v konzoli',
|
||||
['commanderror_invalidcommand'] = 'Špatný příakz - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Hráč není dostupný',
|
||||
['commandgeneric_playerid'] = 'Id hráče',
|
||||
['command_giveammo_noweapon_found'] = '%s nemá tuto zbraň',
|
||||
['command_giveammo_weapon'] = 'Název zbraně',
|
||||
['command_giveammo_ammo'] = 'Počet nábojů',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '£%s',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '£%s',
|
||||
|
||||
-- Weapons
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dýka',
|
||||
['weapon_bat'] = 'Baseballová pálka',
|
||||
['weapon_battleaxe'] = 'Bitevní sekera',
|
||||
['weapon_bottle'] = 'Rozbitá lahve',
|
||||
['weapon_crowbar'] = 'Páčidlo',
|
||||
['weapon_flashlight'] = 'Baterka',
|
||||
['weapon_golfclub'] = 'Golfová hůl',
|
||||
['weapon_hammer'] = 'Kladivo',
|
||||
['weapon_hatchet'] = 'Sekera',
|
||||
['weapon_knife'] = 'Nůž',
|
||||
['weapon_knuckle'] = 'Boxer',
|
||||
['weapon_machete'] = 'Mačeta',
|
||||
['weapon_nightstick'] = 'Policejní obušek',
|
||||
['weapon_wrench'] = 'Francouzský klíč',
|
||||
['weapon_poolcue'] = 'Kulečníkové tágo',
|
||||
['weapon_stone_hatchet'] = 'Kamenná sekera',
|
||||
['weapon_switchblade'] = 'Vystřelovací nůž',
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dýka',
|
||||
['weapon_bat'] = 'Baseballová pálka',
|
||||
['weapon_battleaxe'] = 'Bitevní sekera',
|
||||
['weapon_bottle'] = 'Rozbitá lahve',
|
||||
['weapon_crowbar'] = 'Páčidlo',
|
||||
['weapon_flashlight'] = 'Baterka',
|
||||
['weapon_golfclub'] = 'Golfová hůl',
|
||||
['weapon_hammer'] = 'Kladivo',
|
||||
['weapon_hatchet'] = 'Sekera',
|
||||
['weapon_knife'] = 'Nůž',
|
||||
['weapon_knuckle'] = 'Boxer',
|
||||
['weapon_machete'] = 'Mačeta',
|
||||
['weapon_nightstick'] = 'Policejní obušek',
|
||||
['weapon_wrench'] = 'Francouzský klíč',
|
||||
['weapon_poolcue'] = 'Kulečníkové tágo',
|
||||
['weapon_stone_hatchet'] = 'Kamenná sekera',
|
||||
['weapon_switchblade'] = 'Vystřelovací nůž',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic pistol',
|
||||
['weapon_combatpistol'] = 'Combat pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic pistol',
|
||||
['weapon_combatpistol'] = 'Combat pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Detektor kovu',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Detektor kovu',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Míček',
|
||||
['weapon_bzgas'] = 'Smrtící slzný plyn',
|
||||
['weapon_flare'] = 'Světlice',
|
||||
['weapon_grenade'] = 'Granát',
|
||||
['weapon_petrolcan'] = 'Kanistr',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotův koktejl',
|
||||
['weapon_proxmine'] = 'Pohybová mina',
|
||||
['weapon_pipebomb'] = 'Trubková bomba',
|
||||
['weapon_snowball'] = 'Sněhová koule',
|
||||
['weapon_stickybomb'] = 'C4',
|
||||
['weapon_smokegrenade'] = 'Slzný plyn',
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Hasící přístroj',
|
||||
['weapon_digiscanner'] = 'Skener',
|
||||
['weapon_garbagebag'] = 'Odpadkový pytel',
|
||||
['weapon_handcuffs'] = 'Pouta',
|
||||
['gadget_nightvision'] = 'Noční vidění',
|
||||
['gadget_parachute'] = 'Padák',
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Míček',
|
||||
['weapon_bzgas'] = 'Smrtící slzný plyn',
|
||||
['weapon_flare'] = 'Světlice',
|
||||
['weapon_grenade'] = 'Granát',
|
||||
['weapon_petrolcan'] = 'Kanistr',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotův koktejl',
|
||||
['weapon_proxmine'] = 'Pohybová mina',
|
||||
['weapon_pipebomb'] = 'Trubková bomba',
|
||||
['weapon_snowball'] = 'Sněhová koule',
|
||||
['weapon_stickybomb'] = 'C4',
|
||||
['weapon_smokegrenade'] = 'Slzný plyn',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Hasící přístroj',
|
||||
['weapon_digiscanner'] = 'Skener',
|
||||
['weapon_garbagebag'] = 'Odpadkový pytel',
|
||||
['weapon_handcuffs'] = 'Pouta',
|
||||
['gadget_nightvision'] = 'Noční vidění',
|
||||
['gadget_parachute'] = 'Padák',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
+370
-365
@@ -1,366 +1,371 @@
|
||||
Locales['da'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Vægt %s / %s )',
|
||||
['use'] = 'Brug',
|
||||
['give'] = 'Giv',
|
||||
['remove'] = 'Smid',
|
||||
['return'] = 'Tilbage',
|
||||
['give_to'] = 'Giv til',
|
||||
['amount'] = 'Beløb',
|
||||
['giveammo'] = 'Giv ammunition',
|
||||
['amountammo'] = 'Ammunition beløb',
|
||||
['noammo'] = 'Ikke nok!',
|
||||
['gave_item'] = 'Giver %sx %s til %s',
|
||||
['received_item'] = 'Modtog %sx %s fra %s',
|
||||
['gave_weapon'] = 'Giver %s til %s',
|
||||
['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s',
|
||||
['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s',
|
||||
['gave_weapon_hasalready'] = '%s har allerede en %s',
|
||||
['gave_weapon_noweapon'] = '%s har ikke det våben',
|
||||
['received_weapon'] = 'Modtog %s fra %s',
|
||||
['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s',
|
||||
['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s',
|
||||
['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben',
|
||||
['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben',
|
||||
['gave_account_money'] = 'Giver %s kr. (%s) til %s',
|
||||
['received_account_money'] = 'Modtog %s kr. (%s) fra %s',
|
||||
['amount_invalid'] = 'Ugyldig mængde',
|
||||
['players_nearby'] = 'Ingen spillere i nærheden',
|
||||
['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s',
|
||||
['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig',
|
||||
['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt',
|
||||
['threw_standard'] = 'Smider %sx %s',
|
||||
['threw_account'] = 'Smider %s kr. %s',
|
||||
['threw_weapon'] = 'Smider %s',
|
||||
['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har allerede dette våben',
|
||||
['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!',
|
||||
['threw_pickup_prompt'] = 'Tryk på E for at tage genstand',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Vis Inventory',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du er blevet betalt: %s kr.',
|
||||
['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.',
|
||||
['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn',
|
||||
['received_paycheck'] = 'modtaget lønseddel',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Beskidte penge',
|
||||
['account_money'] = 'Penge',
|
||||
|
||||
['act_imp'] = 'Kan ikke udføre handling',
|
||||
['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Tag en spiller til dig',
|
||||
['command_car'] = 'Spawn et køretøj',
|
||||
['command_car_car'] = 'Køretøjsmodel eller hash',
|
||||
['command_cardel'] = 'Fjern køretøjer i nærheden',
|
||||
['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
|
||||
['command_clear'] = 'Ryd chatten',
|
||||
['command_clearall'] = 'Ryd chatten for alle spillere',
|
||||
['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
|
||||
['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
|
||||
['command_freeze'] = 'Frys en spiller',
|
||||
['command_unfreeze'] = 'Frigør en spiller',
|
||||
['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto at tilføje til',
|
||||
['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
|
||||
['command_giveitem'] = 'Giv spilleren en genstand',
|
||||
['command_giveitem_item'] = 'Genstands navn',
|
||||
['command_giveitem_count'] = 'Antal',
|
||||
['command_giveweapon'] = 'Giv spilleren et våben',
|
||||
['command_giveweapon_weapon'] = 'Navn på våben',
|
||||
['command_giveweapon_ammo'] = 'Ammunitions mængde',
|
||||
['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
|
||||
['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent navn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
|
||||
['command_goto'] = 'Teleporter dig selv til en spiller',
|
||||
['command_kill'] = 'Dræb en spiller',
|
||||
['command_save'] = 'Force save en spillers data',
|
||||
['command_saveall'] = 'Force save alle spillers data',
|
||||
['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
|
||||
['command_setaccountmoney_amount'] = 'Beløb',
|
||||
['command_setcoords'] = 'Teleporter til specificerede koordinater',
|
||||
['command_setcoords_x'] = 'X værdi',
|
||||
['command_setcoords_y'] = 'Y værdi',
|
||||
['command_setcoords_z'] = 'Z værdi',
|
||||
['command_setjob'] = 'Sæt en spillers job',
|
||||
['command_setjob_job'] = 'Navn',
|
||||
['command_setjob_grade'] = 'Job karakter',
|
||||
['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
|
||||
['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
|
||||
['command_setgroup_group'] = 'Navn på gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
|
||||
['commanderror_invaliditem'] = 'Ugyldig genstand',
|
||||
['commanderror_invalidweapon'] = 'Ugyldigt våben',
|
||||
['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
|
||||
['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
|
||||
['commandgeneric_playerid'] = 'Spillerens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s har ikke det våben',
|
||||
['command_giveammo_weapon'] = 'Våben navn',
|
||||
['command_giveammo_ammo'] = 'Ammunitions mængde',
|
||||
['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
|
||||
['tpm_success'] = 'Teleporteret med succes',
|
||||
|
||||
['noclip_message'] = 'Noclip er blevet %s',
|
||||
['enabled'] = '~g~aktiveret~s~',
|
||||
['disabled'] = '~r~deaktiveret~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = 'DKK%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Vægt %s / %s )',
|
||||
['use'] = 'Brug',
|
||||
['give'] = 'Giv',
|
||||
['remove'] = 'Smid',
|
||||
['return'] = 'Tilbage',
|
||||
['give_to'] = 'Giv til',
|
||||
['amount'] = 'Beløb',
|
||||
['giveammo'] = 'Giv ammunition',
|
||||
['amountammo'] = 'Ammunition beløb',
|
||||
['noammo'] = 'Ikke nok!',
|
||||
['gave_item'] = 'Giver %sx %s til %s',
|
||||
['received_item'] = 'Modtog %sx %s fra %s',
|
||||
['gave_weapon'] = 'Giver %s til %s',
|
||||
['gave_weapon_ammo'] = 'Giver ~o~%sx %s for %s til %s',
|
||||
['gave_weapon_withammo'] = 'Giver %s med ~o~%sx %s til %s',
|
||||
['gave_weapon_hasalready'] = '%s har allerede en %s',
|
||||
['gave_weapon_noweapon'] = '%s har ikke det våben',
|
||||
['received_weapon'] = 'Modtog %s fra %s',
|
||||
['received_weapon_ammo'] = 'Modtog ~o~%sx %s for din %s fra %s',
|
||||
['received_weapon_withammo'] = 'Modtog %s med ~o~%sx %s fra %s',
|
||||
['received_weapon_hasalready'] = '%s har forsøgt at give dig en %s, men du allerede dette våben',
|
||||
['received_weapon_noweapon'] = '%s har forsøgt at give dig ammunition for en %s, men du har ikke dette våben',
|
||||
['gave_account_money'] = 'Giver %s kr. (%s) til %s',
|
||||
['received_account_money'] = 'Modtog %s kr. (%s) fra %s',
|
||||
['amount_invalid'] = 'Ugyldig mængde',
|
||||
['players_nearby'] = 'Ingen spillere i nærheden',
|
||||
['ex_inv_lim'] = 'Kan ikke udføre handling, overskrider maks. vægt på %s',
|
||||
['imp_invalid_quantity'] = 'Handlingen kan ikke udføres, mængden er ugyldig',
|
||||
['imp_invalid_amount'] = 'Handlingen kan ikke udføres, beløbet er ugyldigt',
|
||||
['threw_standard'] = 'Smider %sx %s',
|
||||
['threw_account'] = 'Smider %s kr. %s',
|
||||
['threw_weapon'] = 'Smider %s',
|
||||
['threw_weapon_ammo'] = 'Smider %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har allerede dette våben',
|
||||
['threw_cannot_pickup'] = 'Inventory er fyldt, Kan ikke tages!',
|
||||
['threw_pickup_prompt'] = 'Tryk på E for at tage genstand',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Vis Inventory',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du er blevet betalt: %s kr.',
|
||||
['received_help'] = 'Du har fået udbetalt din velfærdscheck: %s kr.',
|
||||
['company_nomoney'] = 'den virksomhed, du er ansat i, er for fattig til at udbetale din løn',
|
||||
['received_paycheck'] = 'modtaget lønseddel',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Beskidte penge',
|
||||
['account_money'] = 'Penge',
|
||||
|
||||
['act_imp'] = 'Kan ikke udføre handling',
|
||||
['in_vehicle'] = 'Kan ikke udføre handling, spilleren er i et køretøj',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Tag en spiller til dig',
|
||||
['command_car'] = 'Spawn et køretøj',
|
||||
['command_car_car'] = 'Køretøjsmodel eller hash',
|
||||
['command_cardel'] = 'Fjern køretøjer i nærheden',
|
||||
['command_cardel_radius'] = 'Fjerner alle køretøjer inden for den specificerede radius',
|
||||
['command_clear'] = 'Ryd chatten',
|
||||
['command_clearall'] = 'Ryd chatten for alle spillere',
|
||||
['command_clearinventory'] = 'Fjern alle elementer fra spillernes inventar',
|
||||
['command_clearloadout'] = 'Fjern alle våben fra Players Loadout',
|
||||
['command_freeze'] = 'Frys en spiller',
|
||||
['command_unfreeze'] = 'Frigør en spiller',
|
||||
['command_giveaccountmoney'] = 'Giv penge til en bestemt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto at tilføje til',
|
||||
['command_giveaccountmoney_amount'] = 'Beløb at tilføje',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonavn ugyldigt',
|
||||
['command_giveitem'] = 'Giv spilleren en genstand',
|
||||
['command_giveitem_item'] = 'Genstands navn',
|
||||
['command_giveitem_count'] = 'Antal',
|
||||
['command_giveweapon'] = 'Giv spilleren et våben',
|
||||
['command_giveweapon_weapon'] = 'Navn på våben',
|
||||
['command_giveweapon_ammo'] = 'Ammunitions mængde',
|
||||
['command_giveweapon_hasalready'] = 'Spilleren har allerede dette våben',
|
||||
['command_giveweaponcomponent'] = 'Giv en våbenkomponent til spilleren',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent navn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ugyldig våben-komponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spilleren har allerede denne våben-komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spilleren har ikke dette våben',
|
||||
['command_goto'] = 'Teleporter dig selv til en spiller',
|
||||
['command_kill'] = 'Dræb en spiller',
|
||||
['command_save'] = 'Force save en spillers data',
|
||||
['command_saveall'] = 'Force save alle spillers data',
|
||||
['command_setaccountmoney'] = 'Indstil pengene på en bestemt konto',
|
||||
['command_setaccountmoney_amount'] = 'Beløb',
|
||||
['command_setcoords'] = 'Teleporter til specificerede koordinater',
|
||||
['command_setcoords_x'] = 'X værdi',
|
||||
['command_setcoords_y'] = 'Y værdi',
|
||||
['command_setcoords_z'] = 'Z værdi',
|
||||
['command_setjob'] = 'Sæt en spillers job',
|
||||
['command_setjob_job'] = 'Navn',
|
||||
['command_setjob_grade'] = 'Job karakter',
|
||||
['command_setjob_invalid'] = 'jobbet, karakteren eller begge dele er ugyldige',
|
||||
['command_setgroup'] = 'Indstil en spillers tilladelsesgruppe',
|
||||
['command_setgroup_group'] = 'Navn på gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Antal ugyldige argumenter (bestået %s, ønsket %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ugyldigt argument #%s datatype (bestået streng, ønsket nummer)',
|
||||
['commanderror_invaliditem'] = 'Ugyldig genstand',
|
||||
['commanderror_invalidweapon'] = 'Ugyldigt våben',
|
||||
['commanderror_console'] = 'Kommandoen kan ikke udføres fra konsollen',
|
||||
['commanderror_invalidcommand'] = 'Ugyldig kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Den angivne spiller er ikke online',
|
||||
['commandgeneric_playerid'] = 'Spillerens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s har ikke det våben',
|
||||
['command_giveammo_weapon'] = 'Våben navn',
|
||||
['command_giveammo_ammo'] = 'Ammunitions mængde',
|
||||
['tpm_nowaypoint'] = 'Ingen waypoint indstillet.',
|
||||
['tpm_success'] = 'Teleporteret med succes',
|
||||
|
||||
['noclip_message'] = 'Noclip er blevet %s',
|
||||
['enabled'] = '~g~aktiveret~s~',
|
||||
['disabled'] = '~r~deaktiveret~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '%s DKK',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dolk',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Kampøkse',
|
||||
['weapon_bottle'] = 'Flaske',
|
||||
['weapon_crowbar'] = 'Koben',
|
||||
['weapon_flashlight'] = 'Lommelygte',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Økse',
|
||||
['weapon_knife'] = 'Kniv',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Tung Pistol',
|
||||
['weapon_revolver'] = 'Tung Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Kamp Haglgevær',
|
||||
['weapon_dbshotgun'] = 'Dobbeltløbet gevær',
|
||||
['weapon_heavyshotgun'] = 'Tungt haglgevær',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pumpe haglgevær',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pumpe haglgevær MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Oversavet haglgevær',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Maskinpistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Militær riffel',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Tung snigskytte',
|
||||
['weapon_heavysniper_mk2'] = 'Tung snigskytte MK2',
|
||||
['weapon_marksmanrifle'] = 'Skytterifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Skytterifle MK2',
|
||||
['weapon_sniperrifle'] = 'Snigskytteriffel',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Granat',
|
||||
['weapon_petrolcan'] = 'Benzindunk',
|
||||
['weapon_hazardcan'] = 'Farlig Benzindunk',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snebold',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tåregas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Brandslukker',
|
||||
['weapon_digiscanner'] = 'Digital scanner',
|
||||
['weapon_garbagebag'] = 'Skraldepose',
|
||||
['weapon_handcuffs'] = 'Håndjern',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'faldskærm',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'standardhåndtag',
|
||||
['component_handle_vip'] = 'VIP håndtag',
|
||||
['component_handle_bodyguard'] = 'livvagt håndtag',
|
||||
|
||||
['component_vip_finish'] = 'VIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'standard magasin',
|
||||
['component_clip_extended'] = 'udvidet Magasin',
|
||||
['component_clip_drum'] = 'drum Magasin',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'rødpunktsigte',
|
||||
['component_scope_small'] = 'lille sigte',
|
||||
['component_scope_medium'] = 'medium sigte',
|
||||
['component_scope_large'] = 'stort sigte',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'avanceret sigte',
|
||||
['component_ironsights'] = 'jernsigte',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'våbenlygte',
|
||||
['component_grip'] = 'greb',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
+360
-217
@@ -1,228 +1,371 @@
|
||||
Locales['de'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar %s / %s',
|
||||
['use'] = 'benutzen',
|
||||
['give'] = 'geben',
|
||||
['remove'] = 'entfernen',
|
||||
['return'] = 'zurück',
|
||||
['give_to'] = 'geben an',
|
||||
['amount'] = 'Betrag',
|
||||
['giveammo'] = 'Munition geben',
|
||||
['amountammo'] = 'Anzahl der Munition',
|
||||
['noammo'] = 'du hast keine Munition!',
|
||||
['gave_item'] = 'du gibst %sx %s an %s',
|
||||
['received_item'] = 'du empfängst %sx %s von %s',
|
||||
['gave_weapon'] = 'du gibst %s an %s',
|
||||
['gave_weapon_ammo'] = 'du gibst ~o~%sx %s von %s an %s',
|
||||
['gave_weapon_withammo'] = 'du gibst %s mit ~o~%sx %s an %s',
|
||||
['gave_weapon_hasalready'] = '%s hat bereits eine(n) %s',
|
||||
['gave_weapon_noweapon'] = '%s hat diese Waffe nicht',
|
||||
['received_weapon'] = 'du erhälst %s von %s',
|
||||
['received_weapon_ammo'] = 'du erhälst %sx %s für dein %s von %s',
|
||||
['received_weapon_withammo'] = 'du erhälst %s mit %sx %s von %s',
|
||||
['received_weapon_hasalready'] = '%s hat versucht dir eine(n) %s zu geben, aber du hast bereits eine(n)',
|
||||
['received_weapon_noweapon'] = '%s hat versucht dir Munition für eine(n) %s, aber du besitzt diese Waffe nicht',
|
||||
['gave_account_money'] = 'du gibst $%s (%s) an %s',
|
||||
['received_account_money'] = 'du empfängst $%s (%s) von %s',
|
||||
['amount_invalid'] = 'ungültiger Betrag',
|
||||
['players_nearby'] = 'keine Spieler in der Nähe',
|
||||
['ex_inv_lim'] = 'Aktion nicht möglich, Inventarlimit überschritten für %s',
|
||||
['imp_invalid_quantity'] = 'Aktion nicht möglich, ungültige Anzahl',
|
||||
['imp_invalid_amount'] = 'Aktion nicht möglich, ungültiger Betrag',
|
||||
['threw_standard'] = 'du wirfst %sx %s',
|
||||
['threw_account'] = 'du wirfst $%s %s weg',
|
||||
['threw_weapon'] = 'du wirfst %s weg',
|
||||
['threw_weapon_ammo'] = 'du wirfst %s mit %sx %s weg',
|
||||
['threw_weapon_already'] = 'Du hast bereits diese Waffe',
|
||||
['threw_cannot_pickup'] = 'Du kannst das nicht aufheben, da dein Inventar voll ist',
|
||||
['threw_pickup_prompt'] = 'drücke E um aufzuheben',
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Gewicht %s / %s )',
|
||||
['use'] = 'Benutzen',
|
||||
['give'] = 'Geben',
|
||||
['remove'] = 'Entsorgen',
|
||||
['return'] = 'Zurück',
|
||||
['give_to'] = 'Geben an',
|
||||
['amount'] = 'Anzahl',
|
||||
['giveammo'] = 'Munition geben',
|
||||
['amountammo'] = 'Munitions Anzahl',
|
||||
['noammo'] = 'Nicht Genug!',
|
||||
['gave_item'] = 'Du gibst %sx %s an %s',
|
||||
['received_item'] = 'Du bekommst %sx %s von %s',
|
||||
['gave_weapon'] = 'Du gibst %s an %s',
|
||||
['gave_weapon_ammo'] = 'Du gibst ~o~%sx %s für %s an %s',
|
||||
['gave_weapon_withammo'] = 'Du gibst %s mit ~o~%sx %s an %s',
|
||||
['gave_weapon_hasalready'] = '%s hat bereits %s',
|
||||
['gave_weapon_noweapon'] = '%s hat diese Waffe nicht',
|
||||
['received_weapon'] = 'Du bekommst %s von %s',
|
||||
['received_weapon_ammo'] = 'Du bekommst ~o~%sx %s für deine %s von %s',
|
||||
['received_weapon_withammo'] = 'Du bekommst %s mit ~o~%sx %s von %s',
|
||||
['received_weapon_hasalready'] = '%s hat versucht dir eine %s zu geben, jedoch hast du diese Waffe bereits!',
|
||||
['received_weapon_noweapon'] = '%s hat versucht dir Munition für eine %s zu geben, jedoch hast du diese Waffe bereits!',
|
||||
['gave_account_money'] = 'Du gibst %s€ (%s) an %s',
|
||||
['received_account_money'] = 'Du bekommst %s€ (%s) von %s',
|
||||
['amount_invalid'] = 'Ungültige Anzahl',
|
||||
['players_nearby'] = 'Keine Personen in der Nähe!',
|
||||
['ex_inv_lim'] = 'Du kannst diese Aktion nicht ausführen!, Inventarlimit für %s überschritten.',
|
||||
['imp_invalid_quantity'] = 'Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl!',
|
||||
['imp_invalid_amount'] = 'Du kannst diese Aktion nicht ausführen!, Ungültige Anzahl',
|
||||
['threw_standard'] = 'Du entsorgst %sx %s',
|
||||
['threw_account'] = 'Du Entsorgst %s€ %s',
|
||||
['threw_weapon'] = 'Du entsorgst %s',
|
||||
['threw_weapon_ammo'] = 'Du entsorgst %s mit ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du hast diese Waffe bereits!',
|
||||
['threw_cannot_pickup'] = 'Inventar ist voll! Du kannst dies nicht aufheben',
|
||||
['threw_pickup_prompt'] = 'Drücke [E] zum aufheben',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Inventar anzeigen',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Inventar Anzeigen',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'du hast dein Gehalt erhalten: $%s',
|
||||
['received_help'] = 'du hast deine Sozialhilfe erhalten: $%s',
|
||||
['company_nomoney'] = 'die Firma in der du angestellt bist, ist zu arm um dir dein Gehalt zu zahlen',
|
||||
['received_paycheck'] = 'erhaltener Gehaltsscheck',
|
||||
['bank'] = 'Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Schwarzgeld',
|
||||
['account_money'] = 'Geld',
|
||||
-- Salary related
|
||||
['received_salary'] = 'Dein Gehaltscheck ist angekommen!: %s€',
|
||||
['received_help'] = 'Deine Sozialhilfe ist angekommen: %s€',
|
||||
['company_nomoney'] = 'Die Firma an der du Angestellt bist, ist leider Arm und kann dich nicht bezahlen :(',
|
||||
['received_paycheck'] = 'Gehaltscheck erhalten',
|
||||
['bank'] = 'Maze Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Schwarzgeld',
|
||||
['account_money'] = 'Bargeld',
|
||||
|
||||
['act_imp'] = 'Aktion nicht möglich',
|
||||
['in_vehicle'] = 'du kannst keine Items in einem Fahrzeug weitergeben',
|
||||
['act_imp'] = 'Du kannst diese Aktion nicht ausführen!',
|
||||
['in_vehicle'] = 'Du kannst diese Aktion nicht ausführen! Person ist in einem Fahrzeug',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'Fahrzeug spawnen',
|
||||
['command_car_car'] = 'Fahrzeug spawnname oder hash',
|
||||
['command_cardel'] = 'Fahrzeuge in der nähe löschen',
|
||||
['command_cardel_radius'] = 'Optional, jedes Fahrzeug innerhalb des angegebenen Radius löschen',
|
||||
['command_clear'] = 'Chat leeren',
|
||||
['command_clearall'] = 'Chat leeren für alle spieler',
|
||||
['command_clearinventory'] = 'Spielerinventar leeren',
|
||||
['command_clearloadout'] = 'Spielerausstattung löschen',
|
||||
['command_giveaccountmoney'] = 'Geld aufs Konto laden',
|
||||
['command_giveaccountmoney_account'] = 'gültiger Kontoname',
|
||||
['command_giveaccountmoney_amount'] = 'Anzahl zum hinzufügen',
|
||||
['command_giveaccountmoney_invalid'] = 'Ungültiger Kontoname',
|
||||
['command_giveitem'] = 'Item an Spieler geben',
|
||||
['command_giveitem_item'] = 'Itemname',
|
||||
['command_giveitem_count'] = 'item Anzahl',
|
||||
['command_giveweapon'] = 'Spieler eine Waffe geben',
|
||||
['command_giveweapon_weapon'] = 'Waffenname',
|
||||
['command_giveweapon_ammo'] = 'Munitionsanzahl',
|
||||
['command_giveweapon_hasalready'] = 'Spieler bereits im Besitz dieser Waffe',
|
||||
['command_giveweaponcomponent'] = 'Spieler Waffenaufsatz geben',
|
||||
['command_giveweaponcomponent_component'] = 'Waffenaufsatz Name',
|
||||
['command_giveweaponcomponent_invalid'] = 'ungültiger Waffenaufsatz',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spieler hat bereits diesen Waffenaufsatz',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Der Spieler besitzt diese Waffe nicht',
|
||||
['command_save'] = 'Spieler in der Datenbank sichern',
|
||||
['command_saveall'] = 'Sichern von allen Spielern auf der Datenbank',
|
||||
['command_setaccountmoney'] = 'Kontosumme des Spielers setzen',
|
||||
['command_setaccountmoney_amount'] = 'Summe',
|
||||
['command_setcoords'] = 'Zu den Koordinaten Teleportieren',
|
||||
['command_setcoords_x'] = 'x Position',
|
||||
['command_setcoords_y'] = 'y Position',
|
||||
['command_setcoords_z'] = 'z Position',
|
||||
['command_setjob'] = 'Dem Spieler einen Job setzen',
|
||||
['command_setjob_job'] = 'Name des Jobs',
|
||||
['command_setjob_grade'] = 'Rang des Jobs',
|
||||
['command_setjob_invalid'] = 'Der Rang oder der Job ist nicht gültigt.',
|
||||
['command_setgroup'] = 'Spielergruppe setzen',
|
||||
['command_setgroup_group'] = 'Gruppenname',
|
||||
['commanderror_argumentmismatch'] = 'Die Anzahl der Argumente stimmen nicht überein (übergeben %s, gesucht %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s typ stimmt nicht überein (übergeben string, gewünscht zahl)',
|
||||
['commanderror_invaliditem'] = 'falscher Itemname',
|
||||
['commanderror_invalidweapon'] = 'ungültige Waffe',
|
||||
['commanderror_console'] = 'Der Befehl kann nicht in der Konsole genutzt werden',
|
||||
['commanderror_invalidcommand'] = '/%s ist kein verfügbarer Befehl!',
|
||||
['commanderror_invalidplayerid'] = 'Kein Spieler mit dieser ID scheint online zu sein',
|
||||
['commandgeneric_playerid'] = 'Spieler ID',
|
||||
['command_giveammo_noweapon_found'] = '%s besitzt diese Waffe nicht',
|
||||
['command_giveammo_weapon'] = 'Waffenname',
|
||||
['command_giveammo_ammo'] = 'Munitionsanzahl',
|
||||
-- Commands
|
||||
['command_bring'] = 'Person zu dir bringen',
|
||||
['command_car'] = 'Fahrzeug Spawnen',
|
||||
['command_car_car'] = 'Fahrzeug Model oder Hash',
|
||||
['command_cardel'] = 'Fahrzeuge entfernen',
|
||||
['command_cardel_radius'] = 'Entfernt alle Fahrzeuge in einem bestimmten Radius',
|
||||
['command_clear'] = 'Textchat leeren',
|
||||
['command_clearall'] = 'Textchat leeren für alle Spieler leeren',
|
||||
['command_clearinventory'] = 'Alle Items von dem Inventar eines Spielers entfernen',
|
||||
['command_clearloadout'] = 'Alle waffen von dem Spieler Loadout entfernen',
|
||||
['command_freeze'] = 'Spieler Freezen',
|
||||
['command_unfreeze'] = 'Spieler Entfreezen',
|
||||
['command_giveaccountmoney'] = 'Geld an einen bestimmten Account geben',
|
||||
['command_giveaccountmoney_account'] = 'Account wohin das Geld hinzugefügt werden soll',
|
||||
['command_giveaccountmoney_amount'] = 'Anzahl zum hinzufügen',
|
||||
['command_giveaccountmoney_invalid'] = 'Accountname Ungültig',
|
||||
['command_giveitem'] = 'Spieler ein item geben',
|
||||
['command_giveitem_item'] = 'Item Name',
|
||||
['command_giveitem_count'] = 'Anzahl',
|
||||
['command_giveweapon'] = 'Spieler eine Waffe geben',
|
||||
['command_giveweapon_weapon'] = 'Waffenname',
|
||||
['command_giveweapon_ammo'] = 'Munitionsanzahl',
|
||||
['command_giveweapon_hasalready'] = 'Spieler hat bereits diese Waffe',
|
||||
['command_giveweaponcomponent'] = 'Waffenkomponent an einen Spieler geben',
|
||||
['command_giveweaponcomponent_component'] = 'Komponent Name',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ungültiger Komponent Name',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spieler hat bereits diesen Komponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spieler hat diese Waffe nicht',
|
||||
['command_goto'] = 'Teleportiere dich zu einem Spieler',
|
||||
['command_kill'] = 'Spieler Töten',
|
||||
['command_save'] = 'Von einem bestimmten Spieler die Spielerdaten Speichern',
|
||||
['command_saveall'] = 'Von allen Spielern die Spielerdaten Speichern',
|
||||
['command_setaccountmoney'] = 'Geld auf einem bestimmten Account setzen',
|
||||
['command_setaccountmoney_amount'] = 'Anzahl',
|
||||
['command_setcoords'] = 'Zu den bestimmten Koordinaten teleportieren',
|
||||
['command_setcoords_x'] = 'X Koordinate',
|
||||
['command_setcoords_y'] = 'Y Koordinate',
|
||||
['command_setcoords_z'] = 'Z Koordinate',
|
||||
['command_setjob'] = 'Job eines Spielers setzen',
|
||||
['command_setjob_job'] = 'Name',
|
||||
['command_setjob_grade'] = 'Job Grad',
|
||||
['command_setjob_invalid'] = 'Der Job Grad oder beides sind ungültig',
|
||||
['command_setgroup'] = 'Setzt eine Berechtigungs Gruppe für einen User',
|
||||
['command_setgroup_group'] = 'Name der Gruppe',
|
||||
['commanderror_argumentmismatch'] = 'Ungültiger Argument (gegeben %s, gewollt %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ungültiges Argument #%s daten typ (string gegeben, gewollte nummer)',
|
||||
['commanderror_invaliditem'] = 'Ungültiges Item',
|
||||
['commanderror_invalidweapon'] = 'Ungültige Waffe',
|
||||
['commanderror_console'] = 'Befehl kann nicht von der Konsole aus ausgeführt werden',
|
||||
['commanderror_invalidcommand'] = 'Ungültiger Befehl - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Angegebener Spieler ist nicht online!',
|
||||
['commandgeneric_playerid'] = 'Spieler`s ID',
|
||||
['command_giveammo_noweapon_found'] = '%s besitzt diese Waffe nicht',
|
||||
['command_giveammo_weapon'] = 'Waffenname',
|
||||
['command_giveammo_ammo'] = 'Munitionsanzahl',
|
||||
['tpm_nowaypoint'] = 'Kein Wegpunkt gesetzt.',
|
||||
['tpm_success'] = 'Erfolgreich teleportiert',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '$%s',
|
||||
['noclip_message'] = 'Noclip wurde %s',
|
||||
['enabled'] = '~g~Aktiviert~s~',
|
||||
['disabled'] = '~r~Deaktiviert~s~',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'Messer',
|
||||
['weapon_nightstick'] = 'Schlagstock',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_bat'] = 'Schläger',
|
||||
['weapon_golfclub'] = 'Golfschläger',
|
||||
['weapon_crowbar'] = 'Brecheisen',
|
||||
['weapon_pistol'] = 'Pistole',
|
||||
['weapon_combatpistol'] = 'Kampfpistole',
|
||||
['weapon_appistol'] = 'AP Pistole',
|
||||
['weapon_pistol50'] = 'Pistole .50',
|
||||
['weapon_microsmg'] = 'Mikro SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_assaultsmg'] = 'Kampf SMG',
|
||||
['weapon_assaultrifle'] = 'Kampfgewehr',
|
||||
['weapon_carbinerifle'] = 'Karabinergewehr',
|
||||
['weapon_advancedrifle'] = 'Advancedgewehr',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_combatmg'] = 'Kampf MG',
|
||||
['weapon_pumpshotgun'] = 'Pumpgun',
|
||||
['weapon_sawnoffshotgun'] = 'Abgesägte Schrotflinte',
|
||||
['weapon_assaultshotgun'] = 'Kampf Schrotflinte',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Schrotflinte',
|
||||
['weapon_stungun'] = 'Tazer',
|
||||
['weapon_sniperrifle'] = 'Scharfschützengewehr',
|
||||
['weapon_heavysniper'] = 'Schweres Sniper',
|
||||
['weapon_grenadelauncher'] = 'Granatwerfer',
|
||||
['weapon_rpg'] = 'RPG',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_grenade'] = 'Granate',
|
||||
['weapon_stickybomb'] = 'Haftbombe',
|
||||
['weapon_smokegrenade'] = 'Rauchgranate',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_fireextinguisher'] = 'Feuerlöscher',
|
||||
['weapon_petrolcan'] = 'Benzinkanister',
|
||||
['weapon_ball'] = 'Ball',
|
||||
['weapon_snspistol'] = 'SNS Pistole',
|
||||
['weapon_bottle'] = 'Flasche',
|
||||
['weapon_gusenberg'] = 'Gusenberg',
|
||||
['weapon_specialcarbine'] = 'Spezialkarabiner',
|
||||
['weapon_heavypistol'] = 'Schwere Pistole',
|
||||
['weapon_bullpuprifle'] = 'Bullpupgewehr',
|
||||
['weapon_dagger'] = 'Dolch',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistole',
|
||||
['weapon_firework'] = 'Feuerwerk',
|
||||
['weapon_musket'] = 'Muskete',
|
||||
['weapon_heavyshotgun'] = 'Schwere Schrotflinte',
|
||||
['weapon_marksmanrifle'] = 'Marksmangewehr',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_proxmine'] = 'Annäherungsmine',
|
||||
['weapon_snowball'] = 'Schneeball',
|
||||
['weapon_flaregun'] = 'Leuchtpistole',
|
||||
['weapon_combatpdw'] = 'Kampf PDW',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistole',
|
||||
['weapon_knuckle'] = 'Schlagring',
|
||||
['weapon_hatchet'] = 'Axt',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_machinepistol'] = 'Maschinenpistole',
|
||||
['weapon_switchblade'] = 'Klappmesser',
|
||||
['weapon_revolver'] = 'Schwerer Revolver',
|
||||
['weapon_dbshotgun'] = 'Doppelläufige Schrotflinte',
|
||||
['weapon_compactrifle'] = 'Kampfgewehr',
|
||||
['weapon_autoshotgun'] = 'Auto Schrotflinte',
|
||||
['weapon_battleaxe'] = 'Kampfaxt',
|
||||
['weapon_compactlauncher'] = 'Kompakt Granatwerfer',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_pipebomb'] = 'Rohrbombe',
|
||||
['weapon_poolcue'] = 'Billiard-Kö',
|
||||
['weapon_wrench'] = 'Rohrzange',
|
||||
['weapon_flashlight'] = 'Taschenlampe',
|
||||
['gadget_parachute'] = 'Fallschirm',
|
||||
['weapon_flare'] = 'Leuchtpistole',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '%s€',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'standart Magazin',
|
||||
['component_clip_extended'] = 'erweiterters Magazin',
|
||||
['component_clip_drum'] = 'Trommelmagazin',
|
||||
['component_clip_box'] = 'Kastenmagazin',
|
||||
['component_flashlight'] = 'Taschenlampe',
|
||||
['component_scope'] = 'Zielfernrohr',
|
||||
['component_scope_advanced'] = 'erweitertes Zielfernrohr',
|
||||
['component_suppressor'] = 'Schalldämpfer',
|
||||
['component_grip'] = 'Griff',
|
||||
['component_luxary_finish'] = 'luxus Waffendesign',
|
||||
-- Weapons
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'Kugel(n)',
|
||||
['ammo_shells'] = 'Schrotpatrone(n)',
|
||||
['ammo_charge'] = 'Ladung',
|
||||
['ammo_petrol'] = 'Benzinkanister',
|
||||
['ammo_firework'] = 'Feuerwerksrakete(n)',
|
||||
['ammo_rockets'] = 'Rakete(n)',
|
||||
['ammo_grenadelauncher'] = 'Granate(n)',
|
||||
['ammo_grenade'] = 'Granate(n)',
|
||||
['ammo_stickybomb'] = 'C4(s)',
|
||||
['ammo_pipebomb'] = 'Rohrbombe(n)',
|
||||
['ammo_smokebomb'] = 'Rauchgranate(n)',
|
||||
['ammo_molotov'] = 'Molotovcocktail(s)',
|
||||
['ammo_proxmine'] = 'Annäherungsmine(n)',
|
||||
['ammo_bzgas'] = 'Bzgas',
|
||||
['ammo_ball'] = 'Ball',
|
||||
['ammo_snowball'] = 'Schneebälle',
|
||||
['ammo_flare'] = 'Signalfackel(n)',
|
||||
['ammo_flaregun'] = 'Signalfackeln(munition)',
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dolch',
|
||||
['weapon_bat'] = 'Baseballschläger',
|
||||
['weapon_battleaxe'] = 'Kampfaxt',
|
||||
['weapon_bottle'] = 'Flasche',
|
||||
['weapon_crowbar'] = 'Brechstange',
|
||||
['weapon_flashlight'] = 'Taschenlampe',
|
||||
['weapon_golfclub'] = 'Golfschläger',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Beil',
|
||||
['weapon_knife'] = 'Messer',
|
||||
['weapon_knuckle'] = 'Schlagring',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Schlagstock',
|
||||
['weapon_wrench'] = 'Rohrzange',
|
||||
['weapon_poolcue'] = 'Billiardstange',
|
||||
['weapon_stone_hatchet'] = 'Steinbeil',
|
||||
['weapon_switchblade'] = 'Springmesser',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'standard',
|
||||
['tint_green'] = 'grün',
|
||||
['tint_gold'] = 'gold',
|
||||
['tint_pink'] = 'pink',
|
||||
['tint_army'] = 'camouflage',
|
||||
['tint_lspd'] = 'blau',
|
||||
['tint_orange'] = 'orange',
|
||||
['tint_platinum'] = 'platin',
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistole',
|
||||
['weapon_ceramicpistol'] = 'Keramikpistole',
|
||||
['weapon_combatpistol'] = 'Kampfpistole',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadgetpistole',
|
||||
['weapon_heavypistol'] = 'Schwere Pistole',
|
||||
['weapon_revolver'] = 'Schwerer Revolver',
|
||||
['weapon_revolver_mk2'] = 'Schwerer Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Scharfschützen Pistole',
|
||||
['weapon_pistol'] = 'Pistole',
|
||||
['weapon_pistol_mk2'] = 'Pistole MK2',
|
||||
['weapon_pistol50'] = 'Pistole 50 Kaliber',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintagepistole',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Sturmschrotflinte',
|
||||
['weapon_autoshotgun'] = 'Automatische Schrotflinte',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup-Schrotflinte',
|
||||
['weapon_combatshotgun'] = 'Kampfschrotfline',
|
||||
['weapon_dbshotgun'] = 'Doppelbarrel Schrotflinte',
|
||||
['weapon_heavyshotgun'] = 'Schwere Schrotflinte',
|
||||
['weapon_musket'] = 'Muskete',
|
||||
['weapon_pumpshotgun'] = 'Pump Schrotflinte',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Schrotflinte MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Abgesägte Schrotflinte',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Sturm SMG',
|
||||
['weapon_combatmg'] = 'Kampf MG',
|
||||
['weapon_combatmg_mk2'] = 'Kampf MG MK2',
|
||||
['weapon_combatpdw'] = 'Kampf PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Maschinenpistole',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Mikro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unheiliger Höllenbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Fortgeschrittenes Gewehr',
|
||||
['weapon_assaultrifle'] = 'Sturmgewehr',
|
||||
['weapon_assaultrifle_mk2'] = 'Sturmgewehr MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Gewehr',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Gewehr MK2',
|
||||
['weapon_carbinerifle'] = 'Karabinergewehr',
|
||||
['weapon_carbinerifle_mk2'] = 'Karabinergewehr MK2',
|
||||
['weapon_compactrifle'] = 'Kompaktesgewehr',
|
||||
['weapon_militaryrifle'] = 'Militärgewehr',
|
||||
['weapon_specialcarbine'] = 'Spezialkarabiner',
|
||||
['weapon_specialcarbine_mk2'] = 'Spezialkarabiner MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Schwere Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Schwere Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Scharfschützengewehr',
|
||||
['weapon_marksmanrifle_mk2'] = 'Scharfschützengewehr MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Kompaktlauncher',
|
||||
['weapon_firework'] = 'Feuerwerklauncher',
|
||||
['weapon_grenadelauncher'] = 'Granatwerfer',
|
||||
['weapon_hominglauncher'] = 'Lenkraketenwerfer',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Raketenwerfer',
|
||||
['weapon_rayminigun'] = 'Witwenmacher',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metalldetektor',
|
||||
['weapon_precisionrifle'] = 'Präzisionsgewehr',
|
||||
['weapon_tactilerifle'] = 'Service Karabiner',
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Leuchtfackel',
|
||||
['weapon_grenade'] = 'Granate',
|
||||
['weapon_petrolcan'] = 'Benzinkanister',
|
||||
['weapon_hazardcan'] = 'Gefährliche Kanister',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Annährungsmine',
|
||||
['weapon_pipebomb'] = 'Rohrbombe',
|
||||
['weapon_snowball'] = 'Schneeball',
|
||||
['weapon_stickybomb'] = 'Haftbombe',
|
||||
['weapon_smokegrenade'] = 'Tränengas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Feuerlöscher',
|
||||
['weapon_digiscanner'] = 'Digitalscanner',
|
||||
['weapon_garbagebag'] = 'Müllsack',
|
||||
['weapon_handcuffs'] = 'Handschelle',
|
||||
['gadget_nightvision'] = 'Nachtsicht',
|
||||
['gadget_parachute'] = 'Fallschirm',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'Basismodell',
|
||||
['component_knuckle_pimp'] = 'Der Pimp',
|
||||
['component_knuckle_ballas'] = 'Die Ballas',
|
||||
['component_knuckle_dollar'] = 'Der Hustler',
|
||||
['component_knuckle_diamond'] = 'Der Stein',
|
||||
['component_knuckle_hate'] = 'Der Hater',
|
||||
['component_knuckle_love'] = 'Der Lover',
|
||||
['component_knuckle_player'] = 'Der Player',
|
||||
['component_knuckle_king'] = 'Der King',
|
||||
['component_knuckle_vagos'] = 'Die Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'Luxuswaffenlackierung',
|
||||
|
||||
['component_handle_default'] = 'Normaler Handgriff',
|
||||
['component_handle_vip'] = 'VIP Handgriff',
|
||||
['component_handle_bodyguard'] = 'Bodyguard Handgriff',
|
||||
|
||||
['component_vip_finish'] = 'VIP Lackierung',
|
||||
['component_bodyguard_finish'] = 'Bodyguard Lackierung',
|
||||
|
||||
['component_camo_finish'] = 'Digitales Camouflage',
|
||||
['component_camo_finish2'] = 'Pinselstrich Camouflage',
|
||||
['component_camo_finish3'] = 'Holzland Camouflage',
|
||||
['component_camo_finish4'] = 'Kopf Camouflage',
|
||||
['component_camo_finish5'] = 'Sessebta-Nove Camouflage',
|
||||
['component_camo_finish6'] = 'Perseus Camouflage',
|
||||
['component_camo_finish7'] = 'Leopard Camouflage',
|
||||
['component_camo_finish8'] = 'Zebra Camouflage',
|
||||
['component_camo_finish9'] = 'Geometrisch Camouflage',
|
||||
['component_camo_finish10'] = 'BOOM Camouflage',
|
||||
['component_camo_finish11'] = 'Patriotisch Camouflage',
|
||||
|
||||
['component_camo_slide_finish'] = 'Digital Rutschen Camouflage',
|
||||
['component_camo_slide_finish2'] = 'Pinselstrich Rutschen Camouflage',
|
||||
['component_camo_slide_finish3'] = 'Holzland Rutschen Camouflage',
|
||||
['component_camo_slide_finish4'] = 'Kopf Rutschen Camouflage',
|
||||
['component_camo_slide_finish5'] = 'Sessebta-Nove Nove Rutschen Camouflage',
|
||||
['component_camo_slide_finish6'] = 'Perseus Rutschen Camouflage',
|
||||
['component_camo_slide_finish7'] = 'Leopard Rutschen Camouflage',
|
||||
['component_camo_slide_finish8'] = 'Zebra Rutschen Camouflage',
|
||||
['component_camo_slide_finish9'] = 'Geometrisch Rutschen Camouflage',
|
||||
['component_camo_slide_finish10'] = 'BOOM Rutschen Camouflage',
|
||||
['component_camo_slide_finish11'] = 'Patriotisch Rutschen Camouflage',
|
||||
|
||||
['component_clip_default'] = 'Standart Magazin',
|
||||
['component_clip_extended'] = 'Erweiterters Magazin',
|
||||
['component_clip_drum'] = 'Trommelmagazin',
|
||||
['component_clip_box'] = 'Kastenmagazin',
|
||||
|
||||
['component_scope_holo'] = 'Holographisches Zielfernrohr',
|
||||
['component_scope_small'] = 'Kleines Zielfernrohr',
|
||||
['component_scope_medium'] = 'Mittleres Zielfernrohr',
|
||||
['component_scope_large'] = 'Großes Zielfernrohr',
|
||||
['component_scope'] = 'Montiertes Zielfernrohr',
|
||||
['component_scope_advanced'] = 'Fortgeschrittenes Zielfernrohr',
|
||||
['component_ironsights'] = 'Ironsights',
|
||||
|
||||
['component_suppressor'] = 'Entstörer',
|
||||
['component_compensator'] = 'Kompensator',
|
||||
|
||||
['component_muzzle_flat'] = 'Flache Mündung',
|
||||
['component_muzzle_tactical'] = 'Taktische Mündung',
|
||||
['component_muzzle_fat'] = 'Fettes-Ende Mündung',
|
||||
['component_muzzle_precision'] = 'Präzision Mündung',
|
||||
['component_muzzle_heavy'] = 'Schwere Mündung',
|
||||
['component_muzzle_slanted'] = 'Schräge Mündung',
|
||||
['component_muzzle_split'] = 'Geteiletes-Ende Mündung',
|
||||
['component_muzzle_squared'] = 'Quadratische Mündung',
|
||||
|
||||
['component_flashlight'] = 'Taschenlampe',
|
||||
['component_grip'] = 'Grip',
|
||||
|
||||
['component_barrel_default'] = 'Normales Fass',
|
||||
['component_barrel_heavy'] = 'Schweres Fass',
|
||||
|
||||
['component_ammo_tracer'] = 'Tracer Munition',
|
||||
['component_ammo_incendiary'] = 'Aufruhr Munition',
|
||||
['component_ammo_hollowpoint'] = 'Hohlspitze Munition',
|
||||
['component_ammo_fmj'] = 'FMJ Munition',
|
||||
['component_ammo_armor'] = 'Panzerbrechende Munition',
|
||||
['component_ammo_explosive'] = 'Panzerbrechende brennende Munition',
|
||||
|
||||
['component_shells_default'] = 'Normale Hülsen',
|
||||
['component_shells_incendiary'] = 'Drachenatem Hülsen',
|
||||
['component_shells_armor'] = 'Stahlschrot Hülsen',
|
||||
['component_shells_hollowpoint'] = 'Flechette Hülsen',
|
||||
['component_shells_explosive'] = 'Explosives Geschoss Hülsen',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'Kugel(n)',
|
||||
['ammo_shells'] = 'Schrotpatrone(n)',
|
||||
['ammo_charge'] = 'Nachladen',
|
||||
['ammo_petrol'] = 'Benzinkanister',
|
||||
['ammo_firework'] = 'Feuerwerksrakete(n)',
|
||||
['ammo_rockets'] = 'Rakete(n)',
|
||||
['ammo_grenadelauncher'] = 'Granate(n)',
|
||||
['ammo_grenade'] = 'Granate(n)',
|
||||
['ammo_stickybomb'] = 'C4(s)',
|
||||
['ammo_pipebomb'] = 'Rohrbombe(n)',
|
||||
['ammo_smokebomb'] = 'Rauchgranate(n)',
|
||||
['ammo_molotov'] = 'Molotovcocktail(s)',
|
||||
['ammo_proxmine'] = 'Annäherungsmine(n)',
|
||||
['ammo_bzgas'] = 'Bzgas',
|
||||
['ammo_ball'] = 'Ball',
|
||||
['ammo_snowball'] = 'Schneebälle',
|
||||
['ammo_flare'] = 'Signalfackel(n)',
|
||||
['ammo_flaregun'] = 'Signalfackeln(munition)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Standard',
|
||||
['tint_green'] = 'Grün',
|
||||
['tint_gold'] = 'Gold',
|
||||
['tint_pink'] = 'Pink',
|
||||
['tint_army'] = 'Camouflage',
|
||||
['tint_lspd'] = 'Blau',
|
||||
['tint_orange'] = 'Orange',
|
||||
['tint_platinum'] = 'Platin',
|
||||
}
|
||||
|
||||
@@ -69,6 +69,10 @@ Locales['en'] = {
|
||||
['command_giveaccountmoney_account'] = 'Account to add to',
|
||||
['command_giveaccountmoney_amount'] = 'Amount to add',
|
||||
['command_giveaccountmoney_invalid'] = 'Account Name Invalid',
|
||||
['command_removeaccountmoney'] = 'Remove Money from a specified Account',
|
||||
['command_removeaccountmoney_account'] = 'Account to remove from',
|
||||
['command_removeaccountmoney_amount'] = 'Amount to remove',
|
||||
['command_removeaccountmoney_invalid'] = 'Account Name Invalid',
|
||||
['command_giveitem'] = 'Give Player an item',
|
||||
['command_giveitem_item'] = 'Item name',
|
||||
['command_giveitem_count'] = 'Quantity',
|
||||
|
||||
+331
-325
@@ -1,358 +1,364 @@
|
||||
Locales['es'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventario %s / %s',
|
||||
['use'] = 'Usar',
|
||||
['give'] = 'Dar',
|
||||
['remove'] = 'Tirar',
|
||||
['return'] = 'Volver',
|
||||
['give_to'] = 'Dar a',
|
||||
['amount'] = 'Cantidad',
|
||||
['giveammo'] = 'Dar munición',
|
||||
['amountammo'] = 'Cantidad de munición',
|
||||
['noammo'] = 'No tienes suficiente munición!',
|
||||
['gave_item'] = 'Has dado %sx %s a %s',
|
||||
['received_item'] = 'Has recibido %sx %s de %s',
|
||||
['gave_weapon'] = 'Has dado %s a %s',
|
||||
['gave_weapon_ammo'] = 'Has dado ~o~%sx %s para %s a %s',
|
||||
['gave_weapon_withammo'] = 'Has dado %s con ~o~%sx %s a %s',
|
||||
['gave_weapon_hasalready'] = '%s ya tiene un/a %s',
|
||||
['gave_weapon_noweapon'] = '%s no tiene ese arma',
|
||||
['received_weapon'] = 'Has recibido %s de %s',
|
||||
['received_weapon_ammo'] = 'Has recibido ~o~%sx %s para su %s de %s',
|
||||
['received_weapon_withammo'] = 'Has recibido %s con ~o~%sx %s de %s',
|
||||
['received_weapon_hasalready'] = '%s intentó darle un/a %s, pero ya tienes uno',
|
||||
['received_weapon_noweapon'] = '%s intentó darles munición para un %s, pero no tiene uno',
|
||||
['gave_account_money'] = 'Has dado $%s (%s) a %s',
|
||||
['received_account_money'] = 'Has recibido $%s (%s) de %s',
|
||||
['amount_invalid'] = 'Cantidad inválida',
|
||||
['players_nearby'] = 'No hay jugadores cerca',
|
||||
['ex_inv_lim'] = 'Acción no posible, excediendo el límite de inventario para %s',
|
||||
['imp_invalid_quantity'] = 'Acción imposible, cantidad inválida',
|
||||
['imp_invalid_amount'] = 'Acción imposible, cantidad inválida',
|
||||
['threw_standard'] = 'Has tirado %sx %s',
|
||||
['threw_account'] = 'Has tirado $%s %s',
|
||||
['threw_weapon'] = 'Has tirado %s',
|
||||
['threw_weapon_ammo'] = 'Has tirado %s con ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Ya llevas el mismo arma',
|
||||
['threw_cannot_pickup'] = 'No puedes recogerlo porque tu inventario está lleno!',
|
||||
['threw_pickup_prompt'] = 'Pulsa E para recoger',
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventario %s / %s',
|
||||
['use'] = 'Usar',
|
||||
['give'] = 'Dar',
|
||||
['remove'] = 'Tirar',
|
||||
['return'] = 'Volver',
|
||||
['give_to'] = 'Dar a',
|
||||
['amount'] = 'Cantidad',
|
||||
['giveammo'] = 'Dar munición',
|
||||
['amountammo'] = 'Cantidad de munición',
|
||||
['noammo'] = 'No tienes suficiente munición!',
|
||||
['gave_item'] = 'Has dado %sx %s a %s',
|
||||
['received_item'] = 'Has recibido %sx %s de %s',
|
||||
['gave_weapon'] = 'Has dado %s a %s',
|
||||
['gave_weapon_ammo'] = 'Has dado ~o~%sx %s para %s a %s',
|
||||
['gave_weapon_withammo'] = 'Has dado %s con ~o~%sx %s a %s',
|
||||
['gave_weapon_hasalready'] = '%s ya tiene un/a %s',
|
||||
['gave_weapon_noweapon'] = '%s no tiene ese arma',
|
||||
['received_weapon'] = 'Has recibido %s de %s',
|
||||
['received_weapon_ammo'] = 'Has recibido ~o~%sx %s para su %s de %s',
|
||||
['received_weapon_withammo'] = 'Has recibido %s con ~o~%sx %s de %s',
|
||||
['received_weapon_hasalready'] = '%s intentó darle un/a %s, pero ya tienes uno',
|
||||
['received_weapon_noweapon'] = '%s intentó darles munición para un %s, pero no tiene uno',
|
||||
['gave_account_money'] = 'Has dado $%s (%s) a %s',
|
||||
['received_account_money'] = 'Has recibido $%s (%s) de %s',
|
||||
['amount_invalid'] = 'Cantidad inválida',
|
||||
['players_nearby'] = 'No hay jugadores cerca',
|
||||
['ex_inv_lim'] = 'Acción no posible, excediendo el límite de inventario para %s',
|
||||
['imp_invalid_quantity'] = 'Acción imposible, cantidad inválida',
|
||||
['imp_invalid_amount'] = 'Acción imposible, cantidad inválida',
|
||||
['threw_standard'] = 'Has tirado %sx %s',
|
||||
['threw_account'] = 'Has tirado $%s %s',
|
||||
['threw_weapon'] = 'Has tirado %s',
|
||||
['threw_weapon_ammo'] = 'Has tirado %s con ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Ya llevas el mismo arma',
|
||||
['threw_cannot_pickup'] = 'No puedes recogerlo porque tu inventario está lleno!',
|
||||
['threw_pickup_prompt'] = 'Pulsa E para recoger',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Ver Inventario',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Ver Inventario',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Has recibido tu sueldo: $%s',
|
||||
['received_help'] = 'Has recibido su cheque de bienestar: $%s',
|
||||
['company_nomoney'] = 'La empresa en la que trabajas no tiene dinero para pagar tu sueldo',
|
||||
['received_paycheck'] = 'Recibió su paga',
|
||||
['bank'] = 'Banco',
|
||||
['account_bank'] = 'Banco',
|
||||
['account_black_money'] = 'Dinero Negro',
|
||||
['account_money'] = 'Efectivo',
|
||||
-- Salary related
|
||||
['received_salary'] = 'Has recibido tu sueldo: $%s',
|
||||
['received_help'] = 'Has recibido su cheque de bienestar: $%s',
|
||||
['company_nomoney'] = 'La empresa en la que trabajas no tiene dinero para pagar tu sueldo',
|
||||
['received_paycheck'] = 'Recibió su paga',
|
||||
['bank'] = 'Banco',
|
||||
['account_bank'] = 'Banco',
|
||||
['account_black_money'] = 'Dinero Negro',
|
||||
['account_money'] = 'Efectivo',
|
||||
|
||||
['act_imp'] = 'Acción imposible',
|
||||
['in_vehicle'] = 'No se puede dar nada a alguien en un vehículo',
|
||||
['act_imp'] = 'No se pudo realizar la acción.',
|
||||
['in_vehicle'] = 'Acción rechazada. El jugador se encuentra en un vehículo',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Traer un jugador hacia ti',
|
||||
['command_car'] = 'Generar un vehiculo',
|
||||
['command_car_car'] = 'Nombre o hash del vehículo',
|
||||
['command_cardel'] = 'Eliminar vehículos cercanos',
|
||||
['command_cardel_radius'] = 'Opcional, eliminar todos los vehículos en el radio especificado',
|
||||
['command_clear'] = 'Limpiar chat',
|
||||
['command_clearall'] = 'Limpiar chat para todos los jugadores',
|
||||
['command_clearinventory'] = 'Limpiar el inventario del jugador',
|
||||
['command_clearloadout'] = 'Limpiar inventario de un jugador',
|
||||
['command_freeze'] = 'Congelar un jugador',
|
||||
['command_unfreeze'] = 'Descongelar un jugador',
|
||||
['command_giveaccountmoney'] = 'Dar dinero',
|
||||
['command_giveaccountmoney_account'] = 'Nombre de cuenta válido',
|
||||
['command_giveaccountmoney_amount'] = 'Cantidad a añadir',
|
||||
['command_giveaccountmoney_invalid'] = 'Nombre de cuenta inválido',
|
||||
['command_giveitem'] = 'Dar un objeto a un jugador',
|
||||
['command_giveitem_item'] = 'Nombre del artículo',
|
||||
['command_giveitem_count'] = 'Cantidad de articulos',
|
||||
['command_giveweapon'] = 'Dar un arma a un jugador',
|
||||
['command_giveweapon_weapon'] = 'Nombre del arma',
|
||||
['command_giveweapon_ammo'] = 'Cantidad de municion',
|
||||
['command_giveweapon_hasalready'] = 'El jugador ya tiene esa arma',
|
||||
['command_giveweaponcomponent'] = 'Dar el componente del arma',
|
||||
['command_giveweaponcomponent_component'] = 'Nombre del componente',
|
||||
['command_giveweaponcomponent_invalid'] = 'Componente del arma no válido',
|
||||
['command_giveweaponcomponent_hasalready'] = 'El jugador ya tiene ese componente del arma',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'El jugador no tiene esa arma',
|
||||
['command_goto'] = 'Teletransporte hacia un jugador',
|
||||
['command_kill'] = 'Matar un jugador',
|
||||
['command_save'] = 'Guardar un jugador en la base de datos',
|
||||
['command_saveall'] = 'Guardar todos los jugadores en la base de datos',
|
||||
['command_setaccountmoney'] = 'Establecer el dinero de la cuenta para un jugador',
|
||||
['command_setaccountmoney_amount'] = 'Cantidad de dinero para fijar',
|
||||
['command_setcoords'] = 'Teletransporte a coordenadas',
|
||||
['command_setcoords_x'] = 'Eje X',
|
||||
['command_setcoords_y'] = 'Eje Y',
|
||||
['command_setcoords_z'] = 'Eje Z',
|
||||
['command_setjob'] = 'Dar un trabajo a un jugador',
|
||||
['command_setjob_job'] = 'Nombre del trabajo',
|
||||
['command_setjob_grade'] = 'Rango del trabajo',
|
||||
['command_setjob_invalid'] = 'El trabajo, el rango o ambos no son válidos',
|
||||
['command_setgroup'] = 'Establecer el grupo de un jugador',
|
||||
['command_setgroup_group'] = 'Nombre del grupo',
|
||||
['commanderror_argumentmismatch'] = 'error en el recuento de argumentos (pasado %s, deseado %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argumento #%s tipo no coincide (cadena pasada, número deseado)',
|
||||
['commanderror_invaliditem'] = 'Nombre del artículo no válido',
|
||||
['commanderror_invalidweapon'] = 'Arma inválida',
|
||||
['commanderror_console'] = 'Ese comando no se puede ejecutar desde la consola',
|
||||
['commanderror_invalidcommand'] = '/%s ¡No es un comando válido!',
|
||||
['commanderror_invalidplayerid'] = 'No hay ningún jugador en línea que coincida con la ID del servidor',
|
||||
['commandgeneric_playerid'] = 'ID del jugador',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
-- Commands
|
||||
['command_bring'] = 'Traer un jugador hacia ti',
|
||||
['command_car'] = 'Spawnear un vehículo',
|
||||
['command_car_car'] = 'Nombre del vehículo',
|
||||
['command_cardel'] = 'Eliminar vehículos cercanos',
|
||||
['command_cardel_radius'] = 'Opcional, eliminar todos los vehículos en el radio especificado',
|
||||
['command_clear'] = 'Limpiar chat para ti',
|
||||
['command_clearall'] = 'Limpiar chat para todos los jugadores',
|
||||
['command_clearinventory'] = 'Limpiar el inventario del jugador',
|
||||
['command_clearloadout'] = 'Limpiar inventario de un jugador',
|
||||
['command_freeze'] = 'Congelar un jugador',
|
||||
['command_unfreeze'] = 'Descongelar un jugador',
|
||||
['command_giveaccountmoney'] = 'Dar dinero',
|
||||
['command_giveaccountmoney_account'] = 'Nombre de cuenta válido',
|
||||
['command_giveaccountmoney_amount'] = 'Cantidad a añadir',
|
||||
['command_giveaccountmoney_invalid'] = 'Nombre de cuenta no existente. [bank, money, black_money]',
|
||||
['command_giveitem'] = 'Dar un objeto a un jugador',
|
||||
['command_giveitem_item'] = 'Nombre del artículo',
|
||||
['command_giveitem_count'] = 'Cantidad de articulos',
|
||||
['command_giveweapon'] = 'Dar un arma a un jugador',
|
||||
['command_giveweapon_weapon'] = 'Nombre del arma',
|
||||
['command_giveweapon_ammo'] = 'Cantidad de municion',
|
||||
['command_giveweapon_hasalready'] = 'El jugador ya tiene esa arma',
|
||||
['command_giveweaponcomponent'] = 'Dar el componente del arma',
|
||||
['command_giveweaponcomponent_component'] = 'Nombre del componente',
|
||||
['command_giveweaponcomponent_invalid'] = 'Componente del arma no válido',
|
||||
['command_giveweaponcomponent_hasalready'] = 'El jugador ya tiene ese componente del arma',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'El jugador no tiene esa arma',
|
||||
['command_goto'] = 'Teletransportarte hacia un jugador',
|
||||
['command_kill'] = 'Matar un jugador',
|
||||
['command_save'] = 'Guardar la informacion de un jugador en la base de datos.',
|
||||
['command_saveall'] = 'Guardar toda la informacion de jugadores en la base de datos.',
|
||||
['command_setaccountmoney'] = 'Establecer el dinero de la cuenta para un jugador',
|
||||
['command_setaccountmoney_amount'] = 'Cantidad de dinero a establecer',
|
||||
['command_setcoords'] = 'Teletransporte a coordenadas',
|
||||
['command_setcoords_x'] = 'Eje X',
|
||||
['command_setcoords_y'] = 'Eje Y',
|
||||
['command_setcoords_z'] = 'Eje Z',
|
||||
['command_setjob'] = 'Dar un trabajo a un jugador',
|
||||
['command_setjob_job'] = 'Nombre del trabajo',
|
||||
['command_setjob_grade'] = 'Rango del trabajo',
|
||||
['command_setjob_invalid'] = 'El trabajo o el rango no son válidos',
|
||||
['command_setgroup'] = 'Establecer el grupo de un jugador',
|
||||
['command_setgroup_group'] = 'Nombre del grupo',
|
||||
['commanderror_argumentmismatch'] = 'Error en el recuento de argumentos (pasado %s, deseado %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Argumento #%s tipo no coincide (cadena pasada, número deseado)',
|
||||
['commanderror_invaliditem'] = 'Nombre del artículo no válido',
|
||||
['commanderror_invalidweapon'] = 'Arma inválida',
|
||||
['commanderror_console'] = 'Ese comando no se puede ejecutar desde la consola',
|
||||
['commanderror_invalidcommand'] = '/%s ¡No es un comando válido!',
|
||||
['commanderror_invalidplayerid'] = 'No hay ningún jugador online con la ID especificada',
|
||||
['commandgeneric_playerid'] = 'ID del jugador',
|
||||
['command_giveammo_noweapon_found'] = '%s no posee esa arma',
|
||||
['command_giveammo_weapon'] = 'Nombre del arma',
|
||||
['command_giveammo_ammo'] = 'Cantidad de municion',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Daga',
|
||||
['weapon_bat'] = 'Bate',
|
||||
['weapon_battleaxe'] = 'Hacha de combate',
|
||||
['weapon_bottle'] = 'Botella',
|
||||
['weapon_crowbar'] = 'Palanca',
|
||||
['weapon_flashlight'] = 'Linterna',
|
||||
['weapon_golfclub'] = 'Palos de Golf',
|
||||
['weapon_hammer'] = 'Martillo',
|
||||
['weapon_hatchet'] = 'Hacha',
|
||||
['weapon_knife'] = 'Cuchillo',
|
||||
['weapon_knuckle'] = 'Puños Americanos',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Porra',
|
||||
['weapon_wrench'] = 'Llave Inglesa',
|
||||
['weapon_poolcue'] = 'Taco de Billar',
|
||||
['weapon_stone_hatchet'] = 'Hacha de Piedra',
|
||||
['weapon_switchblade'] = 'Navaja',
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'Pistola AP ',
|
||||
['weapon_ceramicpistol'] = 'Pistola Corta',
|
||||
['weapon_combatpistol'] = 'Pistola Combate',
|
||||
['weapon_doubleaction'] = 'Revólver de Doble Acción',
|
||||
['weapon_navyrevolver'] = 'Revólver de la Armada',
|
||||
['weapon_flaregun'] = 'Pistola de Bengalas',
|
||||
['weapon_gadgetpistol'] = 'Pistola de Perico',
|
||||
['weapon_heavypistol'] = 'Pistola Pesada',
|
||||
['weapon_revolver'] = 'Revólver Pesado',
|
||||
['weapon_revolver_mk2'] = 'Revólver Pesado MK2',
|
||||
['weapon_marksmanpistol'] = 'Pistola Marksman',
|
||||
['weapon_pistol'] = 'Pistola',
|
||||
['weapon_pistol_mk2'] = 'Pistola MK2',
|
||||
['weapon_pistol50'] = 'Pistola .50',
|
||||
['weapon_snspistol'] = 'Pistola SNS',
|
||||
['weapon_snspistol_mk2'] = 'Pistola SNS MK2',
|
||||
['weapon_stungun'] = 'Tazer',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Pistola Vintage',
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Daga',
|
||||
['weapon_bat'] = 'Bate',
|
||||
['weapon_battleaxe'] = 'Hacha de combate',
|
||||
['weapon_bottle'] = 'Botella',
|
||||
['weapon_crowbar'] = 'Palanca',
|
||||
['weapon_flashlight'] = 'Linterna',
|
||||
['weapon_golfclub'] = 'Palo de Golf',
|
||||
['weapon_hammer'] = 'Martillo',
|
||||
['weapon_hatchet'] = 'Hacha',
|
||||
['weapon_knife'] = 'Cuchillo',
|
||||
['weapon_knuckle'] = 'Puño Americano',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Porra',
|
||||
['weapon_wrench'] = 'Llave Inglesa',
|
||||
['weapon_poolcue'] = 'Taco de Billar',
|
||||
['weapon_stone_hatchet'] = 'Hacha de Piedra',
|
||||
['weapon_switchblade'] = 'Navaja',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Escopeta de Asalto',
|
||||
['weapon_autoshotgun'] = 'Escopeta Automática',
|
||||
['weapon_bullpupshotgun'] = 'Escopeta Bullpup',
|
||||
['weapon_combatshotgun'] = 'Escopeta Combate',
|
||||
['weapon_dbshotgun'] = 'Escopeta de Doble Barril',
|
||||
['weapon_heavyshotgun'] = 'Escopeta Pesada',
|
||||
['weapon_musket'] = 'Mosquete',
|
||||
['weapon_pumpshotgun'] = 'Escopeta de Bombeo',
|
||||
['weapon_pumpshotgun_mk2'] = 'Escopeta de Bombeo MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Escopeta Recortada',
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'Pistola AP',
|
||||
['weapon_ceramicpistol'] = 'Pistola de Ceramica',
|
||||
['weapon_combatpistol'] = 'Pistola de Combate',
|
||||
['weapon_doubleaction'] = 'Revólver de Doble Acción',
|
||||
['weapon_navyrevolver'] = 'Revólver de la Armada',
|
||||
['weapon_flaregun'] = 'Pistola de Bengalas',
|
||||
['weapon_gadgetpistol'] = 'Pistola de Perico',
|
||||
['weapon_heavypistol'] = 'Pistola Pesada',
|
||||
['weapon_revolver'] = 'Revólver Pesado',
|
||||
['weapon_revolver_mk2'] = 'Revólver Pesado MK2',
|
||||
['weapon_marksmanpistol'] = 'Pistola Marksman',
|
||||
['weapon_pistol'] = 'Pistola 9mm',
|
||||
['weapon_pistol_mk2'] = 'Pistola MK2',
|
||||
['weapon_pistol50'] = 'Pistola .50',
|
||||
['weapon_snspistol'] = 'Pistola SNS',
|
||||
['weapon_snspistol_mk2'] = 'Pistola SNS MK2',
|
||||
['weapon_stungun'] = 'Tazer',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Pistola Vintage',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Subfusil de Asalto',
|
||||
['weapon_combatmg'] = 'Ametralladora de Combate',
|
||||
['weapon_combatmg_mk2'] = 'Ametralladora MK2',
|
||||
['weapon_combatpdw'] = 'Subfusil PDW',
|
||||
['weapon_gusenberg'] = 'Subfusil de Barril',
|
||||
['weapon_machinepistol'] = 'Pistola Ametralladora',
|
||||
['weapon_mg'] = 'Ametralladora',
|
||||
['weapon_microsmg'] = 'Micro Subfusil',
|
||||
['weapon_minismg'] = 'Mini Subfusil',
|
||||
['weapon_smg'] = 'Subfusil',
|
||||
['weapon_smg_mk2'] = 'Subfusil MK2',
|
||||
['weapon_raycarbine'] = 'Ametralladora de Rayos',
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Escopeta de Asalto',
|
||||
['weapon_autoshotgun'] = 'Escopeta Automática',
|
||||
['weapon_bullpupshotgun'] = 'Escopeta Bullpup',
|
||||
['weapon_combatshotgun'] = 'Escopeta Combate',
|
||||
['weapon_dbshotgun'] = 'Escopeta de Doble Barril',
|
||||
['weapon_heavyshotgun'] = 'Escopeta Pesada',
|
||||
['weapon_musket'] = 'Mosquete',
|
||||
['weapon_pumpshotgun'] = 'Escopeta de Bombeo',
|
||||
['weapon_pumpshotgun_mk2'] = 'Escopeta de Bombeo MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Escopeta Recortada',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Rifle Avanzado',
|
||||
['weapon_assaultrifle'] = 'Rifle de Asalto',
|
||||
['weapon_assaultrifle_mk2'] = 'Rifle de Asalto MK2',
|
||||
['weapon_bullpuprifle'] = 'Rifle Bullpup',
|
||||
['weapon_bullpuprifle_mk2'] = 'Rifle Bullpup MK2',
|
||||
['weapon_carbinerifle'] = 'Carabina',
|
||||
['weapon_carbinerifle_mk2'] = 'Carabina MK2',
|
||||
['weapon_compactrifle'] = 'Rifle Compacto',
|
||||
['weapon_militaryrifle'] = 'Rifle Militar',
|
||||
['weapon_specialcarbine'] = 'Carabina Especial',
|
||||
['weapon_specialcarbine_mk2'] = 'Carabina Especial MK2',
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Subfusil de Asalto',
|
||||
['weapon_combatmg'] = 'Ametralladora de Combate',
|
||||
['weapon_combatmg_mk2'] = 'Ametralladora MK2',
|
||||
['weapon_combatpdw'] = 'Subfusil PDW',
|
||||
['weapon_gusenberg'] = 'Subfusil de Barril',
|
||||
['weapon_machinepistol'] = 'Pistola Ametralladora',
|
||||
['weapon_mg'] = 'Ametralladora',
|
||||
['weapon_microsmg'] = 'Micro Subfusil',
|
||||
['weapon_minismg'] = 'Mini Subfusil',
|
||||
['weapon_smg'] = 'Subfusil',
|
||||
['weapon_smg_mk2'] = 'Subfusil MK2',
|
||||
['weapon_raycarbine'] = 'Ametralladora de Rayos',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Francotirador Pesado',
|
||||
['weapon_heavysniper_mk2'] = 'Francotirador Pesado MK2',
|
||||
['weapon_marksmanrifle'] = 'Rifle Marksman',
|
||||
['weapon_marksmanrifle_mk2'] = 'Rifle Marksman MK2',
|
||||
['weapon_sniperrifle'] = 'Rifle de Francotirador',
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Rifle Avanzado',
|
||||
['weapon_assaultrifle'] = 'Rifle de Asalto',
|
||||
['weapon_assaultrifle_mk2'] = 'Rifle de Asalto MK2',
|
||||
['weapon_bullpuprifle'] = 'Rifle Bullpup',
|
||||
['weapon_bullpuprifle_mk2'] = 'Rifle Bullpup MK2',
|
||||
['weapon_carbinerifle'] = 'Carabina',
|
||||
['weapon_carbinerifle_mk2'] = 'Carabina MK2',
|
||||
['weapon_compactrifle'] = 'Rifle Compacto',
|
||||
['weapon_militaryrifle'] = 'Rifle Militar',
|
||||
['weapon_specialcarbine'] = 'Carabina Especial',
|
||||
['weapon_specialcarbine_mk2'] = 'Carabina Especial MK2',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Lanzador Compacto',
|
||||
['weapon_firework'] = 'Lanzador de Fuegos Artificiales',
|
||||
['weapon_grenadelauncher'] = 'Lanzagranadas',
|
||||
['weapon_hominglauncher'] = 'Lanzacohetes Guiado',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Cañón de riel',
|
||||
['weapon_rpg'] = 'Lanzador de cohetes',
|
||||
['weapon_rayminigun'] = 'Minigun de Rayos',
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Francotirador Pesado',
|
||||
['weapon_heavysniper_mk2'] = 'Francotirador Pesado MK2',
|
||||
['weapon_marksmanrifle'] = 'Rifle Marksman',
|
||||
['weapon_marksmanrifle_mk2'] = 'Rifle Marksman MK2',
|
||||
['weapon_sniperrifle'] = 'Rifle de Francotirador',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Pelota de Beisbol',
|
||||
['weapon_bzgas'] = 'Gas Pimienta',
|
||||
['weapon_flare'] = 'Bengala',
|
||||
['weapon_grenade'] = 'Granada',
|
||||
['weapon_petrolcan'] = 'Bidon de Gasolina',
|
||||
['weapon_hazardcan'] = 'Bidón de Gasolina Peligroso',
|
||||
['weapon_molotov'] = 'Molotov',
|
||||
['weapon_proxmine'] = 'Mina de Proximidad ',
|
||||
['weapon_pipebomb'] = 'Bomba de Tubo',
|
||||
['weapon_snowball'] = 'Bola de nieve',
|
||||
['weapon_stickybomb'] = 'Bomba Pegajosa',
|
||||
['weapon_smokegrenade'] = 'Granada de Humo',
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Lanzador Compacto',
|
||||
['weapon_firework'] = 'Lanzador de Fuegos Artificiales',
|
||||
['weapon_grenadelauncher'] = 'Lanzagranadas',
|
||||
['weapon_hominglauncher'] = 'Lanzacohetes Guiado',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Cañón de riel',
|
||||
['weapon_rpg'] = 'Lanzador de cohetes',
|
||||
['weapon_rayminigun'] = 'Minigun de Rayos',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Extintor',
|
||||
['weapon_digiscanner'] = 'Escaner Digital',
|
||||
['weapon_garbagebag'] = 'Bolsa de Basura',
|
||||
['weapon_handcuffs'] = 'Grilletes',
|
||||
['gadget_nightvision'] = 'Vision Nocturna',
|
||||
['gadget_parachute'] = 'Paracaidas',
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Pelota de Beisbol',
|
||||
['weapon_bzgas'] = 'Gas Pimienta',
|
||||
['weapon_flare'] = 'Bengala',
|
||||
['weapon_grenade'] = 'Granada',
|
||||
['weapon_petrolcan'] = 'Bidon de Gasolina',
|
||||
['weapon_hazardcan'] = 'Bidón de Gasolina Peligroso',
|
||||
['weapon_molotov'] = 'Molotov',
|
||||
['weapon_proxmine'] = 'Mina de Proximidad ',
|
||||
['weapon_pipebomb'] = 'Bomba casera',
|
||||
['weapon_snowball'] = 'Bola de nieve',
|
||||
['weapon_stickybomb'] = 'C4',
|
||||
['weapon_smokegrenade'] = 'Granada de Humo',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'Modelo Basico',
|
||||
['component_knuckle_pimp'] = 'el Proxeneta',
|
||||
['component_knuckle_ballas'] = 'los Ballas',
|
||||
['component_knuckle_dollar'] = 'el Buscavidas',
|
||||
['component_knuckle_diamond'] = 'la Roca',
|
||||
['component_knuckle_hate'] = 'el Hater',
|
||||
['component_knuckle_love'] = 'el Amante',
|
||||
['component_knuckle_player'] = 'el Jugador',
|
||||
['component_knuckle_king'] = 'el Rey',
|
||||
['component_knuckle_vagos'] = 'los Vagos',
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Extintor',
|
||||
['weapon_digiscanner'] = 'Escaner Digital',
|
||||
['weapon_garbagebag'] = 'Bolsa de Basura',
|
||||
['weapon_handcuffs'] = 'Grilletes',
|
||||
['gadget_nightvision'] = 'Vision Nocturna',
|
||||
['gadget_parachute'] = 'Paracaidas',
|
||||
|
||||
['component_luxary_finish'] = 'Acabado de Armas de Lujo',
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'Modelo Basico',
|
||||
['component_knuckle_pimp'] = 'el Proxeneta',
|
||||
['component_knuckle_ballas'] = 'los Ballas',
|
||||
['component_knuckle_dollar'] = 'el Buscavidas',
|
||||
['component_knuckle_diamond'] = 'la Roca',
|
||||
['component_knuckle_hate'] = 'el Hater',
|
||||
['component_knuckle_love'] = 'el Amante',
|
||||
['component_knuckle_player'] = 'el Jugador',
|
||||
['component_knuckle_king'] = 'el Rey',
|
||||
['component_knuckle_vagos'] = 'los Vagos',
|
||||
|
||||
['component_handle_default'] = 'Mango Default',
|
||||
['component_handle_vip'] = 'Mango VIP',
|
||||
['component_handle_bodyguard'] = 'Mango de Guardaespaldas',
|
||||
['component_luxary_finish'] = 'Acabado de Armas de Lujo',
|
||||
|
||||
['component_vip_finish'] = 'Acabado VIP',
|
||||
['component_bodyguard_finish'] = 'Acabado Guardaespaldas',
|
||||
['component_handle_default'] = 'Mango Default',
|
||||
['component_handle_vip'] = 'Mango VIP',
|
||||
['component_handle_bodyguard'] = 'Mango de Guardaespaldas',
|
||||
|
||||
['component_camo_finish'] = 'Camuflaje Digital',
|
||||
['component_camo_finish2'] = 'Camuflaje Pincelada',
|
||||
['component_camo_finish3'] = 'Camuflaje Bosque',
|
||||
['component_camo_finish4'] = 'Camuflaje Calavera',
|
||||
['component_camo_finish5'] = 'Camuflaje Sessanta Nove',
|
||||
['component_camo_finish6'] = 'Camuflaje Perseo',
|
||||
['component_camo_finish7'] = 'Camuflaje Leopardo',
|
||||
['component_camo_finish8'] = 'Camuflaje Zebra',
|
||||
['component_camo_finish9'] = 'Camuflaje Geométrico',
|
||||
['component_camo_finish10'] = 'Camuflaje Boom',
|
||||
['component_camo_finish11'] = 'Camuflaje Patriotico',
|
||||
['component_vip_finish'] = 'Acabado VIP',
|
||||
['component_bodyguard_finish'] = 'Acabado Guardaespaldas',
|
||||
|
||||
['component_camo_slide_finish'] = 'Camuflaje Digital Deslizante',
|
||||
['component_camo_slide_finish2'] = 'Camuflaje Pincelada Deslizante',
|
||||
['component_camo_slide_finish3'] = 'Camuflaje Bosque Deslizante',
|
||||
['component_camo_slide_finish4'] = 'Camuflaje Calavera Deslizante',
|
||||
['component_camo_slide_finish5'] = 'Camuflaje Sessanta Nove Deslizante',
|
||||
['component_camo_slide_finish6'] = 'Camuflaje Perseo Deslizante',
|
||||
['component_camo_slide_finish7'] = 'Camuflaje Leopardo Deslizante',
|
||||
['component_camo_slide_finish8'] = 'Camuflaje Zebra Deslizante',
|
||||
['component_camo_slide_finish9'] = 'Camuflaje Geométrico Deslizante',
|
||||
['component_camo_slide_finish10'] = 'Camuflaje Boom Deslizante',
|
||||
['component_camo_slide_finish11'] = 'Camuflaje Patriotico Deslizante',
|
||||
['component_camo_finish'] = 'Camuflaje Digital',
|
||||
['component_camo_finish2'] = 'Camuflaje Pincelada',
|
||||
['component_camo_finish3'] = 'Camuflaje Bosque',
|
||||
['component_camo_finish4'] = 'Camuflaje Calavera',
|
||||
['component_camo_finish5'] = 'Camuflaje Sessanta Nove',
|
||||
['component_camo_finish6'] = 'Camuflaje Perseo',
|
||||
['component_camo_finish7'] = 'Camuflaje Leopardo',
|
||||
['component_camo_finish8'] = 'Camuflaje Zebra',
|
||||
['component_camo_finish9'] = 'Camuflaje Geométrico',
|
||||
['component_camo_finish10'] = 'Camuflaje Boom',
|
||||
['component_camo_finish11'] = 'Camuflaje Patriotico',
|
||||
|
||||
['component_clip_default'] = 'Cargador Default',
|
||||
['component_clip_extended'] = 'Cargador Extendido',
|
||||
['component_clip_drum'] = 'Cargador Barril',
|
||||
['component_clip_box'] = 'Caja de Cargador',
|
||||
['component_camo_slide_finish'] = 'Camuflaje Digital Deslizante',
|
||||
['component_camo_slide_finish2'] = 'Camuflaje Pincelada Deslizante',
|
||||
['component_camo_slide_finish3'] = 'Camuflaje Bosque Deslizante',
|
||||
['component_camo_slide_finish4'] = 'Camuflaje Calavera Deslizante',
|
||||
['component_camo_slide_finish5'] = 'Camuflaje Sessanta Nove Deslizante',
|
||||
['component_camo_slide_finish6'] = 'Camuflaje Perseo Deslizante',
|
||||
['component_camo_slide_finish7'] = 'Camuflaje Leopardo Deslizante',
|
||||
['component_camo_slide_finish8'] = 'Camuflaje Zebra Deslizante',
|
||||
['component_camo_slide_finish9'] = 'Camuflaje Geométrico Deslizante',
|
||||
['component_camo_slide_finish10'] = 'Camuflaje Boom Deslizante',
|
||||
['component_camo_slide_finish11'] = 'Camuflaje Patriotico Deslizante',
|
||||
|
||||
['component_scope_holo'] = 'Mira Holográfico',
|
||||
['component_scope_small'] = 'Mira Pequeña',
|
||||
['component_scope_medium'] = 'Mira Mediana',
|
||||
['component_scope_large'] = 'Mira Larga',
|
||||
['component_scope'] = 'Mira',
|
||||
['component_scope_advanced'] = 'Mira Avanzada',
|
||||
['component_ironsights'] = 'Mira de Hierro',
|
||||
['component_clip_default'] = 'Cargador Default',
|
||||
['component_clip_extended'] = 'Cargador Extendido',
|
||||
['component_clip_drum'] = 'Cargador Barril',
|
||||
['component_clip_box'] = 'Caja de Cargador',
|
||||
|
||||
['component_suppressor'] = 'Supresor',
|
||||
['component_compensator'] = 'Compensador',
|
||||
['component_scope_holo'] = 'Mira Holográfica',
|
||||
['component_scope_small'] = 'Mira Pequeña',
|
||||
['component_scope_medium'] = 'Mira Mediana',
|
||||
['component_scope_large'] = 'Mira Larga',
|
||||
['component_scope'] = 'Mira',
|
||||
['component_scope_advanced'] = 'Mira Avanzada',
|
||||
['component_ironsights'] = 'Mira de Hierro',
|
||||
|
||||
['component_muzzle_flat'] = 'Boquilla de Freno Plana',
|
||||
['component_muzzle_tactical'] = 'Boquilla de Freno Tactica',
|
||||
['component_muzzle_fat'] = 'Boquilla de Freno Punta Gorda',
|
||||
['component_muzzle_precision'] = 'Boquilla de Freno de Precision',
|
||||
['component_muzzle_heavy'] = 'Boquilla de Freno Pesada',
|
||||
['component_muzzle_slanted'] = 'Boquilla de Freno inclinada',
|
||||
['component_muzzle_split'] = 'Boquilla de Freno de Puntas Abiertas',
|
||||
['component_muzzle_squared'] = 'Boquilla de Freno Cuadrada',
|
||||
['component_suppressor'] = 'Silenciador',
|
||||
['component_compensator'] = 'Estabilizador',
|
||||
|
||||
['component_flashlight'] = 'Linterna',
|
||||
['component_grip'] = 'Agarre',
|
||||
['component_muzzle_flat'] = 'Boquilla de Freno Plana',
|
||||
['component_muzzle_tactical'] = 'Boquilla de Freno Tactica',
|
||||
['component_muzzle_fat'] = 'Boquilla de Freno Punta Gorda',
|
||||
['component_muzzle_precision'] = 'Boquilla de Freno de Precision',
|
||||
['component_muzzle_heavy'] = 'Boquilla de Freno Pesada',
|
||||
['component_muzzle_slanted'] = 'Boquilla de Freno inclinada',
|
||||
['component_muzzle_split'] = 'Boquilla de Freno de Puntas Abiertas',
|
||||
['component_muzzle_squared'] = 'Boquilla de Freno Cuadrada',
|
||||
|
||||
['component_barrel_default'] = 'Barril Por Defecto',
|
||||
['component_barrel_heavy'] = 'Barril Pesado',
|
||||
['component_flashlight'] = 'Linterna',
|
||||
['component_grip'] = 'Agarre',
|
||||
|
||||
['component_ammo_tracer'] = 'Munición de Rastreo',
|
||||
['component_ammo_incendiary'] = 'Munición Incendiaria',
|
||||
['component_ammo_hollowpoint'] = 'Munición de Punta Hueca',
|
||||
['component_ammo_fmj'] = 'Munición fMJ',
|
||||
['component_ammo_armor'] = 'Munición Perforante para Blindaje',
|
||||
['component_ammo_explosive'] = 'Munición Incendiaria Perforadora de Blindajes',
|
||||
['component_barrel_default'] = 'Barril Por Defecto',
|
||||
['component_barrel_heavy'] = 'Barril Pesado',
|
||||
|
||||
['component_shells_default'] = 'Casquillos Por Defecto',
|
||||
['component_shells_incendiary'] = 'Casquillos Aliento de Dragón',
|
||||
['component_shells_armor'] = 'Casquillos Perdigones de Acero',
|
||||
['component_shells_hollowpoint'] = 'Casquillos Punta Hueca',
|
||||
['component_shells_explosive'] = 'Casquillos Posta Explosiva',
|
||||
['component_ammo_tracer'] = 'Munición de Rastreo',
|
||||
['component_ammo_incendiary'] = 'Munición Incendiaria',
|
||||
['component_ammo_hollowpoint'] = 'Munición de Punta Hueca',
|
||||
['component_ammo_fmj'] = 'Munición fMJ',
|
||||
['component_ammo_armor'] = 'Munición Perforante para Blindaje',
|
||||
['component_ammo_explosive'] = 'Munición Incendiaria Perforadora de Blindajes',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'Redonda/s',
|
||||
['ammo_shells'] = 'Casquillo/s',
|
||||
['ammo_charge'] = 'Carga',
|
||||
['ammo_petrol'] = 'Galones de Combustible',
|
||||
['ammo_firework'] = 'Fuegos Artificiale/s',
|
||||
['ammo_rockets'] = 'Cohete/s',
|
||||
['ammo_grenadelauncher'] = 'Granada/s',
|
||||
['ammo_grenade'] = 'Granada/s',
|
||||
['ammo_stickybomb'] = 'Bomba/s',
|
||||
['ammo_pipebomb'] = 'Bomba/s',
|
||||
['ammo_smokebomb'] = 'Bomba/s',
|
||||
['ammo_molotov'] = 'Molotov/s',
|
||||
['ammo_proxmine'] = 'Mina(s)',
|
||||
['ammo_bzgas'] = 'Lata(s)',
|
||||
['ammo_ball'] = 'Bola(s)',
|
||||
['ammo_snowball'] = 'Bola(s)',
|
||||
['ammo_flare'] = 'Bengala(s)',
|
||||
['ammo_flaregun'] = 'Bengala(s)',
|
||||
['component_shells_default'] = 'Casquillos Por Defecto',
|
||||
['component_shells_incendiary'] = 'Casquillos Aliento de Dragón',
|
||||
['component_shells_armor'] = 'Casquillos Perdigones de Acero',
|
||||
['component_shells_hollowpoint'] = 'Casquillos Punta Hueca',
|
||||
['component_shells_explosive'] = 'Casquillos Posta Explosiva',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Skin Por Defecto',
|
||||
['tint_green'] = 'Skin Verde',
|
||||
['tint_gold'] = 'Skin Oro',
|
||||
['tint_pink'] = 'Skin Rosa',
|
||||
['tint_army'] = 'Skin Militar',
|
||||
['tint_lspd'] = 'Skin Azul',
|
||||
['tint_orange'] = 'Skin Naranja',
|
||||
['tint_platinum'] = 'Skin Plata',
|
||||
|
||||
-- Duty related
|
||||
['stopped_duty'] = 'Has salido de servicio.',
|
||||
['started_duty'] = 'Has entrado de servicio.',
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'Redonda/s',
|
||||
['ammo_shells'] = 'Casquillo/s',
|
||||
['ammo_charge'] = 'Carga',
|
||||
['ammo_petrol'] = 'Galones de Combustible',
|
||||
['ammo_firework'] = 'Fuegos Artificiale/s',
|
||||
['ammo_rockets'] = 'Cohete/s',
|
||||
['ammo_grenadelauncher'] = 'Granada/s',
|
||||
['ammo_grenade'] = 'Granada/s',
|
||||
['ammo_stickybomb'] = 'Bomba/s',
|
||||
['ammo_pipebomb'] = 'Bomba/s',
|
||||
['ammo_smokebomb'] = 'Bomba/s',
|
||||
['ammo_molotov'] = 'Molotov/s',
|
||||
['ammo_proxmine'] = 'Mina(s)',
|
||||
['ammo_bzgas'] = 'Lata(s)',
|
||||
['ammo_ball'] = 'Bola(s)',
|
||||
['ammo_snowball'] = 'Bola(s)',
|
||||
['ammo_flare'] = 'Bengala(s)',
|
||||
['ammo_flaregun'] = 'Bengala(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Skin común',
|
||||
['tint_green'] = 'Skin Verde',
|
||||
['tint_gold'] = 'Skin Oro',
|
||||
['tint_pink'] = 'Skin Rosa',
|
||||
['tint_army'] = 'Skin Militar',
|
||||
['tint_lspd'] = 'Skin Azul',
|
||||
['tint_orange'] = 'Skin Naranja',
|
||||
['tint_platinum'] = 'Skin Plata',
|
||||
|
||||
-- Duty related
|
||||
['stopped_duty'] = 'Has salido de servicio.',
|
||||
['started_duty'] = 'Has entrado de servicio.',
|
||||
}
|
||||
|
||||
+223
-217
@@ -1,228 +1,234 @@
|
||||
Locales['fi'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'reppu %s / %s',
|
||||
['use'] = 'käytä',
|
||||
['give'] = 'anna',
|
||||
['remove'] = 'poista',
|
||||
['return'] = 'takaisin',
|
||||
['give_to'] = 'give to',
|
||||
['amount'] = 'määrä',
|
||||
['giveammo'] = 'anna ammuksia',
|
||||
['amountammo'] = 'ammusten määrä',
|
||||
['noammo'] = 'sinulla ei ole ammuksia!',
|
||||
['gave_item'] = 'sinä annoit %sx %s henkilölle %s',
|
||||
['received_item'] = 'sinä sait %sx %s henkilöltä %s',
|
||||
['gave_weapon'] = 'you gave 1x %s to %s',
|
||||
['gave_weapon_ammo'] = 'you gave ~o~%sx %s for %s to %s',
|
||||
['gave_weapon_withammo'] = 'you gave 1x %s with ~o~%sx %s to %s',
|
||||
['gave_weapon_hasalready'] = '%s already have an %s',
|
||||
['gave_weapon_noweapon'] = '%s does not have that weapon',
|
||||
['received_weapon'] = 'you received 1x %s from %s',
|
||||
['received_weapon_ammo'] = 'you received ~o~%sx %s for your %s from %s',
|
||||
['received_weapon_withammo'] = 'you received 1x %s with ~o~%sx %s from %s',
|
||||
['received_weapon_hasalready'] = '%s attempted to give you an %s, but you already have one',
|
||||
['received_weapon_noweapon'] = '%s attempted to give you ammo for an %s, but you don\'t have one',
|
||||
['gave_account_money'] = 'sinä annoit $%s (%s) henkilölle %s',
|
||||
['received_account_money'] = 'sinä sait $%s (%s) henkilöltä %s',
|
||||
['amount_invalid'] = 'virheellinen määrä',
|
||||
['players_nearby'] = 'ei pelaajia lähettyvillä',
|
||||
['ex_inv_lim'] = 'toiminto mahdoton, reppu alkaa olla täysi %s',
|
||||
['imp_invalid_quantity'] = 'toiminto mahdoton, virheellinen määrä',
|
||||
['imp_invalid_amount'] = 'toiminto mahdoton, virhellinen summa',
|
||||
['threw_standard'] = 'you threw %sx %s',
|
||||
['threw_account'] = 'you threw $%s %s',
|
||||
['threw_weapon'] = 'you threw 1x %s',
|
||||
['threw_weapon_ammo'] = 'you threw 1x %s with ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'you already carry the same weapon',
|
||||
['threw_cannot_pickup'] = 'you cannot pickup that because your inventory is full!',
|
||||
['threw_pickup_prompt'] = 'press E to pickup',
|
||||
-- Inventory
|
||||
['inventory'] = 'Reppu %s / %s',
|
||||
['use'] = 'Käytä',
|
||||
['give'] = 'Anna',
|
||||
['remove'] = 'Poista',
|
||||
['return'] = 'Takaisin',
|
||||
['give_to'] = 'Anna henkilölle',
|
||||
['amount'] = 'Määrä',
|
||||
['giveammo'] = 'Anna ammuksia',
|
||||
['amountammo'] = 'Ammusten määrä',
|
||||
['noammo'] = 'Sinulla ei ole ammuksia!',
|
||||
['gave_item'] = 'Sinä annoit %sx %s henkilölle %s',
|
||||
['received_item'] = 'Sinä sait %sx %s henkilöltä %s',
|
||||
['gave_weapon'] = 'Sinä annoit 1x %s henkilölle %s',
|
||||
['gave_weapon_ammo'] = 'Annoit ~o~%sx %s kohteelle %s henkilölle %s',
|
||||
['gave_weapon_withammo'] = 'Sinä annoit 1x %s ammuksella ~o~%sx %s henkilölle %s',
|
||||
['gave_weapon_hasalready'] = '%s omistaa jo %s',
|
||||
['gave_weapon_noweapon'] = '%s ei ole kyseistä asetta',
|
||||
['received_weapon'] = 'Vastaanotit 1x %s henkilöltä %s',
|
||||
['received_weapon_ammo'] = 'Sinä sait ~o~%sx %s sinun %s varten henkilöltä %s',
|
||||
['received_weapon_withammo'] = 'Sinä sait 1x %s ammuksella ~o~%sx %s henkilöltä %s',
|
||||
['received_weapon_hasalready'] = '%s yritti antaa sinulle %s, mutta sinulla on jo sellainen',
|
||||
['received_weapon_noweapon'] = '%s yritti antaa sinulle ammuksia %s:lle, mutta sinulla ei ole sellaista',
|
||||
['gave_account_money'] = 'Sinä annoit $%s (%s) henkilölle %s',
|
||||
['received_account_money'] = 'Sinä sait $%s (%s) henkilöltä %s',
|
||||
['amount_invalid'] = 'Virheellinen määrä',
|
||||
['players_nearby'] = 'Ei pelaajia lähettyvillä',
|
||||
['ex_inv_lim'] = 'Toiminto mahdoton, reppu alkaa olla täysi %s',
|
||||
['imp_invalid_quantity'] = 'Toiminto mahdoton, virheellinen määrä',
|
||||
['imp_invalid_amount'] = 'Toiminto mahdoton, virhellinen summa',
|
||||
['threw_standard'] = 'Sinä heitit %sx %s',
|
||||
['threw_account'] = 'Sinä heitit $%s %s',
|
||||
['threw_weapon'] = 'Sinä heitit 1x %s',
|
||||
['threw_weapon_ammo'] = 'Heitit 1x %s ammuksella ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Sinulla on jo sama ase',
|
||||
['threw_cannot_pickup'] = 'Et voi kerätä sitä, koska reppusi on täynnä',
|
||||
['threw_pickup_prompt'] = 'Paina E kerätäksesi',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'show Inventory',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Avaa reppu',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'sinä vastaanotit palkkaa: $%s',
|
||||
['received_help'] = 'sinä vastaanotit valtion tukea: $%s',
|
||||
['company_nomoney'] = 'yritys jolle teet töitä on köyhä eikä voi maksaa palkkaasi',
|
||||
['received_paycheck'] = 'sait palkan',
|
||||
['bank'] = 'pankki',
|
||||
['account_bank'] = 'bank',
|
||||
['account_black_money'] = 'dirty Money',
|
||||
['account_money'] = 'cash',
|
||||
-- Salary related
|
||||
['received_salary'] = 'Vastaanotit palkkaa: $%s',
|
||||
['received_help'] = 'Vastaanotit valtion tukea: $%s',
|
||||
['company_nomoney'] = 'Yrityksellä jolle teet töitä ei ole varaa maksaa palkkaasi',
|
||||
['received_paycheck'] = 'Sait palkan',
|
||||
['bank'] = 'Pankki',
|
||||
['account_bank'] = 'Pankki',
|
||||
['account_black_money'] = 'Likainen raha',
|
||||
['account_money'] = 'Käteinen',
|
||||
|
||||
['act_imp'] = 'toiminto mahdoton',
|
||||
['in_vehicle'] = 'et voi antaa ajoneuvossa olevalle mitään',
|
||||
['act_imp'] = 'Toiminto mahdoton',
|
||||
['in_vehicle'] = 'Et voi antaa ajoneuvossa olevalle mitään',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'spawn an vehicle',
|
||||
['command_car_car'] = 'vehicle spawn name or hash',
|
||||
['command_cardel'] = 'delete vehicle in proximity',
|
||||
['command_cardel_radius'] = 'optional, delete every vehicle within the specified radius',
|
||||
['command_clear'] = 'clear chat',
|
||||
['command_clearall'] = 'clear chat for all players',
|
||||
['command_clearinventory'] = 'clear player inventory',
|
||||
['command_clearloadout'] = 'clear a player loadout',
|
||||
['command_giveaccountmoney'] = 'give account money',
|
||||
['command_giveaccountmoney_account'] = 'valid account name',
|
||||
['command_giveaccountmoney_amount'] = 'amount to add',
|
||||
['command_giveaccountmoney_invalid'] = 'invalid account name',
|
||||
['command_giveitem'] = 'give an item to a player',
|
||||
['command_giveitem_item'] = 'item name',
|
||||
['command_giveitem_count'] = 'item count',
|
||||
['command_giveweapon'] = 'give a weapon to a player',
|
||||
['command_giveweapon_weapon'] = 'weapon name',
|
||||
['command_giveweapon_ammo'] = 'ammo count',
|
||||
['command_giveweapon_hasalready'] = 'player already has that weapon',
|
||||
['command_giveweaponcomponent'] = 'give weapon component',
|
||||
['command_giveweaponcomponent_component'] = 'component name',
|
||||
['command_giveweaponcomponent_invalid'] = 'invalid weapon component',
|
||||
['command_giveweaponcomponent_hasalready'] = 'player already has that weapon component',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'player does not have that weapon',
|
||||
['command_save'] = 'save a player to database',
|
||||
['command_saveall'] = 'save all players to database',
|
||||
['command_setaccountmoney'] = 'set account money for a player',
|
||||
['command_setaccountmoney_amount'] = 'amount of money to set',
|
||||
['command_setcoords'] = 'teleport to coordinates',
|
||||
['command_setcoords_x'] = 'x axis',
|
||||
['command_setcoords_y'] = 'y axis',
|
||||
['command_setcoords_z'] = 'z axis',
|
||||
['command_setjob'] = 'set job for a player',
|
||||
['command_setjob_job'] = 'job name',
|
||||
['command_setjob_grade'] = 'job grade',
|
||||
['command_setjob_invalid'] = 'the job, grade or both are invalid',
|
||||
['command_setgroup'] = 'set player group',
|
||||
['command_setgroup_group'] = 'group name',
|
||||
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
|
||||
['commanderror_invaliditem'] = 'invalid item name',
|
||||
['commanderror_invalidweapon'] = 'invalid weapon',
|
||||
['commanderror_console'] = 'that command can not be run from console',
|
||||
['commanderror_invalidcommand'] = '/%s is not an valid command!',
|
||||
['commanderror_invalidplayerid'] = 'there is no player online matching that server id',
|
||||
['commandgeneric_playerid'] = 'player id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
-- Commands
|
||||
['command_car'] = 'Luo ajoneuvo',
|
||||
['command_car_car'] = 'Ajoneuvon nimi tai hash',
|
||||
['command_cardel'] = 'Poistaa ajoneuvon läheltä',
|
||||
['command_cardel_radius'] = 'Valinnainen, poista kaikki ajoneuvot määritetyllä säteellä',
|
||||
['command_clear'] = 'Tyhjennä keskustelu',
|
||||
['command_clearall'] = 'Tyhjennä keskustelu kaikilta pelaajilta',
|
||||
['command_clearinventory'] = 'Tyhjennä pelaajan reppu',
|
||||
['command_clearloadout'] = 'Tyhjennä pelaajan varustus',
|
||||
['command_giveaccountmoney'] = 'Anna tilirahaa',
|
||||
['command_giveaccountmoney_account'] = 'Kelvollinen tilin nimi',
|
||||
['command_giveaccountmoney_amount'] = 'Lisättävä määrä',
|
||||
['command_giveaccountmoney_invalid'] = 'Virheellinen tili nimi',
|
||||
['command_giveitem'] = 'Anna pelaajalle esine',
|
||||
['command_giveitem_item'] = 'Esineen nimi',
|
||||
['command_giveitem_count'] = 'Esineiden määrä',
|
||||
['command_giveweapon'] = 'Anna pelaajalle ase',
|
||||
['command_giveweapon_weapon'] = 'Aseen nimi',
|
||||
['command_giveweapon_ammo'] = 'Ammusten määrä',
|
||||
['command_giveweapon_hasalready'] = 'Pelaajalla on jo kyseinen ase',
|
||||
['command_giveweaponcomponent'] = 'Anna aseen komponentti',
|
||||
['command_giveweaponcomponent_component'] = 'Komponentin nimi',
|
||||
['command_giveweaponcomponent_invalid'] = 'Virheellinen aseen komponentti',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Pelaajalla on jo kyseinen asekomponentti',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Pelaajalla ei ole kyseistä asetta',
|
||||
['command_save'] = 'Talenna pelaaja tietokantaan',
|
||||
['command_saveall'] = 'Tallenna kaikki pelaajat tietokantaan',
|
||||
['command_setaccountmoney'] = 'Aseta tilirahaa pelaajalle',
|
||||
['command_setaccountmoney_amount'] = 'Asetettava rahamäärä',
|
||||
['command_setcoords'] = 'Teleporttaa koordinaatteihin',
|
||||
['command_setcoords_x'] = 'x akseli',
|
||||
['command_setcoords_y'] = 'y akseli',
|
||||
['command_setcoords_z'] = 'z akseli',
|
||||
['command_setjob'] = 'Aseta pelaajalle työ',
|
||||
['command_setjob_job'] = 'Työ',
|
||||
['command_setjob_grade'] = 'Arvo',
|
||||
['command_setjob_invalid'] = 'Työ ja arvo tai molemmat ovat virheellisiä',
|
||||
['command_setgroup'] = 'Aseta pelaajan ryhmä',
|
||||
['command_setgroup_group'] = 'Ryhmän nimi',
|
||||
['commanderror_argumentmismatch'] = 'Argumenttien määrä ei täsmää (hyväksytty %s, haluttu %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Argumentin #%s tyyppi ei täsmää (syötetty merkkijono, haluttu numero)',
|
||||
['commanderror_invaliditem'] = 'Virheellinen esineen nimi',
|
||||
['commanderror_invalidweapon'] = 'Virheellinen ase',
|
||||
['commanderror_console'] = 'Komentoa ei voi suorittaa konsolissa',
|
||||
['commanderror_invalidcommand'] = '/%s ei ole kelvollinen komento!',
|
||||
['commanderror_invalidplayerid'] = 'Palvelimella ei ole pelaajaa, joka vastaa annetua ID',
|
||||
['commandgeneric_playerid'] = 'Pelaajan ID',
|
||||
['command_giveammo_noweapon_found'] = '%s ei ole sitä asetta',
|
||||
['command_giveammo_weapon'] = 'Aseen nimi',
|
||||
['command_giveammo_ammo'] = 'Ammusten määrä',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '$%s',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = '',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'veitsi',
|
||||
['weapon_nightstick'] = 'pamppu',
|
||||
['weapon_hammer'] = 'vasara',
|
||||
['weapon_bat'] = 'pesäpallomaila',
|
||||
['weapon_golfclub'] = 'golf maila',
|
||||
['weapon_crowbar'] = 'sorkkarauta',
|
||||
['weapon_pistol'] = 'pistooli',
|
||||
['weapon_combatpistol'] = 'taistelu pistooli',
|
||||
['weapon_appistol'] = 'automaatti pistooli',
|
||||
['weapon_pistol50'] = '50 kaliiperinen pistooli',
|
||||
['weapon_microsmg'] = 'mikro konepistooli',
|
||||
['weapon_smg'] = 'konepistooli',
|
||||
['weapon_assaultsmg'] = 'rynnäkkö konepistooli',
|
||||
['weapon_assaultrifle'] = 'rynnäkkökivääri',
|
||||
['weapon_carbinerifle'] = 'karbiini kivääri',
|
||||
['weapon_advancedrifle'] = 'edistynyt kivääri',
|
||||
['weapon_mg'] = 'konekivääri',
|
||||
['weapon_combatmg'] = 'rynnäkkö konekivääri',
|
||||
['weapon_pumpshotgun'] = 'pumppu haulikko',
|
||||
['weapon_sawnoffshotgun'] = 'katkaistuhaulikko',
|
||||
['weapon_assaultshotgun'] = 'hyökkäyshaulikko',
|
||||
['weapon_bullpupshotgun'] = 'bullpup haulikko',
|
||||
['weapon_stungun'] = 'tainutusase',
|
||||
['weapon_sniperrifle'] = 'tarkkuuskivääri',
|
||||
['weapon_heavysniper'] = 'raskas tarkkuuskivääri',
|
||||
['weapon_grenadelauncher'] = 'kranaatinheitin',
|
||||
['weapon_rpg'] = 'raketinheitin',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'kranaatti',
|
||||
['weapon_stickybomb'] = 'tahma pommi',
|
||||
['weapon_smokegrenade'] = 'savu kranaatti',
|
||||
['weapon_bzgas'] = 'bz-kaasu',
|
||||
['weapon_molotov'] = 'polttopullo',
|
||||
['weapon_fireextinguisher'] = 'palosammutin',
|
||||
['weapon_petrolcan'] = 'jerrykannu',
|
||||
['weapon_ball'] = 'pallo',
|
||||
['weapon_snspistol'] = 'pienpistooli',
|
||||
['weapon_bottle'] = 'pullo',
|
||||
['weapon_gusenberg'] = 'tommy gun',
|
||||
['weapon_specialcarbine'] = 'G86C',
|
||||
['weapon_heavypistol'] = 'raskas pistooli',
|
||||
['weapon_bullpuprifle'] = 'bullpup kivääri',
|
||||
['weapon_dagger'] = 'tikari',
|
||||
['weapon_vintagepistol'] = 'vanha pistooli',
|
||||
['weapon_firework'] = 'ilotulitus',
|
||||
['weapon_musket'] = 'musketti',
|
||||
['weapon_heavyshotgun'] = 'raskas haulikko',
|
||||
['weapon_marksmanrifle'] = 'marksman kivääri',
|
||||
['weapon_hominglauncher'] = 'ohjautuva raketinheitin',
|
||||
['weapon_proxmine'] = 'lähellä räjähtävä miina',
|
||||
['weapon_snowball'] = 'lumipallo',
|
||||
['weapon_flaregun'] = 'valopyssy',
|
||||
['weapon_combatpdw'] = 'rynnäkkö pdw',
|
||||
['weapon_marksmanpistol'] = 'marksman pistooli',
|
||||
['weapon_knuckle'] = 'nyrkkirauta',
|
||||
['weapon_hatchet'] = 'kirves',
|
||||
['weapon_railgun'] = 'raidetykki',
|
||||
['weapon_machete'] = 'viidakkoveitsi',
|
||||
['weapon_machinepistol'] = 'konepistooli',
|
||||
['weapon_switchblade'] = 'stiletti',
|
||||
['weapon_revolver'] = 'raskas revolveri',
|
||||
['weapon_dbshotgun'] = 'kakspiippunen haulikko',
|
||||
['weapon_compactrifle'] = 'pikku AK',
|
||||
['weapon_autoshotgun'] = 'automaattinen haulikko',
|
||||
['weapon_battleaxe'] = 'Taistelukirves',
|
||||
['weapon_compactlauncher'] = 'pien kranaatinheitin',
|
||||
['weapon_minismg'] = 'mini konepistooli',
|
||||
['weapon_pipebomb'] = 'putkipommi',
|
||||
['weapon_poolcue'] = 'biljardimaila',
|
||||
['weapon_wrench'] = 'putkipihdit',
|
||||
['weapon_flashlight'] = 'taskulamppu',
|
||||
['gadget_parachute'] = 'laskuvarjo',
|
||||
['weapon_flare'] = 'hätäraketti',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'default Clip',
|
||||
['component_clip_extended'] = 'extended Clip',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_scope'] = 'scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_grip'] = 'grip',
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'Veitsi',
|
||||
['weapon_nightstick'] = 'Pamppu',
|
||||
['weapon_hammer'] = 'Vasara',
|
||||
['weapon_bat'] = 'Pesäpallomaila',
|
||||
['weapon_golfclub'] = 'Golf maila',
|
||||
['weapon_crowbar'] = 'Sorkkarauta',
|
||||
['weapon_pistol'] = 'Pistooli',
|
||||
['weapon_combatpistol'] = 'Taistelu pistooli',
|
||||
['weapon_appistol'] = 'Automaatti pistooli',
|
||||
['weapon_pistol50'] = '50 kaliiperinen pistooli',
|
||||
['weapon_microsmg'] = 'Mikro konepistooli',
|
||||
['weapon_smg'] = 'Konepistooli',
|
||||
['weapon_assaultsmg'] = 'Rynnäkkö konepistooli',
|
||||
['weapon_assaultrifle'] = 'Rynnäkkökivääri',
|
||||
['weapon_carbinerifle'] = 'Karbiini kivääri',
|
||||
['weapon_advancedrifle'] = 'Edistynyt kivääri',
|
||||
['weapon_mg'] = 'Konekivääri',
|
||||
['weapon_combatmg'] = 'Rynnäkkö konekivääri',
|
||||
['weapon_pumpshotgun'] = 'Pumppu haulikko',
|
||||
['weapon_sawnoffshotgun'] = 'Katkaistuhaulikko',
|
||||
['weapon_assaultshotgun'] = 'Hyökkäyshaulikko',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup haulikko',
|
||||
['weapon_stungun'] = 'Tainutusase',
|
||||
['weapon_sniperrifle'] = 'Tarkkuuskivääri',
|
||||
['weapon_heavysniper'] = 'Raskas tarkkuuskivääri',
|
||||
['weapon_grenadelauncher'] = 'Kranaatinheitin',
|
||||
['weapon_rpg'] = 'Raketinheitin',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_grenade'] = 'Kranaatti',
|
||||
['weapon_stickybomb'] = 'Tahma pommi',
|
||||
['weapon_smokegrenade'] = 'Savukranaatti',
|
||||
['weapon_bzgas'] = 'Bz-kaasu',
|
||||
['weapon_molotov'] = 'Polttopullo',
|
||||
['weapon_fireextinguisher'] = 'Palosammutin',
|
||||
['weapon_petrolcan'] = 'Jerrykannu',
|
||||
['weapon_ball'] = 'Pallo',
|
||||
['weapon_snspistol'] = 'Pienpistooli',
|
||||
['weapon_bottle'] = 'Pullo',
|
||||
['weapon_gusenberg'] = 'Thompson-konepistooli',
|
||||
['weapon_specialcarbine'] = 'G86C',
|
||||
['weapon_heavypistol'] = 'Raskas pistooli',
|
||||
['weapon_bullpuprifle'] = 'Bullpup kivääri',
|
||||
['weapon_dagger'] = 'Tikari',
|
||||
['weapon_vintagepistol'] = 'Vanha pistooli',
|
||||
['weapon_firework'] = 'Ilotulite',
|
||||
['weapon_musket'] = 'Musketti',
|
||||
['weapon_heavyshotgun'] = 'Raskas haulikko',
|
||||
['weapon_marksmanrifle'] = 'Marksman kivääri',
|
||||
['weapon_hominglauncher'] = 'Ohjautuva raketinheitin',
|
||||
['weapon_proxmine'] = 'Lähellä räjähtävä miina',
|
||||
['weapon_snowball'] = 'Lumipallo',
|
||||
['weapon_flaregun'] = 'Valopistooli',
|
||||
['weapon_combatpdw'] = 'Rynnäkkö pdw',
|
||||
['weapon_marksmanpistol'] = 'Marksman pistooli',
|
||||
['weapon_knuckle'] = 'Nyrkkirauta',
|
||||
['weapon_hatchet'] = 'Kirves',
|
||||
['weapon_railgun'] = 'Raidetykki',
|
||||
['weapon_machete'] = 'Viidakkoveitsi',
|
||||
['weapon_machinepistol'] = 'Konepistooli',
|
||||
['weapon_switchblade'] = 'Stiletti',
|
||||
['weapon_revolver'] = 'Raskas revolveri',
|
||||
['weapon_dbshotgun'] = 'Kaksipiippunen haulikko',
|
||||
['weapon_compactrifle'] = 'Pikku AK',
|
||||
['weapon_autoshotgun'] = 'Automaattinen haulikko',
|
||||
['weapon_battleaxe'] = 'Taistelukirves',
|
||||
['weapon_compactlauncher'] = 'Pien kranaatinheitin',
|
||||
['weapon_minismg'] = 'Mini konepistooli',
|
||||
['weapon_pipebomb'] = 'Putkipommi',
|
||||
['weapon_poolcue'] = 'Biljardimaila',
|
||||
['weapon_wrench'] = 'Putkipihdit',
|
||||
['weapon_flashlight'] = 'Taskulamppu',
|
||||
['gadget_parachute'] = 'Laskuvarjo',
|
||||
['weapon_flare'] = 'Hätäraketti',
|
||||
['weapon_doubleaction'] = 'Double action revolveri',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'Oletus lipas',
|
||||
['component_clip_extended'] = 'Paranneltu lipas',
|
||||
['component_clip_drum'] = 'Rumpulipas',
|
||||
['component_clip_box'] = 'Laatikkolipas',
|
||||
['component_flashlight'] = 'Taskulamppu',
|
||||
['component_scope'] = 'Tähtäin',
|
||||
['component_scope_advanced'] = 'Paranneltu tähtäin',
|
||||
['component_suppressor'] = 'Äänenvaimennin',
|
||||
['component_grip'] = 'Kahva',
|
||||
['component_luxary_finish'] = 'Luksus ulkokuori',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'Ammukset(s)',
|
||||
['ammo_shells'] = 'Hylsy(s)',
|
||||
['ammo_charge'] = 'Lataa',
|
||||
['ammo_petrol'] = 'Gallonaa polttoainetta',
|
||||
['ammo_firework'] = 'Ilotulite(s)',
|
||||
['ammo_rockets'] = 'Raketti(s)',
|
||||
['ammo_grenadelauncher'] = 'Kranaatti(s)',
|
||||
['ammo_grenade'] = 'Kranaatti(s)',
|
||||
['ammo_stickybomb'] = 'Pommi(s)',
|
||||
['ammo_pipebomb'] = 'Pommi(s)',
|
||||
['ammo_smokebomb'] = 'Pommi(s)',
|
||||
['ammo_molotov'] = 'Polttopullo(s)',
|
||||
['ammo_proxmine'] = 'Miina(s)',
|
||||
['ammo_bzgas'] = 'Tölkki(s)',
|
||||
['ammo_ball'] = 'Pallo(s)',
|
||||
['ammo_snowball'] = 'Lumipallo(s)',
|
||||
['ammo_flare'] = 'Valoraketti(s)',
|
||||
['ammo_flaregun'] = 'Valoraketti(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Oletus ulkokuori',
|
||||
['tint_green'] = 'Vihreä ulkokuori',
|
||||
['tint_gold'] = 'Kultainen ulkokuori',
|
||||
['tint_pink'] = 'Vaaleanpunainen ulkokuori',
|
||||
['tint_army'] = 'Armeija ulkokuori',
|
||||
['tint_lspd'] = 'Sininen ulkokuori',
|
||||
['tint_orange'] = 'Oranssi ulkokuori',
|
||||
['tint_platinum'] = 'Platina ulkokuori',
|
||||
}
|
||||
|
||||
+227
-221
@@ -1,232 +1,238 @@
|
||||
Locales['fr'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'inventaire %s / %s',
|
||||
['use'] = 'utiliser',
|
||||
['give'] = 'donner',
|
||||
['remove'] = 'jeter',
|
||||
['return'] = 'retour',
|
||||
['give_to'] = 'donner à',
|
||||
['amount'] = 'quantité',
|
||||
['giveammo'] = 'donner munitions',
|
||||
['amountammo'] = 'nombre de munitions',
|
||||
['noammo'] = 'tu n\'as pas toutes ces munitions!',
|
||||
['gave_item'] = 'vous avez donné %sx %s à %s',
|
||||
['received_item'] = 'vous avez reçu %sx %s par %s',
|
||||
['gave_weapon'] = 'vous avez donné 1x %s à %s',
|
||||
['gave_weapon_ammo'] = 'vous avez donné ~o~%sx %s pour %s à %s',
|
||||
['gave_weapon_withammo'] = 'vous avez donné 1x %s avec ~o~%sx %s à %s',
|
||||
['gave_weapon_hasalready'] = '%s a déjà %s',
|
||||
['gave_weapon_noweapon'] = '%s n\'a pas cette arme',
|
||||
['received_weapon'] = 'vous recevez 1x %s de %s',
|
||||
['received_weapon_ammo'] = 'vous avez reçu ~o~%sx %s pour votre %s de %s',
|
||||
['received_weapon_withammo'] = 'vous avez reçu 1x %s avec ~o~%sx %s de %s',
|
||||
['received_weapon_hasalready'] = '%s a tenté de vous donner %s, mais vous en aviez déjà un exemplaire',
|
||||
['received_weapon_noweapon'] = '%s tente de vous donner des munitions pour %s, mais vous n\'en avez pas',
|
||||
['gave_account_money'] = 'vous avez donné $%s (%s) à %s',
|
||||
['received_account_money'] = 'vous avez reçu $%s (%s) par %s',
|
||||
['amount_invalid'] = 'montant invalide',
|
||||
['players_nearby'] = 'aucun joueur à proximité',
|
||||
['ex_inv_lim'] = 'action impossible, depassement de la limite d\'inventaire pour %s',
|
||||
['imp_invalid_quantity'] = 'action impossible, ~r~quantité invalide',
|
||||
['imp_invalid_amount'] = 'action impossible, ~r~montant invalide',
|
||||
['threw_standard'] = 'vous avez jeté %sx %s',
|
||||
['threw_account'] = 'vous avez jeté $%s %s',
|
||||
['threw_weapon'] = 'vous avez jeté 1x %s',
|
||||
['threw_weapon_ammo'] = 'vous avez jeté 1x %s avec ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'vous portez déjà cette arme',
|
||||
['threw_cannot_pickup'] = 'vous ne pouvez pas ramasser ça votre inventaire est plein !',
|
||||
['threw_pickup_prompt'] = 'appuyez sur E pour ramasser',
|
||||
-- Inventory
|
||||
['inventory'] = 'inventaire %s / %s',
|
||||
['use'] = 'utiliser',
|
||||
['give'] = 'donner',
|
||||
['remove'] = 'jeter',
|
||||
['return'] = 'retour',
|
||||
['give_to'] = 'donner à',
|
||||
['amount'] = 'quantité',
|
||||
['giveammo'] = 'donner munitions',
|
||||
['amountammo'] = 'nombre de munitions',
|
||||
['noammo'] = 'tu n\'as pas toutes ces munitions!',
|
||||
['gave_item'] = 'vous avez donné %sx %s à %s',
|
||||
['received_item'] = 'vous avez reçu %sx %s par %s',
|
||||
['gave_weapon'] = 'vous avez donné 1x %s à %s',
|
||||
['gave_weapon_ammo'] = 'vous avez donné ~o~%sx %s pour %s à %s',
|
||||
['gave_weapon_withammo'] = 'vous avez donné 1x %s avec ~o~%sx %s à %s',
|
||||
['gave_weapon_hasalready'] = '%s a déjà %s',
|
||||
['gave_weapon_noweapon'] = '%s n\'a pas cette arme',
|
||||
['received_weapon'] = 'vous recevez 1x %s de %s',
|
||||
['received_weapon_ammo'] = 'vous avez reçu ~o~%sx %s pour votre %s de %s',
|
||||
['received_weapon_withammo'] = 'vous avez reçu 1x %s avec ~o~%sx %s de %s',
|
||||
['received_weapon_hasalready'] = '%s a tenté de vous donner %s, mais vous en aviez déjà un exemplaire',
|
||||
['received_weapon_noweapon'] = '%s tente de vous donner des munitions pour %s, mais vous n\'en avez pas',
|
||||
['gave_account_money'] = 'vous avez donné $%s (%s) à %s',
|
||||
['received_account_money'] = 'vous avez reçu $%s (%s) par %s',
|
||||
['amount_invalid'] = 'montant invalide',
|
||||
['players_nearby'] = 'aucun joueur à proximité',
|
||||
['ex_inv_lim'] = 'action impossible, depassement de la limite d\'inventaire pour %s',
|
||||
['imp_invalid_quantity'] = 'action impossible, ~r~quantité invalide',
|
||||
['imp_invalid_amount'] = 'action impossible, ~r~montant invalide',
|
||||
['threw_standard'] = 'vous avez jeté %sx %s',
|
||||
['threw_account'] = 'vous avez jeté $%s %s',
|
||||
['threw_weapon'] = 'vous avez jeté 1x %s',
|
||||
['threw_weapon_ammo'] = 'vous avez jeté 1x %s avec ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'vous portez déjà cette arme',
|
||||
['threw_cannot_pickup'] = 'vous ne pouvez pas ramasser ça votre inventaire est plein !',
|
||||
['threw_pickup_prompt'] = 'appuyez sur E pour ramasser',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'montrer l\'inventaire',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'montrer l\'inventaire',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'vous avez reçu votre salaire: $%s',
|
||||
['received_help'] = 'vous avez reçu une aide de l\'état: $%s',
|
||||
['company_nomoney'] = 'votre entreprise n\'a plus d\'argent pour vous payer!',
|
||||
['received_paycheck'] = 'paiement reçu',
|
||||
['bank'] = 'banque',
|
||||
['account_bank'] = 'banque',
|
||||
['account_black_money'] = 'argent sale',
|
||||
['account_money'] = 'espèces',
|
||||
-- Salary related
|
||||
['received_salary'] = 'vous avez reçu votre salaire: $%s',
|
||||
['received_help'] = 'vous avez reçu une aide de l\'état: $%s',
|
||||
['company_nomoney'] = 'votre entreprise n\'a plus d\'argent pour vous payer!',
|
||||
['received_paycheck'] = 'paiement reçu',
|
||||
['bank'] = 'banque',
|
||||
['account_bank'] = 'banque',
|
||||
['account_black_money'] = 'argent sale',
|
||||
['account_money'] = 'espèces',
|
||||
|
||||
['act_imp'] = 'action impossible',
|
||||
['in_vehicle'] = 'Vous ne pouvez rien donner à quelqu\'un dans un véhicule',
|
||||
['act_imp'] = 'action impossible',
|
||||
['in_vehicle'] = 'Vous ne pouvez rien donner à quelqu\'un dans un véhicule',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'faire appaitre un véhicule',
|
||||
['command_car_car'] = 'nom ou hash du véhicule',
|
||||
['command_cardel'] = 'supprimer le véhicule à proximité',
|
||||
['command_cardel_radius'] = 'optionnel, supprime les véhicules dans un rayon spécifié',
|
||||
['command_clear'] = 'vider le chat',
|
||||
['command_clearall'] = 'vider le chat pour tous',
|
||||
['command_clearinventory'] = 'vider l\'inventaire d\'un joueur',
|
||||
['command_clearloadout'] = 'vider le loadout d\'un joueur',
|
||||
['command_giveaccountmoney'] = 'donner de l\'argent sur un compte',
|
||||
['command_giveaccountmoney_account'] = 'nom de compte valide',
|
||||
['command_giveaccountmoney_amount'] = 'quantité à ajouter',
|
||||
['command_giveaccountmoney_invalid'] = 'nom de compte invalide',
|
||||
['command_giveitem'] = 'donner un objet à un joueur',
|
||||
['command_giveitem_item'] = 'nom de l\'objet',
|
||||
['command_giveitem_count'] = 'quantité de l\'objet',
|
||||
['command_giveweapon'] = 'donner une arme à un joueur',
|
||||
['command_giveweapon_weapon'] = 'nom de l\'arme',
|
||||
['command_giveweapon_ammo'] = 'quantité de munitions',
|
||||
['command_giveweapon_hasalready'] = 'le joueur a déjà cette arme',
|
||||
['command_giveweaponcomponent'] = 'donner un accessoire d\'arme',
|
||||
['command_giveweaponcomponent_component'] = 'nom de l\'accessoire',
|
||||
['command_giveweaponcomponent_invalid'] = 'accessoire invalide',
|
||||
['command_giveweaponcomponent_hasalready'] = 'le joueur a déjà cet accessoire',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'le joueur n\'a pas cette arme',
|
||||
['command_save'] = 'sauvegarder un joueur dans la base de données',
|
||||
['command_saveall'] = 'sauvegarder tous les joueurs dans la base de données',
|
||||
['command_setaccountmoney'] = 'définir la somme d\'argent pour un joueur',
|
||||
['command_setaccountmoney_amount'] = 'quantité d\'argent à définir',
|
||||
['command_setcoords'] = 'se téléporter aux coordonnées',
|
||||
['command_setcoords_x'] = 'axe X',
|
||||
['command_setcoords_y'] = 'axe Y',
|
||||
['command_setcoords_z'] = 'axe Z',
|
||||
['command_setjob'] = 'assigner job à un joueur',
|
||||
['command_setjob_job'] = 'nom du job',
|
||||
['command_setjob_grade'] = 'grade du job',
|
||||
['command_setjob_invalid'] = 'le job, le grade ou les deux sont invalides',
|
||||
['command_setgroup'] = 'assigner un groupe à un joueur',
|
||||
['command_setgroup_group'] = 'nom du groupe',
|
||||
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
|
||||
['commanderror_invaliditem'] = 'nom de l\'objet invalide',
|
||||
['commanderror_invalidweapon'] = 'arme invalide',
|
||||
['commanderror_console'] = 'cette commande ne peut pas être utilisée dans la console',
|
||||
['commanderror_invalidcommand'] = '/%s n\'est pas une commande valide!',
|
||||
['commanderror_invalidplayerid'] = 'il n\'ya aucun joueur avec cet ID en jeu',
|
||||
['commandgeneric_playerid'] = 'id joueur',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
-- Commands
|
||||
['command_car'] = 'faire appaitre un véhicule',
|
||||
['command_car_car'] = 'nom ou hash du véhicule',
|
||||
['command_cardel'] = 'supprimer le véhicule à proximité',
|
||||
['command_cardel_radius'] = 'optionnel, supprime les véhicules dans un rayon spécifié',
|
||||
['command_clear'] = 'vider le chat',
|
||||
['command_clearall'] = 'vider le chat pour tous',
|
||||
['command_clearinventory'] = 'vider l\'inventaire d\'un joueur',
|
||||
['command_clearloadout'] = 'vider le loadout d\'un joueur',
|
||||
['command_giveaccountmoney'] = 'donner de l\'argent sur un compte',
|
||||
['command_giveaccountmoney_account'] = 'nom de compte valide',
|
||||
['command_giveaccountmoney_amount'] = 'quantité à ajouter',
|
||||
['command_giveaccountmoney_invalid'] = 'nom de compte invalide',
|
||||
['command_giveitem'] = 'donner un objet à un joueur',
|
||||
['command_giveitem_item'] = 'nom de l\'objet',
|
||||
['command_giveitem_count'] = 'quantité de l\'objet',
|
||||
['command_giveweapon'] = 'donner une arme à un joueur',
|
||||
['command_giveweapon_weapon'] = 'nom de l\'arme',
|
||||
['command_giveweapon_ammo'] = 'quantité de munitions',
|
||||
['command_giveweapon_hasalready'] = 'le joueur a déjà cette arme',
|
||||
['command_giveweaponcomponent'] = 'donner un accessoire d\'arme',
|
||||
['command_giveweaponcomponent_component'] = 'nom de l\'accessoire',
|
||||
['command_giveweaponcomponent_invalid'] = 'accessoire invalide',
|
||||
['command_giveweaponcomponent_hasalready'] = 'le joueur a déjà cet accessoire',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'le joueur n\'a pas cette arme',
|
||||
['command_save'] = 'sauvegarder un joueur dans la base de données',
|
||||
['command_saveall'] = 'sauvegarder tous les joueurs dans la base de données',
|
||||
['command_setaccountmoney'] = 'définir la somme d\'argent pour un joueur',
|
||||
['command_setaccountmoney_amount'] = 'quantité d\'argent à définir',
|
||||
['command_setcoords'] = 'se téléporter aux coordonnées',
|
||||
['command_setcoords_x'] = 'axe X',
|
||||
['command_setcoords_y'] = 'axe Y',
|
||||
['command_setcoords_z'] = 'axe Z',
|
||||
['command_setjob'] = 'assigner job à un joueur',
|
||||
['command_setjob_job'] = 'nom du job',
|
||||
['command_setjob_grade'] = 'grade du job',
|
||||
['command_setjob_invalid'] = 'le job, le grade ou les deux sont invalides',
|
||||
['command_setgroup'] = 'assigner un groupe à un joueur',
|
||||
['command_setgroup_group'] = 'nom du groupe',
|
||||
['commanderror_argumentmismatch'] = 'argument count mismatch (passed %s, wanted %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'argument #%s type mismatch (passed string, wanted number)',
|
||||
['commanderror_invaliditem'] = 'nom de l\'objet invalide',
|
||||
['commanderror_invalidweapon'] = 'arme invalide',
|
||||
['commanderror_console'] = 'cette commande ne peut pas être utilisée dans la console',
|
||||
['commanderror_invalidcommand'] = '/%s n\'est pas une commande valide!',
|
||||
['commanderror_invalidplayerid'] = 'il n\'ya aucun joueur avec cet ID en jeu',
|
||||
['commandgeneric_playerid'] = 'id joueur',
|
||||
['command_giveammo_noweapon_found'] = '%s n\'a pas cette arme',
|
||||
['command_giveammo_weapon'] = 'Nom de l\'arme',
|
||||
['command_giveammo_ammo'] = 'Quantité de munitions',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '$%s',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'couteau',
|
||||
['weapon_nightstick'] = 'matraque',
|
||||
['weapon_hammer'] = 'marteau',
|
||||
['weapon_bat'] = 'batte',
|
||||
['weapon_golfclub'] = 'club de golf',
|
||||
['weapon_crowbar'] = 'pied de biche',
|
||||
['weapon_pistol'] = 'pistolet',
|
||||
['weapon_combatpistol'] = 'pistolet de combat',
|
||||
['weapon_appistol'] = 'pistolet automatique',
|
||||
['weapon_pistol50'] = 'pistolet calibre 50',
|
||||
['weapon_microsmg'] = 'micro smg',
|
||||
['weapon_smg'] = 'smg',
|
||||
['weapon_assaultsmg'] = 'smg d\'assaut',
|
||||
['weapon_assaultrifle'] = 'fusil d\'assaut',
|
||||
['weapon_carbinerifle'] = 'carabine d\'assaut',
|
||||
['weapon_advancedrifle'] = 'fusil avancé',
|
||||
['weapon_mg'] = 'mitrailleuse',
|
||||
['weapon_combatmg'] = 'mitrailleuse de combat',
|
||||
['weapon_pumpshotgun'] = 'fusil à pompe',
|
||||
['weapon_sawnoffshotgun'] = 'carabine à canon scié',
|
||||
['weapon_assaultshotgun'] = 'carabine d\'assaut',
|
||||
['weapon_bullpupshotgun'] = 'carabine bullpup',
|
||||
['weapon_stungun'] = 'tazer',
|
||||
['weapon_sniperrifle'] = 'fusil de sniper',
|
||||
['weapon_heavysniper'] = 'fusil de sniper lourd',
|
||||
['weapon_grenadelauncher'] = 'lance-grenade',
|
||||
['weapon_rpg'] = 'lance-rocket',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'grenade',
|
||||
['weapon_stickybomb'] = 'bombe collante',
|
||||
['weapon_smokegrenade'] = 'grenade fumigène',
|
||||
['weapon_bzgas'] = 'grenade à gaz bz',
|
||||
['weapon_molotov'] = 'cocktail molotov',
|
||||
['weapon_fireextinguisher'] = 'extincteur',
|
||||
['weapon_petrolcan'] = 'jerrican d\'essence',
|
||||
['weapon_ball'] = 'balle',
|
||||
['weapon_snspistol'] = 'pistolet sns',
|
||||
['weapon_bottle'] = 'bouteille',
|
||||
['weapon_gusenberg'] = 'balayeuse gusenberg',
|
||||
['weapon_specialcarbine'] = 'carabine spéciale',
|
||||
['weapon_heavypistol'] = 'pistolet lourd',
|
||||
['weapon_bullpuprifle'] = 'fusil bullpup',
|
||||
['weapon_dagger'] = 'poignard',
|
||||
['weapon_vintagepistol'] = 'pistolet vintage',
|
||||
['weapon_firework'] = 'feu d\'artifice',
|
||||
['weapon_musket'] = 'mousquet',
|
||||
['weapon_heavyshotgun'] = 'fusil à pompe lourd',
|
||||
['weapon_marksmanrifle'] = 'fusil marksman',
|
||||
['weapon_hominglauncher'] = 'lance tête-chercheuse',
|
||||
['weapon_proxmine'] = 'mine de proximité',
|
||||
['weapon_snowball'] = 'boule de neige',
|
||||
['weapon_flaregun'] = 'lance fusée de détresse',
|
||||
['weapon_combatpdw'] = 'arme de défense personnelle',
|
||||
['weapon_marksmanpistol'] = 'pistolet marksman',
|
||||
['weapon_knuckle'] = 'poing américain',
|
||||
['weapon_hatchet'] = 'hachette',
|
||||
['weapon_railgun'] = 'canon éléctrique',
|
||||
['weapon_machete'] = 'machette',
|
||||
['weapon_machinepistol'] = 'pistolet mitrailleur',
|
||||
['weapon_switchblade'] = 'couteau à cran d\'arrêt',
|
||||
['weapon_revolver'] = 'revolver',
|
||||
['weapon_dbshotgun'] = 'fusil à pompe double canon',
|
||||
['weapon_compactrifle'] = 'fusil compact',
|
||||
['weapon_autoshotgun'] = 'fusil à pompe automatique',
|
||||
['weapon_battleaxe'] = 'hache de combat',
|
||||
['weapon_compactlauncher'] = 'lanceur compact',
|
||||
['weapon_minismg'] = 'mini smg',
|
||||
['weapon_pipebomb'] = 'bombe tuyau',
|
||||
['weapon_poolcue'] = 'queue de billard',
|
||||
['weapon_wrench'] = 'clé',
|
||||
['weapon_flashlight'] = 'lampe torche',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
['weapon_flare'] = 'fusée de détresse',
|
||||
['weapon_doubleaction'] = 'revolver double action',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'couteau',
|
||||
['weapon_nightstick'] = 'matraque',
|
||||
['weapon_hammer'] = 'marteau',
|
||||
['weapon_bat'] = 'batte',
|
||||
['weapon_golfclub'] = 'club de golf',
|
||||
['weapon_crowbar'] = 'pied de biche',
|
||||
['weapon_pistol'] = 'pistolet',
|
||||
['weapon_combatpistol'] = 'pistolet de combat',
|
||||
['weapon_appistol'] = 'pistolet automatique',
|
||||
['weapon_pistol50'] = 'pistolet calibre 50',
|
||||
['weapon_microsmg'] = 'micro smg',
|
||||
['weapon_smg'] = 'smg',
|
||||
['weapon_assaultsmg'] = 'smg d\'assaut',
|
||||
['weapon_assaultrifle'] = 'fusil d\'assaut',
|
||||
['weapon_carbinerifle'] = 'carabine d\'assaut',
|
||||
['weapon_advancedrifle'] = 'fusil avancé',
|
||||
['weapon_mg'] = 'mitrailleuse',
|
||||
['weapon_combatmg'] = 'mitrailleuse de combat',
|
||||
['weapon_pumpshotgun'] = 'fusil à pompe',
|
||||
['weapon_sawnoffshotgun'] = 'carabine à canon scié',
|
||||
['weapon_assaultshotgun'] = 'carabine d\'assaut',
|
||||
['weapon_bullpupshotgun'] = 'carabine bullpup',
|
||||
['weapon_stungun'] = 'tazer',
|
||||
['weapon_sniperrifle'] = 'fusil de sniper',
|
||||
['weapon_heavysniper'] = 'fusil de sniper lourd',
|
||||
['weapon_grenadelauncher'] = 'lance-grenade',
|
||||
['weapon_rpg'] = 'lance-rocket',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'grenade',
|
||||
['weapon_stickybomb'] = 'bombe collante',
|
||||
['weapon_smokegrenade'] = 'grenade fumigène',
|
||||
['weapon_bzgas'] = 'grenade à gaz bz',
|
||||
['weapon_molotov'] = 'cocktail molotov',
|
||||
['weapon_fireextinguisher'] = 'extincteur',
|
||||
['weapon_petrolcan'] = 'jerrican d\'essence',
|
||||
['weapon_ball'] = 'balle',
|
||||
['weapon_snspistol'] = 'pistolet sns',
|
||||
['weapon_bottle'] = 'bouteille',
|
||||
['weapon_gusenberg'] = 'balayeuse gusenberg',
|
||||
['weapon_specialcarbine'] = 'carabine spéciale',
|
||||
['weapon_heavypistol'] = 'pistolet lourd',
|
||||
['weapon_bullpuprifle'] = 'fusil bullpup',
|
||||
['weapon_dagger'] = 'poignard',
|
||||
['weapon_vintagepistol'] = 'pistolet vintage',
|
||||
['weapon_firework'] = 'feu d\'artifice',
|
||||
['weapon_musket'] = 'mousquet',
|
||||
['weapon_heavyshotgun'] = 'fusil à pompe lourd',
|
||||
['weapon_marksmanrifle'] = 'fusil marksman',
|
||||
['weapon_hominglauncher'] = 'lance tête-chercheuse',
|
||||
['weapon_proxmine'] = 'mine de proximité',
|
||||
['weapon_snowball'] = 'boule de neige',
|
||||
['weapon_flaregun'] = 'lance fusée de détresse',
|
||||
['weapon_combatpdw'] = 'arme de défense personnelle',
|
||||
['weapon_marksmanpistol'] = 'pistolet marksman',
|
||||
['weapon_knuckle'] = 'poing américain',
|
||||
['weapon_hatchet'] = 'hachette',
|
||||
['weapon_railgun'] = 'canon éléctrique',
|
||||
['weapon_machete'] = 'machette',
|
||||
['weapon_machinepistol'] = 'pistolet mitrailleur',
|
||||
['weapon_switchblade'] = 'couteau à cran d\'arrêt',
|
||||
['weapon_revolver'] = 'revolver',
|
||||
['weapon_dbshotgun'] = 'fusil à pompe double canon',
|
||||
['weapon_compactrifle'] = 'fusil compact',
|
||||
['weapon_autoshotgun'] = 'fusil à pompe automatique',
|
||||
['weapon_battleaxe'] = 'hache de combat',
|
||||
['weapon_compactlauncher'] = 'lanceur compact',
|
||||
['weapon_minismg'] = 'mini smg',
|
||||
['weapon_pipebomb'] = 'bombe tuyau',
|
||||
['weapon_poolcue'] = 'queue de billard',
|
||||
['weapon_wrench'] = 'clé',
|
||||
['weapon_flashlight'] = 'lampe torche',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
['weapon_flare'] = 'fusée de détresse',
|
||||
['weapon_doubleaction'] = 'revolver double action',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'chargeur par défaut',
|
||||
['component_clip_extended'] = 'chargeur grande capacité',
|
||||
['component_clip_drum'] = 'chargeur tambour',
|
||||
['component_clip_box'] = 'chargeur très grande capacité',
|
||||
['component_flashlight'] = 'torche',
|
||||
['component_scope'] = 'viseur',
|
||||
['component_scope_advanced'] = 'lunette',
|
||||
['component_suppressor'] = 'réducteur de son',
|
||||
['component_grip'] = 'poignée',
|
||||
['component_luxary_finish'] = 'finition de luxe',
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'chargeur par défaut',
|
||||
['component_clip_extended'] = 'chargeur grande capacité',
|
||||
['component_clip_drum'] = 'chargeur tambour',
|
||||
['component_clip_box'] = 'chargeur très grande capacité',
|
||||
['component_flashlight'] = 'torche',
|
||||
['component_scope'] = 'viseur',
|
||||
['component_scope_advanced'] = 'lunette',
|
||||
['component_suppressor'] = 'réducteur de son',
|
||||
['component_grip'] = 'poignée',
|
||||
['component_luxary_finish'] = 'finition de luxe',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'cartouche(s)',
|
||||
['ammo_shells'] = 'obus',
|
||||
['ammo_charge'] = 'charge(s)',
|
||||
['ammo_petrol'] = 'jerrican d\'essence',
|
||||
['ammo_firework'] = 'feu(x) d\'artifice',
|
||||
['ammo_rockets'] = 'roquette(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bombe(s)',
|
||||
['ammo_pipebomb'] = 'bombe(s)',
|
||||
['ammo_smokebomb'] = 'bombe(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'grenade(s)',
|
||||
['ammo_ball'] = 'balle(s)',
|
||||
['ammo_snowball'] = 'boule(s) de neige',
|
||||
['ammo_flare'] = 'fusée(s) éclairante(s)',
|
||||
['ammo_flaregun'] = 'fusée(s)',
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'skin par défaut',
|
||||
['tint_green'] = 'skin vert',
|
||||
['tint_gold'] = 'skin doré',
|
||||
['tint_pink'] = 'skin rose',
|
||||
['tint_army'] = 'skin militaire',
|
||||
['tint_lspd'] = 'skin bleu',
|
||||
['tint_orange'] = 'skin orange',
|
||||
['tint_platinum'] = 'skin platine',
|
||||
|
||||
-- Duty related
|
||||
['stopped_duty'] = 'Vous êtes maintenant hors-service.',
|
||||
['started_duty'] = 'Vous êtes maintenant en-service.',
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'cartouche(s)',
|
||||
['ammo_shells'] = 'obus',
|
||||
['ammo_charge'] = 'charge(s)',
|
||||
['ammo_petrol'] = 'jerrican d\'essence',
|
||||
['ammo_firework'] = 'feu(x) d\'artifice',
|
||||
['ammo_rockets'] = 'roquette(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bombe(s)',
|
||||
['ammo_pipebomb'] = 'bombe(s)',
|
||||
['ammo_smokebomb'] = 'bombe(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'grenade(s)',
|
||||
['ammo_ball'] = 'balle(s)',
|
||||
['ammo_snowball'] = 'boule(s) de neige',
|
||||
['ammo_flare'] = 'fusée(s) éclairante(s)',
|
||||
['ammo_flaregun'] = 'fusée(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'skin par défaut',
|
||||
['tint_green'] = 'skin vert',
|
||||
['tint_gold'] = 'skin doré',
|
||||
['tint_pink'] = 'skin rose',
|
||||
['tint_army'] = 'skin militaire',
|
||||
['tint_lspd'] = 'skin bleu',
|
||||
['tint_orange'] = 'skin orange',
|
||||
['tint_platinum'] = 'skin platine',
|
||||
|
||||
-- Duty related
|
||||
['stopped_duty'] = 'Vous êtes maintenant hors-service.',
|
||||
['started_duty'] = 'Vous êtes maintenant en-service.',
|
||||
}
|
||||
|
||||
@@ -222,6 +222,12 @@ Locales["hu"] = {
|
||||
["weapon_precisionrifle"] = "Precision Rifle",
|
||||
["weapon_tactilerifle"] = "Service Carbine",
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
["weapon_ball"] = "Baseball",
|
||||
["weapon_bzgas"] = "BZ Gas",
|
||||
|
||||
+336
-330
@@ -1,365 +1,371 @@
|
||||
Locales['it'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventario ( Peso %s / %s )',
|
||||
['use'] = 'Usa',
|
||||
['give'] = 'Dai',
|
||||
['remove'] = 'Butta',
|
||||
['return'] = 'Ritorna',
|
||||
['give_to'] = 'Dai a',
|
||||
['amount'] = 'Quantità',
|
||||
['giveammo'] = 'Dai munizioni',
|
||||
['amountammo'] = 'Quantità munizioni',
|
||||
['noammo'] = 'Non abbastanza!',
|
||||
['gave_item'] = 'Dando %sx %s a %s',
|
||||
['received_item'] = 'Ricevuto %sx %s da %s',
|
||||
['gave_weapon'] = 'Dando %s a %s',
|
||||
['gave_weapon_ammo'] = 'Dando ~o~%sx %s for %s to %s',
|
||||
['gave_weapon_withammo'] = 'Dando %s con ~o~%sx %s a %s',
|
||||
['gave_weapon_hasalready'] = '%s possiede già %s',
|
||||
['gave_weapon_noweapon'] = '%s non ha quell\' arma',
|
||||
['received_weapon'] = 'Ricevuto %s da %s',
|
||||
['received_weapon_ammo'] = 'Ricevuto ~o~%sx %s per il tuo %s da %s',
|
||||
['received_weapon_withammo'] = 'Ricevuto %s con ~o~%sx %s per %s',
|
||||
['received_weapon_hasalready'] = '%s ha tentato di darti %s, ma hai già l\'arma',
|
||||
['received_weapon_noweapon'] = '%s ha tentato di darti munizioni per %s, ma non hai l\'arma',
|
||||
['gave_account_money'] = 'Dando $%s (%s) a %s',
|
||||
['received_account_money'] = 'Ricevuto $%s (%s) da %s',
|
||||
['amount_invalid'] = 'Quantità non valida',
|
||||
['players_nearby'] = 'Nessun giocatore vicino',
|
||||
['ex_inv_lim'] = 'Non puoi farlo, eccedi il peso di %s',
|
||||
['imp_invalid_quantity'] = 'Non puoi farlo, quantità non valida',
|
||||
['imp_invalid_amount'] = 'Non puoi farlo, importo non valido',
|
||||
['threw_standard'] = 'Gettando %sx %s',
|
||||
['threw_account'] = 'Gettando $%s %s',
|
||||
['threw_weapon'] = 'Gettando %s',
|
||||
['threw_weapon_ammo'] = 'Gettando %s con ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Hai gia quest\' arma',
|
||||
['threw_cannot_pickup'] = 'Inventario pieno, non puoi raccogliere!',
|
||||
['threw_pickup_prompt'] = 'Premi E per raccogliere',
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventario ( Peso %s / %s )',
|
||||
['use'] = 'Usa',
|
||||
['give'] = 'Dai',
|
||||
['remove'] = 'Butta',
|
||||
['return'] = 'Ritorna',
|
||||
['give_to'] = 'Dai a',
|
||||
['amount'] = 'Quantità',
|
||||
['giveammo'] = 'Dai munizioni',
|
||||
['amountammo'] = 'Quantità munizioni',
|
||||
['noammo'] = 'Non abbastanza!',
|
||||
['gave_item'] = 'Dando %sx %s a %s',
|
||||
['received_item'] = 'Ricevuto %sx %s da %s',
|
||||
['gave_weapon'] = 'Dando %s a %s',
|
||||
['gave_weapon_ammo'] = 'Dando ~o~%sx %s for %s to %s',
|
||||
['gave_weapon_withammo'] = 'Dando %s con ~o~%sx %s a %s',
|
||||
['gave_weapon_hasalready'] = '%s possiede già %s',
|
||||
['gave_weapon_noweapon'] = '%s non ha quell\' arma',
|
||||
['received_weapon'] = 'Ricevuto %s da %s',
|
||||
['received_weapon_ammo'] = 'Ricevuto ~o~%sx %s per il tuo %s da %s',
|
||||
['received_weapon_withammo'] = 'Ricevuto %s con ~o~%sx %s per %s',
|
||||
['received_weapon_hasalready'] = '%s ha tentato di darti %s, ma hai già l\'arma',
|
||||
['received_weapon_noweapon'] = '%s ha tentato di darti munizioni per %s, ma non hai l\'arma',
|
||||
['gave_account_money'] = 'Dando $%s (%s) a %s',
|
||||
['received_account_money'] = 'Ricevuto $%s (%s) da %s',
|
||||
['amount_invalid'] = 'Quantità non valida',
|
||||
['players_nearby'] = 'Nessun giocatore vicino',
|
||||
['ex_inv_lim'] = 'Non puoi farlo, eccedi il peso di %s',
|
||||
['imp_invalid_quantity'] = 'Non puoi farlo, quantità non valida',
|
||||
['imp_invalid_amount'] = 'Non puoi farlo, importo non valido',
|
||||
['threw_standard'] = 'Gettando %sx %s',
|
||||
['threw_account'] = 'Gettando $%s %s',
|
||||
['threw_weapon'] = 'Gettando %s',
|
||||
['threw_weapon_ammo'] = 'Gettando %s con ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Hai gia quest\' arma',
|
||||
['threw_cannot_pickup'] = 'Inventario pieno, non puoi raccogliere!',
|
||||
['threw_pickup_prompt'] = 'Premi E per raccogliere',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Apri inventario',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Apri inventario',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Sei stato pagato: $%s',
|
||||
['received_help'] = 'Hai ricevuto il reddito di cittadinanza: $%s',
|
||||
['company_nomoney'] = 'La tua compagnia è troppo povera per pagarti',
|
||||
['received_paycheck'] = 'Ricveuto stipendio',
|
||||
['bank'] = 'Banca',
|
||||
['account_bank'] = 'Conto',
|
||||
['account_black_money'] = 'Soldi sporchi',
|
||||
['account_money'] = 'Contanti',
|
||||
-- Salary related
|
||||
['received_salary'] = 'Sei stato pagato: $%s',
|
||||
['received_help'] = 'Hai ricevuto il reddito di cittadinanza: $%s',
|
||||
['company_nomoney'] = 'La tua compagnia è troppo povera per pagarti',
|
||||
['received_paycheck'] = 'Ricveuto stipendio',
|
||||
['bank'] = 'Banca',
|
||||
['account_bank'] = 'Conto',
|
||||
['account_black_money'] = 'Soldi sporchi',
|
||||
['account_money'] = 'Contanti',
|
||||
|
||||
['act_imp'] = 'Non puoi farlo',
|
||||
['in_vehicle'] = 'Non puoi farlo, il giocatore è in un veicolo',
|
||||
['act_imp'] = 'Non puoi farlo',
|
||||
['in_vehicle'] = 'Non puoi farlo, il giocatore è in un veicolo',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Porta il giocatore da te',
|
||||
['command_car'] = 'Spawna un veicolo',
|
||||
['command_car_car'] = 'Modello o hash veicolo',
|
||||
['command_cardel'] = 'Rimuovi i veicoli nelle prossimità',
|
||||
['command_cardel_radius'] = 'Rimuovi i veicoli nel raggio specificato',
|
||||
['command_clear'] = 'Pulisci la chat testuale',
|
||||
['command_clearall'] = 'Pulisci la chat testuale per tutti i giocatori',
|
||||
['command_clearinventory'] = 'Rimuovi tutti gli oggetti dall\' inventario del giocatore',
|
||||
['command_clearloadout'] = 'Rimuovi tutte le armi dal loadout del giocatore',
|
||||
['command_freeze'] = 'Blocca un giocatore',
|
||||
['command_unfreeze'] = 'Sblocca un giocatore',
|
||||
['command_giveaccountmoney'] = 'Dai soldi a un\' account specifico',
|
||||
['command_giveaccountmoney_account'] = 'Account a cui aggiungere',
|
||||
['command_giveaccountmoney_amount'] = 'Quantità da aggiungere',
|
||||
['command_giveaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_giveitem'] = 'Dai un oggetto ad un giocatore',
|
||||
['command_giveitem_item'] = 'Nome oggetto',
|
||||
['command_giveitem_count'] = 'Quantità',
|
||||
['command_giveweapon'] = 'Dai un\' arma ad un giocatore',
|
||||
['command_giveweapon_weapon'] = 'Nome arma',
|
||||
['command_giveweapon_ammo'] = 'Quantità munizioni',
|
||||
['command_giveweapon_hasalready'] = 'Il giocatore ha già l\'arma',
|
||||
['command_giveweaponcomponent'] = 'Dai un componente arma ad un giocatore',
|
||||
['command_giveweaponcomponent_component'] = 'Nome componente',
|
||||
['command_giveweaponcomponent_invalid'] = 'Componente arma non valido',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Il giocatore ha già questo componente arma',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Il giocatore non ha l\'arma',
|
||||
['command_goto'] = 'Teletrasportati da un giocatore',
|
||||
['command_kill'] = 'Uccidi un giocatore',
|
||||
['command_save'] = 'Salva forzatamente i dati di un giocatore',
|
||||
['command_saveall'] = 'Salva forzatamente i dati di tutti igiocatoria',
|
||||
['command_setaccountmoney'] = 'Aggiorna i soldi dentro un account specifico',
|
||||
['command_setaccountmoney_amount'] = 'Quantità',
|
||||
['command_setcoords'] = 'Teletrasportati a delle coordinate specifiche',
|
||||
['command_setcoords_x'] = 'Valore X',
|
||||
['command_setcoords_y'] = 'Valore Y',
|
||||
['command_setcoords_z'] = 'Valore Z',
|
||||
['command_setjob'] = 'Setta lavoro ad un giocatore',
|
||||
['command_setjob_job'] = 'Nome',
|
||||
['command_setjob_grade'] = 'Grado lavoro',
|
||||
['command_setjob_invalid'] = 'Il lavoro, grado o entrambi sono errati',
|
||||
['command_setgroup'] = 'Setta un gruppo di permessi ad un giocatore',
|
||||
['command_setgroup_group'] = 'Nome del gruppo',
|
||||
['commanderror_argumentmismatch'] = 'Conta argomenti non valida (passati %s, richiesti %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Argomento #%s di tipologia errata (passato testo, richiesto numero)',
|
||||
['commanderror_invaliditem'] = 'Oggetto non valido',
|
||||
['commanderror_invalidweapon'] = 'Arma non valida',
|
||||
['commanderror_console'] = 'Comando non eseguibile dalla console',
|
||||
['commanderror_invalidcommand'] = 'Comando non valido - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Il giocatore specificato non è online',
|
||||
['commandgeneric_playerid'] = 'Id server del giocatore',
|
||||
['command_giveammo_noweapon_found'] = '%s non ha quell\' arma',
|
||||
['command_giveammo_weapon'] = 'Nome arma',
|
||||
['command_giveammo_ammo'] = 'Quantità munizioni',
|
||||
['tpm_nowaypoint'] = 'Nessuna meta impostata',
|
||||
['tpm_success'] = 'Teletrasportato con successo',
|
||||
-- Commands
|
||||
['command_bring'] = 'Porta il giocatore da te',
|
||||
['command_car'] = 'Spawna un veicolo',
|
||||
['command_car_car'] = 'Modello o hash veicolo',
|
||||
['command_cardel'] = 'Rimuovi i veicoli nelle prossimità',
|
||||
['command_cardel_radius'] = 'Rimuovi i veicoli nel raggio specificato',
|
||||
['command_clear'] = 'Pulisci la chat testuale',
|
||||
['command_clearall'] = 'Pulisci la chat testuale per tutti i giocatori',
|
||||
['command_clearinventory'] = 'Rimuovi tutti gli oggetti dall\' inventario del giocatore',
|
||||
['command_clearloadout'] = 'Rimuovi tutte le armi dal loadout del giocatore',
|
||||
['command_freeze'] = 'Blocca un giocatore',
|
||||
['command_unfreeze'] = 'Sblocca un giocatore',
|
||||
['command_giveaccountmoney'] = 'Dai soldi a un\' account specifico',
|
||||
['command_giveaccountmoney_account'] = 'Account a cui aggiungere',
|
||||
['command_giveaccountmoney_amount'] = 'Quantità da aggiungere',
|
||||
['command_giveaccountmoney_invalid'] = 'Nome account non valido',
|
||||
['command_giveitem'] = 'Dai un oggetto ad un giocatore',
|
||||
['command_giveitem_item'] = 'Nome oggetto',
|
||||
['command_giveitem_count'] = 'Quantità',
|
||||
['command_giveweapon'] = 'Dai un\' arma ad un giocatore',
|
||||
['command_giveweapon_weapon'] = 'Nome arma',
|
||||
['command_giveweapon_ammo'] = 'Quantità munizioni',
|
||||
['command_giveweapon_hasalready'] = 'Il giocatore ha già l\'arma',
|
||||
['command_giveweaponcomponent'] = 'Dai un componente arma ad un giocatore',
|
||||
['command_giveweaponcomponent_component'] = 'Nome componente',
|
||||
['command_giveweaponcomponent_invalid'] = 'Componente arma non valido',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Il giocatore ha già questo componente arma',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Il giocatore non ha l\'arma',
|
||||
['command_goto'] = 'Teletrasportati da un giocatore',
|
||||
['command_kill'] = 'Uccidi un giocatore',
|
||||
['command_save'] = 'Salva forzatamente i dati di un giocatore',
|
||||
['command_saveall'] = 'Salva forzatamente i dati di tutti igiocatoria',
|
||||
['command_setaccountmoney'] = 'Aggiorna i soldi dentro un account specifico',
|
||||
['command_setaccountmoney_amount'] = 'Quantità',
|
||||
['command_setcoords'] = 'Teletrasportati a delle coordinate specifiche',
|
||||
['command_setcoords_x'] = 'Valore X',
|
||||
['command_setcoords_y'] = 'Valore Y',
|
||||
['command_setcoords_z'] = 'Valore Z',
|
||||
['command_setjob'] = 'Setta lavoro ad un giocatore',
|
||||
['command_setjob_job'] = 'Nome',
|
||||
['command_setjob_grade'] = 'Grado lavoro',
|
||||
['command_setjob_invalid'] = 'Il lavoro, grado o entrambi sono errati',
|
||||
['command_setgroup'] = 'Setta un gruppo di permessi ad un giocatore',
|
||||
['command_setgroup_group'] = 'Nome del gruppo',
|
||||
['commanderror_argumentmismatch'] = 'Conta argomenti non valida (passati %s, richiesti %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Argomento #%s di tipologia errata (passato testo, richiesto numero)',
|
||||
['commanderror_invaliditem'] = 'Oggetto non valido',
|
||||
['commanderror_invalidweapon'] = 'Arma non valida',
|
||||
['commanderror_console'] = 'Comando non eseguibile dalla console',
|
||||
['commanderror_invalidcommand'] = 'Comando non valido - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Il giocatore specificato non è online',
|
||||
['commandgeneric_playerid'] = 'Id server del giocatore',
|
||||
['command_giveammo_noweapon_found'] = '%s non ha quell\' arma',
|
||||
['command_giveammo_weapon'] = 'Nome arma',
|
||||
['command_giveammo_ammo'] = 'Quantità munizioni',
|
||||
['tpm_nowaypoint'] = 'Nessuna meta impostata',
|
||||
['tpm_success'] = 'Teletrasportato con successo',
|
||||
|
||||
['noclip_message'] = 'Noclip %s',
|
||||
['enabled'] = '~g~abilitato~s~',
|
||||
['disabled'] = '~r~disabilitato~s~',
|
||||
['noclip_message'] = 'Noclip %s',
|
||||
['enabled'] = '~g~abilitato~s~',
|
||||
['disabled'] = '~r~disabilitato~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Pugnale Antico',
|
||||
['weapon_bat'] = 'Mazza',
|
||||
['weapon_battleaxe'] = 'Ascia',
|
||||
['weapon_bottle'] = 'Bottiglia',
|
||||
['weapon_crowbar'] = 'Piede di porco',
|
||||
['weapon_flashlight'] = 'Torcia',
|
||||
['weapon_golfclub'] = 'Mazza da golf',
|
||||
['weapon_hammer'] = 'Martello',
|
||||
['weapon_hatchet'] = 'Accetta',
|
||||
['weapon_knife'] = 'Coltello',
|
||||
['weapon_knuckle'] = 'Tirapugni',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Manganello',
|
||||
['weapon_wrench'] = 'Tubo',
|
||||
['weapon_poolcue'] = 'Stecca',
|
||||
['weapon_stone_hatchet'] = 'Accetta di pietra',
|
||||
['weapon_switchblade'] = 'Coltello a serramanico',
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Pugnale Antico',
|
||||
['weapon_bat'] = 'Mazza',
|
||||
['weapon_battleaxe'] = 'Ascia',
|
||||
['weapon_bottle'] = 'Bottiglia',
|
||||
['weapon_crowbar'] = 'Piede di porco',
|
||||
['weapon_flashlight'] = 'Torcia',
|
||||
['weapon_golfclub'] = 'Mazza da golf',
|
||||
['weapon_hammer'] = 'Martello',
|
||||
['weapon_hatchet'] = 'Accetta',
|
||||
['weapon_knife'] = 'Coltello',
|
||||
['weapon_knuckle'] = 'Tirapugni',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Manganello',
|
||||
['weapon_wrench'] = 'Tubo',
|
||||
['weapon_poolcue'] = 'Stecca',
|
||||
['weapon_stone_hatchet'] = 'Accetta di pietra',
|
||||
['weapon_switchblade'] = 'Coltello a serramanico',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'Pistola AP',
|
||||
['weapon_ceramicpistol'] = 'Pistola di ceramica',
|
||||
['weapon_combatpistol'] = 'Pistola da combattimento',
|
||||
['weapon_doubleaction'] = 'Revolver doppia azione',
|
||||
['weapon_navyrevolver'] = 'Revolver Marina',
|
||||
['weapon_flaregun'] = 'Pistola lanciarazzi',
|
||||
['weapon_gadgetpistol'] = 'Pistola Gadget',
|
||||
['weapon_heavypistol'] = 'Pistola pesante',
|
||||
['weapon_revolver'] = 'Revolver pesante',
|
||||
['weapon_revolver_mk2'] = 'Revolver pesante MK2',
|
||||
['weapon_marksmanpistol'] = 'Pistola da tiratore',
|
||||
['weapon_pistol'] = 'Pistola',
|
||||
['weapon_pistol_mk2'] = 'Pistola MK2',
|
||||
['weapon_pistol50'] = 'Pistola .50',
|
||||
['weapon_snspistol'] = 'Pistola SNS',
|
||||
['weapon_snspistol_mk2'] = 'Pistola SNS MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizzatore',
|
||||
['weapon_vintagepistol'] = 'Pistola Vintage',
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'Pistola AP',
|
||||
['weapon_ceramicpistol'] = 'Pistola di ceramica',
|
||||
['weapon_combatpistol'] = 'Pistola da combattimento',
|
||||
['weapon_doubleaction'] = 'Revolver doppia azione',
|
||||
['weapon_navyrevolver'] = 'Revolver Marina',
|
||||
['weapon_flaregun'] = 'Pistola lanciarazzi',
|
||||
['weapon_gadgetpistol'] = 'Pistola Gadget',
|
||||
['weapon_heavypistol'] = 'Pistola pesante',
|
||||
['weapon_revolver'] = 'Revolver pesante',
|
||||
['weapon_revolver_mk2'] = 'Revolver pesante MK2',
|
||||
['weapon_marksmanpistol'] = 'Pistola da tiratore',
|
||||
['weapon_pistol'] = 'Pistola',
|
||||
['weapon_pistol_mk2'] = 'Pistola MK2',
|
||||
['weapon_pistol50'] = 'Pistola .50',
|
||||
['weapon_snspistol'] = 'Pistola SNS',
|
||||
['weapon_snspistol_mk2'] = 'Pistola SNS MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizzatore',
|
||||
['weapon_vintagepistol'] = 'Pistola Vintage',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Fucile a pompa d\'assalto',
|
||||
['weapon_autoshotgun'] = 'Fucile a pompa automatico',
|
||||
['weapon_bullpupshotgun'] = 'Fucile a pompa Bullup',
|
||||
['weapon_combatshotgun'] = 'Fucile a pompa da combattimento',
|
||||
['weapon_dbshotgun'] = 'Fucile a pompa doppia canna',
|
||||
['weapon_heavyshotgun'] = 'Fucile a pompa pesante',
|
||||
['weapon_musket'] = 'Moschetto',
|
||||
['weapon_pumpshotgun'] = 'Fucile a pompa',
|
||||
['weapon_pumpshotgun_mk2'] = 'Fucile a pompa MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Fucile a canne mozza',
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Fucile a pompa d\'assalto',
|
||||
['weapon_autoshotgun'] = 'Fucile a pompa automatico',
|
||||
['weapon_bullpupshotgun'] = 'Fucile a pompa Bullup',
|
||||
['weapon_combatshotgun'] = 'Fucile a pompa da combattimento',
|
||||
['weapon_dbshotgun'] = 'Fucile a pompa doppia canna',
|
||||
['weapon_heavyshotgun'] = 'Fucile a pompa pesante',
|
||||
['weapon_musket'] = 'Moschetto',
|
||||
['weapon_pumpshotgun'] = 'Fucile a pompa',
|
||||
['weapon_pumpshotgun_mk2'] = 'Fucile a pompa MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Fucile a canne mozza',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'SMG d\'assalto',
|
||||
['weapon_combatmg'] = 'MG da combattimento',
|
||||
['weapon_combatmg_mk2'] = 'MG da combattimento MK2',
|
||||
['weapon_combatpdw'] = 'PDW da combattimento',
|
||||
['weapon_gusenberg'] = 'Mitragliatrice Gusenberg',
|
||||
['weapon_machinepistol'] = 'Pistola mitragliatrice',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Hellbringer infernale',
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'SMG d\'assalto',
|
||||
['weapon_combatmg'] = 'MG da combattimento',
|
||||
['weapon_combatmg_mk2'] = 'MG da combattimento MK2',
|
||||
['weapon_combatpdw'] = 'PDW da combattimento',
|
||||
['weapon_gusenberg'] = 'Mitragliatrice Gusenberg',
|
||||
['weapon_machinepistol'] = 'Pistola mitragliatrice',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Hellbringer infernale',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Fucile avanzato',
|
||||
['weapon_assaultrifle'] = 'Fucile d\'assalto',
|
||||
['weapon_assaultrifle_mk2'] = 'Fucile d\' assalto MK2',
|
||||
['weapon_bullpuprifle'] = 'Fucile Bullpup',
|
||||
['weapon_bullpuprifle_mk2'] = 'Fucile Bullpup MK2',
|
||||
['weapon_carbinerifle'] = 'Carabina',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine MK2',
|
||||
['weapon_compactrifle'] = 'Fucile compatto',
|
||||
['weapon_militaryrifle'] = 'Fucile militare',
|
||||
['weapon_specialcarbine'] = 'Carabina speciale',
|
||||
['weapon_specialcarbine_mk2'] = 'Carabina speciale MK2',
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Fucile avanzato',
|
||||
['weapon_assaultrifle'] = 'Fucile d\'assalto',
|
||||
['weapon_assaultrifle_mk2'] = 'Fucile d\' assalto MK2',
|
||||
['weapon_bullpuprifle'] = 'Fucile Bullpup',
|
||||
['weapon_bullpuprifle_mk2'] = 'Fucile Bullpup MK2',
|
||||
['weapon_carbinerifle'] = 'Carabina',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine MK2',
|
||||
['weapon_compactrifle'] = 'Fucile compatto',
|
||||
['weapon_militaryrifle'] = 'Fucile militare',
|
||||
['weapon_specialcarbine'] = 'Carabina speciale',
|
||||
['weapon_specialcarbine_mk2'] = 'Carabina speciale MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Cecchino pesante',
|
||||
['weapon_heavysniper_mk2'] = 'Cecchino pesante MK2',
|
||||
['weapon_marksmanrifle'] = 'Fucile da tiratore',
|
||||
['weapon_marksmanrifle_mk2'] = 'Fucile da tiratore MK2',
|
||||
['weapon_sniperrifle'] = 'Cecchino',
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Cecchino pesante',
|
||||
['weapon_heavysniper_mk2'] = 'Cecchino pesante MK2',
|
||||
['weapon_marksmanrifle'] = 'Fucile da tiratore',
|
||||
['weapon_marksmanrifle_mk2'] = 'Fucile da tiratore MK2',
|
||||
['weapon_sniperrifle'] = 'Cecchino',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Lanciagranate compatto',
|
||||
['weapon_firework'] = 'Cannone pirotecnico',
|
||||
['weapon_grenadelauncher'] = 'Lanciagranate',
|
||||
['weapon_hominglauncher'] = 'Lanciarazzi a tracciamento',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Lanciarazzi',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Lanciagranate compatto',
|
||||
['weapon_firework'] = 'Cannone pirotecnico',
|
||||
['weapon_grenadelauncher'] = 'Lanciagranate',
|
||||
['weapon_hominglauncher'] = 'Lanciarazzi a tracciamento',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Lanciarazzi',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Fucile di precisione',
|
||||
['weapon_tactilerifle'] = 'Carabina di servizio',
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Fucile di precisione',
|
||||
['weapon_tactilerifle'] = 'Carabina di servizio',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Palla',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Granata',
|
||||
['weapon_petrolcan'] = 'Tanica',
|
||||
['weapon_hazardcan'] = 'Tanica pericolosa',
|
||||
['weapon_molotov'] = 'Molotov',
|
||||
['weapon_proxmine'] = 'Mina di prossimità',
|
||||
['weapon_pipebomb'] = 'Esplosivo plastico',
|
||||
['weapon_snowball'] = 'Palla di neve',
|
||||
['weapon_stickybomb'] = 'Bomba adesiva',
|
||||
['weapon_smokegrenade'] = 'Gas lacrimogeno',
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Estintore',
|
||||
['weapon_digiscanner'] = 'Scanner digitale',
|
||||
['weapon_garbagebag'] = 'Sacco della spazzatura',
|
||||
['weapon_handcuffs'] = 'Manette',
|
||||
['gadget_nightvision'] = 'Visore termico',
|
||||
['gadget_parachute'] = 'Paracadute',
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Palla',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Granata',
|
||||
['weapon_petrolcan'] = 'Tanica',
|
||||
['weapon_hazardcan'] = 'Tanica pericolosa',
|
||||
['weapon_molotov'] = 'Molotov',
|
||||
['weapon_proxmine'] = 'Mina di prossimità',
|
||||
['weapon_pipebomb'] = 'Esplosivo plastico',
|
||||
['weapon_snowball'] = 'Palla di neve',
|
||||
['weapon_stickybomb'] = 'Bomba adesiva',
|
||||
['weapon_smokegrenade'] = 'Gas lacrimogeno',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'Modello basa',
|
||||
['component_knuckle_pimp'] = 'il Pappone',
|
||||
['component_knuckle_ballas'] = 'i Ballas',
|
||||
['component_knuckle_dollar'] = 'il Riccone',
|
||||
['component_knuckle_diamond'] = 'la Roccia',
|
||||
['component_knuckle_hate'] = 'l\' Hater',
|
||||
['component_knuckle_love'] = 'l\' Amante',
|
||||
['component_knuckle_player'] = 'il Giocatore',
|
||||
['component_knuckle_king'] = 'il Re',
|
||||
['component_knuckle_vagos'] = 'i Vagos',
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Estintore',
|
||||
['weapon_digiscanner'] = 'Scanner digitale',
|
||||
['weapon_garbagebag'] = 'Sacco della spazzatura',
|
||||
['weapon_handcuffs'] = 'Manette',
|
||||
['gadget_nightvision'] = 'Visore termico',
|
||||
['gadget_parachute'] = 'Paracadute',
|
||||
|
||||
['component_luxary_finish'] = 'rifinitura di lusso',
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'Modello basa',
|
||||
['component_knuckle_pimp'] = 'il Pappone',
|
||||
['component_knuckle_ballas'] = 'i Ballas',
|
||||
['component_knuckle_dollar'] = 'il Riccone',
|
||||
['component_knuckle_diamond'] = 'la Roccia',
|
||||
['component_knuckle_hate'] = 'l\' Hater',
|
||||
['component_knuckle_love'] = 'l\' Amante',
|
||||
['component_knuckle_player'] = 'il Giocatore',
|
||||
['component_knuckle_king'] = 'il Re',
|
||||
['component_knuckle_vagos'] = 'i Vagos',
|
||||
|
||||
['component_handle_default'] = 'impugnatura base',
|
||||
['component_handle_vip'] = 'impugnatura VIP',
|
||||
['component_handle_bodyguard'] = 'impugnatura guardia del corpo',
|
||||
['component_luxary_finish'] = 'rifinitura di lusso',
|
||||
|
||||
['component_vip_finish'] = 'rifinitura VIP',
|
||||
['component_bodyguard_finish'] = 'rifinitura Guardia del corpo',
|
||||
['component_handle_default'] = 'impugnatura base',
|
||||
['component_handle_vip'] = 'impugnatura VIP',
|
||||
['component_handle_bodyguard'] = 'impugnatura guardia del corpo',
|
||||
|
||||
['component_camo_finish'] = 'mimetica Digitale',
|
||||
['component_camo_finish2'] = 'mimetica Cespuglio',
|
||||
['component_camo_finish3'] = 'mimetica Legnosa',
|
||||
['component_camo_finish4'] = 'mimetica Teschio',
|
||||
['component_camo_finish5'] = 'mimetica Sessanta Nove',
|
||||
['component_camo_finish6'] = 'mimetica Perseo',
|
||||
['component_camo_finish7'] = 'mimetica Leopardata',
|
||||
['component_camo_finish8'] = 'mimetica Zebra',
|
||||
['component_camo_finish9'] = 'mimetica Geometrica',
|
||||
['component_camo_finish10'] = 'mimetica Boom',
|
||||
['component_camo_finish11'] = 'mimetica Patriottica',
|
||||
['component_vip_finish'] = 'rifinitura VIP',
|
||||
['component_bodyguard_finish'] = 'rifinitura Guardia del corpo',
|
||||
|
||||
['component_camo_slide_finish'] = 'mimetica Digitale Slide',
|
||||
['component_camo_slide_finish2'] = 'mimetica Cespuglio Slide',
|
||||
['component_camo_slide_finish3'] = 'mimetica Legnosa Slide',
|
||||
['component_camo_slide_finish4'] = 'mimetica Teschio Slide',
|
||||
['component_camo_slide_finish5'] = 'mimetica Sessanta Nove Slide',
|
||||
['component_camo_slide_finish6'] = 'mimetica Perseo Slide',
|
||||
['component_camo_slide_finish7'] = 'mimetica Leopardata Slide',
|
||||
['component_camo_slide_finish8'] = 'mimetica Zebra Slide',
|
||||
['component_camo_slide_finish9'] = 'mimetica Geometrica Slide',
|
||||
['component_camo_slide_finish10'] = 'mimetica Boom Slide',
|
||||
['component_camo_slide_finish11'] = 'mimetica Patriottica Slide',
|
||||
['component_camo_finish'] = 'mimetica Digitale',
|
||||
['component_camo_finish2'] = 'mimetica Cespuglio',
|
||||
['component_camo_finish3'] = 'mimetica Legnosa',
|
||||
['component_camo_finish4'] = 'mimetica Teschio',
|
||||
['component_camo_finish5'] = 'mimetica Sessanta Nove',
|
||||
['component_camo_finish6'] = 'mimetica Perseo',
|
||||
['component_camo_finish7'] = 'mimetica Leopardata',
|
||||
['component_camo_finish8'] = 'mimetica Zebra',
|
||||
['component_camo_finish9'] = 'mimetica Geometrica',
|
||||
['component_camo_finish10'] = 'mimetica Boom',
|
||||
['component_camo_finish11'] = 'mimetica Patriottica',
|
||||
|
||||
['component_clip_default'] = 'caricatore Standard',
|
||||
['component_clip_extended'] = 'caricatore Esteso',
|
||||
['component_clip_drum'] = 'caricatore A Batteria',
|
||||
['component_clip_box'] = 'caricatore A Scatola',
|
||||
['component_camo_slide_finish'] = 'mimetica Digitale Slide',
|
||||
['component_camo_slide_finish2'] = 'mimetica Cespuglio Slide',
|
||||
['component_camo_slide_finish3'] = 'mimetica Legnosa Slide',
|
||||
['component_camo_slide_finish4'] = 'mimetica Teschio Slide',
|
||||
['component_camo_slide_finish5'] = 'mimetica Sessanta Nove Slide',
|
||||
['component_camo_slide_finish6'] = 'mimetica Perseo Slide',
|
||||
['component_camo_slide_finish7'] = 'mimetica Leopardata Slide',
|
||||
['component_camo_slide_finish8'] = 'mimetica Zebra Slide',
|
||||
['component_camo_slide_finish9'] = 'mimetica Geometrica Slide',
|
||||
['component_camo_slide_finish10'] = 'mimetica Boom Slide',
|
||||
['component_camo_slide_finish11'] = 'mimetica Patriottica Slide',
|
||||
|
||||
['component_scope_holo'] = 'mirino Olografico',
|
||||
['component_scope_small'] = 'mirino Piccolo',
|
||||
['component_scope_medium'] = 'mirino Medio',
|
||||
['component_scope_large'] = 'mirino Largo',
|
||||
['component_scope'] = 'mirino Montato',
|
||||
['component_scope_advanced'] = 'mirino Avanzato',
|
||||
['component_ironsights'] = 'integrato',
|
||||
['component_clip_default'] = 'caricatore Standard',
|
||||
['component_clip_extended'] = 'caricatore Esteso',
|
||||
['component_clip_drum'] = 'caricatore A Batteria',
|
||||
['component_clip_box'] = 'caricatore A Scatola',
|
||||
|
||||
['component_suppressor'] = 'silenziatore',
|
||||
['component_compensator'] = 'compensatore',
|
||||
['component_scope_holo'] = 'mirino Olografico',
|
||||
['component_scope_small'] = 'mirino Piccolo',
|
||||
['component_scope_medium'] = 'mirino Medio',
|
||||
['component_scope_large'] = 'mirino Largo',
|
||||
['component_scope'] = 'mirino Montato',
|
||||
['component_scope_advanced'] = 'mirino Avanzato',
|
||||
['component_ironsights'] = 'integrato',
|
||||
|
||||
['component_muzzle_flat'] = 'freno Di Bocca Piatto',
|
||||
['component_muzzle_tactical'] = 'freno Di Bocca Tattico',
|
||||
['component_muzzle_fat'] = 'freno Di Bocca Grosso',
|
||||
['component_muzzle_precision'] = 'freno Di Bocca Di Precisione',
|
||||
['component_muzzle_heavy'] = 'freno Di Bocca Pesante',
|
||||
['component_muzzle_slanted'] = 'freno Di Bocca Inclinato',
|
||||
['component_muzzle_split'] = 'freno Di Bocca Diviso',
|
||||
['component_muzzle_squared'] = 'freno Di Bocca Quadrato',
|
||||
['component_suppressor'] = 'silenziatore',
|
||||
['component_compensator'] = 'compensatore',
|
||||
|
||||
['component_flashlight'] = 'torcia',
|
||||
['component_grip'] = 'impugnatura',
|
||||
['component_muzzle_flat'] = 'freno Di Bocca Piatto',
|
||||
['component_muzzle_tactical'] = 'freno Di Bocca Tattico',
|
||||
['component_muzzle_fat'] = 'freno Di Bocca Grosso',
|
||||
['component_muzzle_precision'] = 'freno Di Bocca Di Precisione',
|
||||
['component_muzzle_heavy'] = 'freno Di Bocca Pesante',
|
||||
['component_muzzle_slanted'] = 'freno Di Bocca Inclinato',
|
||||
['component_muzzle_split'] = 'freno Di Bocca Diviso',
|
||||
['component_muzzle_squared'] = 'freno Di Bocca Quadrato',
|
||||
|
||||
['component_barrel_default'] = 'canna Standard',
|
||||
['component_barrel_heavy'] = 'canna Pesante',
|
||||
['component_flashlight'] = 'torcia',
|
||||
['component_grip'] = 'impugnatura',
|
||||
|
||||
['component_ammo_tracer'] = 'munizioni Traccianti',
|
||||
['component_ammo_incendiary'] = 'munizioni Incendiarie',
|
||||
['component_ammo_hollowpoint'] = 'munizioni a Punta Cava',
|
||||
['component_ammo_fmj'] = 'munizioni fMj',
|
||||
['component_ammo_armor'] = 'munizioni penetranti',
|
||||
['component_ammo_explosive'] = 'munizioni penetranti incendiarie',
|
||||
['component_barrel_default'] = 'canna Standard',
|
||||
['component_barrel_heavy'] = 'canna Pesante',
|
||||
|
||||
['component_shells_default'] = 'cartucce Standard',
|
||||
['component_shells_incendiary'] = 'cartucce alito di Drago',
|
||||
['component_shells_armor'] = 'cartucce a pallettoni',
|
||||
['component_shells_hollowpoint'] = 'cartucce a freccette',
|
||||
['component_shells_explosive'] = 'cartucce esplosive',
|
||||
['component_ammo_tracer'] = 'munizioni Traccianti',
|
||||
['component_ammo_incendiary'] = 'munizioni Incendiarie',
|
||||
['component_ammo_hollowpoint'] = 'munizioni a Punta Cava',
|
||||
['component_ammo_fmj'] = 'munizioni fMj',
|
||||
['component_ammo_armor'] = 'munizioni penetranti',
|
||||
['component_ammo_explosive'] = 'munizioni penetranti incendiarie',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'colpo(i)',
|
||||
['ammo_shells'] = 'cartuccia(e)',
|
||||
['ammo_charge'] = 'carica',
|
||||
['ammo_petrol'] = 'Litri di carburante',
|
||||
['ammo_firework'] = 'fuochi d\'artificio',
|
||||
['ammo_rockets'] = 'razzo(i)',
|
||||
['ammo_grenadelauncher'] = 'granata(e)',
|
||||
['ammo_grenade'] = 'granata(e)',
|
||||
['ammo_stickybomb'] = 'bomba(e)',
|
||||
['ammo_pipebomb'] = 'bomba(e)',
|
||||
['ammo_smokebomb'] = 'bomba(e)',
|
||||
['ammo_molotov'] = 'bottiglia(e)',
|
||||
['ammo_proxmine'] = 'mina(e)',
|
||||
['ammo_bzgas'] = 'latta(e)',
|
||||
['ammo_ball'] = 'palla(e)',
|
||||
['ammo_snowball'] = 'palle di neve',
|
||||
['ammo_flare'] = 'razzo(i)',
|
||||
['ammo_flaregun'] = 'razzo(i)',
|
||||
['component_shells_default'] = 'cartucce Standard',
|
||||
['component_shells_incendiary'] = 'cartucce alito di Drago',
|
||||
['component_shells_armor'] = 'cartucce a pallettoni',
|
||||
['component_shells_hollowpoint'] = 'cartucce a freccette',
|
||||
['component_shells_explosive'] = 'cartucce esplosive',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Colore standard',
|
||||
['tint_green'] = 'color verde',
|
||||
['tint_gold'] = 'color oro',
|
||||
['tint_pink'] = 'color rosa',
|
||||
['tint_army'] = 'color army',
|
||||
['tint_lspd'] = 'color blu',
|
||||
['tint_orange'] = 'color arancio',
|
||||
['tint_platinum'] = 'color platino',
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'colpo(i)',
|
||||
['ammo_shells'] = 'cartuccia(e)',
|
||||
['ammo_charge'] = 'carica',
|
||||
['ammo_petrol'] = 'Litri di carburante',
|
||||
['ammo_firework'] = 'fuochi d\'artificio',
|
||||
['ammo_rockets'] = 'razzo(i)',
|
||||
['ammo_grenadelauncher'] = 'granata(e)',
|
||||
['ammo_grenade'] = 'granata(e)',
|
||||
['ammo_stickybomb'] = 'bomba(e)',
|
||||
['ammo_pipebomb'] = 'bomba(e)',
|
||||
['ammo_smokebomb'] = 'bomba(e)',
|
||||
['ammo_molotov'] = 'bottiglia(e)',
|
||||
['ammo_proxmine'] = 'mina(e)',
|
||||
['ammo_bzgas'] = 'latta(e)',
|
||||
['ammo_ball'] = 'palla(e)',
|
||||
['ammo_snowball'] = 'palle di neve',
|
||||
['ammo_flare'] = 'razzo(i)',
|
||||
['ammo_flaregun'] = 'razzo(i)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Colore standard',
|
||||
['tint_green'] = 'color verde',
|
||||
['tint_gold'] = 'color oro',
|
||||
['tint_pink'] = 'color rosa',
|
||||
['tint_army'] = 'color army',
|
||||
['tint_lspd'] = 'color blu',
|
||||
['tint_orange'] = 'color arancio',
|
||||
['tint_platinum'] = 'color platino',
|
||||
}
|
||||
|
||||
@@ -221,6 +221,12 @@ Locales['nl'] = {
|
||||
['weapon_metaldetector'] = 'Metaal Detector',
|
||||
['weapon_precisionrifle'] = 'Precisiegeweer',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Honkbal',
|
||||
|
||||
+223
-217
@@ -1,227 +1,233 @@
|
||||
Locales['pl'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'ekwipunek %s / %s',
|
||||
['use'] = 'użyj',
|
||||
['give'] = 'daj',
|
||||
['remove'] = 'usuń',
|
||||
['return'] = 'wróć',
|
||||
['give_to'] = 'daj dla',
|
||||
['amount'] = 'ilość',
|
||||
['giveammo'] = 'daj amunicje',
|
||||
['amountammo'] = 'ilość amunicji',
|
||||
['noammo'] = 'nie posiadasz wystarczającej ilości amunicji!',
|
||||
['gave_item'] = 'dałeś/aś %sx %s dla %s',
|
||||
['received_item'] = 'otrzymałeś/aś %sx %s od %s',
|
||||
['gave_weapon'] = 'dałeś/aś %s dla %s',
|
||||
['gave_weapon_ammo'] = 'dałeś/aś ~o~%sx %s do %s dla %s',
|
||||
['gave_weapon_withammo'] = 'dałeś/aś %s z ~o~%sx %s dla %s',
|
||||
['gave_weapon_hasalready'] = '%s już posiada %s',
|
||||
['gave_weapon_noweapon'] = '%s nie posiada tej broni',
|
||||
['received_weapon'] = 'otrzymałeś/aś %s od %s',
|
||||
['received_weapon_ammo'] = 'otrzymałeś/aś ~o~%sx %s do twojego %s od %s',
|
||||
['received_weapon_withammo'] = 'otrzymałeś/aś %s z ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s próbował/a przekazać ci %s, lecz już posiadasz jedno',
|
||||
['received_weapon_noweapon'] = '%s próbował/a przekazać ci amunicje do %s, lecz nie posiadasz tej broni',
|
||||
['gave_account_money'] = 'dałeś/aś %s$ (%s) dla %s',
|
||||
['received_account_money'] = 'otrzymałeś/aś %s$ (%s) od %s',
|
||||
['amount_invalid'] = 'nieprawidłowa ilość',
|
||||
['players_nearby'] = 'brak graczy w pobliżu',
|
||||
['ex_inv_lim'] = 'akcja nie jest możliwa, nie możesz mieć więcej %s',
|
||||
['imp_invalid_quantity'] = 'akcja jest niemożliwa, nieprawidłowa ilość',
|
||||
['imp_invalid_amount'] = 'akcja jest niemożliwa, nieprawidłowa kwota',
|
||||
['threw_standard'] = 'wyrzuciłeś/aś %sx %s',
|
||||
['threw_account'] = 'wyrzuciłeś/aś $%s %s',
|
||||
['threw_weapon'] = 'wyrzuciłeś/aś %s',
|
||||
['threw_weapon_ammo'] = 'wyrzuciłeś/aś %s z ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'już posiadasz taką samą broń',
|
||||
['threw_cannot_pickup'] = 'nie możesz tego podnieść, gdyż masz pełny ekwipunek!',
|
||||
['threw_pickup_prompt'] = 'naciśnij E aby podnieść',
|
||||
-- Inventory
|
||||
['inventory'] = 'ekwipunek %s / %s',
|
||||
['use'] = 'użyj',
|
||||
['give'] = 'daj',
|
||||
['remove'] = 'usuń',
|
||||
['return'] = 'wróć',
|
||||
['give_to'] = 'daj dla',
|
||||
['amount'] = 'ilość',
|
||||
['giveammo'] = 'daj amunicje',
|
||||
['amountammo'] = 'ilość amunicji',
|
||||
['noammo'] = 'nie posiadasz wystarczającej ilości amunicji!',
|
||||
['gave_item'] = 'dałeś/aś %sx %s dla %s',
|
||||
['received_item'] = 'otrzymałeś/aś %sx %s od %s',
|
||||
['gave_weapon'] = 'dałeś/aś %s dla %s',
|
||||
['gave_weapon_ammo'] = 'dałeś/aś ~o~%sx %s do %s dla %s',
|
||||
['gave_weapon_withammo'] = 'dałeś/aś %s z ~o~%sx %s dla %s',
|
||||
['gave_weapon_hasalready'] = '%s już posiada %s',
|
||||
['gave_weapon_noweapon'] = '%s nie posiada tej broni',
|
||||
['received_weapon'] = 'otrzymałeś/aś %s od %s',
|
||||
['received_weapon_ammo'] = 'otrzymałeś/aś ~o~%sx %s do twojego %s od %s',
|
||||
['received_weapon_withammo'] = 'otrzymałeś/aś %s z ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s próbował/a przekazać ci %s, lecz już posiadasz jedno',
|
||||
['received_weapon_noweapon'] = '%s próbował/a przekazać ci amunicje do %s, lecz nie posiadasz tej broni',
|
||||
['gave_account_money'] = 'dałeś/aś %s$ (%s) dla %s',
|
||||
['received_account_money'] = 'otrzymałeś/aś %s$ (%s) od %s',
|
||||
['amount_invalid'] = 'nieprawidłowa ilość',
|
||||
['players_nearby'] = 'brak graczy w pobliżu',
|
||||
['ex_inv_lim'] = 'akcja nie jest możliwa, nie możesz mieć więcej %s',
|
||||
['imp_invalid_quantity'] = 'akcja jest niemożliwa, nieprawidłowa ilość',
|
||||
['imp_invalid_amount'] = 'akcja jest niemożliwa, nieprawidłowa kwota',
|
||||
['threw_standard'] = 'wyrzuciłeś/aś %sx %s',
|
||||
['threw_account'] = 'wyrzuciłeś/aś $%s %s',
|
||||
['threw_weapon'] = 'wyrzuciłeś/aś %s',
|
||||
['threw_weapon_ammo'] = 'wyrzuciłeś/aś %s z ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'już posiadasz taką samą broń',
|
||||
['threw_cannot_pickup'] = 'nie możesz tego podnieść, gdyż masz pełny ekwipunek!',
|
||||
['threw_pickup_prompt'] = 'naciśnij E aby podnieść',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'pokaż ekwipunek',
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'pokaż ekwipunek',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'otrzymałeś/aś wynagrodzenie: %s$',
|
||||
['received_help'] = 'otrzymałeś/aś zapomogę: $%s',
|
||||
['company_nomoney'] = 'firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję',
|
||||
['received_paycheck'] = 'otrzymano wypłate',
|
||||
['bank'] = 'bank',
|
||||
['account_bank'] = 'bank',
|
||||
['account_black_money'] = 'brudne pieniądze',
|
||||
['account_money'] = 'pieniądze',
|
||||
['act_imp'] = 'działanie niemożliwe',
|
||||
['in_vehicle'] = 'nie możesz przekazywać przedmiotów w pojeździe',
|
||||
-- Salary related
|
||||
['received_salary'] = 'otrzymałeś/aś wynagrodzenie: %s$',
|
||||
['received_help'] = 'otrzymałeś/aś zapomogę: $%s',
|
||||
['company_nomoney'] = 'firma, w której pracujesz, jest zbyt biedna, by wypłacić twoją pensję',
|
||||
['received_paycheck'] = 'otrzymano wypłate',
|
||||
['bank'] = 'bank',
|
||||
['account_bank'] = 'bank',
|
||||
['account_black_money'] = 'brudne pieniądze',
|
||||
['account_money'] = 'pieniądze',
|
||||
['act_imp'] = 'działanie niemożliwe',
|
||||
['in_vehicle'] = 'nie możesz przekazywać przedmiotów w pojeździe',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'przywołaj pojazd',
|
||||
['command_car_car'] = 'nazwa lub hash przywołanego pojazdu',
|
||||
['command_cardel'] = 'usuń pojazd w pobliżu',
|
||||
['command_cardel_radius'] = 'opcjonalnie usuń każdy pojazd w obszarze',
|
||||
['command_clear'] = 'wyczyść czat',
|
||||
['command_clearall'] = 'wyczyść czat dla wszystkich graczy',
|
||||
['command_clearinventory'] = 'wyczyść ekwipunek gracza',
|
||||
['command_clearloadout'] = 'wyczyść wyposarzenie gracza',
|
||||
['command_giveaccountmoney'] = 'daj pieniądze na podany typ konta',
|
||||
['command_giveaccountmoney_account'] = 'prawidłowy typ konta',
|
||||
['command_giveaccountmoney_amount'] = 'ilość do dodania',
|
||||
['command_giveaccountmoney_invalid'] = 'nieprawidłowy typ konta',
|
||||
['command_giveitem'] = 'daj przedmiot graczowi',
|
||||
['command_giveitem_item'] = 'nazwa przedmiotu',
|
||||
['command_giveitem_count'] = 'ilość przedimotu',
|
||||
['command_giveweapon'] = 'daj broń graczowi',
|
||||
['command_giveweapon_weapon'] = 'nazwa broni',
|
||||
['command_giveweapon_ammo'] = 'ilość amunicji',
|
||||
['command_giveweapon_hasalready'] = 'gracz już posiada tą broń',
|
||||
['command_giveweaponcomponent'] = 'daj komponent do broni graczowi',
|
||||
['command_giveweaponcomponent_component'] = 'nazwa komponentu',
|
||||
['command_giveweaponcomponent_invalid'] = 'nieprawidłowy komponent do broni',
|
||||
['command_giveweaponcomponent_hasalready'] = 'gracz już posiada ten komponent do tej broni',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'gracz nie posiada tej broni',
|
||||
['command_save'] = 'zapisz gracza w bazie danych',
|
||||
['command_saveall'] = 'zapisz wszystkich graczy w bazie danych',
|
||||
['command_setaccountmoney'] = 'ustaw ilość pieniędzy danego konta dla gracza',
|
||||
['command_setaccountmoney_amount'] = 'ilość pieniędzy do ustawienia',
|
||||
['command_setcoords'] = 'teleportuj na koordynaty',
|
||||
['command_setcoords_x'] = 'x axis',
|
||||
['command_setcoords_y'] = 'y axis',
|
||||
['command_setcoords_z'] = 'z axis',
|
||||
['command_setjob'] = 'ustaw prace dla gracza',
|
||||
['command_setjob_job'] = 'nazwa pracy',
|
||||
['command_setjob_grade'] = 'stanowisko w pracy',
|
||||
['command_setjob_invalid'] = 'praca, stanowisko lub obydwa są nieprawidłowe',
|
||||
['command_setgroup'] = 'ustaw grupe gracza',
|
||||
['command_setgroup_group'] = 'nazwa grupy',
|
||||
['commanderror_argumentmismatch'] = 'nieprawiłowa ilość argumentów (przeszło %s, wymagane %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'nieprawidłowy typ argumentu #%s (przeszedł tekst, wymagany numer)',
|
||||
['commanderror_invaliditem'] = 'nieprawidłowa nazwa przedmiotu',
|
||||
['commanderror_invalidweapon'] = 'nieprawidłowa broń',
|
||||
['commanderror_console'] = 'podana komenda nie może zostać uruchomiona przez konsole',
|
||||
['commanderror_invalidcommand'] = '/%s nie jest poprawną komendą!',
|
||||
['commanderror_invalidplayerid'] = 'brak dostepnego gracza pasującego do podanego id serwerowego',
|
||||
['commandgeneric_playerid'] = 'id gracza',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
-- Commands
|
||||
['command_car'] = 'przywołaj pojazd',
|
||||
['command_car_car'] = 'nazwa lub hash przywołanego pojazdu',
|
||||
['command_cardel'] = 'usuń pojazd w pobliżu',
|
||||
['command_cardel_radius'] = 'opcjonalnie usuń każdy pojazd w obszarze',
|
||||
['command_clear'] = 'wyczyść czat',
|
||||
['command_clearall'] = 'wyczyść czat dla wszystkich graczy',
|
||||
['command_clearinventory'] = 'wyczyść ekwipunek gracza',
|
||||
['command_clearloadout'] = 'wyczyść wyposarzenie gracza',
|
||||
['command_giveaccountmoney'] = 'daj pieniądze na podany typ konta',
|
||||
['command_giveaccountmoney_account'] = 'prawidłowy typ konta',
|
||||
['command_giveaccountmoney_amount'] = 'ilość do dodania',
|
||||
['command_giveaccountmoney_invalid'] = 'nieprawidłowy typ konta',
|
||||
['command_giveitem'] = 'daj przedmiot graczowi',
|
||||
['command_giveitem_item'] = 'nazwa przedmiotu',
|
||||
['command_giveitem_count'] = 'ilość przedimotu',
|
||||
['command_giveweapon'] = 'daj broń graczowi',
|
||||
['command_giveweapon_weapon'] = 'nazwa broni',
|
||||
['command_giveweapon_ammo'] = 'ilość amunicji',
|
||||
['command_giveweapon_hasalready'] = 'gracz już posiada tą broń',
|
||||
['command_giveweaponcomponent'] = 'daj komponent do broni graczowi',
|
||||
['command_giveweaponcomponent_component'] = 'nazwa komponentu',
|
||||
['command_giveweaponcomponent_invalid'] = 'nieprawidłowy komponent do broni',
|
||||
['command_giveweaponcomponent_hasalready'] = 'gracz już posiada ten komponent do tej broni',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'gracz nie posiada tej broni',
|
||||
['command_save'] = 'zapisz gracza w bazie danych',
|
||||
['command_saveall'] = 'zapisz wszystkich graczy w bazie danych',
|
||||
['command_setaccountmoney'] = 'ustaw ilość pieniędzy danego konta dla gracza',
|
||||
['command_setaccountmoney_amount'] = 'ilość pieniędzy do ustawienia',
|
||||
['command_setcoords'] = 'teleportuj na koordynaty',
|
||||
['command_setcoords_x'] = 'x axis',
|
||||
['command_setcoords_y'] = 'y axis',
|
||||
['command_setcoords_z'] = 'z axis',
|
||||
['command_setjob'] = 'ustaw prace dla gracza',
|
||||
['command_setjob_job'] = 'nazwa pracy',
|
||||
['command_setjob_grade'] = 'stanowisko w pracy',
|
||||
['command_setjob_invalid'] = 'praca, stanowisko lub obydwa są nieprawidłowe',
|
||||
['command_setgroup'] = 'ustaw grupe gracza',
|
||||
['command_setgroup_group'] = 'nazwa grupy',
|
||||
['commanderror_argumentmismatch'] = 'nieprawiłowa ilość argumentów (przeszło %s, wymagane %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'nieprawidłowy typ argumentu #%s (przeszedł tekst, wymagany numer)',
|
||||
['commanderror_invaliditem'] = 'nieprawidłowa nazwa przedmiotu',
|
||||
['commanderror_invalidweapon'] = 'nieprawidłowa broń',
|
||||
['commanderror_console'] = 'podana komenda nie może zostać uruchomiona przez konsole',
|
||||
['commanderror_invalidcommand'] = '/%s nie jest poprawną komendą!',
|
||||
['commanderror_invalidplayerid'] = 'brak dostepnego gracza pasującego do podanego id serwerowego',
|
||||
['commandgeneric_playerid'] = 'id gracza',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'nóż',
|
||||
['weapon_nightstick'] = 'pałka',
|
||||
['weapon_hammer'] = 'młotek',
|
||||
['weapon_bat'] = 'kij',
|
||||
['weapon_golfclub'] = 'kij golfowy',
|
||||
['weapon_crowbar'] = 'łom',
|
||||
['weapon_pistol'] = 'pistolet',
|
||||
['weapon_combatpistol'] = 'pistolet bojowy',
|
||||
['weapon_appistol'] = 'ap pistol',
|
||||
['weapon_pistol50'] = 'pistol .50',
|
||||
['weapon_microsmg'] = 'micro smg',
|
||||
['weapon_smg'] = 'smg',
|
||||
['weapon_assaultsmg'] = 'assault smg',
|
||||
['weapon_assaultrifle'] = 'assault rifle',
|
||||
['weapon_carbinerifle'] = 'carbine rifle',
|
||||
['weapon_advancedrifle'] = 'advanced rifle',
|
||||
['weapon_mg'] = 'mg',
|
||||
['weapon_combatmg'] = 'combat mg',
|
||||
['weapon_pumpshotgun'] = 'pump shotgun',
|
||||
['weapon_sawnoffshotgun'] = 'sawed off shotgun',
|
||||
['weapon_assaultshotgun'] = 'assault shotgun',
|
||||
['weapon_bullpupshotgun'] = 'bullpup shotgun',
|
||||
['weapon_stungun'] = 'tazer',
|
||||
['weapon_sniperrifle'] = 'karabin snajperski',
|
||||
['weapon_heavysniper'] = 'ciężki karabin snajperski',
|
||||
['weapon_grenadelauncher'] = 'granatnik',
|
||||
['weapon_rpg'] = 'wyrzutnia rakiet',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'granat',
|
||||
['weapon_stickybomb'] = 'ładunek przylepny',
|
||||
['weapon_smokegrenade'] = 'granat dymny',
|
||||
['weapon_bzgas'] = 'bz gas',
|
||||
['weapon_molotov'] = 'koktajl Mołotowa',
|
||||
['weapon_fireextinguisher'] = 'gaśnica',
|
||||
['weapon_petrolcan'] = 'kanister',
|
||||
['weapon_ball'] = 'piłka',
|
||||
['weapon_snspistol'] = 'sns pistolet',
|
||||
['weapon_bottle'] = 'butelka',
|
||||
['weapon_gusenberg'] = 'gusenberg sweeper',
|
||||
['weapon_specialcarbine'] = 'special carbine',
|
||||
['weapon_heavypistol'] = 'heavy pistol',
|
||||
['weapon_bullpuprifle'] = 'karabin wyborowy',
|
||||
['weapon_dagger'] = 'sztylet',
|
||||
['weapon_vintagepistol'] = 'vintage pistol',
|
||||
['weapon_firework'] = 'fajerwerki',
|
||||
['weapon_musket'] = 'muszkiet',
|
||||
['weapon_heavyshotgun'] = 'ciężki shotgun',
|
||||
['weapon_marksmanrifle'] = 'marksman rifle',
|
||||
['weapon_hominglauncher'] = 'program uruchamiający',
|
||||
['weapon_proxmine'] = 'mina zbliżeniowa',
|
||||
['weapon_snowball'] = 'śnieżka',
|
||||
['weapon_flaregun'] = 'flara',
|
||||
['weapon_combatpdw'] = 'combat pdw',
|
||||
['weapon_marksmanpistol'] = 'marksman pistol',
|
||||
['weapon_knuckle'] = 'kastety',
|
||||
['weapon_hatchet'] = 'toporek',
|
||||
['weapon_railgun'] = 'karabin',
|
||||
['weapon_machete'] = 'meczeta',
|
||||
['weapon_machinepistol'] = 'pistolet maszynowy',
|
||||
['weapon_switchblade'] = 'scyzoryk',
|
||||
['weapon_revolver'] = 'ciężki rewolwer',
|
||||
['weapon_dbshotgun'] = 'dwururka',
|
||||
['weapon_compactrifle'] = 'compact rifle',
|
||||
['weapon_autoshotgun'] = 'auto shotgun',
|
||||
['weapon_battleaxe'] = 'topór bitewny',
|
||||
['weapon_compactlauncher'] = 'compact launcher',
|
||||
['weapon_minismg'] = 'mini smg',
|
||||
['weapon_pipebomb'] = 'bomba rurowa',
|
||||
['weapon_poolcue'] = 'kij bilardowy',
|
||||
['weapon_wrench'] = 'klucz do rur',
|
||||
['weapon_flashlight'] = 'latarka',
|
||||
['gadget_parachute'] = 'spadochron',
|
||||
['weapon_flare'] = 'pistolet sygnałowy',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
-- Weapons
|
||||
['weapon_knife'] = 'nóż',
|
||||
['weapon_nightstick'] = 'pałka',
|
||||
['weapon_hammer'] = 'młotek',
|
||||
['weapon_bat'] = 'kij',
|
||||
['weapon_golfclub'] = 'kij golfowy',
|
||||
['weapon_crowbar'] = 'łom',
|
||||
['weapon_pistol'] = 'pistolet',
|
||||
['weapon_combatpistol'] = 'pistolet bojowy',
|
||||
['weapon_appistol'] = 'ap pistol',
|
||||
['weapon_pistol50'] = 'pistol .50',
|
||||
['weapon_microsmg'] = 'micro smg',
|
||||
['weapon_smg'] = 'smg',
|
||||
['weapon_assaultsmg'] = 'assault smg',
|
||||
['weapon_assaultrifle'] = 'assault rifle',
|
||||
['weapon_carbinerifle'] = 'carbine rifle',
|
||||
['weapon_advancedrifle'] = 'advanced rifle',
|
||||
['weapon_mg'] = 'mg',
|
||||
['weapon_combatmg'] = 'combat mg',
|
||||
['weapon_pumpshotgun'] = 'pump shotgun',
|
||||
['weapon_sawnoffshotgun'] = 'sawed off shotgun',
|
||||
['weapon_assaultshotgun'] = 'assault shotgun',
|
||||
['weapon_bullpupshotgun'] = 'bullpup shotgun',
|
||||
['weapon_stungun'] = 'tazer',
|
||||
['weapon_sniperrifle'] = 'karabin snajperski',
|
||||
['weapon_heavysniper'] = 'ciężki karabin snajperski',
|
||||
['weapon_grenadelauncher'] = 'granatnik',
|
||||
['weapon_rpg'] = 'wyrzutnia rakiet',
|
||||
['weapon_minigun'] = 'minigun',
|
||||
['weapon_grenade'] = 'granat',
|
||||
['weapon_stickybomb'] = 'ładunek przylepny',
|
||||
['weapon_smokegrenade'] = 'granat dymny',
|
||||
['weapon_bzgas'] = 'bz gas',
|
||||
['weapon_molotov'] = 'koktajl Mołotowa',
|
||||
['weapon_fireextinguisher'] = 'gaśnica',
|
||||
['weapon_petrolcan'] = 'kanister',
|
||||
['weapon_ball'] = 'piłka',
|
||||
['weapon_snspistol'] = 'sns pistolet',
|
||||
['weapon_bottle'] = 'butelka',
|
||||
['weapon_gusenberg'] = 'gusenberg sweeper',
|
||||
['weapon_specialcarbine'] = 'special carbine',
|
||||
['weapon_heavypistol'] = 'heavy pistol',
|
||||
['weapon_bullpuprifle'] = 'karabin wyborowy',
|
||||
['weapon_dagger'] = 'sztylet',
|
||||
['weapon_vintagepistol'] = 'vintage pistol',
|
||||
['weapon_firework'] = 'fajerwerki',
|
||||
['weapon_musket'] = 'muszkiet',
|
||||
['weapon_heavyshotgun'] = 'ciężki shotgun',
|
||||
['weapon_marksmanrifle'] = 'marksman rifle',
|
||||
['weapon_hominglauncher'] = 'program uruchamiający',
|
||||
['weapon_proxmine'] = 'mina zbliżeniowa',
|
||||
['weapon_snowball'] = 'śnieżka',
|
||||
['weapon_flaregun'] = 'flara',
|
||||
['weapon_combatpdw'] = 'combat pdw',
|
||||
['weapon_marksmanpistol'] = 'marksman pistol',
|
||||
['weapon_knuckle'] = 'kastety',
|
||||
['weapon_hatchet'] = 'toporek',
|
||||
['weapon_railgun'] = 'karabin',
|
||||
['weapon_machete'] = 'meczeta',
|
||||
['weapon_machinepistol'] = 'pistolet maszynowy',
|
||||
['weapon_switchblade'] = 'scyzoryk',
|
||||
['weapon_revolver'] = 'ciężki rewolwer',
|
||||
['weapon_dbshotgun'] = 'dwururka',
|
||||
['weapon_compactrifle'] = 'compact rifle',
|
||||
['weapon_autoshotgun'] = 'auto shotgun',
|
||||
['weapon_battleaxe'] = 'topór bitewny',
|
||||
['weapon_compactlauncher'] = 'compact launcher',
|
||||
['weapon_minismg'] = 'mini smg',
|
||||
['weapon_pipebomb'] = 'bomba rurowa',
|
||||
['weapon_poolcue'] = 'kij bilardowy',
|
||||
['weapon_wrench'] = 'klucz do rur',
|
||||
['weapon_flashlight'] = 'latarka',
|
||||
['gadget_parachute'] = 'spadochron',
|
||||
['weapon_flare'] = 'pistolet sygnałowy',
|
||||
['weapon_doubleaction'] = 'double-Action Revolver',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'domyślny tłumik',
|
||||
['component_clip_extended'] = 'rozszerzony tłumik',
|
||||
['component_clip_drum'] = 'magazynek bębnowy',
|
||||
['component_clip_box'] = 'magazynek',
|
||||
['component_flashlight'] = 'latarka',
|
||||
['component_scope'] = 'luneta',
|
||||
['component_scope_advanced'] = 'zaawansowana luneta',
|
||||
['component_suppressor'] = 'tłumik',
|
||||
['component_grip'] = 'uchwyt',
|
||||
['component_luxary_finish'] = 'luksusowe wykończenie broni',
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = 'domyślny tłumik',
|
||||
['component_clip_extended'] = 'rozszerzony tłumik',
|
||||
['component_clip_drum'] = 'magazynek bębnowy',
|
||||
['component_clip_box'] = 'magazynek',
|
||||
['component_flashlight'] = 'latarka',
|
||||
['component_scope'] = 'luneta',
|
||||
['component_scope_advanced'] = 'zaawansowana luneta',
|
||||
['component_suppressor'] = 'tłumik',
|
||||
['component_grip'] = 'uchwyt',
|
||||
['component_luxary_finish'] = 'luksusowe wykończenie broni',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'nabój/oi',
|
||||
['ammo_shells'] = 'pocisk(ów)',
|
||||
['ammo_charge'] = 'naładowania',
|
||||
['ammo_petrol'] = 'galon(y) paliwa',
|
||||
['ammo_firework'] = 'fajerwerka/i',
|
||||
['ammo_rockets'] = 'rakieta/y',
|
||||
['ammo_grenadelauncher'] = 'granat(y)',
|
||||
['ammo_grenade'] = 'granat(y)',
|
||||
['ammo_stickybomb'] = 'bomba/y',
|
||||
['ammo_pipebomb'] = 'bomba/y',
|
||||
['ammo_smokebomb'] = 'bomba/y',
|
||||
['ammo_molotov'] = 'kontail(e)',
|
||||
['ammo_proxmine'] = 'mina/y',
|
||||
['ammo_bzgas'] = 'puszka/ek',
|
||||
['ammo_ball'] = 'kula/e',
|
||||
['ammo_snowball'] = 'snieżka/i',
|
||||
['ammo_flare'] = 'flara/y',
|
||||
['ammo_flaregun'] = 'flara/y',
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'domyślny skin',
|
||||
['tint_green'] = 'zielony skin',
|
||||
['tint_gold'] = 'złoty skin',
|
||||
['tint_pink'] = 'różowy skin',
|
||||
['tint_army'] = 'wojskowy skin',
|
||||
['tint_lspd'] = 'niebieski skin',
|
||||
['tint_orange'] = 'pomarańczowy skin',
|
||||
['tint_platinum'] = 'platynowy skin',
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'nabój/oi',
|
||||
['ammo_shells'] = 'pocisk(ów)',
|
||||
['ammo_charge'] = 'naładowania',
|
||||
['ammo_petrol'] = 'galon(y) paliwa',
|
||||
['ammo_firework'] = 'fajerwerka/i',
|
||||
['ammo_rockets'] = 'rakieta/y',
|
||||
['ammo_grenadelauncher'] = 'granat(y)',
|
||||
['ammo_grenade'] = 'granat(y)',
|
||||
['ammo_stickybomb'] = 'bomba/y',
|
||||
['ammo_pipebomb'] = 'bomba/y',
|
||||
['ammo_smokebomb'] = 'bomba/y',
|
||||
['ammo_molotov'] = 'kontail(e)',
|
||||
['ammo_proxmine'] = 'mina/y',
|
||||
['ammo_bzgas'] = 'puszka/ek',
|
||||
['ammo_ball'] = 'kula/e',
|
||||
['ammo_snowball'] = 'snieżka/i',
|
||||
['ammo_flare'] = 'flara/y',
|
||||
['ammo_flaregun'] = 'flara/y',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'domyślny skin',
|
||||
['tint_green'] = 'zielony skin',
|
||||
['tint_gold'] = 'złoty skin',
|
||||
['tint_pink'] = 'różowy skin',
|
||||
['tint_army'] = 'wojskowy skin',
|
||||
['tint_lspd'] = 'niebieski skin',
|
||||
['tint_orange'] = 'pomarańczowy skin',
|
||||
['tint_platinum'] = 'platynowy skin',
|
||||
}
|
||||
|
||||
@@ -1,228 +0,0 @@
|
||||
Locales['sc'] = {
|
||||
-- Inventory
|
||||
['inventory'] = '库存 %s / %s',
|
||||
['use'] = '使用',
|
||||
['give'] = '赠送',
|
||||
['remove'] = '丢弃',
|
||||
['return'] = '返回',
|
||||
['give_to'] = '赠给',
|
||||
['amount'] = '数量',
|
||||
['giveammo'] = '赠送弹药',
|
||||
['amountammo'] = '弹药量',
|
||||
['noammo'] = '你没有足够的弹药!',
|
||||
['gave_item'] = '你把%sx%s赠给了%s',
|
||||
['received_item'] = '你收到%sx%s,来自%s',
|
||||
['gave_weapon'] = '你把%s赠给了%s',
|
||||
['gave_weapon_ammo'] = '你把~o~%sx%s %s赠给了%s',
|
||||
['gave_weapon_withammo'] = '你把%s和~o~%sx %s赠给了%s',
|
||||
['gave_weapon_hasalready'] = '%s已经拥有%s',
|
||||
['gave_weapon_noweapon'] = '%s没有那个武器',
|
||||
['received_weapon'] = '你收到了%s,来自%s',
|
||||
['received_weapon_ammo'] = '你收到了~o~%sx %s(%s),来自%s',
|
||||
['received_weapon_withammo'] = '你收到了%s和~o~%sx %s,来自%s',
|
||||
['received_weapon_hasalready'] = '%s试图给你%s,但你已经拥有了',
|
||||
['received_weapon_noweapon'] = '%s试图给你%s弹药,但你没有那个武器',
|
||||
['gave_account_money'] = '你将 $%s (%s) 给予 %s',
|
||||
['received_account_money'] = '你收到了$%s (%s) 来自 %s',
|
||||
['amount_invalid'] = '无效数量',
|
||||
['players_nearby'] = '附近没有玩家',
|
||||
['ex_inv_lim'] = '操作失败, 超过%s的物品栏限制',
|
||||
['imp_invalid_quantity'] = '操作失败,无效数量',
|
||||
['imp_invalid_amount'] = '操作失败,无效金额',
|
||||
['threw_standard'] = '你丢弃了%sx%s',
|
||||
['threw_account'] = '你丢弃了$%s%s',
|
||||
['threw_weapon'] = '你丢弃了%s',
|
||||
['threw_weapon_ammo'] = '你丢弃了%s和~o~%sx%s',
|
||||
['threw_weapon_already'] = '你已经有同样的武器了',
|
||||
['threw_cannot_pickup'] = '你不能再拿起那个了,因为你的库存已经满了',
|
||||
['threw_pickup_prompt'] = '按 E 拿起',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = '显示库存',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = '你收到了你的工资: $%s',
|
||||
['received_help'] = '你领取到了你的失业救济金: $%s',
|
||||
['company_nomoney'] = '你受雇的公司太穷了,无法支付你的工资。',
|
||||
['received_paycheck'] = '收到转账',
|
||||
['bank'] = '花园银行',
|
||||
['account_bank'] = '银行',
|
||||
['account_black_money'] = '黑钱',
|
||||
['account_money'] = '现金',
|
||||
|
||||
['act_imp'] = '操作失败',
|
||||
['in_vehicle'] = '请离开载具',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = '生成载具',
|
||||
['command_car_car'] = '生成载具的模型名称或哈希值',
|
||||
['command_cardel'] = '删除附近的载具',
|
||||
['command_cardel_radius'] = '可选,删除指定半径内的所有车辆',
|
||||
['command_clear'] = '清除聊天记录',
|
||||
['command_clearall'] = '清除所有玩家的聊天记录',
|
||||
['command_clearinventory'] = '清除玩家库存',
|
||||
['command_clearloadout'] = '清除玩家皮肤',
|
||||
['command_giveaccountmoney'] = '给帐户钱',
|
||||
['command_giveaccountmoney_account'] = '有效的帐户名',
|
||||
['command_giveaccountmoney_amount'] = '添加的数量',
|
||||
['command_giveaccountmoney_invalid'] = '无效的帐户名',
|
||||
['command_giveitem'] = '给玩家一件物品',
|
||||
['command_giveitem_item'] = '物品名称',
|
||||
['command_giveitem_count'] = '物品数目',
|
||||
['command_giveweapon'] = '给玩家一件武器',
|
||||
['command_giveweapon_weapon'] = '武器名称',
|
||||
['command_giveweapon_ammo'] = '弹药数目',
|
||||
['command_giveweapon_hasalready'] = '该玩家已经拥有该武器',
|
||||
['command_giveweaponcomponent'] = '给武器配件',
|
||||
['command_giveweaponcomponent_component'] = '配件名称',
|
||||
['command_giveweaponcomponent_invalid'] = '无效的武器配件',
|
||||
['command_giveweaponcomponent_hasalready'] = '玩家已经拥有该武器配件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '该玩家没有那个武器',
|
||||
['command_save'] = '保存玩家数据至数据库',
|
||||
['command_saveall'] = '保存所有玩家数据至数据库',
|
||||
['command_setaccountmoney'] = '为玩家设置帐户资金',
|
||||
['command_setaccountmoney_amount'] = '要设定的金额',
|
||||
['command_setcoords'] = '传送到坐标',
|
||||
['command_setcoords_x'] = 'x 轴',
|
||||
['command_setcoords_y'] = 'y 轴',
|
||||
['command_setcoords_z'] = 'z 轴',
|
||||
['command_setjob'] = '为玩家设定工作',
|
||||
['command_setjob_job'] = '工作名称',
|
||||
['command_setjob_grade'] = '工作等级',
|
||||
['command_setjob_invalid'] = '工作、等级或两者都无效',
|
||||
['command_setgroup'] = '设置玩家用户组',
|
||||
['command_setgroup_group'] = '用户组名称',
|
||||
['commanderror_argumentmismatch'] = '参数计数不匹配(该类型为%s, 需要传递 %s)',
|
||||
['commanderror_argumentmismatch_number'] = '参数 #%s 类型不匹配(该类型为字符串,需要传递数字类型)',
|
||||
['commanderror_invaliditem'] = '无效的物品名称',
|
||||
['commanderror_invalidweapon'] = '无效武器',
|
||||
['commanderror_console'] = '该命令不能从控制台运行',
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的命令!',
|
||||
['commanderror_invalidplayerid'] = '没有在线玩家匹配到该服务id',
|
||||
['commandgeneric_playerid'] = '玩家id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_hammer'] = '铁锤',
|
||||
['weapon_bat'] = '棒球棍',
|
||||
['weapon_golfclub'] = '高尔夫球杆',
|
||||
['weapon_crowbar'] = '撬棍',
|
||||
['weapon_pistol'] = '手枪',
|
||||
['weapon_combatpistol'] = '战斗手枪',
|
||||
['weapon_appistol'] = '穿甲手枪',
|
||||
['weapon_pistol50'] = '0.5 口径手枪',
|
||||
['weapon_microsmg'] = '微型冲锋枪',
|
||||
['weapon_smg'] = '冲锋枪',
|
||||
['weapon_assaultsmg'] = '突击冲锋枪',
|
||||
['weapon_assaultrifle'] = '突击步枪',
|
||||
['weapon_carbinerifle'] = '卡宾步枪',
|
||||
['weapon_advancedrifle'] = '高级步枪',
|
||||
['weapon_mg'] = '机枪',
|
||||
['weapon_combatmg'] = '战斗机枪',
|
||||
['weapon_pumpshotgun'] = '泵动式霰弹枪',
|
||||
['weapon_sawnoffshotgun'] = '短管霰弹枪',
|
||||
['weapon_assaultshotgun'] = '突击霰弹枪',
|
||||
['weapon_bullpupshotgun'] = '无托式霰弹枪',
|
||||
['weapon_stungun'] = '电击枪',
|
||||
['weapon_sniperrifle'] = '狙击步枪',
|
||||
['weapon_heavysniper'] = '重型狙击步枪',
|
||||
['weapon_grenadelauncher'] = '榴弹发射器',
|
||||
['weapon_rpg'] = '火箭炮',
|
||||
['weapon_minigun'] = '火神机枪',
|
||||
['weapon_grenade'] = '手榴弹',
|
||||
['weapon_stickybomb'] = '黏弹',
|
||||
['weapon_smokegrenade'] = '烟雾弹',
|
||||
['weapon_bzgas'] = '催泪瓦斯',
|
||||
['weapon_molotov'] = '汽油弹',
|
||||
['weapon_fireextinguisher'] = '灭火器',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_ball'] = '棒球',
|
||||
['weapon_snspistol'] = '劣质手枪',
|
||||
['weapon_bottle'] = '酒瓶',
|
||||
['weapon_gusenberg'] = '古森柏冲锋枪',
|
||||
['weapon_specialcarbine'] = '特制卡宾枪',
|
||||
['weapon_heavypistol'] = '重型手枪',
|
||||
['weapon_bullpuprifle'] = '无托式步枪',
|
||||
['weapon_dagger'] = '匕首',
|
||||
['weapon_vintagepistol'] = '老式手枪',
|
||||
['weapon_firework'] = '烟花发射器',
|
||||
['weapon_musket'] = '老式火枪',
|
||||
['weapon_heavyshotgun'] = '重型霰弹枪',
|
||||
['weapon_marksmanrifle'] = '射手步枪',
|
||||
['weapon_hominglauncher'] = '制导火箭发射器',
|
||||
['weapon_proxmine'] = '感应地雷',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_flaregun'] = '信号枪',
|
||||
['weapon_combatpdw'] = '作战自卫冲锋枪',
|
||||
['weapon_marksmanpistol'] = '射手手枪',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_hatchet'] = '手斧',
|
||||
['weapon_railgun'] = '电磁轨道炮',
|
||||
['weapon_machete'] = '开山刀',
|
||||
['weapon_machinepistol'] = '冲锋手枪',
|
||||
['weapon_switchblade'] = '弹簧刀',
|
||||
['weapon_revolver'] = '重型左轮手枪',
|
||||
['weapon_dbshotgun'] = '双管霰弹枪',
|
||||
['weapon_compactrifle'] = '紧凑型步枪',
|
||||
['weapon_autoshotgun'] = '半自动霰弹枪',
|
||||
['weapon_battleaxe'] = '战斧',
|
||||
['weapon_compactlauncher'] = '紧凑型榴弹发射器',
|
||||
['weapon_minismg'] = '迷你冲锋枪',
|
||||
['weapon_pipebomb'] = '土制炸弹',
|
||||
['weapon_poolcue'] = '台球杆',
|
||||
['weapon_wrench'] = '管钳扳手',
|
||||
['weapon_flashlight'] = '手电筒',
|
||||
['gadget_parachute'] = '降落伞',
|
||||
['weapon_flare'] = '信号棒',
|
||||
['weapon_doubleaction'] = '双动式左轮手枪',
|
||||
|
||||
-- Weapon Components
|
||||
['component_clip_default'] = '默认弹夹',
|
||||
['component_clip_extended'] = '扩容弹夹',
|
||||
['component_clip_drum'] = '鼓式弹夹',
|
||||
['component_clip_box'] = '盒型弹匣',
|
||||
['component_flashlight'] = '手电筒',
|
||||
['component_scope'] = '瞄准镜',
|
||||
['component_scope_advanced'] = '高级瞄准镜',
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_grip'] = '握把',
|
||||
['component_luxary_finish'] = '奢华涂饰',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '发(子弹)',
|
||||
['ammo_shells'] = '发(子弹)',
|
||||
['ammo_charge'] = '喷',
|
||||
['ammo_petrol'] = '加仑(燃料)',
|
||||
['ammo_firework'] = '发(烟花弹)',
|
||||
['ammo_rockets'] = '枚(火箭弹)',
|
||||
['ammo_grenadelauncher'] = '发(榴弹)',
|
||||
['ammo_grenade'] = '枚(手榴弹)',
|
||||
['ammo_stickybomb'] = '枚(炸弹)',
|
||||
['ammo_pipebomb'] = '枚(炸弹)',
|
||||
['ammo_smokebomb'] = '枚(炸弹)',
|
||||
['ammo_molotov'] = '瓶(汽油瓶)',
|
||||
['ammo_proxmine'] = '个(地雷)',
|
||||
['ammo_bzgas'] = '罐',
|
||||
['ammo_ball'] = '个(球)',
|
||||
['ammo_snowball'] = '个(雪球)',
|
||||
['ammo_flare'] = '根(信号棒)',
|
||||
['ammo_flaregun'] = '发(信号弹)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '默认色调',
|
||||
['tint_green'] = '绿色调',
|
||||
['tint_gold'] = '金色调',
|
||||
['tint_pink'] = '粉色调',
|
||||
['tint_army'] = '军用色调',
|
||||
['tint_lspd'] = '洛圣都警局色调',
|
||||
['tint_orange'] = '橙色调',
|
||||
['tint_platinum'] = '铂金色调',
|
||||
}
|
||||
@@ -0,0 +1,372 @@
|
||||
Locales['sl'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Shramba ( Teza %s / %s )',
|
||||
['use'] = 'Uporabi',
|
||||
['give'] = 'Daj',
|
||||
['remove'] = 'Vrzi',
|
||||
['return'] = 'Povratek',
|
||||
['give_to'] = 'Daj',
|
||||
['amount'] = 'Vsota',
|
||||
['giveammo'] = 'Daj Strelivo',
|
||||
['amountammo'] = 'Količina streliva',
|
||||
['noammo'] = 'Ni dovolj!',
|
||||
['gave_item'] = 'Dal si %sx %s k %s',
|
||||
['received_item'] = 'Dobil si %sx %s od %s',
|
||||
['gave_weapon'] = 'Dajanje %s do %s',
|
||||
['gave_weapon_ammo'] = 'Dajanje ~o~%sx %s za %s do %s',
|
||||
['gave_weapon_withammo'] = 'Dajanje %s z ~o~%sx %s do %s',
|
||||
['gave_weapon_hasalready'] = '%s ze ima %s',
|
||||
['gave_weapon_noweapon'] = '%s se nima tega orozja',
|
||||
['received_weapon'] = 'Dobil si %s od %s',
|
||||
['received_weapon_ammo'] = 'Dobil ~o~%sx %s za tvoj/o %s od %s',
|
||||
['received_weapon_withammo'] = 'Dobil si %s z ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s vam je poskušal dati %s, vendar že imate to orožje',
|
||||
['received_weapon_noweapon'] = '%s vam je poskušal dati strelivo za %s, vendar nimate tega orožja',
|
||||
['gave_account_money'] = 'Dajanje $%s (%s) do %s',
|
||||
['received_account_money'] = 'Dobil $%s (%s) od %s',
|
||||
['amount_invalid'] = 'Neveljavna količina',
|
||||
['players_nearby'] = 'V blizini ni ljudi',
|
||||
['ex_inv_lim'] = 'Dejanja ni mogoče izvesti, saj presega največjo težo %s',
|
||||
['imp_invalid_quantity'] = 'Dejanja ni mogoče izvesti, količina je neveljavna',
|
||||
['imp_invalid_amount'] = 'Dejanja ni mogoče izvesti, znesek je neveljaven',
|
||||
['threw_standard'] = 'Metanje %sx %s',
|
||||
['threw_account'] = 'Metanje $%s %s',
|
||||
['threw_weapon'] = 'Metanje %s',
|
||||
['threw_weapon_ammo'] = 'Metanje %s z ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Ti ze imas to orozje',
|
||||
['threw_cannot_pickup'] = 'Shramba je poln, nemorem pobrati!',
|
||||
['threw_pickup_prompt'] = 'Pritisni E da poberes',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Pokazi Shrambo',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Vi ste plačali: $%s',
|
||||
['received_help'] = 'Vi ste placali svoj CEK v vrednosti: $%s',
|
||||
['company_nomoney'] = 'podjetje, v katerem ste zaposleni, je prerevno, da bi vam izplačevalo plačo',
|
||||
['received_paycheck'] = 'Prejel si Placilo',
|
||||
['bank'] = 'NLB',
|
||||
['account_bank'] = 'Banka',
|
||||
['account_black_money'] = 'Umazan Denar',
|
||||
['account_money'] = 'Denar',
|
||||
|
||||
['act_imp'] = 'Dejanja ni mogoče izvesti',
|
||||
['in_vehicle'] = 'Dejanja ni mogoče izvesti, Oseba je v vozilu',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'Teleportiraj osebo do sebe',
|
||||
['command_car'] = 'Spawnaj si vozilo',
|
||||
['command_car_car'] = 'Koda vozila',
|
||||
['command_cardel'] = 'Odstranite vozila v bližini',
|
||||
['command_cardel_radius'] = 'Odstrani vsa vozila v določenem radiju',
|
||||
['command_clear'] = 'Odstrani vsa sporocila v CHATU',
|
||||
['command_clearall'] = 'Počisti besedilo klepeta za vse igralce',
|
||||
['command_clearinventory'] = 'Vzemi vse stvari iz osebove shrambe',
|
||||
['command_clearloadout'] = 'Odstranite vse orožje iz nalaganja igralcev',
|
||||
['command_freeze'] = 'Zmrzni osebno',
|
||||
['command_unfreeze'] = 'Odmrzni osebo',
|
||||
['command_giveaccountmoney'] = 'Poslji denar na dolocen Bancni racun',
|
||||
['command_giveaccountmoney_account'] = 'Račun za dodajanje',
|
||||
['command_giveaccountmoney_amount'] = 'Znesek za dodajanje',
|
||||
['command_giveaccountmoney_invalid'] = 'Ime računa je neveljavno',
|
||||
['command_giveitem'] = 'Daj osebi neko stvar',
|
||||
['command_giveitem_item'] = 'Ime Stvari',
|
||||
['command_giveitem_count'] = 'Kolicina',
|
||||
['command_giveweapon'] = 'Daj osebi orozje',
|
||||
['command_giveweapon_weapon'] = 'Ime orozja',
|
||||
['command_giveweapon_ammo'] = 'Kolicina',
|
||||
['command_giveweapon_hasalready'] = 'Oseba ze ima to orozje!',
|
||||
['command_giveweaponcomponent'] = 'Daj komponento orožja igralcu',
|
||||
['command_giveweaponcomponent_component'] = 'Ime Komponente',
|
||||
['command_giveweaponcomponent_invalid'] = 'Neveljavna komponenta orožja',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Oseba ze ima to komponento',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Oseba nima tega orozja!',
|
||||
['command_goto'] = 'Teleportirajte se k igralcu',
|
||||
['command_kill'] = 'Ubij igralca',
|
||||
['command_save'] = 'Prisilno shrani podatke igralca!',
|
||||
['command_saveall'] = 'Prisilno shrani vse podatke igralca',
|
||||
['command_setaccountmoney'] = 'Nastavite denar znotraj dolocenega racuna',
|
||||
['command_setaccountmoney_amount'] = 'Znesek',
|
||||
['command_setcoords'] = 'Teleport na dolocene koordinate',
|
||||
['command_setcoords_x'] = 'Vrednost X',
|
||||
['command_setcoords_y'] = 'Vrednost Y',
|
||||
['command_setcoords_z'] = 'Z vrednost',
|
||||
['command_setjob'] = 'Nastavi opravilo igralca',
|
||||
['command_setjob_job'] = 'Ime',
|
||||
['command_setjob_grade'] = 'Delovna ocena',
|
||||
['command_setjob_invalid'] = 'delovno mesto, ocena ali oboje ni veljavno',
|
||||
['command_setgroup'] = 'Nastavi skupino dovoljenj igralcev',
|
||||
['command_setgroup_group'] = 'Ime skupine',
|
||||
['commanderror_argumentmismatch'] = 'Neveljavno stetje argumentov (podano %s, zeleno %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Neveljaven podatkovni tip argumenta #%s (posredovan niz, zeleno stevilo)',
|
||||
['commanderror_invaliditem'] = 'Neveljaven element',
|
||||
['commanderror_invalidweapon'] = 'Neveljavno orozje',
|
||||
['commanderror_console'] = 'Ukaza ni mogoce izvesti s konzole',
|
||||
['commanderror_invalidcommand'] = 'Neveljaven ukaz - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Naveden igralec ni na spletu',
|
||||
['commandgeneric_playerid'] = 'Id streznika igralca',
|
||||
['command_giveammo_noweapon_found'] = '%s nima tega orozja',
|
||||
['command_giveammo_weapon'] = 'Ime orozja',
|
||||
['command_giveammo_ammo'] = 'Kolicina streliva',
|
||||
['tpm_nowaypoint'] = 'Ni nastavljene poti!.',
|
||||
['tpm_success'] = 'Uspesno teleportiran',
|
||||
|
||||
['noclip_message'] = 'Noclip je bil %s',
|
||||
['enabled'] = '~g~Vkljucen~s~',
|
||||
['disabled'] = '~r~Izkljucen~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '€%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,371 @@
|
||||
Locales['sr'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Inventar ( Težina %s / %s )',
|
||||
['use'] = 'Koristi',
|
||||
['give'] = 'Daj',
|
||||
['remove'] = 'Baci',
|
||||
['return'] = 'Nazad',
|
||||
['give_to'] = 'Daj',
|
||||
['amount'] = 'Količina',
|
||||
['giveammo'] = 'Daj municiju',
|
||||
['amountammo'] = 'Količina municije',
|
||||
['noammo'] = 'Nemate dovoljno!',
|
||||
['gave_item'] = 'Davanje %sx %s igraču %s',
|
||||
['received_item'] = 'Dobijeno %sx %s od %s',
|
||||
['gave_weapon'] = 'Davanje %s igraču %s',
|
||||
['gave_weapon_ammo'] = 'Davanje ~o~%sx %s za %s igraču %s',
|
||||
['gave_weapon_withammo'] = 'Davanje %s sa ~o~%sx %s igraču %s',
|
||||
['gave_weapon_hasalready'] = '%s već ima %s',
|
||||
['gave_weapon_noweapon'] = '%s nema to oružje',
|
||||
['received_weapon'] = 'Dobijeno %s od %s',
|
||||
['received_weapon_ammo'] = 'Dobijeno ~o~%sx %s za vaš %s od %s',
|
||||
['received_weapon_withammo'] = 'Dobijeno %s sa ~o~%sx %s od %s',
|
||||
['received_weapon_hasalready'] = '%s je pokušao da Vam da %s, ali vi već imate to oružje',
|
||||
['received_weapon_noweapon'] = '%s je pokušao da Vam da municiju za %s, ali vi nemate to oružje',
|
||||
['gave_account_money'] = 'Davanje $%s (%s) igraču %s',
|
||||
['received_account_money'] = 'Dobijeno $%s (%s) od %s',
|
||||
['amount_invalid'] = 'Nevažeća količina',
|
||||
['players_nearby'] = 'Nema igrača u blizini',
|
||||
['ex_inv_lim'] = 'Ne možete uraditi to, premašuje max težinu od %s',
|
||||
['imp_invalid_quantity'] = 'Nevažeća količina',
|
||||
['imp_invalid_amount'] = 'Nevažeći iznos',
|
||||
['threw_standard'] = 'Bacanje %sx %s',
|
||||
['threw_account'] = 'Bacanje $%s %s',
|
||||
['threw_weapon'] = 'Bacanje %s',
|
||||
['threw_weapon_ammo'] = 'Bacanje %s sa ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Vi već imate to oružje',
|
||||
['threw_cannot_pickup'] = 'Inventar je pun, ne možete pokupiti to!',
|
||||
['threw_pickup_prompt'] = 'Pritisni E da pokupiš',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Otvaranje inventara',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Plaćeno Vam je: $%s',
|
||||
['received_help'] = 'Isplaćen Vam je ček: $%s',
|
||||
['company_nomoney'] = 'Kompanija u kojoj ste zapošljeni nema više novca',
|
||||
['received_paycheck'] = 'primili ste platu',
|
||||
['bank'] = 'Maze Banka',
|
||||
['account_bank'] = 'Banka',
|
||||
['account_black_money'] = 'Prljav novac',
|
||||
['account_money'] = 'Novac',
|
||||
|
||||
['act_imp'] = 'Ne možete izvršiti radnju',
|
||||
['in_vehicle'] = 'Ne možete uraditi to dok je igrač u vozilu',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = 'TP-ajte igrača do Vas',
|
||||
['command_car'] = 'Stvorite vozilo',
|
||||
['command_car_car'] = 'Model ili hash vozila',
|
||||
['command_cardel'] = 'Obrišite vozilo u blizini',
|
||||
['command_cardel_radius'] = 'Obrišite sva vozila unutar navedenog radiusa',
|
||||
['command_clear'] = 'Obrišite chat',
|
||||
['command_clearall'] = 'Obrišite chat za sve igrače',
|
||||
['command_clearinventory'] = 'Obrišite sve stvari iz inventara igrača',
|
||||
['command_clearloadout'] = 'Obrišite sva oružja iz inventara igrača',
|
||||
['command_freeze'] = 'Zaledite igrača',
|
||||
['command_unfreeze'] = 'Odledite igrača',
|
||||
['command_giveaccountmoney'] = 'Dajte novac na odredjeni nalog',
|
||||
['command_giveaccountmoney_account'] = 'Nalog za slanje',
|
||||
['command_giveaccountmoney_amount'] = 'Količina',
|
||||
['command_giveaccountmoney_invalid'] = 'Nalog nepostojeći',
|
||||
['command_giveitem'] = 'Dajte item igraču',
|
||||
['command_giveitem_item'] = 'Ime item-a',
|
||||
['command_giveitem_count'] = 'Količina',
|
||||
['command_giveweapon'] = 'Dajte oružje igraču',
|
||||
['command_giveweapon_weapon'] = 'Ime oružja',
|
||||
['command_giveweapon_ammo'] = 'Količina municije',
|
||||
['command_giveweapon_hasalready'] = 'Igrač već ima to oružje',
|
||||
['command_giveweaponcomponent'] = 'Dajte dodatak za oružje igraču',
|
||||
['command_giveweaponcomponent_component'] = 'Ime dodatka',
|
||||
['command_giveweaponcomponent_invalid'] = 'Nevažeći dodatak',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Igrač već ima taj dodatak',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Igrač nema oružje',
|
||||
['command_goto'] = 'Idite do igrača',
|
||||
['command_kill'] = 'Ubijte igrača',
|
||||
['command_save'] = 'Forsirajte čuvanje date igrača',
|
||||
['command_saveall'] = 'Forsirajte čuvanje date svih igrača',
|
||||
['command_setaccountmoney'] = 'Postavite novac na određeni račun',
|
||||
['command_setaccountmoney_amount'] = 'Količina',
|
||||
['command_setcoords'] = 'Teleportujte se na koordinate',
|
||||
['command_setcoords_x'] = 'X',
|
||||
['command_setcoords_y'] = 'Y',
|
||||
['command_setcoords_z'] = 'Z',
|
||||
['command_setjob'] = 'Postavite posao igraču',
|
||||
['command_setjob_job'] = 'Ime',
|
||||
['command_setjob_grade'] = 'Stepen posla',
|
||||
['command_setjob_invalid'] = 'posao, stepen ili oba nisu validna',
|
||||
['command_setgroup'] = 'Postavite permisiju',
|
||||
['command_setgroup_group'] = 'Ime grupe',
|
||||
['commanderror_argumentmismatch'] = 'Nevazeci broj argumenata (položio %s, željeno %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Nevažeći argument #%s tip podataka (položeno, željeno)',
|
||||
['commanderror_invaliditem'] = 'Nevažeći item',
|
||||
['commanderror_invalidweapon'] = 'Nevažeće oružje',
|
||||
['commanderror_console'] = 'Komanda se ne može izvršiti iz konzole',
|
||||
['commanderror_invalidcommand'] = 'Nevažeća komanda - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Igrač nije online',
|
||||
['commandgeneric_playerid'] = 'Igračev server ID',
|
||||
['command_giveammo_noweapon_found'] = '%s nema to oružje',
|
||||
['command_giveammo_weapon'] = 'Ime oružja',
|
||||
['command_giveammo_ammo'] = 'Količina municije',
|
||||
['tpm_nowaypoint'] = 'Morate označiti lokaciju.',
|
||||
['tpm_success'] = 'Teleportovani ste na lokaciju',
|
||||
|
||||
['noclip_message'] = 'Noclip %s',
|
||||
['enabled'] = '~g~upaljen~s~',
|
||||
['disabled'] = '~r~ugašen~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '£%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dagger',
|
||||
['weapon_bat'] = 'Bat',
|
||||
['weapon_battleaxe'] = 'Battle Axe',
|
||||
['weapon_bottle'] = 'Bottle',
|
||||
['weapon_crowbar'] = 'Crowbar',
|
||||
['weapon_flashlight'] = 'Flashlight',
|
||||
['weapon_golfclub'] = 'Golf Club',
|
||||
['weapon_hammer'] = 'Hammer',
|
||||
['weapon_hatchet'] = 'Hatchet',
|
||||
['weapon_knife'] = 'Knife',
|
||||
['weapon_knuckle'] = 'Knuckledusters',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Nightstick',
|
||||
['weapon_wrench'] = 'Pipe Wrench',
|
||||
['weapon_poolcue'] = 'Pool Cue',
|
||||
['weapon_stone_hatchet'] = 'Stone Hatchet',
|
||||
['weapon_switchblade'] = 'Switchblade',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = 'Metal Detector',
|
||||
['weapon_precisionrifle'] = 'Precision Rifle',
|
||||
['weapon_tactilerifle'] = 'Service Carbine',
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'round(s)',
|
||||
['ammo_shells'] = 'shell(s)',
|
||||
['ammo_charge'] = 'charge',
|
||||
['ammo_petrol'] = 'gallons of fuel',
|
||||
['ammo_firework'] = 'firework(s)',
|
||||
['ammo_rockets'] = 'rocket(s)',
|
||||
['ammo_grenadelauncher'] = 'grenade(s)',
|
||||
['ammo_grenade'] = 'grenade(s)',
|
||||
['ammo_stickybomb'] = 'bomb(s)',
|
||||
['ammo_pipebomb'] = 'bomb(s)',
|
||||
['ammo_smokebomb'] = 'bomb(s)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'mine(s)',
|
||||
['ammo_bzgas'] = 'can(s)',
|
||||
['ammo_ball'] = 'ball(s)',
|
||||
['ammo_snowball'] = 'snowball(s)',
|
||||
['ammo_flare'] = 'flare(s)',
|
||||
['ammo_flaregun'] = 'flare(s)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'default skin',
|
||||
['tint_green'] = 'green skin',
|
||||
['tint_gold'] = 'gold skin',
|
||||
['tint_pink'] = 'pink skin',
|
||||
['tint_army'] = 'army skin',
|
||||
['tint_lspd'] = 'blue skin',
|
||||
['tint_orange'] = 'orange skin',
|
||||
['tint_platinum'] = 'platinum skin',
|
||||
}
|
||||
@@ -1,349 +0,0 @@
|
||||
Locales['sv'] = {
|
||||
-- Inventory
|
||||
['inventory'] = 'Förråd ( Vikt %s / %s )',
|
||||
['use'] = 'Använd',
|
||||
['give'] = 'Ge',
|
||||
['remove'] = 'Kasta',
|
||||
['return'] = 'Gå tillbaka',
|
||||
['give_to'] = 'Ge till',
|
||||
['amount'] = 'Antal',
|
||||
['giveammo'] = 'Ge ammunition',
|
||||
['amountammo'] = 'Mängd ammunition',
|
||||
['noammo'] = 'Inte tillräckligt med ammunition!',
|
||||
['gave_item'] = 'Ge %sx %s till %s',
|
||||
['received_item'] = 'Fick %sx %s från %s',
|
||||
['gave_weapon'] = 'Ge %s till %s',
|
||||
['gave_weapon_ammo'] = 'Ge ~o~%sx %s för %s till %s',
|
||||
['gave_weapon_withammo'] = 'Ge %s med ~o~%sx %s till %s',
|
||||
['gave_weapon_hasalready'] = '%s har redan en %s',
|
||||
['gave_weapon_noweapon'] = '%s har inte det vapnet',
|
||||
['received_weapon'] = 'Mottog %s från %s',
|
||||
['received_weapon_ammo'] = 'Fick ~o~%sx %s för din %s från %s',
|
||||
['received_weapon_withammo'] = 'Mottog %s med ~o~%sx %s från %s',
|
||||
['received_weapon_hasalready'] = '%s har försökt ge dig en %s, men du har redan det här vapnet',
|
||||
['received_weapon_noweapon'] = '%s har försökt ge dig ammunition för en %s, men du har inte det här vapnet',
|
||||
['gave_account_money'] = 'Ge $%s (%s) till %s',
|
||||
['received_account_money'] = 'Mottog $%s (%s) från %s',
|
||||
['amount_invalid'] = 'Ogiltig mängd',
|
||||
['players_nearby'] = 'Inga spelare i närheten',
|
||||
['ex_inv_lim'] = 'Kan inte utföra åtgärden, överstiger maxvikten %s',
|
||||
['imp_invalid_quantity'] = 'Det går inte att utföra åtgärden, mängden är ogiltig',
|
||||
['imp_invalid_amount'] = 'Det går inte att utföra åtgärden, mängden är ogiltigt',
|
||||
['threw_standard'] = 'Kastade %sx %s',
|
||||
['threw_account'] = 'Kastade $%s %s',
|
||||
['threw_weapon'] = 'Kastade %s',
|
||||
['threw_weapon_ammo'] = 'Kastade %s med ~o~%sx %s',
|
||||
['threw_weapon_already'] = 'Du har redan det här vapnet',
|
||||
['threw_cannot_pickup'] = 'Förrådet är fullt, kan inte plocka upp!',
|
||||
['threw_pickup_prompt'] = 'Tryck E för att plocka upp',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = 'Visa förrådet',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = 'Du har fått lön: $%s',
|
||||
['received_help'] = 'Du har fått bidrag: $%s',
|
||||
['company_nomoney'] = 'företaget du är anställt hos har inte råd att betala ut din lön',
|
||||
['received_paycheck'] = 'Mottagit lön',
|
||||
['bank'] = 'Bank',
|
||||
['account_bank'] = 'Bank',
|
||||
['account_black_money'] = 'Svarta pengar',
|
||||
['account_money'] = 'Kontanter',
|
||||
|
||||
['act_imp'] = 'Kan inte utföra åtgärd',
|
||||
['in_vehicle'] = 'Kan inte utföra åtgärd, spelaren är i ett fordon',
|
||||
|
||||
-- Commands
|
||||
['command_car'] = 'Spawna ett fordon',
|
||||
['command_car_car'] = 'Fordonsmodell eller hash',
|
||||
['command_cardel'] = 'Ta bort fordon i närheten',
|
||||
['command_cardel_radius'] = 'Tar bort alla fordon inom angiven radie',
|
||||
['command_clear'] = 'Rensa chatttext',
|
||||
['command_clearall'] = 'Rensa chatttext för alla spelare',
|
||||
['command_clearinventory'] = 'Ta bort alla föremål från spelarens förråd',
|
||||
['command_clearloadout'] = 'Ta bort alla vapen från spelarens förråd',
|
||||
['command_giveaccountmoney'] = 'Ge pengar till ett specifikt konto',
|
||||
['command_giveaccountmoney_account'] = 'Konto att lägga till i',
|
||||
['command_giveaccountmoney_amount'] = 'Belopp att lägga till',
|
||||
['command_giveaccountmoney_invalid'] = 'Kontonamn ogiltigt',
|
||||
['command_giveitem'] = 'Ge spelaren ett föremål',
|
||||
['command_giveitem_item'] = 'Föremålsnamn',
|
||||
['command_giveitem_count'] = 'Mängd',
|
||||
['command_giveweapon'] = 'Ge spelaren ett vapen',
|
||||
['command_giveweapon_weapon'] = 'Vapennamn',
|
||||
['command_giveweapon_ammo'] = 'Ammunitionsmängd',
|
||||
['command_giveweapon_hasalready'] = 'Spelaren har redan det här vapnet',
|
||||
['command_giveweaponcomponent'] = 'Ge en vapenkomponent till spelaren',
|
||||
['command_giveweaponcomponent_component'] = 'Vapenkomponentnamn',
|
||||
['command_giveweaponcomponent_invalid'] = 'Ogiltig vapenkomponent',
|
||||
['command_giveweaponcomponent_hasalready'] = 'Spelaren har redan denna vapenkomponent',
|
||||
['command_giveweaponcomponent_missingweapon'] = 'Spelaren har inte det här vapnet',
|
||||
['command_save'] = 'Tvångspara en spelares data',
|
||||
['command_saveall'] = 'Tvångspara allas spelardata',
|
||||
['command_setaccountmoney'] = 'Ställ in pengarna på ett angivet konto',
|
||||
['command_setaccountmoney_amount'] = 'Ny Summa',
|
||||
['command_setcoords'] = 'Teleportera till specificerade koordinater',
|
||||
['command_setcoords_x'] = 'X-värde',
|
||||
['command_setcoords_y'] = 'Y-värde',
|
||||
['command_setcoords_z'] = 'Z-värde',
|
||||
['command_setjob'] = 'Ställ in en spelares jobb',
|
||||
['command_setjob_job'] = 'Jobbnamn',
|
||||
['command_setjob_grade'] = 'Jobbnivå',
|
||||
['command_setjob_invalid'] = 'jobbet, nivån eller båda är ogiltiga',
|
||||
['command_setgroup'] = 'Ställ in en spelares behörighetsgrupp',
|
||||
['command_setgroup_group'] = 'Gruppens namn',
|
||||
['commanderror_argumentmismatch'] = 'Ogiltigt antal argument (godkänt %s, önskat %s)',
|
||||
['commanderror_argumentmismatch_number'] = 'Ogiltigt argument #%s datatyp (godkänd sträng, önskat nummer)',
|
||||
['commanderror_invaliditem'] = 'Ogiltig artikel',
|
||||
['commanderror_invalidweapon'] = 'Ogiltigt vapen',
|
||||
['commanderror_console'] = 'Kommandot kan inte köras från konsolen',
|
||||
['commanderror_invalidcommand'] = 'Ogiltigt kommando - /%s',
|
||||
['commanderror_invalidplayerid'] = 'Angiven spelare är inte online',
|
||||
['commandgeneric_playerid'] = 'Spelarens server-id',
|
||||
['command_giveammo_noweapon_found'] = '%s does not have that weapon',
|
||||
['command_giveammo_weapon'] = 'Weapon name',
|
||||
['command_giveammo_ammo'] = 'Ammo Quantity',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ' ',
|
||||
['locale_currency'] = '%s SEK',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = 'Dolk',
|
||||
['weapon_bat'] = 'Slagträ',
|
||||
['weapon_battleaxe'] = 'Stridsyxa',
|
||||
['weapon_bottle'] = 'Flaska',
|
||||
['weapon_crowbar'] = 'Kofot',
|
||||
['weapon_flashlight'] = 'Ficklampa',
|
||||
['weapon_golfclub'] = 'Golfklubba',
|
||||
['weapon_hammer'] = 'Hammare',
|
||||
['weapon_hatchet'] = 'Yxa',
|
||||
['weapon_knife'] = 'Kniv',
|
||||
['weapon_knuckle'] = 'Knogjärn',
|
||||
['weapon_machete'] = 'Machete',
|
||||
['weapon_nightstick'] = 'Batong',
|
||||
['weapon_wrench'] = 'Rörtång',
|
||||
['weapon_poolcue'] = 'Biljardkö',
|
||||
['weapon_stone_hatchet'] = 'Stenyxa',
|
||||
['weapon_switchblade'] = 'Fällkniv',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = 'AP Pistol',
|
||||
['weapon_ceramicpistol'] = 'Ceramic Pistol',
|
||||
['weapon_combatpistol'] = 'Combat Pistol',
|
||||
['weapon_doubleaction'] = 'Double-Action Revolver',
|
||||
['weapon_navyrevolver'] = 'Navy Revolver',
|
||||
['weapon_flaregun'] = 'Flaregun',
|
||||
['weapon_gadgetpistol'] = 'Gadget Pistol',
|
||||
['weapon_heavypistol'] = 'Heavy Pistol',
|
||||
['weapon_revolver'] = 'Heavy Revolver',
|
||||
['weapon_revolver_mk2'] = 'Heavy Revolver MK2',
|
||||
['weapon_marksmanpistol'] = 'Marksman Pistol',
|
||||
['weapon_pistol'] = 'Pistol',
|
||||
['weapon_pistol_mk2'] = 'Pistol MK2',
|
||||
['weapon_pistol50'] = 'Pistol .50',
|
||||
['weapon_snspistol'] = 'SNS Pistol',
|
||||
['weapon_snspistol_mk2'] = 'SNS Pistol MK2',
|
||||
['weapon_stungun'] = 'Taser',
|
||||
['weapon_raypistol'] = 'Up-N-Atomizer',
|
||||
['weapon_vintagepistol'] = 'Vintage Pistol',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = 'Assault Shotgun',
|
||||
['weapon_autoshotgun'] = 'Auto Shotgun',
|
||||
['weapon_bullpupshotgun'] = 'Bullpup Shotgun',
|
||||
['weapon_combatshotgun'] = 'Combat Shotgun',
|
||||
['weapon_dbshotgun'] = 'Double Barrel Shotgun',
|
||||
['weapon_heavyshotgun'] = 'Heavy Shotgun',
|
||||
['weapon_musket'] = 'Musket',
|
||||
['weapon_pumpshotgun'] = 'Pump Shotgun',
|
||||
['weapon_pumpshotgun_mk2'] = 'Pump Shotgun MK2',
|
||||
['weapon_sawnoffshotgun'] = 'Sawed Off Shotgun',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = 'Assault SMG',
|
||||
['weapon_combatmg'] = 'Combat MG',
|
||||
['weapon_combatmg_mk2'] = 'Combat MG MK2',
|
||||
['weapon_combatpdw'] = 'Combat PDW',
|
||||
['weapon_gusenberg'] = 'Gusenberg Sweeper',
|
||||
['weapon_machinepistol'] = 'Machine Pistol',
|
||||
['weapon_mg'] = 'MG',
|
||||
['weapon_microsmg'] = 'Micro SMG',
|
||||
['weapon_minismg'] = 'Mini SMG',
|
||||
['weapon_smg'] = 'SMG',
|
||||
['weapon_smg_mk2'] = 'SMG MK2',
|
||||
['weapon_raycarbine'] = 'Unholy Hellbringer',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = 'Advanced Rifle',
|
||||
['weapon_assaultrifle'] = 'Assault Rifle',
|
||||
['weapon_assaultrifle_mk2'] = 'Assault Rifle MK2',
|
||||
['weapon_bullpuprifle'] = 'Bullpup Rifle',
|
||||
['weapon_bullpuprifle_mk2'] = 'Bullpup Rifle MK2',
|
||||
['weapon_carbinerifle'] = 'Carbine Rifle',
|
||||
['weapon_carbinerifle_mk2'] = 'Carbine Rifle MK2',
|
||||
['weapon_compactrifle'] = 'Compact Rifle',
|
||||
['weapon_militaryrifle'] = 'Military Rifle',
|
||||
['weapon_specialcarbine'] = 'Special Carbine',
|
||||
['weapon_specialcarbine_mk2'] = 'Special Carbine MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = 'Heavy Sniper',
|
||||
['weapon_heavysniper_mk2'] = 'Heavy Sniper MK2',
|
||||
['weapon_marksmanrifle'] = 'Marksman Rifle',
|
||||
['weapon_marksmanrifle_mk2'] = 'Marksman Rifle MK2',
|
||||
['weapon_sniperrifle'] = 'Sniper Rifle',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = 'Compact Launcher',
|
||||
['weapon_firework'] = 'Firework Launcher',
|
||||
['weapon_grenadelauncher'] = 'Grenade Launcher',
|
||||
['weapon_hominglauncher'] = 'Homing Launcher',
|
||||
['weapon_minigun'] = 'Minigun',
|
||||
['weapon_railgun'] = 'Railgun',
|
||||
['weapon_rpg'] = 'Rocket Launcher',
|
||||
['weapon_rayminigun'] = 'Widowmaker',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = 'Baseball',
|
||||
['weapon_bzgas'] = 'BZ Gas',
|
||||
['weapon_flare'] = 'Flare',
|
||||
['weapon_grenade'] = 'Grenade',
|
||||
['weapon_petrolcan'] = 'Jerrycan',
|
||||
['weapon_hazardcan'] = 'Hazardous Jerrycan',
|
||||
['weapon_molotov'] = 'Molotov Cocktail',
|
||||
['weapon_proxmine'] = 'Proximity Mine',
|
||||
['weapon_pipebomb'] = 'Pipe Bomb',
|
||||
['weapon_snowball'] = 'Snowball',
|
||||
['weapon_stickybomb'] = 'Sticky Bomb',
|
||||
['weapon_smokegrenade'] = 'Tear Gas',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = 'Fire Extinguisher',
|
||||
['weapon_digiscanner'] = 'Digital Scanner',
|
||||
['weapon_garbagebag'] = 'Garbage Bag',
|
||||
['weapon_handcuffs'] = 'Handcuffs',
|
||||
['gadget_nightvision'] = 'Night Vision',
|
||||
['gadget_parachute'] = 'parachute',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = 'base Model',
|
||||
['component_knuckle_pimp'] = 'the Pimp',
|
||||
['component_knuckle_ballas'] = 'the Ballas',
|
||||
['component_knuckle_dollar'] = 'the Hustler',
|
||||
['component_knuckle_diamond'] = 'the Rock',
|
||||
['component_knuckle_hate'] = 'the Hater',
|
||||
['component_knuckle_love'] = 'the Lover',
|
||||
['component_knuckle_player'] = 'the Player',
|
||||
['component_knuckle_king'] = 'the King',
|
||||
['component_knuckle_vagos'] = 'the Vagos',
|
||||
|
||||
['component_luxary_finish'] = 'luxary Weapon Finish',
|
||||
|
||||
['component_handle_default'] = 'default Handle',
|
||||
['component_handle_vip'] = 'vIP Handle',
|
||||
['component_handle_bodyguard'] = 'bodyguard Handle',
|
||||
|
||||
['component_vip_finish'] = 'vIP Finish',
|
||||
['component_bodyguard_finish'] = 'bodyguard Finish',
|
||||
|
||||
['component_camo_finish'] = 'digital Camo',
|
||||
['component_camo_finish2'] = 'brushstroke Camo',
|
||||
['component_camo_finish3'] = 'woodland Camo',
|
||||
['component_camo_finish4'] = 'skull Camo',
|
||||
['component_camo_finish5'] = 'sessanta Nove Camo',
|
||||
['component_camo_finish6'] = 'perseus Camo',
|
||||
['component_camo_finish7'] = 'leopard Camo',
|
||||
['component_camo_finish8'] = 'zebra Camo',
|
||||
['component_camo_finish9'] = 'geometric Camo',
|
||||
['component_camo_finish10'] = 'boom Camo',
|
||||
['component_camo_finish11'] = 'patriotic Camo',
|
||||
|
||||
['component_camo_slide_finish'] = 'digital Slide Camo',
|
||||
['component_camo_slide_finish2'] = 'brushstroke Slide Camo',
|
||||
['component_camo_slide_finish3'] = 'woodland Slide Camo',
|
||||
['component_camo_slide_finish4'] = 'skull Slide Camo',
|
||||
['component_camo_slide_finish5'] = 'sessanta Nove Slide Camo',
|
||||
['component_camo_slide_finish6'] = 'perseus Slide Camo',
|
||||
['component_camo_slide_finish7'] = 'leopard Slide Camo',
|
||||
['component_camo_slide_finish8'] = 'zebra Slide Camo',
|
||||
['component_camo_slide_finish9'] = 'geometric Slide Camo',
|
||||
['component_camo_slide_finish10'] = 'boom Slide Camo',
|
||||
['component_camo_slide_finish11'] = 'patriotic Slide Camo',
|
||||
|
||||
['component_clip_default'] = 'default Magazine',
|
||||
['component_clip_extended'] = 'extended Magazine',
|
||||
['component_clip_drum'] = 'drum Magazine',
|
||||
['component_clip_box'] = 'box Magazine',
|
||||
|
||||
['component_scope_holo'] = 'holographic Scope',
|
||||
['component_scope_small'] = 'small Scope',
|
||||
['component_scope_medium'] = 'medium Scope',
|
||||
['component_scope_large'] = 'large Scope',
|
||||
['component_scope'] = 'mounted Scope',
|
||||
['component_scope_advanced'] = 'advanced Scope',
|
||||
['component_ironsights'] = 'ironsights',
|
||||
|
||||
['component_suppressor'] = 'suppressor',
|
||||
['component_compensator'] = 'compensator',
|
||||
|
||||
['component_muzzle_flat'] = 'flat Muzzle Brake',
|
||||
['component_muzzle_tactical'] = 'tactical Muzzle Brake',
|
||||
['component_muzzle_fat'] = 'fat-End Muzzle Brake',
|
||||
['component_muzzle_precision'] = 'precision Muzzle Brake',
|
||||
['component_muzzle_heavy'] = 'heavy Duty Muzzle Brake',
|
||||
['component_muzzle_slanted'] = 'slanted Muzzle Brake',
|
||||
['component_muzzle_split'] = 'split-End Muzzle Brake',
|
||||
['component_muzzle_squared'] = 'squared Muzzle Brake',
|
||||
|
||||
['component_flashlight'] = 'flashlight',
|
||||
['component_grip'] = 'grip',
|
||||
|
||||
['component_barrel_default'] = 'default Barrel',
|
||||
['component_barrel_heavy'] = 'heavy Barrel',
|
||||
|
||||
['component_ammo_tracer'] = 'tracer Ammo',
|
||||
['component_ammo_incendiary'] = 'incendiary Ammo',
|
||||
['component_ammo_hollowpoint'] = 'hollowpoint Ammo',
|
||||
['component_ammo_fmj'] = 'fMJ Ammo',
|
||||
['component_ammo_armor'] = 'armor Piercing Ammo',
|
||||
['component_ammo_explosive'] = 'armor Piercing Incendiary Ammo',
|
||||
|
||||
['component_shells_default'] = 'default Shells',
|
||||
['component_shells_incendiary'] = 'dragons Breath Shells',
|
||||
['component_shells_armor'] = 'steel Buckshot Shells',
|
||||
['component_shells_hollowpoint'] = 'flechette Shells',
|
||||
['component_shells_explosive'] = 'explosive Slug Shells',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = 'ammunition',
|
||||
['ammo_shells'] = 'hagel',
|
||||
['ammo_charge'] = 'laddning',
|
||||
['ammo_petrol'] = 'bensin',
|
||||
['ammo_firework'] = 'fyrverkeri(er)',
|
||||
['ammo_rockets'] = 'raket(er)',
|
||||
['ammo_grenadelauncher'] = 'grenat(er)',
|
||||
['ammo_grenade'] = 'grenat(er)',
|
||||
['ammo_stickybomb'] = 'bomb(er)',
|
||||
['ammo_pipebomb'] = 'bomb(er)',
|
||||
['ammo_smokebomb'] = 'bomb(er)',
|
||||
['ammo_molotov'] = 'cocktail(s)',
|
||||
['ammo_proxmine'] = 'bomb(er)',
|
||||
['ammo_bzgas'] = 'burk(ar)',
|
||||
['ammo_ball'] = 'boll(ar)',
|
||||
['ammo_snowball'] = 'snöboll(ar)',
|
||||
['ammo_flare'] = 'lysraket(er)',
|
||||
['ammo_flaregun'] = 'lysraket(er)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = 'Standard färg',
|
||||
['tint_green'] = 'Grön färg',
|
||||
['tint_gold'] = 'Guld färg',
|
||||
['tint_pink'] = 'Rosa färg',
|
||||
['tint_army'] = 'Armé färg',
|
||||
['tint_lspd'] = 'Blå färg',
|
||||
['tint_orange'] = 'Orange färg',
|
||||
['tint_platinum'] = 'Platina färg',
|
||||
}
|
||||
@@ -1,365 +0,0 @@
|
||||
Locales['tc'] = {
|
||||
-- Inventory
|
||||
['inventory'] = '背包 %s / %s',
|
||||
['use'] = '使用',
|
||||
['give'] = '給',
|
||||
['remove'] = '丟棄',
|
||||
['return'] = '返回',
|
||||
['give_to'] = '給予',
|
||||
['amount'] = '數量',
|
||||
['giveammo'] = '給予子彈',
|
||||
['amountammo'] = '子彈數量',
|
||||
['noammo'] = '您沒有足夠的子彈!',
|
||||
['gave_item'] = '您把 %sx %s 給予了 %s',
|
||||
['received_item'] = '您收到 %sx %s,來自 %s',
|
||||
['gave_weapon'] = '您把 %s 給予了 %s',
|
||||
['gave_weapon_ammo'] = '您把 ~o~%sx %s %s 給予了 %s',
|
||||
['gave_weapon_withammo'] = '您把 %s 和 ~o~%sx %s 給予了 %s',
|
||||
['gave_weapon_hasalready'] = '%s 已經有 %s',
|
||||
['gave_weapon_noweapon'] = '%s 沒有那把武器',
|
||||
['received_weapon'] = '您收到了 %s,來自 %s',
|
||||
['received_weapon_ammo'] = '您收到了 ~o~%sx %s (%s),來自%s',
|
||||
['received_weapon_withammo'] = '您收到了 %s 和~o~%sx %s,來自%s',
|
||||
['received_weapon_hasalready'] = '%s 嘗試給您 %s,但您已經有了',
|
||||
['received_weapon_noweapon'] = '%s 嘗試給您 %s 子彈,但是您沒有那把武器',
|
||||
['gave_account_money'] = '您將 $%s (%s) 給予 %s',
|
||||
['received_account_money'] = '您收到了 $%s (%s) 來自 %s',
|
||||
['amount_invalid'] = '無效的數量',
|
||||
['players_nearby'] = '附近沒有玩家',
|
||||
['ex_inv_lim'] = '操作失敗, 超過 %s 物品欄位的限制',
|
||||
['imp_invalid_quantity'] = '操作失敗,無效的數量',
|
||||
['imp_invalid_amount'] = '操作失敗,無效的金額',
|
||||
['threw_standard'] = '您丟棄了 %sx %s',
|
||||
['threw_account'] = '您丟棄了 $%s %s',
|
||||
['threw_weapon'] = '您丟棄了 %s',
|
||||
['threw_weapon_ammo'] = '您丟棄了 %s 和 ~o~%sx %s',
|
||||
['threw_weapon_already'] = '您已經有相同的武器了',
|
||||
['threw_cannot_pickup'] = '您不能再撿起該物品,因為您的背包已經滿了',
|
||||
['threw_pickup_prompt'] = '按下 E 撿起',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = '顯示背包',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = '您收到您的薪水: $%s',
|
||||
['received_help'] = '你領取到了你的失業救濟金: $%s',
|
||||
['company_nomoney'] = '您的公司太窮了,無法給予您薪水。',
|
||||
['received_paycheck'] = '收到轉帳',
|
||||
['bank'] = '花園銀行',
|
||||
['account_bank'] = '銀行',
|
||||
['account_black_money'] = '黑錢',
|
||||
['account_money'] = '現金',
|
||||
|
||||
['act_imp'] = '操作失敗',
|
||||
['in_vehicle'] = '請離開載具',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = '傳送玩家到你旁邊',
|
||||
['command_car'] = '生成載具',
|
||||
['command_car_car'] = '生成載具的模型名稱或希哈值',
|
||||
['command_cardel'] = '刪除附近的載具',
|
||||
['command_cardel_radius'] = '可選擇,刪除指定半徑內的所有車輛',
|
||||
['command_clear'] = '清除聊天紀錄',
|
||||
['command_clearall'] = '清除所有玩家的聊天紀錄',
|
||||
['command_clearinventory'] = '清除玩家背包',
|
||||
['command_clearloadout'] = '清除玩家武器配置',
|
||||
['command_freeze'] = '凍結玩家',
|
||||
['command_unfreeze'] = '解凍玩家',
|
||||
['command_giveaccountmoney'] = '給予帳戶錢',
|
||||
['command_giveaccountmoney_account'] = '有效的帳戶名稱',
|
||||
['command_giveaccountmoney_amount'] = '添加的數量',
|
||||
['command_giveaccountmoney_invalid'] = '無效的帳戶名稱',
|
||||
['command_giveitem'] = '給玩家一個物品',
|
||||
['command_giveitem_item'] = '物品名稱',
|
||||
['command_giveitem_count'] = '物品數量',
|
||||
['command_giveweapon'] = '給玩家一把武器',
|
||||
['command_giveweapon_weapon'] = '武器名稱',
|
||||
['command_giveweapon_ammo'] = '子彈數量',
|
||||
['command_giveweapon_hasalready'] = '該玩家已經擁有了該武器',
|
||||
['command_giveweaponcomponent'] = '給予武器配件',
|
||||
['command_giveweaponcomponent_component'] = '配件名稱',
|
||||
['command_giveweaponcomponent_invalid'] = '無效的武器配件',
|
||||
['command_giveweaponcomponent_hasalready'] = '該玩家已經擁有了武器配件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '該玩家沒有那把武器',
|
||||
['command_goto'] = '傳送到一名玩家旁邊',
|
||||
['command_kill'] = '殺死一名玩家',
|
||||
['command_save'] = '保存玩家數據至資料庫',
|
||||
['command_saveall'] = '保存所有玩家數據至資料庫',
|
||||
['command_setaccountmoney'] = '為玩家設置賬戶資金',
|
||||
['command_setaccountmoney_amount'] = '要設置的金額',
|
||||
['command_setcoords'] = '傳送到座標上',
|
||||
['command_setcoords_x'] = 'x 軸',
|
||||
['command_setcoords_y'] = 'y 軸',
|
||||
['command_setcoords_z'] = 'z 軸',
|
||||
['command_setjob'] = '設定該玩家職業',
|
||||
['command_setjob_job'] = '職業名稱',
|
||||
['command_setjob_grade'] = '職業階級',
|
||||
['command_setjob_invalid'] = '職業、階級或者兩者都無效',
|
||||
['command_setgroup'] = '設定玩家群組階級',
|
||||
['command_setgroup_group'] = '玩家群組階級名稱',
|
||||
['commanderror_argumentmismatch'] = '參數數量不正確(該類型為 %s, 需要給予 %s)',
|
||||
['commanderror_argumentmismatch_number'] = '參數 #%s 類型不匹配(該類型為字串,需要給予的數字類型)',
|
||||
['commanderror_invaliditem'] = '無效的物品名稱',
|
||||
['commanderror_invalidweapon'] = '無效武器',
|
||||
['commanderror_console'] = '該指令不能從控制台執行',
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的指令!',
|
||||
['commanderror_invalidplayerid'] = '無效的玩家ID',
|
||||
['commandgeneric_playerid'] = '玩家id',
|
||||
['command_giveammo_noweapon_found'] = '%s 沒有找到這個武器',
|
||||
['command_giveammo_weapon'] = '武器名稱',
|
||||
['command_giveammo_ammo'] = '彈藥數量',
|
||||
['tpm_nowaypoint'] = '沒有設定導航點',
|
||||
['tpm_success'] = '成功傳送',
|
||||
|
||||
['noclip_message'] = 'Noclip 已被開啟 %s',
|
||||
['enabled'] = '~g~開啟~s~',
|
||||
['disabled'] = '~r~關閉~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = '古董騎兵匕首',
|
||||
['weapon_bat'] = '球棒',
|
||||
['weapon_battleaxe'] = '戰鬥斧頭',
|
||||
['weapon_bottle'] = '瓶子',
|
||||
['weapon_crowbar'] = '鐵撬',
|
||||
['weapon_flashlight'] = '手電筒',
|
||||
['weapon_golfclub'] = '高爾夫球桿',
|
||||
['weapon_hammer'] = '鐵鎚',
|
||||
['weapon_hatchet'] = '斧頭',
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_machete'] = '開山刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_wrench'] = '管鉗扳手',
|
||||
['weapon_poolcue'] = '桌球桿',
|
||||
['weapon_stone_hatchet'] = '石斧',
|
||||
['weapon_switchblade'] = '彈簧刀',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = '穿甲手槍',
|
||||
['weapon_ceramicpistol'] = '陶瓷手槍',
|
||||
['weapon_combatpistol'] = '戰鬥手槍',
|
||||
['weapon_doubleaction'] = '雙動式左輪手槍',
|
||||
['weapon_navyrevolver'] = '海軍左輪手槍',
|
||||
['weapon_flaregun'] = '信號槍',
|
||||
['weapon_gadgetpistol'] = '佩里克手槍',
|
||||
['weapon_heavypistol'] = '重型手槍',
|
||||
['weapon_revolver'] = '重型左輪手槍',
|
||||
['weapon_revolver_mk2'] = '重型左輪手槍 MK2',
|
||||
['weapon_marksmanpistol'] = '射手手槍',
|
||||
['weapon_pistol'] = '手槍',
|
||||
['weapon_pistol_mk2'] = '手槍 MK2',
|
||||
['weapon_pistol50'] = '50 口徑手槍',
|
||||
['weapon_snspistol'] = '劣質手槍',
|
||||
['weapon_snspistol_mk2'] = '劣質手槍 MK2',
|
||||
['weapon_stungun'] = '電擊槍',
|
||||
['weapon_raypistol'] = '原子堡手槍',
|
||||
['weapon_vintagepistol'] = '復古手槍',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = '突擊霰彈槍',
|
||||
['weapon_autoshotgun'] = '衝鋒霰彈槍',
|
||||
['weapon_bullpupshotgun'] = '犢牛式霰彈槍',
|
||||
['weapon_combatshotgun'] = '戰鬥霰彈槍',
|
||||
['weapon_dbshotgun'] = '雙管霰彈槍',
|
||||
['weapon_heavyshotgun'] = '重型霰彈槍',
|
||||
['weapon_musket'] = '老式火槍',
|
||||
['weapon_pumpshotgun'] = '泵動式霰彈槍',
|
||||
['weapon_pumpshotgun_mk2'] = '泵動式霰彈槍 MK2',
|
||||
['weapon_sawnoffshotgun'] = '削短型霰彈槍',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = '突擊衝鋒槍',
|
||||
['weapon_combatmg'] = '戰鬥機關槍',
|
||||
['weapon_combatmg_mk2'] = '戰鬥機關槍 MK2',
|
||||
['weapon_combatpdw'] = '戰鬥自衛衝鋒槍',
|
||||
['weapon_gusenberg'] = '古森柏衝鋒槍',
|
||||
['weapon_machinepistol'] = '衝鋒手槍',
|
||||
['weapon_mg'] = '機關槍',
|
||||
['weapon_microsmg'] = '小型衝鋒槍',
|
||||
['weapon_minismg'] = '迷你衝鋒槍',
|
||||
['weapon_smg'] = '衝鋒槍',
|
||||
['weapon_smg_mk2'] = '衝鋒槍',
|
||||
['weapon_raycarbine'] = '不潔使者',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = '高階步槍',
|
||||
['weapon_assaultrifle'] = '突擊步槍',
|
||||
['weapon_assaultrifle_mk2'] = '突擊步槍 MK2',
|
||||
['weapon_bullpuprifle'] = '犢牛式步槍',
|
||||
['weapon_bullpuprifle_mk2'] = '犢牛式步槍 MK2',
|
||||
['weapon_carbinerifle'] = '卡賓步槍',
|
||||
['weapon_carbinerifle_mk2'] = '卡賓步槍 MK2',
|
||||
['weapon_compactrifle'] = '精簡型步槍',
|
||||
['weapon_militaryrifle'] = '軍用步槍',
|
||||
['weapon_specialcarbine'] = '特製卡賓步槍',
|
||||
['weapon_specialcarbine_mk2'] = '特製卡賓步槍 MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = '重型狙擊槍',
|
||||
['weapon_heavysniper_mk2'] = '重型狙擊槍 MK2',
|
||||
['weapon_marksmanrifle'] = '射手步槍',
|
||||
['weapon_marksmanrifle_mk2'] = '射手步槍 MK2',
|
||||
['weapon_sniperrifle'] = '狙擊槍',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = '精簡榴彈發射器',
|
||||
['weapon_firework'] = '煙火發射器',
|
||||
['weapon_grenadelauncher'] = '榴彈發射器',
|
||||
['weapon_hominglauncher'] = '追蹤彈發射器',
|
||||
['weapon_minigun'] = '火神機槍',
|
||||
['weapon_railgun'] = '雷射槍',
|
||||
['weapon_rpg'] = '火箭砲',
|
||||
['weapon_rayminigun'] = '寡婦製造者',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = '金屬探測器',
|
||||
['weapon_precisionrifle'] = '精準步槍',
|
||||
['weapon_tactilerifle'] = '制式卡賓步槍',
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = '球',
|
||||
['weapon_bzgas'] = '毒氣彈',
|
||||
['weapon_flare'] = '信號彈',
|
||||
['weapon_grenade'] = '手榴彈',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_hazardcan'] = '有害汽油桶',
|
||||
['weapon_molotov'] = '汽油彈',
|
||||
['weapon_proxmine'] = '感應式地雷',
|
||||
['weapon_pipebomb'] = '土製炸彈',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_stickybomb'] = '黏彈',
|
||||
['weapon_smokegrenade'] = '催淚瓦斯',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = '滅火器',
|
||||
['weapon_digiscanner'] = '數位掃描儀',
|
||||
['weapon_garbagebag'] = '垃圾袋',
|
||||
['weapon_handcuffs'] = '手銬',
|
||||
['gadget_nightvision'] = '夜視鏡',
|
||||
['gadget_parachute'] = '降落傘',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = '基本款',
|
||||
['component_knuckle_pimp'] = '皮條客',
|
||||
['component_knuckle_ballas'] = '巴勒幫',
|
||||
['component_knuckle_dollar'] = '江湖騙子',
|
||||
['component_knuckle_diamond'] = '搖滾龐克',
|
||||
['component_knuckle_hate'] = '仇恨份子',
|
||||
['component_knuckle_love'] = '甜蜜情人',
|
||||
['component_knuckle_player'] = '花花公子',
|
||||
['component_knuckle_king'] = '王者無敵',
|
||||
['component_knuckle_vagos'] = '維戈斯幫',
|
||||
|
||||
['component_luxary_finish'] = '尤瑟夫·阿米爾富豪塗裝',
|
||||
|
||||
['component_handle_default'] = '原裝刀柄',
|
||||
['component_handle_vip'] = '老大款式',
|
||||
['component_handle_bodyguard'] = '保鑣款式',
|
||||
|
||||
['component_vip_finish'] = '老大款式',
|
||||
['component_bodyguard_finish'] = '保鑣款式',
|
||||
|
||||
['component_camo_finish'] = '數碼迷彩',
|
||||
['component_camo_finish2'] = '筆刷迷彩',
|
||||
['component_camo_finish3'] = '林地迷彩',
|
||||
['component_camo_finish4'] = '骷髏頭',
|
||||
['component_camo_finish5'] = '希斯提·耐',
|
||||
['component_camo_finish6'] = '神之子',
|
||||
['component_camo_finish7'] = '豹紋',
|
||||
['component_camo_finish8'] = '斑馬紋',
|
||||
['component_camo_finish9'] = '幾何',
|
||||
['component_camo_finish10'] = 'BOOM!',
|
||||
['component_camo_finish11'] = '愛國者',
|
||||
|
||||
['component_camo_slide_finish'] = '數碼迷彩塗裝',
|
||||
['component_camo_slide_finish2'] = '筆刷迷彩塗裝',
|
||||
['component_camo_slide_finish3'] = '林地迷彩塗裝',
|
||||
['component_camo_slide_finish4'] = '骷髏頭塗裝',
|
||||
['component_camo_slide_finish5'] = '希斯提·耐塗裝',
|
||||
['component_camo_slide_finish6'] = '神之子塗裝',
|
||||
['component_camo_slide_finish7'] = '豹紋塗裝',
|
||||
['component_camo_slide_finish8'] = '斑馬紋塗裝',
|
||||
['component_camo_slide_finish9'] = '幾何塗裝',
|
||||
['component_camo_slide_finish10'] = 'BOOM塗裝',
|
||||
['component_camo_slide_finish11'] = '愛國者塗裝',
|
||||
|
||||
['component_clip_default'] = '預設彈匣',
|
||||
['component_clip_extended'] = '擴充彈匣',
|
||||
['component_clip_drum'] = '彈鼓',
|
||||
['component_clip_box'] = '盒型彈匣',
|
||||
|
||||
['component_scope_holo'] = '全像式瞄準鏡',
|
||||
['component_scope_small'] = '小型瞄準鏡',
|
||||
['component_scope_medium'] = '中型瞄準鏡',
|
||||
['component_scope_large'] = '大型瞄準鏡',
|
||||
['component_scope'] = '瞄準鏡',
|
||||
['component_scope_advanced'] = '先進瞄準鏡',
|
||||
['component_ironsights'] = '鐵瞄具',
|
||||
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_compensator'] = '補償器',
|
||||
|
||||
['component_muzzle_flat'] = '扁型槍口制動器',
|
||||
['component_muzzle_tactical'] = '戰術槍口制動器',
|
||||
['component_muzzle_fat'] = '寬尾型槍口制動器',
|
||||
['component_muzzle_precision'] = '精準槍口制動器',
|
||||
['component_muzzle_heavy'] = '耐用型槍口制動器',
|
||||
['component_muzzle_slanted'] = '傾斜型槍口制動器',
|
||||
['component_muzzle_split'] = '分岔型槍口制動器',
|
||||
['component_muzzle_squared'] = '方形槍口制動器',
|
||||
|
||||
['component_flashlight'] = '手電筒',
|
||||
['component_grip'] = '握把',
|
||||
|
||||
['component_barrel_default'] = '預設槍管',
|
||||
['component_barrel_heavy'] = '重型槍管',
|
||||
|
||||
['component_ammo_tracer'] = '曳光彈',
|
||||
['component_ammo_incendiary'] = '燃燒彈',
|
||||
['component_ammo_hollowpoint'] = '空包彈',
|
||||
['component_ammo_fmj'] = '全金屬外殼彈',
|
||||
['component_ammo_armor'] = '穿甲彈',
|
||||
['component_ammo_explosive'] = '爆裂彈',
|
||||
|
||||
['component_shells_default'] = '預設彈藥',
|
||||
['component_shells_incendiary'] = '龍息彈',
|
||||
['component_shells_armor'] = '鋼製獵鹿彈',
|
||||
['component_shells_hollowpoint'] = '飛鏢彈',
|
||||
['component_shells_explosive'] = '爆裂彈',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '發(子彈)',
|
||||
['ammo_shells'] = '發(子彈)',
|
||||
['ammo_charge'] = '噴',
|
||||
['ammo_petrol'] = '加崙(燃料)',
|
||||
['ammo_firework'] = '發(煙火)',
|
||||
['ammo_rockets'] = '枚(火箭彈)',
|
||||
['ammo_grenadelauncher'] = '發(榴彈)',
|
||||
['ammo_grenade'] = '枚(手榴彈)',
|
||||
['ammo_stickybomb'] = '枚(炸彈)',
|
||||
['ammo_pipebomb'] = '枚(炸彈)',
|
||||
['ammo_smokebomb'] = '枚(炸彈)',
|
||||
['ammo_molotov'] = '瓶(汽油瓶)',
|
||||
['ammo_proxmine'] = '個(地雷)',
|
||||
['ammo_bzgas'] = '罐',
|
||||
['ammo_ball'] = '顆(球)',
|
||||
['ammo_snowball'] = '顆(雪球)',
|
||||
['ammo_flare'] = '根(信號棒)',
|
||||
['ammo_flaregun'] = '發(信號彈)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '預設色調',
|
||||
['tint_green'] = '綠色調',
|
||||
['tint_gold'] = '金色調',
|
||||
['tint_pink'] = '粉色調',
|
||||
['tint_army'] = '軍用色調',
|
||||
['tint_lspd'] = '洛聖都警察局色調',
|
||||
['tint_orange'] = '橘色調',
|
||||
['tint_platinum'] = '白金色調',
|
||||
}
|
||||
@@ -0,0 +1,371 @@
|
||||
Locales['zh-cn'] = {
|
||||
-- Inventory
|
||||
['inventory'] = '背包 %s / %s',
|
||||
['use'] = '使用',
|
||||
['give'] = '给予',
|
||||
['remove'] = '赠送',
|
||||
['return'] = '返回',
|
||||
['give_to'] = '赠给',
|
||||
['amount'] = '数量',
|
||||
['giveammo'] = '赠送弹药',
|
||||
['amountammo'] = '弹药量',
|
||||
['noammo'] = '您没有足够的弹药!',
|
||||
['gave_item'] = '您将 %sx %s 赠送给 %s',
|
||||
['received_item'] = '您收到 %sx %s, 来自于 %s 的赠送',
|
||||
['gave_weapon'] = '您把 %s 赠送给 %s',
|
||||
['gave_weapon_ammo'] = '您把 ~o~%sx %s %s 赠送给 %s',
|
||||
['gave_weapon_withammo'] = '您把 %s 和 ~o~%sx %s 赠送给 %s',
|
||||
['gave_weapon_hasalready'] = '%s 已持有 %s',
|
||||
['gave_weapon_noweapon'] = '%s 暂无该类型武器',
|
||||
['received_weapon'] = '您收到了 %s, 来自于 %s 的赠送',
|
||||
['received_weapon_ammo'] = '您收到了 ~o~%sx %s (%s),来自于%s的赠送',
|
||||
['received_weapon_withammo'] = '您收到了 %s 和~o~%sx %s,来自于%s的赠送',
|
||||
['received_weapon_hasalready'] = '%s 试图给您 %s,但您已持有',
|
||||
['received_weapon_noweapon'] = '%s 试图给您 %s 发子弹,但是您沒有该类型武器',
|
||||
['gave_account_money'] = '您将 $%s (%s) 赠送给 %s',
|
||||
['received_account_money'] = '您收到了 $%s (%s) 来自 %s 的赠送',
|
||||
['amount_invalid'] = '无效数量',
|
||||
['players_nearby'] = '附近没有玩家',
|
||||
['ex_inv_lim'] = '操作失败, 超过 %s 背包物品的上限',
|
||||
['imp_invalid_quantity'] = '操作失败,无效数量输入',
|
||||
['imp_invalid_amount'] = '操作失败,无效金额输入',
|
||||
['threw_standard'] = '您丢弃了 %sx %s',
|
||||
['threw_account'] = '您丢弃了 $%s %s',
|
||||
['threw_weapon'] = '您丢弃了 %s',
|
||||
['threw_weapon_ammo'] = '您丢弃了 %s 和 ~o~%sx %s',
|
||||
['threw_weapon_already'] = '您已持有相同武器!',
|
||||
['threw_cannot_pickup'] = '背包容量已满, 无法持有更多该物品!',
|
||||
['threw_pickup_prompt'] = '键下 [E] 捡起',
|
||||
|
||||
-- Key mapping
|
||||
['keymap_showinventory'] = '显示背包',
|
||||
|
||||
-- Salary related
|
||||
['received_salary'] = '您收到了您的工资: $%s',
|
||||
['received_help'] = '您领取到了您的无业性低保: $%s',
|
||||
['company_nomoney'] = '您受雇的公司太穷了,无法清算您的工资.',
|
||||
['received_paycheck'] = '收到转账',
|
||||
['bank'] = '花园银行',
|
||||
['account_bank'] = '银行',
|
||||
['account_black_money'] = '赃款',
|
||||
['account_money'] = '现金',
|
||||
|
||||
['act_imp'] = '操作失败',
|
||||
['in_vehicle'] = '请离开当前载具',
|
||||
|
||||
-- Commands
|
||||
['command_bring'] = '传送玩家到您身边',
|
||||
['command_car'] = '生成载具',
|
||||
['command_car_car'] = '生成载具的模型名称或哈希值',
|
||||
['command_cardel'] = '删除附近载具',
|
||||
['command_cardel_radius'] = '可选,删除指定半径内的所有载具',
|
||||
['command_clear'] = '清除聊天记录',
|
||||
['command_clearall'] = '清除所有玩家的聊天记录',
|
||||
['command_clearinventory'] = '清除玩家库存',
|
||||
['command_clearloadout'] = '清除玩家武器栏',
|
||||
['command_freeze'] = '冻结玩家',
|
||||
['command_unfreeze'] = '解冻玩家',
|
||||
['command_giveaccountmoney'] = '给予任意账户资金',
|
||||
['command_giveaccountmoney_account'] = '有效的帐户类型',
|
||||
['command_giveaccountmoney_amount'] = '添加的金额数量',
|
||||
['command_giveaccountmoney_invalid'] = '无效的帐户类型',
|
||||
['command_giveitem'] = '给予玩家一件物品',
|
||||
['command_giveitem_item'] = '物品代码',
|
||||
['command_giveitem_count'] = '物品数目',
|
||||
['command_giveweapon'] = '给予玩家一把武器',
|
||||
['command_giveweapon_weapon'] = '武器代码',
|
||||
['command_giveweapon_ammo'] = '弹药数目',
|
||||
['command_giveweapon_hasalready'] = '该玩家已拥有该武器',
|
||||
['command_giveweaponcomponent'] = '给予武器改装件',
|
||||
['command_giveweaponcomponent_component'] = '改装件代码',
|
||||
['command_giveweaponcomponent_invalid'] = '无效的武器改装件',
|
||||
['command_giveweaponcomponent_hasalready'] = '玩家已拥有该武器改装件',
|
||||
['command_giveweaponcomponent_missingweapon'] = '该玩家暂无该类型改装件的武器',
|
||||
['command_goto'] = '传送至一名玩家身旁',
|
||||
['command_kill'] = '击杀一名玩家',
|
||||
['command_save'] = '保存玩家数据至数据库',
|
||||
['command_saveall'] = '保存所有玩家数据至数据库',
|
||||
['command_setaccountmoney'] = '设置玩家帐户内资金',
|
||||
['command_setaccountmoney_amount'] = '账户资金金额',
|
||||
['command_setcoords'] = '传送至XYZ坐标',
|
||||
['command_setcoords_x'] = 'X 轴',
|
||||
['command_setcoords_y'] = 'Y 轴',
|
||||
['command_setcoords_z'] = 'Z 轴',
|
||||
['command_setjob'] = '配置该玩家职业',
|
||||
['command_setjob_job'] = '职业代码',
|
||||
['command_setjob_grade'] = '职业等级',
|
||||
['command_setjob_invalid'] = '职业代码、等级或输入数据无效!',
|
||||
['command_setgroup'] = '设置玩家用户组',
|
||||
['command_setgroup_group'] = '用户组代码',
|
||||
['commanderror_argumentmismatch'] = '参数计数不匹配 (该类型为 %s, 需要传输 %s)',
|
||||
['commanderror_argumentmismatch_number'] = '参数 #%s 类型不匹配 (该类型为字符串,需要传递数字类型)',
|
||||
['commanderror_invaliditem'] = '无效的物品代码',
|
||||
['commanderror_invalidweapon'] = '无效的武器代码',
|
||||
['commanderror_console'] = '控制台无法执行此命令!',
|
||||
['commanderror_invalidcommand'] = '/%s 不是有效的命令!',
|
||||
['commanderror_invalidplayerid'] = '无效的玩家服务器ID',
|
||||
['commandgeneric_playerid'] = '玩家服务器ID',
|
||||
['command_giveammo_noweapon_found'] = '%s 为无效的武器代码!',
|
||||
['command_giveammo_weapon'] = '武器代码',
|
||||
['command_giveammo_ammo'] = '弹药数量',
|
||||
['tpm_nowaypoint'] = '尚未配置导航点!',
|
||||
['tpm_success'] = '已传送至该导航点',
|
||||
|
||||
['noclip_message'] = '飞行模式已被激活 %s',
|
||||
['enabled'] = '~g~已开启~s~',
|
||||
['disabled'] = '~r~已关闭~s~',
|
||||
|
||||
-- Locale settings
|
||||
['locale_digit_grouping_symbol'] = ',',
|
||||
['locale_currency'] = '$%s',
|
||||
|
||||
-- Weapons
|
||||
|
||||
-- Melee
|
||||
['weapon_dagger'] = '古骑兵匕首',
|
||||
['weapon_bat'] = '棒球棍',
|
||||
['weapon_battleaxe'] = '战斧',
|
||||
['weapon_bottle'] = '碎酒瓶',
|
||||
['weapon_crowbar'] = '撬棍',
|
||||
['weapon_flashlight'] = '手电筒',
|
||||
['weapon_golfclub'] = '高尔夫球杆',
|
||||
['weapon_hammer'] = '铁锤',
|
||||
['weapon_hatchet'] = '手斧',
|
||||
['weapon_knife'] = '小刀',
|
||||
['weapon_knuckle'] = '手指虎',
|
||||
['weapon_machete'] = '开山刀',
|
||||
['weapon_nightstick'] = '警棍',
|
||||
['weapon_wrench'] = '管钳扳手',
|
||||
['weapon_poolcue'] = '台球杆',
|
||||
['weapon_stone_hatchet'] = '石斧',
|
||||
['weapon_switchblade'] = '弹簧刀',
|
||||
|
||||
-- Handguns
|
||||
['weapon_appistol'] = '穿甲手枪',
|
||||
['weapon_ceramicpistol'] = '陶瓷手枪',
|
||||
['weapon_combatpistol'] = '战斗手枪',
|
||||
['weapon_doubleaction'] = '双动式左轮手枪',
|
||||
['weapon_navyrevolver'] = '海军左轮手枪',
|
||||
['weapon_flaregun'] = '信号枪',
|
||||
['weapon_gadgetpistol'] = '佩里克手枪',
|
||||
['weapon_heavypistol'] = '重型手枪',
|
||||
['weapon_revolver'] = '重型左轮手枪',
|
||||
['weapon_revolver_mk2'] = '重型左轮手枪-MK2',
|
||||
['weapon_marksmanpistol'] = '射手手枪',
|
||||
['weapon_pistol'] = '手枪',
|
||||
['weapon_pistol_mk2'] = '手枪-MK2',
|
||||
['weapon_pistol50'] = '0.5-口径手枪',
|
||||
['weapon_snspistol'] = '劣质手枪',
|
||||
['weapon_snspistol_mk2'] = '劣质手枪-MK2',
|
||||
['weapon_stungun'] = '电击枪',
|
||||
['weapon_raypistol'] = '原子堡手枪',
|
||||
['weapon_vintagepistol'] = '老式手枪',
|
||||
|
||||
-- Shotguns
|
||||
['weapon_assaultshotgun'] = '突击霰弹枪',
|
||||
['weapon_autoshotgun'] = '半自动霰弹枪',
|
||||
['weapon_bullpupshotgun'] = '无托式霰弹枪',
|
||||
['weapon_combatshotgun'] = '战斗霰弹枪',
|
||||
['weapon_dbshotgun'] = '双管霰弹枪',
|
||||
['weapon_heavyshotgun'] = '重型霰弹枪',
|
||||
['weapon_musket'] = '老式火枪',
|
||||
['weapon_pumpshotgun'] = '泵动式霰弹枪',
|
||||
['weapon_pumpshotgun_mk2'] = '泵动式霰弹枪-MK2',
|
||||
['weapon_sawnoffshotgun'] = '短管霰弹枪',
|
||||
|
||||
-- SMG & LMG
|
||||
['weapon_assaultsmg'] = '突击冲锋枪',
|
||||
['weapon_combatmg'] = '战斗机枪',
|
||||
['weapon_combatmg_mk2'] = '战斗机枪-MK2',
|
||||
['weapon_combatpdw'] = '作战自卫冲锋枪',
|
||||
['weapon_gusenberg'] = '古森柏冲锋枪',
|
||||
['weapon_machinepistol'] = '冲锋手枪',
|
||||
['weapon_mg'] = '机枪',
|
||||
['weapon_microsmg'] = '微型冲锋枪',
|
||||
['weapon_minismg'] = '迷你冲锋枪',
|
||||
['weapon_smg'] = '冲锋枪',
|
||||
['weapon_smg_mk2'] = '冲锋枪-MK2',
|
||||
['weapon_raycarbine'] = '不洁使者',
|
||||
|
||||
-- Rifles
|
||||
['weapon_advancedrifle'] = '高级步枪',
|
||||
['weapon_assaultrifle'] = '突击步枪',
|
||||
['weapon_assaultrifle_mk2'] = '突击步枪-MK2',
|
||||
['weapon_bullpuprifle'] = '无托式步枪',
|
||||
['weapon_bullpuprifle_mk2'] = '无托式步枪-MK2',
|
||||
['weapon_carbinerifle'] = '卡宾步枪',
|
||||
['weapon_carbinerifle_mk2'] = '卡宾步枪-MK2',
|
||||
['weapon_compactrifle'] = '紧凑型步枪',
|
||||
['weapon_militaryrifle'] = '军用步枪',
|
||||
['weapon_specialcarbine'] = '特制卡宾步枪',
|
||||
['weapon_specialcarbine_mk2'] = '特制卡宾步枪-MK2',
|
||||
|
||||
-- Sniper
|
||||
['weapon_heavysniper'] = '重型狙击步枪',
|
||||
['weapon_heavysniper_mk2'] = '重型狙击步枪-MK2',
|
||||
['weapon_marksmanrifle'] = '射手步枪',
|
||||
['weapon_marksmanrifle_mk2'] = '射手步枪-MK2',
|
||||
['weapon_sniperrifle'] = '狙击步枪',
|
||||
|
||||
-- Heavy / Launchers
|
||||
['weapon_compactlauncher'] = '紧凑型榴弹发射器',
|
||||
['weapon_firework'] = '烟花发射器',
|
||||
['weapon_grenadelauncher'] = '榴弹发射器',
|
||||
['weapon_hominglauncher'] = '制导火箭发射器',
|
||||
['weapon_minigun'] = '火神机枪',
|
||||
['weapon_railgun'] = '电磁轨道炮',
|
||||
['weapon_rpg'] = '火箭炮',
|
||||
['weapon_rayminigun'] = '寡妇制造者',
|
||||
|
||||
-- Criminal Enterprises DLC
|
||||
['weapon_metaldetector'] = '金属探测器',
|
||||
['weapon_precisionrifle'] = '精确步枪',
|
||||
['weapon_tactilerifle'] = '制式卡宾步枪',
|
||||
|
||||
-- Drug Wars DLC
|
||||
['weapon_candycane'] = 'Candy Cane', -- not translated
|
||||
['weapon_acidpackage'] = 'Acid Package', -- not translated
|
||||
['weapon_pistolxm3'] = 'WM 29 Pistol', -- not translated
|
||||
['weapon_railgunxm3'] = 'Railgun', -- not translated
|
||||
|
||||
-- Thrown
|
||||
['weapon_ball'] = '棒球',
|
||||
['weapon_bzgas'] = '毒气弹',
|
||||
['weapon_flare'] = '信号棒',
|
||||
['weapon_grenade'] = '手榴弹',
|
||||
['weapon_petrolcan'] = '汽油桶',
|
||||
['weapon_hazardcan'] = '有害汽油桶',
|
||||
['weapon_molotov'] = '汽油弹',
|
||||
['weapon_proxmine'] = '感应式地雷',
|
||||
['weapon_pipebomb'] = '土製炸彈',
|
||||
['weapon_snowball'] = '雪球',
|
||||
['weapon_stickybomb'] = '黏弹',
|
||||
['weapon_smokegrenade'] = '烟雾弹',
|
||||
|
||||
-- Special
|
||||
['weapon_fireextinguisher'] = '灭火器',
|
||||
['weapon_digiscanner'] = '数位扫描仪',
|
||||
['weapon_garbagebag'] = '垃圾袋',
|
||||
['weapon_handcuffs'] = '手铐',
|
||||
['gadget_nightvision'] = '夜视仪',
|
||||
['gadget_parachute'] = '降落伞',
|
||||
|
||||
-- Weapon Components
|
||||
['component_knuckle_base'] = '基本样式',
|
||||
['component_knuckle_pimp'] = '皮条客',
|
||||
['component_knuckle_ballas'] = '巴拉斯帮',
|
||||
['component_knuckle_dollar'] = '江湖骗子',
|
||||
['component_knuckle_diamond'] = '摇滚朋克',
|
||||
['component_knuckle_hate'] = '怨气冤家',
|
||||
['component_knuckle_love'] = '甜蜜情人',
|
||||
['component_knuckle_player'] = '花花公子',
|
||||
['component_knuckle_king'] = '霸者之风',
|
||||
['component_knuckle_vagos'] = '维戈斯帮',
|
||||
|
||||
['component_luxary_finish'] = '奢华涂饰',
|
||||
|
||||
['component_handle_default'] = '默认刀柄',
|
||||
['component_handle_vip'] = '贵宾样式',
|
||||
['component_handle_bodyguard'] = '保镖款式',
|
||||
|
||||
['component_vip_finish'] = '贵宾样式',
|
||||
['component_bodyguard_finish'] = '保镖款式',
|
||||
|
||||
['component_camo_finish'] = '数码迷彩',
|
||||
['component_camo_finish2'] = '笔刷迷彩',
|
||||
['component_camo_finish3'] = '林地迷彩',
|
||||
['component_camo_finish4'] = '骷髅头',
|
||||
['component_camo_finish5'] = '希斯提·耐',
|
||||
['component_camo_finish6'] = '神之子',
|
||||
['component_camo_finish7'] = '猎豹纹理',
|
||||
['component_camo_finish8'] = '斑马纹理',
|
||||
['component_camo_finish9'] = '几何图形',
|
||||
['component_camo_finish10'] = 'BOOM!',
|
||||
['component_camo_finish11'] = '爱国者',
|
||||
|
||||
['component_camo_slide_finish'] = '数码迷涂装',
|
||||
['component_camo_slide_finish2'] = '笔刷迷彩涂装',
|
||||
['component_camo_slide_finish3'] = '林地迷彩涂装',
|
||||
['component_camo_slide_finish4'] = '骷髅头涂装',
|
||||
['component_camo_slide_finish5'] = '希斯提·耐涂装',
|
||||
['component_camo_slide_finish6'] = '神之子涂装',
|
||||
['component_camo_slide_finish7'] = '猎豹纹理涂装',
|
||||
['component_camo_slide_finish8'] = '斑马纹理涂装',
|
||||
['component_camo_slide_finish9'] = '几何图形涂装',
|
||||
['component_camo_slide_finish10'] = 'BOOM涂装',
|
||||
['component_camo_slide_finish11'] = '爱国者涂装',
|
||||
|
||||
['component_clip_default'] = '默认弹夹',
|
||||
['component_clip_extended'] = '扩容弹夹',
|
||||
['component_clip_drum'] = '鼓式弹夹',
|
||||
['component_clip_box'] = '盒型弹匣',
|
||||
|
||||
['component_scope_holo'] = '全息式瞄准镜',
|
||||
['component_scope_small'] = '小型瞄准镜',
|
||||
['component_scope_medium'] = '中型瞄准镜',
|
||||
['component_scope_large'] = '大型瞄准镜',
|
||||
['component_scope'] = '瞄准镜',
|
||||
['component_scope_advanced'] = '高级瞄准镜',
|
||||
['component_ironsights'] = '铁式瞄具',
|
||||
|
||||
['component_suppressor'] = '消音器',
|
||||
['component_compensator'] = '补偿器',
|
||||
|
||||
['component_muzzle_flat'] = '扁型枪口制动器',
|
||||
['component_muzzle_tactical'] = '战术枪口制动器',
|
||||
['component_muzzle_fat'] = '宽尾型枪口制动器',
|
||||
['component_muzzle_precision'] = '精準枪口制动器',
|
||||
['component_muzzle_heavy'] = '耐用型枪口制动器',
|
||||
['component_muzzle_slanted'] = '倾斜型枪口制动器',
|
||||
['component_muzzle_split'] = '分岔型枪口制动器',
|
||||
['component_muzzle_squared'] = '方形枪口制动器',
|
||||
|
||||
['component_flashlight'] = '手电筒',
|
||||
['component_grip'] = '握把',
|
||||
|
||||
['component_barrel_default'] = '默认枪管',
|
||||
['component_barrel_heavy'] = '重型枪管',
|
||||
|
||||
['component_ammo_tracer'] = '曳光弹',
|
||||
['component_ammo_incendiary'] = '燃烧弹',
|
||||
['component_ammo_hollowpoint'] = '被甲空尖弹',
|
||||
['component_ammo_fmj'] = '全金属包裹弹',
|
||||
['component_ammo_armor'] = '穿甲弹',
|
||||
['component_ammo_explosive'] = '爆炸蛋弹',
|
||||
|
||||
['component_shells_default'] = '默认弹药',
|
||||
['component_shells_incendiary'] = '燃烧弹',
|
||||
['component_shells_armor'] = '钢式猎鹿蛋',
|
||||
['component_shells_hollowpoint'] = '被甲空尖弹',
|
||||
['component_shells_explosive'] = '爆裂弹',
|
||||
|
||||
-- Weapon Ammo
|
||||
['ammo_rounds'] = '发(子弹)',
|
||||
['ammo_shells'] = '发(子弹)',
|
||||
['ammo_charge'] = '喷',
|
||||
['ammo_petrol'] = '加仑(燃料)',
|
||||
['ammo_firework'] = '发(烟花弹)',
|
||||
['ammo_rockets'] = '枚(火箭弹)',
|
||||
['ammo_grenadelauncher'] = '发(榴弹)',
|
||||
['ammo_grenade'] = '枚(手榴弹)',
|
||||
['ammo_stickybomb'] = '枚(炸弹)',
|
||||
['ammo_pipebomb'] = '枚(炸弹)',
|
||||
['ammo_smokebomb'] = '枚(炸彈)',
|
||||
['ammo_molotov'] = '瓶(燃烧瓶)',
|
||||
['ammo_proxmine'] = '个(地雷)',
|
||||
['ammo_bzgas'] = '罐',
|
||||
['ammo_ball'] = '个(棒球)',
|
||||
['ammo_snowball'] = '个(雪球)',
|
||||
['ammo_flare'] = '根(信号棒)',
|
||||
['ammo_flaregun'] = '发(信号弹)',
|
||||
|
||||
-- Weapon Tints
|
||||
['tint_default'] = '默认色调',
|
||||
['tint_green'] = '绿色调',
|
||||
['tint_gold'] = '金色调',
|
||||
['tint_pink'] = '粉色调',
|
||||
['tint_army'] = '军用色调',
|
||||
['tint_lspd'] = '洛圣都警局色调',
|
||||
['tint_orange'] = '橙色调',
|
||||
['tint_platinum'] = '铂金色调',
|
||||
}
|
||||
@@ -1,221 +1,223 @@
|
||||
local Inventory
|
||||
|
||||
if Config.OxInventory then
|
||||
AddEventHandler('ox_inventory:loadInventory', function(module)
|
||||
Inventory = module
|
||||
end)
|
||||
AddEventHandler('ox_inventory:loadInventory', function(module)
|
||||
Inventory = module
|
||||
end)
|
||||
end
|
||||
|
||||
Core.PlayerFunctionOverrides.OxInventory = {
|
||||
getInventory = function(self)
|
||||
return function(minimal)
|
||||
if minimal then
|
||||
local minimalInventory = {}
|
||||
getInventory = function(self)
|
||||
return function(minimal)
|
||||
if minimal then
|
||||
local minimalInventory = {}
|
||||
|
||||
for k, v in pairs(self.inventory) do
|
||||
if v.count and v.count > 0 then
|
||||
local metadata = v.metadata
|
||||
for k, v in pairs(self.inventory) do
|
||||
if v.count and v.count > 0 then
|
||||
local metadata = v.metadata
|
||||
|
||||
if v.metadata and next(v.metadata) == nil then
|
||||
metadata = nil
|
||||
end
|
||||
if v.metadata and next(v.metadata) == nil then
|
||||
metadata = nil
|
||||
end
|
||||
|
||||
minimalInventory[#minimalInventory+1] = {
|
||||
name = v.name,
|
||||
count = v.count,
|
||||
slot = k,
|
||||
metadata = metadata
|
||||
}
|
||||
end
|
||||
end
|
||||
minimalInventory[#minimalInventory+1] = {
|
||||
name = v.name,
|
||||
count = v.count,
|
||||
slot = k,
|
||||
metadata = metadata
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
return minimalInventory
|
||||
end
|
||||
return minimalInventory
|
||||
end
|
||||
|
||||
return self.inventory
|
||||
end
|
||||
end,
|
||||
return self.inventory
|
||||
end
|
||||
end,
|
||||
|
||||
getLoadout = function(self)
|
||||
return function()
|
||||
return {}
|
||||
end
|
||||
end,
|
||||
getLoadout = function(_)
|
||||
return function()
|
||||
return {}
|
||||
end
|
||||
end,
|
||||
|
||||
setAccountMoney = function(self)
|
||||
return function(accountName,money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if money >= 0 then
|
||||
local account = self.getAccount(accountName)
|
||||
setAccountMoney = function(self)
|
||||
return function(accountName,money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if money >= 0 then
|
||||
local account = self.getAccount(accountName)
|
||||
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money = money
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money = money
|
||||
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:setAccountMoney', self.source, accountName, money, reason)
|
||||
if Inventory.accounts[accountName] then
|
||||
Inventory.SetItem(self.source, accountName, money)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:setAccountMoney', self.source, accountName, money, reason)
|
||||
if Inventory.accounts[accountName] then
|
||||
Inventory.SetItem(self.source, accountName, money)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
addAccountMoney = function(self)
|
||||
return function(accountName,money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if money > 0 then
|
||||
local account = self.getAccount(accountName)
|
||||
addAccountMoney = function(self)
|
||||
return function(accountName,money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if money > 0 then
|
||||
local account = self.getAccount(accountName)
|
||||
|
||||
if account then
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money += money
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
|
||||
if Inventory.accounts[accountName] then
|
||||
Inventory.AddItem(self.source, accountName, money)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
self.accounts[account.index].money = self.accounts[account.index].money + money
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
|
||||
if Inventory.accounts[accountName] then
|
||||
Inventory.AddItem(self.source, accountName, money)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
removeAccountMoney = function(self)
|
||||
return function(accountName,money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if money > 0 then
|
||||
local account = self.getAccount(accountName)
|
||||
removeAccountMoney = function(self)
|
||||
return function(accountName,money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if money > 0 then
|
||||
local account = self.getAccount(accountName)
|
||||
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money -= money
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
|
||||
if Inventory.accounts[accountName] then
|
||||
Inventory.RemoveItem(self.source, accountName, money)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money = self.accounts[account.index].mone - money
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
|
||||
if Inventory.accounts[accountName] then
|
||||
Inventory.RemoveItem(self.source, accountName, money)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
|
||||
getInventoryItem = function(self)
|
||||
return function(name,metadata)
|
||||
return Inventory.GetItem(self.source, name, metadata)
|
||||
end
|
||||
end,
|
||||
getInventoryItem = function(self)
|
||||
return function(name,metadata)
|
||||
return Inventory.GetItem(self.source, name, metadata)
|
||||
end
|
||||
end,
|
||||
|
||||
addInventoryItem = function(self)
|
||||
return function(name,count,metadata,slot)
|
||||
return Inventory.AddItem(self.source, name, count or 1, metadata, slot)
|
||||
end
|
||||
end,
|
||||
addInventoryItem = function(self)
|
||||
return function(name,count,metadata,slot)
|
||||
return Inventory.AddItem(self.source, name, count or 1, metadata, slot)
|
||||
end
|
||||
end,
|
||||
|
||||
removeInventoryItem = function(self)
|
||||
return function(name,count,metadata,slot)
|
||||
return Inventory.RemoveItem(self.source, name, count or 1, metadata, slot)
|
||||
end
|
||||
end,
|
||||
removeInventoryItem = function(self)
|
||||
return function(name,count,metadata,slot)
|
||||
return Inventory.RemoveItem(self.source, name, count or 1, metadata, slot)
|
||||
end
|
||||
end,
|
||||
|
||||
setInventoryItem = function(self)
|
||||
return function(name,count,metadata)
|
||||
return Inventory.SetItem(self.source, name, count, metadata)
|
||||
end
|
||||
end,
|
||||
setInventoryItem = function(self)
|
||||
return function(name,count,metadata)
|
||||
return Inventory.SetItem(self.source, name, count, metadata)
|
||||
end
|
||||
end,
|
||||
|
||||
canCarryItem = function(self)
|
||||
return function(name,count,metadata)
|
||||
return Inventory.CanCarryItem(self.source, name, count, metadata)
|
||||
end
|
||||
end,
|
||||
canCarryItem = function(self)
|
||||
return function(name,count,metadata)
|
||||
return Inventory.CanCarryItem(self.source, name, count, metadata)
|
||||
end
|
||||
end,
|
||||
|
||||
canSwapItem = function(self)
|
||||
return function(firstItem, firstItemCount, testItem, testItemCount)
|
||||
return Inventory.CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
|
||||
end
|
||||
end,
|
||||
canSwapItem = function(self)
|
||||
return function(firstItem, firstItemCount, testItem, testItemCount)
|
||||
return Inventory.CanSwapItem(self.source, firstItem, firstItemCount, testItem, testItemCount)
|
||||
end
|
||||
end,
|
||||
|
||||
setMaxWeight = function(self)
|
||||
return function(newWeight)
|
||||
self.maxWeight = newWeight
|
||||
self.triggerEvent('esx:setMaxWeight', self.maxWeight)
|
||||
return Inventory.Set(self.source, 'maxWeight', newWeight)
|
||||
end
|
||||
end,
|
||||
setMaxWeight = function(self)
|
||||
return function(newWeight)
|
||||
self.maxWeight = newWeight
|
||||
self.triggerEvent('esx:setMaxWeight', self.maxWeight)
|
||||
return Inventory.Set(self.source, 'maxWeight', newWeight)
|
||||
end
|
||||
end,
|
||||
|
||||
addWeapon = function(self)
|
||||
return function() end
|
||||
end,
|
||||
addWeapon = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
addWeaponComponent = function(self)
|
||||
return function() end
|
||||
end,
|
||||
addWeaponComponent = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
addWeaponAmmo = function(self)
|
||||
return function() end
|
||||
end,
|
||||
addWeaponAmmo = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
updateWeaponAmmo = function(self)
|
||||
return function() end
|
||||
end,
|
||||
updateWeaponAmmo = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
setWeaponTint = function(self)
|
||||
return function() end
|
||||
end,
|
||||
setWeaponTint = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
getWeaponTint = function(self)
|
||||
return function() end
|
||||
end,
|
||||
getWeaponTint = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
removeWeapon = function(self)
|
||||
return function() end
|
||||
end,
|
||||
removeWeapon = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
removeWeaponComponent = function(self)
|
||||
return function() end
|
||||
end,
|
||||
removeWeaponComponent = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
removeWeaponAmmo = function(self)
|
||||
return function() end
|
||||
end,
|
||||
removeWeaponAmmo = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
hasWeaponComponent = function(self)
|
||||
return function()
|
||||
return false
|
||||
end
|
||||
end,
|
||||
hasWeaponComponent = function(_)
|
||||
return function()
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
hasWeapon = function(self)
|
||||
return function()
|
||||
return false
|
||||
end
|
||||
end,
|
||||
hasWeapon = function(_)
|
||||
return function()
|
||||
return false
|
||||
end
|
||||
end,
|
||||
|
||||
hasItem = function(self)
|
||||
return function(name,metadata)
|
||||
return Inventory.GetItem(self.source, name, metadata)
|
||||
end
|
||||
end,
|
||||
hasItem = function(self)
|
||||
return function(name,metadata)
|
||||
return Inventory.GetItem(self.source, name, metadata)
|
||||
end
|
||||
end,
|
||||
|
||||
getWeapon = function(self)
|
||||
return function() end
|
||||
end,
|
||||
getWeapon = function(_)
|
||||
return function() end
|
||||
end,
|
||||
|
||||
syncInventory = function(self)
|
||||
return function(weight, maxWeight, items, money)
|
||||
self.weight, self.maxWeight = weight, maxWeight
|
||||
self.inventory = items
|
||||
syncInventory = function(self)
|
||||
return function(weight, maxWeight, items, money)
|
||||
self.weight, self.maxWeight = weight, maxWeight
|
||||
self.inventory = items
|
||||
|
||||
if money then
|
||||
for k, v in pairs(money) do
|
||||
local account = self.getAccount(k)
|
||||
if ESX.Math.Round(account.money) ~= v then
|
||||
account.money = v
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
if money then
|
||||
for accountName, amount in pairs(money) do
|
||||
local account = self.getAccount(accountName)
|
||||
|
||||
if account and ESX.Math.Round(account.money) ~= amount then
|
||||
account.money = amount
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:setAccountMoney', self.source, accountName, amount, 'Sync account with item')
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
}
|
||||
|
||||
@@ -47,31 +47,18 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
SetEntityHeading(Ped, vector.w)
|
||||
end
|
||||
|
||||
function self.updateCoords()
|
||||
SetTimeout(1000,function()
|
||||
local Ped = GetPlayerPed(self.source)
|
||||
if DoesEntityExist(Ped) then
|
||||
local coords = GetEntityCoords(Ped)
|
||||
local distance = #(coords - vector3(self.coords.x, self.coords.y, self.coords.z))
|
||||
if distance > 1.5 then
|
||||
local heading = GetEntityHeading(Ped)
|
||||
self.coords = {
|
||||
x = coords.x,
|
||||
y = coords.y,
|
||||
z = coords.z,
|
||||
heading = heading or 0.0
|
||||
}
|
||||
end
|
||||
end
|
||||
self.updateCoords()
|
||||
end)
|
||||
end
|
||||
|
||||
function self.getCoords(vector)
|
||||
local ped = GetPlayerPed(self.source)
|
||||
local coords = GetEntityCoords(ped)
|
||||
|
||||
if vector then
|
||||
return vector3(self.coords.x, self.coords.y, self.coords.z)
|
||||
return coords
|
||||
else
|
||||
return self.coords
|
||||
return {
|
||||
x = coords.x,
|
||||
y = coords.y,
|
||||
z = coords.z,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
@@ -129,7 +116,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
|
||||
local minimalAccounts = {}
|
||||
|
||||
for i=1, #self.accounts do
|
||||
for i = 1, #self.accounts do
|
||||
minimalAccounts[self.accounts[i].name] = self.accounts[i].money
|
||||
end
|
||||
|
||||
@@ -137,18 +124,19 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
|
||||
function self.getAccount(account)
|
||||
for i=1, #self.accounts do
|
||||
for i = 1, #self.accounts do
|
||||
if self.accounts[i].name == account then
|
||||
return self.accounts[i]
|
||||
end
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function self.getInventory(minimal)
|
||||
if minimal then
|
||||
local minimalInventory = {}
|
||||
|
||||
for k, v in ipairs(self.inventory) do
|
||||
for _, v in ipairs(self.inventory) do
|
||||
if v.count > 0 then
|
||||
minimalInventory[v.name] = v.count
|
||||
end
|
||||
@@ -170,7 +158,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
local minimalLoadout = {}
|
||||
|
||||
for k,v in ipairs(self.loadout) do
|
||||
for _, v in ipairs(self.loadout) do
|
||||
minimalLoadout[v.name] = {ammo = v.ammo}
|
||||
if v.tintIndex > 0 then minimalLoadout[v.name].tintIndex = v.tintIndex end
|
||||
|
||||
@@ -203,7 +191,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
|
||||
function self.setAccountMoney(accountName, money, reason)
|
||||
reason = reason or 'unknown'
|
||||
if not tonumber(money) then
|
||||
if not tonumber(money) then
|
||||
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
|
||||
return
|
||||
end
|
||||
@@ -216,17 +204,17 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:setAccountMoney', self.source, accountName, money, reason)
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried To Set Invalid Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
|
||||
end
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
|
||||
end
|
||||
end
|
||||
|
||||
function self.addAccountMoney(accountName, money, reason)
|
||||
reason = reason or 'Unknown'
|
||||
if not tonumber(money) then
|
||||
if not tonumber(money) then
|
||||
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
|
||||
return
|
||||
end
|
||||
@@ -234,21 +222,21 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
local account = self.getAccount(accountName)
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money += money
|
||||
self.accounts[account.index].money = self.accounts[account.index].money + money
|
||||
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:addAccountMoney', self.source, accountName, money, reason)
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried To Set Add To Invalid Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
|
||||
end
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
|
||||
end
|
||||
end
|
||||
|
||||
function self.removeAccountMoney(accountName, money, reason)
|
||||
reason = reason or 'Unknown'
|
||||
if not tonumber(money) then
|
||||
if not tonumber(money) then
|
||||
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
|
||||
return
|
||||
end
|
||||
@@ -257,20 +245,20 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
|
||||
if account then
|
||||
money = account.round and ESX.Math.Round(money) or money
|
||||
self.accounts[account.index].money -= money
|
||||
self.accounts[account.index].money = self.accounts[account.index].money - money
|
||||
|
||||
self.triggerEvent('esx:setAccountMoney', account)
|
||||
TriggerEvent('esx:removeAccountMoney', self.source, accountName, money, reason)
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried To Set Add To Invalid Account ^5%s^0 For Player ^5%s^0!'):format(accountName, self.playerId))
|
||||
end
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried To Set Account ^5%s^0 For Player ^5%s^0 To An Invalid Number -> ^5%s^7'):format(accountName, self.playerId, money))
|
||||
end
|
||||
end
|
||||
|
||||
function self.getInventoryItem(name, metadata)
|
||||
for k,v in ipairs(self.inventory) do
|
||||
for _, v in ipairs(self.inventory) do
|
||||
if v.name == name then
|
||||
return v
|
||||
end
|
||||
@@ -477,7 +465,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
function self.removeWeapon(weaponName)
|
||||
local weaponLabel
|
||||
|
||||
for k,v in ipairs(self.loadout) do
|
||||
for k, v in ipairs(self.loadout) do
|
||||
if v.name == weaponName then
|
||||
weaponLabel = v.label
|
||||
|
||||
@@ -504,7 +492,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
|
||||
if component then
|
||||
if self.hasWeaponComponent(weaponName, weaponComponent) then
|
||||
for k,v in ipairs(self.loadout[loadoutNum].components) do
|
||||
for k, v in ipairs(self.loadout[loadoutNum].components) do
|
||||
if v == weaponComponent then
|
||||
table.remove(self.loadout[loadoutNum].components, k)
|
||||
break
|
||||
@@ -531,7 +519,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
local loadoutNum, weapon = self.getWeapon(weaponName)
|
||||
|
||||
if weapon then
|
||||
for k,v in ipairs(weapon.components) do
|
||||
for _, v in ipairs(weapon.components) do
|
||||
if v == weaponComponent then
|
||||
return true
|
||||
end
|
||||
@@ -544,7 +532,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
|
||||
function self.hasWeapon(weaponName)
|
||||
for k,v in ipairs(self.loadout) do
|
||||
for _, v in ipairs(self.loadout) do
|
||||
if v.name == weaponName then
|
||||
return true
|
||||
end
|
||||
@@ -554,7 +542,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
|
||||
function self.hasItem(item, metadata)
|
||||
for k,v in ipairs(self.inventory) do
|
||||
for _, v in ipairs(self.inventory) do
|
||||
if (v.name == item) and (v.count >= 1) then
|
||||
return v, v.count
|
||||
end
|
||||
@@ -564,64 +552,66 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory,
|
||||
end
|
||||
|
||||
function self.getWeapon(weaponName)
|
||||
for k,v in ipairs(self.loadout) do
|
||||
for k, v in ipairs(self.loadout) do
|
||||
if v.name == weaponName then
|
||||
return k, v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function self.showNotification(msg)
|
||||
self.triggerEvent('esx:showNotification', msg)
|
||||
function self.showNotification(msg, type, length)
|
||||
self.triggerEvent('esx:showNotification', msg, type, length)
|
||||
end
|
||||
|
||||
function self.showAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
|
||||
self.triggerEvent('esx:showAdvancedNotification', sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
|
||||
end
|
||||
|
||||
function self.showHelpNotification(msg, thisFrame, beep, duration)
|
||||
self.triggerEvent('esx:showHelpNotification', msg, thisFrame, beep, duration)
|
||||
end
|
||||
|
||||
function self.getMeta(index, subIndex)
|
||||
if index then
|
||||
function self.getMeta(index, subIndex)
|
||||
if not (index) then return self.metadata end
|
||||
|
||||
if type(index) ~= "string" then
|
||||
return print("[^1ERROR^7] xPlayer.getMeta ^5index^7 should be ^5string^7!")
|
||||
end
|
||||
if type(index) ~= "string" then
|
||||
return print("[^1ERROR^7] xPlayer.getMeta ^5index^7 should be ^5string^7!")
|
||||
end
|
||||
|
||||
if self.metadata[index] then
|
||||
local metadata = self.metadata[index]
|
||||
if (metadata == nil) then
|
||||
return Config.EnableDebug and print(("[^1ERROR^7] xPlayer.getMeta ^5%s^7 not exist!"):format(index)) or nil
|
||||
end
|
||||
|
||||
if subIndex and type(self.metadata[index]) == "table" then
|
||||
local _type = type(subIndex)
|
||||
if (subIndex and type(metadata) == "table") then
|
||||
local _type = type(subIndex)
|
||||
|
||||
if _type == "string" then
|
||||
if self.metadata[index][subIndex] then
|
||||
return self.metadata[index][subIndex]
|
||||
end
|
||||
return
|
||||
end
|
||||
if (_type == "string") then
|
||||
local value = metadata[subIndex]
|
||||
return value
|
||||
end
|
||||
|
||||
if _type == "table" then
|
||||
local returnValues = {}
|
||||
for i = 1, #subIndex do
|
||||
if self.metadata[index][subIndex[i]] then
|
||||
returnValues[subIndex[i]] = self.metadata[index][subIndex[i]]
|
||||
else
|
||||
print(("[^1ERROR^7] xPlayer.getMeta ^5%s^7 not esxist on ^5%s^7!"):format(subIndex[i], index))
|
||||
end
|
||||
end
|
||||
if (_type == "table") then
|
||||
local returnValues = {}
|
||||
|
||||
return returnValues
|
||||
end
|
||||
for i = 1, #subIndex do
|
||||
local key = subIndex[i]
|
||||
if (type(key) == "string") then
|
||||
returnValues[key] = self.getMeta(index, key)
|
||||
else
|
||||
print(("[^1ERROR^7] xPlayer.getMeta subIndex should be ^5string^7 or ^5table^7! that contains ^5string^7, received ^5%s^7!, skipping..."):format(type(key)))
|
||||
end
|
||||
end
|
||||
|
||||
end
|
||||
return returnValues
|
||||
end
|
||||
|
||||
return self.metadata[index]
|
||||
else
|
||||
return print(("[^1ERROR^7] xPlayer.getMeta ^5%s^7 not exist!"):format(index))
|
||||
end
|
||||
return print(("[^1ERROR^7] xPlayer.getMeta subIndex should be ^5string^7 or ^5table^7!, received ^5%s^7!"):format(_type))
|
||||
end
|
||||
|
||||
end
|
||||
return metadata
|
||||
end
|
||||
|
||||
return self.metadata
|
||||
end
|
||||
|
||||
function self.setMeta(index, value, subValue)
|
||||
if not index then
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
ESX.RegisterCommand('setcoords', 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('setcoords', 'admin', function(xPlayer, args, _)
|
||||
xPlayer.setCoords({x = args.x, y = args.y, z = args.z})
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Set Coordinates /setcoords Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "X Coord", value = args.x, inline = true},
|
||||
{name = "Y Coord", value = args.y, inline = true},
|
||||
{name = "Z Coord", value = args.z, inline = true},
|
||||
})
|
||||
end
|
||||
end, false, {help = TranslateCap('command_setcoords'), validate = true, arguments = {
|
||||
{name = 'x', help = TranslateCap('command_setcoords_x'), type = 'number'},
|
||||
{name = 'y', help = TranslateCap('command_setcoords_y'), type = 'number'},
|
||||
@@ -7,16 +16,20 @@ end, false, {help = TranslateCap('command_setcoords'), validate = true, argument
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('setjob', 'admin', function(xPlayer, args, showError)
|
||||
if ESX.DoesJobExist(args.job, args.grade) then
|
||||
args.playerId.setJob(args.job, args.grade)
|
||||
else
|
||||
showError(TranslateCap('command_setjob_invalid'))
|
||||
if not ESX.DoesJobExist(args.job, args.grade) then
|
||||
return showError(TranslateCap('command_setjob_invalid'))
|
||||
end
|
||||
|
||||
args.playerId.setJob(args.job, args.grade)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Set Job /setjob Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Job", value = args.playerId, inline = true},
|
||||
{name = "Grade", value = args.playerId, inline = true},
|
||||
})
|
||||
end
|
||||
ESX.DiscordLogFields("UserActions", "/setjob Triggered", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "Job", value = args.job, inline = true},
|
||||
{name = "Grade", value = args.grade, inline = true}
|
||||
})
|
||||
end, true, {help = TranslateCap('command_setjob'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
{name = 'job', help = TranslateCap('command_setjob_job'), type = 'string'},
|
||||
@@ -36,7 +49,7 @@ local upgrades = Config.SpawnVehMaxUpgrades and
|
||||
|
||||
ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
|
||||
if not xPlayer then
|
||||
return print('[^1ERROR^7] The xPlayer value is nil')
|
||||
return showError('[^1ERROR^7] The xPlayer value is nil')
|
||||
end
|
||||
|
||||
local playerPed = GetPlayerPed(xPlayer.source)
|
||||
@@ -52,11 +65,13 @@ ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
|
||||
DeleteEntity(playerVehicle)
|
||||
end
|
||||
|
||||
ESX.DiscordLogFields("UserActions", "/car Triggered", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Vehicle", value = args.car, inline = true}
|
||||
})
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Spawn Car /car Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Vehicle", value = args.car, inline = true}
|
||||
})
|
||||
end
|
||||
|
||||
ESX.OneSync.SpawnVehicle(args.car, playerCoords, playerHeading, upgrades, function(networkId)
|
||||
if networkId then
|
||||
@@ -70,35 +85,49 @@ ESX.RegisterCommand('car', 'admin', function(xPlayer, args, showError)
|
||||
end
|
||||
end
|
||||
if GetVehiclePedIsIn(playerPed, false) ~= vehicle then
|
||||
print('[^1ERROR^7] The player could not be seated in the vehicle')
|
||||
showError('[^1ERROR^7] The player could not be seated in the vehicle')
|
||||
end
|
||||
end
|
||||
end)
|
||||
end, false, {help = TranslateCap('command_car'), validate = false, arguments = {
|
||||
{name = 'car',validate = false, help = TranslateCap('command_car_car'), type = 'string'}
|
||||
}})
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand({'cardel', 'dv'}, 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand({'cardel', 'dv'}, 'admin', function(xPlayer, args, _)
|
||||
local PedVehicle = GetVehiclePedIsIn(GetPlayerPed(xPlayer.source), false)
|
||||
if DoesEntityExist(PedVehicle) then
|
||||
DeleteEntity(PedVehicle)
|
||||
end
|
||||
local Vehicles = ESX.OneSync.GetVehiclesInArea(GetEntityCoords(GetPlayerPed(xPlayer.source)), tonumber(args.radius) or 5.0)
|
||||
for i=1, #Vehicles do
|
||||
for i = 1, #Vehicles do
|
||||
local Vehicle = NetworkGetEntityFromNetworkId(Vehicles[i])
|
||||
if DoesEntityExist(Vehicle) then
|
||||
DeleteEntity(Vehicle)
|
||||
end
|
||||
end
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Delete Vehicle /dv Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
})
|
||||
end
|
||||
end, false, {help = TranslateCap('command_cardel'), validate = false, arguments = {
|
||||
{name = 'radius',validate = false, help = TranslateCap('command_cardel_radius'), type = 'number'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('setaccountmoney', 'admin', function(xPlayer, args, showError)
|
||||
if args.playerId.getAccount(args.account) then
|
||||
args.playerId.setAccountMoney(args.account, args.amount, "Government Grant")
|
||||
else
|
||||
showError(TranslateCap('command_giveaccountmoney_invalid'))
|
||||
if not args.playerId.getAccount(args.account) then
|
||||
return showError(TranslateCap('command_giveaccountmoney_invalid'))
|
||||
end
|
||||
args.playerId.setAccountMoney(args.account, args.amount, "Government Grant")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Set Account Money /setaccountmoney Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Account", value = args.account, inline = true},
|
||||
{name = "Amount", value = args.amount, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_setaccountmoney'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
@@ -107,10 +136,18 @@ end, true, {help = TranslateCap('command_setaccountmoney'), validate = true, arg
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('giveaccountmoney', 'admin', function(xPlayer, args, showError)
|
||||
if args.playerId.getAccount(args.account) then
|
||||
args.playerId.addAccountMoney(args.account, args.amount, "Government Grant")
|
||||
else
|
||||
showError(TranslateCap('command_giveaccountmoney_invalid'))
|
||||
if not args.playerId.getAccount(args.account) then
|
||||
return showError(TranslateCap('command_giveaccountmoney_invalid'))
|
||||
end
|
||||
args.playerId.addAccountMoney(args.account, args.amount, "Government Grant")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Account Money /giveaccountmoney Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Account", value = args.account, inline = true},
|
||||
{name = "Amount", value = args.amount, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_giveaccountmoney'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
@@ -118,9 +155,38 @@ end, true, {help = TranslateCap('command_giveaccountmoney'), validate = true, ar
|
||||
{name = 'amount', help = TranslateCap('command_giveaccountmoney_amount'), type = 'number'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('removeaccountmoney', 'admin', function(xPlayer, args, showError)
|
||||
if not args.playerId.getAccount(args.account) then
|
||||
return showError(TranslateCap('command_removeaccountmoney_invalid'))
|
||||
end
|
||||
args.playerId.removeAccountMoney(args.account, args.amount, "Government Tax")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Remove Account Money /removeaccountmoney Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Account", value = args.account, inline = true},
|
||||
{name = "Amount", value = args.amount, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_removeaccountmoney'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
{name = 'account', help = TranslateCap('command_removeaccountmoney_account'), type = 'string'},
|
||||
{name = 'amount', help = TranslateCap('command_removeaccountmoney_amount'), type = 'number'}
|
||||
}})
|
||||
|
||||
if not Config.OxInventory then
|
||||
ESX.RegisterCommand('giveitem', 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('giveitem', 'admin', function(xPlayer, args, _)
|
||||
args.playerId.addInventoryItem(args.item, args.count)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Item /giveitem Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Item", value = args.item, inline = true},
|
||||
{name = "Quantity", value = args.count, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_giveitem'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
{name = 'item', help = TranslateCap('command_giveitem_item'), type = 'item'},
|
||||
@@ -129,9 +195,17 @@ if not Config.OxInventory then
|
||||
|
||||
ESX.RegisterCommand('giveweapon', 'admin', function(xPlayer, args, showError)
|
||||
if args.playerId.hasWeapon(args.weapon) then
|
||||
showError(TranslateCap('command_giveweapon_hasalready'))
|
||||
else
|
||||
args.playerId.addWeapon(args.weapon, args.ammo)
|
||||
return showError(TranslateCap('command_giveweapon_hasalready'))
|
||||
end
|
||||
args.playerId.addWeapon(args.weapon, args.ammo)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Weapon /giveweapon Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Weapon", value = args.weapon, inline = true},
|
||||
{name = "Ammo", value = args.ammo, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_giveweapon'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
@@ -140,10 +214,18 @@ if not Config.OxInventory then
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('giveammo', 'admin', function(xPlayer, args, showError)
|
||||
if args.playerId.hasWeapon(args.weapon) then
|
||||
args.playerId.addWeaponAmmo(args.weapon, args.ammo)
|
||||
else
|
||||
showError(TranslateCap("command_giveammo_noweapon_found"))
|
||||
if not args.playerId.hasWeapon(args.weapon) then
|
||||
return showError(TranslateCap("command_giveammo_noweapon_found"))
|
||||
end
|
||||
args.playerId.addWeaponAmmo(args.weapon, args.ammo)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Ammunition /giveammo Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Weapon", value = args.weapon, inline = true},
|
||||
{name = "Ammo", value = args.ammo, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_giveweapon'), validate = false, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
@@ -160,6 +242,15 @@ if not Config.OxInventory then
|
||||
showError(TranslateCap('command_giveweaponcomponent_hasalready'))
|
||||
else
|
||||
args.playerId.addWeaponComponent(args.weaponName, args.componentName)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Give Weapon Component /giveweaponcomponent Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Weapon", value = args.weaponName, inline = true},
|
||||
{name = "Component", value = args.componentName, inline = true},
|
||||
})
|
||||
end
|
||||
end
|
||||
else
|
||||
showError(TranslateCap('command_giveweaponcomponent_invalid'))
|
||||
@@ -174,75 +265,103 @@ if not Config.OxInventory then
|
||||
}})
|
||||
end
|
||||
|
||||
ESX.RegisterCommand({'clear', 'cls'}, 'user', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand({'clear', 'cls'}, 'user', function(xPlayer, _, _)
|
||||
xPlayer.triggerEvent('chat:clear')
|
||||
end, false, {help = TranslateCap('command_clear')})
|
||||
|
||||
ESX.RegisterCommand({'clearall', 'clsall'}, 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand({'clearall', 'clsall'}, 'admin', function(xPlayer, _, _)
|
||||
TriggerClientEvent('chat:clear', -1)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Clear Chat /clearall Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_clearall')})
|
||||
|
||||
ESX.RegisterCommand("refreshjobs", 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand("refreshjobs", 'admin', function(xPlayer, _, _)
|
||||
ESX.RefreshJobs()
|
||||
end, true, {help = TranslateCap('command_clearall')})
|
||||
|
||||
if not Config.OxInventory then
|
||||
ESX.RegisterCommand('clearinventory', 'admin', function(xPlayer, args, showError)
|
||||
for k,v in ipairs(args.playerId.inventory) do
|
||||
ESX.RegisterCommand('clearinventory', 'admin', function(xPlayer, args, _)
|
||||
for k, v in ipairs(args.playerId.inventory) do
|
||||
if v.count > 0 then
|
||||
args.playerId.setInventoryItem(v.name, 0)
|
||||
end
|
||||
end
|
||||
TriggerEvent('esx:playerInventoryCleared',args.playerId)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Clear Inventory /clearinventory Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_clearinventory'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('clearloadout', 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('clearloadout', 'admin', function(xPlayer, args, _)
|
||||
for i=#args.playerId.loadout, 1, -1 do
|
||||
args.playerId.removeWeapon(args.playerId.loadout[i].name)
|
||||
end
|
||||
TriggerEvent('esx:playerLoadoutCleared',args.playerId)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "/clearloadout Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_clearloadout'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
end
|
||||
|
||||
ESX.RegisterCommand('setgroup', 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('setgroup', 'admin', function(xPlayer, args, _)
|
||||
if not args.playerId then args.playerId = xPlayer.source end
|
||||
if args.group == "superadmin" then args.group = "admin" print("[^3WARNING^7] ^5Superadmin^7 detected, setting group to ^5admin^7") end
|
||||
args.playerId.setGroup(args.group)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "/setgroup Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Group", value = args.group, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_setgroup'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'},
|
||||
{name = 'group', help = TranslateCap('command_setgroup_group'), type = 'string'},
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('save', 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('save', 'admin', function(xPlayer, args, _)
|
||||
Core.SavePlayer(args.playerId)
|
||||
print("[^2Info^0] Saved Player - ^5".. args.playerId.source .. "^0")
|
||||
end, true, {help = TranslateCap('command_save'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('saveall', 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('saveall', 'admin', function(xPlayer, args, _)
|
||||
Core.SavePlayers()
|
||||
end, true, {help = TranslateCap('command_saveall')})
|
||||
|
||||
ESX.RegisterCommand('group', {"user", "admin"}, function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('group', {"user", "admin"}, function(xPlayer, _, _)
|
||||
print(xPlayer.getName()..", You are currently: ^5".. xPlayer.getGroup() .. "^0")
|
||||
end, true)
|
||||
|
||||
ESX.RegisterCommand('job', {"user", "admin"}, function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('job', {"user", "admin"}, function(xPlayer, _, _)
|
||||
print(xPlayer.getName()..", You are currently: ^5".. xPlayer.getJob().name.. "^0 - ^5".. xPlayer.getJob().grade_label .. "^0")
|
||||
end, true)
|
||||
|
||||
ESX.RegisterCommand('info', {"user", "admin"}, function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('info', {"user", "admin"}, function(xPlayer, _, _)
|
||||
local job = xPlayer.getJob().name
|
||||
local jobgrade = xPlayer.getJob().grade_name
|
||||
print("^2ID : ^5"..xPlayer.source.." ^0| ^2Name:^5"..xPlayer.getName().." ^0 | ^2Group:^5"..xPlayer.getGroup().."^0 | ^2Job:^5".. job.."^0")
|
||||
end, true)
|
||||
|
||||
ESX.RegisterCommand('coords', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('coords', "admin", function(xPlayer, _, _)
|
||||
local ped = GetPlayerPed(xPlayer.source)
|
||||
local coords = GetEntityCoords(ped, false)
|
||||
local heading = GetEntityHeading(ped)
|
||||
@@ -250,50 +369,99 @@ ESX.RegisterCommand('coords', "admin", function(xPlayer, args, showError)
|
||||
print("Coords - Vector4: ^5".. vector4(coords.x, coords.y, coords.z, heading) .. "^0")
|
||||
end, true)
|
||||
|
||||
ESX.RegisterCommand('tpm', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('tpm', "admin", function(xPlayer, _, _)
|
||||
xPlayer.triggerEvent("esx:tpm")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Teleport /tpm Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
})
|
||||
end
|
||||
end, true)
|
||||
|
||||
ESX.RegisterCommand('goto', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('goto', "admin", function(xPlayer, args, _)
|
||||
local targetCoords = args.playerId.getCoords()
|
||||
xPlayer.setCoords(targetCoords)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Teleport /goto Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Target Coords", value = targetCoords, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_goto'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('bring', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('bring', "admin", function(xPlayer, args, _)
|
||||
local playerCoords = xPlayer.getCoords()
|
||||
args.playerId.setCoords(playerCoords)
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Teleport /bring Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
{name = "Target Coords", value = targetCoords, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_bring'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('kill', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('kill', "admin", function(xPlayer, args, _)
|
||||
args.playerId.triggerEvent("esx:killPlayer")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Kill Command /kill Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_kill'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('freeze', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('freeze', "admin", function(xPlayer, args, _)
|
||||
args.playerId.triggerEvent('esx:freezePlayer', "freeze")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin Freeze /freeze Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_freeze'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand('unfreeze', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('unfreeze', "admin", function(xPlayer, args, _)
|
||||
args.playerId.triggerEvent('esx:freezePlayer', "unfreeze")
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin UnFreeze /unfreeze Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Target", value = args.playerId.name, inline = true},
|
||||
})
|
||||
end
|
||||
end, true, {help = TranslateCap('command_unfreeze'), validate = true, arguments = {
|
||||
{name = 'playerId', help = TranslateCap('commandgeneric_playerid'), type = 'player'}
|
||||
}})
|
||||
|
||||
ESX.RegisterCommand("noclip", 'admin', function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand("noclip", 'admin', function(xPlayer, _, _)
|
||||
xPlayer.triggerEvent('esx:noclip')
|
||||
if Config.AdminLogging then
|
||||
ESX.DiscordLogFields("UserActions", "Admin NoClip /noclip Triggered!", "pink", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
})
|
||||
end
|
||||
end, false)
|
||||
|
||||
ESX.RegisterCommand('players', "admin", function(xPlayer, args, showError)
|
||||
ESX.RegisterCommand('players', "admin", function(xPlayer, _, _)
|
||||
local xPlayers = ESX.GetExtendedPlayers() -- Returns all xPlayers
|
||||
print("^5"..#xPlayers.." ^2online player(s)^0")
|
||||
for i=1, #(xPlayers) do
|
||||
for i = 1, #(xPlayers) do
|
||||
local xPlayer = xPlayers[i]
|
||||
print("^1[ ^2ID : ^5"..xPlayer.source.." ^0| ^2Name : ^5"..xPlayer.getName().." ^0 | ^2Group : ^5"..xPlayer.getGroup().." ^0 | ^2Identifier : ^5".. xPlayer.identifier .."^1]^0\n")
|
||||
end
|
||||
|
||||
@@ -19,68 +19,68 @@ AddEventHandler("esx:getSharedObject", function()
|
||||
end)
|
||||
|
||||
exports('getSharedObject', function()
|
||||
return ESX
|
||||
return ESX
|
||||
end)
|
||||
|
||||
if GetResourceState('ox_inventory') ~= 'missing' then
|
||||
Config.OxInventory = true
|
||||
Config.PlayerFunctionOverride = 'OxInventory'
|
||||
SetConvarReplicated('inventory:framework', 'esx')
|
||||
SetConvarReplicated('inventory:weight', Config.MaxWeight * 1000)
|
||||
Config.OxInventory = true
|
||||
Config.PlayerFunctionOverride = 'OxInventory'
|
||||
SetConvarReplicated('inventory:framework', 'esx')
|
||||
SetConvarReplicated('inventory:weight', Config.MaxWeight * 1000)
|
||||
end
|
||||
|
||||
local function StartDBSync()
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(10 * 60 * 1000)
|
||||
Core.SavePlayers()
|
||||
end
|
||||
end)
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(10 * 60 * 1000)
|
||||
Core.SavePlayers()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
MySQL.ready(function()
|
||||
Core.DatabaseConnected = true
|
||||
if not Config.OxInventory then
|
||||
local items = MySQL.query.await('SELECT * FROM items')
|
||||
for k, v in ipairs(items) do
|
||||
ESX.Items[v.name] = {label = v.label, weight = v.weight, rare = v.rare, canRemove = v.can_remove}
|
||||
end
|
||||
else
|
||||
TriggerEvent('__cfx_export_ox_inventory_Items', function(ref)
|
||||
if ref then
|
||||
ESX.Items = ref()
|
||||
end
|
||||
end)
|
||||
Core.DatabaseConnected = true
|
||||
if not Config.OxInventory then
|
||||
local items = MySQL.query.await('SELECT * FROM items')
|
||||
for k, v in ipairs(items) do
|
||||
ESX.Items[v.name] = {label = v.label, weight = v.weight, rare = v.rare, canRemove = v.can_remove}
|
||||
end
|
||||
else
|
||||
TriggerEvent('__cfx_export_ox_inventory_Items', function(ref)
|
||||
if ref then
|
||||
ESX.Items = ref()
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('ox_inventory:itemList', function(items)
|
||||
ESX.Items = items
|
||||
end)
|
||||
AddEventHandler('ox_inventory:itemList', function(items)
|
||||
ESX.Items = items
|
||||
end)
|
||||
|
||||
while not next(ESX.Items) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
while not next(ESX.Items) do
|
||||
Wait(0)
|
||||
end
|
||||
end
|
||||
|
||||
ESX.RefreshJobs()
|
||||
ESX.RefreshJobs()
|
||||
|
||||
print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
|
||||
|
||||
StartDBSync()
|
||||
if Config.EnablePaycheck then
|
||||
print(('[^2INFO^7] ESX ^5Legacy %s^0 initialized!'):format(GetResourceMetadata(GetCurrentResourceName(), "version", 0)))
|
||||
|
||||
StartDBSync()
|
||||
if Config.EnablePaycheck then
|
||||
StartPayCheck()
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterServerEvent('esx:clientLog')
|
||||
AddEventHandler('esx:clientLog', function(msg)
|
||||
if Config.EnableDebug then
|
||||
print(('[^2TRACE^7] %s^7'):format(msg))
|
||||
end
|
||||
if Config.EnableDebug then
|
||||
print(('[^2TRACE^7] %s^7'):format(msg))
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent("esx:ReturnVehicleType", function(Type, Request)
|
||||
if Core.ClientCallbacks[Request] then
|
||||
Core.ClientCallbacks[Request](Type)
|
||||
Core.ClientCallbacks[Request] = nil
|
||||
end
|
||||
if Core.ClientCallbacks[Request] then
|
||||
Core.ClientCallbacks[Request](Type)
|
||||
Core.ClientCallbacks[Request] = nil
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -1,251 +1,259 @@
|
||||
function ESX.Trace(msg)
|
||||
if Config.EnableDebug then
|
||||
print(('[^2TRACE^7] %s^7'):format(msg))
|
||||
end
|
||||
if Config.EnableDebug then
|
||||
print(('[^2TRACE^7] %s^7'):format(msg))
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.RegisterCommand(name, group, cb, allowConsole, suggestion)
|
||||
if type(name) == 'table' then
|
||||
for k, v in ipairs(name) do
|
||||
ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
|
||||
end
|
||||
if type(name) == 'table' then
|
||||
for k, v in ipairs(name) do
|
||||
ESX.RegisterCommand(v, group, cb, allowConsole, suggestion)
|
||||
end
|
||||
|
||||
return
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
if Core.RegisteredCommands[name] then
|
||||
print(('[^3WARNING^7] Command ^5"%s" ^7already registered, overriding command'):format(name))
|
||||
if Core.RegisteredCommands[name] then
|
||||
print(('[^3WARNING^7] Command ^5"%s" ^7already registered, overriding command'):format(name))
|
||||
|
||||
if Core.RegisteredCommands[name].suggestion then
|
||||
TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
|
||||
end
|
||||
end
|
||||
if Core.RegisteredCommands[name].suggestion then
|
||||
TriggerClientEvent('chat:removeSuggestion', -1, ('/%s'):format(name))
|
||||
end
|
||||
end
|
||||
|
||||
if suggestion then
|
||||
if not suggestion.arguments then
|
||||
suggestion.arguments = {}
|
||||
end
|
||||
if not suggestion.help then
|
||||
suggestion.help = ''
|
||||
end
|
||||
if suggestion then
|
||||
if not suggestion.arguments then
|
||||
suggestion.arguments = {}
|
||||
end
|
||||
if not suggestion.help then
|
||||
suggestion.help = ''
|
||||
end
|
||||
|
||||
TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
|
||||
end
|
||||
TriggerClientEvent('chat:addSuggestion', -1, ('/%s'):format(name), suggestion.help, suggestion.arguments)
|
||||
end
|
||||
|
||||
Core.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
|
||||
Core.RegisteredCommands[name] = {group = group, cb = cb, allowConsole = allowConsole, suggestion = suggestion}
|
||||
|
||||
RegisterCommand(name, function(playerId, args, rawCommand)
|
||||
local command = Core.RegisteredCommands[name]
|
||||
RegisterCommand(name, function(playerId, args, rawCommand)
|
||||
local command = Core.RegisteredCommands[name]
|
||||
|
||||
if not command.allowConsole and playerId == 0 then
|
||||
print(('[^3WARNING^7] ^5%s'):format(TranslateCap('commanderror_console')))
|
||||
else
|
||||
local xPlayer, error = ESX.Players[playerId], nil
|
||||
if not command.allowConsole and playerId == 0 then
|
||||
print(('[^3WARNING^7] ^5%s'):format(TranslateCap('commanderror_console')))
|
||||
else
|
||||
local xPlayer, error = ESX.Players[playerId], nil
|
||||
|
||||
if command.suggestion then
|
||||
if command.suggestion.validate then
|
||||
if #args ~= #command.suggestion.arguments then
|
||||
error = TranslateCap('commanderror_argumentmismatch', #args, #command.suggestion.arguments)
|
||||
end
|
||||
end
|
||||
if command.suggestion then
|
||||
if command.suggestion.validate then
|
||||
if #args ~= #command.suggestion.arguments then
|
||||
error = TranslateCap('commanderror_argumentmismatch', #args, #command.suggestion.arguments)
|
||||
end
|
||||
end
|
||||
|
||||
if not error and command.suggestion.arguments then
|
||||
local newArgs = {}
|
||||
if not error and command.suggestion.arguments then
|
||||
local newArgs = {}
|
||||
|
||||
for k, v in ipairs(command.suggestion.arguments) do
|
||||
if v.type then
|
||||
if v.type == 'number' then
|
||||
local newArg = tonumber(args[k])
|
||||
for k, v in ipairs(command.suggestion.arguments) do
|
||||
if v.type then
|
||||
if v.type == 'number' then
|
||||
local newArg = tonumber(args[k])
|
||||
|
||||
if newArg then
|
||||
newArgs[v.name] = newArg
|
||||
else
|
||||
error = TranslateCap('commanderror_argumentmismatch_number', k)
|
||||
end
|
||||
elseif v.type == 'player' or v.type == 'playerId' then
|
||||
local targetPlayer = tonumber(args[k])
|
||||
if newArg then
|
||||
newArgs[v.name] = newArg
|
||||
else
|
||||
error = TranslateCap('commanderror_argumentmismatch_number', k)
|
||||
end
|
||||
elseif v.type == 'player' or v.type == 'playerId' then
|
||||
local targetPlayer = tonumber(args[k])
|
||||
|
||||
if args[k] == 'me' then
|
||||
targetPlayer = playerId
|
||||
end
|
||||
if args[k] == 'me' then
|
||||
targetPlayer = playerId
|
||||
end
|
||||
|
||||
if targetPlayer then
|
||||
local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
|
||||
if targetPlayer then
|
||||
local xTargetPlayer = ESX.GetPlayerFromId(targetPlayer)
|
||||
|
||||
if xTargetPlayer then
|
||||
if v.type == 'player' then
|
||||
newArgs[v.name] = xTargetPlayer
|
||||
else
|
||||
newArgs[v.name] = targetPlayer
|
||||
end
|
||||
else
|
||||
error = TranslateCap('commanderror_invalidplayerid')
|
||||
end
|
||||
else
|
||||
error = TranslateCap('commanderror_argumentmismatch_number', k)
|
||||
end
|
||||
elseif v.type == 'string' then
|
||||
newArgs[v.name] = args[k]
|
||||
elseif v.type == 'item' then
|
||||
if ESX.Items[args[k]] then
|
||||
newArgs[v.name] = args[k]
|
||||
else
|
||||
error = TranslateCap('commanderror_invaliditem')
|
||||
end
|
||||
elseif v.type == 'weapon' then
|
||||
if ESX.GetWeapon(args[k]) then
|
||||
newArgs[v.name] = string.upper(args[k])
|
||||
else
|
||||
error = TranslateCap('commanderror_invalidweapon')
|
||||
end
|
||||
elseif v.type == 'any' then
|
||||
newArgs[v.name] = args[k]
|
||||
end
|
||||
end
|
||||
if xTargetPlayer then
|
||||
if v.type == 'player' then
|
||||
newArgs[v.name] = xTargetPlayer
|
||||
else
|
||||
newArgs[v.name] = targetPlayer
|
||||
end
|
||||
else
|
||||
error = TranslateCap('commanderror_invalidplayerid')
|
||||
end
|
||||
else
|
||||
error = TranslateCap('commanderror_argumentmismatch_number', k)
|
||||
end
|
||||
elseif v.type == 'string' then
|
||||
newArgs[v.name] = args[k]
|
||||
elseif v.type == 'item' then
|
||||
if ESX.Items[args[k]] then
|
||||
newArgs[v.name] = args[k]
|
||||
else
|
||||
error = TranslateCap('commanderror_invaliditem')
|
||||
end
|
||||
elseif v.type == 'weapon' then
|
||||
if ESX.GetWeapon(args[k]) then
|
||||
newArgs[v.name] = string.upper(args[k])
|
||||
else
|
||||
error = TranslateCap('commanderror_invalidweapon')
|
||||
end
|
||||
elseif v.type == 'any' then
|
||||
newArgs[v.name] = args[k]
|
||||
elseif v.type == 'merge' then
|
||||
local lenght = 0
|
||||
for i = 1, k-1 do
|
||||
lenght = lenght + string.len(args[i]) +1
|
||||
end
|
||||
local merge = table.concat(args, " ")
|
||||
|
||||
if not v.validate then
|
||||
error = nil
|
||||
end
|
||||
newArgs[v.name] = string.sub(merge, lenght)
|
||||
end
|
||||
end
|
||||
|
||||
if error then
|
||||
break
|
||||
end
|
||||
end
|
||||
if not v.validate then
|
||||
error = nil
|
||||
end
|
||||
|
||||
args = newArgs
|
||||
end
|
||||
end
|
||||
if error then
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if error then
|
||||
if playerId == 0 then
|
||||
print(('[^3WARNING^7] %s^7'):format(error))
|
||||
else
|
||||
xPlayer.showNotification(error)
|
||||
end
|
||||
else
|
||||
cb(xPlayer or false, args, function(msg)
|
||||
if playerId == 0 then
|
||||
print(('[^3WARNING^7] %s^7'):format(msg))
|
||||
else
|
||||
xPlayer.showNotification(msg)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
args = newArgs
|
||||
end
|
||||
end
|
||||
|
||||
if type(group) == 'table' then
|
||||
for k, v in ipairs(group) do
|
||||
ExecuteCommand(('add_ace group.%s command.%s allow'):format(v, name))
|
||||
end
|
||||
else
|
||||
ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
|
||||
end
|
||||
if error then
|
||||
if playerId == 0 then
|
||||
print(('[^3WARNING^7] %s^7'):format(error))
|
||||
else
|
||||
xPlayer.showNotification(error)
|
||||
end
|
||||
else
|
||||
cb(xPlayer or false, args, function(msg)
|
||||
if playerId == 0 then
|
||||
print(('[^3WARNING^7] %s^7'):format(msg))
|
||||
else
|
||||
xPlayer.showNotification(msg)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
if type(group) == 'table' then
|
||||
for k, v in ipairs(group) do
|
||||
ExecuteCommand(('add_ace group.%s command.%s allow'):format(v, name))
|
||||
end
|
||||
else
|
||||
ExecuteCommand(('add_ace group.%s command.%s allow'):format(group, name))
|
||||
end
|
||||
end
|
||||
|
||||
function Core.SavePlayer(xPlayer, cb)
|
||||
local parameters <const> = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
xPlayer.job.grade,
|
||||
xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)),
|
||||
json.encode(xPlayer.getLoadout(true)),
|
||||
json.encode(xPlayer.getMeta()),
|
||||
xPlayer.identifier
|
||||
}
|
||||
local parameters <const> = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
xPlayer.job.grade,
|
||||
xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)),
|
||||
json.encode(xPlayer.getLoadout(true)),
|
||||
json.encode(xPlayer.getMeta()),
|
||||
xPlayer.identifier
|
||||
}
|
||||
|
||||
MySQL.prepare(
|
||||
'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?',
|
||||
parameters,
|
||||
function(affectedRows)
|
||||
if affectedRows == 1 then
|
||||
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
|
||||
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
|
||||
end
|
||||
if cb then
|
||||
cb()
|
||||
end
|
||||
end
|
||||
)
|
||||
MySQL.prepare(
|
||||
'UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?',
|
||||
parameters,
|
||||
function(affectedRows)
|
||||
if affectedRows == 1 then
|
||||
print(('[^2INFO^7] Saved player ^5"%s^7"'):format(xPlayer.name))
|
||||
TriggerEvent('esx:playerSaved', xPlayer.playerId, xPlayer)
|
||||
end
|
||||
if cb then
|
||||
cb()
|
||||
end
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
function Core.SavePlayers(cb)
|
||||
local xPlayers <const> = ESX.Players
|
||||
if not next(xPlayers) then
|
||||
return
|
||||
end
|
||||
|
||||
local startTime <const> = os.time()
|
||||
local parameters = {}
|
||||
local xPlayers <const> = ESX.Players
|
||||
if not next(xPlayers) then
|
||||
return
|
||||
end
|
||||
|
||||
local startTime <const> = os.time()
|
||||
local parameters = {}
|
||||
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
parameters[#parameters + 1] = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
xPlayer.job.grade,
|
||||
xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)),
|
||||
json.encode(xPlayer.getLoadout(true)),
|
||||
json.encode(xPlayer.getMeta()),
|
||||
xPlayer.identifier
|
||||
}
|
||||
end
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
parameters[#parameters + 1] = {
|
||||
json.encode(xPlayer.getAccounts(true)),
|
||||
xPlayer.job.name,
|
||||
xPlayer.job.grade,
|
||||
xPlayer.group,
|
||||
json.encode(xPlayer.getCoords()),
|
||||
json.encode(xPlayer.getInventory(true)),
|
||||
json.encode(xPlayer.getLoadout(true)),
|
||||
json.encode(xPlayer.getMeta()),
|
||||
xPlayer.identifier
|
||||
}
|
||||
end
|
||||
|
||||
MySQL.prepare(
|
||||
"UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
|
||||
parameters,
|
||||
function(results)
|
||||
if not results then
|
||||
return
|
||||
end
|
||||
MySQL.prepare(
|
||||
"UPDATE `users` SET `accounts` = ?, `job` = ?, `job_grade` = ?, `group` = ?, `position` = ?, `inventory` = ?, `loadout` = ?, `metadata` = ? WHERE `identifier` = ?",
|
||||
parameters,
|
||||
function(results)
|
||||
if not results then
|
||||
return
|
||||
end
|
||||
|
||||
if type(cb) == 'function' then
|
||||
return cb()
|
||||
end
|
||||
|
||||
print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
|
||||
end
|
||||
)
|
||||
if type(cb) == 'function' then
|
||||
return cb()
|
||||
end
|
||||
|
||||
print(('[^2INFO^7] Saved ^5%s^7 %s over ^5%s^7 ms'):format(#parameters, #parameters > 1 and 'players' or 'player', ESX.Math.Round((os.time() - startTime) / 1000000, 2)))
|
||||
end
|
||||
)
|
||||
end
|
||||
|
||||
ESX.GetPlayers = GetPlayers
|
||||
|
||||
function ESX.GetExtendedPlayers(key, val)
|
||||
local xPlayers = {}
|
||||
for k, v in pairs(ESX.Players) do
|
||||
if key then
|
||||
if (key == 'job' and v.job.name == val) or v[key] == val then
|
||||
xPlayers[#xPlayers + 1] = v
|
||||
end
|
||||
else
|
||||
xPlayers[#xPlayers + 1] = v
|
||||
end
|
||||
end
|
||||
return xPlayers
|
||||
local xPlayers = {}
|
||||
for k, v in pairs(ESX.Players) do
|
||||
if key then
|
||||
if (key == 'job' and v.job.name == val) or v[key] == val then
|
||||
xPlayers[#xPlayers + 1] = v
|
||||
end
|
||||
else
|
||||
xPlayers[#xPlayers + 1] = v
|
||||
end
|
||||
end
|
||||
return xPlayers
|
||||
end
|
||||
|
||||
function ESX.GetPlayerFromId(source)
|
||||
return ESX.Players[tonumber(source)]
|
||||
return ESX.Players[tonumber(source)]
|
||||
end
|
||||
|
||||
function ESX.GetPlayerFromIdentifier(identifier)
|
||||
return Core.playersByIdentifier[identifier]
|
||||
return Core.playersByIdentifier[identifier]
|
||||
end
|
||||
|
||||
function ESX.GetIdentifier(playerId)
|
||||
local fxDk = GetConvarInt('sv_fxdkMode', 0)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
for k, v in ipairs(GetPlayerIdentifiers(playerId)) do
|
||||
if string.match(v, 'license:') then
|
||||
local identifier = string.gsub(v, 'license:', '')
|
||||
return identifier
|
||||
end
|
||||
end
|
||||
local fxDk = GetConvarInt('sv_fxdkMode', 0)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
for k, v in ipairs(GetPlayerIdentifiers(playerId)) do
|
||||
if string.match(v, 'license:') then
|
||||
local identifier = string.gsub(v, 'license:', '')
|
||||
return identifier
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---@param model string|number
|
||||
@@ -253,203 +261,234 @@ end
|
||||
---@param cb function
|
||||
|
||||
function ESX.GetVehicleType(model, player, cb)
|
||||
model = type(model) == 'string' and joaat(model) or model
|
||||
|
||||
if Core.vehicleTypesByModel[model] then
|
||||
return cb(Core.vehicleTypesByModel[model])
|
||||
end
|
||||
model = type(model) == 'string' and joaat(model) or model
|
||||
|
||||
if Core.vehicleTypesByModel[model] then
|
||||
return cb(Core.vehicleTypesByModel[model])
|
||||
end
|
||||
|
||||
ESX.TriggerClientCallback(player, "esx:GetVehicleType", function(vehicleType)
|
||||
Core.vehicleTypesByModel[model] = vehicleType
|
||||
cb(vehicleType)
|
||||
end, model)
|
||||
ESX.TriggerClientCallback(player, "esx:GetVehicleType", function(vehicleType)
|
||||
Core.vehicleTypesByModel[model] = vehicleType
|
||||
cb(vehicleType)
|
||||
end, model)
|
||||
end
|
||||
|
||||
function ESX.DiscordLog(name, title, color, message)
|
||||
|
||||
local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
|
||||
local embedData = {{
|
||||
['title'] = title,
|
||||
['color'] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
|
||||
['footer'] = {
|
||||
['text'] = "| ESX Logs | " .. os.date(),
|
||||
['icon_url'] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png"
|
||||
},
|
||||
['description'] = message,
|
||||
['author'] = {
|
||||
['name'] = "ESX Framework",
|
||||
['icon_url'] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless"
|
||||
}
|
||||
}}
|
||||
PerformHttpRequest(webHook, nil, 'POST', json.encode({
|
||||
username = 'Logs',
|
||||
embeds = embedData
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
|
||||
local embedData = {{
|
||||
['title'] = title,
|
||||
['color'] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
|
||||
['footer'] = {
|
||||
['text'] = "| ESX Logs | " .. os.date(),
|
||||
['icon_url'] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png"
|
||||
},
|
||||
['description'] = message,
|
||||
['author'] = {
|
||||
['name'] = "ESX Framework",
|
||||
['icon_url'] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless"
|
||||
}
|
||||
}}
|
||||
PerformHttpRequest(webHook, nil, 'POST', json.encode({
|
||||
username = 'Logs',
|
||||
embeds = embedData
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
function ESX.DiscordLogFields(name, title, color, fields)
|
||||
local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
|
||||
local embedData = {{
|
||||
['title'] = title,
|
||||
['color'] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
|
||||
['footer'] = {
|
||||
['text'] = "| ESX Logs | " .. os.date(),
|
||||
['icon_url'] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png"
|
||||
},
|
||||
['fields'] = fields,
|
||||
['description'] = "",
|
||||
['author'] = {
|
||||
['name'] = "ESX Framework",
|
||||
['icon_url'] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless"
|
||||
}
|
||||
}}
|
||||
PerformHttpRequest(webHook, nil, 'POST', json.encode({
|
||||
username = 'Logs',
|
||||
embeds = embedData
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
local webHook = Config.DiscordLogs.Webhooks[name] or Config.DiscordLogs.Webhooks.default
|
||||
local embedData = {{
|
||||
['title'] = title,
|
||||
['color'] = Config.DiscordLogs.Colors[color] or Config.DiscordLogs.Colors.default,
|
||||
['footer'] = {
|
||||
['text'] = "| ESX Logs | " .. os.date(),
|
||||
['icon_url'] = "https://cdn.discordapp.com/attachments/944789399852417096/1020099828266586193/blanc-800x800.png"
|
||||
},
|
||||
['fields'] = fields,
|
||||
['description'] = "",
|
||||
['author'] = {
|
||||
['name'] = "ESX Framework",
|
||||
['icon_url'] = "https://cdn.discordapp.com/emojis/939245183621558362.webp?size=128&quality=lossless"
|
||||
}
|
||||
}}
|
||||
PerformHttpRequest(webHook, nil, 'POST', json.encode({
|
||||
username = 'Logs',
|
||||
embeds = embedData
|
||||
}), {
|
||||
['Content-Type'] = 'application/json'
|
||||
})
|
||||
end
|
||||
|
||||
--- Create Job at Runtime
|
||||
--- @param name string
|
||||
--- @param label string
|
||||
--- @param grades table
|
||||
function ESX.CreateJob(name, label, grades)
|
||||
if not name then
|
||||
return print('[^3WARNING^7] missing argument `name(string)` while creating a job')
|
||||
end
|
||||
|
||||
if not label then
|
||||
return print('[^3WARNING^7] missing argument `label(string)` while creating a job')
|
||||
end
|
||||
|
||||
if not grades or not next(grades) then
|
||||
return print('[^3WARNING^7] missing argument `grades(table)` while creating a job!')
|
||||
end
|
||||
|
||||
local parameters = {}
|
||||
local job = {name = name, label = label, grades = {}}
|
||||
|
||||
for k,v in pairs(grades) do
|
||||
job.grades[tostring(v.grade)] = {job_name = name, grade = v.grade, name = v.name, label = v.label, salary = v.salary, skin_male = {}, skin_female = {}}
|
||||
parameters[#parameters + 1] = { name, v.grade, v.name, v.label, v.salary}
|
||||
end
|
||||
|
||||
MySQL.insert('INSERT IGNORE INTO jobs (name, label) VALUES (?, ?)', {name, label})
|
||||
MySQL.prepare('INSERT INTO job_grades (job_name, grade, name, label, salary) VALUES (?, ?, ?, ?, ?)', parameters)
|
||||
|
||||
ESX.Jobs[name] = job
|
||||
end
|
||||
|
||||
function ESX.RefreshJobs()
|
||||
local Jobs = {}
|
||||
local jobs = MySQL.query.await('SELECT * FROM jobs')
|
||||
local Jobs = {}
|
||||
local jobs = MySQL.query.await('SELECT * FROM jobs')
|
||||
|
||||
for _, v in ipairs(jobs) do
|
||||
Jobs[v.name] = v
|
||||
Jobs[v.name].grades = {}
|
||||
end
|
||||
for _, v in ipairs(jobs) do
|
||||
Jobs[v.name] = v
|
||||
Jobs[v.name].grades = {}
|
||||
end
|
||||
|
||||
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
|
||||
local jobGrades = MySQL.query.await('SELECT * FROM job_grades')
|
||||
|
||||
for _, v in ipairs(jobGrades) do
|
||||
if Jobs[v.job_name] then
|
||||
Jobs[v.job_name].grades[tostring(v.grade)] = v
|
||||
else
|
||||
print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
|
||||
end
|
||||
end
|
||||
for _, v in ipairs(jobGrades) do
|
||||
if Jobs[v.job_name] then
|
||||
Jobs[v.job_name].grades[tostring(v.grade)] = v
|
||||
else
|
||||
print(('[^3WARNING^7] Ignoring job grades for ^5"%s"^0 due to missing job'):format(v.job_name))
|
||||
end
|
||||
end
|
||||
|
||||
for _, v in pairs(Jobs) do
|
||||
if ESX.Table.SizeOf(v.grades) == 0 then
|
||||
Jobs[v.name] = nil
|
||||
print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
|
||||
end
|
||||
end
|
||||
for _, v in pairs(Jobs) do
|
||||
if ESX.Table.SizeOf(v.grades) == 0 then
|
||||
Jobs[v.name] = nil
|
||||
print(('[^3WARNING^7] Ignoring job ^5"%s"^0 due to no job grades found'):format(v.name))
|
||||
end
|
||||
end
|
||||
|
||||
if not Jobs then
|
||||
-- Fallback data, if no jobs exist
|
||||
ESX.Jobs['unemployed'] = {label = 'Unemployed',
|
||||
grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
|
||||
else
|
||||
ESX.Jobs = Jobs
|
||||
end
|
||||
if not Jobs then
|
||||
-- Fallback data, if no jobs exist
|
||||
ESX.Jobs['unemployed'] = {label = 'Unemployed',
|
||||
grades = {['0'] = {grade = 0, label = 'Unemployed', salary = 200, skin_male = {}, skin_female = {}}}}
|
||||
else
|
||||
ESX.Jobs = Jobs
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.RegisterUsableItem(item, cb)
|
||||
Core.UsableItemsCallbacks[item] = cb
|
||||
Core.UsableItemsCallbacks[item] = cb
|
||||
end
|
||||
|
||||
function ESX.UseItem(source, item, ...)
|
||||
if ESX.Items[item] then
|
||||
local itemCallback = Core.UsableItemsCallbacks[item]
|
||||
if ESX.Items[item] then
|
||||
local itemCallback = Core.UsableItemsCallbacks[item]
|
||||
|
||||
if itemCallback then
|
||||
local success, result = pcall(itemCallback, source, item, ...)
|
||||
if itemCallback then
|
||||
local success, result = pcall(itemCallback, source, item, ...)
|
||||
|
||||
if not success then
|
||||
return result and print(result) or
|
||||
print(('[^3WARNING^7] An error occured when using item ^5"%s"^7! This was not caused by ESX.'):format(item))
|
||||
end
|
||||
end
|
||||
else
|
||||
print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(item))
|
||||
end
|
||||
if not success then
|
||||
return result and print(result) or
|
||||
print(('[^3WARNING^7] An error occured when using item ^5"%s"^7! This was not caused by ESX.'):format(item))
|
||||
end
|
||||
end
|
||||
else
|
||||
print(('[^3WARNING^7] Item ^5"%s"^7 was used but does not exist!'):format(item))
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.RegisterPlayerFunctionOverrides(index, overrides)
|
||||
Core.PlayerFunctionOverrides[index] = overrides
|
||||
Core.PlayerFunctionOverrides[index] = overrides
|
||||
end
|
||||
|
||||
function ESX.SetPlayerFunctionOverride(index)
|
||||
if not index or not Core.PlayerFunctionOverrides[index] then
|
||||
return print('[^3WARNING^7] No valid index provided.')
|
||||
end
|
||||
if not index or not Core.PlayerFunctionOverrides[index] then
|
||||
return print('[^3WARNING^7] No valid index provided.')
|
||||
end
|
||||
|
||||
Config.PlayerFunctionOverride = index
|
||||
Config.PlayerFunctionOverride = index
|
||||
end
|
||||
|
||||
function ESX.GetItemLabel(item)
|
||||
if Config.OxInventory then
|
||||
item = exports.ox_inventory:Items(item)
|
||||
if item then
|
||||
return item.label
|
||||
end
|
||||
end
|
||||
if Config.OxInventory then
|
||||
item = exports.ox_inventory:Items(item)
|
||||
if item then
|
||||
return item.label
|
||||
end
|
||||
end
|
||||
|
||||
if ESX.Items[item] then
|
||||
return ESX.Items[item].label
|
||||
else
|
||||
print('[^3WARNING^7] Attemting to get invalid Item -> ^5' .. item .. "^7")
|
||||
end
|
||||
if ESX.Items[item] then
|
||||
return ESX.Items[item].label
|
||||
else
|
||||
print('[^3WARNING^7] Attemting to get invalid Item -> ^5' .. item .. "^7")
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.GetJobs()
|
||||
return ESX.Jobs
|
||||
return ESX.Jobs
|
||||
end
|
||||
|
||||
function ESX.GetUsableItems()
|
||||
local Usables = {}
|
||||
for k in pairs(Core.UsableItemsCallbacks) do
|
||||
Usables[k] = true
|
||||
end
|
||||
return Usables
|
||||
local Usables = {}
|
||||
for k in pairs(Core.UsableItemsCallbacks) do
|
||||
Usables[k] = true
|
||||
end
|
||||
return Usables
|
||||
end
|
||||
|
||||
if not Config.OxInventory then
|
||||
function ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
|
||||
local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
|
||||
local xPlayer = ESX.Players[playerId]
|
||||
local coords = xPlayer.getCoords()
|
||||
function ESX.CreatePickup(type, name, count, label, playerId, components, tintIndex)
|
||||
local pickupId = (Core.PickupId == 65635 and 0 or Core.PickupId + 1)
|
||||
local xPlayer = ESX.Players[playerId]
|
||||
local coords = xPlayer.getCoords()
|
||||
|
||||
Core.Pickups[pickupId] = {type = type, name = name, count = count, label = label, coords = coords}
|
||||
Core.Pickups[pickupId] = {type = type, name = name, count = count, label = label, coords = coords}
|
||||
|
||||
if type == 'item_weapon' then
|
||||
Core.Pickups[pickupId].components = components
|
||||
Core.Pickups[pickupId].tintIndex = tintIndex
|
||||
end
|
||||
if type == 'item_weapon' then
|
||||
Core.Pickups[pickupId].components = components
|
||||
Core.Pickups[pickupId].tintIndex = tintIndex
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, type, name, components, tintIndex)
|
||||
Core.PickupId = pickupId
|
||||
end
|
||||
TriggerClientEvent('esx:createPickup', -1, pickupId, label, coords, type, name, components, tintIndex)
|
||||
Core.PickupId = pickupId
|
||||
end
|
||||
end
|
||||
|
||||
function ESX.DoesJobExist(job, grade)
|
||||
grade = tostring(grade)
|
||||
grade = tostring(grade)
|
||||
|
||||
if job and grade then
|
||||
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
if job and grade then
|
||||
if ESX.Jobs[job] and ESX.Jobs[job].grades[grade] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
return false
|
||||
end
|
||||
|
||||
function Core.IsPlayerAdmin(playerId)
|
||||
if (IsPlayerAceAllowed(playerId, 'command') or GetConvar('sv_lan', '') == 'true') and true or false then
|
||||
return true
|
||||
end
|
||||
if (IsPlayerAceAllowed(playerId, 'command') or GetConvar('sv_lan', '') == 'true') and true or false then
|
||||
return true
|
||||
end
|
||||
|
||||
local xPlayer = ESX.Players[playerId]
|
||||
local xPlayer = ESX.Players[playerId]
|
||||
|
||||
if xPlayer then
|
||||
if xPlayer.group == 'admin' then
|
||||
return true
|
||||
end
|
||||
end
|
||||
if xPlayer then
|
||||
if Config.AdminGroups[xPlayer.group] then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
return false
|
||||
end
|
||||
|
||||
+544
-516
File diff suppressed because it is too large
Load Diff
@@ -6,19 +6,19 @@ local RequestId = 0
|
||||
---@param eventName string
|
||||
---@param callback function
|
||||
ESX.RegisterServerCallback = function(eventName, callback)
|
||||
serverCallbacks[eventName] = callback
|
||||
serverCallbacks[eventName] = callback
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:triggerServerCallback', function(eventName, requestId, invoker, ...)
|
||||
if not serverCallbacks[eventName] then
|
||||
return print(('[^1ERROR^7] Server Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
|
||||
end
|
||||
if not serverCallbacks[eventName] then
|
||||
return print(('[^1ERROR^7] Server Callback not registered, name: ^5%s^7, invoker resource: ^5%s^7'):format(eventName, invoker))
|
||||
end
|
||||
|
||||
local source = source
|
||||
local source = source
|
||||
|
||||
serverCallbacks[eventName](source, function(...)
|
||||
TriggerClientEvent('esx:serverCallback', source, requestId, invoker, ...)
|
||||
end, ...)
|
||||
serverCallbacks[eventName](source, function(...)
|
||||
TriggerClientEvent('esx:serverCallback', source, requestId, invoker, ...)
|
||||
end, ...)
|
||||
end)
|
||||
|
||||
---@param player number playerId
|
||||
@@ -26,18 +26,18 @@ end)
|
||||
---@param callback function
|
||||
---@param ... any
|
||||
ESX.TriggerClientCallback = function(player, eventName, callback, ...)
|
||||
clientRequests[RequestId] = callback
|
||||
clientRequests[RequestId] = callback
|
||||
|
||||
TriggerClientEvent('esx:triggerClientCallback', player, eventName, RequestId, GetInvokingResource() or "unknown", ...)
|
||||
TriggerClientEvent('esx:triggerClientCallback', player, eventName, RequestId, GetInvokingResource() or "unknown", ...)
|
||||
|
||||
RequestId = RequestId + 1
|
||||
RequestId = RequestId + 1
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx:clientCallback', function(requestId, invoker, ...)
|
||||
if not clientRequests[requestId] then
|
||||
return print(('[^1ERROR^7] Client Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
|
||||
end
|
||||
if not clientRequests[requestId] then
|
||||
return print(('[^1ERROR^7] Client Callback with requestId ^5%s^7 Was Called by ^5%s^7 but does not exist.'):format(requestId, invoker))
|
||||
end
|
||||
|
||||
clientRequests[requestId](...)
|
||||
clientRequests[requestId] = nil
|
||||
end)
|
||||
clientRequests[requestId](...)
|
||||
clientRequests[requestId] = nil
|
||||
end)
|
||||
|
||||
@@ -1,32 +1,32 @@
|
||||
local npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
|
||||
|
||||
AddEventHandler('onServerResourceStart', function(resource)
|
||||
if resource ~= 'npwd' then
|
||||
return
|
||||
end
|
||||
if resource ~= 'npwd' then
|
||||
return
|
||||
end
|
||||
|
||||
npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
|
||||
npwd = GetResourceState('npwd'):find('start') and exports.npwd or nil
|
||||
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
npwd:newPlayer({
|
||||
source = xPlayer.source,
|
||||
identifier = xPlayer.identifier,
|
||||
firstname = xPlayer.get('firstName'),
|
||||
lastname = xPlayer.get('lastName')
|
||||
})
|
||||
end
|
||||
for _, xPlayer in pairs(ESX.Players) do
|
||||
npwd:newPlayer({
|
||||
source = xPlayer.source,
|
||||
identifier = xPlayer.identifier,
|
||||
firstname = xPlayer.get('firstName'),
|
||||
lastname = xPlayer.get('lastName')
|
||||
})
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('onServerResourceStop', function(resource)
|
||||
if resource == 'npwd' then
|
||||
npwd = nil
|
||||
end
|
||||
if resource == 'npwd' then
|
||||
npwd = nil
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
|
||||
if not xPlayer then
|
||||
xPlayer = ESX.GetPlayerFromId(playerId)
|
||||
@@ -41,9 +41,9 @@ AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:playerLogout', function(playerId)
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
if not npwd then
|
||||
return
|
||||
end
|
||||
|
||||
npwd:unloadPlayer(playerId)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -26,7 +26,7 @@ local function getNearbyPlayers(source, closest, distance, ignore)
|
||||
if not closest then
|
||||
local dist = #(source - coords)
|
||||
if dist <= distance then
|
||||
count += 1
|
||||
count = count + 1
|
||||
result[count] = {id = xPlayer.source, ped = NetworkGetNetworkIdFromEntity(entity), coords = coords, dist = dist}
|
||||
end
|
||||
else
|
||||
@@ -76,7 +76,7 @@ function ESX.OneSync.SpawnVehicle(model, coords, heading, properties, cb)
|
||||
local networkId = NetworkGetNetworkIdFromEntity(createdVehicle)
|
||||
Entity(createdVehicle).state:set('VehicleProperties', vehicleProperties, true)
|
||||
cb(networkId)
|
||||
else
|
||||
else
|
||||
print(('[^1ERROR^7] Tried to spawn invalid vehicle - ^5%s^7!'):format(model))
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
function StartPayCheck()
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(Config.PaycheckInterval)
|
||||
|
||||
CreateThread(function()
|
||||
while true do
|
||||
Wait(Config.PaycheckInterval)
|
||||
for player, xPlayer in pairs(ESX.Players) do
|
||||
local jobLabel = xPlayer.job.label
|
||||
local job = xPlayer.job.grade_name
|
||||
local salary = xPlayer.job.grade_salary
|
||||
|
||||
@@ -12,6 +12,13 @@ function StartPayCheck()
|
||||
xPlayer.addAccountMoney('bank', salary, "Welfare Check")
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_help', salary),
|
||||
'CHAR_BANK_MAZE', 9)
|
||||
if Config.LogPaycheck then
|
||||
ESX.DiscordLogFields("Paycheck", "Paycheck - Unemployment Benefits", "green", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Amount", value = salary, inline = true}
|
||||
})
|
||||
end
|
||||
elseif Config.EnableSocietyPayouts then -- possibly a society
|
||||
TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society)
|
||||
if society ~= nil then -- verified society
|
||||
@@ -19,6 +26,13 @@ function StartPayCheck()
|
||||
if account.money >= salary then -- does the society money to pay its employees?
|
||||
xPlayer.addAccountMoney('bank', salary, "Paycheck")
|
||||
account.removeMoney(salary)
|
||||
if Config.LogPaycheck then
|
||||
ESX.DiscordLogFields("Paycheck", "Paycheck - "..jobLabel, "green", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Amount", value = salary, inline = true}
|
||||
})
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'),
|
||||
TranslateCap('received_salary', salary), 'CHAR_BANK_MAZE', 9)
|
||||
@@ -28,12 +42,26 @@ function StartPayCheck()
|
||||
end)
|
||||
else -- not a society
|
||||
xPlayer.addAccountMoney('bank', salary, "Paycheck")
|
||||
if Config.LogPaycheck then
|
||||
ESX.DiscordLogFields("Paycheck", "Paycheck - "..jobLabel, "green", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Amount", value = salary, inline = true}
|
||||
})
|
||||
end
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
|
||||
'CHAR_BANK_MAZE', 9)
|
||||
end
|
||||
end)
|
||||
else -- generic job
|
||||
xPlayer.addAccountMoney('bank', salary, "Paycheck")
|
||||
if Config.LogPaycheck then
|
||||
ESX.DiscordLogFields("Paycheck", "Paycheck - Generic", "green", {
|
||||
{name = "Player", value = xPlayer.name, inline = true},
|
||||
{name = "ID", value = xPlayer.source, inline = true},
|
||||
{name = "Amount", value = salary, inline = true}
|
||||
})
|
||||
end
|
||||
TriggerClientEvent('esx:showAdvancedNotification', player, TranslateCap('bank'), TranslateCap('received_paycheck'), TranslateCap('received_salary', salary),
|
||||
'CHAR_BANK_MAZE', 9)
|
||||
end
|
||||
|
||||
@@ -269,7 +269,7 @@
|
||||
}
|
||||
|
||||
if (ele.input) {
|
||||
if (ele.inputType == "radio") {
|
||||
if (ele.inputType === "radio") {
|
||||
for (let j = 0; j < ele.inputValues.length; j++) {
|
||||
let v = ele.inputValues[j];
|
||||
let container = CreateElement("label", "container", div);
|
||||
@@ -279,7 +279,7 @@
|
||||
input.type = "radio";
|
||||
input.name = i + 1;
|
||||
input.checked =
|
||||
(ele.inputValue || ele.inputPlaceholder || -1) == v.value;
|
||||
(ele.inputValue || ele.inputPlaceholder || -1) === v.value;
|
||||
|
||||
let span = CreateElement("SPAN", "checkmark", container);
|
||||
|
||||
@@ -390,8 +390,8 @@
|
||||
});
|
||||
|
||||
window.addEventListener("keydown", (e) => {
|
||||
if (e.key == "Escape" || e.key == "Backspace") {
|
||||
if (e.target.tagName.toLowerCase() == "input") {
|
||||
if (e.key === "Escape" || e.key === "Backspace") {
|
||||
if (e.target.tagName.toLowerCase() === "input") {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -87,7 +87,7 @@ end)
|
||||
RegisterNUICallback("selected",function(data,cb)
|
||||
if not activeMenu
|
||||
or not activeMenu.onSelect
|
||||
or not data.index
|
||||
or not data.index
|
||||
then
|
||||
return
|
||||
end
|
||||
@@ -96,7 +96,7 @@ RegisterNUICallback("selected",function(data,cb)
|
||||
local ele = activeMenu.eles[index]
|
||||
|
||||
if not ele
|
||||
or ele.input
|
||||
or ele.input
|
||||
then
|
||||
return
|
||||
end
|
||||
@@ -107,7 +107,7 @@ end)
|
||||
|
||||
RegisterNUICallback("changed",function(data,cb)
|
||||
if not activeMenu
|
||||
or not data.index
|
||||
or not data.index
|
||||
or not data.value
|
||||
then
|
||||
return
|
||||
@@ -117,7 +117,7 @@ RegisterNUICallback("changed",function(data,cb)
|
||||
local ele = activeMenu.eles[index]
|
||||
|
||||
if not ele
|
||||
or not ele.input
|
||||
or not ele.input
|
||||
then
|
||||
return
|
||||
end
|
||||
@@ -144,7 +144,7 @@ end)
|
||||
|
||||
local function focusPreview()
|
||||
if not activeMenu
|
||||
or not activeMenu.onSelect
|
||||
or not activeMenu.onSelect
|
||||
then
|
||||
return
|
||||
end
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
function TriggeredKey(e) {
|
||||
var keycode;
|
||||
if (window.event) keycode = window.event.keyCode;
|
||||
if (window.event.keyCode == 13 || window.event.keyCode == 27)
|
||||
if (window.event.keyCode === 13 || window.event.keyCode === 27)
|
||||
return false;
|
||||
}
|
||||
</script>
|
||||
|
||||
@@ -1,39 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['show_active_character'] = 'Zeige aktiven Charakter',
|
||||
['active_character'] = 'Aktiver Charackter: %s',
|
||||
['error_active_character'] = "Wir konnten deinen Namen nicht auslesen. Bitte kontaktiere einen Admin.",
|
||||
['delete_character'] = 'Lösche deinen Charackter und erstelle einen neuen',
|
||||
['deleted_character'] = 'Dein Charakter wurde gelöscht.',
|
||||
['error_delete_character'] = "Wir konnten deinen Charakter nicht löschen. Bitte kontaktiere einen Admin.",
|
||||
['thank_you_for_registering'] = "Danke fürs Registrieren. Viel Spaß.",
|
||||
['registration_error'] = "Es gab einen Fehler während der Registration. Bitte kontaktiere einen Admin.",
|
||||
['debug_xPlayer_get_first_name'] = "Gibt deinen Vornamen zurück",
|
||||
['debug_xPlayer_get_last_name'] = "Gibt deinen Nachnamen zurück",
|
||||
['debug_xPlayer_get_full_name'] = "Gibt deinen vollen Namen zurück",
|
||||
['debug_xPlayer_get_sex'] = "Gibt dein Geschlecht zurück",
|
||||
['debug_xPlayer_get_dob'] = "Gibt deinen Geburtstag zurück",
|
||||
['debug_xPlayer_get_height'] = "Gibt deine Größe zurück",
|
||||
['error_debug_xPlayer_get_first_name'] = "Ein Fehler entstand dabei, deinen Vornamen auszulesen.",
|
||||
['error_debug_xPlayer_get_last_name'] = "Ein Fehler entstand dabei, deinen Nachnamen auszulesen.",
|
||||
['error_debug_xPlayer_get_full_name'] = "Ein Fehler entstand dabei, deinen vollen Namen auszulesen.",
|
||||
['error_debug_xPlayer_get_sex'] = "Ein Fehler entstand dabei, dein Geschlecht auszulesen.",
|
||||
['error_debug_xPlayer_get_dob'] = "Ein Fehler entstand dabei, dein Geburtsdatum auszulesen.",
|
||||
['error_debug_xPlayer_get_height'] = "Ein Fehler entstand dabei, deine Größe auszulesen.",
|
||||
['return_debug_xPlayer_get_first_name'] = "Vornmame: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Nachname: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Voller Name: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Geschlecht: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Geburtsdatum: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Höhe: %s Meter",
|
||||
['data_incorrect'] = 'Daten sind fehlerhaft. Versuche es erneut.',
|
||||
['invalid_format'] = 'Daten falsch formatiert. Versuche es erneut.',
|
||||
['no_identifier'] = 'Es gab einen Fehler beim Laden deines Charackters!\nFehler Code: identifier-missing\n\nDie Ursache des Fehlers ist nicht bekannt, dein Identifier konnte nicht gefunden werden. Bitte versuche es später erneut oder kontaktiere einen Admin.',
|
||||
['missing_identity'] = 'Es gab einen Fehler beim Laden deines Charackters!\nError code: identity-missing\n\nEs scheint, keine Identität zu geben. Bitte versuche, erneut zu verbinden.',
|
||||
['deleted_identity'] = 'Dein Charakter wurde gelöscht. Bitte logge neu ein, um einen neuen zu erstellen.',
|
||||
['invalid_firstname_format'] = 'Ungültiges Format (Vorname): Bitte überprüfe deine Eingabe',
|
||||
['invalid_lastname_format'] = 'Ungültiges Format (Nachname): Bitte überprüfe deine Eingabe',
|
||||
['invalid_dob_format'] = 'Ungültiges Format (Geburtsdatum): Bitte überprüfe deine Eingabe',
|
||||
['invalid_sex_format'] = 'Ungültiges Format (Geschlecht): Bitte überprüfe deine Eingabe',
|
||||
['invalid_height_format'] = 'Ungültiges Format (Größe): Bitte überprüfe deine Eingabe.'
|
||||
}
|
||||
|
||||
@@ -1,38 +1,38 @@
|
||||
Locales['es'] = {
|
||||
['show_active_character'] = 'Mostrar personaje activo',
|
||||
['active_character'] = 'Personaje activo: %s',
|
||||
['error_active_character'] = "Se produjo un error al recuperar tu nombre. Por favor contacta con un administrador",
|
||||
['delete_character'] = 'Elimina tu personaje y crea uno nuevo',
|
||||
['deleted_character'] = 'Tu personaje ha sido eliminado',
|
||||
['error_delete_character'] = "Se produjo un error al eliminar tu personaje. Por favor contacta con un administrador",
|
||||
['thank_you_for_registering'] = "Gracias por registrarte. Que te diviertas",
|
||||
['debug_xPlayer_get_first_name'] = "Devuelve tu nombre",
|
||||
['debug_xPlayer_get_last_name'] = "Devuelve tu apellido",
|
||||
['debug_xPlayer_get_full_name'] = "Devuelve tu nombre completo",
|
||||
['debug_xPlayer_get_sex'] = "Devuelve tu sexo",
|
||||
['debug_xPlayer_get_dob'] = "Devuelve tu fecha de nacimiento",
|
||||
['debug_xPlayer_get_height'] = "Devuelve tu altura",
|
||||
['error_debug_xPlayer_get_first_name'] = "Se produjo un error al recuperar tu nombre",
|
||||
['error_debug_xPlayer_get_last_name'] = "Se produjo un error al recuperar tu apellido",
|
||||
['error_debug_xPlayer_get_full_name'] = "Se produjo un error al recuperar tu nombre completo",
|
||||
['error_debug_xPlayer_get_sex'] = "Se produjo un error al recuperar tu sexo",
|
||||
['error_debug_xPlayer_get_dob'] = "Se produjo un error al recuperar tu fecha de nacimiento",
|
||||
['error_debug_xPlayer_get_height'] = "Se produjo un error al recuperar tu altura",
|
||||
['return_debug_xPlayer_get_first_name'] = "Nombre: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Apellido: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Nombre completo: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Sexo: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Fecha de nacimiento: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Altura: %s centímetros",
|
||||
['data_incorrect'] = 'Datos introducidos de forma incorrecta. Inténtalo de nuevo',
|
||||
['invalid_format'] = 'Datos con formato incorrecto. Inténtalo de nuevo',
|
||||
['no_identifier'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identifier-missing\n\nSe desconoce la causa de este error, no se pudo encontrar su identificador. Regrese más tarde o informe este problema al equipo de administración del servidor',
|
||||
['missing_identity'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identity-missing\n\nParece que falta su identidad, intente conectarse nuevamente',
|
||||
['deleted_identity'] = 'Tu personaje ha sido borrado. Vuelva a iniciar sesión para crear un nuevo personaje',
|
||||
['already_registered'] = 'Ya estás registrado.',
|
||||
['invalid_firstname_format'] = 'Formato Inválido (Nombre): Inténtalo de nuevo.',
|
||||
['invalid_lastname_format'] = 'Formato Inválido (Apellido): Inténtalo de nuevo.',
|
||||
['invalid_dob_format'] = 'Formato Inválido (Fec. Nac.): Inténtalo de nuevo.',
|
||||
['invalid_sex_format'] = 'Formato Inválido (Sexo): Inténtalo de nuevo.',
|
||||
['invalid_height_format'] = 'Formato Inválido (Altura): Inténtalo de nuevo.'
|
||||
['show_active_character'] = 'Mostrar personaje actual',
|
||||
['active_character'] = 'Personaje actual: %s',
|
||||
['error_active_character'] = "Se produjo un error al recuperar tu nombre. Por favor contacta con un administrador",
|
||||
['delete_character'] = 'Elimina tu personaje y crea uno nuevo',
|
||||
['deleted_character'] = 'Tu personaje ha sido eliminado',
|
||||
['error_delete_character'] = "Se produjo un error al eliminar tu personaje. Por favor contacta con un administrador",
|
||||
['thank_you_for_registering'] = "Gracias por registrarte. Bienvenido a la ciudad",
|
||||
['debug_xPlayer_get_first_name'] = "Devuelve tu nombre",
|
||||
['debug_xPlayer_get_last_name'] = "Devuelve tu apellido",
|
||||
['debug_xPlayer_get_full_name'] = "Devuelve tu nombre completo",
|
||||
['debug_xPlayer_get_sex'] = "Devuelve tu sexo",
|
||||
['debug_xPlayer_get_dob'] = "Devuelve tu fecha de nacimiento",
|
||||
['debug_xPlayer_get_height'] = "Devuelve tu altura",
|
||||
['error_debug_xPlayer_get_first_name'] = "Se produjo un error al recuperar tu nombre",
|
||||
['error_debug_xPlayer_get_last_name'] = "Se produjo un error al recuperar tu apellido",
|
||||
['error_debug_xPlayer_get_full_name'] = "Se produjo un error al recuperar tu nombre completo",
|
||||
['error_debug_xPlayer_get_sex'] = "Se produjo un error al recuperar tu sexo",
|
||||
['error_debug_xPlayer_get_dob'] = "Se produjo un error al recuperar tu fecha de nacimiento",
|
||||
['error_debug_xPlayer_get_height'] = "Se produjo un error al recuperar tu altura",
|
||||
['return_debug_xPlayer_get_first_name'] = "Nombre: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Apellido: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Nombre completo: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Sexo: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Fecha de nacimiento: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Altura: %s centímetros",
|
||||
['data_incorrect'] = 'Datos introducidos de forma incorrecta. Inténtalo de nuevo',
|
||||
['invalid_format'] = 'Datos con formato incorrecto. Inténtalo de nuevo',
|
||||
['no_identifier'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identifier-missing\n\nSe desconoce la causa de este error, no se pudo encontrar su identificador. Intentalo más tarde o informa de este problema al equipo administrativo del servidor',
|
||||
['missing_identity'] = '¡Se ha producido un error al cargar tu personaje!\nCódigo de error: identity-missing\n\nParece que falta su identidad, intenta conectarte nuevamente',
|
||||
['deleted_identity'] = 'Tu personaje ha sido borrado. Vuelva a iniciar sesión para crear un nuevo personaje',
|
||||
['already_registered'] = 'Ya estás registrado.',
|
||||
['invalid_firstname_format'] = 'Formato Inválido (Nombre): Inténtalo de nuevo.',
|
||||
['invalid_lastname_format'] = 'Formato Inválido (Apellido): Inténtalo de nuevo.',
|
||||
['invalid_dob_format'] = 'Formato Inválido (Fec. Nac.): Inténtalo de nuevo.',
|
||||
['invalid_sex_format'] = 'Formato Inválido (Sexo): Inténtalo de nuevo.',
|
||||
['invalid_height_format'] = 'Formato Inválido (Altura): Inténtalo de nuevo.'
|
||||
}
|
||||
|
||||
@@ -28,6 +28,6 @@ Locales['fi'] = {
|
||||
['data_incorrect'] = 'Data syötetty väärin. Yritä uudelleen.',
|
||||
['invalid_format'] = 'Data syötetty väärässä muodossa. Yritä uudelleen.',
|
||||
['no_identifier'] = 'Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identifier-missing\n\nVirhekoodin syytä ei tiedetä, joten ota yhteyttä ylläpitoon.',
|
||||
['missing_identity'] = 'Hahmosi lataamisessa ilmeni ongelma!\nError code: identity-missing\n\nNäyttää että hahmoasi ei ole olemassa. Kokeile yhdistää uudelleen tai ota yhteyttä ylläpitoon',
|
||||
['deleted_identity'] = 'Hahmosi on poistetu. Yhdistä uudestaan palvelimelle luodaksesi uuden hahmosi.'
|
||||
['missing_identity'] = 'Hahmosi lataamisessa ilmeni ongelma!\nVirhekoodi: identity-missing\n\nNäyttää siltä että hahmoasi ei ole olemassa. Kokeile yhdistää uudelleen tai ota yhteyttä ylläpitoon',
|
||||
['deleted_identity'] = 'Hahmosi on poistetu. Yhdistä palvelimelle uudestaan luodaksesi uusi hahmo.'
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['fr'] = {
|
||||
['show_active_character'] = 'Afficher le personnage actif',
|
||||
['active_character'] = 'Personnage actif: %s',
|
||||
['error_active_character'] = 'Une erreur s\'est produite lors de l\'obtention de vos données.',
|
||||
['delete_character'] = 'Supprimez votre personnage actuel.',
|
||||
['deleted_character'] = 'Caractère supprimé',
|
||||
['error_delete_character'] = 'Un problème est survenu lors de la suppression de votre personnage.',
|
||||
['thank_you_for_registering'] = 'Inscription réussi. Profitez!',
|
||||
['debug_xPlayer_get_first_name'] = 'Renvoie votre prénom',
|
||||
['debug_xPlayer_get_last_name'] = 'Renvoie votre nom de famille',
|
||||
['debug_xPlayer_get_full_name'] = 'Renvoie votre nom complet',
|
||||
['debug_xPlayer_get_sex'] = 'Renvoie votre sexe',
|
||||
['debug_xPlayer_get_dob'] = 'Renvoie votre date de naissance',
|
||||
['debug_xPlayer_get_height'] = 'Renvoie votre taille',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Un problème est survenu lors de l\'obtention de votre prénom.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Un problème est survenu lors de l\'obtention de votre nom de famille.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Un problème est survenu lors de l\'obtention de votre nom complet.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Il y a eu un problème lors de l\'obtention de votre sexe.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Un problème est survenu lors de l\'obtention de votre date de naissance.',
|
||||
['error_debug_xPlayer_get_height'] = 'Un problème est survenu lors de l\'obtention de votre taille.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Prénom: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Nom de famille: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Nom: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Sexe: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Date de naissance: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Hauteur: %s pouces',
|
||||
['data_incorrect'] = 'Données non valides, veuillez réessayer.',
|
||||
['invalid_format'] = 'Format de données non valide, veuillez réessayer.',
|
||||
['no_identifier'] = '[ESX Identity]\nIl y a eu un problème lors du chargement de votre personnage !\nCode d\'erreur : identifiant manquant\n\nCela est dû au fait que votre identifiant est manquant. Veuillez revenir plus tard ou signaler ce problème au propriétaire du serveur.',
|
||||
['missing_identity'] = '[ESX Identity]Un problème est survenu lors du chargement de votre personnage !Code d\'erreur : identité manquante\n\nIl semble que votre identité soit manquante, essayez de vous reconnecter.',
|
||||
['deleted_identity'] = 'Personnage supprimé. Veuillez vous réinscrire pour créer un nouveau personnage.',
|
||||
['already_registered'] = 'Vous êtes déjà inscrit.',
|
||||
['invalid_firstname_format'] = 'Format non valide (prénom) : veuillez réessayer.',
|
||||
['invalid_lastname_format'] = 'Format non valide (nom de famille) : veuillez réessayer.',
|
||||
['invalid_dob_format'] = 'Format non valide (DDN) : veuillez réessayer.',
|
||||
['invalid_sex_format'] = 'Format non valide (sexe) : veuillez réessayer.',
|
||||
['invalid_height_format'] = 'Format non valide (hauteur) : veuillez réessayer.'
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
Locales["hu"] = {
|
||||
["show_active_character"] = "Aktiv karakterek mutatása",
|
||||
["active_character"] = "Aktiv karakter: %s",
|
||||
["error_active_character"] = "A név nem felel meg",
|
||||
["show_active_character"] = "Aktív karakterek mutatása",
|
||||
["active_character"] = "Aktív karakter: %s",
|
||||
["error_active_character"] = "A név nem megfelelő",
|
||||
["delete_character"] = "Töröld a karaktered és csinálj újat",
|
||||
["deleted_character"] = "A karaktered törölve",
|
||||
["error_delete_character"] = "Hiba történt a karakter törlésekor. Kérjük, lépjen kapcsolatba egy Adminisztrátorral.",
|
||||
@@ -21,18 +21,18 @@ Locales["hu"] = {
|
||||
["return_debug_xPlayer_get_first_name"] = "Vezetéknév: %s",
|
||||
["return_debug_xPlayer_get_last_name"] = "Keresztnév: %s",
|
||||
["return_debug_xPlayer_get_full_name"] = "Teljes név: %s",
|
||||
["return_debug_xPlayer_get_sex"] = "Sex: %s",
|
||||
["return_debug_xPlayer_get_dob"] = "DOB: %s",
|
||||
["return_debug_xPlayer_get_height"] = "Magasság: %s Inches",
|
||||
["return_debug_xPlayer_get_sex"] = "Nem: %s",
|
||||
["return_debug_xPlayer_get_dob"] = "Születési dátum: %s",
|
||||
["return_debug_xPlayer_get_height"] = "Magasság: %s hüvelyk",
|
||||
["data_incorrect"] = "Hibásan megadott adatok. Kérlek próbáld újra.",
|
||||
["invalid_format"] = "Az adatok helytelen formázása. Kérlek próbáld újra.",
|
||||
["no_identifier"] = "Hiba történt a karakter betöltésekor! \nHibakód: hiányzó azonosító \n\nA hiba oka nem ismert, az azonosító nem található. Kérjük, gyere vissza később, vagy jelentsd a problémát a szerver adminisztrációs csapatának.",
|
||||
["missing_identity"] = "Hiba történt a karaktered betöltésekor! \n Hibakód: hiányzik az identitás \n és \nNem úgy tűnik, hogy hiányzik a személyazonosságod, próbálkozz újra.",
|
||||
["deleted_identity"] = "A karaktered törölve",
|
||||
["already_registered"] = "Már regisztráltál.",
|
||||
["invalid_firstname_format"] = "Érvénytelen formátum (Keresztnév): Próbáld újra.",
|
||||
["invalid_lastname_format"] = "Érvénytelen formátum (Vezetéknév): Próbáld újra.",
|
||||
["invalid_dob_format"] = "Érvénytelen formátum (Születési Idő): Próbáld újra.",
|
||||
["invalid_sex_format"] = "Érvénytelen formátum (Nem): Próbáld újra.",
|
||||
["invalid_height_format"] = "Érvénytelen formátum (Magasság): Próbáld újra."
|
||||
["invalid_firstname_format"] = "Érvénytelen formátum (Keresztnév): Próbáld újra.",
|
||||
["invalid_lastname_format"] = "Érvénytelen formátum (Vezetéknév): Próbáld újra.",
|
||||
["invalid_dob_format"] = "Érvénytelen formátum (Születési Idő): Próbáld újra.",
|
||||
["invalid_sex_format"] = "Érvénytelen formátum (Nem): Próbáld újra.",
|
||||
["invalid_height_format"] = "Érvénytelen formátum (Magasság): Próbáld újra."
|
||||
}
|
||||
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['it'] = {
|
||||
['show_active_character'] = 'Mostra Personaggio Attivo',
|
||||
['active_character'] = 'Personaggio Attivo: %s',
|
||||
['error_active_character'] = 'Errore nel recuperare i tuoi dati.',
|
||||
['delete_character'] = 'Elimina Personaggio Attuale.',
|
||||
['deleted_character'] = 'Personaggio Eliminato',
|
||||
['error_delete_character'] = 'Errore nell\' eliminazione del personaggio.',
|
||||
['thank_you_for_registering'] = 'Registrazione effettuata. Divertiti!',
|
||||
['debug_xPlayer_get_first_name'] = 'Ritorna il tuo nome',
|
||||
['debug_xPlayer_get_last_name'] = 'Ritorna il tuo cognome',
|
||||
['debug_xPlayer_get_full_name'] = 'Ritorna il tuo nome completo',
|
||||
['debug_xPlayer_get_sex'] = 'Ritorna il tuo sesso',
|
||||
['debug_xPlayer_get_dob'] = 'Ritorna la tua data di nascita',
|
||||
['debug_xPlayer_get_height'] = 'Ritorna la tua altezza',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Errore nell\' ottenere il tuo nome.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Errore nell\' ottenere il tuo cognome.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Errore nell\' ottenere il tuo nome completo.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Errore nell\' ottenere il tuo sesso.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Errore nell\' ottenere la tua data di nascita.',
|
||||
['error_debug_xPlayer_get_height'] = 'Errore nell\' ottenere la tua altezza.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Nome: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Cognome: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Nome Completo: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Sesso: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Data di nascita: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Altezza: %s Pollici',
|
||||
['data_incorrect'] = 'Dati errati, riprova.',
|
||||
['invalid_format'] = 'Formato dati errato, riprova.',
|
||||
['no_identifier'] = '[ESX Identity]\nErrore nel caricare il tuo personaggio!\nCodice Errore: identificativo-mancante\n\nQuesto è causato dalla mancanza del tuo identificativo. Riprova più tardi o segnalalo al proprietario del server.',
|
||||
['missing_identity'] = '[ESX Identity]\nErrore nel caricare il tuo personaggio!!\nCodice Errore: identità-mancante\n\nSembra che la tua identità sia mancante, prova a riconnetterti.',
|
||||
['deleted_identity'] = 'Personaggio eliminato, Rientra per crearne uno nuovo.',
|
||||
['already_registered'] = 'Sei già registrato.',
|
||||
['invalid_firstname_format'] = 'Formato non valido (Nome): Riprova.',
|
||||
['invalid_lastname_format'] = 'Formato non valido (Cognome): Riprova.',
|
||||
['invalid_dob_format'] = 'Formato non valido (Data di nascita): Riprova.',
|
||||
['invalid_sex_format'] = 'Formato non valido (Sesso): Riprova.',
|
||||
['invalid_height_format'] = 'Formato non valido (Altezza): Riprova.'
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['pt'] = {
|
||||
['show_active_character'] = 'Mostrar personagem ativa',
|
||||
['active_character'] = 'Personagem ativa: %s',
|
||||
['error_active_character'] = 'Houve um erro a obter os teus dados.',
|
||||
['delete_character'] = 'Apagar a tua personagem atual.',
|
||||
['deleted_character'] = 'Personagem apagada!',
|
||||
['error_delete_character'] = 'Houve um problema ao apagar a tua personagem.',
|
||||
['thank_you_for_registering'] = 'Registo concluído. Diverte-te!',
|
||||
['debug_xPlayer_get_first_name'] = 'Retorna o teu primeiro nome',
|
||||
['debug_xPlayer_get_last_name'] = 'Retorna o teu último nome',
|
||||
['debug_xPlayer_get_full_name'] = 'Retorna o teu nome completo',
|
||||
['debug_xPlayer_get_sex'] = 'Retorna o teu sexo',
|
||||
['debug_xPlayer_get_dob'] = 'Retorna a tua data de nascimento',
|
||||
['debug_xPlayer_get_height'] = 'Retorna a tua altura',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Houve um problema ao obter o teu primeiro nome.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Houve um problema ao obter o teu último nome.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Houve um problema ao obter o teu nome completo.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Houve um problema ao obter o teu sexo.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Houve um problema ao obter a tua data de nascimento.',
|
||||
['error_debug_xPlayer_get_height'] = 'Houve um problema ao obter a tua altura.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Primeiro nome: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Último nome: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Nome: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Sexo: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Data de nascimento: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Altura: %s cm',
|
||||
['data_incorrect'] = 'Dados inválidos, tenta novamente.',
|
||||
['invalid_format'] = 'Formato dos dados inválido, tenta novamente.',
|
||||
['no_identifier'] = '[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identifier-missing\n\nEste erro é devido à falta do teu identificador. Porfavor volta mais tarde ou reporta este problema a um Administrador.',
|
||||
['missing_identity'] = '[ESX Identity]\nHouve um erro ao carregar a tua personagem!\nCódigo do erro: identity-missing\n\nParece que a tua identidade está em falta, experimenta reentrar no servidor!',
|
||||
['deleted_identity'] = 'Personagem apagada. Porfavor reentra para criar uma nova personagem.',
|
||||
['already_registered'] = 'Tu já estás registado.',
|
||||
['invalid_firstname_format'] = 'Formato inválido (Primeiro nome): Porfavor tenta novamente!',
|
||||
['invalid_lastname_format'] = 'Formato inválido (Último nome): Porfavor tenta novamente!',
|
||||
['invalid_dob_format'] = 'Formato inválido (Data de nascimento): Porfavor tenta novamente!',
|
||||
['invalid_sex_format'] = 'Formato inválido (Sexo): Porfavor tenta novamente!',
|
||||
['invalid_height_format'] = 'Formato inválido (Altura): Porfavor tenta novamente!'
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['sl'] = {
|
||||
['show_active_character'] = 'Prikazi aktivni Karakter',
|
||||
['active_character'] = 'Aktivni Karakter: %s',
|
||||
['error_active_character'] = 'Pri pridobivanju vasih podatkov je prislo do napake.',
|
||||
['delete_character'] = 'Izbrisi vas trenutni Karakter.',
|
||||
['deleted_character'] = 'Karakter izbrisan',
|
||||
['error_delete_character'] = 'Pri brisanju vasega lika je prislo do tezave.',
|
||||
['thank_you_for_registering'] = 'Registracija uspesna. Uzivajte!',
|
||||
['debug_xPlayer_get_first_name'] = 'Vrne vase ime',
|
||||
['debug_xPlayer_get_last_name'] = 'Vrne vas priimek',
|
||||
['debug_xPlayer_get_full_name'] = 'Vrne vase polno ime',
|
||||
['debug_xPlayer_get_sex'] = 'Vrne vas spol',
|
||||
['debug_xPlayer_get_dob'] = 'Vrne vas DOB',
|
||||
['debug_xPlayer_get_height'] = 'Vrne vaso visino',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Pri pridobivanju vasega imena je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Pri pridobivanju vasega priimka je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Pri pridobivanju vasega polnega imena je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Pri pridobivanju vasega spola je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Pri pridobivanju vasega datuma rojstva je prislo do tezave.',
|
||||
['error_debug_xPlayer_get_height'] = 'Pri pridobivanju vase visine je prislo do tezave.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Priimek: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Spol: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'DOB: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Visina: %s palcev',
|
||||
['data_incorrect'] = 'Neveljavni podatki, poskusite znova.',
|
||||
['invalid_format'] = 'Neveljavna oblika podatkov, poskusite znova.',
|
||||
['no_identifier'] = '[ESX Identiteta]\nPri nalaganju vasega lika je prislo do tezave!\nKoda napake: identifikator-manjka\n\nTo je posledica tega, da manjka vas identifikator. Vrnite se pozneje ali prijavite to tezavo lastniku streznika.',
|
||||
['missing_identity'] = '[ESX Identity]\nPri nalaganju vasega lika je prislo do tezave!\nKoda napake: identity-missing\n\nVideti je, da vasa identiteta manjka, poskusite znova vzpostaviti povezavo.',
|
||||
['deleted_identity'] = 'Karakter izbrisan. Ponovno se pridruzite, da ustvarite nov lik.',
|
||||
['already_registered'] = 'Registrirali ste se ze.',
|
||||
['invalid_firstname_format'] = 'Neveljavna oblika (ime): Prosimo, poskusite znova.',
|
||||
['invalid_lastname_format'] = 'Neveljavna oblika (priimek): Poskusite ponovno.',
|
||||
['invalid_dob_format'] = 'Neveljavna oblika (DOB): Prosimo, poskusite znova.',
|
||||
['invalid_sex_format'] = 'Neveljavna oblika (spol): Poskusite ponovno.',
|
||||
['invalid_height_format'] = 'Neveljavna oblika (visina): Prosimo, poskusite znova.'
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
Locales['sr'] = {
|
||||
['show_active_character'] = 'Prikazi karaktere',
|
||||
['active_character'] = 'Karakteri: %s',
|
||||
['error_active_character'] = 'Imamo problem sa ucitavanjem karaktera.',
|
||||
['delete_character'] = 'Obrisite karaktera.',
|
||||
['deleted_character'] = 'Karakter obrisan',
|
||||
['error_delete_character'] = 'Doslo je do greske pri brisanju karaktera.',
|
||||
['thank_you_for_registering'] = 'Registracija uspesna. Uzivajte!',
|
||||
['debug_xPlayer_get_first_name'] = 'Vraca vase ime',
|
||||
['debug_xPlayer_get_last_name'] = 'Vraca vase prezime',
|
||||
['debug_xPlayer_get_full_name'] = 'Vraca vase puno ime',
|
||||
['debug_xPlayer_get_sex'] = 'Vraca vas pol',
|
||||
['debug_xPlayer_get_dob'] = 'Vraca vas datum rodjenja',
|
||||
['debug_xPlayer_get_height'] = 'Vraca vasu visinu',
|
||||
['error_debug_xPlayer_get_first_name'] = 'Doslo je do greske pri pronalazenju vaseg imena.',
|
||||
['error_debug_xPlayer_get_last_name'] = 'Doslo je do greske pri pronalazenju vaseg prezimena.',
|
||||
['error_debug_xPlayer_get_full_name'] = 'Doslo je do greske pri pronalazenju vaseg punog imena.',
|
||||
['error_debug_xPlayer_get_sex'] = 'Doslo je do greske pri pronalazenju vaseg pola.',
|
||||
['error_debug_xPlayer_get_dob'] = 'Doslo je do greske pri pronalazenju vaseg datuma rodjenja.',
|
||||
['error_debug_xPlayer_get_height'] = 'Doslo je do greske pri pronalazenju vase visine.',
|
||||
['return_debug_xPlayer_get_first_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_last_name'] = 'Prezime: %s',
|
||||
['return_debug_xPlayer_get_full_name'] = 'Ime: %s',
|
||||
['return_debug_xPlayer_get_sex'] = 'Pol: %s',
|
||||
['return_debug_xPlayer_get_dob'] = 'Datum rodjenja: %s',
|
||||
['return_debug_xPlayer_get_height'] = 'Visina: %s',
|
||||
['data_incorrect'] = 'Nevazeci podatci, pokusajte ponovo.',
|
||||
['invalid_format'] = 'Nevazeci format podataka, pokusajte ponovo.',
|
||||
['no_identifier'] = '[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identifier-missing\n\nUpalite steam pa pokusajte ponovo.',
|
||||
['missing_identity'] = '[ESX Identity]\nDoslo je do greske pri ucitavanju vaseg karaktera!\nError Code: identity-missing\n\nIzgleda da je vas steam nepostojeci. Pokusajte ponovo.',
|
||||
['deleted_identity'] = 'Karakter obrisan. Uradite relog kako bi napravili novog karaktera.',
|
||||
['already_registered'] = 'Vi ste vec registrovani.',
|
||||
['invalid_firstname_format'] = 'Nevazeci Format (Ime): Pokusajte ponovo.',
|
||||
['invalid_lastname_format'] = 'Nevazeci Format (Prezime): Pokusajte ponovo.',
|
||||
['invalid_dob_format'] = 'Nevazeci Format (Datum Rodjenja): Pokusajte ponovo.',
|
||||
['invalid_sex_format'] = 'Nevazeci Format (Pol): Pokusajte ponovo.',
|
||||
['invalid_height_format'] = 'Nevazeci Format (Visina): Pokusajte ponovo.'
|
||||
}
|
||||
@@ -1,38 +0,0 @@
|
||||
Locales['sv'] = {
|
||||
['show_active_character'] = 'Visa aktiva karaktär',
|
||||
['active_character'] = 'Aktiv karaktär: %s',
|
||||
['error_active_character'] = "Det gick inte att hämta din data.",
|
||||
['delete_character'] = 'Ta bort nuvarande karaktär och skapa en ny.',
|
||||
['deleted_character'] = 'Karaktär raderad.',
|
||||
['error_delete_character'] = "Det gick inte att ta bort din karaktär.",
|
||||
['thank_you_for_registering'] = "Registrering lyckades, Ha så kul!",
|
||||
['registration_error'] = "Det uppstod ett problem när du registrerade din karaktär, se till att informationen är korrekt.",
|
||||
['debug_xPlayer_get_first_name'] = "Returnerar ditt förnamn",
|
||||
['debug_xPlayer_get_last_name'] = "Returnerar ditt efternamn",
|
||||
['debug_xPlayer_get_full_name'] = "Returnerar ditt fullständiga namn",
|
||||
['debug_xPlayer_get_sex'] = "Returnerar ditt kön",
|
||||
['debug_xPlayer_get_dob'] = "Returnerar ditt födelsedatum",
|
||||
['debug_xPlayer_get_height'] = "Returnerar din längd",
|
||||
['error_debug_xPlayer_get_first_name'] = "Det uppstod ett problem när du fick ditt förnamn.",
|
||||
['error_debug_xPlayer_get_last_name'] = "Det uppstod ett problem när du fick ditt efternamn.",
|
||||
['error_debug_xPlayer_get_full_name'] = "Det uppstod ett problem när du fick ditt fullständiga namn.",
|
||||
['error_debug_xPlayer_get_sex'] = "Det uppstod ett problem när du skaffade ditt kön.",
|
||||
['error_debug_xPlayer_get_dob'] = "Det uppstod ett problem när du skaffade ditt födelsedatum.",
|
||||
['error_debug_xPlayer_get_height'] = "Det uppstod ett problem när du fick din längd.",
|
||||
['return_debug_xPlayer_get_first_name'] = "Förnamn: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "Efternamn: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "Fullständiga namn: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "Kön: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "Födelsedatum: %s",
|
||||
['return_debug_xPlayer_get_height'] = "Längd: %s Centimeter",
|
||||
['data_incorrect'] = 'Uppgifterna har angetts felaktigt. Var god försök igen.',
|
||||
['invalid_format'] = 'Data är felaktigt formaterade. Var god försök igen.',
|
||||
['no_identifier'] = 'Det uppstod ett fel när din karaktär skulle laddas!\nError code: identifier-missing\n\nOrsaken till detta fel är inte känd, din identifierare kunde inte hittas. Kom tillbaka senare eller rapportera det här problemet till en administratör.',
|
||||
['missing_identity'] = 'Det uppstod ett fel när din karaktär skulle laddas!\nError code: identity-missing\n\nDet verkar som om din identitet saknas, försök ansluta igen.',
|
||||
['deleted_identity'] = 'Din karaktär har tagits bort. Logga in igen för att skapa en ny karaktär.',
|
||||
['invalid_firstname_format'] = 'Ogiltigt format (Namn): Försök igen.',
|
||||
['invalid_lastname_format'] = 'Ogiltigt format (Efternamn): Försök igen.',
|
||||
['invalid_dob_format'] = 'Ogiltigt format (DOB): Please try again.',
|
||||
['invalid_sex_format'] = 'Ogiltigt formatOgiltigt format (Kön): Försök igen.',
|
||||
['invalid_height_format'] = 'Ogiltigt format (Längd): Försök igen.'
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
Locales['tc'] = {
|
||||
['show_active_character'] = '顯示已啟用的人物',
|
||||
['active_character'] = '已啟用的人物: %s',
|
||||
['error_active_character'] = "獲取您的數據時出現錯誤",
|
||||
['delete_character'] = '刪除當前的人物並創建一個新的人物',
|
||||
['deleted_character'] = '人物已刪除',
|
||||
['error_delete_character'] = "刪除您的人物時出現錯誤",
|
||||
['thank_you_for_registering'] = "註冊成功, 歡迎遊玩!",
|
||||
['registration_error'] = "您的資料不正確",
|
||||
['debug_xPlayer_get_first_name'] = "回呼你的名稱",
|
||||
['debug_xPlayer_get_last_name'] = "回呼您的姓氏",
|
||||
['debug_xPlayer_get_full_name'] = "回呼你的姓名",
|
||||
['debug_xPlayer_get_sex'] = "回呼你的性別",
|
||||
['debug_xPlayer_get_dob'] = "回呼你的出生日期",
|
||||
['debug_xPlayer_get_height'] = "回呼你的身高",
|
||||
['error_debug_xPlayer_get_first_name'] = "獲取您的名稱時出現錯誤",
|
||||
['error_debug_xPlayer_get_last_name'] = "獲取您的姓氏時出現錯誤",
|
||||
['error_debug_xPlayer_get_full_name'] = "獲取您的姓名時出現錯誤",
|
||||
['error_debug_xPlayer_get_sex'] = "獲取您的性別時出現錯誤",
|
||||
['error_debug_xPlayer_get_dob'] = "獲取您的出生日期時出現錯誤",
|
||||
['error_debug_xPlayer_get_height'] = "獲取您的身高時出現錯誤",
|
||||
['return_debug_xPlayer_get_first_name'] = "名稱: %s",
|
||||
['return_debug_xPlayer_get_last_name'] = "姓氏: %s",
|
||||
['return_debug_xPlayer_get_full_name'] = "姓名: %s",
|
||||
['return_debug_xPlayer_get_sex'] = "性別: %s",
|
||||
['return_debug_xPlayer_get_dob'] = "出生日期: %s",
|
||||
['return_debug_xPlayer_get_height'] = "身高: %s cm",
|
||||
['data_incorrect'] = '您輸入的資料無效, 請重試',
|
||||
['invalid_format'] = '您輸入的資料格式無效, 請重試',
|
||||
['no_identifier'] = '[ESX Identity]\n加載人物時出現錯誤!\n錯誤代碼: identifier-missing\n\n這是由於您的標識符丟失造成的, 請稍後再回來或將此問題報告給伺服器所有者',
|
||||
['missing_identity'] = '[ESX Identity]\n加載人物時出現錯誤!\n錯誤代碼: identity-missing\n\n您的人物似乎丟失了, 請嘗試重新連接',
|
||||
['deleted_identity'] = '人物已刪除, 請重新加入以創建新人物'
|
||||
}
|
||||
@@ -301,7 +301,7 @@ else
|
||||
if not identifier then
|
||||
return deferrals.done(TranslateCap('no_identifier'))
|
||||
end
|
||||
MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', {identifier},
|
||||
MySQL.single('SELECT firstname, lastname, dateofbirth, sex, height FROM users WHERE identifier = ?', {identifier},
|
||||
function(result)
|
||||
if not result then
|
||||
playerIdentity[identifier] = nil
|
||||
@@ -338,7 +338,7 @@ else
|
||||
|
||||
local xPlayers = ESX.GetExtendedPlayers()
|
||||
|
||||
for i=1, #(xPlayers) do
|
||||
for i = 1, #(xPlayers) do
|
||||
if xPlayers[i] then
|
||||
checkIdentity(xPlayers[i])
|
||||
end
|
||||
@@ -393,7 +393,7 @@ else
|
||||
TriggerClientEvent('esx:showNotification',source,TranslateCap('invalid_height_format'), "error")
|
||||
return cb(false)
|
||||
end
|
||||
if xPlayer then
|
||||
if xPlayer then
|
||||
if alreadyRegistered[xPlayer.identifier] then
|
||||
xPlayer.showNotification(TranslateCap('already_registered'), "error")
|
||||
return cb(false)
|
||||
|
||||
@@ -3,7 +3,7 @@ GUI.Time = 0
|
||||
|
||||
local function openMenu(namespace, name, data)
|
||||
CurrentNameSpace = namespace
|
||||
OpenedMenus += 1
|
||||
OpenedMenus = OpenedMenus + 1
|
||||
SendNUIMessage({
|
||||
action = 'openMenu',
|
||||
namespace = namespace,
|
||||
@@ -14,7 +14,8 @@ end
|
||||
|
||||
local function closeMenu(namespace, name)
|
||||
CurrentNameSpace = namespace
|
||||
OpenedMenus -= 1
|
||||
if OpenedMenus < 1 then return end
|
||||
OpenedMenus = OpenedMenus - 1
|
||||
SendNUIMessage({
|
||||
action = 'closeMenu',
|
||||
namespace = namespace,
|
||||
@@ -126,4 +127,4 @@ ESX.RegisterInput('menu_default_right', 'Change menu slider to right', 'keyboard
|
||||
})
|
||||
GUI.Time = GetGameTimer()
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
ESX_MENU.pos = {};
|
||||
|
||||
ESX_MENU.open = function (namespace, name, data) {
|
||||
if (typeof ESX_MENU.opened[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.opened[namespace] === "undefined") {
|
||||
ESX_MENU.opened[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -26,12 +26,12 @@
|
||||
ESX_MENU.close(namespace, name);
|
||||
}
|
||||
|
||||
if (typeof ESX_MENU.pos[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.pos[namespace] === "undefined") {
|
||||
ESX_MENU.pos[namespace] = {};
|
||||
}
|
||||
|
||||
for (let i = 0; i < data.elements.length; i++) {
|
||||
if (typeof data.elements[i].type == "undefined") {
|
||||
if (typeof data.elements[i].type === "undefined") {
|
||||
data.elements[i].type = "default";
|
||||
}
|
||||
}
|
||||
@@ -72,8 +72,8 @@
|
||||
|
||||
for (let i = 0; i < ESX_MENU.focus.length; i++) {
|
||||
if (
|
||||
ESX_MENU.focus[i].namespace == namespace &&
|
||||
ESX_MENU.focus[i].name == name
|
||||
ESX_MENU.focus[i].namespace === namespace &&
|
||||
ESX_MENU.focus[i].name === name
|
||||
) {
|
||||
ESX_MENU.focus.splice(i, 1);
|
||||
break;
|
||||
@@ -104,7 +104,7 @@
|
||||
case "slider": {
|
||||
element.isSlider = true;
|
||||
element.sliderLabel =
|
||||
typeof element.options == "undefined"
|
||||
typeof element.options === "undefined"
|
||||
? element.value
|
||||
: element.options[element.value];
|
||||
|
||||
@@ -115,7 +115,7 @@
|
||||
break;
|
||||
}
|
||||
|
||||
if (i == ESX_MENU.pos[namespace][name]) {
|
||||
if (i === ESX_MENU.pos[namespace][name]) {
|
||||
element.selected = true;
|
||||
}
|
||||
}
|
||||
@@ -229,7 +229,7 @@
|
||||
menu.elements[ESX_MENU.pos[focused.namespace][focused.name]];
|
||||
|
||||
for (let i = 0; i < menu.elements.length; i++) {
|
||||
if (i == ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
if (i === ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
menu.elements[i].selected = true;
|
||||
} else {
|
||||
menu.elements[i].selected = false;
|
||||
@@ -265,7 +265,7 @@
|
||||
menu.elements[ESX_MENU.pos[focused.namespace][focused.name]];
|
||||
|
||||
for (let i = 0; i < menu.elements.length; i++) {
|
||||
if (i == ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
if (i === ESX_MENU.pos[focused.namespace][focused.name]) {
|
||||
menu.elements[i].selected = true;
|
||||
} else {
|
||||
menu.elements[i].selected = false;
|
||||
@@ -296,7 +296,7 @@
|
||||
break;
|
||||
|
||||
case "slider": {
|
||||
let min = typeof elem.min == "undefined" ? 0 : elem.min;
|
||||
let min = typeof elem.min === "undefined" ? 0 : elem.min;
|
||||
|
||||
if (elem.value > min) {
|
||||
elem.value--;
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_size = 4
|
||||
indent_style = tab
|
||||
end_of_line = crlf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
@@ -1,7 +1,7 @@
|
||||
local Timeouts, OpenedMenus, MenuType = {}, {}, 'dialog'
|
||||
|
||||
local function openMenu(namespace, name, data)
|
||||
for i=1, #Timeouts, 1 do
|
||||
for i = 1, #Timeouts, 1 do
|
||||
ESX.ClearTimeout(Timeouts[i])
|
||||
end
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
ESX_MENU.pos = {};
|
||||
|
||||
ESX_MENU.open = function (namespace, name, data) {
|
||||
if (typeof ESX_MENU.opened[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.opened[namespace] === "undefined") {
|
||||
ESX_MENU.opened[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -23,15 +23,15 @@
|
||||
ESX_MENU.close(namespace, name);
|
||||
}
|
||||
|
||||
if (typeof ESX_MENU.pos[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.pos[namespace] === "undefined") {
|
||||
ESX_MENU.pos[namespace] = {};
|
||||
}
|
||||
|
||||
if (typeof data.type == "undefined") {
|
||||
if (typeof data.type === "undefined") {
|
||||
data.type = "default";
|
||||
}
|
||||
|
||||
if (typeof data.align == "undefined") {
|
||||
if (typeof data.align === "undefined") {
|
||||
data.align = "top-left";
|
||||
}
|
||||
|
||||
@@ -48,10 +48,10 @@
|
||||
});
|
||||
|
||||
document.onkeyup = function (key) {
|
||||
if (key.which == 27) {
|
||||
if (key.which === 27) {
|
||||
// Escape key
|
||||
SendMessage(ESX_MENU.ResourceName, "menu_cancel", data);
|
||||
} else if (key.which == 13) {
|
||||
} else if (key.which === 13) {
|
||||
// Enter key
|
||||
SendMessage(ESX_MENU.ResourceName, "menu_submit", data);
|
||||
}
|
||||
@@ -65,8 +65,8 @@
|
||||
|
||||
for (let i = 0; i < ESX_MENU.focus.length; i++) {
|
||||
if (
|
||||
ESX_MENU.focus[i].namespace == namespace &&
|
||||
ESX_MENU.focus[i].name == name
|
||||
ESX_MENU.focus[i].namespace === namespace &&
|
||||
ESX_MENU.focus[i].name === name
|
||||
) {
|
||||
ESX_MENU.focus.splice(i, 1);
|
||||
break;
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_size = 4
|
||||
indent_style = tab
|
||||
end_of_line = crlf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
@@ -28,7 +28,7 @@ CreateThread(function()
|
||||
name = name,
|
||||
})
|
||||
|
||||
for k,v in pairs(OpenedMenus) do
|
||||
for k, v in pairs(OpenedMenus) do
|
||||
if v then
|
||||
OpenedMenuCount = OpenedMenuCount + 1
|
||||
end
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
ESX_MENU.data = {};
|
||||
|
||||
ESX_MENU.open = function (namespace, name, data) {
|
||||
if (typeof ESX_MENU.opened[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.opened[namespace] === "undefined") {
|
||||
ESX_MENU.opened[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -49,8 +49,8 @@
|
||||
|
||||
for (let i = 0; i < ESX_MENU.focus.length; i++) {
|
||||
if (
|
||||
ESX_MENU.focus[i].namespace == namespace &&
|
||||
ESX_MENU.focus[i].name == name
|
||||
ESX_MENU.focus[i].namespace === namespace &&
|
||||
ESX_MENU.focus[i].name === name
|
||||
) {
|
||||
ESX_MENU.focus.splice(i, 1);
|
||||
break;
|
||||
@@ -68,7 +68,7 @@
|
||||
$(menuContainer).hide();
|
||||
|
||||
for (let namespace in ESX_MENU.opened) {
|
||||
if (typeof ESX_MENU.data[namespace] == "undefined") {
|
||||
if (typeof ESX_MENU.data[namespace] === "undefined") {
|
||||
ESX_MENU.data[namespace] = {};
|
||||
}
|
||||
|
||||
@@ -201,7 +201,7 @@
|
||||
};
|
||||
|
||||
document.onkeyup = function (data) {
|
||||
if (data.which == 27) {
|
||||
if (data.which === 27) {
|
||||
let focused = ESX_MENU.getFocused();
|
||||
ESX_MENU.cancel(focused.namespace, focused.name);
|
||||
}
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
local mp_m_freemode_01 = `mp_m_freemode_01`
|
||||
local mp_f_freemode_01 = `mp_f_freemode_01`
|
||||
|
||||
local SpawnCoords = Config.Spawn[math.random(#Config.Spawn)]
|
||||
|
||||
if ESX.GetConfig().Multichar then
|
||||
|
||||
CreateThread(function()
|
||||
@@ -28,14 +31,14 @@ if ESX.GetConfig().Multichar then
|
||||
spawned = false
|
||||
cam = CreateCam("DEFAULT_SCRIPTED_CAMERA", true)
|
||||
local playerPed = PlayerPedId()
|
||||
SetEntityCoords(playerPed, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
|
||||
SetEntityHeading(playerPed, Config.Spawn.w)
|
||||
SetEntityCoords(playerPed, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z, true, false, false, false)
|
||||
SetEntityHeading(playerPed, SpawnCoords.w)
|
||||
local offset = GetOffsetFromEntityInWorldCoords(playerPed, 0, 1.7, 0.4)
|
||||
DoScreenFadeOut(0)
|
||||
SetCamActive(cam, true)
|
||||
RenderScriptCams(true, false, 1, true, true)
|
||||
SetCamCoord(cam, offset.x, offset.y, offset.z)
|
||||
PointCamAtCoord(cam, Config.Spawn.x, Config.Spawn.y, Config.Spawn.z + 1.3)
|
||||
PointCamAtCoord(cam, SpawnCoords.x, SpawnCoords.y, SpawnCoords.z + 1.3)
|
||||
StartLoop()
|
||||
ShutdownLoadingScreen()
|
||||
ShutdownLoadingScreenNui()
|
||||
@@ -98,10 +101,10 @@ if ESX.GetConfig().Multichar then
|
||||
SetupCharacter = function(index)
|
||||
if not spawned then
|
||||
exports.spawnmanager:spawnPlayer({
|
||||
x = Config.Spawn.x,
|
||||
y = Config.Spawn.y,
|
||||
z = Config.Spawn.z,
|
||||
heading = Config.Spawn.w,
|
||||
x = SpawnCoords.x,
|
||||
y = SpawnCoords.y,
|
||||
z = SpawnCoords.z,
|
||||
heading = SpawnCoords.w,
|
||||
model = Characters[index].model or mp_m_freemode_01,
|
||||
skipFade = true
|
||||
}, function()
|
||||
@@ -159,9 +162,9 @@ if ESX.GetConfig().Multichar then
|
||||
end
|
||||
|
||||
function CharacterOptions(Characters, slots, SelectedCharacter)
|
||||
local elements = {{title = TranslateCap('character', Characters[SelectedCharacter.value].firstname .. " ".. Characters[SelectedCharacter.value].lastname),icon = "fa-regular fa-user", unselectable = true},
|
||||
local elements = {{title = TranslateCap('character', Characters[SelectedCharacter.value].firstname .. " ".. Characters[SelectedCharacter.value].lastname),icon = "fa-regular fa-user", unselectable = true},
|
||||
{title = TranslateCap('return'), unselectable = false,icon = "fa-solid fa-arrow-left",description = TranslateCap('return_description'), action = "return"}}
|
||||
if not Characters[SelectedCharacter.value].disabled then
|
||||
if not Characters[SelectedCharacter.value].disabled then
|
||||
elements[3] = {title = TranslateCap('char_play'), description = TranslateCap('char_play_description'), icon ="fa-solid fa-play",action = 'play', value = SelectedCharacter.value}
|
||||
else
|
||||
elements[3] = {title = TranslateCap('char_disabled'), value = SelectedCharacter.value, icon ="fa-solid fa-xmark", description = TranslateCap('char_disabled_description'),}
|
||||
@@ -185,7 +188,7 @@ if ESX.GetConfig().Multichar then
|
||||
function SelectCharacterMenu(Characters, slots)
|
||||
local Character = next(Characters)
|
||||
local elements = {{title = TranslateCap('select_char') , icon = "fa-solid fa-users", description = TranslateCap('select_char_description') , unselectable = true}}
|
||||
for k,v in pairs(Characters) do
|
||||
for k, v in pairs(Characters) do
|
||||
if not v.model and v.skin then
|
||||
if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = mp_f_freemode_01 else v.model = mp_m_freemode_01 end
|
||||
end
|
||||
@@ -242,10 +245,10 @@ if ESX.GetConfig().Multichar then
|
||||
action = "closeui"
|
||||
})
|
||||
exports.spawnmanager:spawnPlayer({
|
||||
x = Config.Spawn.x,
|
||||
y = Config.Spawn.y,
|
||||
z = Config.Spawn.z,
|
||||
heading = Config.Spawn.w,
|
||||
x = SpawnCoords.x,
|
||||
y = SpawnCoords.y,
|
||||
z = SpawnCoords.z,
|
||||
heading = SpawnCoords.w,
|
||||
model = mp_m_freemode_01,
|
||||
skipFade = true
|
||||
}, function()
|
||||
|
||||
@@ -16,7 +16,9 @@ if IsDuplicityVersion() then
|
||||
else
|
||||
-- Sets the location for the character selection scene
|
||||
-- To set the spawn location for new characters, modify the default value in the users SQL table
|
||||
Config.Spawn = vector4(-284.2856, 562.4627, 172.9182, 19.9895)
|
||||
Config.Spawn = {
|
||||
{x = -284.2856, y = 562.4627, z = 172.9182, heading = 19.9895},
|
||||
}
|
||||
--------------------
|
||||
|
||||
-- Do not use unless you are prepared to adjust your resources to correctly reset data
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Nimi";
|
||||
translate.job = "Työ";
|
||||
translate.bank = "Pankki";
|
||||
translate.money = "Käteinen";
|
||||
translate.gender = "Sukupuoli";
|
||||
translate.dob = "Syntymäaika";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Ime";
|
||||
translate.job = "Posao";
|
||||
translate.bank = "Banka";
|
||||
translate.money = "Novac";
|
||||
translate.gender = "Pol";
|
||||
translate.dob = "Datum rodjenja";
|
||||
@@ -1,8 +0,0 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "İsim";
|
||||
translate.job = "Meslek";
|
||||
translate.bank = "Banka";
|
||||
translate.money = "Nakit";
|
||||
translate.gender = "Cinsiyet";
|
||||
translate.dob = "Doğum Tarihi";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "我的姓名";
|
||||
translate.job = "我的职业";
|
||||
translate.bank = "银行存款";
|
||||
translate.money = "手持现金";
|
||||
translate.gender = "我的性别";
|
||||
translate.dob = "出生日期";
|
||||
@@ -22,7 +22,7 @@ Locales["da"] = {
|
||||
["command_enablechar"] = "Aktiver en valgt karakter af en spiller",
|
||||
["command_disablechar"] = "Deaktiver en valgt karakter af en spiller",
|
||||
["command_charslot"] = "Karakterens plads nummer",
|
||||
["command_identifier"] = "Spiller-id",
|
||||
["command_identifier"] = "Spiller identifikator",
|
||||
["command_slots"] = "# af slots",
|
||||
["slotsadd"] = "Du føjede %s slots til %s",
|
||||
["slotsedit"] = "Du indstillerde %s slots til %s",
|
||||
|
||||
@@ -1,11 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['male'] = "Männlich",
|
||||
['female'] = "Weiblich",
|
||||
['delete_label'] = "Lösche %s %s?",
|
||||
['select_char'] = "Charakter auswählen",
|
||||
['create_char'] = "Neuen Charakter erstellen",
|
||||
['char_play'] = "Diesen Charakter auswählen",
|
||||
['char_delete'] = "Diesen Charakter löschen",
|
||||
['cancel'] = "Abbrechen",
|
||||
['confirm'] = "Bestätigen",
|
||||
}
|
||||
@@ -1,29 +1,29 @@
|
||||
Locales["es"] = {
|
||||
["male"] = "Hombre",
|
||||
["female"] = "Mujer",
|
||||
["select_char"] = "Seleccionar personaje",
|
||||
["select_char_description"] = "Selecciona un personaje para jugar.",
|
||||
["create_char"] = "Crear nuevo personaje",
|
||||
["char_play"] = "Jugar este personaje",
|
||||
["char_play_description"] = "Continúe hacia la ciudad.",
|
||||
["char_disabled"] = "Este personaje está deshabilitado",
|
||||
["char_disabled_description"] = "Este personaje es inutilizable.",
|
||||
["char_delete"] = "Borrar este personaje",
|
||||
["char_delete_description"] = "Eliminar permanentemente este personaje.",
|
||||
["character"] = "Personaje: %s",
|
||||
["return"] = "Volver",
|
||||
["return_description"] = "Volver a la selección de personajes.",
|
||||
["command_setslots"] = "Establecer el numero de espacios de un jugador",
|
||||
["command_remslots"] = "Elimina espacios multipersonaje de un jugador",
|
||||
["command_enablechar"] = "Habilita el personaje de un jugador",
|
||||
["command_disablechar"] = "Deshabilita el personaje de un jugador",
|
||||
["command_charslot"] = "Número de espacio del personaje",
|
||||
["command_identifier"] = "Identificador del jugador",
|
||||
["command_slots"] = "Nº de espacios",
|
||||
["slotsadd"] = "Has añadido %s espacios a %s",
|
||||
["slotsedit"] = "Has establecido los espacios de %s a %s",
|
||||
["slotsrem"] = "Has eliminado espacios a %s",
|
||||
["charenabled"] = "Has habilitado el personaje Nº%s de %s",
|
||||
["chardisabled"] = "Has deshabilitado el personaje Nº%s de %s",
|
||||
["charnotfound"] = "Personaje Nº%s de %s no existe",
|
||||
}
|
||||
Locales['es']={
|
||||
['male'] = 'Masculino',
|
||||
['female'] = 'Femenino',
|
||||
['select_char'] = 'Seleccionar personaje',
|
||||
['select_char_description'] = 'Selecciona un personaje para jugar.',
|
||||
['create_char'] = 'Crear nuevo personaje',
|
||||
['char_play'] = 'Seleccionar personaje',
|
||||
['char_play_description'] = 'Ingresar a la ciudad.',
|
||||
['char_disabled'] = 'Este personaje está deshabilitado',
|
||||
['char_disabled_description'] = 'Este personaje no se encuentra disponible.',
|
||||
['char_delete'] = 'Borrar el personaje seleccionado',
|
||||
['char_delete_description'] = 'Eliminar este personaje.',
|
||||
['character'] = 'Personaje: %s',
|
||||
['return'] = 'Volver',
|
||||
['return_description'] = 'Volver a la selección de personajes.',
|
||||
['command_setslots'] = 'Establecer el numero de slots de un jugador',
|
||||
['command_remslots'] = 'Elimina slots de un jugador.',
|
||||
['command_enablechar'] = 'Activar el personaje de un jugador',
|
||||
['command_disablechar'] = 'Deshabilitar personaje al jugador.',
|
||||
['command_charslot'] = 'Número de slot del personaje',
|
||||
['command_identifier'] = 'Identificador del jugador',
|
||||
['command_slots'] = 'Nº de slots',
|
||||
['slotsadd'] = 'Has añadido %s slots a %s',
|
||||
['slotsedit'] = 'Has establecido los slots de %s a %s',
|
||||
['slotsrem'] = 'Has eliminado un slot a %s',
|
||||
['charenabled'] = 'Has habilitado el personaje Nº%s de %s',
|
||||
['chardisabled'] = 'Has deshabilitado el personaje Nº%s de %s',
|
||||
['charnotfound'] = 'Personaje Nº%s de %s no existe',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["fi"] = {
|
||||
["male"] = "Mies",
|
||||
["female"] = "Nainen",
|
||||
["select_char"] = "Valitse hahmo",
|
||||
["select_char_description"] = "Valitse hahmo, jolla haluat pelata.",
|
||||
["create_char"] = "Uusi hahmo",
|
||||
["char_play"] = "Pelaa",
|
||||
["char_play_description"] = "Jatka kaupunkiin.",
|
||||
["char_disabled"] = "Ei käytössä",
|
||||
["char_disabled_description"] = "Tämä hahmo on käyttökelvoton.",
|
||||
["char_delete"] = "Poista",
|
||||
["char_delete_description"] = "Poista tämä hahmo pysyvästi.",
|
||||
["char_delete_confirmation"] = "Vahvista poistaminen.",
|
||||
["char_delete_confirmation_description"] = "Oletko varma, että poistat valitun hahmon?",
|
||||
["char_delete_yes_description"] = "Kyllä, olen varma, että poistan valitun hahmon",
|
||||
["char_delete_no_description"] = "Ei, Palaa hahmojen valintaan",
|
||||
["character"] = "Hahmo: %s",
|
||||
["return"] = "Takaisin",
|
||||
["return_description"] = "Palaa hahmojen valintaan.",
|
||||
["command_setslots"] = "Määritä pelaajan multicharacter paikkojen määrä",
|
||||
["command_remslots"] = "Vähennä pelaajan multicharacter paikkojen määrää",
|
||||
["command_enablechar"] = "Muuta pelaajan tietty hahmo käyttöön",
|
||||
["command_disablechar"] = "Muuta pelaajan tietty hahmo pois käytöstä",
|
||||
["command_charslot"] = "Hahmon paikan numero",
|
||||
["command_identifier"] = "Pelaajan tunniste",
|
||||
["command_slots"] = "# paikoista",
|
||||
["slotsadd"] = "Lisäsit %s paikkaa kohteeseen %s",
|
||||
["slotsedit"] = "Olet määrittänyt %s kohteeseen %s",
|
||||
["slotsrem"] = "Poistit paikat kohteesta %s",
|
||||
["charenabled"] = "Otit käyttöön hahmon #%s / %s",
|
||||
["chardisabled"] = "Poistit hahmon #%s / %s käytöstä",
|
||||
["charnotfound"] = "Hahmoa #%s / %s ei ole olemassa",
|
||||
}
|
||||
@@ -1,26 +1,33 @@
|
||||
Locales['it'] = {
|
||||
['male'] = "Maschio",
|
||||
['female'] = "Femmina",
|
||||
['delete_label'] = "Cancella %s %s?",
|
||||
['select_char'] = "Seleziona Personaggio",
|
||||
["select_char_description"] = "Selezione il personaggio con cui vuoi giocare.",
|
||||
['create_char'] = "Crea un nuovo personaggio",
|
||||
['char_play'] = "Gioca questo personaggio",
|
||||
['char_disabled'] = "Questo personaggio è disabilitato",
|
||||
['char_delete'] = "Cancella questo personaggio",
|
||||
['cancel'] = "Annulla",
|
||||
['confirm'] = "Conferma",
|
||||
['command_setslots'] = "Imposta il numero di slot di personaggi di un giocatore",
|
||||
['command_remslots'] = "Rimuovi il numero di slot di personaggi di un giocatore",
|
||||
['command_enablechar'] = "Abilita un personaggio di un giocatore",
|
||||
['command_disablechar'] = "Disabilita un personaggio di un giocatore",
|
||||
['command_charslot'] = "Numero dello slot del personaggio",
|
||||
['command_identifier'] = "Identifier del giocatore",
|
||||
['command_slots'] = "# di slot",
|
||||
['slotsadd'] = "Hai aggiunto %s slot a %s",
|
||||
['slotsedit'] = "Hai impostato %s slot a %s",
|
||||
['slotsrem'] = "Hai rimosso gli slot a %s",
|
||||
['charenabled'] = "Hai abilitato il %s° personaggio di %s",
|
||||
['chardisabled'] = "Hai disabilitato il %s° personaggio di %s",
|
||||
['charnotfound'] = "Il personaggio %s di %s non esiste",
|
||||
Locales["it"] = {
|
||||
["male"] = "Uomo",
|
||||
["female"] = "Donna",
|
||||
["select_char"] = "Seleziona personaggio",
|
||||
["select_char_description"] = "Seleziona un personaggio con cui giocare.",
|
||||
["create_char"] = "Nuovo personaggio",
|
||||
["char_play"] = "Inizia",
|
||||
["char_play_description"] = "Continua in città.",
|
||||
["char_disabled"] = "Disabilitato",
|
||||
["char_disabled_description"] = "Questo personaggio è inutilizzabile.",
|
||||
["char_delete"] = "Elimina",
|
||||
["char_delete_description"] = "Rimuovi permanentemente questo personaggio..",
|
||||
["char_delete_confirmation"] = "Conferma eliminazione",
|
||||
["char_delete_confirmation_description"] = "Sei sicuro di voler rimuovere il personaggio selezionato?",
|
||||
["char_delete_yes_description"] = "Si, sono sicuro di voler rimuovere il personaggio",
|
||||
["char_delete_no_description"] = "No, ritorna alle opzioni",
|
||||
["character"] = "Personaggio: %s",
|
||||
["return"] = "Ritorno",
|
||||
["return_description"] = "Ritorna alla selezione dei personaggi.",
|
||||
["command_setslots"] = "imposta il numero di slot per il giocatore",
|
||||
["command_remslots"] = "Rimuovi slot per il giocatore",
|
||||
["command_enablechar"] = "Abilita un determinato personaggio di un giocatore",
|
||||
["command_disablechar"] = "Disabilita un determinato personaggio per i giocatore",
|
||||
["command_charslot"] = "Numero di slot",
|
||||
["command_identifier"] = "Identificativo del giocatore",
|
||||
["command_slots"] = "# di slot",
|
||||
["slotsadd"] = "Hai aggiunto %s slots a %s",
|
||||
["slotsedit"] = "Hai impostato %s slots a %s",
|
||||
["slotsrem"] = "Hai rimosso gli slot in %s",
|
||||
["charenabled"] = "Hai abilitato il personaggio #%s di %s",
|
||||
["chardisabled"] = "hai disabilitato il personaggio #%s di %s",
|
||||
["charnotfound"] = "Il personaggio #%s di %s non esiste",
|
||||
}
|
||||
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["sl"] = {
|
||||
["male"] = "Moški",
|
||||
["female"] = "Ženska",
|
||||
["select_char"] = "Izberi znak",
|
||||
["select_char_description"] = "Izberite lik za igranje.",
|
||||
["create_char"] = "Nov lik",
|
||||
["char_play"] = "Predvajaj",
|
||||
["char_play_description"] = "Nadaljujte v mesto.",
|
||||
["char_disabled"] = "Onemogočeno",
|
||||
["char_disabled_description"] = "Ta znak je neuporaben.",
|
||||
["char_delete"] = "Izbriši",
|
||||
["char_delete_description"] = "Trajno odstrani ta znak.",
|
||||
["char_delete_confirmation"] = "Potrditev brisanja",
|
||||
["char_delete_confirmation_description"] = "Ali ste prepicani da hocete zbrisati svoj karakter*",
|
||||
["char_delete_yes_description"] = "Da",
|
||||
["char_delete_no_description"] = "Ne",
|
||||
["character"] = "Znak: %s",
|
||||
["return"] = "Vrni se",
|
||||
["return_description"] = "Nazaj na izbiro znakov.",
|
||||
["command_setslots"] = "Nastavi število večznakovnih mest za igralca",
|
||||
["command_remslots"] = "Odstrani večznakovno število rež igralca",
|
||||
["command_enablechar"] = "Omogoči določen lik igralca",
|
||||
["command_disablechar"] = "Onemogoči določen lik igralca",
|
||||
["command_charslot"] = "Številka reže znaka",
|
||||
["command_identifier"] = "Identifikator igralca",
|
||||
["command_slots"] = "Št. rež",
|
||||
["slotsadd"] = "Dodali ste %s rež v %s",
|
||||
["slotsedit"] = "%s rež ste nastavili na %s",
|
||||
["slotsrem"] = "Odstranili ste reže za %s",
|
||||
["charenabled"] = "Omogočili ste znak #%s od %s",
|
||||
["chardisabled"] = "Onemogočili ste znak #%s od %s",
|
||||
["charnotfound"] = "Znak #%s od %s ne obstaja",
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["sr"] = {
|
||||
["male"] = "Muško",
|
||||
["female"] = "Žensko",
|
||||
["select_char"] = "Izaberi Karakter",
|
||||
["select_char_description"] = "Izaberi karakter kojim ćeš igrati",
|
||||
["create_char"] = "Novi Karakter",
|
||||
["char_play"] = "Igraj",
|
||||
["char_play_description"] = "Nastavi u grad.",
|
||||
["char_disabled"] = "Onemogućeno",
|
||||
["char_disabled_description"] = "Taj karakter je onemogućen",
|
||||
["char_delete"] = "Izbriši",
|
||||
["char_delete_description"] = "Nepovratno obrišite karakter",
|
||||
["char_delete_confirmation"] = "Potvrda brisanja",
|
||||
["char_delete_confirmation_description"] = "Da li ste sigurni da želite da obrišete karakter?",
|
||||
["char_delete_yes_description"] = "Da, siguran sam da želim obrisati karakter",
|
||||
["char_delete_no_description"] = "Ne, vrati se nazad",
|
||||
["character"] = "Karakter: %s",
|
||||
["return"] = "Nazad",
|
||||
["return_description"] = "Povratak na biranje karaktera.",
|
||||
["command_setslots"] = "Postavi broj slotova karaktera igraču",
|
||||
["command_remslots"] = "Izbriši slotove igraču",
|
||||
["command_enablechar"] = "Dozvoli karakter igraču",
|
||||
["command_disablechar"] = "Zabrani karakter igraču",
|
||||
["command_charslot"] = "Broj slotova",
|
||||
["command_identifier"] = "Identifikator Igrača",
|
||||
["command_slots"] = "# slotova",
|
||||
["slotsadd"] = "Dodali ste %s slotova %s",
|
||||
["slotsedit"] = "Postavili ste %s slotova %s",
|
||||
["slotsrem"] = "Oduzeli ste slotove %s",
|
||||
["charenabled"] = "Dozvolili ste karakter #%s od %s",
|
||||
["chardisabled"] = "Zabranili ste karakter #%s od %s",
|
||||
["charnotfound"] = "Karakter #%s od %s ne postoji",
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
Locales['tr'] = {
|
||||
['male'] = "Erkek",
|
||||
['female'] = "Kadın",
|
||||
['delete_label'] = "Sil %s %s?",
|
||||
['select_char'] = "Karakter Seç",
|
||||
['create_char'] = "Yeni Karakter Oluştur",
|
||||
['char_play'] = "Bu Karakterle Oyna",
|
||||
['char_delete'] = "Bu Karakteri Sil",
|
||||
['cancel'] = "İptal",
|
||||
['confirm'] = "Onayla",
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
Locales["zh-cn"] = {
|
||||
["male"] = "男性",
|
||||
["female"] = "女性",
|
||||
["select_char"] = "选择角色",
|
||||
["select_char_description"] = "请选择已存在的游戏角色进入.",
|
||||
["create_char"] = "创建新角色",
|
||||
["char_play"] = "游玩",
|
||||
["char_play_description"] = "继而进入城镇.",
|
||||
["char_disabled"] = "不可用",
|
||||
["char_disabled_description"] = "此角色无法使用.",
|
||||
["char_delete"] = "移除",
|
||||
["char_delete_description"] = "永久删除此角色.",
|
||||
["char_delete_confirmation"] = "删除确认",
|
||||
["char_delete_confirmation_description"] = "您确定要删除选定的角色吗?",
|
||||
["char_delete_yes_description"] = "是的,我确定删除选定的角色",
|
||||
["char_delete_no_description"] = "取消,并返回至角色选项",
|
||||
["character"] = "游戏角色: %s",
|
||||
["return"] = "返回",
|
||||
["return_description"] = "返回至角色选择.",
|
||||
["command_setslots"] = "设置玩家多玩家插槽数量",
|
||||
["command_remslots"] = "移除玩家多角色位置数量",
|
||||
["command_enablechar"] = "启用玩家游玩某个角色",
|
||||
["command_disablechar"] = "禁用玩家游玩某个角色",
|
||||
["command_charslot"] = "玩家的角色数量上限",
|
||||
["command_identifier"] = "玩家标识符",
|
||||
["command_slots"] = "# 插槽数量",
|
||||
["slotsadd"] = "增加: %s 角色插槽至 %s",
|
||||
["slotsedit"] = "成功配置 %s 角色插槽至 %s",
|
||||
["slotsrem"] = "成功移除角色插槽 %s",
|
||||
["charenabled"] = "您开启了角色: #%s使用权, 拥有人%s",
|
||||
["chardisabled"] = "您关闭了角色: #%s使用权, 拥有人%s",
|
||||
["charnotfound"] = "角色信息: #%s ,拥有人:%s 并不存在",
|
||||
}
|
||||
@@ -29,6 +29,10 @@ end
|
||||
local PRIMARY_IDENTIFIER = ESX.GetConfig().Identifier or GetConvar('sv_lan', '') == 'true' and 'ip' or "license"
|
||||
|
||||
local function GetIdentifier(source)
|
||||
local fxDk = GetConvarInt('sv_fxdkMode', 0)
|
||||
if fxDk == 1 then
|
||||
return "ESX-DEBUG-LICENCE"
|
||||
end
|
||||
local identifier = PRIMARY_IDENTIFIER..':'
|
||||
for _, v in pairs(GetPlayerIdentifiers(source)) do
|
||||
if string.match(v, identifier) then
|
||||
@@ -100,11 +104,11 @@ end
|
||||
end
|
||||
|
||||
if not databaseFound then
|
||||
deferrals.done(('[ESX Multicharacter] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg'):format(oneSyncState))
|
||||
deferrals.done('[ESX] Cannot Find the servers mysql_connection_string. Please make sure it is correctly configured in your server.cfg')
|
||||
end
|
||||
|
||||
if not databaseConnected then
|
||||
deferrals.done(('[ESX Multicharacter] ESX Cannot Connect to your database. Please make sure it is correctly configured in your server.cfg'):format(oneSyncState))
|
||||
deferrals.done('[ESX] OxMySQL Was Unable To Connect to your database. Please make sure it is turned on and correctly configured in your server.cfg')
|
||||
end
|
||||
|
||||
if identifier then
|
||||
@@ -130,7 +134,7 @@ end
|
||||
local count = 0
|
||||
|
||||
for table, column in pairs(DB_TABLES) do
|
||||
count += 1
|
||||
count = count + 1
|
||||
queries[count] = {query = query:format(table, column), values = {identifier}}
|
||||
end
|
||||
|
||||
@@ -160,7 +164,7 @@ end
|
||||
DB_TABLES[column.TABLE_NAME] = column.COLUMN_NAME
|
||||
|
||||
if column?.CHARACTER_MAXIMUM_LENGTH ~= length then
|
||||
count += 1
|
||||
count = count + 1
|
||||
columns[column.TABLE_NAME] = column.COLUMN_NAME
|
||||
end
|
||||
end
|
||||
@@ -236,4 +240,4 @@ end
|
||||
RegisterNetEvent('esx_multicharacter:relog', function()
|
||||
local source = source
|
||||
TriggerEvent('esx:playerLogout', source)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -1,10 +1,11 @@
|
||||
local CurrentProgress = nil
|
||||
|
||||
local function Progressbar(message,length,Options)
|
||||
if CurrentProgress then
|
||||
return false
|
||||
end
|
||||
CurrentProgress = Options or {}
|
||||
if CurrentProgress.animation then
|
||||
if CurrentProgress.animation then
|
||||
if CurrentProgress.animation.type == "anim" then
|
||||
ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function()
|
||||
TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false)
|
||||
@@ -22,8 +23,8 @@ local function Progressbar(message,length,Options)
|
||||
})
|
||||
CurrentProgress.length = length or 3000
|
||||
while CurrentProgress ~= nil do
|
||||
if CurrentProgress.length > 0 then
|
||||
CurrentProgress.length -= 1000
|
||||
if CurrentProgress.length > 0 then
|
||||
CurrentProgress.length = CurrentProgress.length - 1000
|
||||
else
|
||||
ClearPedTasks(ESX.PlayerData.ped)
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
|
||||
@@ -34,9 +35,8 @@ local function Progressbar(message,length,Options)
|
||||
end
|
||||
end
|
||||
|
||||
ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", function()
|
||||
local function CancelProgressbar()
|
||||
if not CurrentProgress then return end
|
||||
if not CurrentProgress.onCancel then return end
|
||||
SendNUIMessage({
|
||||
type = "Close"
|
||||
})
|
||||
@@ -44,7 +44,10 @@ ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard",
|
||||
if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
|
||||
CurrentProgress.canceled = true
|
||||
CurrentProgress.length = 0
|
||||
CurrentProgress.onCancel()
|
||||
CurrentProgress = nil
|
||||
end)
|
||||
end
|
||||
|
||||
ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", CancelProgressbar)
|
||||
|
||||
exports('Progressbar', Progressbar)
|
||||
exports('CancelProgressbar', CancelProgressbar)
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_size = 4
|
||||
indent_style = tab
|
||||
end_of_line = crlf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
@@ -16,11 +16,11 @@ function OpenMenu(submitCb, cancelCb, restrict)
|
||||
|
||||
-- Restrict menu
|
||||
if restrict == nil then
|
||||
for i=1, #components, 1 do
|
||||
for i = 1, #components, 1 do
|
||||
_components[i] = components[i]
|
||||
end
|
||||
else
|
||||
for i=1, #components, 1 do
|
||||
for i = 1, #components, 1 do
|
||||
local found = false
|
||||
|
||||
for j=1, #restrict, 1 do
|
||||
@@ -35,7 +35,7 @@ function OpenMenu(submitCb, cancelCb, restrict)
|
||||
end
|
||||
end
|
||||
-- Insert elements
|
||||
for i=1, #_components, 1 do
|
||||
for i = 1, #_components, 1 do
|
||||
local value = _components[i].value
|
||||
local componentId = _components[i].componentId
|
||||
|
||||
@@ -54,7 +54,7 @@ function OpenMenu(submitCb, cancelCb, restrict)
|
||||
type = 'slider'
|
||||
}
|
||||
|
||||
for k,v in pairs(maxVals) do
|
||||
for k, v in pairs(maxVals) do
|
||||
if k == _components[i].name then
|
||||
data.max = v
|
||||
break
|
||||
@@ -104,7 +104,7 @@ function OpenMenu(submitCb, cancelCb, restrict)
|
||||
|
||||
local newData = {}
|
||||
|
||||
for i=1, #elements, 1 do
|
||||
for i = 1, #elements, 1 do
|
||||
newData = {}
|
||||
newData.max = maxVals[elements[i].name]
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@ Config = {}
|
||||
Config.Locale = GetConvar('esx:locale', 'en')
|
||||
|
||||
Config.BackpackWeight = {
|
||||
[40] = 16,
|
||||
[41] = 20,
|
||||
[44] = 25,
|
||||
[40] = 16,
|
||||
[41] = 20,
|
||||
[44] = 25,
|
||||
[45] = 23
|
||||
}
|
||||
|
||||
@@ -1,3 +1 @@
|
||||
|
||||
|
||||
ALTER TABLE `users` ADD COLUMN `skin` LONGTEXT NULL DEFAULT NULL;
|
||||
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['br'] = {
|
||||
['skin_menu'] = 'Skin Menu',
|
||||
['use_rotate_view'] = 'Use ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ para girar a visão.',
|
||||
['skin'] = 'Trocar',
|
||||
['saveskin'] = 'Salvar',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['da'] = {
|
||||
['skin_menu'] = 'Udseende Menu',
|
||||
['use_rotate_view'] = 'brug ~INPUT_FRONTEND_LS~ og ~INPUT_CHARACTER_WHEEL~ for at dreje kameraet.',
|
||||
['skin'] = 'skift udseende',
|
||||
['saveskin'] = 'gem udseende til en fil',
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['de'] = {
|
||||
['skin_menu'] = 'Skin Menü',
|
||||
['use_rotate_view'] = 'Nutze ~INPUT_FRONTEND_LS~ und ~INPUT_CHARACTER_WHEEL~ um dich umzuschauen.',
|
||||
['skin'] = 'Skin ändern',
|
||||
['saveskin'] = 'Skin in Datei speichern',
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
Locales['es'] = {
|
||||
['skin_menu'] = 'Menú Aspecto',
|
||||
['skin_menu'] = 'Menú de apariencia',
|
||||
['use_rotate_view'] = 'Utiliza ~INPUT_FRONTEND_LS~ y ~INPUT_CHARACTER_WHEEL~ para rotar la vista.',
|
||||
['skin'] = 'cambiar aspecto',
|
||||
['saveskin'] = 'guardar aspecto en un archivo',
|
||||
['skin'] = 'Cambiar aspecto',
|
||||
['saveskin'] = 'Guarda tu aspecto actual',
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
Locales['fi'] = {
|
||||
['skin_menu'] = 'ulkonäkö',
|
||||
['use_rotate_view'] = 'paina ~INPUT_FRONTEND_LS~ tai ~INPUT_CHARACTER_WHEEL~ liikutaaksesi kameraa.',
|
||||
['skin'] = 'vaihda ulkonäköä',
|
||||
['saveskin'] = 'talleta ulkonäkö tiedostoon',
|
||||
['skin_menu'] = 'Ulkonäkö',
|
||||
['use_rotate_view'] = 'Paina ~INPUT_FRONTEND_LS~ tai ~INPUT_CHARACTER_WHEEL~ liikutaaksesi kameraa.',
|
||||
['skin'] = 'Muokkaa ulkonäköä',
|
||||
['saveskin'] = 'Tallenna',
|
||||
}
|
||||
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['pt'] = {
|
||||
['skin_menu'] = 'Menu de Skin',
|
||||
['use_rotate_view'] = 'Usa ~INPUT_FRONTEND_LS~ e ~INPUT_CHARACTER_WHEEL~ para rodar a câmara.',
|
||||
['skin'] = 'alterar skin',
|
||||
['saveskin'] = 'salvar a skin num ficheiro',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['sl'] = {
|
||||
['skin_menu'] = 'Oblacilni menu.',
|
||||
['use_rotate_view'] = 'Pritisni ~INPUT_FRONTEND_LS~ in ~INPUT_CHARACTER_WHEEL~ da se obracas s pogledom.',
|
||||
['skin'] = 'Zamenjaj Skin.',
|
||||
['saveskin'] = 'Shrani skin.',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['sr'] = {
|
||||
['skin_menu'] = 'Skin Meni',
|
||||
['use_rotate_view'] = 'koristi ~INPUT_FRONTEND_LS~ i ~INPUT_CHARACTER_WHEEL~ da rotiras kameru.',
|
||||
['skin'] = 'promeni skin',
|
||||
['saveskin'] = 'sacuvaj skin u file',
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['sv'] = {
|
||||
['skin_menu'] = 'Skin meny',
|
||||
['use_rotate_view'] = 'Använd ~INPUT_FRONTEND_LS~ och ~INPUT_CHARACTER_WHEEL~ för att rotera vyn.',
|
||||
['skin'] = 'Ändra skin',
|
||||
['saveskin'] = 'Spara skin till en fil',
|
||||
}
|
||||
@@ -1,6 +0,0 @@
|
||||
Locales['tr'] = {
|
||||
['skin_menu'] = 'Karakter Menüsü',
|
||||
['use_rotate_view'] = '~INPUT_FRONTEND_LS~ ve ~INPUT_CHARACTER_WHEEL~ ile kamera açısını değiştirebilirsiniz.',
|
||||
['skin'] = 'Karakter Değiştir',
|
||||
['saveskin'] = 'Karakteri bir dosyaya kaydet',
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
Locales['zh-cn'] = {
|
||||
['skin_menu'] = '皮肤选单',
|
||||
['use_rotate_view'] = '使用 ~INPUT_FRONTEND_LS~ 和 ~INPUT_CHARACTER_WHEEL~ 旋转镜头视角.',
|
||||
['skin'] = '更换皮肤数据',
|
||||
['saveskin'] = '保存皮肤数据',
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user