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Fix nil value error in GetClosestPlayer usage
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@@ -129,7 +129,7 @@ function ESX.OneSync.SpawnVehicle(vehicleModel, coords, heading, vehicleProperti
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local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords.x, coords.y, coords.z, heading)
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local tries = 0
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local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0)) ~= nil
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local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0) or {}) ~= nil
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while not createdVehicle or createdVehicle == 0
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or (hasNetOwner and NetworkGetEntityOwner(createdVehicle) == -1)
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