From e2a92a9052749c5ff0fc9c23797f397b1e634207 Mon Sep 17 00:00:00 2001 From: Kenshin13 <63159154+Kenshiin13@users.noreply.github.com> Date: Sun, 6 Jul 2025 16:50:51 +0200 Subject: [PATCH] Fix nil value error in GetClosestPlayer usage --- [core]/es_extended/server/modules/onesync.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/[core]/es_extended/server/modules/onesync.lua b/[core]/es_extended/server/modules/onesync.lua index bd9f799c..f51f3519 100644 --- a/[core]/es_extended/server/modules/onesync.lua +++ b/[core]/es_extended/server/modules/onesync.lua @@ -129,7 +129,7 @@ function ESX.OneSync.SpawnVehicle(vehicleModel, coords, heading, vehicleProperti local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords.x, coords.y, coords.z, heading) local tries = 0 - local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0)) ~= nil + local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0) or {}) ~= nil while not createdVehicle or createdVehicle == 0 or (hasNetOwner and NetworkGetEntityOwner(createdVehicle) == -1)