Fix nil value error in GetClosestPlayer usage

This commit is contained in:
Kenshin13
2025-07-06 16:50:51 +02:00
parent 58cc3fe480
commit e2a92a9052
@@ -129,7 +129,7 @@ function ESX.OneSync.SpawnVehicle(vehicleModel, coords, heading, vehicleProperti
local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords.x, coords.y, coords.z, heading) local createdVehicle = CreateVehicleServerSetter(vehicleModel, vehicleType, coords.x, coords.y, coords.z, heading)
local tries = 0 local tries = 0
local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0)) ~= nil local hasNetOwner = next(ESX.OneSync.GetClosestPlayer(coords, 300, nil, 0) or {}) ~= nil
while not createdVehicle or createdVehicle == 0 while not createdVehicle or createdVehicle == 0
or (hasNetOwner and NetworkGetEntityOwner(createdVehicle) == -1) or (hasNetOwner and NetworkGetEntityOwner(createdVehicle) == -1)