refactor(es_extended/client/main.lua): VehicleProperties better way

This commit is contained in:
TheFantomas
2023-02-21 18:50:52 +01:00
committed by GitHub
parent 0e53b30556
commit df21f8a4cc
+22 -16
View File
@@ -163,23 +163,29 @@ AddEventHandler('esx:restoreLoadout', function()
end)
AddStateBagChangeHandler('VehicleProperties', nil, function(bagName, key, value)
if value then
Wait(0)
local NetId = value.NetId
local Vehicle = NetworkGetEntityFromNetworkId(NetId)
local Tries = 0
while Vehicle == 0 do
Vehicle = NetworkGetEntityFromNetworkId(NetId)
Wait(100)
Tries = Tries + 1
if Tries > 300 then
break
end
end
if NetworkGetEntityOwner(Vehicle) == PlayerId() then
ESX.Game.SetVehicleProperties(Vehicle, value)
end
if not value then
return
end
local netId = bagName:gsub('entity:', '')
local timer = GetGameTimer()
while not NetworkDoesEntityExistWithNetworkId(tonumber(netId)) do
Wait(0)
if GetGameTimer() - timer > 10000 then
return
end
end
local vehicle = NetToVeh(tonumber(netId))
local timer = GetGameTimer()
while NetworkGetEntityOwner(vehicle) ~= PlayerId() do
Wait(0)
if GetGameTimer() - timer > 10000 then
return
end
end
ESX.Game.SetVehicleProperties(vehicle, value)
end)
RegisterNetEvent('esx:setAccountMoney')