improvement+fix(status): Store status data locally for performance

This commit is contained in:
Linden
2021-06-28 16:49:29 +10:00
parent c10720e26c
commit de88a93d99
+14 -14
View File
@@ -1,3 +1,5 @@
local Status = {}
AddEventHandler('onResourceStart', function(resourceName)
if (GetCurrentResourceName() ~= resourceName) then
return
@@ -5,8 +7,7 @@ AddEventHandler('onResourceStart', function(resourceName)
local xPlayers = ESX.GetExtendedPlayers()
for i=1, #xPlayers do
local xPlayer = xPlayers[i]
for playerId, xPlayer in pairs(xPlayers)
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
['@identifier'] = xPlayer.identifier
}, function(result)
@@ -16,7 +17,8 @@ AddEventHandler('onResourceStart', function(resourceName)
data = json.decode(result[1].status)
end
xPlayer.set('status', data)
xPlayer.set('status', data) -- save to xPlayer for compatibility
Status[xPlayer.source] = data -- save locally for performance
TriggerClientEvent('esx_status:load', xPlayer.source, data)
end)
end
@@ -39,19 +41,18 @@ end)
AddEventHandler('esx:playerDropped', function(playerId, reason)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = xPlayer.get('status')
local status = Status[xPlayer.source]
MySQL.Async.execute('UPDATE users SET status = @status WHERE identifier = @identifier', {
['@status'] = json.encode(status),
['@identifier'] = xPlayer.identifier
})
}, function(result)
Status[xPlayer.source] = nil
end
end)
AddEventHandler('esx_status:getStatus', function(playerId, statusName, cb)
local xPlayer = ESX.GetPlayerFromId(playerId)
local status = xPlayer.get('status')
for i=1, #status, 1 do
for i=1, #Status[xPlayer.source], 1 do
if status[i].name == statusName then
cb(status[i])
break
@@ -62,9 +63,9 @@ end)
RegisterServerEvent('esx_status:update')
AddEventHandler('esx_status:update', function(status)
local xPlayer = ESX.GetPlayerFromId(source)
if xPlayer then
xPlayer.set('status', status)
xPlayer.set('status', status) -- save to xPlayer for compatibility
Status[xPlayer.source] = status -- save locally for performance
end
end)
@@ -97,9 +98,8 @@ function SaveData()
local xPlayers = ESX.GetExtendedPlayers()
for i=1, #xPlayers do
local xPlayer = xPlayers[i]
local status = xPlayer.get('status')
for playerId, xPlayer in pairs(xPlayers)
local status = Status[xPlayer.source]
whenList = whenList .. string.format('when identifier = \'%s\' then \'%s\' ', xPlayer.identifier, json.encode(status))