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fix(es_extended/server/modules/onesync): skip stale player obj
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@@ -114,10 +114,11 @@ function ESX.OneSync.SpawnVehicle(vehicleModel, coords, heading, vehicleProperti
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CreateThread(function()
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if not vehicleType then
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local src, xPlayer = next(ESX.Players)
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if xPlayer then
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vehicleType = ESX.GetVehicleType(vehicleModel, xPlayer.source)
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for src, xPlayer in pairs(ESX.GetExtendedPlayers()) do
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if(GetPlayerPing(src) > 0) then
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vehicleType = ESX.GetVehicleType(vehicleModel, xPlayer.source)
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break
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end
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end
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end
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