fix(es_extended/server/modules/onesync): skip stale player obj

This commit is contained in:
Kenshin13
2025-07-06 15:30:02 +02:00
parent 54b9f97a42
commit da293f897e
@@ -114,10 +114,11 @@ function ESX.OneSync.SpawnVehicle(vehicleModel, coords, heading, vehicleProperti
CreateThread(function()
if not vehicleType then
local src, xPlayer = next(ESX.Players)
if xPlayer then
vehicleType = ESX.GetVehicleType(vehicleModel, xPlayer.source)
for src, xPlayer in pairs(ESX.GetExtendedPlayers()) do
if(GetPlayerPing(src) > 0) then
vehicleType = ESX.GetVehicleType(vehicleModel, xPlayer.source)
break
end
end
end