mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 08:13:21 +00:00
feat(legacy): Update to latest Legacy versions
Consolidated Legacy resources
This commit is contained in:
@@ -1,11 +1,14 @@
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local pickups = {}
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Citizen.CreateThread(function()
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while NetworkIsPlayerActive(PlayerId()) and not Config.Multichar do
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Citizen.Wait(5)
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DoScreenFadeOut(0)
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TriggerServerEvent('esx:onPlayerJoined')
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break
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while not Config.Multichar do
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Citizen.Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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exports.spawnmanager:setAutoSpawn(false)
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DoScreenFadeOut(0)
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TriggerServerEvent('esx:onPlayerJoined')
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break
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end
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end
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end)
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@@ -1,13 +1,5 @@
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ESX = nil
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local loadingScreenFinished = false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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RegisterNetEvent('esx_identity:alreadyRegistered')
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AddEventHandler('esx_identity:alreadyRegistered', function()
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while not loadingScreenFinished do
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@@ -3,18 +3,8 @@ Config.Locale = 'en'
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-- [Config.EnableCommands]
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-- Enables Commands Such As /char and /chardel
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Config.EnableCommands = true
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Config.EnableCommands = false
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-- [Config.UseSteamID]
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-- Changes the identifiers from Rockstar License To Steam. In order to use this, you will have to have
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-- made edits to your ESX in order to use Steam identifiers all around, because new ESX uses Rockstar
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-- license. I just made it easier for people that convert to steam identifiers.
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-- [Config.UseDeferrals]
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-- EXPERIMENTAL Character Registration Method. This will allow players to create identities in deferrals
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-- before they ever join the server. This still needs time of testing to see what issues that we have
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-- in linux servers and windows servers, and which artifacts it will work on, and which artifacts it
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-- will not work on. If you don't know a lot about this, I would suggest to set it false for now.
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Config.UseDeferrals = false -- EXPERIMENTAL Character Registration Method.
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@@ -4,7 +4,9 @@ game 'gta5'
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description 'ESX Identity'
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version '1.4.0'
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version 'legacy'
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shared_script '@es_extended/imports.lua'
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server_scripts {
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'@es_extended/locale.lua',
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@@ -1,20 +1,7 @@
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ESX = nil
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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local playerIdentity = {}
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local alreadyRegistered = {}
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local multichar = ESX.GetConfig().Multichar
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if multichar == nil then
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ESX.GetIdentifier = function(playerId)
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for k,v in ipairs(GetPlayerIdentifiers(playerId)) do
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if string.match(v, 'license:') then
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local identifier = string.gsub(v, 'license:', '')
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return identifier
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end
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end
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end
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end
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if Config.UseDeferrals then
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AddEventHandler('playerConnecting', function(playerName, setKickReason, deferrals)
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deferrals.defer()
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@@ -160,11 +147,8 @@ elseif not Config.UseDeferrals then
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Citizen.Wait(10)
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end
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local xPlayers = ESX.GetPlayers()
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for i=1, #xPlayers, 1 do
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local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
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local xPlayers = ESX.GetExtendedPlayers()
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for _, xPlayer in pairs(xPlayers) do
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if xPlayer then
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checkIdentity(xPlayer)
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end
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@@ -1,11 +1,5 @@
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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Citizen.Wait(5)
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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end
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local ESX = exports['es_extended']:getSharedObject()
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local GUI, MenuType = {}, 'default'
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GUI.Time = 0
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@@ -29,23 +23,24 @@ Citizen.CreateThread(function()
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ESX.UI.Menu.RegisterType(MenuType, openMenu, closeMenu)
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AddEventHandler('esx_menu_default:message:menu_submit', function(data)
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RegisterNUICallback('menu_submit', function(data, cb)
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local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
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if menu.submit ~= nil then
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menu.submit(data, menu)
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end
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cb('OK')
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end)
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AddEventHandler('esx_menu_default:message:menu_cancel', function(data)
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RegisterNUICallback('menu_cancel', function(data, cb)
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local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
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if menu.cancel ~= nil then
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menu.cancel(data, menu)
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end
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cb('OK')
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end)
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AddEventHandler('esx_menu_default:message:menu_change', function(data)
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RegisterNUICallback('menu_change', function(data, cb)
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local menu = ESX.UI.Menu.GetOpened(MenuType, data._namespace, data._name)
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for i=1, #data.elements, 1 do
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@@ -61,6 +56,7 @@ Citizen.CreateThread(function()
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if menu.change ~= nil then
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menu.change(data, menu)
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end
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cb('OK')
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end)
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Citizen.CreateThread(function()
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@@ -4,10 +4,9 @@ game 'gta5'
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description 'ESX Menu Default'
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version '1.0.4'
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version 'legacy'
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client_scripts {
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'@es_extended/client/wrapper.lua',
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'client/main.lua'
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}
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@@ -127,28 +127,28 @@
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};
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ESX_MENU.submit = function(namespace, name, data) {
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SendMessage(ESX_MENU.ResourceName, 'menu_submit', {
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$.post('http://' + ESX_MENU.ResourceName + '/menu_submit', JSON.stringify({
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_namespace: namespace,
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_name: name,
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current: data,
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elements: ESX_MENU.opened[namespace][name].elements
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});
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}));
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};
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ESX_MENU.cancel = function(namespace, name) {
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SendMessage(ESX_MENU.ResourceName, 'menu_cancel', {
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$.post('http://' + ESX_MENU.ResourceName + '/menu_cancel', JSON.stringify({
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_namespace: namespace,
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_name: name
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});
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}));
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};
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ESX_MENU.change = function(namespace, name, data) {
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SendMessage(ESX_MENU.ResourceName, 'menu_change', {
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$.post('http://' + ESX_MENU.ResourceName + '/menu_change', JSON.stringify({
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_namespace: namespace,
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_name: name,
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current: data,
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elements: ESX_MENU.opened[namespace][name].elements
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});
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}));
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};
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ESX_MENU.getFocused = function() {
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@@ -11,7 +11,6 @@
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<div id="menus"></div>
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<script src="nui://game/ui/jquery.js" type="text/javascript"></script>
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<script src="nui://es_extended/html/js/wrapper.js"></script>
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<script src="nui://esx_menu_default/html/js/mustache.min.js" type="text/javascript"></script>
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<script src="nui://esx_menu_default/html/js/app.js" type="text/javascript"></script>
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</body>
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@@ -1,12 +1,7 @@
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Citizen.CreateThread(function()
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ESX = nil
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local ESX = exports['es_extended']:getSharedObject()
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local Timeouts, OpenedMenus, MenuType = {}, {}, 'dialog'
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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local openMenu = function(namespace, name, data)
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for i=1, #Timeouts, 1 do
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ESX.ClearTimeout(Timeouts[i])
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@@ -4,7 +4,7 @@ game 'gta5'
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description 'ESX Menu Dialog'
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version '1.1.0'
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version 'legacy'
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client_scripts {
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'@es_extended/client/wrapper.lua',
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@@ -1,12 +1,5 @@
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ESX = nil
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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local ESX = exports['es_extended']:getSharedObject()
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local MenuType = 'list'
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local OpenedMenus = {}
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@@ -4,7 +4,7 @@ game 'gta5'
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description 'ESX Menu List'
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version '1.0.2'
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version 'legacy'
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client_scripts {
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'@es_extended/client/wrapper.lua',
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@@ -1,14 +1,6 @@
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ESX = nil
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local lastSkin, playerLoaded, cam, isCameraActive
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local lastSkin, cam, isCameraActive
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local firstSpawn, zoomOffset, camOffset, heading, skinLoaded = true, 0.0, 0.0, 90.0, false
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenMenu(submitCb, cancelCb, restrict)
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local playerPed = PlayerPedId()
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@@ -249,34 +241,15 @@ function OpenSaveableMenu(submitCb, cancelCb, restrict)
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end, cancelCb, restrict)
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end
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AddEventHandler('esx:onPlayerSpawn', function()
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Citizen.CreateThread(function()
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while not playerLoaded do
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Citizen.Wait(100)
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end
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if firstSpawn and ESX.GetConfig().Multichar ~= true then
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ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin)
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if skin == nil then
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TriggerEvent('skinchanger:loadSkin', {sex = 0}, OpenSaveableMenu)
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else
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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end)
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firstSpawn = false
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end
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end)
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end)
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AddEventHandler('esx_skin:resetFirstSpawn', function()
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firstSpawn = true
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skinLoaded = false
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ESX.PlayerLoaded = false
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end)
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AddEventHandler('esx_skin:playerRegistered', function()
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Citizen.CreateThread(function()
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while not playerLoaded do
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while not ESX.PlayerLoaded do
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Citizen.Wait(100)
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end
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@@ -300,7 +273,7 @@ end)
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RegisterNetEvent('esx:playerLoaded')
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AddEventHandler('esx:playerLoaded', function(xPlayer)
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playerLoaded = true
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ESX.PlayerLoaded = true
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end)
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AddEventHandler('esx_skin:getLastSkin', function(cb) cb(lastSkin) end)
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@@ -4,7 +4,9 @@ game 'gta5'
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description 'ESX Skin'
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version '1.1.0'
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version 'legacy'
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shared_script '@es_extended/imports.lua'
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server_scripts {
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'@mysql-async/lib/MySQL.lua',
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@@ -1,7 +1,3 @@
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ESX = nil
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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RegisterServerEvent('esx_skin:save')
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AddEventHandler('esx_skin:save', function(skin)
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local xPlayer = ESX.GetPlayerFromId(source)
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@@ -1,15 +1,7 @@
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ESX = nil
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local HasAlreadyEnteredMarker, isDead = false, false
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local LastZone, CurrentAction, CurrentActionMsg
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local CurrentActionData = {}
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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function OpenAccessoryMenu()
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ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'set_unset_accessory', {
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title = _U('set_unset'),
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@@ -157,47 +149,56 @@ Citizen.CreateThread(function()
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end
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end)
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local nearMarker = false
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-- Display markers
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(0)
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local coords = GetEntityCoords(PlayerPedId())
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local sleep = 500
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local coords = GetEntityCoords(ESX.PlayerData.ped)
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i], true) < Config.DrawDistance) then
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if(Config.Type ~= -1 and #(coords - v.Pos[i]) < Config.DrawDistance) then
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DrawMarker(Config.Type, v.Pos[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false)
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sleep = 0
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break
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end
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end
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end
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if sleep == 0 then nearMarker = true else nearMarker = false end
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Citizen.Wait(sleep)
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end
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end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(200)
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local coords = GetEntityCoords(PlayerPedId())
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if GetDistanceBetweenCoords(coords, v.Pos[i], true) < Config.Size.x then
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isInMarker = true
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currentZone = k
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local sleep = 500
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if nearMarker then
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sleep = 200
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local coords = GetEntityCoords(ESX.PlayerData.ped)
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local isInMarker = false
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local currentZone = nil
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for k,v in pairs(Config.Zones) do
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for i = 1, #v.Pos, 1 do
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if #(coords - v.Pos[i]) < Config.Size.x then
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isInMarker = true
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currentZone = k
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break
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end
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end
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end
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
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end
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if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then
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HasAlreadyEnteredMarker = true
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LastZone = currentZone
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TriggerEvent('esx_accessories:hasEnteredMarker', currentZone)
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end
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
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if not isInMarker and HasAlreadyEnteredMarker then
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HasAlreadyEnteredMarker = false
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TriggerEvent('esx_accessories:hasExitedMarker', LastZone)
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end
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||||
end
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Citizen.Wait(sleep)
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end
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end)
|
||||
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||||
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||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Accessories'
|
||||
|
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version '1.1.0'
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||||
version 'legacy'
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|
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shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
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|
||||
@@ -1,7 +1,3 @@
|
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ESX = nil
|
||||
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
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RegisterServerEvent('esx_accessories:pay')
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AddEventHandler('esx_accessories:pay', function()
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local xPlayer = ESX.GetPlayerFromId(source)
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||||
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||||
@@ -4,9 +4,10 @@ game 'gta5'
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description 'ESX Addon Account'
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||||
|
||||
version '1.0.1'
|
||||
version 'legacy'
|
||||
|
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server_scripts {
|
||||
'@es_extended/imports.lua',
|
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'@mysql-async/lib/MySQL.lua',
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'server/classes/addonaccount.lua',
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||||
'server/main.lua'
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||||
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||||
@@ -1,7 +1,4 @@
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||||
local AccountsIndex, Accounts, SharedAccounts = {}, {}, {}
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||||
ESX = nil
|
||||
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||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
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||||
MySQL.ready(function()
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||||
local result = MySQL.Sync.fetchAll('SELECT * FROM addon_account')
|
||||
|
||||
@@ -4,9 +4,10 @@ game 'gta5'
|
||||
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||||
description 'ESX Addon Inventory'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
'server/classes/addoninventory.lua',
|
||||
'server/main.lua'
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
Items = {}
|
||||
local InventoriesIndex, Inventories, SharedInventories = {}, {}, {}
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
MySQL.ready(function()
|
||||
local items = MySQL.Sync.fetchAll('SELECT * FROM items')
|
||||
|
||||
@@ -389,24 +389,20 @@ end)
|
||||
RegisterNetEvent('esx_ambulancejob:putInVehicle')
|
||||
AddEventHandler('esx_ambulancejob:putInVehicle', function()
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local vehicle, distance = ESX.Game.GetClosestVehicle()
|
||||
|
||||
if IsAnyVehicleNearPoint(coords, 5.0) then
|
||||
local vehicle = GetClosestVehicle(coords, 5.0, 0, 71)
|
||||
if vehicle and distance < 5 then
|
||||
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
|
||||
if DoesEntityExist(vehicle) then
|
||||
local maxSeats, freeSeat = GetVehicleMaxNumberOfPassengers(vehicle)
|
||||
|
||||
for i=maxSeats - 1, 0, -1 do
|
||||
if IsVehicleSeatFree(vehicle, i) then
|
||||
freeSeat = i
|
||||
break
|
||||
end
|
||||
for i=maxSeats - 1, 0, -1 do
|
||||
if IsVehicleSeatFree(vehicle, i) then
|
||||
freeSeat = i
|
||||
break
|
||||
end
|
||||
end
|
||||
|
||||
if freeSeat then
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
|
||||
end
|
||||
if freeSeat then
|
||||
TaskWarpPedIntoVehicle(playerPed, vehicle, freeSeat)
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -1,32 +1,18 @@
|
||||
local firstSpawn, PlayerLoaded = true, false
|
||||
local firstSpawn = true
|
||||
|
||||
isDead, isSearched, medic = false, false, 0
|
||||
ESX = nil
|
||||
|
||||
AddEventHandler("onClientMapStart", function()
|
||||
exports.spawnmanager:spawnPlayer()
|
||||
Citizen.Wait(5000)
|
||||
exports.spawnmanager:setAutoSpawn(false)
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
PlayerLoaded = true
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
ESX.PlayerData = xPlayer
|
||||
PlayerLoaded = true
|
||||
ESX.PlayerLoaded = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:onPlayerLogout')
|
||||
AddEventHandler('esx:onPlayerLogout', function()
|
||||
ESX.PlayerLoaded = false
|
||||
ESX.PlayerData = {}
|
||||
firstSpawn = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
@@ -41,13 +27,13 @@ AddEventHandler('esx:onPlayerSpawn', function()
|
||||
firstSpawn = false
|
||||
|
||||
if Config.AntiCombatLog then
|
||||
while not PlayerLoaded do
|
||||
Citizen.Wait(5000)
|
||||
while not ESX.PlayerLoaded do
|
||||
Citizen.Wait(1000)
|
||||
end
|
||||
|
||||
ESX.TriggerServerCallback('esx_ambulancejob:getDeathStatus', function(shouldDie)
|
||||
if shouldDie then
|
||||
Citizen.Wait(10000)
|
||||
Citizen.Wait(5000)
|
||||
SetEntityHealth(PlayerPedId(), 0)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Ambulance Job'
|
||||
|
||||
version '1.2.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
ESX = nil
|
||||
local playersHealing, deadPlayers = {}, {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true)
|
||||
|
||||
TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'})
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
local isDead = false
|
||||
local inAnim = false
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx:onPlayerDeath', function(data) isDead = true end)
|
||||
|
||||
|
||||
@@ -4,9 +4,10 @@ game 'gta5'
|
||||
|
||||
description 'ESX Animations'
|
||||
|
||||
version '1.0.0'
|
||||
version 'legacy'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
'config.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
-- internal variables
|
||||
local hasAlreadyEnteredMarker, isInATMMarker, menuIsShowed = false, false, false
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_atm:closeATM')
|
||||
AddEventHandler('esx_atm:closeATM', function()
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Atm'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
ESX = nil
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_atm:deposit')
|
||||
AddEventHandler('esx_atm:deposit', function(amount)
|
||||
local _source = source
|
||||
|
||||
@@ -1,18 +1,4 @@
|
||||
local CurrentActionData, CurrentAction, CurrentActionMsg, hasAlreadyEnteredMarker, lastZone = {}
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function ()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function (xPlayer)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Banker job'
|
||||
|
||||
version '1.0.1'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@async/async.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
TriggerEvent('esx_phone:registerNumber', 'banker', _('phone_receive'), false, false)
|
||||
TriggerEvent('esx_society:registerSociety', 'banker', _U('phone_label'), 'society_banker', 'society_banker', 'society_banker', {type = 'public'})
|
||||
|
||||
@@ -40,11 +36,10 @@ AddEventHandler('esx_bankerjob:customerWithdraw', function (target, amount)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_bankerjob:getCustomers', function (source, cb)
|
||||
local xPlayers = ESX.GetPlayers()
|
||||
local xPlayers = ESX.GetExtendedPlayers()
|
||||
local customers = {}
|
||||
|
||||
for i=1, #xPlayers do
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
for _, xPlayer in pairs(xPlayers) do
|
||||
|
||||
TriggerEvent('esx_addonaccount:getAccount', 'bank_savings', xPlayer.identifier, function(account)
|
||||
table.insert(customers, {
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
ESX = nil
|
||||
local hasAlreadyEnteredMarker, lastZone, currentAction, currentActionMsg, hasPaid
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function OpenShopMenu()
|
||||
hasPaid = false
|
||||
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Barber Shop'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_barbershop:pay')
|
||||
AddEventHandler('esx_barbershop:pay', function()
|
||||
local _source = source
|
||||
|
||||
@@ -1,14 +1,6 @@
|
||||
ESX = nil
|
||||
local IsDead = false
|
||||
local IsAnimated = false
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('esx_basicneeds:resetStatus', function()
|
||||
TriggerEvent('esx_status:set', 'hunger', 500000)
|
||||
TriggerEvent('esx_status:set', 'thirst', 500000)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Basic Needs'
|
||||
|
||||
version '1.0.1'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
ESX.RegisterUsableItem('bread', function(source)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
xPlayer.removeInventoryItem('bread', 1)
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
ESX = nil
|
||||
local isDead = false
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function ShowBillsMenu()
|
||||
ESX.TriggerServerCallback('esx_billing:getBills', function(bills)
|
||||
if #bills > 0 then
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Billing'
|
||||
|
||||
version '1.2.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_billing:sendBill')
|
||||
AddEventHandler('esx_billing:sendBill', function(playerId, sharedAccountName, label, amount)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
@@ -1,20 +1,6 @@
|
||||
ESX = nil
|
||||
isInShopMenu = false
|
||||
local isInShopMenu = false
|
||||
local spawnedVehicles = {}
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while not ESX.GetPlayerData().job do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
function OpenBoatShop(shop)
|
||||
isInShopMenu = true
|
||||
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
local HasAlreadyEnteredMarker = false
|
||||
local LastZone = nil
|
||||
|
||||
CurrentAction = nil
|
||||
CurrentActionMsg = ''
|
||||
CurrentActionData = {}
|
||||
local CurrentAction = nil
|
||||
local CurrentActionMsg = ''
|
||||
local CurrentActionData = {}
|
||||
|
||||
-- Key controls
|
||||
Citizen.CreateThread(function()
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Boat'
|
||||
|
||||
version '1.0.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
MySQL.ready(function()
|
||||
ParkBoats()
|
||||
end)
|
||||
|
||||
@@ -1,9 +0,0 @@
|
||||
root = true
|
||||
|
||||
[*]
|
||||
indent_size = 4
|
||||
indent_style = tab
|
||||
end_of_line = crlf
|
||||
charset = utf-8
|
||||
trim_trailing_whitespace = true
|
||||
insert_final_newline = true
|
||||
@@ -1,19 +0,0 @@
|
||||
ESX = nil
|
||||
local PlayerData = {}
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
PlayerData = xPlayer
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
PlayerData.job = job
|
||||
end)
|
||||
@@ -1,4 +0,0 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
@@ -1,14 +1,6 @@
|
||||
|
||||
local hasAlreadyEnteredMarker, hasPaid, currentActionData = false, false, {}
|
||||
local lastZone, currentAction, currentActionMsg
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function OpenShopMenu()
|
||||
hasPaid = false
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Clothes Shop'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_clotheshop:saveOutfit')
|
||||
AddEventHandler('esx_clotheshop:saveOutfit', function(label, skin)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
@@ -1,89 +1,80 @@
|
||||
local Player = nil
|
||||
local Player = nil
|
||||
local CruisedSpeed, CruisedSpeedKm, VehicleVectorY = 0, 0, 0
|
||||
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function ()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function ()
|
||||
while true do
|
||||
Wait(0)
|
||||
if IsControlJustPressed(1, 246) and IsDriver() then
|
||||
Player = GetPlayerPed(-1)
|
||||
TriggerCruiseControl()
|
||||
end
|
||||
end
|
||||
while true do
|
||||
Wait(0)
|
||||
if IsControlJustPressed(1, 246) and IsDriver() then
|
||||
Player = PlayerPedId()
|
||||
TriggerCruiseControl()
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
function TriggerCruiseControl ()
|
||||
if CruisedSpeed == 0 and IsDriving() then
|
||||
if GetVehiculeSpeed() > 0 and GetVehicleCurrentGear(GetVehicle()) > 0 then
|
||||
CruisedSpeed = GetVehiculeSpeed()
|
||||
CruisedSpeedKm = TransformToKm(CruisedSpeed)
|
||||
if CruisedSpeed == 0 and IsDriving() then
|
||||
if GetVehicleSpeed() > 0 and GetVehicleCurrentGear(GetVehicle()) > 0 then
|
||||
CruisedSpeed = GetVehicleSpeed()
|
||||
CruisedSpeedKm = TransformToKm(CruisedSpeed)
|
||||
|
||||
ESX.ShowNotification(_U('activated') .. ': ~b~ ' .. CruisedSpeedKm .. ' km/h')
|
||||
ESX.ShowNotification(_U('activated') .. ': ~b~ ' .. CruisedSpeedKm .. ' km/h')
|
||||
|
||||
Citizen.CreateThread(function ()
|
||||
while CruisedSpeed > 0 and IsInVehicle() == Player do
|
||||
Wait(0)
|
||||
Citizen.CreateThread(function ()
|
||||
while CruisedSpeed > 0 and IsInVehicle() == Player do
|
||||
Wait(0)
|
||||
|
||||
if not IsTurningOrHandBraking() and GetVehiculeSpeed() < (CruisedSpeed - 1.5) then
|
||||
CruisedSpeed = 0
|
||||
ESX.ShowNotification(_U('deactivated'))
|
||||
Wait(2000)
|
||||
break
|
||||
end
|
||||
if not IsTurningOrHandBraking() and GetVehicleSpeed() < (CruisedSpeed - 1.5) then
|
||||
CruisedSpeed = 0
|
||||
ESX.ShowNotification(_U('deactivated'))
|
||||
Wait(2000)
|
||||
break
|
||||
end
|
||||
|
||||
if not IsTurningOrHandBraking() and IsVehicleOnAllWheels(GetVehicle()) and GetVehiculeSpeed() < CruisedSpeed then
|
||||
SetVehicleForwardSpeed(GetVehicle(), CruisedSpeed)
|
||||
end
|
||||
if not IsTurningOrHandBraking() and IsVehicleOnAllWheels(GetVehicle()) and GetVehicleSpeed() < CruisedSpeed then
|
||||
SetVehicleForwardSpeed(GetVehicle(), CruisedSpeed)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(1, 246) then
|
||||
CruisedSpeed = GetVehiculeSpeed()
|
||||
CruisedSpeedKm = TransformToKm(CruisedSpeed)
|
||||
end
|
||||
if IsControlJustPressed(1, 246) then
|
||||
CruisedSpeed = GetVehicleSpeed()
|
||||
CruisedSpeedKm = TransformToKm(CruisedSpeed)
|
||||
end
|
||||
|
||||
if IsControlJustPressed(2, 72) then
|
||||
CruisedSpeed = 0
|
||||
ESX.ShowNotification(_U('deactivated'))
|
||||
Wait(2000)
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
if IsControlJustPressed(2, 72) then
|
||||
CruisedSpeed = 0
|
||||
ESX.ShowNotification(_U('deactivated'))
|
||||
Wait(2000)
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function IsTurningOrHandBraking ()
|
||||
return IsControlPressed(2, 76) or IsControlPressed(2, 63) or IsControlPressed(2, 64)
|
||||
return IsControlPressed(2, 76) or IsControlPressed(2, 63) or IsControlPressed(2, 64)
|
||||
end
|
||||
|
||||
function IsDriving ()
|
||||
return IsPedInAnyVehicle(Player, false)
|
||||
return IsPedInAnyVehicle(Player, false)
|
||||
end
|
||||
|
||||
function GetVehicle ()
|
||||
return GetVehiclePedIsIn(Player, false)
|
||||
return GetVehiclePedIsIn(Player, false)
|
||||
end
|
||||
|
||||
function IsInVehicle ()
|
||||
return GetPedInVehicleSeat(GetVehicle(), -1)
|
||||
return GetPedInVehicleSeat(GetVehicle(), -1)
|
||||
end
|
||||
|
||||
function IsDriver ()
|
||||
return GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), -1) == GetPlayerPed(-1)
|
||||
return GetPedInVehicleSeat(GetVehiclePedIsIn(PlayerPedId(), false), -1) == PlayerPedId()
|
||||
end
|
||||
|
||||
function GetVehiculeSpeed ()
|
||||
return GetEntitySpeed(GetVehicle())
|
||||
function GetVehicleSpeed ()
|
||||
return GetEntitySpeed(GetVehicle())
|
||||
end
|
||||
|
||||
function TransformToKm (speed)
|
||||
return math.floor(speed * 3.6 + 0.5)
|
||||
return math.floor(speed * 3.6 + 0.5)
|
||||
end
|
||||
|
||||
@@ -4,13 +4,14 @@ game 'gta5'
|
||||
|
||||
description 'CruiseControl System for ESX'
|
||||
|
||||
version '1.0.0'
|
||||
version 'legacy'
|
||||
|
||||
dependencies {
|
||||
'es_extended'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
'@es_extended/locale.lua',
|
||||
'locales/fi.lua',
|
||||
'locales/fr.lua',
|
||||
|
||||
@@ -4,9 +4,10 @@ game 'gta5'
|
||||
|
||||
description 'ESX Data Store'
|
||||
|
||||
version '1.0.2'
|
||||
version 'legacy'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
'server/classes/datastore.lua',
|
||||
'server/main.lua'
|
||||
|
||||
@@ -1,7 +1,4 @@
|
||||
local DataStores, DataStoresIndex, SharedDataStores = {}, {}, {}
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
MySQL.ready(function()
|
||||
local result = MySQL.Sync.fetchAll('SELECT * FROM datastore')
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
ESX = nil
|
||||
local CurrentAction = nil
|
||||
local CurrentActionMsg = nil
|
||||
local CurrentActionData = nil
|
||||
@@ -13,13 +12,6 @@ local CurrentZoneType = nil
|
||||
local IsAboveSpeedLimit = false
|
||||
local LastVehicleHealth = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function DrawMissionText(msg, time)
|
||||
ClearPrints()
|
||||
BeginTextCommandPrint('STRING')
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX DMV School'
|
||||
|
||||
version '1.0.4'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_dmvschool:canYouPay', function(source, cb, type)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
|
||||
@@ -1,20 +1,6 @@
|
||||
ESX = nil
|
||||
local menuOpen = false
|
||||
local wasOpen = false
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(100)
|
||||
end
|
||||
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(0)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Drugs'
|
||||
|
||||
version '2.0.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,10 +1,7 @@
|
||||
ESX = nil
|
||||
local playersProcessingCannabis = {}
|
||||
local outofbound = true
|
||||
local alive = true
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_drugs:sellDrug')
|
||||
AddEventHandler('esx_drugs:sellDrug', function(itemName, amount)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
|
||||
@@ -1,13 +1,5 @@
|
||||
ESX = nil
|
||||
local LastGarage, LastPart, LastParking, thisGarage = nil, nil, nil, nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
TriggerEvent('instance:registerType', 'garage')
|
||||
|
||||
RegisterNetEvent('instance:onCreate')
|
||||
@@ -232,7 +224,7 @@ AddEventHandler('esx_garage:hasEnteredMarker', function(name, part, parking)
|
||||
|
||||
if part == 'Parking' then
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local playerPed = PlayerPedId()
|
||||
local garage = thisGarage
|
||||
local parkingPos = garage.Parkings[parking].Pos
|
||||
|
||||
@@ -254,7 +246,7 @@ AddEventHandler('esx_property:hasExitedMarker', function(name, part, parking)
|
||||
|
||||
if part == 'Parking' then
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local playerPed = PlayerPedId()
|
||||
local garage = thisGarage
|
||||
local parkingPos = garage.Parkings[parking].Pos
|
||||
|
||||
@@ -289,25 +281,29 @@ Citizen.CreateThread(function()
|
||||
|
||||
end)
|
||||
|
||||
local nearMarker = false
|
||||
-- Display markers
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
local sleep = 500
|
||||
|
||||
Citizen.Wait(0)
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
|
||||
for k,v in pairs(Config.Garages) do
|
||||
local garage = vector3(v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z)
|
||||
|
||||
if v.IsClosed then
|
||||
|
||||
if(not v.disabled and GetDistanceBetweenCoords(coords, v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z, true) < Config.DrawDistance) then
|
||||
if(not v.disabled and #(coords - garage) < Config.DrawDistance) then
|
||||
DrawMarker(Config.MarkerType, v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
||||
sleep = 0
|
||||
end
|
||||
|
||||
if(not v.disabled and GetDistanceBetweenCoords(coords, v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z, true) < Config.DrawDistance) then
|
||||
if(not v.disabled and #(coords - garage) < Config.DrawDistance) then
|
||||
DrawMarker(Config.MarkerType, v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.MarkerSize.x, Config.MarkerSize.y, Config.MarkerSize.z, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, false, false, false, false)
|
||||
sleep = 0
|
||||
end
|
||||
|
||||
end
|
||||
@@ -316,10 +312,11 @@ Citizen.CreateThread(function()
|
||||
|
||||
for i=1, #v.Parkings, 1 do
|
||||
|
||||
local parking = v.Parkings[i]
|
||||
local parking = vector3(v.Parkings[i].Pos.x, v.Parkings[i].Pos.y, v.Parkings[i].Pos.z)
|
||||
|
||||
if(not v.disabled and GetDistanceBetweenCoords(coords, parking.Pos.x, parking.Pos.y, parking.Pos.z, true) < Config.DrawDistance) then
|
||||
if(not v.disabled and #(coords - parking) < Config.DrawDistance) then
|
||||
DrawMarker(Config.MarkerType, parking.Pos.x, parking.Pos.y, parking.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.ParkingMarkerSize.x, Config.ParkingMarkerSize.y, Config.ParkingMarkerSize.z, Config.ParkingMarkerColor.r, Config.ParkingMarkerColor.g, Config.ParkingMarkerColor.b, 100, false, true, 2, false, false, false, false)
|
||||
sleep = 0
|
||||
end
|
||||
|
||||
end
|
||||
@@ -327,68 +324,70 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
if sleep == 0 then nearMarker = true else nearMarker = false end
|
||||
Citizen.Wait(sleep)
|
||||
end
|
||||
end)
|
||||
|
||||
-- Enter / Exit marker events
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1)
|
||||
if nearMarker then
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local isInMarker = false
|
||||
local currentGarage = nil
|
||||
local currentPart = nil
|
||||
local currentParking = nil
|
||||
|
||||
for k,v in pairs(Config.Garages) do
|
||||
if v.IsClosed then
|
||||
|
||||
local playerPed = PlayerPedId()
|
||||
local coords = GetEntityCoords(playerPed)
|
||||
local isInMarker = false
|
||||
local currentGarage = nil
|
||||
local currentPart = nil
|
||||
local currentParking = nil
|
||||
|
||||
for k,v in pairs(Config.Garages) do
|
||||
if v.IsClosed then
|
||||
if (not v.disabled and GetDistanceBetweenCoords(coords, v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z, true) < Config.MarkerSize.x) then
|
||||
isInMarker = true
|
||||
currentGarage = k
|
||||
currentPart = 'ExteriorEntryPoint'
|
||||
end
|
||||
|
||||
if (not v.disabled and GetDistanceBetweenCoords(coords, v.ExteriorEntryPoint.Pos.x, v.ExteriorEntryPoint.Pos.y, v.ExteriorEntryPoint.Pos.z, true) < Config.MarkerSize.x) then
|
||||
isInMarker = true
|
||||
currentGarage = k
|
||||
currentPart = 'ExteriorEntryPoint'
|
||||
end
|
||||
if (not v.disabled and GetDistanceBetweenCoords(coords, v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z, true) < Config.MarkerSize.x) then
|
||||
isInMarker = true
|
||||
currentGarage = k
|
||||
currentPart = 'InteriorExitPoint'
|
||||
end
|
||||
|
||||
for i=1, #v.Parkings, 1 do
|
||||
local parking = v.Parkings[i]
|
||||
|
||||
if (not v.disabled and GetDistanceBetweenCoords(coords, v.InteriorExitPoint.Pos.x, v.InteriorExitPoint.Pos.y, v.InteriorExitPoint.Pos.z, true) < Config.MarkerSize.x) then
|
||||
isInMarker = true
|
||||
currentGarage = k
|
||||
currentPart = 'InteriorExitPoint'
|
||||
end
|
||||
|
||||
for i=1, #v.Parkings, 1 do
|
||||
local parking = v.Parkings[i]
|
||||
|
||||
if (not v.disabled and GetDistanceBetweenCoords(coords, parking.Pos.x, parking.Pos.y, parking.Pos.z, true) < Config.ParkingMarkerSize.x) then
|
||||
isInMarker = true
|
||||
currentGarage = k
|
||||
currentPart = 'Parking'
|
||||
currentParking = i
|
||||
if (not v.disabled and GetDistanceBetweenCoords(coords, parking.Pos.x, parking.Pos.y, parking.Pos.z, true) < Config.ParkingMarkerSize.x) then
|
||||
isInMarker = true
|
||||
currentGarage = k
|
||||
currentPart = 'Parking'
|
||||
currentParking = i
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastGarage ~= currentGarage or LastPart ~= currentPart or LastParking ~= currentParking) ) then
|
||||
|
||||
if LastGarage ~= currentGarage or LastPart ~= currentPart or LastParking ~= currentParking then
|
||||
TriggerEvent('esx_property:hasExitedMarker', LastGarage, LastPart, LastParking)
|
||||
end
|
||||
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastGarage = currentGarage
|
||||
LastPart = currentPart
|
||||
LastParking = currentParking
|
||||
|
||||
TriggerEvent('esx_garage:hasEnteredMarker', currentGarage, currentPart, currentParking)
|
||||
end
|
||||
if isInMarker and not HasAlreadyEnteredMarker or (isInMarker and (LastGarage ~= currentGarage or LastPart ~= currentPart or LastParking ~= currentParking) ) then
|
||||
|
||||
if LastGarage ~= currentGarage or LastPart ~= currentPart or LastParking ~= currentParking then
|
||||
TriggerEvent('esx_property:hasExitedMarker', LastGarage, LastPart, LastParking)
|
||||
end
|
||||
|
||||
if not isInMarker and HasAlreadyEnteredMarker then
|
||||
HasAlreadyEnteredMarker = false
|
||||
HasAlreadyEnteredMarker = true
|
||||
LastGarage = currentGarage
|
||||
LastPart = currentPart
|
||||
LastParking = currentParking
|
||||
|
||||
TriggerEvent('esx_garage:hasEnteredMarker', currentGarage, currentPart, currentParking)
|
||||
end
|
||||
|
||||
TriggerEvent('esx_property:hasExitedMarker', LastGarage, LastPart, LastParking)
|
||||
end
|
||||
if not isInMarker and HasAlreadyEnteredMarker then
|
||||
HasAlreadyEnteredMarker = false
|
||||
|
||||
TriggerEvent('esx_property:hasExitedMarker', LastGarage, LastPart, LastParking)
|
||||
end
|
||||
Citizen.Wait(1)
|
||||
else Citizen.Wait(500) end
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Garage'
|
||||
|
||||
version '1.0.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_garage:setParking')
|
||||
AddEventHandler('esx_garage:setParking', function(garage, zone, vehicleProps)
|
||||
local _source = source
|
||||
|
||||
@@ -1,14 +1,6 @@
|
||||
local holdingUp = false
|
||||
local store = ""
|
||||
local blipRobbery = nil
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function drawTxt(x,y, width, height, scale, text, r,g,b,a, outline)
|
||||
SetTextFont(0)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Holdup'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,22 +1,13 @@
|
||||
local rob = false
|
||||
local robbers = {}
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_holdup:tooFar')
|
||||
AddEventHandler('esx_holdup:tooFar', function(currentStore)
|
||||
local _source = source
|
||||
local xPlayers = ESX.GetPlayers()
|
||||
rob = false
|
||||
|
||||
for i=1, #xPlayers, 1 do
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
|
||||
if xPlayer.job.name == 'police' then
|
||||
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_cancelled_at', Stores[currentStore].nameOfStore))
|
||||
TriggerClientEvent('esx_holdup:killBlip', xPlayers[i])
|
||||
end
|
||||
for _, xPlayer in pairs(ESX.GetExtendedPlayers('job', 'police')) do
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('robbery_cancelled_at', Stores[currentStore].nameOfStore))
|
||||
TriggerClientEvent('esx_holdup:killBlip', xPlayer.source)
|
||||
end
|
||||
|
||||
if robbers[_source] then
|
||||
@@ -30,7 +21,6 @@ RegisterServerEvent('esx_holdup:robberyStarted')
|
||||
AddEventHandler('esx_holdup:robberyStarted', function(currentStore)
|
||||
local _source = source
|
||||
local xPlayer = ESX.GetPlayerFromId(_source)
|
||||
local xPlayers = ESX.GetPlayers()
|
||||
|
||||
if Stores[currentStore] then
|
||||
local store = Stores[currentStore]
|
||||
@@ -40,24 +30,14 @@ AddEventHandler('esx_holdup:robberyStarted', function(currentStore)
|
||||
return
|
||||
end
|
||||
|
||||
local cops = 0
|
||||
for i=1, #xPlayers, 1 do
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
if xPlayer.job.name == 'police' then
|
||||
cops = cops + 1
|
||||
end
|
||||
end
|
||||
|
||||
if not rob then
|
||||
if cops >= Config.PoliceNumberRequired then
|
||||
local xPlayers = ESX.GetExtendedPlayers('job', 'police')
|
||||
if #xPlayers >= Config.PoliceNumberRequired then
|
||||
rob = true
|
||||
|
||||
for i=1, #xPlayers, 1 do
|
||||
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
if xPlayer.job.name == 'police' then
|
||||
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('rob_in_prog', store.nameOfStore))
|
||||
TriggerClientEvent('esx_holdup:setBlip', xPlayers[i], Stores[currentStore].position)
|
||||
end
|
||||
for _, xPlayer in pairs(xPlayers) do
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('rob_in_prog', store.nameOfStore))
|
||||
TriggerClientEvent('esx_holdup:setBlip', xPlayer.source, Stores[currentStore].position)
|
||||
end
|
||||
|
||||
TriggerClientEvent('esx:showNotification', _source, _U('started_to_rob', store.nameOfStore))
|
||||
@@ -81,14 +61,10 @@ AddEventHandler('esx_holdup:robberyStarted', function(currentStore)
|
||||
xPlayer.addMoney(store.reward)
|
||||
end
|
||||
|
||||
local xPlayers, xPlayer = ESX.GetPlayers(), nil
|
||||
for i=1, #xPlayers, 1 do
|
||||
xPlayer = ESX.GetPlayerFromId(xPlayers[i])
|
||||
|
||||
if xPlayer.job.name == 'police' then
|
||||
TriggerClientEvent('esx:showNotification', xPlayers[i], _U('robbery_complete_at', store.nameOfStore))
|
||||
TriggerClientEvent('esx_holdup:killBlip', xPlayers[i])
|
||||
end
|
||||
local xPlayers = ESX.GetExtendedPlayers('job', 'police')
|
||||
for _, xPlayer in pairs(xPlayers) do
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('robbery_complete_at', store.nameOfStore))
|
||||
TriggerClientEvent('esx_holdup:killBlip', xPlayer.source)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
local menuIsShowed, hasAlreadyEnteredMarker, isInMarker = false, false, false
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
end)
|
||||
|
||||
function ShowJobListingMenu()
|
||||
ESX.TriggerServerCallback('esx_joblisting:getJobsList', function(jobs)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Job Listing'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
ESX = nil
|
||||
local availableJobs = {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
MySQL.ready(function()
|
||||
MySQL.Async.fetchAll('SELECT name, label FROM jobs WHERE whitelisted = @whitelisted', {
|
||||
['@whitelisted'] = false
|
||||
|
||||
@@ -10,7 +10,6 @@ local Keys = {
|
||||
["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
|
||||
}
|
||||
|
||||
local PlayerData = {}
|
||||
local menuIsShowed = false
|
||||
local hintIsShowed = false
|
||||
local hasAlreadyEnteredMarker = false
|
||||
@@ -29,25 +28,9 @@ local vehicleInCaseofDrop = nil
|
||||
|
||||
local vehicleMaxHealth = nil
|
||||
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
PlayerData = ESX.GetPlayerData()
|
||||
refreshBlips()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
PlayerData = xPlayer
|
||||
ESX.PlayerData = xPlayer
|
||||
refreshBlips()
|
||||
end)
|
||||
|
||||
@@ -103,7 +86,7 @@ AddEventHandler('esx_jobs:action', function(job, zone, zoneKey)
|
||||
local vehicle = nil
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
if ESX.PlayerData.job.name == k then
|
||||
for l,w in pairs(v.Zones) do
|
||||
if w.Type == "vehspawnpt" and w.Spawner == zone.Spawner then
|
||||
spawnPoint = w
|
||||
@@ -129,7 +112,7 @@ AddEventHandler('esx_jobs:action', function(job, zone, zoneKey)
|
||||
local looping = true
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
if ESX.PlayerData.job.name == k then
|
||||
for l,w in pairs(v.Zones) do
|
||||
if w.Type == "vehdelete" and w.Spawner == zone.Spawner then
|
||||
local playerPed = PlayerPedId()
|
||||
@@ -223,7 +206,7 @@ end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
PlayerData.job = job
|
||||
ESX.PlayerData.job = job
|
||||
onDuty = false
|
||||
myPlate = {} -- loosing vehicle caution in case player changes job.
|
||||
spawner = 0
|
||||
@@ -244,10 +227,10 @@ function refreshBlips()
|
||||
local zones = {}
|
||||
local blipInfo = {}
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
if ESX.PlayerData.job ~= nil then
|
||||
for jobKey,jobValues in pairs(Config.Jobs) do
|
||||
|
||||
if jobKey == PlayerData.job.name then
|
||||
if jobKey == ESX.PlayerData.job.name then
|
||||
for zoneKey,zoneValues in pairs(jobValues.Zones) do
|
||||
|
||||
if zoneValues.Blip then
|
||||
@@ -334,16 +317,16 @@ Citizen.CreateThread(function()
|
||||
Citizen.Wait(1)
|
||||
local zones = {}
|
||||
|
||||
if PlayerData.job ~= nil then
|
||||
if ESX.PlayerData.job ~= nil then
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
if ESX.PlayerData.job.name == k then
|
||||
zones = v.Zones
|
||||
end
|
||||
end
|
||||
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
for k,v in pairs(zones) do
|
||||
if onDuty or v.Type == "cloakroom" or PlayerData.job.name == "reporter" then
|
||||
if onDuty or v.Type == "cloakroom" or ESX.PlayerData.job.name == "reporter" then
|
||||
if (v.Zone) then
|
||||
TriggerEvent("izone:getZoneCenter", v.Zone, function(center)
|
||||
if (not(center == nil)) then
|
||||
@@ -419,12 +402,12 @@ Citizen.CreateThread(function()
|
||||
|
||||
Citizen.Wait(1)
|
||||
|
||||
if PlayerData.job ~= nil and PlayerData.job.name ~= 'unemployed' then
|
||||
if ESX.PlayerData.job ~= nil and ESX.PlayerData.job.name ~= 'unemployed' then
|
||||
local zones = nil
|
||||
local job = nil
|
||||
|
||||
for k,v in pairs(Config.Jobs) do
|
||||
if PlayerData.job.name == k then
|
||||
if ESX.PlayerData.job.name == k then
|
||||
job = v
|
||||
zones = v.Zones
|
||||
end
|
||||
@@ -468,7 +451,7 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, Keys['E']) and not menuIsShowed and isInMarker then
|
||||
if onDuty or zone.Type == "cloakroom" or PlayerData.job.name == "reporter" then
|
||||
if onDuty or zone.Type == "cloakroom" or ESX.PlayerData.job.name == "reporter" then
|
||||
TriggerEvent('esx_jobs:action', job, zone, currentZone)
|
||||
end
|
||||
end
|
||||
@@ -476,10 +459,10 @@ Citizen.CreateThread(function()
|
||||
-- hide or show top left zone hints
|
||||
if isInMarker and not menuIsShowed then
|
||||
hintIsShowed = true
|
||||
if (onDuty or zone.Type == "cloakroom" or PlayerData.job.name == "reporter") and zone.Type ~= "vehdelete" then
|
||||
if (onDuty or zone.Type == "cloakroom" or ESX.PlayerData.job.name == "reporter") and zone.Type ~= "vehdelete" then
|
||||
hintToDisplay = zone.Hint
|
||||
hintIsShowed = true
|
||||
elseif zone.Type == "vehdelete" and (onDuty or PlayerData.job.name == "reporter") then
|
||||
elseif zone.Type == "vehdelete" and (onDuty or ESX.PlayerData.job.name == "reporter") then
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
if IsPedInAnyVehicle(playerPed, false) then
|
||||
@@ -540,3 +523,5 @@ Citizen.CreateThread(function()
|
||||
RequestIpl("id2_14_during_door")
|
||||
RequestIpl("id2_14_during1")
|
||||
end)
|
||||
|
||||
if ESX.PlayerLoaded then refreshBlips() end
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Jobs'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,9 +1,5 @@
|
||||
local playersWorking = {}
|
||||
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while true do
|
||||
Citizen.Wait(1000)
|
||||
|
||||
@@ -4,10 +4,11 @@ game 'gta5'
|
||||
|
||||
description 'ESX License'
|
||||
|
||||
version '1.0.1'
|
||||
version 'legacy'
|
||||
|
||||
server_scripts {
|
||||
'@async/async.lua',
|
||||
'@es_extended/imports.lua',
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
'server/main.lua'
|
||||
}
|
||||
|
||||
@@ -1,7 +1,3 @@
|
||||
ESX = nil
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
function AddLicense(target, type, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(target)
|
||||
|
||||
|
||||
@@ -1,26 +1,13 @@
|
||||
ESX = nil
|
||||
local Vehicles = {}
|
||||
local PlayerData = {}
|
||||
local lsMenuIsShowed = false
|
||||
local isInLSMarker = false
|
||||
local myCar = {}
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
PlayerData = xPlayer
|
||||
ESX.PlayerData = xPlayer
|
||||
ESX.PlayerLoaded = true
|
||||
|
||||
ESX.TriggerServerCallback('esx_lscustom:getVehiclesPrices', function(vehicles)
|
||||
Vehicles = vehicles
|
||||
@@ -29,7 +16,7 @@ end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
AddEventHandler('esx:setJob', function(job)
|
||||
PlayerData.job = job
|
||||
ESX.PlayerData.job = job
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_lscustom:installMod')
|
||||
@@ -398,7 +385,7 @@ Citizen.CreateThread(function()
|
||||
local coords = GetEntityCoords(PlayerPedId())
|
||||
local currentZone, zone, lastZone
|
||||
|
||||
if (PlayerData.job and PlayerData.job.name == 'mechanic') or not Config.IsMechanicJobOnly then
|
||||
if (ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic') or not Config.IsMechanicJobOnly then
|
||||
for k,v in pairs(Config.Zones) do
|
||||
if GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x and not lsMenuIsShowed then
|
||||
isInLSMarker = true
|
||||
@@ -411,7 +398,7 @@ Citizen.CreateThread(function()
|
||||
end
|
||||
|
||||
if IsControlJustReleased(0, 38) and not lsMenuIsShowed and isInLSMarker then
|
||||
if (PlayerData.job and PlayerData.job.name == 'mechanic') or not Config.IsMechanicJobOnly then
|
||||
if (ESX.PlayerData.job and ESX.PlayerData.job.name == 'mechanic') or not Config.IsMechanicJobOnly then
|
||||
lsMenuIsShowed = true
|
||||
|
||||
local vehicle = GetVehiclePedIsIn(playerPed, false)
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX LS Customs'
|
||||
|
||||
version '2.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
server_scripts {
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
|
||||
@@ -1,8 +1,5 @@
|
||||
ESX = nil
|
||||
local Vehicles
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
|
||||
RegisterServerEvent('esx_lscustom:buyMod')
|
||||
AddEventHandler('esx_lscustom:buyMod', function(price)
|
||||
local _source = source
|
||||
|
||||
@@ -3,20 +3,6 @@ local CurrentAction, CurrentActionMsg, CurrentActionData = nil, '', {}
|
||||
local CurrentlyTowedVehicle, Blips, NPCOnJob, NPCTargetTowable, NPCTargetTowableZone = nil, {}, false, nil, nil
|
||||
local NPCHasSpawnedTowable, NPCLastCancel, NPCHasBeenNextToTowable, NPCTargetDeleterZone = false, GetGameTimer() - 5 * 60000, false, false
|
||||
local isDead, isBusy = false, false
|
||||
ESX = nil
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while ESX == nil do
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
|
||||
while ESX.GetPlayerData().job == nil do
|
||||
Citizen.Wait(10)
|
||||
end
|
||||
|
||||
ESX.PlayerData = ESX.GetPlayerData()
|
||||
end)
|
||||
|
||||
function SelectRandomTowable()
|
||||
local index = GetRandomIntInRange(1, #Config.Towables)
|
||||
@@ -696,6 +682,7 @@ end)
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(xPlayer)
|
||||
ESX.PlayerData = xPlayer
|
||||
ESX.PlayerLoaded = true
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:setJob')
|
||||
|
||||
@@ -4,7 +4,9 @@ game 'gta5'
|
||||
|
||||
description 'ESX Mechanic Job'
|
||||
|
||||
version '1.1.0'
|
||||
version 'legacy'
|
||||
|
||||
shared_script '@es_extended/imports.lua'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
|
||||
@@ -1,12 +1,4 @@
|
||||
ESX = nil
|
||||
PlayersHarvesting = {}
|
||||
PlayersHarvesting2 = {}
|
||||
PlayersHarvesting3 = {}
|
||||
PlayersCrafting = {}
|
||||
PlayersCrafting2 = {}
|
||||
PlayersCrafting3 = {}
|
||||
|
||||
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||
local PlayersHarvesting, PlayersHarvesting2, PlayersHarvesting3, PlayersCrafting, PlayersCrafting2, PlayersCrafting3 = {}, {}, {}, {}, {}, {}
|
||||
|
||||
if Config.MaxInService ~= -1 then
|
||||
TriggerEvent('esx_service:activateService', 'mechanic', Config.MaxInService)
|
||||
|
||||
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,326 @@
|
||||
ESX = exports['es_extended']:getSharedObject()
|
||||
if ESX.GetConfig().Multichar then
|
||||
|
||||
Citizen.CreateThread(function()
|
||||
while not ESX.PlayerLoaded do
|
||||
Citizen.Wait(0)
|
||||
if NetworkIsPlayerActive(PlayerId()) then
|
||||
exports.spawnmanager:setAutoSpawn(false)
|
||||
DoScreenFadeOut(0)
|
||||
while not GetResourceState('esx_menu_default') == 'started' do
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
TriggerEvent("esx_multicharacter:SetupCharacters")
|
||||
break
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
|
||||
local canRelog, cam, Spawned = true
|
||||
local Characters = {}
|
||||
|
||||
RegisterNetEvent('esx_multicharacter:SetupCharacters')
|
||||
AddEventHandler('esx_multicharacter:SetupCharacters', function()
|
||||
ESX.PlayerLoaded = false
|
||||
ESX.PlayerData = {}
|
||||
Spawned = false
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", Config.Spawn.x, Config.Spawn.y+1.6, Config.Spawn.z+1.3, 0.0, 0.0, 180.0, 100.00, false, 0)
|
||||
SetEntityCoords(PlayerPedId(), Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
|
||||
SetEntityHeading(PlayerPedId(), Config.Spawn.w)
|
||||
DoScreenFadeOut(0)
|
||||
SetCamActive(cam, true)
|
||||
RenderScriptCams(true, false, 1, true, true)
|
||||
ESX.UI.HUD.SetDisplay(0.0)
|
||||
StartLoop()
|
||||
ShutdownLoadingScreen()
|
||||
ShutdownLoadingScreenNui()
|
||||
TriggerEvent('esx:loadingScreenOff')
|
||||
Citizen.Wait(200)
|
||||
TriggerServerEvent("esx_multicharacter:SetupCharacters")
|
||||
end)
|
||||
|
||||
StartLoop = function()
|
||||
hidePlayers = true
|
||||
MumbleSetVolumeOverride(PlayerId(), 0.0)
|
||||
Citizen.CreateThread(function()
|
||||
local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109}
|
||||
while hidePlayers do
|
||||
DisableAllControlActions(0)
|
||||
for i=1, #keys do
|
||||
EnableControlAction(0, keys[i], true)
|
||||
end
|
||||
SetEntityVisible(PlayerPedId(), 0, 0)
|
||||
SetLocalPlayerVisibleLocally(1)
|
||||
SetPlayerInvincible(PlayerId(), 1)
|
||||
ThefeedHideThisFrame()
|
||||
HideHudComponentThisFrame(11)
|
||||
HideHudComponentThisFrame(12)
|
||||
HideHudComponentThisFrame(21)
|
||||
HideHudAndRadarThisFrame()
|
||||
Citizen.Wait(3)
|
||||
local vehicles = GetGamePool('CVehicle')
|
||||
for i=1, #vehicles do
|
||||
SetEntityLocallyInvisible(vehicles[i])
|
||||
end
|
||||
end
|
||||
local playerId, playerPed = PlayerId(), PlayerPedId()
|
||||
MumbleSetVolumeOverride(playerId, -1.0)
|
||||
SetEntityVisible(playerPed, 1, 0)
|
||||
SetPlayerInvincible(playerId, 0)
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
Citizen.Wait(10000)
|
||||
canRelog = true
|
||||
end)
|
||||
Citizen.CreateThread(function()
|
||||
local playerPool = {}
|
||||
while hidePlayers do
|
||||
local players = GetActivePlayers()
|
||||
for i=1, #players do
|
||||
local player = players[i]
|
||||
if player ~= PlayerId() and not playerPool[player] then
|
||||
playerPool[player] = true
|
||||
NetworkConcealPlayer(players[player], true, true)
|
||||
end
|
||||
end
|
||||
Citizen.Wait(500)
|
||||
end
|
||||
for i=1, #playerPool do
|
||||
NetworkConcealPlayer(playerPool[i], false, false)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
SetupCharacter = function(index)
|
||||
if Spawned == false then
|
||||
exports.spawnmanager:spawnPlayer({
|
||||
x = Config.Spawn.x,
|
||||
y = Config.Spawn.y,
|
||||
z = Config.Spawn.z,
|
||||
heading = Config.Spawn.w,
|
||||
model = Characters[index].model or `mp_m_freemode_01`,
|
||||
skipFade = true
|
||||
}, function()
|
||||
canRelog = false
|
||||
if Characters[index] then
|
||||
local skin = Characters[index].skin or Config.Default
|
||||
if not Characters[index].model then
|
||||
if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end
|
||||
end
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
end
|
||||
DoScreenFadeIn(400)
|
||||
while IsScreenFadedOut() do Citizen.Wait(100) end
|
||||
end)
|
||||
|
||||
elseif Characters[index] and Characters[index].skin then
|
||||
if Characters[Spawned] and Characters[Spawned].model then
|
||||
RequestModel(Characters[index].model)
|
||||
while not HasModelLoaded(Characters[index].model) do
|
||||
RequestModel(Characters[index].model)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
SetPlayerModel(PlayerId(), Characters[index].model)
|
||||
SetModelAsNoLongerNeeded(Characters[index].model)
|
||||
end
|
||||
TriggerEvent('skinchanger:loadSkin', Characters[index].skin)
|
||||
end
|
||||
Spawned = index
|
||||
local playerPed = PlayerPedId()
|
||||
FreezeEntityPosition(PlayerPedId(), true)
|
||||
SetPedAoBlobRendering(playerPed, true)
|
||||
SetEntityAlpha(playerPed, 255)
|
||||
SendNUIMessage({
|
||||
action = "openui",
|
||||
character = Characters[Spawned]
|
||||
})
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_multicharacter:SetupUI')
|
||||
AddEventHandler('esx_multicharacter:SetupUI', function(data)
|
||||
DoScreenFadeOut(0)
|
||||
Characters = data
|
||||
local elements = {}
|
||||
local Character = next(Characters)
|
||||
|
||||
if Character == nil then
|
||||
SendNUIMessage({
|
||||
action = "closeui"
|
||||
})
|
||||
exports.spawnmanager:spawnPlayer({
|
||||
x = Config.Spawn.x,
|
||||
y = Config.Spawn.y,
|
||||
z = Config.Spawn.z,
|
||||
heading = Config.Spawn.w,
|
||||
model = `mp_m_freemode_01`,
|
||||
skipFade = true
|
||||
}, function()
|
||||
canRelog = false
|
||||
DoScreenFadeIn(400)
|
||||
Citizen.Wait(400)
|
||||
local playerPed = PlayerPedId()
|
||||
SetPedAoBlobRendering(playerPed, false)
|
||||
SetEntityAlpha(playerPed, 0)
|
||||
TriggerServerEvent('esx_multicharacter:CharacterChosen', 1, true)
|
||||
TriggerEvent('esx_identity:showRegisterIdentity')
|
||||
end)
|
||||
else
|
||||
for k,v in pairs(Characters) do
|
||||
if not v.model and v.skin then
|
||||
if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
|
||||
end
|
||||
if Spawned == false then SetupCharacter(Character) end
|
||||
local label = v.firstname..' '..v.lastname
|
||||
elements[#elements+1] = {label = label, value = v.id}
|
||||
end
|
||||
if #elements < Config.Slots then
|
||||
elements[#elements+1] = {label = _('create_char'), value = (#elements+1), new = true}
|
||||
end
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'selectchar', {
|
||||
title = _('select_char'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
local elements = {}
|
||||
if not data.current.new then
|
||||
elements[1] = {label = _('char_play'), action = 'play', value = data.current.value}
|
||||
elements[2] = {label = _('char_delete'), action = 'delete', value = data.current.value}
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'choosechar', {
|
||||
title = _('select_char'),
|
||||
align = 'top-left',
|
||||
elements = elements
|
||||
}, function(data, menu)
|
||||
if data.current.action == 'play' then
|
||||
ESX.UI.Menu.CloseAll()
|
||||
SendNUIMessage({
|
||||
action = "closeui"
|
||||
})
|
||||
TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false)
|
||||
else
|
||||
local elements2 = {}
|
||||
elements2[1] = {label = _('cancel')}
|
||||
elements2[2] = {label = _('confirm'), value = data.current.value}
|
||||
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'deletechar', {
|
||||
title = _('delete_label', Characters[data.current.value].firstname, Characters[data.current.value].lastname),
|
||||
align = 'center',
|
||||
elements = elements2
|
||||
}, function(data, menu)
|
||||
if data.current.value then
|
||||
TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value)
|
||||
Spawned = false
|
||||
ESX.UI.Menu.CloseAll()
|
||||
else
|
||||
menu.close()
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.close()
|
||||
end)
|
||||
else
|
||||
ESX.UI.Menu.CloseAll()
|
||||
local GetSlot = function()
|
||||
for i=1, Config.Slots do
|
||||
if not Characters[i] then
|
||||
return i
|
||||
end
|
||||
end
|
||||
end
|
||||
local slot = GetSlot()
|
||||
TriggerServerEvent('esx_multicharacter:CharacterChosen', slot, true)
|
||||
TriggerEvent('esx_identity:showRegisterIdentity')
|
||||
end
|
||||
end, function(data, menu)
|
||||
menu.refresh()
|
||||
end, function(data, menu)
|
||||
if data.current.new then
|
||||
local playerPed = PlayerPedId()
|
||||
SetPedAoBlobRendering(playerPed, false)
|
||||
SetEntityAlpha(playerPed, 0)
|
||||
SendNUIMessage({
|
||||
action = "closeui"
|
||||
})
|
||||
else
|
||||
SetupCharacter(data.current.value)
|
||||
local playerPed = PlayerPedId()
|
||||
SetPedAoBlobRendering(playerPed, true)
|
||||
ResetEntityAlpha(playerPed)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
|
||||
DoScreenFadeOut(100)
|
||||
local spawn = playerData.coords
|
||||
local playerPed = PlayerPedId()
|
||||
FreezeEntityPosition(playerPed, true)
|
||||
SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z-1.3, true, false, false, false)
|
||||
SetEntityHeading(playerPed, spawn.heading)
|
||||
Citizen.Wait(300)
|
||||
SetCamActive(cam, false)
|
||||
RenderScriptCams(0, 0)
|
||||
DestroyAllCams(true)
|
||||
DoScreenFadeIn(400)
|
||||
Citizen.Wait(400)
|
||||
|
||||
if isNew or not skin or #skin == 1 then
|
||||
local sex = skin.sex or 0
|
||||
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
|
||||
RequestModel(model)
|
||||
while not HasModelLoaded(model) do
|
||||
RequestModel(model)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
SetPlayerModel(PlayerId(), model)
|
||||
SetModelAsNoLongerNeeded(model)
|
||||
skin = Config.Default
|
||||
skin.sex = sex
|
||||
TriggerEvent('skinchanger:loadSkin', skin, function()
|
||||
playerPed = PlayerPedId()
|
||||
SetPedAoBlobRendering(playerPed, true)
|
||||
ResetEntityAlpha(playerPed)
|
||||
TriggerEvent('esx_skin:openSaveableMenu', function()
|
||||
finished = true end, function() finished = true
|
||||
end)
|
||||
SetEntityHeading(playerPed, spawn.heading)
|
||||
end)
|
||||
while not finished do Citizen.Wait(200) end
|
||||
else
|
||||
local playerPed = PlayerPedId()
|
||||
SetEntityHeading(playerPed, spawn.heading)
|
||||
TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin)
|
||||
playerPed = PlayerPedId()
|
||||
SetEntityVisible(playerPed, true, 0)
|
||||
end
|
||||
TriggerServerEvent('esx:onPlayerSpawn')
|
||||
TriggerEvent('esx:onPlayerSpawn')
|
||||
TriggerEvent('playerSpawned')
|
||||
TriggerEvent('esx:restoreLoadout')
|
||||
Characters, hidePlayers = {}, false
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx:onPlayerLogout')
|
||||
AddEventHandler('esx:onPlayerLogout', function()
|
||||
DoScreenFadeOut(0)
|
||||
Spawned = false
|
||||
TriggerEvent("esx_multicharacter:SetupCharacters")
|
||||
TriggerEvent('esx_skin:resetFirstSpawn')
|
||||
end)
|
||||
|
||||
if Config.Relog then
|
||||
RegisterCommand('relog', function(source, args, rawCommand)
|
||||
if canRelog == true then
|
||||
canRelog = false
|
||||
TriggerServerEvent('esx_multicharacter:relog')
|
||||
ESX.SetTimeout(10000, function()
|
||||
canRelog = true
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
end
|
||||
@@ -0,0 +1,109 @@
|
||||
Config = {}
|
||||
Config.Locale = 'en'
|
||||
|
||||
Config.Slots = 4
|
||||
Config.Spawn = vector4(-113.7, 565.3, 195.2, 0)
|
||||
|
||||
--------------------
|
||||
-- Do not use unless you are prepared to adjust your resources to correctly reset data
|
||||
-- Information: https://github.com/thelindat/esx_multicharacter#relogging
|
||||
Config.Relog = false
|
||||
--------------------
|
||||
|
||||
Config.Default = {
|
||||
mom = 21,
|
||||
dad = 0,
|
||||
face_md_weight = 50,
|
||||
skin_md_weight = 50,
|
||||
nose_1 = 0,
|
||||
nose_2 = 0,
|
||||
nose_3 = 0,
|
||||
nose_4 = 0,
|
||||
nose_5 = 0,
|
||||
nose_6 = 0,
|
||||
cheeks_1 = 0,
|
||||
cheeks_2 = 0,
|
||||
cheeks_3 = 0,
|
||||
lip_thickness = 0,
|
||||
jaw_1 = 0,
|
||||
jaw_2 = 0,
|
||||
chin_1 = 0,
|
||||
chin_2 = 0,
|
||||
chin_13 = 0,
|
||||
chin_4 = 0,
|
||||
neck_thickness = 0,
|
||||
hair_1 = 0,
|
||||
hair_2 = 0,
|
||||
hair_color_1 = 0,
|
||||
hair_color_2 = 0,
|
||||
tshirt_1 = 0,
|
||||
tshirt_2 = 0,
|
||||
torso_1 = 0,
|
||||
torso_2 = 0,
|
||||
decals_1 = 0,
|
||||
decals_2 = 0,
|
||||
arms = 0,
|
||||
arms_2 = 0,
|
||||
pants_1 = 0,
|
||||
pants_2 = 0,
|
||||
shoes_1 = 0,
|
||||
shoes_2 = 0,
|
||||
mask_1 = 0,
|
||||
mask_2 = 0,
|
||||
bproof_1 = 0,
|
||||
bproof_2 = 0,
|
||||
chain_1 = 0,
|
||||
chain_2 = 0,
|
||||
helmet_1 = -1,
|
||||
helmet_2 = 0,
|
||||
glasses_1 = 0,
|
||||
glasses_2 = 0,
|
||||
watches_1 = -1,
|
||||
watches_2 = 0,
|
||||
bracelets_1 = -1,
|
||||
bracelets_2 = 0,
|
||||
bags_1 = 0,
|
||||
bags_2 = 0,
|
||||
eye_color = 0,
|
||||
eye_squint = 0,
|
||||
eyebrows_2 = 0,
|
||||
eyebrows_1 = 0,
|
||||
eyebrows_3 = 0,
|
||||
eyebrows_4 = 0,
|
||||
eyebrows_5 = 0,
|
||||
eyebrows_6 = 0,
|
||||
makeup_1 = 0,
|
||||
makeup_2 = 0,
|
||||
makeup_3 = 0,
|
||||
makeup_4 = 0,
|
||||
lipstick_1 = 0,
|
||||
lipstick_2 = 0,
|
||||
lipstick_3 = 0,
|
||||
lipstick_4 = 0,
|
||||
ears_1 = -1,
|
||||
ears_2 = 0,
|
||||
chest_1 = 0,
|
||||
chest_2 = 0,
|
||||
chest_3 = 0,
|
||||
bodyb_1 = -1,
|
||||
bodyb_2 = 0,
|
||||
bodyb_3 = -1,
|
||||
bodyb_4 = 0,
|
||||
age_1 = 0,
|
||||
age_2 = 0,
|
||||
blemishes_1 = 0,
|
||||
blemishes_2 = 0,
|
||||
blush_1 = 0,
|
||||
blush_2 = 0,
|
||||
blush_3 = 0,
|
||||
complexion_1 = 0,
|
||||
complexion_2 = 0,
|
||||
sun_1 = 0,
|
||||
sun_2 = 0,
|
||||
moles_1 = 0,
|
||||
moles_2 = 0,
|
||||
beard_1 = 0,
|
||||
beard_2 = 0,
|
||||
beard_3 = 0,
|
||||
beard_4 = 0
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
fx_version 'adamant'
|
||||
game 'gta5'
|
||||
description 'https://github.com/thelindat/esx_multicharacter'
|
||||
version '1.2.1'
|
||||
|
||||
dependencies {
|
||||
'es_extended',
|
||||
'esx_menu_default',
|
||||
'esx_identity',
|
||||
'esx_skin'
|
||||
}
|
||||
|
||||
shared_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua'
|
||||
}
|
||||
|
||||
server_scripts {
|
||||
'@es_extended/imports.lua',
|
||||
'@mysql-async/lib/MySQL.lua',
|
||||
'server/*.lua'
|
||||
}
|
||||
|
||||
client_scripts {
|
||||
'client/*.lua'
|
||||
}
|
||||
|
||||
ui_page {
|
||||
'html/ui.html',
|
||||
}
|
||||
|
||||
files {
|
||||
'html/ui.html',
|
||||
'html/css/main.css',
|
||||
'html/js/app.js',
|
||||
'html/locales/*.js',
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
@import url('https://fonts.googleapis.com/css2?family=Raleway:wght@300;600&display=swap');
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
user-select: none;
|
||||
color: rgb(255, 255, 255);
|
||||
font-weight: 300;
|
||||
font-size: 1.6vh;
|
||||
font-family: Calibri, "Helvetica", san-serif;
|
||||
}
|
||||
|
||||
html {
|
||||
overflow: hidden;
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 0 !important;
|
||||
}
|
||||
|
||||
body {
|
||||
background: transparent;
|
||||
}
|
||||
|
||||
.main-container {
|
||||
display:none;
|
||||
position: absolute;
|
||||
top: 50%;
|
||||
right: 0;
|
||||
transform: translate(0, -50%);
|
||||
background: rgba(0,0,0,0.7);
|
||||
margin-right: 1.5rem;
|
||||
}
|
||||
|
||||
.header {
|
||||
position: absolute;
|
||||
top: 5%;
|
||||
left: 50%;
|
||||
transform: translate(-50%);
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.footer {
|
||||
position: absolute;
|
||||
bottom: 5%;
|
||||
left: 50%;
|
||||
transform: translate(-50%);
|
||||
font-size: 1.1rem;
|
||||
}
|
||||
|
||||
.character-box {
|
||||
display: flex;
|
||||
right: 0;
|
||||
flex-direction: column;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
text-align: center;
|
||||
line-height: 1.4rem;
|
||||
height: calc(100vh - 6rem);
|
||||
width: 20rem;
|
||||
padding: 1rem;
|
||||
border: 1px rgba(12,12,12,200) solid;
|
||||
box-shadow: 0px 0px 4px 1px rgba(12,12,12,20);
|
||||
}
|
||||
|
||||
h1 {
|
||||
font-family: 'Raleway', sans-serif;
|
||||
padding-top: 2rem;
|
||||
display: block;
|
||||
font-size: 1.3rem;
|
||||
font-weight: 600;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
var money = Intl.NumberFormat('en-US', {
|
||||
style: 'currency',
|
||||
currency: 'USD',
|
||||
minimumFractionDigits: 0
|
||||
});
|
||||
|
||||
(() => {
|
||||
Kashacter = {};
|
||||
|
||||
Kashacter.ShowUI = function(data) {
|
||||
$('body').css({"display":"block"});
|
||||
$('.main-container').css({"display":"block"});
|
||||
$('[data-charid=1]').html('<div class="character-info"><p class="character-info-name"><h1>' + `${translate.name} ` + '</h1><span>' + data.firstname +' '+ data.lastname +'</span></p><p class="character-info-work"><h1>' + `${translate.job} ` + '</h1><span>'+ data.job +' '+ data.job_grade +'</span></p><p class="character-info-money"><h1>' + `${translate.money} ` + '</h1><span> '+ money.format(data.money) +'</span></p><p class="character-info-bank"><h1>' + `${translate.bank} ` + '</h1><span> '+ money.format(data.bank) +'</span></p> <p class="character-info-dateofbirth"><h1>' + `${translate.dob} ` + '</h1><span>'+ data.dateofbirth +'</span></p> <p class="character-info-gender"><h1>' + `${translate.gender} ` + '</h1><span>'+ data.sex +'</span></p></div>').attr("data-ischar", "true");
|
||||
};
|
||||
|
||||
Kashacter.CloseUI = function() {
|
||||
$('body').css({"display":"none"});
|
||||
$('.main-container').css({"display":"none"});
|
||||
$('[data-charid=1]').html('<h3 class="character-fullname"></h3><div class="character-info"><p class="character-info-new"></p></div>');
|
||||
};
|
||||
|
||||
window.onload = function(e) {
|
||||
window.addEventListener('message', function(event) {
|
||||
switch(event.data.action) {
|
||||
case 'openui':
|
||||
Kashacter.ShowUI(event.data.character);
|
||||
break;
|
||||
case 'closeui':
|
||||
Kashacter.CloseUI();
|
||||
break;
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
})();
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Jméno";
|
||||
translate.job = "Práce";
|
||||
translate.bank = "Banka";
|
||||
translate.money = "Peníze";
|
||||
translate.gender = "Pohlaví";
|
||||
translate.dob = "Datum narození";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Name";
|
||||
translate.job = "Beruf";
|
||||
translate.bank = "Bankguthaben";
|
||||
translate.money = "Bargeld";
|
||||
translate.gender = "Geschlecht";
|
||||
translate.dob = "Geburtsdatum";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Name";
|
||||
translate.job = "Job";
|
||||
translate.bank = "Bank";
|
||||
translate.money = "Cash";
|
||||
translate.gender = "Gender";
|
||||
translate.dob = "Date of birth";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Nom";
|
||||
translate.job = "Métier";
|
||||
translate.bank = "Banque";
|
||||
translate.money = "Argent";
|
||||
translate.gender = "Sexe";
|
||||
translate.dob = "Date de naissance";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "imię";
|
||||
translate.job = "Zajęcie";
|
||||
translate.bank = "Bank";
|
||||
translate.money = "Gotówka";
|
||||
translate.gender = "Seks";
|
||||
translate.dob = "Data urodzenia";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "Nome";
|
||||
translate.job = "Trabalho";
|
||||
translate.bank = "Banco";
|
||||
translate.money = "Dinheiro";
|
||||
translate.gender = "Género";
|
||||
translate.dob = "Data de Nascimento";
|
||||
@@ -0,0 +1,8 @@
|
||||
const translate = new Object();
|
||||
|
||||
translate.name = "İsim";
|
||||
translate.job = "Meslek";
|
||||
translate.bank = "Banka";
|
||||
translate.money = "Nakit";
|
||||
translate.gender = "Cinsiyet";
|
||||
translate.dob = "Doğum Tarihi";
|
||||
@@ -0,0 +1,24 @@
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no">
|
||||
<!-- Custom CSS -->
|
||||
<link rel="stylesheet" type="text/css" href="css/main.css" />
|
||||
<!-- Locales -->
|
||||
<script src="locales/en.js"></script>
|
||||
</head>
|
||||
<body style="display: none;">
|
||||
<div class="main-container">
|
||||
<div class='header'>ESX Legacy</div>
|
||||
<div class="character-box" data-charid="1">
|
||||
<h3 class="character-fullname"></h3>
|
||||
<div class="character-info"></div>
|
||||
</div>
|
||||
<div class='footer'>Multicharacter</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<script src="https://code.jquery.com/jquery-3.3.1.min.js" integrity="sha256-FgpCb/KJQlLNfOu91ta32o/NMZxltwRo8QtmkMRdAu8=" crossorigin="anonymous"></script>
|
||||
<script src="js/app.js" type="text/javascript"></script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,11 @@
|
||||
Locales['cs'] = {
|
||||
['male'] = "Muž",
|
||||
['female'] = "Žena",
|
||||
['delete_label'] = "Vymazat %s %s?",
|
||||
['select_char'] = "Zvolit Postavu",
|
||||
['create_char'] = "Vytvořit novou postavu",
|
||||
['char_play'] = "Hrát za postavu",
|
||||
['char_delete'] = "Vymazat postavu",
|
||||
['cancel'] = "Zrušit",
|
||||
['confirm'] = "Potvrdit",
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
Locales['de'] = {
|
||||
['male'] = "Männlich",
|
||||
['female'] = "Weiblich",
|
||||
['delete_label'] = "Lösche %s %s?",
|
||||
['select_char'] = "Charakter auswählen",
|
||||
['create_char'] = "Neuen Charakter erstellen",
|
||||
['char_play'] = "Diesen Charakter spielen",
|
||||
['char_delete'] = "Diesen Charakter löschen",
|
||||
['cancel'] = "Abbrechen",
|
||||
['confirm'] = "Bestätigen",
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user