Remove DLL, everything is in lua now

This commit is contained in:
Jérémie N'gadi
2017-08-05 17:51:48 +02:00
parent eb2e22349f
commit d0125d99e1
9 changed files with 42 additions and 179 deletions
+1 -2
View File
@@ -2,7 +2,6 @@ resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'SkinChanger'
client_scripts {
'skinchanger.net.dll',
client_scripts {,
'client/main.lua'
}
+41 -4
View File
@@ -42,6 +42,39 @@ for i=1, #Components, 1 do
Character[Components[i].name] = Components[i].value
end
function LoadDefaultModel(loadMale)
local playerPed = GetPlayerPed(-1)
local characterModel
if loadMale then
characterModel = GetHashKey('mp_m_freemode_01')
else
characterModel = GetHashKey('mp_f_freemode_01');
end
RequestModel(characterModel)
Citizen.CreateThread(function()
while not HasModelLoaded(characterModel) do
RequestModel(characterModel)
Citizen.Wait(0)
end
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
SetPlayerModel(PlayerId(), characterModel)
SetPedDefaultComponentVariation(playerPed)
end
SetModelAsNoLongerNeeded(characterModel)
TriggerEvent('skinchanger:modelLoaded')
end)
end
function GetMaxVals()
local playerPed = GetPlayerPed(-1)
@@ -134,6 +167,10 @@ function ApplySkin(skin, clothes)
end
AddEventHandler('skinchanger:loadDefaultModel', function(loadMale)
LoadDefaultModel(loadMale)
end)
AddEventHandler('skinchanger:getData', function(cb)
local components = json.decode(json.encode(Components))
@@ -189,9 +226,9 @@ AddEventHandler('skinchanger:loadSkin', function(skin)
LoadSkin = skin
if skin['sex'] == 0 then
TriggerEvent('skinchanger:LoadDefaultModel', true)
LoadDefaultModel(true)
else
TriggerEvent('skinchanger:LoadDefaultModel', false)
LoadDefaultModel(false)
end
LastSex = skin['sex']
@@ -207,9 +244,9 @@ AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
}
if playerSkin['sex'] == 0 then
TriggerEvent('skinchanger:LoadDefaultModel', true)
LoadDefaultModel(true)
else
TriggerEvent('skinchanger:LoadDefaultModel', false)
LoadDefaultModel(false)
end
LastSex = skin['sex']
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-22
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@@ -1,22 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.26403.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "skinchanger", "skinchanger\skinchanger.csproj", "{0B36C12C-4C7A-4C24-B204-161034340C8A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{0B36C12C-4C7A-4C24-B204-161034340C8A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{0B36C12C-4C7A-4C24-B204-161034340C8A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{0B36C12C-4C7A-4C24-B204-161034340C8A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{0B36C12C-4C7A-4C24-B204-161034340C8A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
@@ -1,36 +0,0 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Les informations générales relatives à un assembly dépendent de
// l'ensemble d'attributs suivant. Changez les valeurs de ces attributs pour modifier les informations
// associées à un assembly.
[assembly: AssemblyTitle("es_skinchanger")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("es_skinchanger")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// L'affectation de la valeur false à ComVisible rend les types invisibles dans cet assembly
// aux composants COM. Si vous devez accéder à un type dans cet assembly à partir de
// COM, affectez la valeur true à l'attribut ComVisible sur ce type.
[assembly: ComVisible(false)]
// Le GUID suivant est pour l'ID de la typelib si ce projet est exposé à COM
[assembly: Guid("0b36c12c-4c7a-4c24-b204-161034340c8a")]
// Les informations de version pour un assembly se composent des quatre valeurs suivantes :
//
// Version principale
// Version secondaire
// Numéro de build
// Révision
//
// Vous pouvez spécifier toutes les valeurs ou indiquer les numéros de build et de révision par défaut
// en utilisant '*', comme indiqué ci-dessous :
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
@@ -1,58 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CitizenFX.Core;
using CitizenFX.Core.UI;
using CitizenFX.Core.Native;
namespace skinchanger
{
public class Main : BaseScript
{
public Main()
{
Tick += OnTick;
EventHandlers["skinchanger:LoadDefaultModel"] += new Action<dynamic>(async (dynamic LoadMale) =>
{
await LoadDefaultModel((bool) LoadMale);
TriggerEvent("skinchanger:modelLoaded");
});
}
public async Task LoadDefaultModel(bool LoadMale)
{
PedHash CharacterModel;
if (LoadMale)
CharacterModel = PedHash.FreemodeMale01;
else
CharacterModel = PedHash.FreemodeFemale01;
Model characterModel = new Model(CharacterModel);
characterModel.Request(500);
if (characterModel.IsInCdImage && characterModel.IsValid)
{
while (!characterModel.IsLoaded)
await BaseScript.Delay(0);
Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);
Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character.Handle);
}
characterModel.MarkAsNoLongerNeeded();
}
public async Task OnTick()
{
}
}
}
@@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{0B36C12C-4C7A-4C24-B204-161034340C8A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>skinchanger</RootNamespace>
<AssemblyName>skinchanger.net</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="CitizenFX.Core, Version=0.0.0.0, Culture=neutral, PublicKeyToken=0738eb9f132ed756, processorArchitecture=MSIL" />
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="skinchanger.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(TargetPath)" "C:\Users\NGD\Desktop\cfx-server\resources\skinchanger"</PostBuildEvent>
</PropertyGroup>
</Project>
@@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ReferencePath>C:\Users\NGD\AppData\Local\FiveM\FiveM.app\citizen\clr2\lib\mono\4.5\</ReferencePath>
</PropertyGroup>
</Project>