mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
build: new repos
This commit is contained in:
@@ -0,0 +1,674 @@
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU General Public License is a free, copyleft license for
|
||||
software and other kinds of works.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
the GNU General Public License is intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users. We, the Free Software Foundation, use the
|
||||
GNU General Public License for most of our software; it applies also to
|
||||
any other work released this way by its authors. You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
To protect your rights, we need to prevent others from denying you
|
||||
these rights or asking you to surrender the rights. Therefore, you have
|
||||
certain responsibilities if you distribute copies of the software, or if
|
||||
you modify it: responsibilities to respect the freedom of others.
|
||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
gratis or for a fee, you must pass on to the recipients the same
|
||||
freedoms that you received. You must make sure that they, too, receive
|
||||
or can get the source code. And you must show them these terms so they
|
||||
know their rights.
|
||||
|
||||
Developers that use the GNU GPL protect your rights with two steps:
|
||||
(1) assert copyright on the software, and (2) offer you this License
|
||||
giving you legal permission to copy, distribute and/or modify it.
|
||||
|
||||
For the developers' and authors' protection, the GPL clearly explains
|
||||
that there is no warranty for this free software. For both users' and
|
||||
authors' sake, the GPL requires that modified versions be marked as
|
||||
changed, so that their problems will not be attributed erroneously to
|
||||
authors of previous versions.
|
||||
|
||||
Some devices are designed to deny users access to install or run
|
||||
modified versions of the software inside them, although the manufacturer
|
||||
can do so. This is fundamentally incompatible with the aim of
|
||||
protecting users' freedom to change the software. The systematic
|
||||
pattern of such abuse occurs in the area of products for individuals to
|
||||
use, which is precisely where it is most unacceptable. Therefore, we
|
||||
have designed this version of the GPL to prohibit the practice for those
|
||||
products. If such problems arise substantially in other domains, we
|
||||
stand ready to extend this provision to those domains in future versions
|
||||
of the GPL, as needed to protect the freedom of users.
|
||||
|
||||
Finally, every program is threatened constantly by software patents.
|
||||
States should not allow patents to restrict development and use of
|
||||
software on general-purpose computers, but in those that do, we wish to
|
||||
avoid the special danger that patents applied to a free program could
|
||||
make it effectively proprietary. To prevent this, the GPL assures that
|
||||
patents cannot be used to render the program non-free.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
||||
License. Each licensee is addressed as "you". "Licensees" and
|
||||
"recipients" may be individuals or organizations.
|
||||
|
||||
To "modify" a work means to copy from or adapt all or part of the work
|
||||
in a fashion requiring copyright permission, other than the making of an
|
||||
exact copy. The resulting work is called a "modified version" of the
|
||||
earlier work or a work "based on" the earlier work.
|
||||
|
||||
A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
||||
computer or modifying a private copy. Propagation includes copying,
|
||||
distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
|
||||
|
||||
To "convey" a work means any kind of propagation that enables other
|
||||
parties to make or receive copies. Mere interaction with a user through
|
||||
a computer network, with no transfer of a copy, is not conveying.
|
||||
|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
|
||||
feature that (1) displays an appropriate copyright notice, and (2)
|
||||
tells the user that there is no warranty for the work (except to the
|
||||
extent that warranties are provided), that licensees may convey the
|
||||
work under this License, and how to view a copy of this License. If
|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
|
||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
|
||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
Component, and (b) serves only to enable use of the work with that
|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
|
||||
produce the work, or an object code interpreter used to run it.
|
||||
|
||||
The "Corresponding Source" for a work in object code form means all
|
||||
the source code needed to generate, install, and (for an executable
|
||||
work) run the object code and to modify the work, including scripts to
|
||||
control those activities. However, it does not include the work's
|
||||
System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
which are not part of the work. For example, Corresponding Source
|
||||
includes interface definition files associated with source files for
|
||||
the work, and the source code for shared libraries and dynamically
|
||||
linked subprograms that the work is specifically designed to require,
|
||||
such as by intimate data communication or control flow between those
|
||||
subprograms and other parts of the work.
|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
skinchanger
|
||||
Copyright (C) 2015-2023 Jérémie N'gadi
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
skinchanger Copyright (C) 2015-2023 Jérémie N'gadi
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
@@ -0,0 +1,82 @@
|
||||
<h1 align='center'>[ESX] SkinChanger</a></h1><p align='center'><b><a href='https://discord.esx-framework.org/'>Discord</a> - <a href='https://esx-framework.org/'>Website</a> - <a href='https://docs.esx-framework.org/legacy/installation'>Documentation</a></b></h5>
|
||||
|
||||
skinchanger is a resource used to both Set and Get Players clothing, accessories and Model - It supports the freemode peds `mp_m_freemode_01` and `mp_f_freemode_01` as well as all Ped Features.
|
||||
|
||||
## Usage
|
||||
|
||||
```lua
|
||||
local isMale = true
|
||||
|
||||
local skin = {
|
||||
sex = 1,
|
||||
face = 0,
|
||||
skin = 0,
|
||||
beard_1 = 0,
|
||||
beard_2 = 0,
|
||||
beard_3 = 0,
|
||||
beard_4 = 0,
|
||||
hair_1 = 0,
|
||||
hair_2 = 0,
|
||||
hair_color_1 = 0,
|
||||
hair_color_2 = 0,
|
||||
tshirt_1 = 0,
|
||||
tshirt_2 = 0,
|
||||
torso_1 = 0,
|
||||
torso_2 = 0,
|
||||
decals_1 = 0,
|
||||
decals_2 = 0,
|
||||
arms = 0,
|
||||
pants_1 = 0,
|
||||
pants_2 = 0,
|
||||
shoes_1 = 0,
|
||||
shoes_2 = 0,
|
||||
mask_1 = 0,
|
||||
mask_2 = 0,
|
||||
bproof_1 = 0,
|
||||
bproof_2 = 0,
|
||||
chain_1 = 0,
|
||||
chain_2 = 0,
|
||||
helmet_1 = 0,
|
||||
helmet_2 = 0,
|
||||
glasses_1 = 0,
|
||||
glasses_2 = 0,
|
||||
}
|
||||
|
||||
-- Load freemode model
|
||||
TriggerEvent('skinchanger:loadDefaultModel', isMale)
|
||||
|
||||
-- Load skin
|
||||
TriggerEvent('skinchanger:loadSkin', skin)
|
||||
|
||||
-- you can also load only some components :
|
||||
TriggerEvent('skinchanger:loadSkin', {
|
||||
sex = 0,
|
||||
beard_1 = 0,
|
||||
beard_2 = 0,
|
||||
})
|
||||
|
||||
-- Get list of components and maxVals
|
||||
TriggerEvent('skinchanger:getData', function(components, maxVals)
|
||||
print('Components => ' .. json.encode(components))
|
||||
print('MaxVals => ' .. json.encode(maxVals))
|
||||
end)
|
||||
|
||||
-- Get current skin
|
||||
TriggerEvent('skinchanger:getSkin', function(skin)
|
||||
print(json.encode(skin))
|
||||
end)
|
||||
```
|
||||
|
||||
# Legal
|
||||
|
||||
## License
|
||||
|
||||
skinchanger - Own your skin!
|
||||
|
||||
Copyright (C) 2015-2023 Jérémie N'gadi
|
||||
|
||||
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||
|
||||
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||
|
||||
You should have received a copy Of the GNU General Public License along with this program. If Not, see <http://www.gnu.org/licenses/>.
|
||||
@@ -0,0 +1,362 @@
|
||||
local LastSex = -1
|
||||
local LoadSkin = nil
|
||||
local LoadClothes = nil
|
||||
local Character = {}
|
||||
local Components = Config.Components
|
||||
|
||||
for i = 1, #Components, 1 do
|
||||
Character[Components[i].name] = Components[i].value
|
||||
end
|
||||
|
||||
function LoadDefaultModel(malePed, cb)
|
||||
local playerPed = PlayerPedId()
|
||||
local characterModel
|
||||
|
||||
if malePed then
|
||||
characterModel = `mp_m_freemode_01`
|
||||
else
|
||||
characterModel = `mp_f_freemode_01`
|
||||
end
|
||||
|
||||
RequestModel(characterModel)
|
||||
|
||||
CreateThread(function()
|
||||
while not HasModelLoaded(characterModel) do
|
||||
RequestModel(characterModel)
|
||||
Wait(0)
|
||||
end
|
||||
|
||||
if IsModelInCdimage(characterModel) and IsModelValid(characterModel) then
|
||||
SetPlayerModel(PlayerId(), characterModel)
|
||||
SetPedDefaultComponentVariation(playerPed)
|
||||
end
|
||||
|
||||
SetModelAsNoLongerNeeded(characterModel)
|
||||
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
|
||||
TriggerEvent('skinchanger:modelLoaded')
|
||||
end)
|
||||
end
|
||||
|
||||
function GetMaxVals()
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
local data = {
|
||||
sex = 1,
|
||||
mom = 45, -- numbers 21-41 and 45 are female (22 total)
|
||||
dad = 44, -- numbers 0-20 and 42-44 are male (24 total)
|
||||
face_md_weight = 100,
|
||||
skin_md_weight = 100,
|
||||
nose_1 = 10,
|
||||
nose_2 = 10,
|
||||
nose_3 = 10,
|
||||
nose_4 = 10,
|
||||
nose_5 = 10,
|
||||
nose_6 = 10,
|
||||
cheeks_1 = 10,
|
||||
cheeks_2 = 10,
|
||||
cheeks_3 = 10,
|
||||
lip_thickness = 10,
|
||||
jaw_1 = 10,
|
||||
jaw_2 = 10,
|
||||
chin_1 = 10,
|
||||
chin_2 = 10,
|
||||
chin_3 = 10,
|
||||
chin_4 = 10,
|
||||
neck_thickness = 10,
|
||||
age_1 = GetPedHeadOverlayNum(3) - 1,
|
||||
age_2 = 10,
|
||||
beard_1 = GetPedHeadOverlayNum(1) - 1,
|
||||
beard_2 = 10,
|
||||
beard_3 = GetNumHairColors() - 1,
|
||||
beard_4 = GetNumHairColors() - 1,
|
||||
hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1,
|
||||
hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1,
|
||||
hair_color_1 = GetNumHairColors() - 1,
|
||||
hair_color_2 = GetNumHairColors() - 1,
|
||||
eye_color = 31,
|
||||
eye_squint = 10,
|
||||
eyebrows_1 = GetPedHeadOverlayNum(2) - 1,
|
||||
eyebrows_2 = 10,
|
||||
eyebrows_3 = GetNumHairColors() - 1,
|
||||
eyebrows_4 = GetNumHairColors() - 1,
|
||||
eyebrows_5 = 10,
|
||||
eyebrows_6 = 10,
|
||||
makeup_1 = GetPedHeadOverlayNum(4) - 1,
|
||||
makeup_2 = 10,
|
||||
makeup_3 = GetNumHairColors() - 1,
|
||||
makeup_4 = GetNumHairColors() - 1,
|
||||
lipstick_1 = GetPedHeadOverlayNum(8) - 1,
|
||||
lipstick_2 = 10,
|
||||
lipstick_3 = GetNumHairColors() - 1,
|
||||
lipstick_4 = GetNumHairColors() - 1,
|
||||
blemishes_1 = GetPedHeadOverlayNum(0) - 1,
|
||||
blemishes_2 = 10,
|
||||
blush_1 = GetPedHeadOverlayNum(5) - 1,
|
||||
blush_2 = 10,
|
||||
blush_3 = GetNumHairColors() - 1,
|
||||
complexion_1 = GetPedHeadOverlayNum(6) - 1,
|
||||
complexion_2 = 10,
|
||||
sun_1 = GetPedHeadOverlayNum(7) - 1,
|
||||
sun_2 = 10,
|
||||
moles_1 = GetPedHeadOverlayNum(9) - 1,
|
||||
moles_2 = 10,
|
||||
chest_1 = GetPedHeadOverlayNum(10) - 1,
|
||||
chest_2 = 10,
|
||||
chest_3 = GetNumHairColors() - 1,
|
||||
bodyb_1 = GetPedHeadOverlayNum(11) - 1,
|
||||
bodyb_2 = 10,
|
||||
bodyb_3 = GetPedHeadOverlayNum(12) - 1,
|
||||
bodyb_4 = 10,
|
||||
ears_1 = GetNumberOfPedPropDrawableVariations(playerPed, 2) - 1,
|
||||
ears_2 = GetNumberOfPedPropTextureVariations(playerPed, 2, Character['ears_1'] - 1),
|
||||
tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1,
|
||||
tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1,
|
||||
torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1,
|
||||
torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1,
|
||||
decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1,
|
||||
decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1,
|
||||
arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1,
|
||||
arms_2 = 10,
|
||||
pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1,
|
||||
pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1,
|
||||
shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1,
|
||||
shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1,
|
||||
mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1,
|
||||
mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1,
|
||||
bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1,
|
||||
bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1,
|
||||
chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1,
|
||||
chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1,
|
||||
bags_1 = GetNumberOfPedDrawableVariations(playerPed, 5) - 1,
|
||||
bags_2 = GetNumberOfPedTextureVariations(playerPed, 5, Character['bags_1']) - 1,
|
||||
helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1,
|
||||
helmet_2 = GetNumberOfPedPropTextureVariations(playerPed, 0, Character['helmet_1']) - 1,
|
||||
glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1,
|
||||
glasses_2 = GetNumberOfPedPropTextureVariations(playerPed, 1, Character['glasses_1'] - 1),
|
||||
watches_1 = GetNumberOfPedPropDrawableVariations(playerPed, 6) - 1,
|
||||
watches_2 = GetNumberOfPedPropTextureVariations(playerPed, 6, Character['watches_1']) - 1,
|
||||
bracelets_1 = GetNumberOfPedPropDrawableVariations(playerPed, 7) - 1,
|
||||
bracelets_2 = GetNumberOfPedPropTextureVariations(playerPed, 7, Character['bracelets_1'] - 1)
|
||||
}
|
||||
|
||||
return data
|
||||
end
|
||||
|
||||
function ApplySkin(skin, clothes)
|
||||
local playerPed = PlayerPedId()
|
||||
|
||||
for k, v in pairs(skin) do
|
||||
Character[k] = v
|
||||
end
|
||||
|
||||
if clothes ~= nil then
|
||||
for k, v in pairs(clothes) do
|
||||
if k ~= 'sex' and k ~= 'mom' and k ~= 'dad' and k ~= 'face_md_weight' and k ~= 'skin_md_weight' and k ~=
|
||||
'nose_1' and k ~= 'nose_2' and k ~= 'nose_3' and k ~= 'nose_4' and k ~= 'nose_5' and k ~= 'nose_6' and k ~=
|
||||
'cheeks_1' and k ~= 'cheeks_2' and k ~= 'cheeks_3' and k ~= 'lip_thickness' and k ~= 'jaw_1' and k ~=
|
||||
'jaw_2' and k ~= 'chin_1' and k ~= 'chin_2' and k ~= 'chin_3' and k ~= 'chin_4' and k ~=
|
||||
'neck_thickness' and k ~= 'age_1' and k ~= 'age_2' and k ~= 'eye_color' and k ~= 'eye_squint' and k ~=
|
||||
'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and
|
||||
k ~= 'hair_color_1' and k ~= 'hair_color_2' and k ~= 'eyebrows_1' and k ~= 'eyebrows_2' and k ~=
|
||||
'eyebrows_3' and k ~= 'eyebrows_4' and k ~= 'eyebrows_5' and k ~= 'eyebrows_6' and k ~= 'makeup_1' and k ~=
|
||||
'makeup_2' and k ~= 'makeup_3' and k ~= 'makeup_4' and k ~= 'lipstick_1' and k ~= 'lipstick_2' and k ~=
|
||||
'lipstick_3' and k ~= 'lipstick_4' and k ~= 'blemishes_1' and k ~= 'blemishes_2' and k ~= 'blemishes_3' and
|
||||
k ~= 'blush_1' and k ~= 'blush_2' and k ~= 'blush_3' and k ~= 'complexion_1' and k ~= 'complexion_2' and
|
||||
k ~= 'sun_1' and k ~= 'sun_2' and k ~= 'moles_1' and k ~= 'moles_2' and k ~= 'chest_1' and k ~=
|
||||
'chest_2' and k ~= 'chest_3' and k ~= 'bodyb_1' and k ~= 'bodyb_2' and k ~= 'bodyb_3' and k ~= 'bodyb_4' then
|
||||
Character[k] = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local face_weight = (Character['face_md_weight'] / 100) + 0.0
|
||||
local skin_weight = (Character['skin_md_weight'] / 100) + 0.0
|
||||
SetPedHeadBlendData(playerPed, Character['mom'], Character['dad'], 0, Character['mom'], Character['dad'], 0,
|
||||
face_weight, skin_weight, 0.0, false)
|
||||
|
||||
SetPedFaceFeature(playerPed, 0, (Character['nose_1'] / 10) + 0.0) -- Nose Width
|
||||
SetPedFaceFeature(playerPed, 1, (Character['nose_2'] / 10) + 0.0) -- Nose Peak Height
|
||||
SetPedFaceFeature(playerPed, 2, (Character['nose_3'] / 10) + 0.0) -- Nose Peak Length
|
||||
SetPedFaceFeature(playerPed, 3, (Character['nose_4'] / 10) + 0.0) -- Nose Bone Height
|
||||
SetPedFaceFeature(playerPed, 4, (Character['nose_5'] / 10) + 0.0) -- Nose Peak Lowering
|
||||
SetPedFaceFeature(playerPed, 5, (Character['nose_6'] / 10) + 0.0) -- Nose Bone Twist
|
||||
SetPedFaceFeature(playerPed, 6, (Character['eyebrows_5'] / 10) + 0.0) -- Eyebrow height
|
||||
SetPedFaceFeature(playerPed, 7, (Character['eyebrows_6'] / 10) + 0.0) -- Eyebrow depth
|
||||
SetPedFaceFeature(playerPed, 8, (Character['cheeks_1'] / 10) + 0.0) -- Cheekbones Height
|
||||
SetPedFaceFeature(playerPed, 9, (Character['cheeks_2'] / 10) + 0.0) -- Cheekbones Width
|
||||
SetPedFaceFeature(playerPed, 10, (Character['cheeks_3'] / 10) + 0.0) -- Cheeks Width
|
||||
SetPedFaceFeature(playerPed, 11, (Character['eye_squint'] / 10) + 0.0) -- Eyes squint
|
||||
SetPedFaceFeature(playerPed, 12, (Character['lip_thickness'] / 10) + 0.0) -- Lip Fullness
|
||||
SetPedFaceFeature(playerPed, 13, (Character['jaw_1'] / 10) + 0.0) -- Jaw Bone Width
|
||||
SetPedFaceFeature(playerPed, 14, (Character['jaw_2'] / 10) + 0.0) -- Jaw Bone Length
|
||||
SetPedFaceFeature(playerPed, 15, (Character['chin_1'] / 10) + 0.0) -- Chin Height
|
||||
SetPedFaceFeature(playerPed, 16, (Character['chin_2'] / 10) + 0.0) -- Chin Length
|
||||
SetPedFaceFeature(playerPed, 17, (Character['chin_3'] / 10) + 0.0) -- Chin Width
|
||||
SetPedFaceFeature(playerPed, 18, (Character['chin_4'] / 10) + 0.0) -- Chin Hole Size
|
||||
SetPedFaceFeature(playerPed, 19, (Character['neck_thickness'] / 10) + 0.0) -- Neck Thickness
|
||||
|
||||
SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color
|
||||
SetPedHeadOverlay(playerPed, 3, Character['age_1'], (Character['age_2'] / 10) + 0.0) -- Age + opacity
|
||||
SetPedHeadOverlay(playerPed, 0, Character['blemishes_1'], (Character['blemishes_2'] / 10) + 0.0) -- Blemishes + opacity
|
||||
SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard + opacity
|
||||
SetPedEyeColor(playerPed, Character['eye_color']) -- Eyes color
|
||||
SetPedHeadOverlay(playerPed, 2, Character['eyebrows_1'], (Character['eyebrows_2'] / 10) + 0.0) -- Eyebrows + opacity
|
||||
SetPedHeadOverlay(playerPed, 4, Character['makeup_1'], (Character['makeup_2'] / 10) + 0.0) -- Makeup + opacity
|
||||
SetPedHeadOverlay(playerPed, 8, Character['lipstick_1'], (Character['lipstick_2'] / 10) + 0.0) -- Lipstick + opacity
|
||||
SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair
|
||||
SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color
|
||||
SetPedHeadOverlayColor(playerPed, 2, 1, Character['eyebrows_3'], Character['eyebrows_4']) -- Eyebrows Color
|
||||
SetPedHeadOverlayColor(playerPed, 4, 2, Character['makeup_3'], Character['makeup_4']) -- Makeup Color
|
||||
SetPedHeadOverlayColor(playerPed, 8, 1, Character['lipstick_3'], Character['lipstick_4']) -- Lipstick Color
|
||||
SetPedHeadOverlay(playerPed, 5, Character['blush_1'], (Character['blush_2'] / 10) + 0.0) -- Blush + opacity
|
||||
SetPedHeadOverlayColor(playerPed, 5, 2, Character['blush_3']) -- Blush Color
|
||||
SetPedHeadOverlay(playerPed, 6, Character['complexion_1'], (Character['complexion_2'] / 10) + 0.0) -- Complexion + opacity
|
||||
SetPedHeadOverlay(playerPed, 7, Character['sun_1'], (Character['sun_2'] / 10) + 0.0) -- Sun Damage + opacity
|
||||
SetPedHeadOverlay(playerPed, 9, Character['moles_1'], (Character['moles_2'] / 10) + 0.0) -- Moles/Freckles + opacity
|
||||
SetPedHeadOverlay(playerPed, 10, Character['chest_1'], (Character['chest_2'] / 10) + 0.0) -- Chest Hair + opacity
|
||||
SetPedHeadOverlayColor(playerPed, 10, 1, Character['chest_3']) -- Torso Color
|
||||
|
||||
if Character['bodyb_1'] == -1 then
|
||||
SetPedHeadOverlay(playerPed, 11, 255, (Character['bodyb_2'] / 10) + 0.0) -- Body Blemishes + opacity
|
||||
else
|
||||
SetPedHeadOverlay(playerPed, 11, Character['bodyb_1'], (Character['bodyb_2'] / 10) + 0.0)
|
||||
end
|
||||
|
||||
if Character['bodyb_3'] == -1 then
|
||||
SetPedHeadOverlay(playerPed, 12, 255, (Character['bodyb_4'] / 10) + 0.0)
|
||||
else
|
||||
SetPedHeadOverlay(playerPed, 12, Character['bodyb_3'], (Character['bodyb_4'] / 10) + 0.0) -- Blemishes 'added body effect' + opacity
|
||||
end
|
||||
|
||||
if Character['ears_1'] == -1 then
|
||||
ClearPedProp(playerPed, 2)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 2, Character['ears_1'], Character['ears_2'], 2) -- Ears Accessories
|
||||
end
|
||||
|
||||
SetPedComponentVariation(playerPed, 8, Character['tshirt_1'], Character['tshirt_2'], 2) -- Tshirt
|
||||
SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts
|
||||
SetPedComponentVariation(playerPed, 3, Character['arms'], Character['arms_2'], 2) -- Arms
|
||||
SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals
|
||||
SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants
|
||||
SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes
|
||||
SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask
|
||||
SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof
|
||||
SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain
|
||||
SetPedComponentVariation(playerPed, 5, Character['bags_1'], Character['bags_2'], 2) -- Bag
|
||||
|
||||
if Character['helmet_1'] == -1 then
|
||||
ClearPedProp(playerPed, 0)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet
|
||||
end
|
||||
|
||||
if Character['glasses_1'] == -1 then
|
||||
ClearPedProp(playerPed, 1)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses
|
||||
end
|
||||
|
||||
if Character['watches_1'] == -1 then
|
||||
ClearPedProp(playerPed, 6)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 6, Character['watches_1'], Character['watches_2'], 2) -- Watches
|
||||
end
|
||||
|
||||
if Character['bracelets_1'] == -1 then
|
||||
ClearPedProp(playerPed, 7)
|
||||
else
|
||||
SetPedPropIndex(playerPed, 7, Character['bracelets_1'], Character['bracelets_2'], 2) -- Bracelets
|
||||
end
|
||||
end
|
||||
|
||||
AddEventHandler('skinchanger:loadDefaultModel', function(loadMale, cb)
|
||||
LoadDefaultModel(loadMale, cb)
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:getData', function(cb)
|
||||
local components = json.decode(json.encode(Components))
|
||||
|
||||
for k, v in pairs(Character) do
|
||||
for i = 1, #components, 1 do
|
||||
if k == components[i].name then
|
||||
components[i].value = v
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
cb(components, GetMaxVals())
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:change', function(key, val)
|
||||
Character[key] = val
|
||||
|
||||
if key == 'sex' then
|
||||
TriggerEvent('skinchanger:loadSkin', Character)
|
||||
else
|
||||
ApplySkin(Character)
|
||||
end
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:getSkin', function(cb)
|
||||
cb(Character)
|
||||
end)
|
||||
|
||||
AddEventHandler('skinchanger:modelLoaded', function()
|
||||
ClearPedProp(PlayerPedId(), 0)
|
||||
|
||||
if LoadSkin ~= nil then
|
||||
ApplySkin(LoadSkin)
|
||||
LoadSkin = nil
|
||||
end
|
||||
|
||||
if LoadClothes ~= nil then
|
||||
ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin)
|
||||
LoadClothes = nil
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('skinchanger:loadSkin')
|
||||
AddEventHandler('skinchanger:loadSkin', function(skin, cb)
|
||||
if skin['sex'] ~= LastSex then
|
||||
LoadSkin = skin
|
||||
|
||||
if skin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true, cb)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false, cb)
|
||||
end
|
||||
else
|
||||
ApplySkin(skin)
|
||||
|
||||
if cb ~= nil then
|
||||
cb()
|
||||
end
|
||||
end
|
||||
|
||||
LastSex = skin['sex']
|
||||
end)
|
||||
|
||||
RegisterNetEvent('skinchanger:loadClothes')
|
||||
AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin)
|
||||
if playerSkin['sex'] ~= LastSex then
|
||||
LoadClothes = {
|
||||
playerSkin = playerSkin,
|
||||
clothesSkin = clothesSkin
|
||||
}
|
||||
|
||||
if playerSkin['sex'] == 0 then
|
||||
TriggerEvent('skinchanger:loadDefaultModel', true)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadDefaultModel', false)
|
||||
end
|
||||
else
|
||||
ApplySkin(playerSkin, clothesSkin)
|
||||
end
|
||||
|
||||
LastSex = playerSkin['sex']
|
||||
end)
|
||||
@@ -0,0 +1,705 @@
|
||||
Config = {}
|
||||
|
||||
Config.Locale = GetConvar('esx:locale', 'en')
|
||||
|
||||
Config.Components = {{
|
||||
label = TranslateCap('sex'),
|
||||
name = 'sex',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('mom'),
|
||||
name = 'mom',
|
||||
value = 21,
|
||||
min = 21,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('dad'),
|
||||
name = 'dad',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('resemblance'),
|
||||
name = 'face_md_weight',
|
||||
value = 50,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('skin_tone'),
|
||||
name = 'skin_md_weight',
|
||||
value = 50,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('nose_1'),
|
||||
name = 'nose_1',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('nose_2'),
|
||||
name = 'nose_2',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('nose_3'),
|
||||
name = 'nose_3',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('nose_4'),
|
||||
name = 'nose_4',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('nose_5'),
|
||||
name = 'nose_5',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('nose_6'),
|
||||
name = 'nose_6',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('cheeks_1'),
|
||||
name = 'cheeks_1',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('cheeks_2'),
|
||||
name = 'cheeks_2',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('cheeks_3'),
|
||||
name = 'cheeks_3',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('lip_fullness'),
|
||||
name = 'lip_thickness',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('jaw_bone_width'),
|
||||
name = 'jaw_1',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('jaw_bone_length'),
|
||||
name = 'jaw_2',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('chin_height'),
|
||||
name = 'chin_1',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('chin_length'),
|
||||
name = 'chin_2',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('chin_width'),
|
||||
name = 'chin_3',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('chin_hole'),
|
||||
name = 'chin_4',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('neck_thickness'),
|
||||
name = 'neck_thickness',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('hair_1'),
|
||||
name = 'hair_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('hair_2'),
|
||||
name = 'hair_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('hair_color_1'),
|
||||
name = 'hair_color_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('hair_color_2'),
|
||||
name = 'hair_color_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('tshirt_1'),
|
||||
name = 'tshirt_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 8
|
||||
}, {
|
||||
label = TranslateCap('tshirt_2'),
|
||||
name = 'tshirt_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'tshirt_1'
|
||||
}, {
|
||||
label = TranslateCap('torso_1'),
|
||||
name = 'torso_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 11
|
||||
}, {
|
||||
label = TranslateCap('torso_2'),
|
||||
name = 'torso_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'torso_1'
|
||||
}, {
|
||||
label = TranslateCap('decals_1'),
|
||||
name = 'decals_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 10
|
||||
}, {
|
||||
label = TranslateCap('decals_2'),
|
||||
name = 'decals_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'decals_1'
|
||||
}, {
|
||||
label = TranslateCap('arms'),
|
||||
name = 'arms',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('arms_2'),
|
||||
name = 'arms_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('pants_1'),
|
||||
name = 'pants_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.8,
|
||||
camOffset = -0.5,
|
||||
componentId = 4
|
||||
}, {
|
||||
label = TranslateCap('pants_2'),
|
||||
name = 'pants_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.8,
|
||||
camOffset = -0.5,
|
||||
textureof = 'pants_1'
|
||||
}, {
|
||||
label = TranslateCap('shoes_1'),
|
||||
name = 'shoes_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.8,
|
||||
camOffset = -0.8,
|
||||
componentId = 6
|
||||
}, {
|
||||
label = TranslateCap('shoes_2'),
|
||||
name = 'shoes_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.8,
|
||||
camOffset = -0.8,
|
||||
textureof = 'shoes_1'
|
||||
}, {
|
||||
label = TranslateCap('mask_1'),
|
||||
name = 'mask_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
componentId = 1
|
||||
}, {
|
||||
label = TranslateCap('mask_2'),
|
||||
name = 'mask_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
textureof = 'mask_1'
|
||||
}, {
|
||||
label = TranslateCap('bproof_1'),
|
||||
name = 'bproof_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 9
|
||||
}, {
|
||||
label = TranslateCap('bproof_2'),
|
||||
name = 'bproof_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'bproof_1'
|
||||
}, {
|
||||
label = TranslateCap('chain_1'),
|
||||
name = 'chain_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
componentId = 7
|
||||
}, {
|
||||
label = TranslateCap('chain_2'),
|
||||
name = 'chain_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
textureof = 'chain_1'
|
||||
}, {
|
||||
label = TranslateCap('helmet_1'),
|
||||
name = 'helmet_1',
|
||||
value = -1,
|
||||
min = -1,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
componentId = 0
|
||||
}, {
|
||||
label = TranslateCap('helmet_2'),
|
||||
name = 'helmet_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
textureof = 'helmet_1'
|
||||
}, {
|
||||
label = TranslateCap('glasses_1'),
|
||||
name = 'glasses_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
componentId = 1
|
||||
}, {
|
||||
label = TranslateCap('glasses_2'),
|
||||
name = 'glasses_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.6,
|
||||
camOffset = 0.65,
|
||||
textureof = 'glasses_1'
|
||||
}, {
|
||||
label = TranslateCap('watches_1'),
|
||||
name = 'watches_1',
|
||||
value = -1,
|
||||
min = -1,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 6
|
||||
}, {
|
||||
label = TranslateCap('watches_2'),
|
||||
name = 'watches_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'watches_1'
|
||||
}, {
|
||||
label = TranslateCap('bracelets_1'),
|
||||
name = 'bracelets_1',
|
||||
value = -1,
|
||||
min = -1,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 7
|
||||
}, {
|
||||
label = TranslateCap('bracelets_2'),
|
||||
name = 'bracelets_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'bracelets_1'
|
||||
}, {
|
||||
label = TranslateCap('bag'),
|
||||
name = 'bags_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
componentId = 5
|
||||
}, {
|
||||
label = TranslateCap('bag_color'),
|
||||
name = 'bags_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15,
|
||||
textureof = 'bags_1'
|
||||
}, {
|
||||
label = TranslateCap('eye_color'),
|
||||
name = 'eye_color',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eye_squint'),
|
||||
name = 'eye_squint',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eyebrow_size'),
|
||||
name = 'eyebrows_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eyebrow_type'),
|
||||
name = 'eyebrows_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eyebrow_color_1'),
|
||||
name = 'eyebrows_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eyebrow_color_2'),
|
||||
name = 'eyebrows_4',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eyebrow_height'),
|
||||
name = 'eyebrows_5',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('eyebrow_depth'),
|
||||
name = 'eyebrows_6',
|
||||
value = 0,
|
||||
min = -10,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('makeup_type'),
|
||||
name = 'makeup_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('makeup_thickness'),
|
||||
name = 'makeup_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('makeup_color_1'),
|
||||
name = 'makeup_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('makeup_color_2'),
|
||||
name = 'makeup_4',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('lipstick_type'),
|
||||
name = 'lipstick_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('lipstick_thickness'),
|
||||
name = 'lipstick_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('lipstick_color_1'),
|
||||
name = 'lipstick_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('lipstick_color_2'),
|
||||
name = 'lipstick_4',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('ear_accessories'),
|
||||
name = 'ears_1',
|
||||
value = -1,
|
||||
min = -1,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65,
|
||||
componentId = 2
|
||||
}, {
|
||||
label = TranslateCap('ear_accessories_color'),
|
||||
name = 'ears_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65,
|
||||
textureof = 'ears_1'
|
||||
}, {
|
||||
label = TranslateCap('chest_hair'),
|
||||
name = 'chest_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('chest_hair_1'),
|
||||
name = 'chest_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('chest_color'),
|
||||
name = 'chest_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('bodyb'),
|
||||
name = 'bodyb_1',
|
||||
value = -1,
|
||||
min = -1,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('bodyb_size'),
|
||||
name = 'bodyb_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.75,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('bodyb_extra'),
|
||||
name = 'bodyb_3',
|
||||
value = -1,
|
||||
min = -1,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('bodyb_extra_thickness'),
|
||||
name = 'bodyb_4',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.15
|
||||
}, {
|
||||
label = TranslateCap('wrinkles'),
|
||||
name = 'age_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('wrinkle_thickness'),
|
||||
name = 'age_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('blemishes'),
|
||||
name = 'blemishes_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('blemishes_size'),
|
||||
name = 'blemishes_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('blush'),
|
||||
name = 'blush_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('blush_1'),
|
||||
name = 'blush_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('blush_color'),
|
||||
name = 'blush_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('complexion'),
|
||||
name = 'complexion_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('complexion_1'),
|
||||
name = 'complexion_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('sun'),
|
||||
name = 'sun_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('sun_1'),
|
||||
name = 'sun_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('freckles'),
|
||||
name = 'moles_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('freckles_1'),
|
||||
name = 'moles_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('beard_type'),
|
||||
name = 'beard_1',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('beard_size'),
|
||||
name = 'beard_2',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('beard_color_1'),
|
||||
name = 'beard_3',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}, {
|
||||
label = TranslateCap('beard_color_2'),
|
||||
name = 'beard_4',
|
||||
value = 0,
|
||||
min = 0,
|
||||
zoomOffset = 0.4,
|
||||
camOffset = 0.65
|
||||
}}
|
||||
@@ -0,0 +1,16 @@
|
||||
fx_version 'adamant'
|
||||
|
||||
game 'gta5'
|
||||
|
||||
lua54 'yes'
|
||||
|
||||
description 'Official ESX-Legacy resource for handling the Player`s Skin'
|
||||
|
||||
version '1.9.0'
|
||||
|
||||
client_scripts {
|
||||
'@es_extended/locale.lua',
|
||||
'locales/*.lua',
|
||||
'config.lua',
|
||||
'client/main.lua'
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['br'] = {
|
||||
['sex'] = 'sexo',
|
||||
['face'] = 'rosto',
|
||||
['skin'] = 'pele',
|
||||
['wrinkles'] = 'rugas',
|
||||
['wrinkle_thickness'] = 'espessura das rugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamanho da barba',
|
||||
['beard_color_1'] = 'cor da barba 1',
|
||||
['beard_color_2'] = 'cor da barba 2',
|
||||
['hair_1'] = 'cabelo 1',
|
||||
['hair_2'] = 'cabelo 2',
|
||||
['hair_color_1'] = 'cor do cabelo 1',
|
||||
['hair_color_2'] = 'cor do cabelo 2',
|
||||
['eyebrow_type'] = 'tipo de sobrancelha',
|
||||
['eye_color'] = 'cor dos olhos',
|
||||
['eyebrow_size'] = 'tamanho da sobrancelha',
|
||||
['eyebrow_color_1'] = 'cor da sobrancelha 1',
|
||||
['eyebrow_color_2'] = 'cor da sobrancelha 2',
|
||||
['makeup_type'] = 'tipo de maquiagem',
|
||||
['makeup_thickness'] = 'espessura da maquiagem',
|
||||
['makeup_color_1'] = 'cor da maquiagem 1',
|
||||
['makeup_color_2'] = 'cor da maquiagem 2',
|
||||
['lipstick_type'] = 'tipo de batom',
|
||||
['lipstick_thickness'] = 'espessura do batom',
|
||||
['lipstick_color_1'] = 'cor do batom 1',
|
||||
['lipstick_color_2'] = 'cor do batom 2',
|
||||
['ear_accessories'] = 'acessorios para orelha',
|
||||
['ear_accessories_color'] = 'cor dos acessorios',
|
||||
['tshirt_1'] = 'camiseta 1',
|
||||
['tshirt_2'] = 'camiseta 2',
|
||||
['torso_1'] = 'tronco 1',
|
||||
['torso_2'] = 'tronco 2',
|
||||
['decals_1'] = 'adesivos 1',
|
||||
['decals_2'] = 'adesivos 2',
|
||||
['arms'] = 'braços',
|
||||
['arms_2'] = 'braços 2',
|
||||
['pants_1'] = 'calça 1',
|
||||
['pants_2'] = 'calça 2',
|
||||
['shoes_1'] = 'calçados 1',
|
||||
['shoes_2'] = 'calçados 2',
|
||||
['mask_1'] = 'máscara 1',
|
||||
['mask_2'] = 'máscara 2',
|
||||
['bproof_1'] = 'colete 1',
|
||||
['bproof_2'] = 'colete 2',
|
||||
['chain_1'] = 'acessórios pescoço 1',
|
||||
['chain_2'] = 'acessórios pescoço 2',
|
||||
['helmet_1'] = 'capacete 1',
|
||||
['helmet_2'] = 'capacete 2',
|
||||
['watches_1'] = 'relógios 1',
|
||||
['watches_2'] = 'relógios 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'óculos 1',
|
||||
['glasses_2'] = 'óculos 2',
|
||||
['bag'] = 'mochilas',
|
||||
['bag_color'] = 'cor das mochilas',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size']= 'espessura das manchas',
|
||||
['ageing'] = 'envelhecimento',
|
||||
['ageing_1'] = 'espessura do envelhecimento',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'espessura do blush',
|
||||
['blush_color'] = 'cor do blush',
|
||||
['complexion'] = 'pele',
|
||||
['complexion_1'] = 'pele espessura',
|
||||
['sun'] = 'bronzeado',
|
||||
['sun_1'] = 'quantidade do bronzeamento',
|
||||
['freckles'] = 'sardas',
|
||||
['freckles_1'] = 'sardas quantidade',
|
||||
['chest_hair'] = 'cabelo no peito',
|
||||
['chest_hair_1'] = 'quantidade de cabelo no peito',
|
||||
['chest_color'] = 'cor do cabelo no peito',
|
||||
['bodyb'] = 'manchas no corpo',
|
||||
['bodyb_size'] = 'espessura de manchas do corpo',
|
||||
}
|
||||
@@ -0,0 +1,104 @@
|
||||
Locales['de'] = {
|
||||
['sex'] = 'Geschlecht',
|
||||
['mom'] = 'Gesicht der Mutter',
|
||||
['dad'] = 'Gesicht des Vaters',
|
||||
['resemblance'] = 'Wiederspiegelung',
|
||||
['skin_tone'] = 'Hautfarbe',
|
||||
['nose_1'] = 'Nasen Dicke',
|
||||
['nose_2'] = 'Nasen Spitzenlänge',
|
||||
['nose_3'] = 'Nasen Spitzenlänge',
|
||||
['nose_4'] = 'Nasen Knochen Höhe',
|
||||
['nose_5'] = 'Nasen Spitzen Erhöhung',
|
||||
['nose_6'] = 'Nasen Knochen Drehung',
|
||||
['cheeks_1'] = 'Wangenknochen Höhe',
|
||||
['cheeks_2'] = 'Wangenknochen Breite',
|
||||
['cheeks_3'] = 'Wangen Breite',
|
||||
['lip_fullness'] = 'Lippen Volle',
|
||||
['jaw_bone_width'] = 'Kiefer Breite',
|
||||
['jaw_bone_length'] = 'Kiefer Länge',
|
||||
['chin_height'] = 'Kinn Höhe',
|
||||
['chin_length'] = 'Kinn Länge',
|
||||
['chin_width'] = 'Kinn Breite',
|
||||
['chin_hole'] = 'Kinn Loch Breite',
|
||||
['neck_thickness'] = 'Genick Breite',
|
||||
['face'] = 'Gesicht',
|
||||
['skin'] = 'Skin',
|
||||
['Wrinkles'] = 'Falten',
|
||||
['Wrinkle_thickness'] = 'Faltendicke',
|
||||
['beard_type'] = 'Bart Typ',
|
||||
['beard_size'] = 'Bartdichte',
|
||||
['beard_color_1'] = 'Bartfarbe 1',
|
||||
['beard_color_2'] = 'Bartfarbe 2',
|
||||
['hair_1'] = 'Haare 1',
|
||||
['hair_2'] = 'Haare 2',
|
||||
['hair_color_1'] = 'Haarfarbe 1',
|
||||
['hair_color_2'] = 'Haarfarbe 2',
|
||||
['eye_color'] = 'Augenfarbe',
|
||||
['eye_squint'] = 'Augenöffnung',
|
||||
['eyebrow_type'] = 'Augenbrauen Typ',
|
||||
['eyebrow_size'] = 'Augenbrauen Größe',
|
||||
['eyebrow_color_1'] = 'Augenbrauenfarbe 1',
|
||||
['eyebrow_color_2'] = 'Augenbrauenfarbe 2',
|
||||
['eyebrow_depth'] = 'Augenbrauen Tiefe',
|
||||
['eyebrow_height'] = 'Augenbrauen Höhe',
|
||||
['makeup_type'] = 'Makeup Typ',
|
||||
['makeup_thickness'] = 'Makeup dicke',
|
||||
['makeup_color_1'] = 'Makeupfarbe 1',
|
||||
['makeup_color_2'] = 'Makeupfarbe 2',
|
||||
['lipstick_type'] = 'Lippenstift Typ',
|
||||
['lipstick_thickness'] = 'Lippenstift dicke',
|
||||
['lipstick_color_1'] = 'Lippenstiffarbe 1',
|
||||
['lipstick_color_2'] = 'Lippenstiftfarbe 2',
|
||||
['ear_accessories'] = 'Ohr Accessories',
|
||||
['ear_accessories_color'] = 'Ohr Accessories Farbe',
|
||||
['tshirt_1'] = 'T-Shirt 1',
|
||||
['tshirt_2'] = 'T-Shirt 2',
|
||||
['torso_1'] = 'Torso 1',
|
||||
['torso_2'] = 'Torso 2',
|
||||
['decals_1'] = 'Tattoos 1',
|
||||
['decals_2'] = 'Tattoos 2',
|
||||
['arms'] = 'Arme',
|
||||
['arms_2'] = 'Arme 2',
|
||||
['pants_1'] = 'Hosen 1',
|
||||
['pants_2'] = 'Hosen 2',
|
||||
['shoes_1'] = 'Schuhe 1',
|
||||
['shoes_2'] = 'Schuhe 2',
|
||||
['mask_1'] = 'Maske 1',
|
||||
['mask_2'] = 'Maske 2',
|
||||
['bproof_1'] = 'Schusssichere Weste 1',
|
||||
['bproof_2'] = 'Schusssichere Weste 2',
|
||||
['chain_1'] = 'Kette 1',
|
||||
['chain_2'] = 'Kette 2',
|
||||
['helmet_1'] = 'Helm 1',
|
||||
['helmet_2'] = 'Helm 2',
|
||||
['watches_1'] = 'Watches 1',
|
||||
['watches_2'] = 'Watches 2',
|
||||
['bracelets_1'] = 'Bracelets 1',
|
||||
['bracelets_2'] = 'Bracelets 2',
|
||||
['glasses_1'] = 'Brille 1',
|
||||
['glasses_2'] = 'Brille 2',
|
||||
['bag'] = 'Rucksack',
|
||||
['bag_color'] = 'Rucksackfarbe',
|
||||
['blemishes'] = 'Körper Verfärbuing 1',
|
||||
['blemishes_size']= 'Körper Verfärbung Größe',
|
||||
['ageing'] = 'Alterung',
|
||||
['ageing_1'] = 'Alterungsdichte',
|
||||
['blush'] = 'Blush',
|
||||
['blush_1'] = 'Blush Dichte',
|
||||
['blush_color'] = 'Blush Farbe',
|
||||
['complexion'] = 'Komplexion',
|
||||
['complexion_1'] = 'Komplexionsdichte',
|
||||
['sun'] = 'Sonnenbrand',
|
||||
['sun_1'] = 'Sonnenbrandstärke',
|
||||
['freckles'] = 'Sommersprossen',
|
||||
['freckles_1'] = 'Sommersprossen Dichte',
|
||||
['chest_hair'] = 'Brusthaare',
|
||||
['chest_hair_1'] = 'Brusthaardichte',
|
||||
['chest_color'] = 'Brusthaarfarbe',
|
||||
['bodyb'] = 'Körper Verfärbungen 2',
|
||||
['bodyb_size'] = 'Körper Verfärbung Dicke',
|
||||
['bodyb_extra'] = 'Körper Verfärbung Effekt',
|
||||
['bodyb_extra_thickness'] = 'Körper Verfärbung Effek Stärke',
|
||||
['wrinkles'] = 'Falten',
|
||||
['wrinkle_thickness'] = 'Falten Stärke',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['en'] = {
|
||||
['sex'] = 'sex',
|
||||
['mom'] = 'mom\'s face',
|
||||
['dad'] = 'dad\'s face',
|
||||
['resemblance'] = 'resemblance',
|
||||
['skin_tone'] = 'skin tone',
|
||||
['nose_1'] = 'nose width',
|
||||
['nose_2'] = 'nose peak height',
|
||||
['nose_3'] = 'nose peak length',
|
||||
['nose_4'] = 'nose bone height',
|
||||
['nose_5'] = 'nose peak lowering',
|
||||
['nose_6'] = 'nose bone twist',
|
||||
['cheeks_1'] = 'cheekbones height',
|
||||
['cheeks_2'] = 'cheekbones width',
|
||||
['cheeks_3'] = 'cheeks width',
|
||||
['lip_fullness'] = 'lip fullness',
|
||||
['jaw_bone_width'] = 'jaw bone width',
|
||||
['jaw_bone_length'] = 'jaw bone length',
|
||||
['chin_height'] = 'chin height',
|
||||
['chin_length'] = 'chin length',
|
||||
['chin_width'] = 'chin width',
|
||||
['chin_hole'] = 'chin hole size',
|
||||
['neck_thickness'] = 'neck thickness',
|
||||
['wrinkles'] = 'wrinkles',
|
||||
['wrinkle_thickness'] = 'wrinkle thickness',
|
||||
['beard_type'] = 'beard type',
|
||||
['beard_size'] = 'beard size',
|
||||
['beard_color_1'] = 'beard color 1',
|
||||
['beard_color_2'] = 'beard color 2',
|
||||
['hair_1'] = 'hair 1',
|
||||
['hair_2'] = 'hair 2',
|
||||
['hair_color_1'] = 'hair color 1',
|
||||
['hair_color_2'] = 'hair color 2',
|
||||
['eye_color'] = 'eye color',
|
||||
['eye_squint'] = 'eye squint',
|
||||
['eyebrow_type'] = 'eyebrow type',
|
||||
['eyebrow_size'] = 'eyebrow size',
|
||||
['eyebrow_color_1'] = 'eyebrow color 1',
|
||||
['eyebrow_color_2'] = 'eyebrow color 2',
|
||||
['eyebrow_depth'] = 'eyebrow depth',
|
||||
['eyebrow_height'] = 'eyebrow height',
|
||||
['makeup_type'] = 'makeup type',
|
||||
['makeup_thickness'] = 'makeup thickness',
|
||||
['makeup_color_1'] = 'makeup color 1',
|
||||
['makeup_color_2'] = 'makeup color 2',
|
||||
['lipstick_type'] = 'lipstick type',
|
||||
['lipstick_thickness'] = 'lipstick thickness',
|
||||
['lipstick_color_1'] = 'lipstick color 1',
|
||||
['lipstick_color_2'] = 'lipstick color 2',
|
||||
['ear_accessories'] = 'ear accessories',
|
||||
['ear_accessories_color'] = 'ear accessories color',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'decals 1',
|
||||
['decals_2'] = 'decals 2',
|
||||
['arms'] = 'arms',
|
||||
['arms_2'] = 'arms 2',
|
||||
['pants_1'] = 'pants 1',
|
||||
['pants_2'] = 'pants 2',
|
||||
['shoes_1'] = 'shoes 1',
|
||||
['shoes_2'] = 'shoes 2',
|
||||
['mask_1'] = 'mask 1',
|
||||
['mask_2'] = 'mask 2',
|
||||
['bproof_1'] = 'bulletproof vest 1',
|
||||
['bproof_2'] = 'bulletproof vest 2',
|
||||
['chain_1'] = 'chain 1',
|
||||
['chain_2'] = 'chain 2',
|
||||
['helmet_1'] = 'helmet 1',
|
||||
['helmet_2'] = 'helmet 2',
|
||||
['watches_1'] = 'watches 1',
|
||||
['watches_2'] = 'watches 2',
|
||||
['bracelets_1'] = 'bracelets 1',
|
||||
['bracelets_2'] = 'bracelets 2',
|
||||
['glasses_1'] = 'glasses 1',
|
||||
['glasses_2'] = 'glasses 2',
|
||||
['bag'] = 'bag',
|
||||
['bag_color'] = 'bag color',
|
||||
['blemishes'] = 'blemishes',
|
||||
['blemishes_size'] = 'blemishes thickness',
|
||||
['ageing'] = 'ageing',
|
||||
['ageing_1'] = 'ageing thickness',
|
||||
['blush'] = 'blush',
|
||||
['blush_1'] = 'blush thickness',
|
||||
['blush_color'] = 'blush color',
|
||||
['complexion'] = 'complexion',
|
||||
['complexion_1'] = 'complexion thickness',
|
||||
['sun'] = 'sun',
|
||||
['sun_1'] = 'sun thickness',
|
||||
['freckles'] = 'freckles',
|
||||
['freckles_1'] = 'freckles thickness',
|
||||
['chest_hair'] = 'chest hair',
|
||||
['chest_hair_1'] = 'chest hair thickness',
|
||||
['chest_color'] = 'chest hair color',
|
||||
['bodyb'] = 'body blemishes',
|
||||
['bodyb_size'] = 'body blemishes thickness',
|
||||
['bodyb_extra'] = 'blemishes body effect',
|
||||
['bodyb_extra_thickness'] = 'blemishes body effect thickness',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['es'] = {
|
||||
['sex'] = 'sexo',
|
||||
['mom'] = 'cara de la madre',
|
||||
['dad'] = 'cara del padre',
|
||||
['resemblance'] = 'parecido',
|
||||
['skin_tone'] = 'tono de piel',
|
||||
['nose_1'] = 'ancho de la nariz',
|
||||
['nose_2'] = 'altura del pico de la nariz',
|
||||
['nose_3'] = 'longitud del pico de la nariz',
|
||||
['nose_4'] = 'altura del hueso de la nariz',
|
||||
['nose_5'] = 'bajada del pico de la nariz',
|
||||
['nose_6'] = 'torsión del hueso de la nariz',
|
||||
['cheeks_1'] = 'altura de los pómulos',
|
||||
['cheeks_2'] = 'anchura de los pómulos',
|
||||
['cheeks_3'] = 'ancho de las mejillas',
|
||||
['lip_fullness'] = 'relleno de los labios',
|
||||
['jaw_bone_width'] = 'anchura del hueso de la mandíbula',
|
||||
['jaw_bone_length'] = 'longitud del hueso de la mandíbula',
|
||||
['chin_height'] = 'altura de la barbilla',
|
||||
['chin_length'] = 'longitud de la barbilla',
|
||||
['chin_width'] = 'ancho de la barbilla',
|
||||
['chin_hole'] = 'tamaño del agujero de la barbilla',
|
||||
['neck_thickness'] = 'grosor del cuello',
|
||||
['wrinkles'] = 'arrugas',
|
||||
['wrinkle_thickness'] = 'cantidad de arrugas',
|
||||
['beard_type'] = 'tipo de barba',
|
||||
['beard_size'] = 'tamaño de la barba',
|
||||
['beard_color_1'] = 'color de la barba 1',
|
||||
['beard_color_2'] = 'color de la barba 2',
|
||||
['hair_1'] = 'pelo 1',
|
||||
['hair_2'] = 'pelo 2',
|
||||
['hair_color_1'] = 'color de pelo 1',
|
||||
['hair_color_2'] = 'color de pelo 2',
|
||||
['eye_color'] = 'color de ojos',
|
||||
['eye_squint'] = 'achinado de ojos',
|
||||
['eyebrow_type'] = 'tipo de ceja',
|
||||
['eyebrow_size'] = 'tipo de ceja',
|
||||
['eyebrow_color_1'] = 'color de ceja 1',
|
||||
['eyebrow_color_2'] = 'color de ceja 2',
|
||||
['eyebrow_depth'] = 'profundidad de las cejas',
|
||||
['eyebrow_height'] = 'altura de las cejas',
|
||||
['makeup_type'] = 'tipo de maquillaje',
|
||||
['makeup_thickness'] = 'cantidad de maquillaje',
|
||||
['makeup_color_1'] = 'color de maquillaje 1',
|
||||
['makeup_color_2'] = 'color de maquillaje 2',
|
||||
['lipstick_type'] = 'tipo de pintalabios',
|
||||
['lipstick_thickness'] = 'cantidad de pintalabios',
|
||||
['lipstick_color_1'] = 'color de pintalabios 1',
|
||||
['lipstick_color_2'] = 'color de pintalabios 2',
|
||||
['ear_accessories'] = 'accesorios de oreja',
|
||||
['ear_accessories_color'] = 'color de accesorios',
|
||||
['tshirt_1'] = 'camiseta 1',
|
||||
['tshirt_2'] = 'camiseta 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'tatuajes 1',
|
||||
['decals_2'] = 'tatuajes 2',
|
||||
['arms'] = 'brazos',
|
||||
['arms_2'] = 'brazos 2',
|
||||
['pants_1'] = 'pantalones 1',
|
||||
['pants_2'] = 'pantalones 2',
|
||||
['shoes_1'] = 'calzado 1',
|
||||
['shoes_2'] = 'calzado 2',
|
||||
['mask_1'] = 'mascara 1',
|
||||
['mask_2'] = 'mascara 2',
|
||||
['bproof_1'] = 'chaleco antibalas 1',
|
||||
['bproof_2'] = 'chaleco antibalas 2',
|
||||
['chain_1'] = 'cadena 1',
|
||||
['chain_2'] = 'cadena 2',
|
||||
['helmet_1'] = 'casco 1',
|
||||
['helmet_2'] = 'casco 2',
|
||||
['watches_1'] = 'reloj 1',
|
||||
['watches_2'] = 'reloj 2',
|
||||
['bracelets_1'] = 'pulseras 1',
|
||||
['bracelets_2'] = 'pulseras 2',
|
||||
['glasses_1'] = 'gafas 1',
|
||||
['glasses_2'] = 'gafas 2',
|
||||
['bag'] = 'mochila',
|
||||
['bag_color'] = 'color mochila',
|
||||
['blemishes'] = 'manchas',
|
||||
['blemishes_size'] = 'cantidad de manchas',
|
||||
['ageing'] = 'envejecimiento',
|
||||
['ageing_1'] = 'cantidad de envejecimiento',
|
||||
['blush'] = 'colorete',
|
||||
['blush_1'] = 'cantidad de colorete',
|
||||
['blush_color'] = 'color de colorete',
|
||||
['complexion'] = 'complexión',
|
||||
['complexion_1'] = 'cantidad de complexión',
|
||||
['sun'] = 'bronceado',
|
||||
['sun_1'] = 'cantidad de bronceado',
|
||||
['freckles'] = 'pecas',
|
||||
['freckles_1'] = 'cantidad de pecas',
|
||||
['chest_hair'] = 'vello corporal',
|
||||
['chest_hair_1'] = 'cantidad de vello corporal',
|
||||
['chest_color'] = 'color de vello corporal',
|
||||
['bodyb'] = 'manchas en el cuerpo',
|
||||
['bodyb_size'] = 'tipo de manchas en el cuerpo',
|
||||
['bodyb_extra'] = 'efecto de manchas en el cuerpo',
|
||||
['bodyb_extra_thickness'] = 'espesor de manchas efecto cuerpo',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['fi'] = {
|
||||
['sex'] = 'sukupuoli',
|
||||
['face'] = 'kasvot',
|
||||
['skin'] = 'iho',
|
||||
['wrinkles'] = 'rypyt',
|
||||
['wrinkle_thickness'] = 'ryppyjen paksuus',
|
||||
['beard_type'] = 'parta tyyli',
|
||||
['beard_size'] = 'parran koko',
|
||||
['beard_color_1'] = 'parran väri 1',
|
||||
['beard_color_2'] = 'parran väri 2',
|
||||
['hair_1'] = 'hiukset 1',
|
||||
['hair_2'] = 'hiukset 2',
|
||||
['hair_color_1'] = 'hiuksien väri 1',
|
||||
['hair_color_2'] = 'hiuksien väri 2',
|
||||
['eye_color'] = 'Silmien väri',
|
||||
['eyebrow_type'] = 'kulmakarva tyyli',
|
||||
['eyebrow_size'] = 'kulmakarvojen tiheys',
|
||||
['eyebrow_color_1'] = 'kulmakarvojen väri 1',
|
||||
['eyebrow_color_2'] = 'kulmakarvojen väri 2',
|
||||
['makeup_type'] = 'meikki tyyli',
|
||||
['makeup_thickness'] = 'meikin paksuus',
|
||||
['makeup_color_1'] = 'meikin väri 1',
|
||||
['makeup_color_2'] = 'meikin väri 2',
|
||||
['lipstick_type'] = 'huulipuna tyyli',
|
||||
['lipstick_thickness'] = 'huulipunan paksuus',
|
||||
['lipstick_color_1'] = 'huulipunan väri 1',
|
||||
['lipstick_color_2'] = 'huulipunan väri 2',
|
||||
['ear_accessories'] = 'korvakorut',
|
||||
['ear_accessories_color'] = 'korvakorujen väri',
|
||||
['tshirt_1'] = 't-Paita 1',
|
||||
['tshirt_2'] = 't-Paita 2',
|
||||
['torso_1'] = 'paita 1',
|
||||
['torso_2'] = 'paita 2',
|
||||
['decals_1'] = 'kerros 1',
|
||||
['decals_2'] = 'kerros 2',
|
||||
['arms'] = 'kädet',
|
||||
['arms_2'] = 'kädet 2',
|
||||
['pants_1'] = 'housut 1',
|
||||
['pants_2'] = 'housut 2',
|
||||
['shoes_1'] = 'kengät 1',
|
||||
['shoes_2'] = 'kengät 2',
|
||||
['mask_1'] = 'maski 1',
|
||||
['mask_2'] = 'maski 2',
|
||||
['bproof_1'] = 'luotiliivi 1',
|
||||
['bproof_2'] = 'luotiliivi 2',
|
||||
['chain_1'] = 'korut 1',
|
||||
['chain_2'] = 'korut 2',
|
||||
['helmet_1'] = 'kypärät 1',
|
||||
['helmet_2'] = 'kypärät 2',
|
||||
['watches_1'] = 'kellot 1',
|
||||
['watches_2'] = 'kellot 2',
|
||||
['bracelets_1'] = 'rannekkeet 1',
|
||||
['bracelets_2'] = 'rannekkeet 2',
|
||||
['glasses_1'] = 'lasit 1',
|
||||
['glasses_2'] = 'lasit 2',
|
||||
['bag'] = 'reput',
|
||||
['bag_color'] = 'repun väri',
|
||||
['blemishes'] = 'pisamat',
|
||||
['blemishes_size']= 'pisamien paksuus',
|
||||
['ageing'] = 'ikääntyminen',
|
||||
['ageing_1'] = 'ikääntyminen paksuus',
|
||||
['blush'] = 'punastuminen',
|
||||
['blush_1'] = 'punastumisen paksuus',
|
||||
['blush_color'] = 'punastumisen väri',
|
||||
['complexion'] = 'pigmentti',
|
||||
['complexion_1'] = 'pigmentin paksuus',
|
||||
['sun'] = 'rusketus',
|
||||
['sun_1'] = 'rusketus paksuus',
|
||||
['freckles'] = 'pilkut',
|
||||
['freckles_1'] = 'pilkkujen paksuus',
|
||||
['chest_hair'] = 'rintakarvat',
|
||||
['chest_hair_1'] = 'rintakarvojen tiheys',
|
||||
['chest_color'] = 'rintakarvojen väri',
|
||||
['bodyb'] = 'pisamat kehossa',
|
||||
['bodyb_size'] = 'kehopisamien paksuus',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['fr'] = {
|
||||
['sex'] = 'sexe',
|
||||
['face'] = 'visage',
|
||||
['skin'] = 'peau',
|
||||
['wrinkles'] = 'rides',
|
||||
['wrinkle_thickness'] = 'épaisseur rides',
|
||||
['beard_type'] = 'type barbe',
|
||||
['beard_size'] = 'taille barbe',
|
||||
['beard_color_1'] = 'couleur barbe 1',
|
||||
['beard_color_2'] = 'couleur barbe 2',
|
||||
['hair_1'] = 'cheveux 1',
|
||||
['hair_2'] = 'cheveux 2',
|
||||
['hair_color_1'] = 'couleur cheveux 1',
|
||||
['hair_color_2'] = 'couleur cheveux 2',
|
||||
['eye_color'] = 'lentilles colorées',
|
||||
['eyebrow_type'] = 'type sourcils',
|
||||
['eyebrow_size'] = 'taille sourcils',
|
||||
['eyebrow_color_1'] = 'couleur sourcils 1',
|
||||
['eyebrow_color_2'] = 'couleur sourcils 2',
|
||||
['makeup_type'] = 'type maquillage',
|
||||
['makeup_thickness'] = 'épaisseur maquillage',
|
||||
['makeup_color_1'] = 'couleur maquillage 1',
|
||||
['makeup_color_2'] = 'couleur maquillage 2',
|
||||
['lipstick_type'] = 'type lipstick',
|
||||
['lipstick_thickness'] = 'épaisseur lipstick',
|
||||
['lipstick_color_1'] = 'couleur lipstick 1',
|
||||
['lipstick_color_2'] = 'couleur lipstick 2',
|
||||
['ear_accessories'] = 'accessoire oreilles',
|
||||
['ear_accessories_color'] = 'couleur accessoire',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torse 1',
|
||||
['torso_2'] = 'torse 2',
|
||||
['decals_1'] = 'calques 1',
|
||||
['decals_2'] = 'calques 2',
|
||||
['arms'] = 'bras',
|
||||
['arms_2'] = 'bras 2',
|
||||
['pants_1'] = 'jambes 1',
|
||||
['pants_2'] = 'jambes 2',
|
||||
['shoes_1'] = 'chaussures 1',
|
||||
['shoes_2'] = 'chaussures 2',
|
||||
['mask_1'] = 'masque 1',
|
||||
['mask_2'] = 'masque 2',
|
||||
['bproof_1'] = 'gilet pare-balle 1',
|
||||
['bproof_2'] = 'gilet pare-balle 2',
|
||||
['chain_1'] = 'chaine 1',
|
||||
['chain_2'] = 'chaine 2',
|
||||
['helmet_1'] = 'casque 1',
|
||||
['helmet_2'] = 'casque 2',
|
||||
['watches_1'] = 'montre 1',
|
||||
['watches_2'] = 'montre 2',
|
||||
['bracelets_1'] = 'bracelet 1',
|
||||
['bracelets_2'] = 'bracelet 2',
|
||||
['glasses_1'] = 'lunettes 1',
|
||||
['glasses_2'] = 'lunettes 2',
|
||||
['bag'] = 'sac',
|
||||
['bag_color'] = 'couleur sac',
|
||||
['blemishes'] = 'Boutons',
|
||||
['blemishes_size']= 'opacité des boutons',
|
||||
['ageing'] = 'vieillissement',
|
||||
['ageing_1'] = 'opacité du vieillissement',
|
||||
['blush'] = 'rougeur',
|
||||
['blush_1'] = 'opacité rougeur',
|
||||
['blush_color'] = 'couleur rougeur',
|
||||
['complexion'] = 'teint',
|
||||
['complexion_1'] = 'opacité teint',
|
||||
['sun'] = 'dommages UV',
|
||||
['sun_1'] = 'opacité dommages UV',
|
||||
['freckles'] = 'taches de rousseur',
|
||||
['freckles_1'] = 'opacité rousseur',
|
||||
['chest_hair'] = 'pilosité torse',
|
||||
['chest_hair_1'] = 'opacité pilosité',
|
||||
['chest_color'] = 'couleur pilosité',
|
||||
['bodyb'] = 'imperfections du corps',
|
||||
['bodyb_size'] = 'opacité imperfections',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales["hu"] = {
|
||||
["sex"] = "Nem",
|
||||
["mom"] = "Anyja arca",
|
||||
["dad"] = "Apja arca",
|
||||
["resemblance"] = "Hasonlóság",
|
||||
["skin_tone"] = "Bőrszín",
|
||||
["nose_1"] = "Orr szélessége",
|
||||
["nose_2"] = "Orr magassága",
|
||||
["nose_3"] = "Orrcsúcs hossza",
|
||||
["nose_4"] = "Orrcsont magassága",
|
||||
["nose_5"] = "Orrcsúcs leengedése",
|
||||
["nose_6"] = "Orrcsong csavar",
|
||||
["cheeks_1"] = "Arccsont magassága",
|
||||
["cheeks_2"] = "Arccsont szélessége",
|
||||
["cheeks_3"] = "Arccsont szélessége 2",
|
||||
["lip_fullness"] = "Ajak teltsége",
|
||||
["jaw_bone_width"] = "Allcsont szélessége",
|
||||
["jaw_bone_length"] = "Állcsong hossza",
|
||||
["chin_height"] = "Áll magassága",
|
||||
["chin_length"] = "Áll hossza",
|
||||
["chin_width"] = "Áll szélessége",
|
||||
["chin_hole"] = "Álllyuk mérete",
|
||||
["neck_thickness"] = "Nyak vastagsága",
|
||||
["wrinkles"] = "Ráncok",
|
||||
["wrinkle_thickness"] = "Ráncok erőssége",
|
||||
["beard_type"] = "Szakáll típusa",
|
||||
["beard_size"] = "Szakáll nagysága",
|
||||
["beard_color_1"] = "Szakáll színe 1",
|
||||
["beard_color_2"] = "Szakáll színe 2",
|
||||
["hair_1"] = "Haj 1",
|
||||
["hair_2"] = "Haj 2",
|
||||
["hair_color_1"] = "Haj színe 1",
|
||||
["hair_color_2"] = "Haj színe 2",
|
||||
["eye_color"] = "Szem szine",
|
||||
["eye_squint"] = "Szem hunyorgás",
|
||||
["eyebrow_type"] = "Szem típusa",
|
||||
["eyebrow_size"] = "Szem nagysága",
|
||||
["eyebrow_color_1"] = "Szem színe 1",
|
||||
["eyebrow_color_2"] = "Szem színe 2",
|
||||
["eyebrow_depth"] = "Szemöldökmélysége",
|
||||
["eyebrow_height"] = "Szemöldökmagassága",
|
||||
["makeup_type"] = "Smink tipusa",
|
||||
["makeup_thickness"] = "Smink erössége",
|
||||
["makeup_color_1"] = "Smink színe 1",
|
||||
["makeup_color_2"] = "Smink színe 2",
|
||||
["lipstick_type"] = "Rúzs típusa",
|
||||
["lipstick_thickness"] = "Rúzs erőssége",
|
||||
["lipstick_color_1"] = "Rúzs színe 1",
|
||||
["lipstick_color_2"] = "Rúzs színe 2",
|
||||
["ear_accessories"] = "Fülbevaló",
|
||||
["ear_accessories_color"] = "Fülbevaló színe",
|
||||
["tshirt_1"] = "Póló 1",
|
||||
["tshirt_2"] = "Póló 2",
|
||||
["torso_1"] = "Felsö 1",
|
||||
["torso_2"] = "Felsö 2",
|
||||
["decals_1"] = "Matrica 1",
|
||||
["decals_2"] = "Matrica 2",
|
||||
["arms"] = "Kezek",
|
||||
["arms_2"] = "Kezek 2",
|
||||
["pants_1"] = "Nadrág 1",
|
||||
["pants_2"] = "Nadrág 2",
|
||||
["shoes_1"] = "Cipö 1",
|
||||
["shoes_2"] = "Cipö 2",
|
||||
["mask_1"] = "Maszk 1",
|
||||
["mask_2"] = "Maszk 2",
|
||||
["bproof_1"] = "Golyóállómellény 1",
|
||||
["bproof_2"] = "Golyóállómellény 2",
|
||||
["chain_1"] = "Lánc 1",
|
||||
["chain_2"] = "Lánc 2",
|
||||
["helmet_1"] = "Sisak 1",
|
||||
["helmet_2"] = "Sisak 2",
|
||||
["watches_1"] = "Óra 1",
|
||||
["watches_2"] = "Óra 2",
|
||||
["bracelets_1"] = "Karkötö 1",
|
||||
["bracelets_2"] = "Karkötö 2",
|
||||
["glasses_1"] = "Szemüveg 1",
|
||||
["glasses_2"] = "Szemüveg 2",
|
||||
["bag"] = "Táska",
|
||||
["bag_color"] = "Táska szine",
|
||||
["blemishes"] = "Foltok",
|
||||
["blemishes_size"] = "Foltok erőssége",
|
||||
["ageing"] = "Öregedés",
|
||||
["ageing_1"] = "Öregedés erőssége",
|
||||
["blush"] = "Bőrpír",
|
||||
["blush_1"] = "Bőrpír erőssége",
|
||||
["blush_color"] = "Bőrpír színe",
|
||||
["complexion"] = "Arcszín",
|
||||
["complexion_1"] = "Arcszín erőssége",
|
||||
["sun"] = "Nap",
|
||||
["sun_1"] = "Nap erőssége",
|
||||
["freckles"] = "Szeplők",
|
||||
["freckles_1"] = "Szeplők erőssége",
|
||||
["chest_hair"] = "Mellszőr",
|
||||
["chest_hair_1"] = "Mellszőr erőssége",
|
||||
["chest_color"] = "Mellszőr színe",
|
||||
["bodyb"] = "Bőrhibák",
|
||||
["bodyb_size"] = "Bőrhibák erőssége",
|
||||
["bodyb_extra"] = "Foltos testhatás",
|
||||
["bodyb_extra_thickness"] = "Foltos testhatás vastagsága",
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['it'] = {
|
||||
['sex'] = 'sesso',
|
||||
['mom'] = 'viso donna',
|
||||
['dad'] = 'viso uomo',
|
||||
['resemblance'] = 'somiglianze',
|
||||
['skin_tone'] = 'tono della pelle',
|
||||
['nose_1'] = 'larghezza del naso',
|
||||
['nose_2'] = 'altezza della punta del naso',
|
||||
['nose_3'] = 'lunghezza della punta del naso',
|
||||
['nose_4'] = 'altezza dell\'osso del naso',
|
||||
['nose_5'] = 'abbassamento della punta del naso',
|
||||
['nose_6'] = 'torsione dell\'osso del naso',
|
||||
['cheeks_1'] = 'altezza degli zigomi',
|
||||
['cheeks_2'] = 'larghezza degli zigomi',
|
||||
['cheeks_3'] = 'larghezza delle guance',
|
||||
['lip_fullness'] = 'spessore delle labbra',
|
||||
['jaw_bone_width'] = 'larghezza dell\'osso mascellare',
|
||||
['jaw_bone_length'] = 'lunghezza dell\'osso mascellare',
|
||||
['chin_height'] = 'altezza del mento',
|
||||
['chin_length'] = 'lunghezza del mento',
|
||||
['chin_width'] = 'larghezza del mento',
|
||||
['chin_hole'] = 'dimensione del foro del mento',
|
||||
['neck_thickness'] = 'spessore del collo',
|
||||
['wrinkles'] = 'rughe',
|
||||
['wrinkle_thickness'] = 'spessore delle rughe',
|
||||
['beard_type'] = 'tipo di barba',
|
||||
['beard_size'] = 'dimensione della barba',
|
||||
['beard_color_1'] = 'colore della barba 1',
|
||||
['beard_color_2'] = 'colore della barba 2',
|
||||
['hair_1'] = 'capelli 1',
|
||||
['hair_2'] = 'capelli 2',
|
||||
['hair_color_1'] = 'colore capelli 1',
|
||||
['hair_color_2'] = 'colore capelli 2',
|
||||
['eye_color'] = 'colore degli occhi',
|
||||
['eye_squint'] = 'strabismo degli occhi',
|
||||
['eyebrow_type'] = 'tipo di sopracciglio',
|
||||
['eyebrow_size'] = 'dimensione delle sopracciglia',
|
||||
['eyebrow_color_1'] = 'colore delle sopracciglia 1',
|
||||
['eyebrow_color_2'] = 'colore delle sopracciglia 2',
|
||||
['eyebrow_depth'] = 'profondità delle sopracciglia',
|
||||
['eyebrow_height'] = 'altezza del sopracciglio',
|
||||
['makeup_type'] = 'tipo di trucco',
|
||||
['makeup_thickness'] = 'spessore del trucco',
|
||||
['makeup_color_1'] = 'colore del trucco 1',
|
||||
['makeup_color_2'] = 'colore del trucco 2',
|
||||
['lipstick_type'] = 'tipo di rossetto',
|
||||
['lipstick_thickness'] = 'spessore del rossetto',
|
||||
['lipstick_color_1'] = 'colore del rossetto 1',
|
||||
['lipstick_color_2'] = 'colore del rossetto 2',
|
||||
['ear_accessories'] = 'accessori per le orecchie',
|
||||
['ear_accessories_color'] = 'colore accessori orecchie',
|
||||
['tshirt_1'] = 't-Shirt 1',
|
||||
['tshirt_2'] = 't-Shirt 2',
|
||||
['torso_1'] = 'torso 1',
|
||||
['torso_2'] = 'torso 2',
|
||||
['decals_1'] = 'decals 1',
|
||||
['decals_2'] = 'decals 2',
|
||||
['arms'] = 'braccia',
|
||||
['arms_2'] = 'braccia 2',
|
||||
['pants_1'] = 'pantaloni',
|
||||
['pants_2'] = 'colore pantaloni',
|
||||
['shoes_1'] = 'scarpe',
|
||||
['shoes_2'] = 'colore scarpe',
|
||||
['mask_1'] = 'maschera 1',
|
||||
['mask_2'] = 'maschera 2',
|
||||
['bproof_1'] = 'giubbotto antiproiettile 1',
|
||||
['bproof_2'] = 'giubbotto antiproiettile2',
|
||||
['chain_1'] = 'collana 1',
|
||||
['chain_2'] = 'collana 2',
|
||||
['helmet_1'] = 'casco 1',
|
||||
['helmet_2'] = 'casco 2',
|
||||
['watches_1'] = 'orologi 1',
|
||||
['watches_2'] = 'orologi 2',
|
||||
['bracelets_1'] = 'bracciali 1',
|
||||
['bracelets_2'] = 'bracciali 2',
|
||||
['glasses_1'] = 'occhiali 1',
|
||||
['glasses_2'] = 'occhiali 2',
|
||||
['bag'] = 'zaino',
|
||||
['bag_color'] = 'colore zaino',
|
||||
['blemishes'] = 'imperfezioni',
|
||||
['blemishes_size'] = 'pessore delle imperfezioni',
|
||||
['ageing'] = 'invecchiamento pelle',
|
||||
['ageing_1'] = 'spessore invecchiamento',
|
||||
['blush'] = 'arrossimento',
|
||||
['blush_1'] = 'spessore del rossore',
|
||||
['blush_color'] = 'colore rossore',
|
||||
['complexion'] = 'carnagione',
|
||||
['complexion_1'] = 'spessore della carnagione',
|
||||
['sun'] = 'lentiggini',
|
||||
['sun_1'] = 'spessore lentiggini',
|
||||
['freckles'] = 'lentiggini',
|
||||
['freckles_1'] = 'spessore delle lentiggini',
|
||||
['chest_hair'] = 'peli del petto',
|
||||
['chest_hair_1'] = 'spessore dei peli del torace',
|
||||
['chest_color'] = 'colore dei peli del petto',
|
||||
['bodyb'] = 'inestetismi del corpo',
|
||||
['bodyb_size'] = 'spessore delle imperfezioni',
|
||||
['bodyb_extra'] = 'inestetismi del corpo extra',
|
||||
['bodyb_extra_thickness'] = 'inestetismi del corpo spessore',
|
||||
}
|
||||
@@ -0,0 +1,102 @@
|
||||
Locales['pl'] = {
|
||||
['sex'] = 'płeć',
|
||||
['mom'] = 'twarz matki',
|
||||
['dad'] = 'twarz ojca',
|
||||
['resemblance'] = 'podobieństwo',
|
||||
['skin_tone'] = 'kolor skóry',
|
||||
['nose_1'] = 'szerokość nosa',
|
||||
['nose_2'] = 'nose peak height',
|
||||
['nose_3'] = 'wysokość szczytu nosa',
|
||||
['nose_4'] = 'wysokość kości nosa',
|
||||
['nose_5'] = 'obniżenie szczytu nosa',
|
||||
['nose_6'] = 'skręcenie kości nosa',
|
||||
['cheeks_1'] = 'wysokość kości policzkowych',
|
||||
['cheeks_2'] = 'szerokość kości policzkowych',
|
||||
['cheeks_3'] = 'szerokość policzków',
|
||||
['lip_fullness'] = 'pełne usta',
|
||||
['jaw_bone_width'] = 'szerokość kości szczęki',
|
||||
['jaw_bone_length'] = 'długość kości szczęki',
|
||||
['chin_height'] = 'wysokość podbródka',
|
||||
['chin_length'] = 'długość podbródka',
|
||||
['chin_width'] = 'szerokość podbródka',
|
||||
['chin_hole'] = 'rozmiar dziury w podbródku',
|
||||
['neck_thickness'] = 'grubość szyi',
|
||||
['face'] = 'twarz',
|
||||
['skin'] = 'skóra',
|
||||
['wrinkles'] = 'zmarszczki',
|
||||
['wrinkle_thickness'] = 'wielkość zmarszczek',
|
||||
['beard_type'] = 'styl brody',
|
||||
['beard_size'] = 'wielkość brody',
|
||||
['beard_color_1'] = 'kolor brody 1',
|
||||
['beard_color_2'] = 'kolor brody 2',
|
||||
['hair_1'] = 'włosy 1',
|
||||
['hair_2'] = 'włosy 2',
|
||||
['hair_color_1'] = 'kolor włosów 1',
|
||||
['hair_color_2'] = 'kolor włosów 2',
|
||||
['eye_color'] = 'kolor oczu',
|
||||
['eye_squint'] = 'zmrużenie oczu',
|
||||
['eyebrow_type'] = 'styl brwi',
|
||||
['eyebrow_size'] = 'wielkość brwi',
|
||||
['eyebrow_color_1'] = 'kolor brwi 1',
|
||||
['eyebrow_color_2'] = 'kolor brwi 2',
|
||||
['eyebrow_depth'] = 'głębokość brwi',
|
||||
['eyebrow_height'] = 'wysokość brwi',
|
||||
['makeup_type'] = 'styl makijażu',
|
||||
['makeup_thickness'] = 'grubość makijażu',
|
||||
['makeup_color_1'] = 'kolor makijażu 1',
|
||||
['makeup_color_2'] = 'kolor makijażu 2',
|
||||
['lipstick_type'] = 'styl szminki',
|
||||
['lipstick_thickness'] = 'grubość szminki',
|
||||
['lipstick_color_1'] = 'kolor szminki 1',
|
||||
['lipstick_color_2'] = 'kolor szminki 2',
|
||||
['ear_accessories'] = 'akcesoria do uszu',
|
||||
['ear_accessories_color'] = 'kolor akcesorii do uszu',
|
||||
['tshirt_1'] = 'koszulka 1',
|
||||
['tshirt_2'] = 'koszulka 2',
|
||||
['torso_1'] = 'tułów 1',
|
||||
['torso_2'] = 'tułów 2',
|
||||
['decals_1'] = 'detale 1',
|
||||
['decals_2'] = 'detale 2',
|
||||
['arms'] = 'ramiona',
|
||||
['arms_2'] = 'ramiona 2',
|
||||
['pants_1'] = 'spodnie 1',
|
||||
['pants_2'] = 'spodnie 2',
|
||||
['shoes_1'] = 'buty 1',
|
||||
['shoes_2'] = 'buty 2',
|
||||
['mask_1'] = 'maska 1',
|
||||
['mask_2'] = 'maska 2',
|
||||
['bproof_1'] = 'kamizelka kuloodporna 1',
|
||||
['bproof_2'] = 'kamizelka kuloodporna 2',
|
||||
['chain_1'] = 'łańcuch 1',
|
||||
['chain_2'] = 'łańcuch 2',
|
||||
['helmet_1'] = 'hełm 1',
|
||||
['helmet_2'] = 'hełm 2',
|
||||
['watches_1'] = 'zegarek 1',
|
||||
['watches_2'] = 'zegarek 2',
|
||||
['bracelets_1'] = 'bransoletka 1',
|
||||
['bracelets_2'] = 'bransoletka 2',
|
||||
['glasses_1'] = 'okulary 1',
|
||||
['glasses_2'] = 'okulary 2',
|
||||
['bag'] = 'torba',
|
||||
['bag_color'] = 'kolor torby',
|
||||
['blemishes'] = 'skazy',
|
||||
['blemishes_size']= 'wielkość skaz',
|
||||
['ageing'] = 'starzenie',
|
||||
['ageing_1'] = 'wielkość starzenia',
|
||||
['blush'] = 'rumieńce',
|
||||
['blush_1'] = 'grubość rumieni',
|
||||
['blush_color'] = 'kolor rumieni',
|
||||
['complexion'] = 'cera',
|
||||
['complexion_1'] = 'rodzaj cery',
|
||||
['sun'] = 'opalenie',
|
||||
['sun_1'] = 'wielkość opalenia',
|
||||
['freckles'] = 'piegi',
|
||||
['freckles_1'] = 'rodzaj piegów',
|
||||
['chest_hair'] = 'włosy na klacie',
|
||||
['chest_hair_1'] = 'ilość włosów na klacie',
|
||||
['chest_color'] = 'kolor włosów na klacie',
|
||||
['bodyb'] = 'skazy ciała',
|
||||
['bodyb_size'] = 'rodzaj skaz ciała',
|
||||
['bodyb_extra'] = 'efekt skaz ciała',
|
||||
['bodyb_extra_thickness'] = 'wielkość skaz ciała',
|
||||
}
|
||||
@@ -0,0 +1,100 @@
|
||||
Locales['sv'] = {
|
||||
['sex'] = 'Kön',
|
||||
['mom'] = 'Mammas ansikte',
|
||||
['dad'] = 'Pappas ansikte',
|
||||
['resemblance'] = 'Likhet',
|
||||
['skin_tone'] = 'Hudton',
|
||||
['nose_1'] = 'Näsvidd',
|
||||
['nose_2'] = 'Nästoppshöjd',
|
||||
['nose_3'] = 'Nästoppslängd',
|
||||
['nose_4'] = 'Näsbenshöjd',
|
||||
['nose_5'] = 'Nästoppssänkning',
|
||||
['nose_6'] = 'Näsbensvridning',
|
||||
['cheeks_1'] = 'Kindbens höjd',
|
||||
['cheeks_2'] = 'Kindbens bredd',
|
||||
['cheeks_3'] = 'Kinder bredd',
|
||||
['lip_fullness'] = 'Läppfullhet',
|
||||
['jaw_bone_width'] = 'Käkbensbredd',
|
||||
['jaw_bone_length'] = 'Käkbenslängd',
|
||||
['chin_height'] = 'Hakhöjd',
|
||||
['chin_length'] = 'Haklängd',
|
||||
['chin_width'] = 'Hakbredd',
|
||||
['chin_hole'] = 'Hakhålsstorlek',
|
||||
['neck_thickness'] = 'Halstjocklek',
|
||||
['wrinkles'] = 'Rynkor',
|
||||
['wrinkle_thickness'] = 'Rynktjocklek',
|
||||
['beard_type'] = 'Skägg typ',
|
||||
['beard_size'] = 'Skäggstorlek',
|
||||
['beard_color_1'] = 'Skäggfärg 1',
|
||||
['beard_color_2'] = 'Skäggfärg 2',
|
||||
['hair_1'] = 'Hår 1',
|
||||
['hair_2'] = 'Hår 2',
|
||||
['hair_color_1'] = 'Hårfärg 1',
|
||||
['hair_color_2'] = 'Hårfärg 1',
|
||||
['eye_color'] = 'Ögonfärg',
|
||||
['eye_squint'] = 'Ögonkisning',
|
||||
['eyebrow_type'] = 'Ögonbrynstyp',
|
||||
['eyebrow_size'] = 'Storlek på ögonbrynen',
|
||||
['eyebrow_color_1'] = 'Ögonbrynsfärg 1',
|
||||
['eyebrow_color_2'] = 'Ögonbrynsfärg 2',
|
||||
['eyebrow_depth'] = 'Ögonbryns djup',
|
||||
['eyebrow_height'] = 'Ögonbrynshöjd',
|
||||
['makeup_type'] = 'Typ av smink',
|
||||
['makeup_thickness'] = 'Sminktjocklek',
|
||||
['makeup_color_1'] = 'Sminkfärg 1',
|
||||
['makeup_color_2'] = 'Sminkfärg 2',
|
||||
['lipstick_type'] = 'Läppstiftstyp',
|
||||
['lipstick_thickness'] = 'Läppstift tjocklek',
|
||||
['lipstick_color_1'] = 'Läppstiftsfärg 1',
|
||||
['lipstick_color_2'] = 'Läppstiftsfärg 2',
|
||||
['ear_accessories'] = 'Örontillbehör',
|
||||
['ear_accessories_color'] = 'Örontillbehör färg',
|
||||
['tshirt_1'] = 'T-Shirt 1',
|
||||
['tshirt_2'] = 'T-Shirt 2',
|
||||
['torso_1'] = 'Kropp 1',
|
||||
['torso_2'] = 'Kropp 2',
|
||||
['decals_1'] = 'Dekaler 1',
|
||||
['decals_2'] = 'Dekaler 2',
|
||||
['arms'] = 'Armar',
|
||||
['arms_2'] = 'Armar 2',
|
||||
['pants_1'] = 'Byxor 1',
|
||||
['pants_2'] = 'Byxor 2',
|
||||
['shoes_1'] = 'Skor 1',
|
||||
['shoes_2'] = 'Skor 2',
|
||||
['mask_1'] = 'Mask 1',
|
||||
['mask_2'] = 'Mask 2',
|
||||
['bproof_1'] = 'Skottsäker väst 1',
|
||||
['bproof_2'] = 'Skottsäker väst 2',
|
||||
['chain_1'] = 'Kedja 1',
|
||||
['chain_2'] = 'kedja 2',
|
||||
['helmet_1'] = 'Hjälm 1',
|
||||
['helmet_2'] = 'Hjälm 2',
|
||||
['watches_1'] = 'Klockor 1',
|
||||
['watches_2'] = 'Klockor 2',
|
||||
['bracelets_1'] = 'Armband 1',
|
||||
['bracelets_2'] = 'Armband 2',
|
||||
['glasses_1'] = 'Glasögon 1',
|
||||
['glasses_2'] = 'Glasögon 2',
|
||||
['bag'] = 'Väska',
|
||||
['bag_color'] = 'Väsk färg',
|
||||
['blemishes'] = 'Fläckar',
|
||||
['blemishes_size'] = 'Fläckar tjocklek',
|
||||
['ageing'] = 'Åldrande',
|
||||
['ageing_1'] = 'Åldrande tjocklek',
|
||||
['blush'] = 'Rouge',
|
||||
['blush_1'] = 'Rouge tjocklek',
|
||||
['blush_color'] = 'Rouge färg',
|
||||
['complexion'] = 'Hy',
|
||||
['complexion_1'] = 'Hy tjocklek',
|
||||
['sun'] = 'Sol',
|
||||
['sun_1'] = 'Soltjocklek',
|
||||
['freckles'] = 'Fräknar',
|
||||
['freckles_1'] = 'Fräknar tjocklek',
|
||||
['chest_hair'] = 'Brösthår',
|
||||
['chest_hair_1'] = 'Brösthårets tjocklek',
|
||||
['chest_color'] = 'Hårfärg på bröstet',
|
||||
['bodyb'] = 'Kroppsfläckar',
|
||||
['bodyb_size'] = 'Kroppsfläckar tjocklek',
|
||||
['bodyb_extra'] = 'Fläckar kroppseffekt',
|
||||
['bodyb_extra_thickness'] = 'Fläckar kroppseffekt tjocklek',
|
||||
}
|
||||
@@ -0,0 +1,76 @@
|
||||
Locales['tr'] = {
|
||||
['sex'] = 'cinsiyet',
|
||||
['face'] = 'yüz',
|
||||
['skin'] = 'deri',
|
||||
['wrinkles'] = 'kırışıklıklar',
|
||||
['wrinkle_thickness'] = 'kırışıklık yoğunluğu',
|
||||
['beard_type'] = 'sakal tipi',
|
||||
['beard_size'] = 'sakal boyutu',
|
||||
['beard_color_1'] = 'sakal rengi 1',
|
||||
['beard_color_2'] = 'sakal rengi 2',
|
||||
['hair_1'] = 'saç 1',
|
||||
['hair_2'] = 'saç 2',
|
||||
['hair_color_1'] = 'saç rengi 1',
|
||||
['hair_color_2'] = 'saç rengi 2',
|
||||
['eye_color'] = 'göz rengi',
|
||||
['eyebrow_type'] = 'kaş tipi',
|
||||
['eyebrow_size'] = 'kaş boyutu',
|
||||
['eyebrow_color_1'] = 'kaş rengi 1',
|
||||
['eyebrow_color_2'] = 'Kaş Rengi 2',
|
||||
['makeup_type'] = 'makyaj tipi',
|
||||
['makeup_thickness'] = 'makyaj kalınlığı',
|
||||
['makeup_color_1'] = 'makyaj rengi 1',
|
||||
['makeup_color_2'] = 'makyaj rengi 2',
|
||||
['lipstick_type'] = 'ruj tipi',
|
||||
['lipstick_thickness'] = 'ruj kalınlığı',
|
||||
['lipstick_color_1'] = 'ruj rengi 1',
|
||||
['lipstick_color_2'] = 'ruj rengi 2',
|
||||
['ear_accessories'] = 'kulak aksessuarları',
|
||||
['ear_accessories_color'] = 'kulak aksessuar rengi',
|
||||
['tshirt_1'] = 'tişört 1',
|
||||
['tshirt_2'] = 'tişört 2',
|
||||
['torso_1'] = 'gövde 1',
|
||||
['torso_2'] = 'gövde 2',
|
||||
['decals_1'] = 'çıkartma 1',
|
||||
['decals_2'] = 'çıkartma 2',
|
||||
['arms'] = 'kollar',
|
||||
['arms_2'] = 'kollar 2',
|
||||
['pants_1'] = 'pantolonlar 1',
|
||||
['pants_2'] = 'pantolonlar 2',
|
||||
['shoes_1'] = 'ayakkabılar 1',
|
||||
['shoes_2'] = 'ayakkabılar 2',
|
||||
['mask_1'] = 'maske 1',
|
||||
['mask_2'] = 'maske 2',
|
||||
['bproof_1'] = 'zırh 1',
|
||||
['bproof_2'] = 'zırh 2',
|
||||
['chain_1'] = 'zincir 1',
|
||||
['chain_2'] = 'zincir 2',
|
||||
['helmet_1'] = 'kask 1',
|
||||
['helmet_2'] = 'kask 2',
|
||||
['watches_1'] = 'saat 1',
|
||||
['watches_2'] = 'saat 2',
|
||||
['bracelets_1'] = 'takı 1',
|
||||
['bracelets_2'] = 'takı 2',
|
||||
['glasses_1'] = 'gözlük 1',
|
||||
['glasses_2'] = 'gözlük 2',
|
||||
['bag'] = 'çanta',
|
||||
['bag_color'] = 'çanta rengi',
|
||||
['blemishes'] = 'leke',
|
||||
['blemishes_size']= 'leke kalınlığı',
|
||||
['ageing'] = 'yaşlanma',
|
||||
['ageing_1'] = 'yaşlanma kalınlığı',
|
||||
['blush'] = 'kızarıklık',
|
||||
['blush_1'] = 'kızarıklık kalınlığı',
|
||||
['blush_color'] = 'kızarıklık rengi',
|
||||
['complexion'] = 'ten',
|
||||
['complexion_1'] = 'ten Kalınlığı',
|
||||
['sun'] = 'yanık',
|
||||
['sun_1'] = 'yanık kalınlığı',
|
||||
['freckles'] = 'çiller',
|
||||
['freckles_1'] = 'çil kalınlığı',
|
||||
['chest_hair'] = 'gövde kılı',
|
||||
['chest_hair_1'] = 'gövde kılı kalınlığı',
|
||||
['chest_color'] = 'gövde kılı rengi',
|
||||
['bodyb'] = 'gövde lekesi',
|
||||
['bodyb_size'] = 'gövde lekesi kalınlığı',
|
||||
}
|
||||
Reference in New Issue
Block a user