chore: fix linting errors

This commit is contained in:
Kenshin13
2025-08-16 12:50:40 +02:00
parent 224d06fad2
commit cbfbb74286
5 changed files with 12 additions and 12 deletions
+1 -1
View File
@@ -18,7 +18,7 @@ function Point:constructor(properties)
CreateThread(function() CreateThread(function()
while loop do while loop do
local coords = GetEntityCoords(ESX.PlayerData.ped) local coords = GetEntityCoords(ESX.PlayerData.ped)
for handle, point in pairs(nearby) do for _, point in pairs(nearby) do
if point.inside then if point.inside then
point:inside(#(coords - point.coords)) point:inside(#(coords - point.coords))
end end
@@ -73,7 +73,7 @@ function ESX.Scaleform.Utils.RunMethod(scaleform, methodName, returnValue, ...)
BeginScaleformMovieMethod(scaleform, methodName) BeginScaleformMovieMethod(scaleform, methodName)
local args = { ... } local args = { ... }
for i, arg in ipairs(args) do for _, arg in ipairs(args) do
local typeArg = type(arg) local typeArg = type(arg)
if typeArg == "number" then if typeArg == "number" then
+8 -8
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@@ -4,7 +4,7 @@ return {
["received_help"] = "Has cobrado tu subsidio: $%s", ["received_help"] = "Has cobrado tu subsidio: $%s",
["company_nomoney"] = "La empresa para la que trabajas es demasiado pobre para pagarte el sueldo", ["company_nomoney"] = "La empresa para la que trabajas es demasiado pobre para pagarte el sueldo",
["received_paycheck"] = "Nómina recibida", ["received_paycheck"] = "Nómina recibida",
["bank"] = "Maze Bank", ["bank"] = "Maze Bank",
["account_bank"] = "Banco", ["account_bank"] = "Banco",
["account_black_money"] = "Dinero negro", ["account_black_money"] = "Dinero negro",
["account_money"] = "Efectivo", ["account_money"] = "Efectivo",
@@ -128,7 +128,7 @@ return {
["weapon_snspistol"] = "Pistola SNS", ["weapon_snspistol"] = "Pistola SNS",
["weapon_snspistol_mk2"] = "Pistola SNS Mk2", ["weapon_snspistol_mk2"] = "Pistola SNS Mk2",
["weapon_stungun"] = "Pistola eléctrica", ["weapon_stungun"] = "Pistola eléctrica",
["weapon_raypistol"] = "Pistola de Rayos", ["weapon_raypistol"] = "Pistola de Rayos",
["weapon_vintagepistol"] = "Pistola vintage", ["weapon_vintagepistol"] = "Pistola vintage",
-- Shotguns -- Shotguns
@@ -156,7 +156,7 @@ return {
["weapon_smg"] = "Subfusil", ["weapon_smg"] = "Subfusil",
["weapon_smg_mk2"] = "Subfusil Mk2", ["weapon_smg_mk2"] = "Subfusil Mk2",
["weapon_raycarbine"] = "Carabina de Rayos", ["weapon_raycarbine"] = "Carabina de Rayos",
["weapon_tecpistol"] = "Subfusil táctico", ["weapon_tecpistol"] = "Subfusil táctico",
-- Rifles -- Rifles
["weapon_advancedrifle"] = "Fusil avanzado", ["weapon_advancedrifle"] = "Fusil avanzado",
@@ -196,9 +196,9 @@ return {
["weapon_tactilerifle"] = "Carabina de servicio", ["weapon_tactilerifle"] = "Carabina de servicio",
-- Drug wars dlc -- Drug wars dlc
["weapon_candycane"] = "Bastón de caramelo", ["weapon_candycane"] = "Bastón de caramelo",
["weapon_acidpackage"] = "Paquete de ácido", ["weapon_acidpackage"] = "Paquete de ácido",
["weapon_pistolxm3"] = "Pistola WM 29", ["weapon_pistolxm3"] = "Pistola WM 29",
["weapon_railgunxm3"] = "Cañón de riel", ["weapon_railgunxm3"] = "Cañón de riel",
-- Chop Shop DLC -- Chop Shop DLC
@@ -220,7 +220,7 @@ return {
["weapon_pipebomb"] = "Bomba casera", ["weapon_pipebomb"] = "Bomba casera",
["weapon_snowball"] = "Bola de nieve", ["weapon_snowball"] = "Bola de nieve",
["weapon_stickybomb"] = "Bomba lapa", ["weapon_stickybomb"] = "Bomba lapa",
["weapon_smokegrenade"] = "Granada de humo", ["weapon_smokegrenade"] = "Granada de humo",
-- Special -- Special
["weapon_fireextinguisher"] = "Extintor", ["weapon_fireextinguisher"] = "Extintor",
@@ -309,7 +309,7 @@ return {
["component_ammo_tracer"] = "Munición trazadora", ["component_ammo_tracer"] = "Munición trazadora",
["component_ammo_incendiary"] = "Munición incendiaria", ["component_ammo_incendiary"] = "Munición incendiaria",
["component_ammo_hollowpoint"] = "Munición de punta hueca", ["component_ammo_hollowpoint"] = "Munición de punta hueca",
["component_ammo_fmj"] = "Munición FMJ", ["component_ammo_fmj"] = "Munición FMJ",
["component_ammo_armor"] = "Munición perforante", ["component_ammo_armor"] = "Munición perforante",
["component_ammo_explosive"] = "Munición explosiva perforante", ["component_ammo_explosive"] = "Munición explosiva perforante",
+1 -1
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@@ -662,7 +662,7 @@ if not Config.CustomInventory then
local xPlayer = xPlayers[i] local xPlayer = xPlayers[i]
local minimalInv = xPlayer.getInventory(true) local minimalInv = xPlayer.getInventory(true)
for itemName, itemCount in pairs(minimalInv) do for itemName, _ in pairs(minimalInv) do
if not ESX.Items[itemName] then if not ESX.Items[itemName] then
xPlayer.setInventoryItem(itemName, 0) xPlayer.setInventoryItem(itemName, 0)
minimalInv[itemName] = nil minimalInv[itemName] = nil
+1 -1
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@@ -1,3 +1,3 @@
Config = {} Config = {}
Config.notificationSoundEnabled = true Config.notificationSoundEnabled = true