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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 00:01:20 +00:00
chore: fix linting errors
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@@ -18,7 +18,7 @@ function Point:constructor(properties)
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CreateThread(function()
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while loop do
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local coords = GetEntityCoords(ESX.PlayerData.ped)
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for handle, point in pairs(nearby) do
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for _, point in pairs(nearby) do
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if point.inside then
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point:inside(#(coords - point.coords))
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end
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@@ -73,7 +73,7 @@ function ESX.Scaleform.Utils.RunMethod(scaleform, methodName, returnValue, ...)
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BeginScaleformMovieMethod(scaleform, methodName)
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local args = { ... }
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for i, arg in ipairs(args) do
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for _, arg in ipairs(args) do
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local typeArg = type(arg)
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if typeArg == "number" then
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@@ -4,7 +4,7 @@ return {
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["received_help"] = "Has cobrado tu subsidio: $%s",
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["company_nomoney"] = "La empresa para la que trabajas es demasiado pobre para pagarte el sueldo",
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["received_paycheck"] = "Nómina recibida",
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["bank"] = "Maze Bank",
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["bank"] = "Maze Bank",
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["account_bank"] = "Banco",
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["account_black_money"] = "Dinero negro",
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["account_money"] = "Efectivo",
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@@ -128,7 +128,7 @@ return {
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["weapon_snspistol"] = "Pistola SNS",
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["weapon_snspistol_mk2"] = "Pistola SNS Mk2",
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["weapon_stungun"] = "Pistola eléctrica",
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["weapon_raypistol"] = "Pistola de Rayos",
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["weapon_raypistol"] = "Pistola de Rayos",
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["weapon_vintagepistol"] = "Pistola vintage",
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-- Shotguns
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@@ -156,7 +156,7 @@ return {
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["weapon_smg"] = "Subfusil",
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["weapon_smg_mk2"] = "Subfusil Mk2",
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["weapon_raycarbine"] = "Carabina de Rayos",
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["weapon_tecpistol"] = "Subfusil táctico",
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["weapon_tecpistol"] = "Subfusil táctico",
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-- Rifles
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["weapon_advancedrifle"] = "Fusil avanzado",
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@@ -196,9 +196,9 @@ return {
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["weapon_tactilerifle"] = "Carabina de servicio",
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-- Drug wars dlc
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["weapon_candycane"] = "Bastón de caramelo",
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["weapon_acidpackage"] = "Paquete de ácido",
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["weapon_pistolxm3"] = "Pistola WM 29",
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["weapon_candycane"] = "Bastón de caramelo",
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["weapon_acidpackage"] = "Paquete de ácido",
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["weapon_pistolxm3"] = "Pistola WM 29",
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["weapon_railgunxm3"] = "Cañón de riel",
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-- Chop Shop DLC
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@@ -220,7 +220,7 @@ return {
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["weapon_pipebomb"] = "Bomba casera",
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["weapon_snowball"] = "Bola de nieve",
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["weapon_stickybomb"] = "Bomba lapa",
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["weapon_smokegrenade"] = "Granada de humo",
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["weapon_smokegrenade"] = "Granada de humo",
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-- Special
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["weapon_fireextinguisher"] = "Extintor",
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@@ -309,7 +309,7 @@ return {
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["component_ammo_tracer"] = "Munición trazadora",
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["component_ammo_incendiary"] = "Munición incendiaria",
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["component_ammo_hollowpoint"] = "Munición de punta hueca",
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["component_ammo_fmj"] = "Munición FMJ",
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["component_ammo_fmj"] = "Munición FMJ",
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["component_ammo_armor"] = "Munición perforante",
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["component_ammo_explosive"] = "Munición explosiva perforante",
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@@ -662,7 +662,7 @@ if not Config.CustomInventory then
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local xPlayer = xPlayers[i]
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local minimalInv = xPlayer.getInventory(true)
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for itemName, itemCount in pairs(minimalInv) do
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for itemName, _ in pairs(minimalInv) do
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if not ESX.Items[itemName] then
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xPlayer.setInventoryItem(itemName, 0)
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minimalInv[itemName] = nil
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@@ -1,3 +1,3 @@
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Config = {}
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Config.notificationSoundEnabled = true
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Config.notificationSoundEnabled = true
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