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Merge remote-tracking branch 'AlexRXWindy/adjust-player-stats' into dev
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@@ -235,6 +235,107 @@ function Adjustments:Multipliers()
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end)
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end
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function Adjustments:ApplyPlayerStats()
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if not Config.PlayerStatsByGender.enabled then return end
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if Config.EnableDebug then
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print('[^3adjustments^7] applying player stats...')
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end
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local gender = self:GetPlayerGender()
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if not gender then
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if Config.EnableDebug then
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print('[^1adjustments^7] failed to detect gender')
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end
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return
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end
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local stats = Config.PlayerStatsByGender[gender]
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if not stats then
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if Config.EnableDebug then
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print('[^1adjustments^7] no stats found for gender: ' .. gender)
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end
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return
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end
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if stats.stamina then
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SetRunSprintMultiplierForPlayer(ESX.playerId, stats.stamina)
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end
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if stats.strength then
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SetPlayerMeleeWeaponDamageModifier(ESX.playerId, stats.strength)
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end
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if stats.swimSpeed then
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SetSwimMultiplierForPlayer(ESX.playerId, stats.swimSpeed)
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end
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-- moveSpeed requires continuous loop
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if stats.moveSpeed then
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self.currentMoveSpeed = stats.moveSpeed
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if not self.moveSpeedThreadRunning then
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self.moveSpeedThreadRunning = true
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CreateThread(function()
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while Config.PlayerStatsByGender.enabled and self.currentMoveSpeed do
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if ESX.PlayerData.ped then
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SetPedMoveRateOverride(ESX.PlayerData.ped, self.currentMoveSpeed)
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end
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Wait(0)
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end
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self.moveSpeedThreadRunning = false
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end)
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end
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end
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if Config.EnableDebug then
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print('[^2adjustments^7] stats applied for gender: ' .. gender)
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end
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end
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function Adjustments:GetPlayerGender()
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if not ESX.PlayerLoaded then
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if Config.EnableDebug then
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print('[^1adjustments^7] player not loaded yet')
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end
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return
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end
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if Config.EnableDebug then
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print('[^3adjustments^7] detecting gender using: ' .. (Config.PlayerStatsByGender.useCharacterData and 'character data' or 'ped model'))
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end
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if Config.PlayerStatsByGender.useCharacterData then
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-- Option 1: character data
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if ESX.PlayerData.sex then
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return ESX.PlayerData.sex == 'm' and 'male' or 'female'
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end
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else
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-- Option 2: ped model
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local model = GetEntityModel(ESX.PlayerData.ped)
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for i = 1, #Config.PlayerStatsByGender.malePeds do
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if model == Config.PlayerStatsByGender.malePeds[i] then
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return 'male'
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end
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end
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for i = 1, #Config.PlayerStatsByGender.femalePeds do
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if model == Config.PlayerStatsByGender.femalePeds[i] then
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return 'female'
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end
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end
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-- Native fallback
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if IsPedMale(ESX.PlayerData.ped) then
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return 'male'
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else
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return 'female'
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end
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end
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return nil
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end
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function Adjustments:Load()
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self:RemoveHudComponents()
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self:DisableAimAssist()
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@@ -250,4 +351,25 @@ function Adjustments:Load()
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self:WantedLevel()
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self:DisableRadio()
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self:Multipliers()
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AddEventHandler('esx:playerLoaded', function(xPlayer, isNew, skin)
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self:ApplyPlayerStats()
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end)
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if not Config.PlayerStatsByGender.useCharacterData then
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AddEventHandler('skinchanger:modelLoaded', function()
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self:ApplyPlayerStats()
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end)
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end
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AddEventHandler('esx:onPlayerSpawn', function()
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self:ApplyPlayerStats()
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end)
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if Config.PlayerStatsByGender.enabled and Config.EnableDebug then
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print('[^2adjustments^7] player stats by gender loaded')
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print('[^3adjustments^7] enabled: ' .. tostring(Config.PlayerStatsByGender.enabled))
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print('[^3adjustments^7] use character data: ' .. tostring(Config.PlayerStatsByGender.useCharacterData))
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print('[^3adjustments^7] debug mode: active')
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end
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end
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@@ -44,6 +44,37 @@ Config.Multipliers = {
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vehicleDensity = 1.0
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}
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Config.PlayerStatsByGender = {
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enabled = true,
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debugMode = true,
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useCharacterData = true, -- true: uses ESX.PlayerData.sex | false: uses ped model/skin
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malePeds = {
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`mp_m_freemode_01`,
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},
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femalePeds = {
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`mp_f_freemode_01`,
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},
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male = {
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stamina = 1.0,
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strength = 1.0,
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swimSpeed = 1.25,
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moveSpeed = 1.0,
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-- ADD NEW STATS HERE
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-- 1. Uncomment line below (remove --)
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-- 2. Change value: 1.0 = normal, 1.5 = +50%, 0.5 = -50%
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-- 3. Find natives: https://docs.fivem.net/natives/
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-- statName = 1.0,
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},
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female = {
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stamina = 1.15,
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strength = 0.85,
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swimSpeed = 1.25,
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moveSpeed = 7.00,
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}
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}
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-- Pattern string format
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--1 will lead to a random number from 0-9.
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--A will lead to a random letter from A-Z.
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