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|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
fxserver-esx_status
|
||||||
|
=======
|
||||||
|
fxserver-esx_basicneeds
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
|
Copyright (C) 2015 Jérémie N'gadi
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
fxserver-esx_status Copyright (C) 2015 Jérémie N'gadi
|
||||||
|
=======
|
||||||
|
fxserver-esx_basicneeds Copyright (C) 2015 Jérémie N'gadi
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<http://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||||
@@ -0,0 +1,83 @@
|
|||||||
|
<<<<<<< HEAD
|
||||||
|
# esx_status
|
||||||
|
ESX Status
|
||||||
|
[INSTALLATION]
|
||||||
|
|
||||||
|
1) CD in your resources/[esx] folder
|
||||||
|
2) Clone the repository
|
||||||
|
```
|
||||||
|
git clone https://github.com/ESX-Org/esx_status esx_status
|
||||||
|
```
|
||||||
|
3) Import esx_status.sql in your database
|
||||||
|
4) Add this in your server.cfg :
|
||||||
|
|
||||||
|
```
|
||||||
|
start esx_status
|
||||||
|
```
|
||||||
|
|
||||||
|
[HOWTO]
|
||||||
|
|
||||||
|
server.lua
|
||||||
|
```lua
|
||||||
|
|
||||||
|
local name = 'hunger'
|
||||||
|
local default = 1000000
|
||||||
|
local color = '#CFAD0F'
|
||||||
|
|
||||||
|
TriggerEvent('esx_status:registerStatus', name, default, color,
|
||||||
|
function(status) -- Visible calllback, if it return true the status will be visible
|
||||||
|
return true
|
||||||
|
end,
|
||||||
|
function(status) -- Tick callback, what to do at each tick
|
||||||
|
status.remove(200)
|
||||||
|
end,
|
||||||
|
{remove = 200} -- Client action (add / remove) so the client can be in sync with server
|
||||||
|
)
|
||||||
|
|
||||||
|
|
||||||
|
```
|
||||||
|
=======
|
||||||
|
# esx_basicneeds
|
||||||
|
This script implements hunger and thirst status, they can be increased when eating bread or drinking water.
|
||||||
|
|
||||||
|
## Requirements
|
||||||
|
- [esx_status](https://github.com/ESX-Org/esx_status)
|
||||||
|
|
||||||
|
## Download & Installation
|
||||||
|
|
||||||
|
### Using [fvm](https://github.com/qlaffont/fvm-installer)
|
||||||
|
```
|
||||||
|
fvm install --save --folder=esx esx-org/esx_basicneeds
|
||||||
|
```
|
||||||
|
|
||||||
|
### Using Git
|
||||||
|
```
|
||||||
|
cd resources
|
||||||
|
git clone https://github.com/ESX-Org/esx_basicneeds [esx]/esx_basicneeds
|
||||||
|
```
|
||||||
|
|
||||||
|
### Manually
|
||||||
|
- Download https://github.com/ESX-Org/esx_basicneeds/archive/master.zip
|
||||||
|
- Put it in the `[esx]` directory
|
||||||
|
|
||||||
|
|
||||||
|
## Installation
|
||||||
|
- Import `esx_basicneeds.sql` in your database
|
||||||
|
- Add this in your server.cfg :
|
||||||
|
|
||||||
|
```
|
||||||
|
start esx_basicneeds
|
||||||
|
```
|
||||||
|
|
||||||
|
# Legal
|
||||||
|
### License
|
||||||
|
esx_basicneeds - thirst and hunger system
|
||||||
|
|
||||||
|
Copyright (C) 2015-2020 Jérémie N'gadi
|
||||||
|
|
||||||
|
This program Is free software: you can redistribute it And/Or modify it under the terms Of the GNU General Public License As published by the Free Software Foundation, either version 3 Of the License, Or (at your option) any later version.
|
||||||
|
|
||||||
|
This program Is distributed In the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty Of MERCHANTABILITY Or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License For more details.
|
||||||
|
|
||||||
|
You should have received a copy Of the GNU General Public License along with this program. If Not, see http://www.gnu.org/licenses/.
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
@@ -0,0 +1,323 @@
|
|||||||
|
<<<<<<< HEAD
|
||||||
|
ESX = nil
|
||||||
|
local Status, isPaused = {}, false
|
||||||
|
=======
|
||||||
|
ESX = nil
|
||||||
|
local IsDead = false
|
||||||
|
local IsAnimated = false
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while ESX == nil do
|
||||||
|
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||||
|
Citizen.Wait(0)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
function GetStatusData(minimal)
|
||||||
|
local status = {}
|
||||||
|
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
if minimal then
|
||||||
|
table.insert(status, {
|
||||||
|
name = Status[i].name,
|
||||||
|
val = Status[i].val,
|
||||||
|
percent = (Status[i].val / Config.StatusMax) * 100
|
||||||
|
})
|
||||||
|
else
|
||||||
|
table.insert(status, {
|
||||||
|
name = Status[i].name,
|
||||||
|
val = Status[i].val,
|
||||||
|
color = Status[i].color,
|
||||||
|
visible = Status[i].visible(Status[i]),
|
||||||
|
percent = (Status[i].val / Config.StatusMax) * 100
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return status
|
||||||
|
end
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:registerStatus', function(name, default, color, visible, tickCallback)
|
||||||
|
local status = CreateStatus(name, default, color, visible, tickCallback)
|
||||||
|
table.insert(Status, status)
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:unregisterStatus', function(name)
|
||||||
|
for k,v in ipairs(Status) do
|
||||||
|
if v.name == name then
|
||||||
|
table.remove(Status, k)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx:onPlayerLogout')
|
||||||
|
AddEventHandler('esx:onPlayerLogout', function()
|
||||||
|
Status = {}
|
||||||
|
if Config.Display then
|
||||||
|
SendNUIMessage({
|
||||||
|
update = true,
|
||||||
|
status = Status
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_status:load')
|
||||||
|
AddEventHandler('esx_status:load', function(status)
|
||||||
|
TriggerEvent('esx_status:loaded')
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
for j=1, #status, 1 do
|
||||||
|
if Status[i].name == status[j].name then
|
||||||
|
Status[i].set(status[j].val)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if Config.Display then TriggerEvent('esx_status:setDisplay', 0.5) end
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while #Status > 0 do
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
Status[i].onTick()
|
||||||
|
end
|
||||||
|
local data = GetStatusData(true)
|
||||||
|
|
||||||
|
if Config.Display then
|
||||||
|
local fullData = data
|
||||||
|
for i=1, #data, 1 do
|
||||||
|
fullData[i].color = Status[i].color
|
||||||
|
fullData[i].visible = Status[i].visible(Status[i])
|
||||||
|
end
|
||||||
|
SendNUIMessage({
|
||||||
|
update = true,
|
||||||
|
status = fullData
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
TriggerEvent('esx_status:onTick', data)
|
||||||
|
Citizen.Wait(Config.TickTime)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_status:set')
|
||||||
|
AddEventHandler('esx_status:set', function(name, val)
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
if Status[i].name == name then
|
||||||
|
Status[i].set(val)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if Config.Display then
|
||||||
|
SendNUIMessage({
|
||||||
|
update = true,
|
||||||
|
status = GetStatusData()
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_status:add')
|
||||||
|
AddEventHandler('esx_status:add', function(name, val)
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
if Status[i].name == name then
|
||||||
|
Status[i].add(val)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if Config.Display then
|
||||||
|
SendNUIMessage({
|
||||||
|
update = true,
|
||||||
|
status = GetStatusData()
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_status:remove')
|
||||||
|
AddEventHandler('esx_status:remove', function(name, val)
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
if Status[i].name == name then
|
||||||
|
Status[i].remove(val)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if Config.Display then
|
||||||
|
SendNUIMessage({
|
||||||
|
update = true,
|
||||||
|
status = GetStatusData()
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:getStatus', function(name, cb)
|
||||||
|
for i=1, #Status, 1 do
|
||||||
|
if Status[i].name == name then
|
||||||
|
cb(Status[i])
|
||||||
|
return
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:setDisplay', function(val)
|
||||||
|
SendNUIMessage({
|
||||||
|
setDisplay = true,
|
||||||
|
display = val
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Pause menu disable hud display
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while true do
|
||||||
|
if Config.Display then
|
||||||
|
Citizen.Wait(300)
|
||||||
|
|
||||||
|
if IsPauseMenuActive() and not isPaused then
|
||||||
|
isPaused = true
|
||||||
|
TriggerEvent('esx_status:setDisplay', 0.0)
|
||||||
|
elseif not IsPauseMenuActive() and isPaused then
|
||||||
|
isPaused = false
|
||||||
|
TriggerEvent('esx_status:setDisplay', 0.5)
|
||||||
|
end
|
||||||
|
else Citizen.Wait(1000) end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Loading screen off event
|
||||||
|
AddEventHandler('esx:loadingScreenOff', function()
|
||||||
|
if not isPaused then
|
||||||
|
TriggerEvent('esx_status:setDisplay', 0.3)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
-- Update server
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while true do
|
||||||
|
Citizen.Wait(Config.UpdateInterval)
|
||||||
|
|
||||||
|
TriggerServerEvent('esx_status:update', GetStatusData(true))
|
||||||
|
=======
|
||||||
|
AddEventHandler('esx_basicneeds:resetStatus', function()
|
||||||
|
TriggerEvent('esx_status:set', 'hunger', 500000)
|
||||||
|
TriggerEvent('esx_status:set', 'thirst', 500000)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_basicneeds:healPlayer')
|
||||||
|
AddEventHandler('esx_basicneeds:healPlayer', function()
|
||||||
|
-- restore hunger & thirst
|
||||||
|
TriggerEvent('esx_status:set', 'hunger', 1000000)
|
||||||
|
TriggerEvent('esx_status:set', 'thirst', 1000000)
|
||||||
|
|
||||||
|
-- restore hp
|
||||||
|
local playerPed = PlayerPedId()
|
||||||
|
SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed))
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx:onPlayerDeath', function()
|
||||||
|
IsDead = true
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx:onPlayerSpawn', function(spawn)
|
||||||
|
if IsDead then
|
||||||
|
TriggerEvent('esx_basicneeds:resetStatus')
|
||||||
|
end
|
||||||
|
|
||||||
|
IsDead = false
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:loaded', function(status)
|
||||||
|
|
||||||
|
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
|
||||||
|
return Config.Visible
|
||||||
|
end, function(status)
|
||||||
|
status.remove(100)
|
||||||
|
end)
|
||||||
|
|
||||||
|
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
|
||||||
|
return Config.Visible
|
||||||
|
end, function(status)
|
||||||
|
status.remove(75)
|
||||||
|
end)
|
||||||
|
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:onTick', function(data)
|
||||||
|
local playerPed = PlayerPedId()
|
||||||
|
local prevHealth = GetEntityHealth(playerPed)
|
||||||
|
local health = prevHealth
|
||||||
|
|
||||||
|
for k, v in pairs(data) do
|
||||||
|
if v.name == 'hunger' and v.percent == 0 then
|
||||||
|
if prevHealth <= 150 then
|
||||||
|
health = health - 5
|
||||||
|
else
|
||||||
|
health = health - 1
|
||||||
|
end
|
||||||
|
elseif v.name == 'thirst' and v.percent == 0 then
|
||||||
|
if prevHealth <= 150 then
|
||||||
|
health = health - 5
|
||||||
|
else
|
||||||
|
health = health - 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
if health ~= prevHealth then SetEntityHealth(playerPed, health) end
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_basicneeds:isEating', function(cb)
|
||||||
|
cb(IsAnimated)
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_basicneeds:onEat')
|
||||||
|
AddEventHandler('esx_basicneeds:onEat', function(prop_name)
|
||||||
|
if not IsAnimated then
|
||||||
|
prop_name = prop_name or 'prop_cs_burger_01'
|
||||||
|
IsAnimated = true
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
local playerPed = PlayerPedId()
|
||||||
|
local x,y,z = table.unpack(GetEntityCoords(playerPed))
|
||||||
|
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
|
||||||
|
local boneIndex = GetPedBoneIndex(playerPed, 18905)
|
||||||
|
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
|
||||||
|
|
||||||
|
ESX.Streaming.RequestAnimDict('mp_player_inteat@burger', function()
|
||||||
|
TaskPlayAnim(playerPed, 'mp_player_inteat@burger', 'mp_player_int_eat_burger_fp', 8.0, -8, -1, 49, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
Citizen.Wait(3000)
|
||||||
|
IsAnimated = false
|
||||||
|
ClearPedSecondaryTask(playerPed)
|
||||||
|
DeleteObject(prop)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterNetEvent('esx_basicneeds:onDrink')
|
||||||
|
AddEventHandler('esx_basicneeds:onDrink', function(prop_name)
|
||||||
|
if not IsAnimated then
|
||||||
|
prop_name = prop_name or 'prop_ld_flow_bottle'
|
||||||
|
IsAnimated = true
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
local playerPed = PlayerPedId()
|
||||||
|
local x,y,z = table.unpack(GetEntityCoords(playerPed))
|
||||||
|
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
|
||||||
|
local boneIndex = GetPedBoneIndex(playerPed, 18905)
|
||||||
|
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
|
||||||
|
|
||||||
|
ESX.Streaming.RequestAnimDict('mp_player_intdrink', function()
|
||||||
|
TaskPlayAnim(playerPed, 'mp_player_intdrink', 'loop_bottle', 1.0, -1.0, 2000, 0, 1, true, true, true)
|
||||||
|
|
||||||
|
Citizen.Wait(3000)
|
||||||
|
IsAnimated = false
|
||||||
|
ClearPedSecondaryTask(playerPed)
|
||||||
|
DeleteObject(prop)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
|
end
|
||||||
|
end)
|
||||||
@@ -0,0 +1,11 @@
|
|||||||
|
Config = {}
|
||||||
|
<<<<<<< HEAD
|
||||||
|
|
||||||
|
Config.StatusMax = 1000000
|
||||||
|
Config.TickTime = 1000
|
||||||
|
Config.UpdateInterval = 10000
|
||||||
|
Config.Display = true -- Enable the esx_status bars (disable if you are using another HUD)
|
||||||
|
=======
|
||||||
|
Config.Locale = 'en'
|
||||||
|
Config.Visible = true
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Bread', 1),
|
||||||
|
('water', 'Water', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
fx_version 'adamant'
|
||||||
|
|
||||||
|
game 'gta5'
|
||||||
|
|
||||||
|
<<<<<<< HEAD
|
||||||
|
description 'ESX Status'
|
||||||
|
|
||||||
|
version '1.0.0'
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'@mysql-async/lib/MySQL.lua',
|
||||||
|
'config.lua',
|
||||||
|
'server/main.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'config.lua',
|
||||||
|
'client/classes/status.lua',
|
||||||
|
'client/main.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
ui_page 'html/ui.html'
|
||||||
|
|
||||||
|
files {
|
||||||
|
'html/ui.html',
|
||||||
|
'html/css/app.css',
|
||||||
|
'html/scripts/app.js'
|
||||||
|
=======
|
||||||
|
description 'ESX Basic Needs'
|
||||||
|
|
||||||
|
version '1.0.1'
|
||||||
|
|
||||||
|
server_scripts {
|
||||||
|
'@es_extended/locale.lua',
|
||||||
|
'locales/de.lua',
|
||||||
|
'locales/br.lua',
|
||||||
|
'locales/en.lua',
|
||||||
|
'locales/es.lua',
|
||||||
|
'locales/fi.lua',
|
||||||
|
'locales/fr.lua',
|
||||||
|
'locales/sv.lua',
|
||||||
|
'locales/pl.lua',
|
||||||
|
'locales/tr.lua',
|
||||||
|
'config.lua',
|
||||||
|
'server/main.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
client_scripts {
|
||||||
|
'@es_extended/locale.lua',
|
||||||
|
'locales/de.lua',
|
||||||
|
'locales/br.lua',
|
||||||
|
'locales/en.lua',
|
||||||
|
'locales/es.lua',
|
||||||
|
'locales/fi.lua',
|
||||||
|
'locales/fr.lua',
|
||||||
|
'locales/sv.lua',
|
||||||
|
'locales/pl.lua',
|
||||||
|
'locales/tr.lua',
|
||||||
|
'config.lua',
|
||||||
|
'client/main.lua'
|
||||||
|
}
|
||||||
|
|
||||||
|
dependencies {
|
||||||
|
'es_extended',
|
||||||
|
'esx_status'
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['br'] = {
|
||||||
|
['used_bread'] = 'você comeu ~y~1x~s~ ~b~pão~s~',
|
||||||
|
['used_water'] = 'você tomou ~y~1x~s~ ~b~água~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['de'] = {
|
||||||
|
['used_bread'] = 'du hast ~y~1x~s~ ~b~Brot gegessen~s~',
|
||||||
|
['used_water'] = 'du hast ~y~1x~s~ ~b~Wasser getrunken~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['en'] = {
|
||||||
|
['used_bread'] = 'you have used ~y~1x~s~ ~b~bread~s~',
|
||||||
|
['used_water'] = 'you have used ~y~1x~s~ ~b~water~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['es'] = {
|
||||||
|
['used_bread'] = 'Has usado ~y~1x~s~ ~b~pan~s~',
|
||||||
|
['used_water'] = 'Has usado ~y~1x~s~ ~b~agua~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['fi'] = {
|
||||||
|
['used_bread'] = 'sinä söit ~y~1x~s~ ~b~leipä~s~',
|
||||||
|
['used_water'] = 'sinä joit ~y~1x~s~ ~b~vesi~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['fr'] = {
|
||||||
|
['used_bread'] = 'vous avez utilisé ~y~1x~s~ ~b~pain~s~',
|
||||||
|
['used_water'] = 'vous avez utilisé ~y~1x~s~ ~b~eau~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['pl'] = {
|
||||||
|
['used_bread'] = 'zjadłeś/aś ~y~1x~s~ ~b~chleb~s~',
|
||||||
|
['used_water'] = 'wypiłeś/aś ~y~1x~s~ ~b~woda~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['sv'] = {
|
||||||
|
['used_bread'] = 'du käkade upp en bit ~b~bröd~s~',
|
||||||
|
['used_water'] = 'du drack upp en ~b~vattenflaska~s~',
|
||||||
|
}
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
Locales['tr'] = {
|
||||||
|
['used_bread'] = '~y~1x~s~ ~b~ekmek~s~ kullandın',
|
||||||
|
['used_water'] = '~y~1x~s~ ~b~su~s~ kullandın',
|
||||||
|
}
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Pao', 1),
|
||||||
|
('water', 'Agua', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Chleba', 1),
|
||||||
|
('water', 'Voda', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Brot', 1),
|
||||||
|
('water', 'Wasser', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Pan', 1),
|
||||||
|
('water', 'Agua', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Leipä', 1),
|
||||||
|
('water', 'Vesi', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Chleb', 1),
|
||||||
|
('water', 'Woda', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
USE `es_extended`;
|
||||||
|
|
||||||
|
INSERT INTO `items` (`name`, `label`, `weight`) VALUES
|
||||||
|
('bread', 'Bröd', 1),
|
||||||
|
('water', 'Vatten', 1)
|
||||||
|
;
|
||||||
@@ -0,0 +1,154 @@
|
|||||||
|
ESX = nil
|
||||||
|
|
||||||
|
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
|
||||||
|
<<<<<<< HEAD
|
||||||
|
local isLegacy = not not ESX.GetExtendedPlayers
|
||||||
|
|
||||||
|
AddEventHandler('onResourceStart', function(resourceName)
|
||||||
|
if (GetCurrentResourceName() ~= resourceName) then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
|
||||||
|
local xPlayers = isLegacy and ESX.GetExtendedPlayers() or ESX.GetPlayers()
|
||||||
|
|
||||||
|
for k,v in pairs(xPlayers) do
|
||||||
|
local xPlayer = type(v) == 'table' and v or ESX.GetPlayerFromId(v)
|
||||||
|
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
|
||||||
|
['@identifier'] = xPlayer.identifier
|
||||||
|
}, function(result)
|
||||||
|
local data = {}
|
||||||
|
|
||||||
|
if result[1].status then
|
||||||
|
data = json.decode(result[1].status)
|
||||||
|
end
|
||||||
|
|
||||||
|
xPlayer.set('status', data)
|
||||||
|
TriggerClientEvent('esx_status:load', k, data)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx:playerLoaded', function(playerId, xPlayer)
|
||||||
|
MySQL.Async.fetchAll('SELECT status FROM users WHERE identifier = @identifier', {
|
||||||
|
['@identifier'] = xPlayer.identifier
|
||||||
|
}, function(result)
|
||||||
|
local data = {}
|
||||||
|
|
||||||
|
if result[1].status then
|
||||||
|
data = json.decode(result[1].status)
|
||||||
|
end
|
||||||
|
|
||||||
|
xPlayer.set('status', data)
|
||||||
|
TriggerClientEvent('esx_status:load', playerId, data)
|
||||||
|
end)
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx:playerDropped', function(playerId, reason)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||||
|
local status = xPlayer.get('status')
|
||||||
|
|
||||||
|
MySQL.Async.execute('UPDATE users SET status = @status WHERE identifier = @identifier', {
|
||||||
|
['@status'] = json.encode(status),
|
||||||
|
['@identifier'] = xPlayer.identifier
|
||||||
|
})
|
||||||
|
end)
|
||||||
|
|
||||||
|
AddEventHandler('esx_status:getStatus', function(playerId, statusName, cb)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(playerId)
|
||||||
|
local status = xPlayer.get('status')
|
||||||
|
|
||||||
|
for i=1, #status, 1 do
|
||||||
|
if status[i].name == statusName then
|
||||||
|
cb(status[i])
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
RegisterServerEvent('esx_status:update')
|
||||||
|
AddEventHandler('esx_status:update', function(status)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
|
||||||
|
if xPlayer then
|
||||||
|
xPlayer.set('status', status)
|
||||||
|
end
|
||||||
|
end)
|
||||||
|
|
||||||
|
Citizen.CreateThread(function()
|
||||||
|
while(true) do
|
||||||
|
Citizen.Wait(10 * 60 * 1000)
|
||||||
|
|
||||||
|
SaveData()
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end)
|
||||||
|
|
||||||
|
function SaveData()
|
||||||
|
-- Example of a bulk update statement that we are building below
|
||||||
|
--[[
|
||||||
|
UPDATE users
|
||||||
|
SET status = (case when identifier = 'license:123' then '{hunger:45, thirst:23}'
|
||||||
|
when identifier = 'license:456' then '{hunger:1000, thirst:1000}'
|
||||||
|
when identifier = 'license:789' then '{hunger:1000, thirst:1000}'
|
||||||
|
end)
|
||||||
|
WHERE identifier in ('license:123', 'license:456', 'license:789')
|
||||||
|
|
||||||
|
]]
|
||||||
|
local updateStatement = 'UPDATE users SET status = (case %s end) where identifier in (%s)'
|
||||||
|
local whenList = ''
|
||||||
|
local whereList = ''
|
||||||
|
local firstItem = true
|
||||||
|
local playerCount = 0
|
||||||
|
|
||||||
|
local xPlayers = isLegacy and ESX.GetExtendedPlayers() or ESX.GetPlayers()
|
||||||
|
|
||||||
|
for k,v in pairs(xPlayers) do
|
||||||
|
local xPlayer = type(v) == 'table' and v or ESX.GetPlayerFromId(v)
|
||||||
|
local status = xPlayer.get('status')
|
||||||
|
|
||||||
|
whenList = whenList .. string.format('when identifier = \'%s\' then \'%s\' ', xPlayer.identifier, json.encode(status))
|
||||||
|
|
||||||
|
if firstItem == false then
|
||||||
|
whereList = whereList .. ', '
|
||||||
|
end
|
||||||
|
whereList = whereList .. string.format('\'%s\'', xPlayer.identifier)
|
||||||
|
|
||||||
|
firstItem = false
|
||||||
|
playerCount = playerCount + 1
|
||||||
|
end
|
||||||
|
|
||||||
|
if playerCount > 0 then
|
||||||
|
local sql = string.format(updateStatement, whenList, whereList)
|
||||||
|
MySQL.Async.execute(sql)
|
||||||
|
|
||||||
|
end
|
||||||
|
|
||||||
|
end
|
||||||
|
=======
|
||||||
|
|
||||||
|
ESX.RegisterUsableItem('bread', function(source)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
xPlayer.removeInventoryItem('bread', 1)
|
||||||
|
|
||||||
|
TriggerClientEvent('esx_status:add', source, 'hunger', 200000)
|
||||||
|
TriggerClientEvent('esx_basicneeds:onEat', source)
|
||||||
|
xPlayer.showNotification(_U('used_bread'))
|
||||||
|
end)
|
||||||
|
|
||||||
|
ESX.RegisterUsableItem('water', function(source)
|
||||||
|
local xPlayer = ESX.GetPlayerFromId(source)
|
||||||
|
xPlayer.removeInventoryItem('water', 1)
|
||||||
|
|
||||||
|
TriggerClientEvent('esx_status:add', source, 'thirst', 200000)
|
||||||
|
TriggerClientEvent('esx_basicneeds:onDrink', source)
|
||||||
|
xPlayer.showNotification(_U('used_water'))
|
||||||
|
end)
|
||||||
|
|
||||||
|
ESX.RegisterCommand('heal', 'admin', function(xPlayer, args, showError)
|
||||||
|
args.playerId.triggerEvent('esx_basicneeds:healPlayer')
|
||||||
|
args.playerId.triggerEvent('chat:addMessage', {args = {'^5HEAL', 'You have been healed.'}})
|
||||||
|
end, true, {help = 'Heal a player, or yourself - restores thirst, hunger and health.', validate = true, arguments = {
|
||||||
|
{name = 'playerId', help = 'the player id', type = 'player'}
|
||||||
|
}})
|
||||||
|
>>>>>>> esx_basicneeds/master
|
||||||
Reference in New Issue
Block a user