Files
esx_core-esx-framework/esx_basicneeds/client/main.lua
T

324 lines
7.6 KiB
Lua

<<<<<<< HEAD
ESX = nil
local Status, isPaused = {}, false
=======
ESX = nil
local IsDead = false
local IsAnimated = false
>>>>>>> esx_basicneeds/master
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
end)
<<<<<<< HEAD
function GetStatusData(minimal)
local status = {}
for i=1, #Status, 1 do
if minimal then
table.insert(status, {
name = Status[i].name,
val = Status[i].val,
percent = (Status[i].val / Config.StatusMax) * 100
})
else
table.insert(status, {
name = Status[i].name,
val = Status[i].val,
color = Status[i].color,
visible = Status[i].visible(Status[i]),
percent = (Status[i].val / Config.StatusMax) * 100
})
end
end
return status
end
AddEventHandler('esx_status:registerStatus', function(name, default, color, visible, tickCallback)
local status = CreateStatus(name, default, color, visible, tickCallback)
table.insert(Status, status)
end)
AddEventHandler('esx_status:unregisterStatus', function(name)
for k,v in ipairs(Status) do
if v.name == name then
table.remove(Status, k)
break
end
end
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
Status = {}
if Config.Display then
SendNUIMessage({
update = true,
status = Status
})
end
end)
RegisterNetEvent('esx_status:load')
AddEventHandler('esx_status:load', function(status)
TriggerEvent('esx_status:loaded')
for i=1, #Status, 1 do
for j=1, #status, 1 do
if Status[i].name == status[j].name then
Status[i].set(status[j].val)
end
end
end
if Config.Display then TriggerEvent('esx_status:setDisplay', 0.5) end
Citizen.CreateThread(function()
while #Status > 0 do
for i=1, #Status, 1 do
Status[i].onTick()
end
local data = GetStatusData(true)
if Config.Display then
local fullData = data
for i=1, #data, 1 do
fullData[i].color = Status[i].color
fullData[i].visible = Status[i].visible(Status[i])
end
SendNUIMessage({
update = true,
status = fullData
})
end
TriggerEvent('esx_status:onTick', data)
Citizen.Wait(Config.TickTime)
end
end)
end)
RegisterNetEvent('esx_status:set')
AddEventHandler('esx_status:set', function(name, val)
for i=1, #Status, 1 do
if Status[i].name == name then
Status[i].set(val)
break
end
end
if Config.Display then
SendNUIMessage({
update = true,
status = GetStatusData()
})
end
end)
RegisterNetEvent('esx_status:add')
AddEventHandler('esx_status:add', function(name, val)
for i=1, #Status, 1 do
if Status[i].name == name then
Status[i].add(val)
break
end
end
if Config.Display then
SendNUIMessage({
update = true,
status = GetStatusData()
})
end
end)
RegisterNetEvent('esx_status:remove')
AddEventHandler('esx_status:remove', function(name, val)
for i=1, #Status, 1 do
if Status[i].name == name then
Status[i].remove(val)
break
end
end
if Config.Display then
SendNUIMessage({
update = true,
status = GetStatusData()
})
end
end)
AddEventHandler('esx_status:getStatus', function(name, cb)
for i=1, #Status, 1 do
if Status[i].name == name then
cb(Status[i])
return
end
end
end)
AddEventHandler('esx_status:setDisplay', function(val)
SendNUIMessage({
setDisplay = true,
display = val
})
end)
-- Pause menu disable hud display
Citizen.CreateThread(function()
while true do
if Config.Display then
Citizen.Wait(300)
if IsPauseMenuActive() and not isPaused then
isPaused = true
TriggerEvent('esx_status:setDisplay', 0.0)
elseif not IsPauseMenuActive() and isPaused then
isPaused = false
TriggerEvent('esx_status:setDisplay', 0.5)
end
else Citizen.Wait(1000) end
end
end)
-- Loading screen off event
AddEventHandler('esx:loadingScreenOff', function()
if not isPaused then
TriggerEvent('esx_status:setDisplay', 0.3)
end
end)
-- Update server
Citizen.CreateThread(function()
while true do
Citizen.Wait(Config.UpdateInterval)
TriggerServerEvent('esx_status:update', GetStatusData(true))
=======
AddEventHandler('esx_basicneeds:resetStatus', function()
TriggerEvent('esx_status:set', 'hunger', 500000)
TriggerEvent('esx_status:set', 'thirst', 500000)
end)
RegisterNetEvent('esx_basicneeds:healPlayer')
AddEventHandler('esx_basicneeds:healPlayer', function()
-- restore hunger & thirst
TriggerEvent('esx_status:set', 'hunger', 1000000)
TriggerEvent('esx_status:set', 'thirst', 1000000)
-- restore hp
local playerPed = PlayerPedId()
SetEntityHealth(playerPed, GetEntityMaxHealth(playerPed))
end)
AddEventHandler('esx:onPlayerDeath', function()
IsDead = true
end)
AddEventHandler('esx:onPlayerSpawn', function(spawn)
if IsDead then
TriggerEvent('esx_basicneeds:resetStatus')
end
IsDead = false
end)
AddEventHandler('esx_status:loaded', function(status)
TriggerEvent('esx_status:registerStatus', 'hunger', 1000000, '#CFAD0F', function(status)
return Config.Visible
end, function(status)
status.remove(100)
end)
TriggerEvent('esx_status:registerStatus', 'thirst', 1000000, '#0C98F1', function(status)
return Config.Visible
end, function(status)
status.remove(75)
end)
end)
AddEventHandler('esx_status:onTick', function(data)
local playerPed = PlayerPedId()
local prevHealth = GetEntityHealth(playerPed)
local health = prevHealth
for k, v in pairs(data) do
if v.name == 'hunger' and v.percent == 0 then
if prevHealth <= 150 then
health = health - 5
else
health = health - 1
end
elseif v.name == 'thirst' and v.percent == 0 then
if prevHealth <= 150 then
health = health - 5
else
health = health - 1
end
end
end
if health ~= prevHealth then SetEntityHealth(playerPed, health) end
end)
AddEventHandler('esx_basicneeds:isEating', function(cb)
cb(IsAnimated)
end)
RegisterNetEvent('esx_basicneeds:onEat')
AddEventHandler('esx_basicneeds:onEat', function(prop_name)
if not IsAnimated then
prop_name = prop_name or 'prop_cs_burger_01'
IsAnimated = true
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local x,y,z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
ESX.Streaming.RequestAnimDict('mp_player_inteat@burger', function()
TaskPlayAnim(playerPed, 'mp_player_inteat@burger', 'mp_player_int_eat_burger_fp', 8.0, -8, -1, 49, 0, 0, 0, 0)
Citizen.Wait(3000)
IsAnimated = false
ClearPedSecondaryTask(playerPed)
DeleteObject(prop)
end)
end)
end
end)
RegisterNetEvent('esx_basicneeds:onDrink')
AddEventHandler('esx_basicneeds:onDrink', function(prop_name)
if not IsAnimated then
prop_name = prop_name or 'prop_ld_flow_bottle'
IsAnimated = true
Citizen.CreateThread(function()
local playerPed = PlayerPedId()
local x,y,z = table.unpack(GetEntityCoords(playerPed))
local prop = CreateObject(GetHashKey(prop_name), x, y, z + 0.2, true, true, true)
local boneIndex = GetPedBoneIndex(playerPed, 18905)
AttachEntityToEntity(prop, playerPed, boneIndex, 0.12, 0.028, 0.001, 10.0, 175.0, 0.0, true, true, false, true, 1, true)
ESX.Streaming.RequestAnimDict('mp_player_intdrink', function()
TaskPlayAnim(playerPed, 'mp_player_intdrink', 'loop_bottle', 1.0, -1.0, 2000, 0, 1, true, true, true)
Citizen.Wait(3000)
IsAnimated = false
ClearPedSecondaryTask(playerPed)
DeleteObject(prop)
end)
end)
>>>>>>> esx_basicneeds/master
end
end)