Merge pull request #153 from thelindat/main

feat(esx/server): onesync entity spawning and iterators
This commit is contained in:
Mycroft
2022-05-10 20:18:50 +01:00
committed by GitHub
8 changed files with 216 additions and 11 deletions
+2
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@@ -4,6 +4,7 @@ game 'gta5'
description 'ES Extended'
lua54 'yes'
version '1.7.0'
shared_scripts {
@@ -20,6 +21,7 @@ server_scripts {
'server/common.lua',
'server/classes/player.lua',
'server/functions.lua',
'server/onesync.lua',
'server/paycheck.lua',
'server/main.lua',
'server/commands.lua',
+203
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@@ -0,0 +1,203 @@
ESX.OneSync = {}
---@class vector3
---@field x number
---@field y number
---@field z number
local function getNearbyPlayers(source, closest, distance, ignore)
local result = {}
local count = 0
if not distance then distance = 100 end
if type(source) == 'number' then
source = GetPlayerPed(source)
if not source then
error("Received invalid first argument (source); should be playerId or vector3 coordinates")
end
source = GetEntityCoords(GetPlayerPed(source))
end
for _, xPlayer in pairs(ESX.Players) do
if not ignore or not ignore[xPlayer.source] then
local entity = GetPlayerPed(xPlayer.source)
local coords = GetEntityCoords(entity)
if not closest then
local dist = #(source - coords)
if dist <= distance then
count += 1
result[count] = {id = xPlayer.source, ped = entity, coords = coords, dist = dist}
end
else
local dist = #(source - coords)
if dist <= (result.dist or distance) then
result = {id = xPlayer.source, ped = entity, coords = coords, dist = dist}
end
end
end
end
return result
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetPlayersInArea(source, maxDistance, ignore)
return getNearbyPlayers(source, false, maxDistance, ignore)
end
---@param source vector3|number playerId or vector3 coordinates
---@param maxDistance number
---@param ignore table playerIds to ignore, where the key is playerId and value is true
function ESX.OneSync.GetClosestPlayer(source, maxDistance, ignore)
return getNearbyPlayers(source, true, maxDistance, ignore)
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb function
function ESX.OneSync.SpawnVehicle(model, coords, heading, cb)
if type(model) == 'string' then model = GetHashKey(model) end
CreateThread(function()
local entity = Citizen.InvokeNative(`CREATE_AUTOMOBILE`, model, coords.x, coords.y, coords.z, heading)
while not DoesEntityExist(entity) do Wait(50) end
-- Sometimes peds can spawn in the vehicle
local ped = GetPedInVehicleSeat(entity, -1)
if ped > 0 then
for i = -1, 6 do
ped = GetPedInVehicleSeat(entity, i)
local popType = GetEntityPopulationType(ped)
if popType <= 5 or popType >= 1 then
DeleteEntity(ped)
end
end
end
cb(entity)
end)
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb function
function ESX.OneSync.SpawnObject(model, coords, heading, cb)
if type(model) == 'string' then model = GetHashKey(model) end
CreateThread(function()
local entity = CreateObject(model, coords, true, true)
while not DoesEntityExist(entity) do Wait(50) end
SetEntityHeading(entity, heading)
cb(entity)
end)
end
---@param model number|string
---@param coords vector3|table
---@param heading number
---@param cb function
function ESX.OneSync.SpawnPed(model, coords, heading, cb)
if type(model) == 'string' then model = GetHashKey(model) end
CreateThread(function()
local entity = CreatePed(0, model, coords.x, coords.y, coords.z, heading, true, true)
while not DoesEntityExist(entity) do Wait(50) end
cb(entity)
end)
end
---@param model number|string
---@param vehicle number entityId
---@param seat number
---@param cb function
function ESX.OneSync.SpawnPedInVehicle(model, vehicle, seat, cb)
if type(model) == 'string' then model = GetHashKey(model) end
CreateThread(function()
local entity = CreatePedInsideVehicle(vehicle, 1, model, seat, true, true)
while not DoesEntityExist(entity) do Wait(50) end
cb(entity)
end)
end
local function getNearbyEntities(entities, coords, modelFilter, maxDistance, isPed)
local nearbyEntities = {}
coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
for _, entity in pairs(entities) do
if not isPed or (isPed and not IsPedAPlayer(entity)) then
if not modelFilter or modelFilter[GetEntityModel(entity)] then
local entityCoords = GetEntityCoords(entity)
if not maxDistance or #(coords - entityCoords) <= maxDistance then
nearbyEntities[#nearbyEntities+1] = {entity=entity, coords=entityCoords}
end
end
end
end
return nearbyEntities
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetPedsInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllPeds(), coords, modelFilter, maxDistance, true)
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetObjectsInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllObjects(), coords, modelFilter, maxDistance)
end
---@param coords vector3
---@param maxDistance number
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return table
function ESX.OneSync.GetVehiclesInArea(coords, maxDistance, modelFilter)
return getNearbyEntities(GetAllVehicles(), coords, modelFilter, maxDistance)
end
local function getClosestEntity(entities, coords, modelFilter, isPed)
local distance, closestEntity, closestCoords = maxDistance or 100, nil, nil
coords = type(coords) == 'number' and GetEntityCoords(GetPlayerPed(coords)) or vector3(coords.x, coords.y, coords.z)
for _, entity in pairs(entities) do
if not isPed or (isPed and not IsPedAPlayer(entity)) then
if not modelFilter or modelFilter[GetEntityModel(entity)] then
local entityCoords = GetEntityCoords(entity)
local dist = #(coords - entityCoords)
if dist < distance then
closestEntity, distance, closestCoords = entity, dist, entityCoords
end
end
end
end
return closestEntity, distance, closestCoords
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestPed(coords, modelFilter)
return getClosestEntity(GetAllPeds(), coords, modelFilter, true)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestObject(coords, modelFilter)
return getClosestEntity(GetAllObjects(), coords, modelFilter)
end
---@param coords vector3
---@param modelFilter table models to ignore, where the key is the model hash and the value is true
---@return number entityId, number distance, vector3 coords
function ESX.OneSync.GetClosestVehicle(coords, modelFilter)
return getClosestEntity(GetAllVehicles(), coords, modelFilter)
end
+1 -1
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@@ -39,7 +39,7 @@ if not Config.UseDeferrals then
AddEventHandler('esx_identity:showRegisterIdentity', function()
TriggerEvent('esx_skin:resetFirstSpawn')
if not ESX.GetPlayerData().dead then
if not ESX.PlayerData.dead then
EnableGui(true)
SetTimecycleModifier("hud_def_blur")
SetTimecycleModifierStrength(1)
+1 -1
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@@ -229,7 +229,7 @@ end)
if Config.EnableControls then
RegisterCommand("accessory", function(src)
if not ESX.GetPlayerData().dead then
if not ESX.PlayerData.dead then
OpenAccessoryMenu()
end
end)
+3 -3
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@@ -13,7 +13,7 @@ end)
function OpenAmbulanceActionsMenu()
local elements = {{label = _U('cloakroom'), value = 'cloakroom'}}
if Config.EnablePlayerManagement and ESX.GetPlayerData().job.grade_name == 'boss' then
if Config.EnablePlayerManagement and ESX.PlayerData.job.grade_name == 'boss' then
table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'})
end
@@ -191,7 +191,7 @@ CreateThread(function()
while true do
local sleep = 1500
if ESX.GetPlayerData().job and ESX.GetPlayerData().job.name == 'ambulance' then
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' then
local playerCoords = GetEntityCoords(PlayerPedId())
local isInMarker, hasExited = false, false
local currentHospital, currentPart, currentPartNum
@@ -380,7 +380,7 @@ CreateThread(function()
end)
RegisterCommand("ambulance", function(src)
if ESX.GetPlayerData().job and ESX.GetPlayerData().job.name == 'ambulance' and not ESX.GetPlayerData().dead then
if ESX.PlayerData.job and ESX.PlayerData.job.name == 'ambulance' and not ESX.PlayerData.dead then
OpenMobileAmbulanceActionsMenu()
end
end)
+2 -2
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@@ -78,13 +78,13 @@ end
-- Key Controls
RegisterCommand('animmenu', function()
if not ESX.GetPlayerData().dead then
if not ESX.PlayerData.dead then
OpenAnimationsMenu()
end
end, false)
RegisterCommand('cleartasks', function()
if not ESX.GetPlayerData().dead then
if not ESX.PlayerData.dead then
ClearPedTasks(PlayerPedId())
end
end, false)
+3 -3
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@@ -253,7 +253,7 @@ function OpenPropertyMenu(property)
menu.close()
if data.current.value == 'enter' then
TriggerEvent('instance:create', 'property', {property = property.name, owner = ESX.GetPlayerData().identifier})
TriggerEvent('instance:create', 'property', {property = property.name, owner = ESX.PlayerData.identifier})
elseif data.current.value == 'leave' then
TriggerServerEvent('esx_property:removeOwnedProperty', property.name)
elseif data.current.value == 'buy' then
@@ -329,7 +329,7 @@ function OpenGatewayOwnedPropertiesMenu(property)
menu2.close()
if data2.current.value == 'enter' then
TriggerEvent('instance:create', 'property', {property = data.current.value, owner = ESX.GetPlayerData().identifier})
TriggerEvent('instance:create', 'property', {property = data.current.value, owner = ESX.PlayerData.identifier})
ESX.UI.Menu.CloseAll()
elseif data2.current.value == 'leave' then
TriggerServerEvent('esx_property:removeOwnedProperty', data.current.value)
@@ -690,7 +690,7 @@ AddEventHandler('esx:onPlayerSpawn', function()
end
end
TriggerEvent('instance:create', 'property', {property = propertyName, owner = ESX.GetPlayerData().identifier})
TriggerEvent('instance:create', 'property', {property = propertyName, owner = ESX.PlayerData.identifier})
end
end
end)
+1 -1
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@@ -741,7 +741,7 @@ end)
RegisterCommand('taximenu', function()
if not ESX.GetPlayerData().dead and Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
if not ESX.PlayerData.dead and Config.EnablePlayerManagement and ESX.PlayerData.job and ESX.PlayerData.job.name == 'taxi' then
OpenMobileTaxiActionsMenu()
end
end, false)