mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Update for ESX Legacy; nuclear disarmament
This commit is contained in:
+57
-56
@@ -1,44 +1,32 @@
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local ESX = nil
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local IsChoosing = true
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Citizen.CreateThread(function()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Citizen.Wait(0)
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end
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end)
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-- This Code Was changed to fix error With player spawner as default --
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-- Link to the post with the error fix --
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-- https://forum.fivem.net/t/release-esx-kashacters-multi-character/251613/316?u=xxfri3ndlyxx --
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(200)
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if ESX ~= nil then
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if NetworkIsSessionStarted() and not ESX.IsPlayerLoaded() then
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TriggerServerEvent("kashactersS:SetupCharacters")
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TriggerEvent("kashactersC:SetupCharacters")
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return -- break the loop
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end
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end
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end
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CreateThread(function()
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while true do
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Wait(0)
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if NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() then
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TriggerServerEvent("kashactersS:SetupCharacters")
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TriggerEvent("kashactersC:SetupCharacters")
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break
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end
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end
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end)
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Citizen.CreateThread(function ()
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while true do
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Citizen.Wait(0)
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if IsChoosing then
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DisplayHud(false)
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DisplayRadar(false)
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end
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end
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AddEventHandler("onClientMapStart", function()
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exports.spawnmanager:spawnPlayer()
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Citizen.Wait(5000)
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exports.spawnmanager:setAutoSpawn(false)
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end)
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local cam, cam2 = nil, nil
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RegisterNetEvent('kashactersC:SetupCharacters')
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AddEventHandler('kashactersC:SetupCharacters', function()
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ESX.UI.HUD.SetDisplay(0.0)
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DisplayHud(false)
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DisplayRadar(false)
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ShutdownLoadingScreen()
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Citizen.Wait(100)
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DoScreenFadeOut(10)
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@@ -46,7 +34,7 @@ AddEventHandler('kashactersC:SetupCharacters', function()
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Citizen.Wait(10)
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end
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SetTimecycleModifier('hud_def_blur')
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FreezeEntityPosition(GetPlayerPed(-1), true)
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FreezeEntityPosition(PlayerPedId(), true)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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@@ -64,45 +52,58 @@ AddEventHandler('kashactersC:SetupUI', function(Characters)
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end)
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RegisterNetEvent('kashactersC:SpawnCharacter')
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AddEventHandler('kashactersC:SpawnCharacter', function(spawn, isnew)
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AddEventHandler('kashactersC:SpawnCharacter', function(spawn, skin)
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local pos = spawn
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SetTimecycleModifier('default')
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SetEntityCoords(GetPlayerPed(-1), pos.x, pos.y, pos.z)
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DoScreenFadeIn(500)
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Citizen.Wait(500)
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exports.spawnmanager:spawnPlayer({
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x = spawn.x,
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y = spawn.y,
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z = spawn.z + 0.25,
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heading = spawn.heading,
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model = `mp_m_freemode_01`,
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skipFade = true
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}, function()
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon.
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cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
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PointCamAtCoord(cam2, pos.x,pos.y,pos.z+200)
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SetCamActiveWithInterp(cam2, cam, 900, true, true)
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DoScreenFadeIn(500)
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Citizen.Wait(900)
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Citizen.Wait(500)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x,pos.y,pos.z+200, 300.00,0.00,0.00, 100.00, false, 0)
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PointCamAtCoord(cam, pos.x,pos.y,pos.z+2)
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SetCamActiveWithInterp(cam, cam2, 3700, true, true)
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cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", -1355.93,-1487.78,520.75, 300.00,0.00,0.00, 100.00, false, 0)
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PointCamAtCoord(cam2, pos.x,pos.y,pos.z+200)
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SetCamActiveWithInterp(cam2, cam, 900, true, true)
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Citizen.Wait(3700)
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Citizen.Wait(900)
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PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
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RenderScriptCams(false, true, 500, true, true)
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PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
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FreezeEntityPosition(GetPlayerPed(-1), false)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", pos.x,pos.y,pos.z+200, 300.00,0.00,0.00, 100.00, false, 0)
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PointCamAtCoord(cam, pos.x,pos.y,pos.z+2)
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SetCamActiveWithInterp(cam, cam2, 3700, true, true)
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Citizen.Wait(500)
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Citizen.Wait(3700)
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SetCamActive(cam, false)
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DestroyCam(cam, true)
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IsChoosing = false
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DisplayHud(true)
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DisplayRadar(true)
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PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
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RenderScriptCams(false, true, 500, true, true)
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PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
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FreezeEntityPosition(PlayerPedId(), false)
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TriggerEvent('esx:kashloaded')
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TriggerEvent('esx_ambulancejob:multicharacter', source)
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if isnew == true then
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TriggerEvent('esx_identity:showRegisterIdentity')
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end
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Citizen.Wait(500)
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SetCamActive(cam, false)
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DestroyCam(cam, true)
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IsChoosing = false
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if skin then
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TriggerEvent('skinchanger:loadSkin', skin)
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else
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-- New character
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end
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DisplayHud(true)
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DisplayRadar(true)
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ESX.UI.HUD.SetDisplay(1.0)
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end)
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end)
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RegisterNetEvent('kashactersC:ReloadCharacters')
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