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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 01:01:22 +00:00
fix(client/main): Fix spawn camera offset; set coords to spawn before loading character data; change screen fading
Should prevent visual bugs while spawning and hopefully resolve the ESX Menu not appearing once and for all
This commit is contained in:
+8
-4
@@ -6,9 +6,8 @@ if ESX.GetConfig().Multichar then
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Citizen.Wait(5)
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DoScreenFadeOut(0)
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while not GetResourceState('esx_menu_default') == 'started' do
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Citizen.Wait(10)
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Citizen.Wait(100)
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end
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Citizen.Wait(300)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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TriggerEvent("esx_multicharacter:SetupCharacters")
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break
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@@ -25,7 +24,9 @@ if ESX.GetConfig().Multichar then
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ESX.PlayerLoaded = false
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ESX.PlayerData = {}
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Spawned = false
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", Config.Spawn.x, Config.Spawn.y+1.6, Config.Spawn.z+0.5, 0.0, 0.0, 180.0, 100.00, false, 0)
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cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", Config.Spawn.x, Config.Spawn.y+1.6, Config.Spawn.z+1.3, 0.0, 0.0, 180.0, 100.00, false, 0)
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SetEntityCoords(PlayerPedId(), Config.Spawn.x, Config.Spawn.y, Config.Spawn.z, true, false, false, false)
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DoScreenFadeOut(0)
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SetCamActive(cam, true)
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RenderScriptCams(true, false, 1, true, true)
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ESX.UI.HUD.SetDisplay(0.0)
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@@ -125,6 +126,7 @@ if ESX.GetConfig().Multichar then
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RegisterNetEvent('esx_multicharacter:SetupUI')
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AddEventHandler('esx_multicharacter:SetupUI', function(data)
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DoScreenFadeOut(0)
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Characters = data
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local elements = {}
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local Character = next(Characters)
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@@ -140,7 +142,7 @@ if ESX.GetConfig().Multichar then
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z = Config.Spawn.z,
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heading = Config.Spawn.w,
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model = `mp_m_freemode_01`,
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skipFade = true
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skipFade = false
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}, function()
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exports.spawnmanager:setAutoSpawn(false)
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canRelog = false
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@@ -151,6 +153,8 @@ if ESX.GetConfig().Multichar then
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TriggerEvent('esx_identity:showRegisterIdentity')
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end)
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else
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DoScreenFadeIn(400)
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while not IsScreenFadedIn() do Citizen.Wait(200) end
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for k,v in pairs(Characters) do
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if not v.model and v.skin then
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if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
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