add esx:spawnVehicle callback

to spawn vehicles client side using a callback to server side spawn vehicles 👍
This commit is contained in:
Taavi
2023-04-05 20:18:15 +08:00
committed by GitHub
parent fca0756c65
commit a9e8661b99
+16
View File
@@ -628,6 +628,22 @@ ESX.RegisterServerCallback('esx:getPlayerNames', function(source, cb, players)
cb(players)
end)
ESX.RegisterServerCallback("esx:spawnVehicle", function(source,cb,model,coords,heading,props,warp)
local ped = GetPlayerPed(source)
local vehicle = nil
props = props or {}
ESX.OneSync.SpawnVehicle(model, coords, heading, props, function(id)
vehicle = NetworkGetEntityFromNetworkId(id)
if warp then
while GetVehiclePedIsIn(ped) ~= vehicle do
Wait(0)
TaskWarpPedIntoVehicle(ped, vehicle, -1)
end
end
cb(id)
end)
end)
AddEventHandler('txAdmin:events:scheduledRestart', function(eventData)
if eventData.secondsRemaining == 60 then
CreateThread(function()