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https://github.com/esx-framework/esx_core.git
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refactor: more logical code
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@@ -357,7 +357,7 @@ function ESX.Game.Teleport(entity, coords, cb)
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end
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function ESX.Game.SpawnObject(object, coords, cb, networked)
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networked = networked == nil and true or networked
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networked = networked or true
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if networked then
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ESX.TriggerServerCallback('esx:Onesync:SpawnObject', function(NetworkID)
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if cb then
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@@ -405,7 +405,7 @@ end
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function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked)
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local model = type(vehicle) == 'number' and vehicle or joaat(vehicle)
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local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z)
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networked = networked == nil and true or networked
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networked = networked or true
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CreateThread(function()
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ESX.Streaming.RequestModel(model)
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@@ -13,7 +13,7 @@ function Post(fn,...)
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end
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function Open(position,eles,onSelect,onClose,canClose)
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local canClose = canClose == nil and true or canClose
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local canClose = canClose or true
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activeMenu = {
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position = position,
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eles = eles,
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