Fix Formatting

This commit is contained in:
Mycroft
2022-03-24 00:49:02 +00:00
parent 56e7bd3bcf
commit a3dc7a2560
+19 -19
View File
@@ -394,25 +394,25 @@ function StartServerSyncLoops()
CreateThread(function()
local currentWeapon = {Ammo = 0}
while ESX.PlayerLoaded do
local sleep = 250
if IsPedArmed(ESX.PlayerData.ped, 4) or IsPedArmed(ESX.PlayerData.ped, 2) then
sleep = 0
local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
local weapon = ESX.GetWeaponFromHash(weaponHash)
if weapon then
local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
if weapon.name ~= currentWeapon.name then
currentWeapon.Ammo = ammoCount
currentWeapon.name = weapon.name
else
if ammoCount ~= currentWeapon.Ammo then
currentWeapon.Ammo = ammoCount
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
end
end
end
end
Wait(sleep)
local sleep = 250
if IsPedArmed(ESX.PlayerData.ped, 4) or IsPedArmed(ESX.PlayerData.ped, 2) then
sleep = 0
local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true)
local weapon = ESX.GetWeaponFromHash(weaponHash)
if weapon then
local ammoCount = GetAmmoInPedWeapon(ESX.PlayerData.ped, weaponHash)
if weapon.name ~= currentWeapon.name then
currentWeapon.Ammo = ammoCount
currentWeapon.name = weapon.name
else
if ammoCount ~= currentWeapon.Ammo then
currentWeapon.Ammo = ammoCount
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
end
end
end
end
Wait(sleep)
end
end)
end