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refactor(es_extended/client/main.lua): move the event
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@@ -24,8 +24,7 @@ function ESX.SpawnPlayer(skin, coords, cb)
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p:resolve()
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end)
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Citizen.Await(p)
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TriggerEvent('playerSpawned', coords)
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local playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, true)
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SetEntityCoordsNoOffset(playerPed, coords.x, coords.y, coords.z, false, false, false, true)
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@@ -35,6 +34,7 @@ function ESX.SpawnPlayer(skin, coords, cb)
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end
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FreezeEntityPosition(playerPed, false)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, true, false)
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TriggerEvent('playerSpawned', coords)
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cb()
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end
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