mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-29 11:01:25 +00:00
Update main.lua
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@@ -1,16 +1,15 @@
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ESX = exports['es_extended']:getSharedObject()
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local mp_m_freemode_01 = `mp_m_freemode_01`
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local mp_f_freemode_01 = `mp_f_freemode_01`
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if ESX.GetConfig().Multichar then
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Citizen.CreateThread(function()
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CreateThread(function()
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while not ESX.PlayerLoaded do
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Citizen.Wait(0)
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Wait(0)
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if NetworkIsPlayerActive(PlayerId()) then
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exports.spawnmanager:setAutoSpawn(false)
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DoScreenFadeOut(0)
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while not GetResourceState('esx_menu_default') == 'started' do
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Citizen.Wait(0)
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Wait(0)
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end
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TriggerEvent("esx_multicharacter:SetupCharacters")
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break
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@@ -42,14 +41,14 @@ if ESX.GetConfig().Multichar then
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ShutdownLoadingScreen()
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ShutdownLoadingScreenNui()
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TriggerEvent('esx:loadingScreenOff')
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Citizen.Wait(200)
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Wait(200)
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TriggerServerEvent("esx_multicharacter:SetupCharacters")
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end)
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StartLoop = function()
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hidePlayers = true
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MumbleSetVolumeOverride(PlayerId(), 0.0)
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Citizen.CreateThread(function()
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CreateThread(function()
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local keys = {18, 27, 172, 173, 174, 175, 176, 177, 187, 188, 191, 201, 108, 109}
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while hidePlayers do
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DisableAllControlActions(0)
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@@ -64,7 +63,7 @@ if ESX.GetConfig().Multichar then
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HideHudComponentThisFrame(12)
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HideHudComponentThisFrame(21)
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HideHudAndRadarThisFrame()
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Citizen.Wait(0)
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Wait(0)
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local vehicles = GetGamePool('CVehicle')
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for i = 1, #vehicles do
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SetEntityLocallyInvisible(vehicles[i])
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@@ -75,10 +74,10 @@ if ESX.GetConfig().Multichar then
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SetEntityVisible(playerPed, 1, 0)
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SetPlayerInvincible(playerId, 0)
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FreezeEntityPosition(playerPed, false)
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Citizen.Wait(10000)
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Wait(10000)
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canRelog = true
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end)
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Citizen.CreateThread(function()
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CreateThread(function()
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local playerPool = {}
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while hidePlayers do
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local players = GetActivePlayers()
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@@ -89,7 +88,7 @@ if ESX.GetConfig().Multichar then
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NetworkConcealPlayer(player, true, true)
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end
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end
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Citizen.Wait(500)
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Wait(500)
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end
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for k in pairs(playerPool) do
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NetworkConcealPlayer(k, false, false)
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@@ -117,14 +116,14 @@ if ESX.GetConfig().Multichar then
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end
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DoScreenFadeIn(400)
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end)
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repeat Citizen.Wait(200) until not IsScreenFadedOut()
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repeat Wait(200) until not IsScreenFadedOut()
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elseif Characters[index] and Characters[index].skin then
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if Characters[spawned] and Characters[spawned].model then
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RequestModel(Characters[index].model)
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while not HasModelLoaded(Characters[index].model) do
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RequestModel(Characters[index].model)
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Citizen.Wait(0)
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Wait(0)
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end
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SetPlayerModel(PlayerId(), Characters[index].model)
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SetModelAsNoLongerNeeded(Characters[index].model)
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@@ -165,7 +164,7 @@ if ESX.GetConfig().Multichar then
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}, function()
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canRelog = false
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DoScreenFadeIn(400)
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Citizen.Wait(400)
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Wait(400)
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local playerPed = PlayerPedId()
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SetPedAoBlobRendering(playerPed, false)
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SetEntityAlpha(playerPed, 0)
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@@ -278,7 +277,7 @@ if ESX.GetConfig().Multichar then
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RequestModel(model)
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while not HasModelLoaded(model) do
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RequestModel(model)
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Citizen.Wait(0)
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Wait(0)
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end
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SetPlayerModel(PlayerId(), model)
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SetModelAsNoLongerNeeded(model)
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@@ -292,7 +291,7 @@ if ESX.GetConfig().Multichar then
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finished = true end, function() finished = true
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end)
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end)
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repeat Citizen.Wait(200) until finished
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repeat Wait(200) until finished
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end
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DoScreenFadeOut(100)
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@@ -304,9 +303,9 @@ if ESX.GetConfig().Multichar then
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SetEntityCoordsNoOffset(playerPed, spawn.x, spawn.y, spawn.z, false, false, false, true)
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SetEntityHeading(playerPed, spawn.heading)
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if not isNew then TriggerEvent('skinchanger:loadSkin', skin or Characters[spawned].skin) end
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Citizen.Wait(400)
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Wait(400)
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DoScreenFadeIn(400)
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repeat Citizen.Wait(200) until not IsScreenFadedOut()
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repeat Wait(200) until not IsScreenFadedOut()
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned')
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