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https://github.com/esx-framework/esx_core.git
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chore: initial commit
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root = true
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[*]
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indent_size = 2
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indent_style = space
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = true
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insert_final_newline = true
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## ESX CruiseControl
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CruiseControl System for ESX Framework.
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Press **Y** to activate it.
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### Installation
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**Using [fvm](https://github.com/qlaffont/fvm-installer).**
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```bash
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fvm install --save esx_cruisecontrol
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```
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**Using Git Releases**
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Download the latest release : https://github.com/ESX-Org/esx_cruisecontrol/releases
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description 'CruiseControl System for ESX'
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version '1.0.0'
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dependencies {
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'es_extended'
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}
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client_scripts {
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'@es_extended/locale.lua',
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'locales/fr.lua',
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'locales/en.lua',
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'locales/ge.lua',
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'client/main.lua',
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'config.lua',
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}
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+103
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local Keys = {
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["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
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["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177,
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["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18,
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["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182,
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["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81,
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["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70,
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["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178,
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["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173,
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["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118
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}
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local Player = nil
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local CruisedSpeed = 0
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local CruisedSpeedKm = 0
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local VehicleVectorY = 0
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ESX = nil
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Citizen.CreateThread(function ()
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while ESX == nil do
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TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
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Wait(0)
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end
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end)
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Citizen.CreateThread(function ()
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while true do
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Wait(0)
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if IsControlJustPressed(1, Keys['Y']) and IsDriver() then
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Player = GetPlayerPed(-1)
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TriggerCruiseControl()
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end
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end
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end)
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function TriggerCruiseControl ()
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if CruisedSpeed == 0 and IsDriving() then
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if GetVehiculeSpeed() > 0 then
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CruisedSpeed = GetVehiculeSpeed()
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CruisedSpeedKm = TransformToKm(CruisedSpeed)
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ESX.ShowNotification(_U('activated') .. ': ~b~ ' .. CruisedSpeedKm .. ' km/h')
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Citizen.CreateThread(function ()
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while CruisedSpeed > 0 and IsInVehicle() == Player do
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Wait(0)
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if not IsTurningOrHandBraking() and GetVehiculeSpeed() < (CruisedSpeed - 1.5) then
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CruisedSpeed = 0
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ESX.ShowNotification(_U('deactivated'))
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Wait(2000)
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break
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end
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if not IsTurningOrHandBraking() and IsVehicleOnAllWheels(GetVehicle()) and GetVehiculeSpeed() < CruisedSpeed then
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SetVehicleForwardSpeed(GetVehicle(), CruisedSpeed)
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end
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if IsControlJustPressed(1, Keys['Y']) then
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CruisedSpeed = GetVehiculeSpeed()
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CruisedSpeedKm = TransformToKm(CruisedSpeed)
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end
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if IsControlJustPressed(2, 72) then
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CruisedSpeed = 0
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ESX.ShowNotification(_U('deactivated'))
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Wait(2000)
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break
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end
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end
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end)
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end
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end
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end
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function IsTurningOrHandBraking ()
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return IsControlPressed(2, 76) or IsControlPressed(2, 63) or IsControlPressed(2, 64)
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end
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function IsDriving ()
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return IsPedInAnyVehicle(Player, false)
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end
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function GetVehicle ()
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return GetVehiclePedIsIn(Player, false)
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end
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function IsInVehicle ()
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return GetPedInVehicleSeat(GetVehicle(), -1)
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end
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function IsDriver ()
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return GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), -1) == GetPlayerPed(-1)
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end
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function GetVehiculeSpeed ()
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return GetEntitySpeed(GetVehicle())
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end
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function TransformToKm (speed)
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return math.floor(speed * 3.6 + 0.5)
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end
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Config = {}
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Config.Locale = 'fr'
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Locales['en'] = {
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['activated'] = 'activated',
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['deactivated'] = 'deactivated',
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}
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@@ -0,0 +1,4 @@
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Locales['fr'] = {
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['activated'] = 'activé',
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['deactivated'] = 'désactivé',
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}
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@@ -0,0 +1,4 @@
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Locales['ge'] = {
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['activated'] = 'aktiviert',
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['deactivated'] = 'deaktiviert',
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}
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