feat: Include esx_multicharacter

This commit is contained in:
Linden
2021-06-28 19:36:09 +10:00
parent 77a4349a83
commit 8f6fd761cc
22 changed files with 123 additions and 127 deletions
@@ -2,23 +2,23 @@ ESX = exports['es_extended']:getSharedObject()
if ESX.GetConfig().Multichar then
Citizen.CreateThread(function()
while NetworkIsPlayerActive(PlayerId()) and not ESX.IsPlayerLoaded() do
Citizen.Wait(5)
DoScreenFadeOut(0)
while not GetResourceState('esx_menu_default') == 'started' do
Citizen.Wait(0)
while not ESX.PlayerLoaded do
Citizen.Wait(0)
if NetworkIsPlayerActive(PlayerId()) then
exports.spawnmanager:setAutoSpawn(false)
DoScreenFadeOut(0)
while not GetResourceState('esx_menu_default') == 'started' do
Citizen.Wait(0)
end
TriggerEvent("esx_multicharacter:SetupCharacters")
break
end
Citizen.Wait(200)
TriggerServerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent("esx_multicharacter:SetupCharacters")
break
end
end)
local cam, cam2 = nil, nil
local canRelog, cam, Spawned = true
local Characters = {}
local canRelog = true
local Spawned
RegisterNetEvent('esx_multicharacter:SetupCharacters')
AddEventHandler('esx_multicharacter:SetupCharacters', function()
@@ -32,18 +32,19 @@ if ESX.GetConfig().Multichar then
SetCamActive(cam, true)
RenderScriptCams(true, false, 1, true, true)
ESX.UI.HUD.SetDisplay(0.0)
DisplayHud(false)
DisplayRadar(false)
StartLoop()
ShutdownLoadingScreen()
ShutdownLoadingScreenNui()
TriggerEvent('esx:loadingScreenOff')
Citizen.Wait(200)
TriggerServerEvent("esx_multicharacter:SetupCharacters")
end)
StartLoop = function()
hidePlayers = true
MumbleSetVolumeOverride(PlayerId(), 0.0)
Citizen.CreateThread(function()
local keys = {18, 27, 172, 173, 176, 177, 187, 188, 191, 201}
local keys = {18, 27, 172, 173, 176, 177, 187, 188, 191, 201, 108, 109}
while hidePlayers do
DisableAllControlActions(0)
for i=1, #keys do
@@ -52,39 +53,45 @@ if ESX.GetConfig().Multichar then
SetEntityVisible(PlayerPedId(), 0, 0)
SetLocalPlayerVisibleLocally(1)
SetPlayerInvincible(PlayerId(), 1)
ThefeedHideThisFrame()
HideHudComponentThisFrame(11)
HideHudComponentThisFrame(12)
HideHudComponentThisFrame(21)
Citizen.Wait(3)
local vehicles = GetGamePool('CVehicle')
for i=1, #vehicles do
SetEntityLocallyInvisible(vehicles[i])
end
end
local playerId, playerPed = PlayerId(), PlayerPedId()
MumbleSetVolumeOverride(playerId, -1.0)
SetEntityVisible(playerPed, 1, 0)
SetPlayerInvincible(playerId, 0)
FreezeEntityPosition(playerPed, false)
Citizen.Wait(10000)
canRelog = true
end)
Citizen.CreateThread(function()
local players, vehicles
local playerPool = {}
while hidePlayers do
players = GetActivePlayers()
local players = GetActivePlayers()
for i=1, #players do
if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], true, true) end
end
vehicles = ESX.Game.GetVehicles()
for i=1, #vehicles do
NetworkConcealEntity(vehicles[i], true)
local player = players[i]
if player ~= PlayerId() and not playerPool[player] then
playerPool[player] = true
NetworkConcealPlayer(players[player], true, true)
end
end
Citizen.Wait(500)
end
for i=1, #players do
if players[i] ~= PlayerId() then NetworkConcealPlayer(players[i], false, false) end
for i=1, #playerPool do
NetworkConcealPlayer(playerPool[i], false, false)
end
for i=1, #vehicles do
NetworkConcealEntity(vehicles[i], false)
end
SetEntityVisible(PlayerPedId(), 1, 0)
SetPlayerInvincible(PlayerId(), 0)
Citizen.Wait(10000)
canRelog = true
end)
end
SetupCharacter = function(index)
if Spawned == false then
exports.spawnmanager:setAutoSpawn(false)
exports.spawnmanager:forceRespawn()
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
@@ -97,12 +104,17 @@ if ESX.GetConfig().Multichar then
if Characters[index] then
local skin = Characters[index].skin or Config.Default
if not Characters[index].model then
if Characters[index].sex == 'Female' then skin.sex = 1 else skin.sex = 0 end
if Characters[index].sex == _('female') then skin.sex = 1 else skin.sex = 0 end
end
TriggerEvent('skinchanger:loadSkin', skin)
end
exports.spawnmanager:setAutoSpawn(false)
end)
DoScreenFadeIn(400)
while IsScreenFadedOut() do Citizen.Wait(100) end
SendNUIMessage({
action = "openui",
character = Characters[index]
})
elseif Characters[index] and Characters[index].skin then
if Characters[Spawned] and Characters[Spawned].model then
RequestModel(Characters[index].model)
@@ -137,17 +149,17 @@ if ESX.GetConfig().Multichar then
SendNUIMessage({
action = "closeui"
})
exports.spawnmanager:forceRespawn()
exports.spawnmanager:spawnPlayer({
x = Config.Spawn.x,
y = Config.Spawn.y,
z = Config.Spawn.z,
heading = Config.Spawn.w,
model = `mp_m_freemode_01`,
skipFade = false
skipFade = true
}, function()
exports.spawnmanager:setAutoSpawn(false)
canRelog = false
DoScreenFadeIn(400)
Citizen.Wait(400)
local playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, false)
SetEntityAlpha(playerPed, 0)
@@ -155,8 +167,6 @@ if ESX.GetConfig().Multichar then
TriggerEvent('esx_identity:showRegisterIdentity')
end)
else
DoScreenFadeIn(400)
while not IsScreenFadedIn() do Citizen.Wait(200) end
for k,v in pairs(Characters) do
if not v.model and v.skin then
if v.skin.model then v.model = v.skin.model elseif v.skin.sex == 1 then v.model = `mp_f_freemode_01` else v.model = `mp_m_freemode_01` end
@@ -184,12 +194,10 @@ if ESX.GetConfig().Multichar then
}, function(data, menu)
if data.current.action == 'play' then
ESX.UI.Menu.CloseAll()
DoScreenFadeOut(300)
SendNUIMessage({
action = "closeui"
})
TriggerServerEvent('esx_multicharacter:CharacterChosen', data.current.value, false)
Citizen.Wait(300)
else
local elements2 = {}
elements2[1] = {label = _('cancel')}
@@ -248,25 +256,19 @@ if ESX.GetConfig().Multichar then
RegisterNetEvent('esx:playerLoaded')
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
DoScreenFadeOut(100)
local spawn = playerData.coords
DoScreenFadeOut(0)
Citizen.Wait(300)
local playerPed = PlayerPedId()
cam2 = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+200, 0.0, 0.0, 0.0, 100.00, false, 0)
PointCamAtCoord(cam2, spawn.x,spawn.y,spawn.z+10)
SetCamActiveWithInterp(cam2, cam, 400, true, true)
Citizen.Wait(700)
DoScreenFadeIn(500)
FreezeEntityPosition(playerPed, true)
SetEntityVisible(playerPed, true, 0)
SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z, true, false, false, false)
SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z-1.3, true, false, false, false)
SetEntityHeading(playerPed, spawn.heading)
Citizen.Wait(300)
SetCamActive(cam, false)
RenderScriptCams(0, 0)
DestroyAllCams(true)
DoScreenFadeIn(400)
Citizen.Wait(400)
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+10, 0.0, 0.0, 0.0, 100.00, false, 0)
PointCamAtCoord(cam, spawn.x,spawn.y,spawn.z)
SetCamActiveWithInterp(cam, cam2, 1700, true, true)
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
if isNew or not skin or #skin == 1 then
local sex = skin.sex or 0
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
@@ -280,42 +282,33 @@ if ESX.GetConfig().Multichar then
skin = Config.Default
skin.sex = sex
TriggerEvent('skinchanger:loadSkin', skin, function()
Citizen.CreateThread(function()
playerped = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
Citizen.Wait(1500)
TriggerEvent('esx_skin:openSaveableMenu')
SetEntityHeading(playerPed, spawn.heading)
playerPed = PlayerPedId()
SetPedAoBlobRendering(playerPed, true)
ResetEntityAlpha(playerPed)
TriggerEvent('esx_skin:openSaveableMenu', function()
finished = true end, function() finished = true
end)
SetEntityHeading(playerPed, spawn.heading)
end)
while not finished do Citizen.Wait(200) end
else
local playerPed = PlayerPedId()
SetEntityHeading(playerPed, spawn.heading)
TriggerEvent('skinchanger:loadSkin', skin or Characters[Spawned].skin)
Citizen.Wait(1500)
playerPed = PlayerPedId()
SetEntityVisible(playerPed, true, 0)
end
Characters = {}
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned')
TriggerEvent('esx:restoreLoadout')
playerPed = PlayerPedId()
FreezeEntityPosition(playerPed, false)
SetEntityHeading(PlayerPed, spawn.heading)
Citizen.Wait(500)
RenderScriptCams(false, true, 500, true, true)
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
SetCamActive(cam, false)
DestroyAllCams(true)
DisplayHud(true)
DisplayRadar(true)
hidePlayers = false
Characters, hidePlayers = {}, false
end)
RegisterNetEvent('esx:onPlayerLogout')
AddEventHandler('esx:onPlayerLogout', function()
DoScreenFadeOut(0)
Spawned = false
TriggerServerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent("esx_multicharacter:SetupCharacters")
TriggerEvent('esx_skin:resetFirstSpawn')
end)
@@ -1,7 +1,7 @@
fx_version 'adamant'
game 'gta5'
description 'https://github.com/thelindat/esx_multicharacter'
version '1.1.1'
version '1.2.1'
dependencies {
'es_extended',
@@ -10,18 +10,20 @@ dependencies {
'esx_skin'
}
shared_script 'config.lua'
shared_scripts {
'@es_extended/locale.lua',
'locales/*.lua',
'config.lua'
}
server_scripts {
'@es_extended/imports.lua',
'@mysql-async/lib/MySQL.lua',
'server/*.lua',
'server/*.lua'
}
client_scripts {
'@es_extended/locale.lua',
'client/main.lua',
'locales/*.lua',
'client/*.lua'
}
ui_page {
@@ -1,4 +1,6 @@
Locales['cs'] = {
['male'] = "Muž",
['female'] = "Žena",
['delete_label'] = "Vymazat %s %s?",
['select_char'] = "Zvolit Postavu",
['create_char'] = "Vytvořit novou postavu",
@@ -1,4 +1,6 @@
Locales['de'] = {
['male'] = "Männlich",
['female'] = "Weiblich",
['delete_label'] = "Lösche %s %s?",
['select_char'] = "Charakter auswählen",
['create_char'] = "Neuen Charakter erstellen",
@@ -1,4 +1,6 @@
Locales['en'] = {
['male'] = "Male",
['female'] = "Female",
['delete_label'] = "Delete %s %s?",
['select_char'] = "Select Character",
['create_char'] = "Create new character",
@@ -1,4 +1,6 @@
Locales['pt'] = {
['male'] = "Masculino",
['female'] = "Feminino",
['delete_label'] = "Eliminar %s %s?",
['select_char'] = "Selecionar personagem",
['create_char'] = "Criar novo personagem",
@@ -1,4 +1,6 @@
Locales['tr'] = {
['male'] = "Erkek",
['female'] = "Kadın",
['delete_label'] = "Sil %s %s?",
['select_char'] = "Karakter Seç",
['create_char'] = "Yeni Karakter Oluştur",
@@ -1,3 +1,6 @@
<h3 align='center'>Although this resource is included, a more updated version <a href='https://github.com/thelindat/esx_multicharacter'>may be available</a>.</h3>
### Requirements (ensure you are using the latest)
- [ESX Legacy](https://github.com/esx-framework/es_extended/tree/legacy)
- [MySQL Async 3.3.2](https://github.com/brouznouf/fivem-mysql-async/releases/tag/3.3.2)
@@ -26,7 +29,7 @@
- Download and run all requirements
- Ensure none of the conflicting resources are enabled
#### mysql-async duplicate entry
- You have not increased the VARCHAR size of your tables (use the command)
- You have not increased the VARCHAR size of the table holding identifiers - usually `owner` or `identifier`
#### The menu interface is esx_menu_default - you can use any version if you want a different appearance
![image](https://user-images.githubusercontent.com/65407488/119010385-592a8c80-b9d7-11eb-9aa1-eb7051004843.png)
@@ -1,30 +1,20 @@
if not ESX then
SetTimeout(3000, print('[^3WARNING^7] Unable to start Multicharacter - your version of ESX is not compatible '))
elseif ESX.GetConfig().Multichar == true then
local fetchCharacters = -1
local IdentifierTables = {}
local IdentifierTables, Fetch = {}, -1
-- enter the name of your database here
Config.Database = 'es_extended'
-- enter a prefix to prepend to all user identifiers (keep it short)
Config.Prefix = 'char'
RegisterCommand('varchar', function(source)
if source == 0 then
if next(IdentifierTables) == nil then print(' Unable to update your tables - have you defined the correct database?') return end
for _, itable in pairs(IdentifierTables) do
print('Setting `'..itable.table..'` column `'..itable.column..'` to VARCHAR(60)')
MySQL.Sync.execute("ALTER TABLE "..itable.table.." MODIFY COLUMN "..itable.column.." VARCHAR(60)", {})
end
Citizen.Wait(100)
print(' Updated your tables to use the correct field length - you should remove this command')
end
end, true)
SetupCharacters = function(playerId)
while fetchCharacters == -1 do Citizen.Wait(100) end
local SetupCharacters = function(playerId)
while Fetch == -1 do Citizen.Wait(500) end
local identifier = Config.Prefix..'%:'..ESX.GetIdentifier(playerId)
MySQL.Async.fetchAll(fetchCharacters, {'identifier', {identifier}
MySQL.Async.fetchAll(Fetch, {
identifier,
Config.Slots
}, function(result)
local characters = {}
for i=1, #result, 1 do
@@ -46,41 +36,43 @@ elseif ESX.GetConfig().Multichar == true then
dateofbirth = result[i].dateofbirth,
skin = json.decode(result[i].skin)
}
if result[i].sex == 'm' then characters[id].sex = 'Male' else characters[id].sex = 'Female' end
if result[i].sex == 'm' then characters[id].sex = _('male') else characters[id].sex = _('female') end
end
TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters)
end)
end
DeleteCharacter = function(playerId, charid)
local DeleteCharacter = function(playerId, charid)
local identifier = Config.Prefix..charid..':'..ESX.GetIdentifier(playerId)
for _, itable in pairs(IdentifierTables) do
MySQL.Async.execute("DELETE FROM "..itable.table.." WHERE "..itable.column.." = @identifier", {
['@identifier'] = identifier
for k, v in pairs(IdentifierTables) do
MySQL.Async.execute("DELETE FROM "..v.table.." WHERE "..v.column.." = ?", {
identifier
})
end
print(('[^2INFO^7] Player [%s] %s has deleted a character (%s)'):format(GetPlayerName(playerId), playerId, identifier))
end
Citizen.CreateThread(function()
MySQL.ready(function ()
fetchCharacters = MySQL.Sync.store("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE ?? LIKE ?")
MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "owner", ["@db"] = Config.Database}, function(result)
if result then
for k, v in pairs(result) do
IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'owner'}
end
local result = MySQL.Sync.fetchAll('SELECT `TABLE_NAME`, `COLUMN_NAME`, `CHARACTER_MAXIMUM_LENGTH` FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_SCHEMA = ? AND (COLUMN_NAME = ? OR COLUMN_NAME = ?) ', {
Config.Database, 'identifier', 'owner'
})
if result then
local varchar, varsize = {}, 0
for k, v in pairs(result) do
if v.CHARACTER_MAXIMUM_LENGTH < 60 then varchar[v.TABLE_NAME] = v.COLUMN_NAME varsize = varsize+1 end
table.insert(IdentifierTables, {table = v.TABLE_NAME, column = v.COLUMN_NAME})
end
end)
MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "identifier", ["@db"] = Config.Database}, function(result)
if result then
for k, v in pairs(result) do
IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'identifier'}
if next(varchar) then
for k, v in pairs(varchar) do
MySQL.Sync.execute("ALTER TABLE "..k.." MODIFY COLUMN "..v.." VARCHAR(60)")
end
print(('[^2INFO^7] Attempted to update ^5%s^7 columns to use VARCHAR(60)'):format(varsize))
end
end)
end
if not next(ESX.Jobs) then ESX.Jobs = GetJobs() end
Fetch = MySQL.Sync.store("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE identifier LIKE ? LIMIT ?")
end)
if not next(ESX.Jobs) then ESX.Jobs = GetJobs() end
end)
RegisterServerEvent("esx_multicharacter:SetupCharacters")
@@ -98,8 +90,6 @@ elseif ESX.GetConfig().Multichar == true then
else
TriggerEvent('esx:onPlayerJoined', src, Config.Prefix..charid)
end
else
-- Trigger Ban Event here to ban individuals trying to use SQL Injections
end
end)
@@ -118,8 +108,6 @@ elseif ESX.GetConfig().Multichar == true then
if type(charid) == "number" and string.len(charid) <= 2 then
DeleteCharacter(src, charid)
SetupCharacters(src)
else
-- Trigger Ban Event here to ban individuals trying to use SQL Injections
end
end)
@@ -133,6 +121,6 @@ elseif ESX.GetConfig().Multichar == true then
TriggerEvent('esx:playerLogout', source)
end, true)
elseif ESX.GetConfig().Multichar == false then
else
SetTimeout(3000, print('[^3WARNING^7] Multicharacter is disabled - please check your ESX configuration'))
end