mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Death screen update, see description
The system has been changed, so that you will first enter a 'respawn available in x' timer, then after that a bleedout timer will appear.
This commit is contained in:
+94
-73
@@ -52,11 +52,7 @@ function OnPlayerDeath()
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IsDead = true
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TriggerServerEvent('esx_ambulancejob:setDeathStatus', 1)
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if Config.ShowDeathTimer == true then
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ShowDeathTimer()
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end
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StartRespawnTimer()
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StartDeathTimer()
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StartDistressSignal()
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ClearPedTasksImmediately(PlayerPedId())
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@@ -65,7 +61,7 @@ end
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function StartDistressSignal()
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Citizen.CreateThread(function()
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local timer = Config.RespawnDelayAfterRPDeath
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local timer = Config.BleedoutTimer
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while timer > 0 and IsDead do
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Citizen.Wait(2)
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@@ -103,74 +99,113 @@ function SendDistressSignal()
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})
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end
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function ShowDeathTimer()
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local respawnTimer = Config.RespawnDelayAfterRPDeath
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local allowRespawn = Config.RespawnDelayAfterRPDeath/2
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local fineAmount = Config.EarlyRespawnFineAmount
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local payFine = false
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function DrawGenericTextThisFrame()
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(0.0, 0.5)
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SetTextColour(255, 255, 255, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(1, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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SetTextCentre(true)
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end
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if Config.EarlyRespawn and Config.EarlyRespawnFine then
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ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(finePayable)
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if finePayable then
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payFine = true
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else
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payFine = false
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end
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function secondsToClock(seconds)
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local seconds, hours, mins, secs = tonumber(seconds), 0, 0, 0
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if seconds <= 0 then
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return 0, 0
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else
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local hours = string.format("%02.f", math.floor(seconds / 3600))
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local mins = string.format("%02.f", math.floor(seconds / 60 - (hours * 60)))
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local secs = string.format("%02.f", math.floor(seconds - hours * 3600 - mins * 60))
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return mins, secs
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end
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end
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function StartDeathTimer()
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local canPayFine = false
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if Config.EarlyRespawnFine then
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ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(canPay)
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canPayFine = canPay
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end)
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end
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local earlySpawnTimer = ESX.Round(Config.EarlyRespawnTimer / 1000)
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local bleedoutTimer = ESX.Round(Config.BleedoutTimer / 1000)
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Citizen.CreateThread(function()
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while respawnTimer > 0 and IsDead do
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Citizen.Wait(0)
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-- early respawn timer
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while earlySpawnTimer > 0 and IsDead do
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Citizen.Wait(1000)
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raw_seconds = respawnTimer/1000
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raw_minutes = raw_seconds/60
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minutes = stringsplit(raw_minutes, ".")[1]
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seconds = stringsplit(raw_seconds-(minutes*60), ".")[1]
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SetTextFont(4)
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SetTextProportional(0)
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SetTextScale(0.0, 0.5)
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SetTextColour(255, 255, 255, 255)
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SetTextDropshadow(0, 0, 0, 0, 255)
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SetTextEdge(1, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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local text = _U('please_wait', minutes, seconds)
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if Config.EarlyRespawn then
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if not Config.EarlyRespawnFine and respawnTimer <= allowRespawn then
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text = text .. _U('press_respawn')
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elseif Config.EarlyRespawnFine and respawnTimer <= allowRespawn and payFine then
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text = text .. _U('respawn_now_fine', fineAmount)
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else
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text = text
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end
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if earlySpawnTimer > 0 then
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earlySpawnTimer = earlySpawnTimer - 1
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end
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end
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-- bleedout timer
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while bleedoutTimer > 0 and IsDead do
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Citizen.Wait(1000)
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if bleedoutTimer > 0 then
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bleedoutTimer = bleedoutTimer - 1
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end
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end
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end)
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Citizen.CreateThread(function()
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local text, timeHeld
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-- early respawn timer
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while earlySpawnTimer > 0 and IsDead do
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Citizen.Wait(0)
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text = _U('respawn_available_in', secondsToClock(earlySpawnTimer))
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DrawGenericTextThisFrame()
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SetTextCentre(true)
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(0.5, 0.8)
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end
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if Config.EarlyRespawn then
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if not Config.EarlyRespawnFine then
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if IsControlPressed(0, Keys['E']) then
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RemoveItemsAfterRPDeath()
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break
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end
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elseif Config.EarlyRespawnFine then
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if respawnTimer <= allowRespawn and payFine then
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if IsControlPressed(0, Keys['E']) then
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PayFine()
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break
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end
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end
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-- bleedout timer
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while bleedoutTimer > 0 and IsDead do
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Citizen.Wait(0)
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text = _U('respawn_bleedout_in', secondsToClock(bleedoutTimer))
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if not Config.EarlyRespawnFine then
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text = text .. _U('respawn_bleedout_prompt')
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if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
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break
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end
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elseif Config.EarlyRespawnFine and canPayFine then
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text = text .. _U('respawn_bleedout_fine', ESX.Math.GroupDigits(Config.EarlyRespawnFineAmount))
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if IsControlPressed(0, Keys['E']) and timeHeld > 60 then
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TriggerServerEvent('esx_ambulancejob:payFine')
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break
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end
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end
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respawnTimer = respawnTimer - 15
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if IsControlPressed(0, Keys['E']) then
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timeHeld = timeHeld + 1
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else
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timeHeld = 0
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end
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DrawGenericTextThisFrame()
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SetTextEntry("STRING")
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AddTextComponentString(text)
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DrawText(0.5, 0.8)
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end
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RemoveItemsAfterRPDeath()
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end)
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end
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@@ -196,12 +231,6 @@ function RemoveItemsAfterRPDeath()
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end)
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end
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function PayFine()
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ESX.TriggerServerCallback('esx_ambulancejob:payFine', function()
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RemoveItemsAfterRPDeath()
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end)
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end
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function RespawnPed(ped, coords)
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SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true)
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NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, false)
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@@ -212,14 +241,6 @@ function RespawnPed(ped, coords)
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ESX.UI.Menu.CloseAll()
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end
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function StartRespawnTimer()
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Citizen.SetTimeout(Config.RespawnDelayAfterRPDeath, function()
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if IsDead then
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RemoveItemsAfterRPDeath()
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end
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end)
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end
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function TeleportFadeEffect(entity, coords)
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Citizen.CreateThread(function()
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DoScreenFadeOut(800)
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+12
-17
@@ -11,31 +11,26 @@ Config.Locale = 'fr'
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local second = 1000
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local minute = 60 * second
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-- How much time before auto respawn at hospital
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Config.RespawnDelayAfterRPDeath = 10 * minute
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Config.EarlyRespawnTimer = 2 * minute -- Time til respawn is available
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Config.BleedoutTimer = 10 * minute -- Time til the player bleeds out
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Config.EnablePlayerManagement = false
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Config.EnableSocietyOwnedVehicles = false
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Config.EnablePlayerManagement = false
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Config.EnableSocietyOwnedVehicles = false
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Config.RemoveWeaponsAfterRPDeath = true
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Config.RemoveCashAfterRPDeath = true
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Config.RemoveItemsAfterRPDeath = true
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Config.RemoveWeaponsAfterRPDeath = true
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Config.RemoveCashAfterRPDeath = true
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Config.RemoveItemsAfterRPDeath = true
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-- Will display a timer that shows RespawnDelayAfterRPDeath as a countdown
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Config.ShowDeathTimer = true
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-- Will allow respawn after half of RespawnDelayAfterRPDeath has elapsed.
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Config.EarlyRespawn = false
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-- The player will be fined for respawning early (on bank account)
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Config.EarlyRespawnFine = false
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Config.EarlyRespawnFineAmount = 500
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-- Let the player pay for respawning early, if he can afford it.
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Config.EarlyRespawnFine = false
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Config.EarlyRespawnFineAmount = 5000
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Config.Blip = {
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Pos = { x = 307.76, y = -1433.47, z = 28.97 },
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Sprite = 61,
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Display = 4,
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Scale = 1.2,
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Colour = 2,
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Colour = 2
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}
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Config.HelicopterSpawner = {
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@@ -43,7 +38,7 @@ Config.HelicopterSpawner = {
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Heading = 0.0
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}
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-- https://wiki.fivem.net/wiki/Vehicles
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-- https://wiki.rage.mp/index.php?title=Vehicles
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Config.AuthorizedVehicles = {
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{
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+5
-4
@@ -44,10 +44,11 @@ Locales['br'] = {
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-- Phone
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['alert_ambulance'] = 'Alerta Socorro',
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-- Death
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['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['press_respawn'] = 'press [~b~E~w~] to respawn.',
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['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
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['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
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['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
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['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
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['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
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['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
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['distress_send'] = 'press [~b~G~s~] to send distress signal',
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['distress_sent'] = 'distress signal has been sent to available units!',
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['distress_message'] = 'medical attention required: unconscious citizen!',
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+9
-8
@@ -2,7 +2,7 @@ Locales['en'] = {
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-- Cloakroom
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['cloakroom'] = 'locker Room',
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['ems_clothes_civil'] = 'civilian Clothes',
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['ems_clothes_ems'] = 'eMS Clothes',
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['ems_clothes_ems'] = 'EMS Clothes',
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-- Vehicles
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['veh_menu'] = 'vehicle',
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['veh_spawn'] = 'press ~INPUT_CONTEXT~ to get a Vehicle or Helicopter',
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@@ -35,7 +35,7 @@ Locales['en'] = {
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['bandage'] = 'bandage',
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['max_item'] = 'You are already carrying enough on yourself.',
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-- F6 Menu
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['ems_menu'] = 'eMS Menu',
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['ems_menu'] = 'EMS Menu',
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['ems_menu_title'] = 'ambulance - EMS Menu',
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['ems_menu_revive'] = 'revive Player',
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['ems_menu_putincar'] = 'put in Vehicle',
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@@ -44,10 +44,11 @@ Locales['en'] = {
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-- Phone
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['alert_ambulance'] = 'alert Ambulance',
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-- Death
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['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['press_respawn'] = 'press [~b~E~w~] to respawn.',
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['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
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['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
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['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
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['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
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['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
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['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
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['distress_send'] = 'press [~b~G~s~] to send distress signal',
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['distress_sent'] = 'distress signal has been sent to available units!',
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['distress_message'] = 'medical attention required: unconscious citizen!',
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@@ -56,7 +57,7 @@ Locales['en'] = {
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-- Item
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['used_medikit'] = 'You have used ~y~1x~s~ medikit',
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['used_bandage'] = 'You have used ~y~1x~s~ bandage',
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['not_enough_medikit'] = 'You do not have ~b~medikit~w~.',
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['not_enough_bandage'] = 'You do not have ~b~bandage~w~.',
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['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
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['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
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['healed'] = 'you have been treated.',
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}
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+20
-4
@@ -27,21 +27,37 @@ Locales['es'] = {
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['open_menu'] = 'Presione ~INPUT_CONTEXT~ para abrir el menú',
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['deposit_amount'] = 'cantidad de fianza depositada',
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['money_withdraw'] = 'cantidad de fianza retirada',
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['fast_travel'] = 'Press on ~INPUT_CONTEXT~ to fast travel.',
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['open_pharmacy'] = 'Press on ~INPUT_CONTEXT~ to open the pharmacy.',
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['pharmacy_menu_title'] = 'Pharmacy',
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['pharmacy_take'] = 'Take',
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['medikit'] = 'medikit',
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['bandage'] = 'bandage',
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['max_item'] = 'You are already carrying enough on yourself.',
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-- F6 Menu
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['ems_menu'] = 'ayuda ciudadana',
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['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
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['ems_menu_revive'] = 'reanimar',
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['ems_menu_putincar'] = 'meter en el vehículo',
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['ems_menu_small'] = 'heal small wounds',
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['ems_menu_big'] = 'treat serious injuries',
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-- Phone
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['alert_ambulance'] = 'Alerta de ambulancia',
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-- Death
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['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['press_respawn'] = 'press [~b~E~w~] to respawn.',
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['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
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['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
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['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
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['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
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['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
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['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
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['distress_send'] = 'press [~b~G~s~] to send distress signal',
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['distress_sent'] = 'distress signal has been sent to available units!',
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['distress_message'] = 'medical attention required: unconscious citizen!',
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-- Revive
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['revive_help'] = 'reviver un jugador',
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-- Item
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['used_medikit'] = 'You have used ~y~1x~s~ medikit',
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['used_bandage'] = 'You have used ~y~1x~s~ bandage',
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['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
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['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
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['healed'] = 'you have been treated.',
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}
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+5
-5
@@ -44,10 +44,11 @@ Locales['fi'] = {
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-- Phone
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['alert_ambulance'] = 'hälyytys Ensihoidolle',
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-- Death
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['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['press_respawn'] = 'press [~b~E~w~] to respawn.',
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['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
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['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
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['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
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['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
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['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
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['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
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['distress_send'] = 'press [~b~G~s~] to send distress signal',
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['distress_sent'] = 'distress signal has been sent to available units!',
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['distress_message'] = 'medical attention required: unconscious citizen!',
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@@ -59,5 +60,4 @@ Locales['fi'] = {
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['not_enough_medikit'] = 'ei tarpeeksi ~b~ensiapupakkauksia~w~.',
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['not_enough_bandage'] = 'ei tarpeeksi ~b~sideharsoja~w~.',
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['healed'] = 'sinua parannettiin',
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-- Misc
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}
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+5
-5
@@ -44,10 +44,11 @@ Locales['fr'] = {
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-- Phone
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['alert_ambulance'] = 'alerte Ambulance',
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-- Death
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['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
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['press_respawn'] = 'press [~b~E~w~] to respawn.',
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['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
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['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
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['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
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['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
@@ -59,5 +60,4 @@ Locales['fr'] = {
|
||||
['not_enough_medikit'] = 'vous n\'avez pas de ~b~kit de soin~w~.',
|
||||
['not_enough_bandage'] = 'vous n\'avez pas de ~b~bandage~w~.',
|
||||
['healed'] = 'vous avez été soigné.',
|
||||
-- Misc
|
||||
}
|
||||
|
||||
+5
-5
@@ -44,10 +44,11 @@ Locales['pl'] = {
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'wezwij ambulans',
|
||||
-- Death
|
||||
['please_wait'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['press_respawn'] = 'press [~b~E~w~] to respawn.',
|
||||
['respawn_now_fine'] = 'respawn now for ~g~$%s ~w~[Press ~b~E~w~]',
|
||||
['respawn_fine'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
|
||||
['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
|
||||
['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
|
||||
['distress_send'] = 'press [~b~G~s~] to send distress signal',
|
||||
['distress_sent'] = 'distress signal has been sent to available units!',
|
||||
['distress_message'] = 'medical attention required: unconscious citizen!',
|
||||
@@ -59,5 +60,4 @@ Locales['pl'] = {
|
||||
['not_enough_medikit'] = 'nie posiadasz ~b~apteczki~w~.',
|
||||
['not_enough_bandage'] = 'nie posiadasz ~b~bandaża~w~.',
|
||||
['healed'] = 'zostałeś potraktowany',
|
||||
-- Misc
|
||||
}
|
||||
|
||||
+5
-5
@@ -44,10 +44,11 @@ Locales['sv'] = {
|
||||
-- Phone
|
||||
['alert_ambulance'] = 'ambulanssamtal',
|
||||
-- Death
|
||||
['please_wait'] = 'du är medvetslös och kommer att dö om ~b~%s minuter och %s sekunder~s~\n',
|
||||
['press_respawn'] = 'tryck [~b~E~s~] för att respawna.',
|
||||
['respawn_now_fine'] = 'respawna nu för ~g~%s SEK~s~ [Tryck ~b~E~s~]',
|
||||
['respawn_fine'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
|
||||
['respawn_available_in'] = 'respawn tillgänglig om ~b~%s:%s~s~',
|
||||
['respawn_bleedout_in'] = 'du kommer att blöda ut om ~b~%s:%s~s~\n',
|
||||
['respawn_bleedout_prompt'] = 'håll [~b~E~s~] för att respawna',
|
||||
['respawn_bleedout_fine'] = 'håll [~b~E~s~] för att respawna, kostar ~g~$%s~s~',
|
||||
['respawn_bleedout_fine_msg'] = 'du betalade ~r~%s SEK~s~ för att respawna.',
|
||||
['distress_send'] = 'tryck ~b~[G]~s~ för att skicka nödsignal',
|
||||
['distress_sent'] = 'nödsignal har skickats till samtliga enheter!',
|
||||
['distress_message'] = 'läkarvård krävs: medvetslös medborgare!',
|
||||
@@ -59,5 +60,4 @@ Locales['sv'] = {
|
||||
['not_enough_medikit'] = 'du har inget ~b~Medecinkit~s~.',
|
||||
['not_enough_bandage'] = 'du har inget ~b~Bandage~s~.',
|
||||
['healed'] = 'dina skador har blivit behandlade.',
|
||||
-- Misc
|
||||
}
|
||||
|
||||
+6
-5
@@ -71,7 +71,7 @@ ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(
|
||||
cb()
|
||||
end)
|
||||
|
||||
if Config.EarlyRespawn and Config.EarlyRespawnFine then
|
||||
if Config.EarlyRespawnFine then
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb)
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
local bankBalance = xPlayer.getAccount('bank').money
|
||||
@@ -79,12 +79,13 @@ if Config.EarlyRespawn and Config.EarlyRespawnFine then
|
||||
cb(bankBalance >= Config.EarlyRespawnFineAmount)
|
||||
end)
|
||||
|
||||
ESX.RegisterServerCallback('esx_ambulancejob:payFine', function(source, cb)
|
||||
RegisterServerEvent('esx_ambulancejob:payFine')
|
||||
AddEventHandler('esx_ambulancejob:payFine', function()
|
||||
local xPlayer = ESX.GetPlayerFromId(source)
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_fine', Config.EarlyRespawnFineAmount))
|
||||
xPlayer.removeAccountMoney('bank', Config.EarlyRespawnFineAmount)
|
||||
local fineAmount = Config.EarlyRespawnFineAmount
|
||||
|
||||
cb()
|
||||
TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount)))
|
||||
xPlayer.removeAccountMoney('bank', fineAmount)
|
||||
end)
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user