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fix(client/main): Trigger the restoreLoadout event
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@@ -290,6 +290,7 @@ if ESX.GetConfig().Multichar then
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerServerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('esx:onPlayerSpawn')
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TriggerEvent('playerSpawned')
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TriggerEvent('playerSpawned')
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TriggerEvent('esx:restoreLoadout')
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playerPed = PlayerPedId()
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playerPed = PlayerPedId()
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FreezeEntityPosition(playerPed, false)
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FreezeEntityPosition(playerPed, false)
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SetEntityHeading(PlayerPed, spawn.heading)
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SetEntityHeading(PlayerPed, spawn.heading)
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