Replaced isLoadoutLoaded variable with a function, removed enable pvp configuration

This commit is contained in:
ElPumpo
2020-04-19 11:54:51 +02:00
parent 33e928008e
commit 849da573bf
2 changed files with 51 additions and 73 deletions
+51 -69
View File
@@ -1,4 +1,4 @@
local isLoadoutLoaded, isPaused, isDead, pickups = false, false, false, {}
local isPaused, isDead, pickups = false, false, {}
Citizen.CreateThread(function()
while true do
@@ -22,7 +22,7 @@ AddEventHandler('esx:playerLoaded', function(playerData)
RequestModel(defaultModel)
while not HasModelLoaded(defaultModel) do
Citizen.Wait(100)
Citizen.Wait(10)
end
SetPlayerModel(PlayerId(), defaultModel)
@@ -36,10 +36,13 @@ AddEventHandler('esx:playerLoaded', function(playerData)
local playerPed = PlayerPedId()
if Config.EnablePvP then
SetCanAttackFriendly(playerPed, true, false)
NetworkSetFriendlyFireOption(true)
end
-- enable PVP
SetCanAttackFriendly(playerPed, true, false)
NetworkSetFriendlyFireOption(true)
-- disable wanted level
ClearPlayerWantedLevel(PlayerId())
SetMaxWantedLevel(0)
if Config.EnableHud then
for k,v in ipairs(playerData.accounts) do
@@ -65,7 +68,6 @@ AddEventHandler('esx:playerLoaded', function(playerData)
z = playerData.coords.z + 0.5,
heading = playerData.coords.heading
}, function()
isLoadoutLoaded = true
TriggerServerEvent('esx:onPlayerSpawn')
TriggerEvent('esx:onPlayerSpawn')
TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon
@@ -74,6 +76,7 @@ AddEventHandler('esx:playerLoaded', function(playerData)
Citizen.Wait(3000)
ShutdownLoadingScreen()
DoScreenFadeIn(10000)
StartServerSyncLoops()
end)
end)
@@ -82,7 +85,6 @@ AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.PlayerData.maxWei
AddEventHandler('esx:onPlayerSpawn', function() isDead = false end)
AddEventHandler('esx:onPlayerDeath', function() isDead = true end)
AddEventHandler('skinchanger:loadDefaultModel', function() isLoadoutLoaded = false end)
AddEventHandler('skinchanger:modelLoaded', function()
while not ESX.PlayerLoaded do
@@ -118,8 +120,6 @@ AddEventHandler('esx:restoreLoadout', function()
ammoTypes[ammoType] = true
end
end
isLoadoutLoaded = true
end)
RegisterNetEvent('esx:setAccountMoney')
@@ -248,7 +248,7 @@ RegisterNetEvent('esx:setJob')
AddEventHandler('esx:setJob', function(job)
if Config.EnableHud then
ESX.UI.HUD.UpdateElement('job', {
job_label = job.label,
job_label = job.label,
grade_label = job.grade_label
})
end
@@ -421,28 +421,52 @@ if Config.EnableHud then
end)
end
-- Keep track of ammo usage
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
function StartServerSyncLoops()
-- keep track of ammo
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if isDead then
Citizen.Wait(500)
else
local playerPed = PlayerPedId()
if isDead then
Citizen.Wait(500)
else
local playerPed = PlayerPedId()
if IsPedShooting(playerPed) then
local _,weaponHash = GetCurrentPedWeapon(playerPed, true)
local weapon = ESX.GetWeaponFromHash(weaponHash)
if IsPedShooting(playerPed) then
local _,weaponHash = GetCurrentPedWeapon(playerPed, true)
local weapon = ESX.GetWeaponFromHash(weaponHash)
if weapon then
local ammoCount = GetAmmoInPedWeapon(playerPed, weaponHash)
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
if weapon then
local ammoCount = GetAmmoInPedWeapon(playerPed, weaponHash)
TriggerServerEvent('esx:updateWeaponAmmo', weapon.name, ammoCount)
end
end
end
end
end
end)
end)
-- sync current player coords with server
Citizen.CreateThread(function()
local previousCoords = vector3(ESX.PlayerData.coords.x, ESX.PlayerData.coords.y, ESX.PlayerData.coords.z)
while true do
Citizen.Wait(1000)
local playerPed = PlayerPedId()
if DoesEntityExist(playerPed) then
local playerCoords = GetEntityCoords(playerPed)
local distance = #(playerCoords - previousCoords)
if distance > 1 then
previousCoords = playerCoords
local playerHeading = ESX.Math.Round(GetEntityHeading(playerPed), 1)
local formattedCoords = {x = ESX.Math.Round(playerCoords.x, 1), y = ESX.Math.Round(playerCoords.y, 1), z = ESX.Math.Round(playerCoords.z, 1), heading = playerHeading}
TriggerServerEvent('esx:updateCoords', formattedCoords)
end
end
end
end)
end
Citizen.CreateThread(function()
while true do
@@ -456,21 +480,6 @@ Citizen.CreateThread(function()
end
end)
-- Disable wanted level
if Config.DisableWantedLevel then
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerId = PlayerId()
if GetPlayerWantedLevel(playerId) ~= 0 then
SetPlayerWantedLevel(playerId, 0, false)
SetPlayerWantedLevelNow(playerId, false)
end
end
end)
end
-- Pickups
Citizen.CreateThread(function()
while true do
@@ -519,30 +528,3 @@ Citizen.CreateThread(function()
end
end
end)
-- Update current player coords
Citizen.CreateThread(function()
-- wait for player to restore coords
while not isLoadoutLoaded do
Citizen.Wait(1000)
end
local previousCoords = vector3(ESX.PlayerData.coords.x, ESX.PlayerData.coords.y, ESX.PlayerData.coords.z)
while true do
Citizen.Wait(1000)
local playerPed = PlayerPedId()
if DoesEntityExist(playerPed) then
local playerCoords = GetEntityCoords(playerPed)
local distance = #(playerCoords - previousCoords)
if distance > 1 then
previousCoords = playerCoords
local playerHeading = ESX.Math.Round(GetEntityHeading(playerPed), 1)
local formattedCoords = {x = ESX.Math.Round(playerCoords.x, 1), y = ESX.Math.Round(playerCoords.y, 1), z = ESX.Math.Round(playerCoords.z, 1), heading = playerHeading}
TriggerServerEvent('esx:updateCoords', formattedCoords)
end
end
end
end)
-4
View File
@@ -10,13 +10,9 @@ Config.Accounts = {
Config.StartingAccountMoney = {bank = 50000}
Config.EnableSocietyPayouts = false -- pay from the society account that the player is employed at? Requirement: esx_society
Config.DisableWantedLevel = true
Config.EnableHud = true -- enable the default hud? Display current job and accounts (black, bank & cash)
Config.EnablePvP = true -- enable pvp?
Config.MaxWeight = 24 -- the max inventory weight without backpack
Config.PaycheckInterval = 7 * 60000 -- how often to recieve pay checks in milliseconds
Config.EnableDebug = false
Config.IncompatibleResourcesToStop = {