mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
Performance improvements
This commit is contained in:
+3
-5
@@ -60,7 +60,7 @@ AddEventHandler('playerSpawned', function()
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-- Restore position
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if ESX.PlayerData.lastPosition ~= nil then
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SetEntityCoords(playerPed, ESX.PlayerData.lastPosition.x, ESX.PlayerData.lastPosition.y, ESX.PlayerData.lastPosition.z)
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SetEntityCoords(playerPed, ESX.PlayerData.lastPosition.x, ESX.PlayerData.lastPosition.y, ESX.PlayerData.lastPosition.z)
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end
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TriggerEvent('esx:restoreLoadout') -- restore loadout
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@@ -401,7 +401,7 @@ end)
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-- Pause menu disable HUD display
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1)
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Citizen.Wait(500)
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if IsPauseMenuActive() and not IsPaused then
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IsPaused = true
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@@ -419,7 +419,7 @@ end)
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(1)
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Citizen.Wait(500)
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local playerPed = PlayerPedId()
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local loadout = {}
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@@ -504,7 +504,6 @@ if Config.DisableWantedLevel then
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Citizen.CreateThread(function()
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while true do
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Citizen.Wait(10)
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local playerId = PlayerId()
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@@ -512,7 +511,6 @@ if Config.DisableWantedLevel then
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SetPlayerWantedLevel(playerId, 0, false)
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SetPlayerWantedLevelNow(playerId, false)
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end
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end
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end)
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+53
-47
@@ -12,11 +12,13 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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self.source = self.player.get('source')
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self.identifier = self.player.get('identifier')
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self.setMoney = function(m)
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if m >= 0 then
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self.player.setMoney(m)
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self.setMoney = function(money)
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money = ESX.Round(money)
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if money >= 0 then
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self.player.setMoney(money)
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else
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried setting -1 cash balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried setting -1 cash balance)'):format(self.identifier))
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end
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end
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@@ -24,11 +26,13 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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return self.player.get('money')
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end
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self.setBankBalance = function(m)
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if m >= 0 then
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self.player.setBankBalance(m)
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self.setBankBalance = function(money)
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money = ESX.Round(money)
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if money >= 0 then
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self.player.setBankBalance(money)
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else
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried setting -1 bank balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried setting -1 bank balance)'):format(self.identifier))
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end
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end
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@@ -48,44 +52,52 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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self.player.kick(r)
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end
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self.addMoney = function(m)
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if m >= 0 then
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self.player.addMoney(m)
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self.addMoney = function(money)
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money = ESX.Round(money)
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if money >= 0 then
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self.player.addMoney(money)
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else
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried adding -1 cash balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 cash balance)'):format(self.identifier))
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end
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end
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self.removeMoney = function(m)
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if m >= 0 then
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self.player.removeMoney(m)
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self.removeMoney = function(money)
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money = ESX.Round(money)
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if money >= 0 then
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self.player.removeMoney(money)
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else
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried removing -1 cash balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 cash balance)'):format(self.identifier))
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end
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end
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self.addBank = function(m)
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if m >= 0 then
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self.player.addBank(m)
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self.addBank = function(money)
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money = ESX.Round(money)
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if money >= 0 then
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self.player.addBank(money)
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else
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried adding -1 bank balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 bank balance)'):format(self.identifier))
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end
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end
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self.removeBank = function(m)
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if m >= 0 then
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self.player.removeBank(m)
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self.removeBank = function(money)
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money = ESX.Round(money)
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if money >= 0 then
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self.player.removeBank(money)
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else
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried removing -1 bank balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 bank balance)'):format(self.identifier))
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end
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end
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self.displayMoney = function(m)
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self.player.displayMoney(m)
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self.displayMoney = function(money)
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self.player.displayMoney(money)
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end
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self.displayBank = function(m)
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self.player.displayBank(m)
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self.displayBank = function(money)
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self.player.displayBank(money)
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end
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self.setSessionVar = function(key, value)
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@@ -190,13 +202,10 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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MySQL.Async.fetchAll('SELECT * FROM `user_accounts` WHERE `identifier` = @identifier', {
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['@identifier'] = self.getIdentifier()
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}, function(result)
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local missingAccounts = {}
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for i=1, #Config.Accounts, 1 do
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if Config.Accounts[i] ~= 'bank' then
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local found = false
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for j=1, #result, 1 do
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@@ -208,13 +217,10 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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if not found then
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table.insert(missingAccounts, Config.Accounts[i])
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end
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end
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end
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cb(missingAccounts)
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end)
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end
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@@ -232,37 +238,37 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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end
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end
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self.setAccountMoney = function(a, m)
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if m < 0 then
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried setting -1 account balance)')
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self.setAccountMoney = function(acc, money)
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if money < 0 then
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print(('es_extended: %s attempted exploiting! (reason: player tried setting -1 account balance)'):format(self.identifier))
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return
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end
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local account = self.getAccount(a)
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local account = self.getAccount(acc)
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local prevMoney = account.money
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local newMoney = m
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local newMoney = ESX.Round(money)
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account.money = newMoney
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if a == 'bank' then
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if acc == 'bank' then
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self.set('bank', newMoney)
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end
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TriggerClientEvent('esx:setAccountMoney', self.source, account)
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end
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self.addAccountMoney = function(a, m)
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if m < 0 then
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried adding -1 account balance)')
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self.addAccountMoney = function(acc, money)
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if money < 0 then
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print(('es_extended: %s attempted exploiting! (reason: player tried adding -1 account balance)'):format(self.identifier))
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return
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end
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local account = self.getAccount(a)
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local newMoney = account.money + m
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local account = self.getAccount(acc)
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local newMoney = account.money + ESX.Round(money)
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account.money = newMoney
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if a == 'bank' then
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if acc == 'bank' then
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self.set('bank', newMoney)
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end
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@@ -271,7 +277,7 @@ function CreateExtendedPlayer(player, accounts, inventory, job, loadout, name, l
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self.removeAccountMoney = function(a, m)
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if m < 0 then
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print('es_extended: ' .. self.name .. ' (' .. self.identifier .. ') attempted exploiting! (reason: player tried removing -1 account balance)')
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print(('es_extended: %s attempted exploiting! (reason: player tried removing -1 account balance)'):format(self.identifier))
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return
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end
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+4
-5
@@ -251,17 +251,16 @@ end)
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RegisterServerEvent('esx:updateLoadout')
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AddEventHandler('esx:updateLoadout', function(loadout)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.loadout = loadout
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.loadout = loadout
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end)
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RegisterServerEvent('esx:updateLastPosition')
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AddEventHandler('esx:updateLastPosition', function(position)
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.lastPosition = position
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local xPlayer = ESX.GetPlayerFromId(source)
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xPlayer.lastPosition = position
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end)
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RegisterServerEvent('esx:giveInventoryItem')
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AddEventHandler('esx:giveInventoryItem', function(target, type, itemName, itemCount)
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local _source = source
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