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tweak: Move fadeout check until after the spawnmanager export
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@@ -115,8 +115,8 @@ if ESX.GetConfig().Multichar then
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TriggerEvent('skinchanger:loadSkin', skin)
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end
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DoScreenFadeIn(400)
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repeat Citizen.Wait(200) until not IsScreenFadedOut()
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end)
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repeat Citizen.Wait(200) until not IsScreenFadedOut()
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elseif Characters[index] and Characters[index].skin then
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if Characters[Spawned] and Characters[Spawned].model then
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