Fixed removing dressing label, close menu on enter and proper loadout fetch

This commit is contained in:
ElPumpo
2018-11-10 19:37:13 +01:00
parent 1c6f57e22b
commit 7b8329878f
2 changed files with 28 additions and 29 deletions
+22 -24
View File
@@ -368,7 +368,7 @@ function OpenGatewayOwnedPropertiesMenu(property)
if data2.current.value == 'enter' then
TriggerEvent('instance:create', 'property', {property = data.current.value, owner = ESX.GetPlayerData().identifier})
menu2.close()
ESX.UI.Menu.CloseAll()
elseif data2.current.value == 'leave' then
TriggerServerEvent('esx_property:removeOwnedProperty', data.current.value)
end
@@ -490,7 +490,10 @@ function OpenRoomMenu(property, owner)
local elements = {}
for i=1, #dressing, 1 do
table.insert(elements, {label = dressing[i], value = i})
table.insert(elements, {
label = dressing[i],
value = i
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'player_dressing',
@@ -520,13 +523,15 @@ function OpenRoomMenu(property, owner)
ESX.TriggerServerCallback('esx_property:getPlayerDressing', function(dressing)
local elements = {}
for i=1, #dressing, 1 do
table.insert(elements, {label = dressing[i].label, value = i})
table.insert(elements, {
label = dressing[i],
value = i
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'remove_cloth',
{
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'remove_cloth', {
title = property.label .. ' - ' .. _U('remove_cloth'),
align = 'top-left',
elements = elements
@@ -534,8 +539,7 @@ function OpenRoomMenu(property, owner)
menu2.close()
TriggerServerEvent('esx_property:removeOutfit', data2.current.value)
ESX.ShowNotification(_U('removed_cloth'))
end,
function(data2, menu2)
end, function(data2, menu2)
menu2.close()
end)
end)
@@ -656,7 +660,7 @@ function OpenPlayerInventoryMenu(property, owner)
for i=1, #inventory.items, 1 do
local item = inventory.items[i]
if item.count > 0 then
table.insert(elements, {
label = item.label .. ' x' .. item.count,
@@ -666,21 +670,15 @@ function OpenPlayerInventoryMenu(property, owner)
end
end
local playerPed = PlayerPedId()
local weaponList = ESX.GetWeaponList()
for i=1, #inventory.weapons, 1 do
local weapon = inventory.weapons[i]
for i=1, #weaponList, 1 do
local weaponHash = GetHashKey(weaponList[i].name)
if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
table.insert(elements, {
label = weaponList[i].label .. ' [' .. ammo .. ']',
type = 'item_weapon',
value = weaponList[i].name,
ammo = ammo
})
end
table.insert(elements, {
label = weapon.label .. ' [' .. weapon.ammo .. ']',
type = 'item_weapon',
value = weapon.name,
ammo = weapon.ammo
})
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'player_inventory',
+6 -5
View File
@@ -212,10 +212,10 @@ AddEventHandler('esx_property:getItem', function(owner, type, item, count)
if type == 'item_standard' then
local sourceItem = xPlayer.getInventoryItem(item)
TriggerEvent('esx_addoninventory:getInventory', 'property', xPlayerOwner.identifier, function(inventory)
local inventoryItem = inventory.getItem(item)
-- is there enough in the property?
if count > 0 and inventoryItem.count >= count then
@@ -380,7 +380,8 @@ ESX.RegisterServerCallback('esx_property:getPlayerInventory', function(source, c
cb({
blackMoney = blackMoney,
items = items
items = items,
weapons = xPlayer.getLoadout()
})
end)
@@ -388,8 +389,8 @@ ESX.RegisterServerCallback('esx_property:getPlayerDressing', function(source, cb
local xPlayer = ESX.GetPlayerFromId(source)
TriggerEvent('esx_datastore:getDataStore', 'property', xPlayer.identifier, function(store)
local count = store.count('dressing')
local labels = {}
local count = store.count('dressing')
local labels = {}
for i=1, count, 1 do
local entry = store.get('dressing', i)