mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-09-04 16:23:21 +00:00
fix(client/main): New characters should no longer be invisible
This commit is contained in:
+37
-33
@@ -121,28 +121,6 @@ if ESX.GetConfig().Multichar then
|
||||
SetPedAoBlobRendering(playerPed, true)
|
||||
SetEntityAlpha(playerPed, 255)
|
||||
end
|
||||
|
||||
LoadPed = function(isNew, spawn)
|
||||
local char = Characters[Spawned]
|
||||
if isNew or not char.skin or #char.skin == 1 then
|
||||
local isMale, sex = true, 0
|
||||
if char and char.sex == 'Female' then isMale, sex = false, 1 end
|
||||
TriggerEvent('skinchanger:loadDefaultModel', isMale, function()
|
||||
skin = Config.Default
|
||||
skin.sex = sex
|
||||
TriggerEvent('skinchanger:loadSkin', skin, function()
|
||||
Citizen.CreateThread(function()
|
||||
Citizen.Wait(1530)
|
||||
TriggerEvent('esx_skin:openSaveableMenu')
|
||||
SetEntityHeading(PlayerPedId(), spawn.heading)
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadSkin', Characters[Spawned].skin)
|
||||
end
|
||||
Characters = {}
|
||||
end
|
||||
|
||||
RegisterNetEvent('esx_multicharacter:SetupUI')
|
||||
AddEventHandler('esx_multicharacter:SetupUI', function(data)
|
||||
@@ -255,14 +233,15 @@ if ESX.GetConfig().Multichar then
|
||||
SetupCharacter(data.current.value)
|
||||
local playerPed = PlayerPedId()
|
||||
SetPedAoBlobRendering(playerPed, true)
|
||||
SetEntityAlpha(playerPed, 255)
|
||||
ResetEntityAlpha(playerPed)
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
RegisterNetEvent('esx_multicharacter:SpawnCharacter')
|
||||
AddEventHandler('esx_multicharacter:SpawnCharacter', function(spawn, isNew)
|
||||
RegisterNetEvent('esx:playerLoaded')
|
||||
AddEventHandler('esx:playerLoaded', function(playerData, isNew, skin)
|
||||
local spawn = playerData.coords
|
||||
DoScreenFadeOut(0)
|
||||
Citizen.Wait(300)
|
||||
local playerPed = PlayerPedId()
|
||||
@@ -277,19 +256,44 @@ if ESX.GetConfig().Multichar then
|
||||
SetEntityCoords(playerPed, spawn.x, spawn.y, spawn.z, true, false, false, false)
|
||||
|
||||
cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", spawn.x,spawn.y,spawn.z+10, 0.0, 0.0, 0.0, 100.00, false, 0)
|
||||
PointCamAtCoord(cam, spawn.x,spawn.y,spawn.z+2)
|
||||
SetCamActiveWithInterp(cam, cam2, 2000, true, true)
|
||||
|
||||
PointCamAtCoord(cam, spawn.x,spawn.y,spawn.z)
|
||||
SetCamActiveWithInterp(cam, cam2, 1700, true, true)
|
||||
|
||||
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
|
||||
if isNew or not skin or #skin == 1 then
|
||||
local sex = skin.sex or 0
|
||||
if sex == 0 then model = `mp_m_freemode_01` else model = `mp_f_freemode_01` end
|
||||
RequestModel(model)
|
||||
while not HasModelLoaded(model) do
|
||||
RequestModel(model)
|
||||
Citizen.Wait(0)
|
||||
end
|
||||
SetPlayerModel(PlayerId(), model)
|
||||
SetModelAsNoLongerNeeded(model)
|
||||
skin = Config.Default
|
||||
skin.sex = sex
|
||||
TriggerEvent('skinchanger:loadSkin', skin, function()
|
||||
Citizen.CreateThread(function()
|
||||
playerped = PlayerPedId()
|
||||
SetPedAoBlobRendering(playerPed, true)
|
||||
ResetEntityAlpha(playerPed)
|
||||
Citizen.Wait(1500)
|
||||
TriggerEvent('esx_skin:openSaveableMenu')
|
||||
SetEntityHeading(playerPed, spawn.heading)
|
||||
end)
|
||||
end)
|
||||
else
|
||||
TriggerEvent('skinchanger:loadSkin', Characters[Spawned].skin)
|
||||
Citizen.Wait(1500)
|
||||
end
|
||||
Characters = {}
|
||||
TriggerServerEvent('esx:onPlayerSpawn')
|
||||
TriggerEvent('esx:onPlayerSpawn')
|
||||
TriggerEvent('playerSpawned')
|
||||
LoadPed(isNew, spawn)
|
||||
playerPed = PlayerPedId()
|
||||
FreezeEntityPosition(playerPed, false)
|
||||
SetEntityHeading(PlayerPed, spawn.heading)
|
||||
|
||||
PlaySoundFrontend(-1, "Zoom_Out", "DLC_HEIST_PLANNING_BOARD_SOUNDS", 1)
|
||||
Citizen.Wait(1000)
|
||||
playerPed = PlayerPedId()
|
||||
Citizen.Wait(500)
|
||||
RenderScriptCams(false, true, 500, true, true)
|
||||
PlaySoundFrontend(-1, "CAR_BIKE_WHOOSH", "MP_LOBBY_SOUNDS", 1)
|
||||
SetCamActive(cam, false)
|
||||
|
||||
Reference in New Issue
Block a user