context implementation

This commit is contained in:
Taavi
2022-12-01 19:54:39 +08:00
committed by GitHub
parent bf7bc4401b
commit 7282e0f8cf
+105 -107
View File
@@ -5,97 +5,96 @@ function OpenBoatShop(shop)
isInShopMenu = true
local playerPed = PlayerPedId()
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('boat_shop')}
}
for k,v in ipairs(Config.Vehicles) do
table.insert(elements, {
label = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
elements[#elements+1] = {
icon = "fas fa-ship",
title = ('%s - <span style="color:green;">$%s</span>'):format(v.label, ESX.Math.GroupDigits(v.price)),
name = v.label,
model = v.model,
price = v.price,
props = v.props or nil
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop', {
title = TranslateCap('boat_shop'),
align = 'top-left',
elements = elements
}, function (data, menu)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_shop_confirm', {
title = TranslateCap('boat_shop_confirm', data.current.name, ESX.Math.GroupDigits(data.current.price)),
align = 'top-left',
elements = {
{label = TranslateCap('confirm_no'), value = 'no'},
{label = TranslateCap('confirm_yes'), value = 'yes'}
}}, function (data2, menu2)
if data2.current.value == 'yes' then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-ship", title = element.title},
{icon = "fas fa-eye", title = "View", val = "view"}
}
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
if bought then
ESX.ShowNotification(TranslateCap('boat_shop_bought', data.current.name, ESX.Math.GroupDigits(data.current.price)))
ESX.OpenContext("right", elements2, function(menu2,element2)
if element2.val == "view" then
DeleteSpawnedVehicles()
DeleteSpawnedVehicles()
isInShopMenu = false
ESX.UI.Menu.CloseAll()
ESX.Game.SpawnLocalVehicle(element.model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
else
ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
menu2.close()
if element.props then
ESX.Game.SetVehicleProperties(vehicle, element.props)
end
end, props)
else
menu2.close()
end
end, function (data2, menu2)
menu2.close()
end)
end, function (data, menu)
menu.close()
isInShopMenu = false
DeleteSpawnedVehicles()
local elements3 = {
{unselectable = true, icon = "fas fa-ship", title = element.title},
{icon = "fas fa-check-double", title = "Buy", value = "buy"},
{icon = "fas fa-eye", title = "Stop Viewing", value = "stop"}
}
ESX.OpenContext("right", elements3, function(menu3,element3)
if element3.value == "buy" then
local plate = exports['esx_vehicleshop']:GeneratePlate()
local vehicle = GetVehiclePedIsIn(playerPed, false)
local props = ESX.Game.GetVehicleProperties(vehicle)
props.plate = plate
ESX.TriggerServerCallback('esx_boat:buyBoat', function(bought)
if bought then
ESX.ShowNotification(TranslateCap('boat_shop_bought', element.name, ESX.Math.GroupDigits(element.price)))
DeleteSpawnedVehicles()
isInShopMenu = false
ESX.CloseContext()
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
else
ESX.ShowNotification(TranslateCap('boat_shop_nomoney'))
ESX.CloseContext()
end
end, props)
elseif element3.value == "stop" then
isInShopMenu = false
DeleteSpawnedVehicles()
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
ESX.CloseContext()
end
end)
end)
end
end, function(menu)
isInShopMenu = false
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
end)
end, function(menu)
isInShopMenu = false
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
SetEntityCoords(playerPed, shop.Outside.x, shop.Outside.y, shop.Outside.z)
end, function (data, menu)
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(data.current.model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
if data.current.props then
ESX.Game.SetVehicleProperties(vehicle, data.current.props)
end
end)
end)
-- spawn first vehicle
DeleteSpawnedVehicles()
ESX.Game.SpawnLocalVehicle(Config.Vehicles[1].model, shop.Inside, shop.Inside.w, function (vehicle)
table.insert(spawnedVehicles, vehicle)
TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
FreezeEntityPosition(vehicle, true)
if Config.Vehicles[1].props then
ESX.Game.SetVehicleProperties(vehicle, Config.Vehicles[1].props)
end
end)
end
@@ -105,24 +104,22 @@ function OpenBoatGarage(garage)
ESX.ShowNotification(TranslateCap('garage_noboats'))
else
-- get all available boats
local elements = {}
local elements = {
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('garage')}
}
for i=1, #ownedBoats, 1 do
ownedBoats[i] = json.decode(ownedBoats[i])
table.insert(elements, {
label = getVehicleLabelFromHash(ownedBoats[i].model),
elements[#elements+1] = {
icon = "fas fa-ship",
title = getVehicleLabelFromHash(ownedBoats[i].model),
vehicleProps = ownedBoats[i]
})
}
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_garage', {
title = TranslateCap('garage'),
align = 'top-left',
elements = elements
}, function (data, menu)
-- make sure the spawn point isn't blocked
ESX.OpenContext("right", elements, function(menu,element)
local playerPed = PlayerPedId()
local vehicleProps = data.current.vehicleProps
local vehicleProps = element.vehicleProps
if ESX.Game.IsSpawnPointClear(garage.SpawnPoint, 4.0) then
TriggerServerEvent('esx_boat:takeOutVehicle', vehicleProps.plate)
@@ -133,13 +130,11 @@ function OpenBoatGarage(garage)
ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
end)
menu.close()
ESX.CloseContext()
else
ESX.ShowNotification(TranslateCap('garage_blocked'))
end
end, function (data, menu)
menu.close()
end, function(menu)
CurrentAction = 'garage_out'
CurrentActionMsg = TranslateCap('garage_open')
end)
@@ -148,33 +143,36 @@ function OpenBoatGarage(garage)
end
function OpenLicenceMenu(shop)
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'boat_license', {
title = TranslateCap('license_menu'),
align = 'top-left',
elements = {
{label = TranslateCap('license_buy_no'), value = 'no'},
{label = TranslateCap('license_buy_yes', ESX.Math.GroupDigits(Config.LicensePrice)), value = 'yes'}
}}, function (data, menu)
if data.current.value == 'yes' then
local elements = {
{unselectable = true, icon = "fas fa-ship", title = TranslateCap('license_menu')},
{icon = "fas fa-ship", title = "Purchase Boat License"}
}
ESX.OpenContext("right", elements, function(menu,element)
local elements2 = {
{unselectable = true, icon = "fas fa-ship", title = element.title},
{icon = "fas fa-check-double", title = TranslateCap('license_buy_yes'), val = "yes"},
{icon = "fas fa-window-close", title = TranslateCap('license_buy_no'), val = "no"}
}
ESX.OpenContext("right", elements2, function(menu2,element2)
ESX.TriggerServerCallback('esx_boat:buyBoatLicense', function (boughtLicense)
if boughtLicense then
ESX.ShowNotification(TranslateCap('license_bought', ESX.Math.GroupDigits(Config.LicensePrice)))
menu.close()
ESX.CloseContext()
OpenBoatShop(shop) -- parse current shop
else
ESX.ShowNotification(TranslateCap('license_nomoney'))
end
end)
else
CurrentAction = 'boat_shop'
end, function(menu)
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
menu.close()
end
end, function (data, menu)
CurrentAction = 'boat_shop'
end)
end, function(menu)
CurrentAction = 'boat_shop'
CurrentActionMsg = TranslateCap('boat_shop_open')
menu.close()
end)
end